mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-24 15:49:10 +00:00
Update CTLD.lua
Added ability to drop "Sets" from 2 and up will be sets, else it will be like before. Changed _PackCratesNearby to handle all cargo within the range instead of the nearest.
This commit is contained in:
@@ -1561,9 +1561,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
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self.movetroopsdistance = 5000
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self.returntroopstobase = true -- if set to false, troops would stay after deployment inside a load zone.
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self.troopdropzoneradius = 100
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self.buildPairSeparation = 25
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self.loadSavedCrates = true
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self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
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-- added support Hercules Mod
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@@ -4235,23 +4234,62 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
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end
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-- let\'s get going
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if canbuild then
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local notified=false
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-- loop again
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for _,_build in pairs(buildables) do
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local build = _build -- #CTLD.Buildable
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if build.CanBuild then
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self:_CleanUpCrates(crates,build,number)
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self:_RefreshLoadCratesMenu(Group,Unit)
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if self.buildtime and self.buildtime > 0 then
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local required = build.Required or 1
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if required < 1 then required = 1 end
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local full = math.floor((build.Found or 0)/required)
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if full < 1 then full = 1 end
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local sep = self.buildPairSeparation or 25
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local hdg = (Unit:GetHeading()+180)%360
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local lat = (hdg+90)%360
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local base = Unit:GetCoordinate():Translate(20,hdg)
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if full == 1 then
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local cratesNow, numberNow = self:_FindCratesNearby(Group,Unit, finddist,true,true)
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self:_CleanUpCrates(cratesNow,build,numberNow)
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self:_RefreshLoadCratesMenu(Group,Unit)
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if self.buildtime and self.buildtime > 0 then
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local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate(),MultiDrop)
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buildtimer:Start(self.buildtime)
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self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
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if not notified then
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self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
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notified=true
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end
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self:__CratesBuildStarted(1,Group,Unit,build.Name)
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else
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self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
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end
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else
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self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
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local start = -((full-1)*sep)/2
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for n=1,full do
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local cratesNow, numberNow = self:_FindCratesNearby(Group,Unit, finddist,true,true)
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self:_CleanUpCrates(cratesNow,build,numberNow)
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self:_RefreshLoadCratesMenu(Group,Unit)
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local off = start + (n-1)*sep
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local coord = base:Translate(off,lat):GetVec2()
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local b = { Name=build.Name, Required=build.Required, Template=build.Template, CanBuild=true, Type=build.Type, Coord=coord }
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if self.buildtime and self.buildtime > 0 then
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local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,b,false,Group:GetCoordinate(),MultiDrop)
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buildtimer:Start(self.buildtime)
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if not notified then
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self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
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notified=true
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end
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self:__CratesBuildStarted(1,Group,Unit,build.Name)
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else
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self:_BuildObjectFromCrates(Group,Unit,b,false,nil,MultiDrop)
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end
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end
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end
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end
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end
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end
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else
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if not Engineering then self:_SendMessage(string.format("No crates within %d meters!",finddist), 10, false, Group) end
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end -- number > 0
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@@ -4273,28 +4311,37 @@ function CTLD:_PackCratesNearby(Group, Unit)
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-- get nearby vehicles
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local location = Group:GetCoordinate() -- get coordinate of group using function
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local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce() -- get all groups withing PackDistance from group using function
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-- get template name of all vehicles in zone
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local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce()
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local packedAny = false
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-- determine if group is packable
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for _, _Group in pairs(nearestGroups.Set) do -- convert #SET_GROUP to a list of Wrapper.Group#GROUP
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local didPackThisGroup = false
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for _, _Template in pairs(_DATABASE.Templates.Groups) do -- iterate through the database of templates
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if (string.match(_Group:GetName(), _Template.GroupName)) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
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-- generate crates and destroy group
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if string.match(_Group:GetName(), _Template.GroupName) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
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for _, _entry in pairs(self.Cargo_Crates) do -- iterate through #CTLD_CARGO
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if (_entry.Templates[1] == _Template.GroupName) then -- check if the #CTLD_CARGO matches the template name
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_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
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if _entry.Templates[1] == _Template.GroupName then -- check if the #CTLD_CARGO matches the template name
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_Group:Destroy()
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self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
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self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
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self:__CratesPacked(1,Group,Unit,_entry)
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return true
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packedAny = true
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didPackThisGroup = true
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break
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end
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end
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end
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if didPackThisGroup then break end
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end
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end
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if not packedAny then
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self:_SendMessage("Nothing to pack at this distance pilot!",10,false,Group)
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return false
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end
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return true
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end
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--- (Internal) Function to repair nearby vehicles / FOBs
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@@ -4513,7 +4560,8 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
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if name == nametype then -- matching crate type
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table.insert(destIDs,thisID)
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found = found + 1
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nowcrate:GetPositionable():Destroy(false)
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local pos = nowcrate:GetPositionable()
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if pos then pos:Destroy(false) end
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nowcrate.Positionable = nil
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nowcrate.HasBeenDropped = false
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end
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@@ -5597,34 +5645,50 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
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local needed=list[1]:GetCratesNeeded() or 1
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table.sort(list,function(a,b)return a:GetID()<b:GetID()end)
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local i=1
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while i<=#list do
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local left=(#list-i+1)
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if left>=needed then
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local sets=math.floor(#list/(needed>0 and needed or 1))
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if sets>0 then
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local parentLabel=string.format("%d. %s (%d SET)",lineIndex,cName,sets)
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local parentMenu=MENU_GROUP:New(Group,parentLabel,dropCratesMenu)
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for s=1,sets do
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local chunk={}
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for n=i,i+needed-1 do
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table.insert(chunk,list[n])
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end
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local label=string.format("%d. %s",lineIndex,cName)
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for n=i,i+needed-1 do table.insert(chunk,list[n]) end
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table.insert(self.CrateGroupList[Unit:GetName()],chunk)
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local setIndex=#self.CrateGroupList[Unit:GetName()]
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MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
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i=i+needed
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else
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local chunk={}
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for n=i,#list do
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table.insert(chunk,list[n])
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end
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local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
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table.insert(self.CrateGroupList[Unit:GetName()],chunk)
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local setIndex=#self.CrateGroupList[Unit:GetName()]
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MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
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i=#list+1
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end
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for q=1,sets do
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local qm=MENU_GROUP:New(Group,string.format("Drop %d Set%s",q,q>1 and "s" or ""),parentMenu)
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MENU_GROUP_COMMAND:New(Group,"Drop",qm,function(selfArg,GroupArg,UnitArg,cNameArg,neededArg,qty)
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local uName=UnitArg:GetName()
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for k=1,qty do
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local lst=selfArg.CrateGroupList and selfArg.CrateGroupList[uName]
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if not lst then break end
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local idx=nil
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for j=1,#lst do
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local ch=lst[j]
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local first=ch and ch[1]
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if first and (not first:WasDropped()) and first:GetName()==cNameArg and #ch>=neededArg then idx=j break end
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end
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if not idx then break end
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selfArg:_UnloadSingleCrateSet(GroupArg,UnitArg,idx)
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end
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end,self,Group,Unit,cName,needed,q)
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end
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lineIndex=lineIndex+1
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end
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if i<=#list then
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local left=#list-i+1
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local chunk={}
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for n=i,#list do table.insert(chunk,list[n]) end
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table.insert(self.CrateGroupList[Unit:GetName()],chunk)
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local setIndex=#self.CrateGroupList[Unit:GetName()]
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local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
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MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
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lineIndex=lineIndex+1
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end
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end
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else
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--------------------------------------------------------------------
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--------------------------------------------------------------------
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-- one-step (enhanced) menu
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--------------------------------------------------------------------
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@@ -5642,39 +5706,69 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
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local needed=list[1]:GetCratesNeeded() or 1
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table.sort(list,function(a,b)return a:GetID()<b:GetID()end)
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local i=1
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while i<=#list do
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local left=(#list-i+1)
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if left>=needed then
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local sets=math.floor(#list/(needed>0 and needed or 1))
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if sets>0 then
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local parentLabel=string.format("%d. %s (%d SET)",lineIndex,cName,sets)
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local parentMenu=MENU_GROUP:New(Group,parentLabel,dropCratesMenu)
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for s=1,sets do
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local chunk={}
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for n=i,i+needed-1 do
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table.insert(chunk,list[n])
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end
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local label=string.format("%d. %s",lineIndex,cName)
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for n=i,i+needed-1 do table.insert(chunk,list[n]) end
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table.insert(self.CrateGroupList[Unit:GetName()],chunk)
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local setIndex=#self.CrateGroupList[Unit:GetName()]
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local mSet=MENU_GROUP:New(Group,label,dropCratesMenu)
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MENU_GROUP_COMMAND:New(Group,"Drop",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
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if not ( self:IsUnitInAir(Unit) and self:IsFixedWing(Unit) ) then
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MENU_GROUP_COMMAND:New(Group,"Drop and build",mSet,self._DropSingleAndBuild,self,Group,Unit,setIndex)
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end
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i=i+needed
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else
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local chunk={}
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for n=i,#list do
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table.insert(chunk,list[n])
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end
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local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
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table.insert(self.CrateGroupList[Unit:GetName()],chunk)
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local setIndex=#self.CrateGroupList[Unit:GetName()]
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MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
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i=#list+1
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end
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for q=1,sets do
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local qm=MENU_GROUP:New(Group,string.format("Drop %d Set%s",q,q>1 and "s" or ""),parentMenu)
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MENU_GROUP_COMMAND:New(Group,"Drop",qm,function(selfArg,GroupArg,UnitArg,cNameArg,neededArg,qty)
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local uName=UnitArg:GetName()
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for k=1,qty do
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local lst=selfArg.CrateGroupList and selfArg.CrateGroupList[uName]
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if not lst then break end
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local idx=nil
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for j=1,#lst do
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local ch=lst[j]
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local first=ch and ch[1]
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if first and (not first:WasDropped()) and first:GetName()==cNameArg and #ch>=neededArg then idx=j break end
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end
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if not idx then break end
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selfArg:_UnloadSingleCrateSet(GroupArg,UnitArg,idx)
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end
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end,self,Group,Unit,cName,needed,q)
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if not ( self:IsUnitInAir(Unit) and self:IsFixedWing(Unit) ) then
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MENU_GROUP_COMMAND:New(Group,"Drop and build",qm,function(selfArg,GroupArg,UnitArg,cNameArg,neededArg,qty)
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local uName=UnitArg:GetName()
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for k=1,qty do
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local lst=selfArg.CrateGroupList and selfArg.CrateGroupList[uName]
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if not lst then break end
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local idx=nil
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for j=1,#lst do
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local ch=lst[j]
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local first=ch and ch[1]
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if first and (not first:WasDropped()) and first:GetName()==cNameArg and #ch>=neededArg then idx=j break end
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end
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if not idx then break end
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selfArg:_UnloadSingleCrateSet(GroupArg,UnitArg,idx)
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end
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selfArg:_BuildCrates(GroupArg,UnitArg)
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end,self,Group,Unit,cName,needed,q)
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end
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end
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lineIndex=lineIndex+1
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end
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if i<=#list then
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local left=#list-i+1
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local chunk={}
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for n=i,#list do table.insert(chunk,list[n]) end
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table.insert(self.CrateGroupList[Unit:GetName()],chunk)
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local setIndex=#self.CrateGroupList[Unit:GetName()]
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local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
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MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
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lineIndex=lineIndex+1
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end
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end
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end
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end
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--- (Internal) Function to unload a single Troop group by ID.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group The calling group.
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@@ -8472,7 +8566,7 @@ end
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local injecttroops = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
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self:InjectTroops(dropzone,injecttroops,self.surfacetypes,self.useprecisecoordloads,structure,timestamp)
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end
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elseif self.loadSavedCrates and ((type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR) then
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elseif self.loadSavedCrates and (type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR then
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local dropzone = ZONE_RADIUS:New("DropZone",vec2,20)
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local injectstatic = nil
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if cargotype == CTLD_CARGO.Enum.VEHICLE or cargotype == CTLD_CARGO.Enum.FOB then
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