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https://github.com/FlightControl-Master/MOOSE.git
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OPS improvements
- AUFTRAG success is checked based on really alive targets - AUFTRAG is done if all groups are done with the mission
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@@ -4440,7 +4440,7 @@ function AUFTRAG:Evaluate()
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local owndamage=self.Ncasualties/self.Nelements*100
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-- Current number of mission targets.
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local Ntargets=self:CountMissionTargets()
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local Ntargets=self:CountMissionTargets(true)
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local Ntargets0=self:GetTargetInitialNumber()
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local Life=self:GetTargetLife()
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@@ -4891,16 +4891,25 @@ function AUFTRAG:CheckGroupsDone()
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self:T2(self.lid..string.format("CheckGroupsDone: Mission is still in state %s [FSM=%s] and reinfoce=%d. Mission NOT DONE!", self.status, self:GetState(), self.reinforce))
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return false
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end
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local NopsgroupsAlive=self:CountOpsGroups()
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local NopsgroupsDone=self:CountOpsGroupsInStatus(AUFTRAG.GroupStatus.DONE)+self:CountOpsGroupsInStatus(AUFTRAG.GroupStatus.CANCELLED)
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-- It could be that all groups were destroyed on the way to the mission execution waypoint.
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-- TODO: would be better to check if everybody is dead by now.
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if self:IsStarted() and self:CountOpsGroups()==0 then
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if self:IsStarted() and NopsgroupsAlive==0 then
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self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] but count of alive OPSGROUP is zero. Mission DONE!", self.status, self:GetState()))
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return true
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end
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if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and self:CountOpsGroups()>0 then
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self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
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-- Every group alive is done or cancelled
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if NopsgroupsAlive==NopsgroupsDone then
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self:T(self.lid..string.format("CheckGroupsDone: Mission is in state %s [FSM=%s] but all groups [=%d] are done or cancelled. Mission DONE!", self.status, self:GetState(), NopsgroupsAlive))
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return true
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end
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if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and NopsgroupsAlive>0 then
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self:T(self.lid..string.format("CheckGroupsDone: Mission is in state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
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return false
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end
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@@ -5494,8 +5503,9 @@ end
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--- Count alive mission targets.
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-- @param #AUFTRAG self
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-- @param #boolean OnlyReallyAlive (Optional) If `true`, count only really alive targets (units, groups) but not coordinates or zones.
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-- @return #number Number of alive target units.
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function AUFTRAG:CountMissionTargets()
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function AUFTRAG:CountMissionTargets(OnlyReallyAlive)
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local N=0
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@@ -5503,7 +5513,7 @@ function AUFTRAG:CountMissionTargets()
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local Coalitions=self.coalition and UTILS.GetCoalitionEnemy(self.coalition, true) or nil
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if self.engageTarget then
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N=self.engageTarget:CountTargets(Coalitions)
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N=self.engageTarget:CountTargets(Coalitions, OnlyReallyAlive)
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end
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return N
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