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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into FF/Ops
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@@ -2855,7 +2855,7 @@ do -- Route methods
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-- @param Core.Zone#ZONE Zone The zone where to route to.
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-- @param #boolean Randomize Defines whether to target point gets randomized within the Zone.
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-- @param #number Speed The speed in m/s. Default is 5.555 m/s = 20 km/h.
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-- @param Core.Base#FORMATION Formation The formation string.
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-- @param DCS#FORMATION Formation The formation string.
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function CONTROLLABLE:TaskRouteToZone( Zone, Randomize, Speed, Formation )
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self:F2( Zone )
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@@ -2915,7 +2915,7 @@ do -- Route methods
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-- @param #CONTROLLABLE self
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-- @param DCS#Vec2 Vec2 The Vec2 where to route to.
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-- @param #number Speed The speed in m/s. Default is 5.555 m/s = 20 km/h.
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-- @param Core.Base#FORMATION Formation The formation string.
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-- @param DCS#FORMATION Formation The formation string.
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function CONTROLLABLE:TaskRouteToVec2( Vec2, Speed, Formation )
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local DCSControllable = self:GetDCSObject()
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@@ -534,7 +534,10 @@ function DYNAMICCARGO:_UpdatePosition()
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---------------
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-- REMOVED Cargo
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---------------
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if self.timer and self.timer:IsRunning() then self.timer:Stop() end
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if self.timer and self.timer:IsRunning() then
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self.timer:Stop()
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self.timer=nil
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end
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self:T(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
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self.CargoState = DYNAMICCARGO.State.REMOVED
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_DATABASE:CreateEventDynamicCargoRemoved(self)
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@@ -542,6 +545,24 @@ function DYNAMICCARGO:_UpdatePosition()
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return self
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end
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--- [USER] Destroy a DYNAMICCARGO object.
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-- @param #DYNAMICCARGO self
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-- @param #boolean GenerateEvent Set to false to remove an item silently. Defaults to true.
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-- @return #boolean Return Returns nil if the object could not be found, else returns true.
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function DYNAMICCARGO:Destroy(GenerateEvent)
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local GenerateEvent = (GenerateEvent ~= nil and GenerateEvent == false) and false or true
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if GenerateEvent and GenerateEvent == true then
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self:CreateEventDead( timer.getTime(), DCSObject )
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end
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DCSObject:destroy()
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self:_UpdatePosition()
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return true
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end
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return nil
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end
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--- [Internal] Track helos for loaded/unloaded decision making.
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-- @param Wrapper.Client#CLIENT client
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-- @return #boolean IsIn
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@@ -64,6 +64,9 @@ function STATIC:Register( StaticName )
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else
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self:E(string.format("Static object %s does not exist!", tostring(self.StaticName)))
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end
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-- Cache position
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self._vec3 = self:GetVec3()
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return self
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end
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@@ -86,6 +89,30 @@ function STATIC:GetLife()
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return nil
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end
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--- Get the position of the STATIC even if it is not alive.
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-- @param #STATIC self
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-- @return DCS#Vec2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The position was not cached.
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function STATIC:GetVec2Cached()
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local vec2 = self:GetVec2()
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if not vec2 and self._vec3 then
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vec2 = {x = self._vec3.x, y = self._vec3.z }
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end
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return vec2
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end
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--- Get the position of the STATIC even if it is not alive.
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-- @param #STATIC self
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-- @return DCS#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The position was not cached.
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function STATIC:GetVec3Cached()
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local vec3 = self:GetVec3()
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if not vec3 and self._vec3 then
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vec3 = self._vec3
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end
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return vec3
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end
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--- Finds a STATIC from the _DATABASE using a DCSStatic object.
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-- @param #STATIC self
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-- @param DCS#StaticObject DCSStatic An existing DCS Static object reference.
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@@ -232,6 +259,8 @@ function STATIC:SpawnAt(Coordinate, Heading, Delay)
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local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName)
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SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName )
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-- Cache position
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self._vec3 = self:GetVec3()
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end
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@@ -255,6 +284,8 @@ function STATIC:ReSpawn(CountryID, Delay)
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local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
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SpawnStatic:Spawn(nil, self.StaticName)
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-- Cache position
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self._vec3 = self:GetVec3()
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end
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@@ -278,6 +309,8 @@ function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
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local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
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SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
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-- Cache position
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self._vec3 = self:GetVec3()
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end
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