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OPS improvements
- AUFTRAG success is checked based on really alive targets - AUFTRAG is done if all groups are done with the mission
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@@ -3918,7 +3918,7 @@ end
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-- @param #string assignment A free to choose string specifying an assignment for the asset. This can be used with the @{#WAREHOUSE.OnAfterNewAsset} function.
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-- @param #table other (Optional) Table of other useful data. Can be collected via WAREHOUSE.OnAfterNewAsset() function for example
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function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribute, forcecargobay, forceweight, loadradius, skill, liveries, assignment, other)
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self:T({group=group, ngroups=ngroups, forceattribute=forceattribute, forcecargobay=forcecargobay, forceweight=forceweight})
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--self:T({group=group:GetName(), ngroups=ngroups, forceattribute=forceattribute, forcecargobay=forcecargobay, forceweight=forceweight})
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-- Set default.
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local n=ngroups or 1
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@@ -6154,7 +6154,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
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template.uncontrolled=uncontrolled
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-- Debug info.
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self:T2({airtemplate=template})
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--self:T2({airtemplate=template})
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-- Spawn group.
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local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
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