mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-16 22:22:25 +00:00
OPS improvements
- AUFTRAG success is checked based on really alive targets - AUFTRAG is done if all groups are done with the mission
This commit is contained in:
@@ -3918,7 +3918,7 @@ end
|
||||
-- @param #string assignment A free to choose string specifying an assignment for the asset. This can be used with the @{#WAREHOUSE.OnAfterNewAsset} function.
|
||||
-- @param #table other (Optional) Table of other useful data. Can be collected via WAREHOUSE.OnAfterNewAsset() function for example
|
||||
function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribute, forcecargobay, forceweight, loadradius, skill, liveries, assignment, other)
|
||||
self:T({group=group, ngroups=ngroups, forceattribute=forceattribute, forcecargobay=forcecargobay, forceweight=forceweight})
|
||||
--self:T({group=group:GetName(), ngroups=ngroups, forceattribute=forceattribute, forcecargobay=forcecargobay, forceweight=forceweight})
|
||||
|
||||
-- Set default.
|
||||
local n=ngroups or 1
|
||||
@@ -6154,7 +6154,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
|
||||
template.uncontrolled=uncontrolled
|
||||
|
||||
-- Debug info.
|
||||
self:T2({airtemplate=template})
|
||||
--self:T2({airtemplate=template})
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
@@ -1571,7 +1571,7 @@ end
|
||||
-- @param Core.Zone#ZONE Zone The zone to return to.
|
||||
-- @param #number Formation Formation of the group.
|
||||
function ARMYGROUP:onafterRTZ(From, Event, To, Zone, Formation)
|
||||
self:T2(self.lid.."onafterRTZ")
|
||||
self:T(self.lid.."onafterRTZ")
|
||||
|
||||
-- Zone.
|
||||
local zone=Zone or self.homezone
|
||||
|
||||
@@ -4440,7 +4440,7 @@ function AUFTRAG:Evaluate()
|
||||
local owndamage=self.Ncasualties/self.Nelements*100
|
||||
|
||||
-- Current number of mission targets.
|
||||
local Ntargets=self:CountMissionTargets()
|
||||
local Ntargets=self:CountMissionTargets(true)
|
||||
local Ntargets0=self:GetTargetInitialNumber()
|
||||
|
||||
local Life=self:GetTargetLife()
|
||||
@@ -4891,16 +4891,25 @@ function AUFTRAG:CheckGroupsDone()
|
||||
self:T2(self.lid..string.format("CheckGroupsDone: Mission is still in state %s [FSM=%s] and reinfoce=%d. Mission NOT DONE!", self.status, self:GetState(), self.reinforce))
|
||||
return false
|
||||
end
|
||||
|
||||
local NopsgroupsAlive=self:CountOpsGroups()
|
||||
local NopsgroupsDone=self:CountOpsGroupsInStatus(AUFTRAG.GroupStatus.DONE)+self:CountOpsGroupsInStatus(AUFTRAG.GroupStatus.CANCELLED)
|
||||
|
||||
-- It could be that all groups were destroyed on the way to the mission execution waypoint.
|
||||
-- TODO: would be better to check if everybody is dead by now.
|
||||
if self:IsStarted() and self:CountOpsGroups()==0 then
|
||||
if self:IsStarted() and NopsgroupsAlive==0 then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] but count of alive OPSGROUP is zero. Mission DONE!", self.status, self:GetState()))
|
||||
return true
|
||||
end
|
||||
|
||||
if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and self:CountOpsGroups()>0 then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
|
||||
-- Every group alive is done or cancelled
|
||||
if NopsgroupsAlive==NopsgroupsDone then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is in state %s [FSM=%s] but all groups [=%d] are done or cancelled. Mission DONE!", self.status, self:GetState(), NopsgroupsAlive))
|
||||
return true
|
||||
end
|
||||
|
||||
if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and NopsgroupsAlive>0 then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is in state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -5494,8 +5503,9 @@ end
|
||||
|
||||
--- Count alive mission targets.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #boolean OnlyReallyAlive (Optional) If `true`, count only really alive targets (units, groups) but not coordinates or zones.
|
||||
-- @return #number Number of alive target units.
|
||||
function AUFTRAG:CountMissionTargets()
|
||||
function AUFTRAG:CountMissionTargets(OnlyReallyAlive)
|
||||
|
||||
local N=0
|
||||
|
||||
@@ -5503,7 +5513,7 @@ function AUFTRAG:CountMissionTargets()
|
||||
local Coalitions=self.coalition and UTILS.GetCoalitionEnemy(self.coalition, true) or nil
|
||||
|
||||
if self.engageTarget then
|
||||
N=self.engageTarget:CountTargets(Coalitions)
|
||||
N=self.engageTarget:CountTargets(Coalitions, OnlyReallyAlive)
|
||||
end
|
||||
|
||||
return N
|
||||
|
||||
@@ -1901,7 +1901,7 @@ function LEGION:_TacticalOverview()
|
||||
for _,mtype in pairs(AUFTRAG.Type) do
|
||||
local n=self:CountMissionsInQueue(mtype)
|
||||
if n>0 then
|
||||
local N=self:CountMissionsInQueue(mtype)
|
||||
local N=self:CountMissionsInQueue(mtype, true)
|
||||
text=text..string.format(" - %s: %d [Running=%d]\n", mtype, n, N)
|
||||
end
|
||||
end
|
||||
@@ -2057,18 +2057,23 @@ end
|
||||
--- Count missions in mission queue.
|
||||
-- @param #LEGION self
|
||||
-- @param #table MissionTypes Types on mission to be checked. Default *all* possible types `AUFTRAG.Type`.
|
||||
-- @param #boolean OnlyRunning If `true`, only count running missions.
|
||||
-- @return #number Number of missions that are not over yet.
|
||||
function LEGION:CountMissionsInQueue(MissionTypes)
|
||||
function LEGION:CountMissionsInQueue(MissionTypes, OnlyRunning)
|
||||
|
||||
MissionTypes=MissionTypes or AUFTRAG.Type
|
||||
|
||||
local N=0
|
||||
for _,_mission in pairs(self.missionqueue) do
|
||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||
|
||||
if (not OnlyRunning) or (mission.statusLegion~=AUFTRAG.Status.PLANNED) then
|
||||
|
||||
-- Check if this mission type is requested.
|
||||
if mission:IsNotOver() and AUFTRAG.CheckMissionType(mission.type, MissionTypes) then
|
||||
N=N+1
|
||||
-- Check if this mission type is requested.
|
||||
if mission:IsNotOver() and AUFTRAG.CheckMissionType(mission.type, MissionTypes) then
|
||||
N=N+1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -5718,7 +5718,7 @@ end
|
||||
function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("Mission %s DONE!", Mission.name)
|
||||
local text=string.format("Mission DONE %s!", Mission.name)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Set group status.
|
||||
@@ -6231,11 +6231,12 @@ function OPSGROUP:RouteToMission(mission, delay)
|
||||
self:T(self.lid.."Already in mission zone ==> TaskExecute()")
|
||||
self:TaskExecute(waypointtask)
|
||||
-- TODO: Calling PassingWaypoint here is probably better as it marks the mission waypoint as passed!
|
||||
--self:PassingWaypoint(waypoint)
|
||||
self:PassingWaypoint(waypoint)
|
||||
return
|
||||
elseif d<25 then
|
||||
self:T(self.lid.."Already within 25 meters of mission waypoint ==> TaskExecute()")
|
||||
self:TaskExecute(waypointtask)
|
||||
self:PassingWaypoint(waypoint)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -7850,7 +7851,7 @@ function OPSGROUP:_Spawn(Delay, Template)
|
||||
self:ScheduleOnce(Delay, OPSGROUP._Spawn, self, 0, Template)
|
||||
else
|
||||
-- Debug output.
|
||||
self:T2({Template=Template})
|
||||
--self:T2({Template=Template})
|
||||
|
||||
if self:IsArmygroup() and self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(Template.units)
|
||||
|
||||
@@ -2006,9 +2006,10 @@ end
|
||||
--- Count alive objects.
|
||||
-- @param #TARGET self
|
||||
-- @param #TARGET.Object Target Target objective.
|
||||
-- @param #table Coalitions (Optional) Only count targets of the given coalition(s).
|
||||
-- @param #table Coalitions (Optional) Only count targets of the given coalition(s).
|
||||
-- @param #boolean OnlyReallyAlive (Optional) If `true`, count only really alive targets (units, groups) but not coordinates or zones.
|
||||
-- @return #number Number of alive target objects.
|
||||
function TARGET:CountObjectives(Target, Coalitions)
|
||||
function TARGET:CountObjectives(Target, Coalitions, OnlyReallyAlive)
|
||||
|
||||
local N=0
|
||||
|
||||
@@ -2067,13 +2068,17 @@ function TARGET:CountObjectives(Target, Coalitions)
|
||||
|
||||
-- No target, where we can check the alive status, so we assume it is alive. Changed this because otherwise target count is 0 if we pass a coordinate.
|
||||
-- This is also more consitent with the life and is alive status.
|
||||
N=N+1
|
||||
if not OnlyReallyAlive then
|
||||
N=N+1
|
||||
end
|
||||
|
||||
elseif Target.Type==TARGET.ObjectType.ZONE then
|
||||
|
||||
-- No target, where we can check the alive status, so we assume it is alive. Changed this because otherwise target count is 0 if we pass a coordinate.
|
||||
-- This is also more consitent with the life and is alive status.
|
||||
N=N+1
|
||||
if not OnlyReallyAlive then
|
||||
N=N+1
|
||||
end
|
||||
|
||||
elseif Target.Type==TARGET.ObjectType.OPSZONE then
|
||||
|
||||
@@ -2093,15 +2098,16 @@ end
|
||||
--- Count alive targets.
|
||||
-- @param #TARGET self
|
||||
-- @param #table Coalitions (Optional) Only count targets of the given coalition(s).
|
||||
-- @param #boolean OnlyReallyAlive (Optional) If `true`, count only really alive targets (units, groups) but not coordinates or zones.
|
||||
-- @return #number Number of alive target objects.
|
||||
function TARGET:CountTargets(Coalitions)
|
||||
function TARGET:CountTargets(Coalitions, OnlyReallyAlive)
|
||||
|
||||
local N=0
|
||||
|
||||
for _,_target in pairs(self.targets) do
|
||||
local Target=_target --#TARGET.Object
|
||||
|
||||
N=N+self:CountObjectives(Target, Coalitions)
|
||||
N=N+self:CountObjectives(Target, Coalitions, OnlyReallyAlive)
|
||||
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user