Applevangelist
2d930ff2dd
#SCORING - missed data for saving in format()
2026-01-03 17:26:17 +01:00
Frank
11a8792398
Update Warehouse.lua
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- fixed bug that assets cannot be found in DB and therefore are not added to the requesting warehouse
2025-12-31 13:17:13 +01:00
Applevangelist
f7556fac0e
#UNIT - Added GetFuelMassMax() and GetCurrentFileKgs()
2025-12-30 10:40:27 +01:00
Applevangelist
394f3ffd88
#AIRBASE - Small fix for #ParkingSpots == 0
2025-12-30 09:26:07 +01:00
Applevangelist
a3d7b4eba9
#AIRWING - Check if STORAGE object has NO warehouse!
2025-12-29 18:08:53 +01:00
Applevangelist
b94f36dfdf
#AIRBASE - Added AIRBASE:GetMinimumBoundingCircleFromParkingSpots(mark)
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#CSAR - Use `AIRBASE:GetMinimumBoundingCircleFromParkingSpots()` to determine if we're actually standing on an airbase somewhere
2025-12-29 14:01:10 +01:00
Applevangelist
8eae7ac26b
#UTILS - Added functions to get a (minimum) bounding circle from a table of VEC2s
2025-12-29 13:43:45 +01:00
Applevangelist
7bac1d3b92
#UTILS - Added CALLSIGN.Intruder enumeration for the A-6E
2025-12-29 12:36:30 +01:00
Applevangelist
b31b11cda8
#CSAR - Enforce pilot names on AI for saving
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#SPAWN - Added use of CALLSIGN.Intruder for random callsigns of the A-6E
2025-12-29 12:35:59 +01:00
Applevangelist
d000ad76f8
#CSAR - Corrected Airbase dist finding solution
2025-12-29 10:48:23 +01:00
Applevangelist
29b244d843
#AIRWING - make airwing fill airbase storage with aircraft types when adding a Squadron and if necessary, ie not unlimited storage and storage lower than squadron assets number
2025-12-28 17:53:49 +01:00
Applevangelist
1eb6dbc7f2
xx
2025-12-28 16:51:41 +01:00
Applevangelist
945b9bdf31
#ZONE - Typo in docu
2025-12-28 14:05:24 +01:00
Applevangelist
b75e383956
#SCORING - enable saving and loading of per-game name scores for persistence across restarts
2025-12-28 14:05:24 +01:00
Applevangelist
15de1d58b0
#PLAYERTASK
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* Changed startup timing slightly to allow task reloading working better
* Changed coordinate output format for INTERCEPT tasks on non A2A managers to A2A
2025-12-28 14:05:24 +01:00
Applevangelist
79ce3871ea
#INTEL - Added option to read properties CorridorCeiling and CorridorFloor from Zone properties to allow individual settings per zone
2025-12-28 14:05:24 +01:00
Shafik
93d0a8b674
[ADDED] Hidden options to SPAWNSTATIC
2025-12-28 09:43:45 +02:00
Shafik
8a33ccd356
[ADDED] Hidden options to SPAWNSTATIC
2025-12-28 02:49:14 +02:00
leka1986
448d668b44
Bug fixes and functions.
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Fixed a bug where units could still get items all though not in load zone.
Added CanGetCrates, it's a function where user can hook custom conditions.
Added CanGetUnits, same as the above.
Added CanBuildCrates, same as the first one.
2025-12-24 00:00:30 +01:00
Applevangelist
8c0e021e82
#CTLD - Make FSM event CratesDropped useable for tasking
2025-12-23 17:16:57 +01:00
Applevangelist
a72d3afd1c
xx
2025-12-22 14:09:37 +01:00
Applevangelist
68aab10902
xx
2025-12-22 12:21:42 +01:00
Applevangelist
b712c44567
xx
2025-12-21 19:17:02 +01:00
Applevangelist
12a118d08f
xx
2025-12-21 18:48:33 +01:00
Applevangelist
b1b9db7333
xx
2025-12-21 18:48:24 +01:00
Applevangelist
5f920a46fd
#PLAYERTASK - Added INTEL Corridors; added persistence for certain tasks as option
2025-12-21 15:39:19 +01:00
Applevangelist
23e3aefaf1
Files
2025-12-21 15:38:47 +01:00
Applevangelist
74e38f9755
#MANTIS - Added INTEL Corridors
2025-12-21 15:38:39 +01:00
Applevangelist
69a781a710
#INTEL - Added Corridors
2025-12-21 15:38:30 +01:00
Applevangelist
2c82513e54
#EASYGCICAP - Added INTEL Corridors
2025-12-21 15:38:14 +01:00
Applevangelist
8eeff7efa2
#EASYAG Added
2025-12-21 15:37:46 +01:00
Applevangelist
7fcac6159c
#AWACS - Added INTEL Corridors
2025-12-21 15:37:34 +01:00
Applevangelist
a5eef3087b
#CSAR - added option for Smoke Closest MASH, adjusted logic for airbase rescues
2025-12-21 12:49:43 +01:00
Applevangelist
af891f3fc2
#2479 Added S-300VM/S-300V4/S-400 SAM data
2025-12-21 11:43:29 +01:00
Shafik
c2c78dfe78
[ADDED] Altitude AGL option for POSITIONABLE
2025-12-21 09:15:44 +02:00
leka1986
6a13e593ec
Update CTLD.lua
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Added:
OnAfrerGetCrates, Only triggers when player uses "Get"
Added:
OnAfterRemoveCratedNearBy, Only triggers when player actively uses Remove crates near by or remove units near by.
Added:
Partial load. currently, if a player land 3 crates (Farp) and want to partially load another farp, even though it can not fit, some want to load partially, this allows for it.
Player will be able to see what actually fits in the menu, but if they want, they can open the menu again, select the item, then it will say "Get" "Crates limit reached" and "Partially load"
Added:
AddStaticsCargo can now accept a last parms, UnitType, this parm will make the cargo only visible in the menu to that passed unitType.
Removed Get and Load from CH-47 for the statics if enableChinookGCLoading is enabled. This will make it less confusing, as it didn't allow players do load anything except Ground crew for statics.
2025-12-19 18:44:13 +01:00
Shafik
2e6cc61450
Removed MARKEROPS_BASE:_MatchTag log spam
2025-12-18 10:31:45 +02:00
Thomas
87b87fa2ca
Update Database.lua
2025-12-17 19:34:06 +01:00
Applevangelist
a39f39646d
#MARKEROPS - Put case sensitivity switching into own functions
2025-12-17 11:31:55 +01:00
leka1986
795f58dc9b
Update CTLD.lua
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Fixing error when the savefile loads statics in the onafterLoad, it blows up.
attempt to call method 'GetStaticResourceMap' (a nil value)
2025-12-15 22:42:29 +01:00
leka1986
25daa67554
Update CTLD.lua
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Fixed error when using Dynamic cargo
"concatenate local 'gname'"
and the AddStaticCargo did not respect the template staticType.
2025-12-15 17:29:54 +01:00
Applevangelist
33ff723bd8
Further refinement for acoustic detection and smoke
2025-12-15 12:13:04 +01:00
Applevangelist
34f3e24d3a
#MANTIS - Fixing over-smoke and ensure helos are not attacked by long-range systems
2025-12-15 09:40:42 +01:00
Applevangelist
b6a90d4633
#GROUP Added GROUP:SetFormation(Formation)
2025-12-14 16:05:18 +01:00
Applevangelist
0e960b77b9
#MANTIS - Mantis can use acoustic detection, e.g. for Helos sneaking in on our position: my_mantis:SetAccousticDetectionOn(2000,{Unit.Category.HELICOPTER})
2025-12-14 14:37:00 +01:00
Applevangelist
093526f4ff
#ZONE - Added optional coalition filter on GetScannedUnitSet() and GetScannedGroupSet()
2025-12-14 14:35:50 +01:00
Applevangelist
8160aad1bf
#INTELLIGENCE - We can optionally detect units accousticly
2025-12-14 14:34:54 +01:00
Applevangelist
a88750908e
#WAREHOUSE - Nil fix
2025-12-11 15:43:33 +01:00
leka1986
948158e85a
Update CTLD.lua
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Fixed bugs,
Added RemoveStockUnits.
Tested and tested, works as intended.
2025-12-11 11:27:05 +01:00
Thomas
98539eee87
Merge branch 'develop' into master
2025-12-10 09:58:13 +01:00