mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-16 22:22:25 +00:00
Merge remote-tracking branch 'origin/master' into branch
# Conflicts: # Moose Development/Moose/Ops/AirWing.lua
This commit is contained in:
@@ -3521,6 +3521,11 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
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max = 18
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ctable = CALLSIGN.F15E
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end
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if SpawnTemplate.units[1].type == "A6E" then
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min = 4
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max = 18
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ctable = CALLSIGN.Intruder
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end
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local callsignnr = math.random(min,max)
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local callsignname = "Enfield"
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for name, value in pairs(ctable) do
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@@ -334,6 +334,31 @@ function SPAWNSTATIC:InitCargo(IsCargo)
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return self
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end
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--- Hide the static on the map view (visible to game master slots!).
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-- @param #SPAWN self
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-- @param #boolean OnOff Defaults to true
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-- @return #SPAWN The SPAWN object
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function SPAWNSTATIC:InitHiddenOnMap(OnOff)
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self.SpawnHiddenOnMap = OnOff == false and false or true
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return self
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end
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--- Hide the static on MFDs (visible to game master slots!).
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWNSTATIC:InitHiddenOnMFD()
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self.SpawnHiddenOnMFD = true
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return self
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end
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--- Hide the static on planner (visible to game master slots!).
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWNSTATIC:InitHiddenOnPlanner()
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self.SpawnHiddenOnPlanner = true
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return self
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end
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--- Initialize as dead.
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-- @param #SPAWNSTATIC self
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-- @param #boolean IsDead If true, this static is dead.
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@@ -533,6 +558,19 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
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Template.mass=self.InitStaticCargoMass
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end
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-- hiding options
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if self.SpawnHiddenOnPlanner then
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Template.hiddenOnPlanner=true
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end
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if self.SpawnHiddenOnMFD then
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Template.hiddenOnMFD=true
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end
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if self.SpawnHiddenOnMap then
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Template.hidden=self.SpawnHiddenOnMap
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end
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if self.InitLinkUnit then
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Template.linkUnit=self.InitLinkUnit:GetID()
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Template.linkOffset=true
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@@ -340,7 +340,7 @@ function AIRWING:AddSquadron(Squadron)
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local NAssets = Squadron.Ngroups * Nunits
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local storage = STORAGE:New(airbasename)
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--self:T(self.lid.."Adding "..typename.." #"..NAssets)
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if storage and storage:IsLimitedAircraft() and typename ~= "none" then
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if storage and storage.warehouse and storage:IsLimitedAircraft() and typename ~= "none" then
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local NInStore = storage:GetItemAmount(typename) or 0
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if NAssets > NInStore then
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storage:AddItem(typename,NAssets)
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@@ -25,7 +25,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update Oct 2025
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-- Last Update Dec 2025
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -1513,7 +1513,7 @@ CTLD.FixedWingTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.3.41"
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CTLD.version="1.3.42"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@@ -3256,6 +3256,23 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
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return self
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end
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--- (User) Hook to allow mission-specific crate restrictions.
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-- Override this in your mission to perform custom checks (e.g. warehouse stock) before crates spawn.
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-- Return `true` to allow the request, or `false` to block it. When blocked, `_GetCrates` exits silently.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group Requesting player group.
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-- @param Wrapper.Unit#UNIT Unit Requesting unit.
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-- @param #CTLD_CARGO Cargo Cargo type being requested.
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-- @param #number number Number of crates requested (raw quantity, not sets).
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-- @param #boolean drop Drop-mode request flag.
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-- @param #boolean pack Pack-mode request flag.
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-- @param #boolean quiet Quiet flag from menu call.
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-- @param #boolean suppressGetEvent If true, `_GetCrates` will not emit the `GetCrates` event.
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-- @return #boolean Allow crate spawning.
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function CTLD:CanGetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppressGetEvent)
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return true
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end
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--- (Internal) Function to spawn crates in front of the heli.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group
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@@ -3326,7 +3343,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
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if not location:IsCoordinateInZone(unitcoord) then
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-- no we're not at the right spot
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self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
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if not self.debug then return self end
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if not self.debug then return false end
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end
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end
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end
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@@ -3341,6 +3358,9 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
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return false
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end
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if not self:CanGetCrates(Group, Unit, Cargo, requestNumber, drop, pack, quiet, suppressGetEvent) then
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return false
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end
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-- spawn crates in front of helicopter
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local IsHerc = self:IsFixedWing(Unit) -- Herc, Bronco and Hook load from behind
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local IsHook = self:IsHook(Unit) -- Herc, Bronco and Hook load from behind
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@@ -4118,16 +4138,16 @@ function CTLD:_ListCargo(Group, Unit)
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report:Add(" N O N E")
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end
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if hercInnerCount > 0 then
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local hercMass = 0
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local hercMass = 0
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for _,_cargo in pairs(hercInnerCrates or {}) do
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local cargo = _cargo
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local type = cargo:GetType()
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if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS then
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report:Add(string.format("Crate: %s size 1",cargo:GetName()))
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hercMass = hercMass + cargo:GetMass()
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hercMass = hercMass + cargo:GetMass()
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end
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end
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loadedmass = loadedmass + hercMass
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loadedmass = loadedmass + hercMass
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end
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--[[
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if loadedno > 0 then
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@@ -4551,6 +4571,21 @@ function CTLD:_UnloadCrates(Group, Unit)
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return self
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end
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--- (User) Hook to allow mission-specific build restrictions.
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-- Override this in your mission to perform custom checks (e.g. warehouse/credits rules) before crates are built.
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-- Return `true` to allow the build, or `false` to block it. When blocked, `_BuildCrates` exits silently.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group Requesting player group.
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-- @param Wrapper.Unit#UNIT Unit Requesting unit.
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-- @param #table crates Table of nearby crate cargo objects returned by `_FindCratesNearby`.
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-- @param #number number Number of nearby crates.
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-- @param #boolean Engineering If true build is by an engineering team.
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-- @param #boolean MultiDrop If true and not engineering or FOB, vary position a bit.
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-- @return #boolean Allow building.
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function CTLD:CanBuildCrates(Group, Unit, crates, number, Engineering, MultiDrop)
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return true
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end
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--- (Internal) Function to build nearby crates.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group
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@@ -4587,6 +4622,11 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
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local buildables = {}
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local foundbuilds = false
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local canbuild = false
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if not self:CanBuildCrates(Group, Unit, crates, number, Engineering, MultiDrop) then
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return self
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end
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if number > 0 then
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-- get dropped crates
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for _,_crate in pairs(crates) do
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@@ -5087,6 +5127,18 @@ function CTLD:_GetAndLoad(Group, Unit, cargoObj, quantity, LoadAnyWay)
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count = capacitySets
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end
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end
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local inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
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if not inzone then
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local ship = nil
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local width = 20
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local distance = nil
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local zone = nil
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inzone, ship, zone, distance, width = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
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end
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if not inzone then
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self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
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return self
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end
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local total = needed * count
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local ok = self:_GetCrates(Group, Unit, cargoObj, total, false, false, true, true)
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if ok then
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@@ -5577,8 +5629,8 @@ function CTLD:_RefreshF10Menus()
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if self.usesubcats then
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local subcatmenus = {}
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for _,cargoObj in pairs(self.Cargo_Crates) do
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addCrateMenuEntry(cargoObj,cratesmenu,subcatmenus)
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@@ -529,6 +529,7 @@ ENUMS.ReportingName =
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Orion = "P-3C",
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Viking = "S-3B",
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Osprey = "V-22",
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Intruder = "A6E",
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-- Bomber Rus
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Badger = "H6-J",
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Bear_J = "Tu-142", -- also Tu-95
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