CTLD Enhancements

This commit is contained in:
shafik
2026-07-23 17:25:41 +02:00
parent 4c8a17fe57
commit fc1059c5d6
+48 -43
View File
@@ -183,6 +183,7 @@ do
-- my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
-- my_ctld.nobuildinloadzones = true -- forbid players to build stuff in LOAD zones if set to `true`
-- my_ctld.movecratesbeforebuild = true -- crates must be moved once before they can be build. Set to false for direct builds.
-- my_ctld.useaircraftheadingforbuilds = false -- Matches the heading of the spawned groups from a crate build to the aircraft heading when starting the build. Default is false for template heading.
-- my_ctld.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} -- surfaces for loading back objects.
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
@@ -2037,7 +2038,7 @@ function CTLD:_C130DcAutoRegisterEntry(SetId, Cargo)
local pos = Cargo:GetPositionable()
local pname = pos and pos.GetName and pos:GetName() or nil
local pcoord = pos and pos.GetCoordinate and pos:GetCoordinate() or nil
local pcoord = pos and pos.GetCoord and pos:GetCoord() or nil
local entryId = string.format("%s#%d", SetId, #setData.entries + 1)
local entry = {
id = entryId,
@@ -3125,14 +3126,14 @@ end
function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
self:T(self.lid .. " _FindRepairNearby")
--self:T({Group:GetName(),Unit:GetName(),Repairtype})
local unitcoord = Unit:GetCoordinate()
local unitcoord = Unit:GetCoord()
-- find nearest group of deployed groups
local nearestGroup = nil
local nearestGroupIndex = -1
local nearestDistance = 10000
for k,v in pairs(self.DroppedTroops) do
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
local distance = self:_GetDistance(v:GetCoord(),unitcoord)
local unit = v:GetUnit(1) -- Wrapper.Unit#UNIT
local desc = unit:GetDesc() or nil
if distance < nearestDistance and distance ~= -1 and not desc.attributes.Infantry then
@@ -3277,7 +3278,7 @@ end
local capabilities = self:_GetUnitCapabilities(Unit)
local cantroops = capabilities.troops -- #boolean
local trooplimit = capabilities.trooplimit -- #number
local unitcoord = unit:GetCoordinate()
local unitcoord = unit:GetCoord()
-- find nearest group of deployed troops
local nearestGroup = nil
@@ -3288,7 +3289,7 @@ end
local distancekeys = {}
local extractdistance = self.CrateDistance * self.ExtractFactor
for k,v in pairs(self.DroppedTroops) do
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
local distance = self:_GetDistance(v:GetCoord(),unitcoord)
local TNow = timer.getTime()
local vtime = v.ExtractTime or TNow-310
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
@@ -3376,7 +3377,7 @@ end
self:_UpdateUnitCargoMass(Unit)
local groupname = nearestGroup:GetName()
self:__TroopsExtracted(running,Group, Unit, nearestGroup, groupname)
local coord = Unit:GetCoordinate() or Group:GetCoordinate() -- Core.Point#COORDINATE
local coord = Unit:GetCoord() or Group:GetCoord() -- Core.Point#COORDINATE
local Point
if coord then
local heading = unit:GetHeading() or 0
@@ -3806,6 +3807,7 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
if canmove then
SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(true,10,2)
:InitCoalition(self.coalition)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits, 70)
:InitDelayOff()
:OnSpawnGroup(function(grp,TimeStamp)
@@ -3819,6 +3821,7 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(true,10,2)
:InitDelayOff()
:InitCoalition(self.coalition)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits, 70)
:OnSpawnGroup(function(grp,TimeStamp)
grp.spawntime = TimeStamp or timer.getTime()
@@ -3972,7 +3975,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
end
-- get position and heading of heli
local position = Unit:GetCoordinate()
local position = Unit:GetCoord()
local heading = Unit:GetHeading() + 1
local height = Unit:GetHeight()
local droppedcargo = {}
@@ -4389,7 +4392,7 @@ end
function CTLD:_C130RemoveUnitsNearby(_group,_unit)
self:T(self.lid .. " _C130RemoveUnitsNearby")
if not _group or not _unit then return self end
local location = _group:GetCoordinate()
local location = _group:GetCoord()
if not location then return self end
local capabilities = self:_GetUnitCapabilities(_unit)
local innerDist = (capabilities.length and capabilities.length/2) or 15
@@ -4533,7 +4536,7 @@ end
function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight, ignoretype, ignoreHercInner)
self:T(self.lid .. " _FindCratesNearby")
local finddist = _dist
local location = _group:GetCoordinate()
local location = _group:GetCoord()
local existingcrates = self.Spawned_Cargo -- #table
-- cycle
local index = 0
@@ -5159,7 +5162,6 @@ function CTLD:_UnloadTroops(Group, Unit)
-- unload troops
local name = cargo:GetName() or "none"
local temptable = cargo:GetTemplates() or {}
local position = Group:GetCoordinate()
local zoneradius = self.troopdropzoneradius or 100 -- drop zone radius
local factor = 1
if IsHerc then
@@ -5196,6 +5198,7 @@ function CTLD:_UnloadTroops(Group, Unit)
local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitCoalition(self.coalition)
:InitSetUnitAbsolutePositions(Positions)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
@@ -5506,8 +5509,8 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
local required = Crate:GetCratesNeeded()
local template = Crate:GetTemplates()
local ctype = Crate:GetType()
local ccoord = Crate:GetPositionable():GetCoordinate() -- Core.Point#COORDINATE
local distToUnit=Unit and ccoord:Get2DDistance(Unit:GetCoordinate())or 0
local ccoord = Crate:GetPositionable():GetCoord() -- Core.Point#COORDINATE
local distToUnit=Unit and ccoord:Get2DDistance(Unit:GetCoord())or 0
local isHercDrop=Crate:WasDropped(true)
if not isHercDrop and distToUnit>baseDist then
elseif self:IsC130J(Unit) and distToUnit<15 then
@@ -5526,6 +5529,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
object.Found = 1
object.Template = template
object.CanBuild = false
object.Heading = Unit:GetHeading()
object.Type = ctype -- #CTLD_CARGO.Enum
object.Coord = ccoord:GetVec2()
buildables[name] = object
@@ -5611,7 +5615,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
local sep = self.buildPairSeparation or 25
local hdg = (Unit:GetHeading()+180)%360
local lat = (hdg+90)%360
local base = Unit:GetCoordinate():Translate(20,hdg)
local base = Unit:GetCoord():Translate(20,hdg)
if full == 1 then
local cratesNow, numberNow = self:_FindCratesNearby(Group,Unit, finddist,true,true, not Engineering)
@@ -5645,7 +5649,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop,NotifyGroup)
self:_RefreshPackMenus(Group,Unit)
local off = start + (n-1)*sep
local coord = base:Translate(off,lat):GetVec2()
local b = { Name=build.Name, Required=build.Required, Template=build.Template, CanBuild=true, Type=build.Type, Coord=coord }
local b = { Name=build.Name, Required=build.Required, Template=build.Template, CanBuild=true, Type=build.Type, Coord=coord, Heading=build.Heading }
if self.buildtime and self.buildtime > 0 then
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,b,false,Group:GetCoordinate(),MultiDrop)
buildtimer:Start(self.buildtime)
@@ -5827,12 +5831,12 @@ function CTLD:_LoadPackedCratesByIds(Group, Unit, crateIds, cargoName)
local matchingCrates = {}
local finddist = self.CrateDistance or 35
local location = Group:GetCoordinate()
local location = Group:GetCoord()
for _, crateObj in pairs(self.Spawned_Cargo or {}) do
if crateObj and idLookup[crateObj:GetID()] then
local pos = crateObj:GetPositionable()
if pos and pos:IsAlive() then
local dist = location:Get2DDistance(pos:GetCoordinate())
local dist = location:Get2DDistance(pos:GetCoord())
if dist <= finddist then
matchingCrates[#matchingCrates + 1] = crateObj
end
@@ -5942,12 +5946,12 @@ function CTLD:_RemovePackedCratesByIds(Group, Unit, crateIds)
local crates = {}
local finddist = self.CrateDistance or 35
local location = Group:GetCoordinate()
local location = Group:GetCoord()
for _, entry in pairs(self.Spawned_Cargo or {}) do
if entry and idLookup[entry:GetID()] then
local pos = entry:GetPositionable()
if pos and pos:IsAlive() then
local dist = location:Get2DDistance(pos:GetCoordinate())
local dist = location:Get2DDistance(pos:GetCoord())
if dist <= finddist then
crates[#crates + 1] = entry
end
@@ -6197,24 +6201,24 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
for _,_template in pairs(temptable) do
self.TroopCounter = self.TroopCounter + 1
local alias = string.format("%s-%d", _template, math.random(1,100000))
local spawn = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitCoalition(self.coalition)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
if canmove then
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
--:InitRandomizeUnits(true,20,2)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord)
else -- don't random position of e.g. SAM units build as FOB
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord)
--spawn:InitRandomizeUnits(true,20,2)
end
if Build.Heading and self.buildcrateswithaircraftheading then
spawn:InitGroupHeading(Build.Heading)
end
local spawnedGroup = spawn:SpawnFromVec2(randomcoord)
self.DroppedTroops[self.TroopCounter] = spawnedGroup
if Repair then
self:__CratesRepaired(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
self:__CratesRepaired(1,Group,Unit,spawnedGroup)
else
self:__CratesBuild(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
self:__CratesBuild(1,Group,Unit,spawnedGroup)
end
end -- template loop
@@ -6244,14 +6248,11 @@ end
-- @param Wrapper.Group#GROUP Group The Group to move.
function CTLD:_MoveGroupToZone(Group)
self:T(self.lid .. " _MoveGroupToZone")
local groupname = Group:GetName() or "none"
local groupcoord = Group:GetCoordinate()
-- Get closest zone of type
local outcome, name, zone, distance = self:IsUnitInZone(Group,CTLD.CargoZoneType.MOVE)
self:T({canmove=outcome, name=name, zone=zone, dist=distance,max=self.movetroopsdistance})
if (distance <= self.movetroopsdistance) and outcome == true and zone~= nil then
-- yes, we can ;)
local groupname = Group:GetName()
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
local formation = self:_GetVehicleFormation()
--local coordinate = zonecoord:GetVec2()
@@ -7934,6 +7935,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID, qty)
local Positions = self:_GetUnitPositions(randomcoord, rad, heading, _template)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template, alias)
:InitDelayOff()
:InitCoalition(self.coalition)
:InitSetUnitAbsolutePositions(Positions)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
@@ -9081,7 +9083,7 @@ function CTLD:SmokePositionNow(Unit, Flare, SmokeColor)
end
local FlareColor = self.FlareColor or FLARECOLOR.Red
-- table of #CTLD.CargoZone table
local unitcoord = Unit:GetCoordinate() -- Core.Point#COORDINATE
local unitcoord = Unit:GetCoord() -- Core.Point#COORDINATE
local Group = Unit:GetGroup()
if Flare then
unitcoord:Flare(FlareColor, 90)
@@ -9100,7 +9102,7 @@ end
function CTLD:SmokeZoneNearBy(Unit, Flare)
self:T(self.lid .. " SmokeZoneNearBy")
-- table of #CTLD.CargoZone table
local unitcoord = Unit:GetCoordinate()
local unitcoord = Unit:GetCoord()
local Group = Unit:GetGroup()
local smokedistance = self.smokedistance
local smoked = false
@@ -9237,7 +9239,7 @@ end
-- get speed and height
local uspeed = Unit:GetVelocityMPS()
local uheight = Unit:GetHeight()
local ucoord = Unit:GetCoordinate()
local ucoord = Unit:GetCoord()
if not ucoord then
return false
end
@@ -9266,7 +9268,7 @@ end
-- get speed and height
local uspeed = Unit:GetVelocityMPS()
local uheight = Unit:GetHeight()
local ucoord = Unit:GetCoordinate()
local ucoord = Unit:GetCoord()
if not ucoord then
return false
end
@@ -9358,7 +9360,7 @@ end
minheight = 5.1 -- herc is 5m AGL on the ground
end
local uheight = Unit:GetHeight()
local ucoord = Unit:GetCoordinate()
local ucoord = Unit:GetCoord()
if not ucoord then
return false
end
@@ -10144,6 +10146,7 @@ end
local alias = string.format("%s-%d", _template, math.random(1,100000))
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(randompositions,20,2)
:InitCoalition(self.coalition)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:InitDelayOff()
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
@@ -10298,6 +10301,7 @@ end
if canmove then
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(true,20,2)
:InitCoalition(self.coalition)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:InitDelayOff()
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
@@ -10305,6 +10309,7 @@ end
else -- don't random position of e.g. SAM units build as FOB
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitCoalition(self.coalition)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
:SpawnFromVec2(randomcoord)
@@ -10586,7 +10591,7 @@ end
self:T({From, Event, To})
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
local playername = Unit:GetPlayerName()
local dropcoord = Troops:GetCoordinate() or COORDINATE:New(0,0,0)
local dropcoord = Troops:GetCoord() or COORDINATE:New(0,0,0)
local dropvec2 = dropcoord:GetVec2()
self.PlayerTaskQueue:ForEach(
function (Task)
@@ -10643,7 +10648,7 @@ end
for _,_cargo in pairs(Cargotable) do
local Vehicle = _cargo.Positionable
if Vehicle then
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
local dropcoord = Vehicle:GetCoord() or COORDINATE:New(0,0,0)
local dropvec2 = dropcoord:GetVec2()
self.PlayerTaskQueue:ForEach(
function (Task)
@@ -10708,7 +10713,7 @@ end
self:T({From, Event, To})
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
local playername = Unit:GetPlayerName()
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
local dropcoord = Vehicle:GetCoord() or COORDINATE:New(0,0,0)
local dropvec2 = dropcoord:GetVec2()
self.PlayerTaskQueue:ForEach(
function (Task)