mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Ops
This commit is contained in:
@@ -39,7 +39,7 @@
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--
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--
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-- # The BEACONS Concept
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-- # The BEACONS Concept
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--
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--
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-- This class is desinged to make information about beacons of a map/theatre easier accessible. The information contains location, type and frequencies of all or specific beacons of the map.
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-- This class is designed to make information about beacons of a map/theatre easier accessible. The information contains location, type and frequencies of all or specific beacons of the map.
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--
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--
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `beacons.lua` that can be
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `beacons.lua` that can be
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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@@ -104,7 +104,7 @@ BEACONS.version="0.1.0"
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-- Constructor(s)
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-- Constructor(s)
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Create a new BECAONS class instance from a given table.
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--- Create a new BEACONS class instance from a given table.
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-- @param #BEACONS self
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-- @param #BEACONS self
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-- @param #table BeaconTable Table with beacon info.
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-- @param #table BeaconTable Table with beacon info.
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-- @return #BEACONS self
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-- @return #BEACONS self
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@@ -159,7 +159,7 @@ function BEACONS:NewFromTable(BeaconTable)
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end
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end
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--- Create a new BECAONS class instance from a given file.
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--- Create a new BEACONS class instance from a given file.
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-- @param #BEACONS self
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-- @param #BEACONS self
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-- @param #string FileName Full path to the file containing the map beacons.
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-- @param #string FileName Full path to the file containing the map beacons.
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-- @return #BEACONS self
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-- @return #BEACONS self
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@@ -267,16 +267,27 @@ end
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--- Get table of all beacons, optionally of a given type.
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--- Get table of all beacons, optionally of a given type.
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-- @param #BEACONS self
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-- @param #BEACONS self
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-- @param #number TypeID (Optional) Only return specific beacon types, *e.g.* `BEACON.Type.TACAN`.
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-- @param #number TypeID (Optional) Only return specific beacon types, *e.g.* `BEACON.Type.TACAN`. Can be handed in as tanle of beacon types.
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-- @return #table Table of beacons. Each element is of type #BEACON.Beacon.
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-- @return #table Table of beacons. Each element is of type #BEACON.Beacon.
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function BEACONS:GetBeacons(TypeID)
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function BEACONS:GetBeacons(TypeID)
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local beacons={}
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local beacons={}
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local keys = {}
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if TypeID~=nil and type(TypeID) ~= "table" then
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TypeID = {TypeID}
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end
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for _,_typeid in pairs(TypeID or {}) do
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if _typeid ~= nil then
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keys[_typeid] = _typeid
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end
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end
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for _,_beacon in pairs(self.beacons) do
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for _,_beacon in pairs(self.beacons) do
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local bc=_beacon --#BEACONS.Beacon
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local bc=_beacon --#BEACONS.Beacon
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if TypeID==nil or TypeID==bc.type then
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if TypeID==nil or keys[bc.type] ~= nil then
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table.insert(beacons, bc)
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table.insert(beacons, bc)
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end
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end
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@@ -231,6 +231,21 @@ function NAVFIX:NewFromNavFix(Name, Type, NavFix, Distance, Bearing, Reciprocal)
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return self
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return self
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end
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end
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--- Create a new NAVFIX class instance from BEACONS.Beacon data.
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-- @param #NAVFIX self
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-- @param Navigation.Beacons#BEACONS.Beacon Beacon The beacon data.
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-- @return #NAVFIX self
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function NAVFIX:NewFromBeacon(Beacon)
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local frequency, unit = BEACONS:_GetFrequency(Beacon.frequency)
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frequency = string.format("%.3f",frequency)
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if Beacon.typeName == "TACAN" then
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frequency = Beacon.channel
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unit = "X"
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end
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self = NAVFIX:NewFromVector(string.format("%s %s %s",Beacon.typeName,frequency,unit),Beacon.typeName,Beacon.vec3)
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return self
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- User Functions
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-- User Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -348,7 +363,7 @@ end
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--- Set whether this fix is compulsory.
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--- Set whether this fix is compulsory.
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-- @param #NAVFIX self
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-- @param #NAVFIX self
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-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
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-- @param #boolean Compulsory If `true`, this is a compulsory fix. If `false` or nil, it is non-compulsory.
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-- @return #NAVFIX self
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-- @return #NAVFIX self
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function NAVFIX:SetCompulsory(Compulsory)
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function NAVFIX:SetCompulsory(Compulsory)
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self.isCompulsory=Compulsory
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self.isCompulsory=Compulsory
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@@ -39,7 +39,7 @@
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--
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--
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-- # The RADIOS Concept
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-- # The RADIOS Concept
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--
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--
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-- This class is desinged to make information about radios of a map/theatre easier accessible. The information contains mostly the frequencies of airbases of the map.
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-- This class is designed to make information about radios of a map/theatre easier accessible. The information contains mostly the frequencies of airbases of the map.
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--
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--
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `radio.lua` that can be
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `radio.lua` that can be
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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@@ -48,7 +48,7 @@
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--
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--
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-- A new `RADIOS` object can be created with the @{#RADIOS.NewFromFile}(*radio_lua_file*) function.
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-- A new `RADIOS` object can be created with the @{#RADIOS.NewFromFile}(*radio_lua_file*) function.
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--
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--
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-- local radios=RADIOS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\radios.lua")
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-- local radios=RADIOS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\radio.lua")
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-- radios:MarkerShow()
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-- radios:MarkerShow()
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--
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--
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-- This will load the radios from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
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-- This will load the radios from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
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@@ -39,7 +39,7 @@
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--
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--
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-- # The TOWNS Concept
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-- # The TOWNS Concept
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--
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--
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-- This class is desinged to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
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-- This class is designed to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
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--
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--
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `towns.lua` that can be
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-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `towns.lua` that can be
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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-- found in the installation directory of DCS for each map or a table that the user needs to provide.
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@@ -48,7 +48,7 @@
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--
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--
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-- A new `TOWNS` object can be created with the @{#TOWNS.NewFromFile}(*towns_lua_file*) function.
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-- A new `TOWNS` object can be created with the @{#TOWNS.NewFromFile}(*towns_lua_file*) function.
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--
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--
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-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\towns.lua")
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-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\map\towns.lua")
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-- towns:MarkerShow()
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-- towns:MarkerShow()
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--
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--
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-- This will load the towns from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
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-- This will load the towns from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
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