Merge branch 'FF/Develop' into FF/Fox2

This commit is contained in:
Frank
2019-08-18 22:38:14 +02:00
6 changed files with 177 additions and 31 deletions
+1 -1
View File
@@ -669,7 +669,7 @@ function AI_A2A:onafterRefuel( AIGroup, From, Event, To )
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
--- Create a route point of type air.
local ToRefuelRoutePoint = ToRefuelCoord:WaypointAir(
local ToRefuelRoutePoint = CurrentCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
@@ -3104,18 +3104,26 @@ do -- AI_A2A_DISPATCHER
self:F({"CAP Birth", Defender:GetName()})
--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
local DefenderName = Defender:GetCallsign()
local Dispatcher = Fsm:GetDispatcher() -- #AI_A2A_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
if Squadron then
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Starting Patrol." )
Fsm:__Patrol( 2 ) -- Start Patrolling
end
end
function Fsm:onafterRTB( Defender, From, Event, To )
self:F({"CAP RTB", Defender:GetName()})
self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
local DefenderName = Defender:GetCallsign()
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
Dispatcher:ClearDefenderTaskTarget( Defender )
end
@@ -3291,11 +3299,13 @@ do -- AI_A2A_DISPATCHER
self:F({"GCI Birth", Defender:GetName()})
--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
local DefenderName = Defender:GetCallsign()
local Dispatcher = Fsm:GetDispatcher() -- #AI_A2A_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
local DefenderTarget = Dispatcher:GetDefenderTaskTarget( Defender )
if DefenderTarget then
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Engaging target!" )
Fsm:__Engage( 2, DefenderTarget.Set ) -- Engage on the TargetSetUnit
end
end
@@ -3304,7 +3314,10 @@ do -- AI_A2A_DISPATCHER
self:F({"GCI RTB", Defender:GetName()})
self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
local DefenderName = Defender:GetCallsign()
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
Dispatcher:ClearDefenderTaskTarget( Defender )
end
@@ -3326,8 +3339,11 @@ do -- AI_A2A_DISPATCHER
self:F({"GCI Home", Defender:GetName()})
self:GetParent(self).onafterHome( self, Defender, From, Event, To )
local DefenderName = Defender:GetCallsign()
local Dispatcher = self:GetDispatcher() -- #AI_A2A_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." )
if Action and Action == "Destroy" then
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
@@ -3412,6 +3428,91 @@ do -- AI_A2A_DISPATCHER
return nil, nil
end
--- Shows the tactical display.
-- @param #AI_A2A_DISPATCHER self
function AI_A2A_DISPATCHER:ShowTacticalDisplay( Detection )
local AreaMsg = {}
local TaskMsg = {}
local ChangeMsg = {}
local TaskReport = REPORT:New()
local Report = REPORT:New( "Tactical Overviews" )
local DefenderGroupCount = 0
-- Now that all obsolete tasks are removed, loop through the detected targets.
for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
local DetectedItem = DetectedItem -- Functional.Detection#DETECTION_BASE.DetectedItem
local DetectedSet = DetectedItem.Set -- Core.Set#SET_UNIT
local DetectedCount = DetectedSet:Count()
local DetectedZone = DetectedItem.Zone
self:F( { "Target ID", DetectedItem.ItemID } )
DetectedSet:Flush( self )
local DetectedID = DetectedItem.ID
local DetectionIndex = DetectedItem.Index
local DetectedItemChanged = DetectedItem.Changed
-- Show tactical situation
Report:Add( string.format( "\n- Target %s (%s): (#%d) %s" , DetectedItem.ItemID, DetectedItem.Index, DetectedItem.Set:Count(), DetectedItem.Set:GetObjectNames() ) )
for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
local Defender = Defender -- Wrapper.Group#GROUP
if DefenderTask.Target and DefenderTask.Target.Index == DetectedItem.Index then
if Defender and Defender:IsAlive() then
DefenderGroupCount = DefenderGroupCount + 1
local Fuel = Defender:GetFuelMin() * 100
local Damage = Defender:GetLife() / Defender:GetLife0() * 100
Report:Add( string.format( " - %s*%d/%d (%s - %s): (#%d) F: %3d, D:%3d - %s",
Defender:GetName(),
Defender:GetSize(),
Defender:GetInitialSize(),
DefenderTask.Type,
DefenderTask.Fsm:GetState(),
Defender:GetSize(),
Fuel,
Damage,
Defender:HasTask() == true and "Executing" or "Idle" ) )
end
end
end
end
Report:Add( "\n- No Targets:")
local TaskCount = 0
for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
TaskCount = TaskCount + 1
local Defender = Defender -- Wrapper.Group#GROUP
if not DefenderTask.Target then
if Defender:IsAlive() then
local DefenderHasTask = Defender:HasTask()
local Fuel = Defender:GetFuelMin() * 100
local Damage = Defender:GetLife() / Defender:GetLife0() * 100
DefenderGroupCount = DefenderGroupCount + 1
Report:Add( string.format( " - %s*%d/%d (%s - %s): (#%d) F: %3d, D:%3d - %s",
Defender:GetName(),
Defender:GetSize(),
Defender:GetInitialSize(),
DefenderTask.Type,
DefenderTask.Fsm:GetState(),
Defender:GetSize(),
Fuel,
Damage,
Defender:HasTask() == true and "Executing" or "Idle" ) )
end
end
end
Report:Add( string.format( "\n- %d Tasks - %d Defender Groups", TaskCount, DefenderGroupCount ) )
self:F( Report:Text( "\n" ) )
trigger.action.outText( Report:Text( "\n" ), 25 )
return true
end
--- Assigns A2A AI Tasks in relation to the detected items.
-- @param #AI_A2A_DISPATCHER self
@@ -3521,15 +3521,15 @@ do -- AI_A2G_DISPATCHER
end
end
function Fsm:onafterPatrolRoute( Defender, From, Event, To, AttackSetUnit )
function Fsm:onafterPatrolRoute( Defender, From, Event, To )
self:F({"Defender PatrolRoute", Defender:GetName()})
self:GetParent(self).onafterPatrolRoute( self, Defender, From, Event, To, AttackSetUnit )
self:GetParent(self).onafterPatrolRoute( self, Defender, From, Event, To )
local DefenderName = Defender:GetCallsign()
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
if Squadron then
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " patrolling." )
end
Dispatcher:ClearDefenderTaskTarget( Defender )
@@ -3627,7 +3627,7 @@ do -- AI_A2G_DISPATCHER
self:F( { DefenderTarget = DefenderTarget } )
if DefenderTarget then
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne." )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " airborne. Engaging!" )
Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
end
end
@@ -3644,7 +3644,7 @@ do -- AI_A2G_DISPATCHER
local FirstUnit = AttackSetUnit:GetFirst()
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route, bearing " .. Coordinate:ToString( Defender ) )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " on route to ground target at " .. Coordinate:ToStringA2G( Defender ) )
end
end
@@ -3659,7 +3659,7 @@ do -- AI_A2G_DISPATCHER
if FirstUnit then
local Coordinate = FirstUnit:GetCoordinate()
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging target, bearing " .. Coordinate:ToString( Defender ) )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " engaging ground target at " .. Coordinate:ToStringA2G( Defender ) )
end
end
@@ -3669,7 +3669,7 @@ do -- AI_A2G_DISPATCHER
local DefenderName = Defender:GetCallsign()
local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " RTB." )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." )
self:GetParent(self).onafterRTB( self, Defender, From, Event, To )
@@ -3684,7 +3684,7 @@ do -- AI_A2G_DISPATCHER
local DefenderName = Defender:GetCallsign()
local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( Defender )
Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " lost control." )
--Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " lost control." )
if Defender:IsAboveRunway() then
Dispatcher:RemoveDefenderFromSquadron( Squadron, Defender )
+2 -2
View File
@@ -704,7 +704,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
)
--- Create a route point of type air.
local ToRefuelRoutePoint = ToRefuelCoord:WaypointAir(
local ToRefuelRoutePoint = FromRefuelCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
@@ -715,7 +715,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
RefuelRoute[#RefuelRoute+1] = FromRefuelRoutePoint
RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
--RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
AIGroup:OptionROEHoldFire()
AIGroup:OptionROTEvadeFire()
+40 -18
View File
@@ -52,9 +52,9 @@
--
-- If you have questions or suggestions, please visit the [MOOSE Discord](https://discord.gg/AeYAkHP) #ops-airboss channel.
-- There you also find an example mission and the necessary voice over sound files. Check out the **pinned messages**.
--
--
-- ## Example Missions
--
--
-- Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20Airboss).
-- They contain the latest development Moose.lua file.
--
@@ -2293,6 +2293,29 @@ function AIRBOSS:New(carriername, alias)
-- @param #AIRBOSS.LSOgrade grade LSO grade.
--- Triggers the FSM event "LSOGrade". Called when the LSO grades a player
-- @function [parent=#AIRBOSS] LSOGrade
-- @param #AIRBOSS self
-- @param #AIRBOSS.PlayerData playerData Player Data.
-- @param #AIRBOSS.LSOgrade grade LSO grade.
--- Triggers the FSM event "LSOGrade". Delayed called when the LSO grades a player.
-- @function [parent=#AIRBOSS] __LSOGrade
-- @param #AIRBOSS self
-- @param #number delay Delay in seconds.
-- @param #AIRBOSS.PlayerData playerData Player Data.
-- @param #AIRBOSS.LSOgrade grade LSO grade.
--- On after "LSOGrade" user function. Called when the carrier passes a waypoint of its route.
-- @function [parent=#AIRBOSS] OnAfterLSOGrade
-- @param #AIRBOSS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param #AIRBOSS.PlayerData playerData Player Data.
-- @param #AIRBOSS.LSOgrade grade LSO grade.
--- Triggers the FSM event "Stop" that stops the airboss. Event handlers are stopped.
-- @function [parent=#AIRBOSS] Stop
-- @param #AIRBOSS self
@@ -3283,11 +3306,11 @@ function AIRBOSS:onafterStart(From, Event, To)
-- Schedule radio queue checks.
--self.RQLid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQLSO, "LSO"}, 1, 0.1)
--self.RQMid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQMarshal, "MARSHAL"}, 1, 0.1)
--self:I("FF: starting timer.scheduleFunction")
--timer.scheduleFunction(AIRBOSS._CheckRadioQueueT, {airboss=self, radioqueue=self.RQLSO, name="LSO"}, timer.getTime()+1)
--timer.scheduleFunction(AIRBOSS._CheckRadioQueueT, {airboss=self, radioqueue=self.RQMarshal, name="MARSHAL"}, timer.getTime()+1)
-- Initial carrier position and orientation.
self.Cposition=self:GetCoordinate()
self.Corientation=self.carrier:GetOrientationX()
@@ -3342,7 +3365,7 @@ function AIRBOSS:onafterStatus(From, Event, To)
-- Update marshal and pattern queue every 30 seconds.
if time-self.Tqueue>self.dTqueue then
--collectgarbage()
-- Get time.
@@ -4067,6 +4090,7 @@ end
-- @param #string To To state.
function AIRBOSS:onafterStop(From, Event, To)
self:I(self.lid..string.format("Stopping airboss script."))
-- Unhandle events.
self:UnHandleEvent(EVENTS.Birth)
self:UnHandleEvent(EVENTS.Land)
@@ -4076,10 +4100,8 @@ function AIRBOSS:onafterStop(From, Event, To)
self:UnHandleEvent(EVENTS.Ejection)
self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
self:UnHandleEvent(EVENTS.MissionEnd)
self.CallScheduler:Clear()
self=nil
end
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -7846,14 +7868,14 @@ function AIRBOSS:_RemoveFlight(flight, completely)
self:_RemoveFlightFromQueue(self.flights, flight)
else
-- Remove all grades until a final grade is reached.
local grades=self.playerscores[flight.name]
if grades and #grades>0 then
while #grades>0 and grades[#grades].finalscore==nil do
table.remove(grades, #grades)
end
end
end
-- Check if flight should be completely removed, e.g. after the player died or simply left the slot.
if completely then
@@ -12725,7 +12747,7 @@ end
-- @param #AIRBOSS.PlayerData playerData Player data.
function AIRBOSS:_Debrief(playerData)
self:F(self.lid..string.format("Debriefing of player %s.", playerData.name))
-- Delete scheduler ID.
playerData.debriefschedulerID=nil
@@ -14383,7 +14405,7 @@ function AIRBOSS:_CheckRadioQueue(radioqueue, name)
-- Check if queue is empty.
if #radioqueue==0 then
if name=="LSO" then
self:T(self.lid..string.format("Stopping LSO radio queue."))
self.radiotimer:Stop(self.RQLid)
@@ -14393,7 +14415,7 @@ function AIRBOSS:_CheckRadioQueue(radioqueue, name)
self.radiotimer:Stop(self.RQMid)
self.RQMid=nil
end
return
end
@@ -14484,7 +14506,7 @@ function AIRBOSS:_CheckRadioQueue(radioqueue, name)
if _remove then
table.remove(radioqueue, _remove)
end
return
end
@@ -14533,19 +14555,19 @@ function AIRBOSS:RadioTransmission(radio, call, loud, delay, interval, click, pi
table.insert(self.RQLSO, transmission)
caller="LSOCall"
-- Schedule radio queue checks.
if not self.RQLid then
self:T(self.lid..string.format("Starting LSO radio queue."))
self.RQLid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQLSO, "LSO"}, 0.02, 0.05)
end
elseif radio.alias=="MARSHAL" then
table.insert(self.RQMarshal, transmission)
caller="MarshalCall"
if not self.RQMid then
self:T(self.lid..string.format("Starting Marhal radio queue."))
self.RQMid=self.radiotimer:Schedule(nil, AIRBOSS._CheckRadioQueue, {self, self.RQMarshal, "MARSHAL"}, 0.02, 0.05)
@@ -15887,7 +15909,7 @@ function AIRBOSS:_ResetPlayerStatus(_unitName)
-- Remove flight from queues. Collapse marshal stack if necessary.
-- Section members are removed from the Spinning queue. If flight is member, he is removed from the section.
self:_RemoveFlight(playerData)
-- Stop pending debrief scheduler.
if playerData.debriefschedulerID and self.Scheduler then
self.Scheduler:Stop(playerData.debriefschedulerID)
@@ -221,6 +221,26 @@ do -- DETECTION MANAGER
return self._ReportDisplayTime
end
--- Set a command center to communicate actions to the players reporting to the command center.
-- @param #DETECTION_MANAGER self
-- @param Tasking.CommandCenter#COMMANDCENTER CommandCenter The command center.
-- @return #DETECTION_MANGER self
function DETECTION_MANAGER:SetTacticalMenu( DispatcherMainMenuText, DispatcherMenuText )
local DispatcherMainMenu = MENU_MISSION:New( DispatcherMainMenuText, nil )
local DispatcherMenu = MENU_MISSION_COMMAND:New( DispatcherMenuText, DispatcherMainMenu,
function()
self:ShowTacticalDisplay( self.Detection )
end
)
return self
end
--- Set a command center to communicate actions to the players reporting to the command center.
-- @param #DETECTION_MANAGER self
@@ -242,8 +262,11 @@ do -- DETECTION MANAGER
self:F( { Message = Message } )
if self.CC then
self.CC:MessageToCoalition( Message )
if not self.PreviousMessage or self.PreviousMessage ~= Message then
self.PreviousMessage = Message
if self.CC then
self.CC:MessageToCoalition( Message )
end
end
return self