Update CTLD.lua

Added ability to drop "Sets" from 2 and up will be sets, else it will be like before.

Changed _PackCratesNearby to handle all cargo within the range instead of the nearest.
This commit is contained in:
leka1986
2025-11-08 02:47:56 +01:00
committed by GitHub
parent da516a0167
commit caf2b4e736
+152 -58
View File
@@ -1561,9 +1561,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.movetroopsdistance = 5000
self.returntroopstobase = true -- if set to false, troops would stay after deployment inside a load zone.
self.troopdropzoneradius = 100
self.buildPairSeparation = 25
self.loadSavedCrates = true
self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
-- added support Hercules Mod
@@ -4235,23 +4234,62 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
end
-- let\'s get going
if canbuild then
local notified=false
-- loop again
for _,_build in pairs(buildables) do
local build = _build -- #CTLD.Buildable
if build.CanBuild then
self:_CleanUpCrates(crates,build,number)
self:_RefreshLoadCratesMenu(Group,Unit)
if self.buildtime and self.buildtime > 0 then
local required = build.Required or 1
if required < 1 then required = 1 end
local full = math.floor((build.Found or 0)/required)
if full < 1 then full = 1 end
local sep = self.buildPairSeparation or 25
local hdg = (Unit:GetHeading()+180)%360
local lat = (hdg+90)%360
local base = Unit:GetCoordinate():Translate(20,hdg)
if full == 1 then
local cratesNow, numberNow = self:_FindCratesNearby(Group,Unit, finddist,true,true)
self:_CleanUpCrates(cratesNow,build,numberNow)
self:_RefreshLoadCratesMenu(Group,Unit)
if self.buildtime and self.buildtime > 0 then
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate(),MultiDrop)
buildtimer:Start(self.buildtime)
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
if not notified then
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
notified=true
end
self:__CratesBuildStarted(1,Group,Unit,build.Name)
else
self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
end
else
self:_BuildObjectFromCrates(Group,Unit,build,false,nil,MultiDrop)
local start = -((full-1)*sep)/2
for n=1,full do
local cratesNow, numberNow = self:_FindCratesNearby(Group,Unit, finddist,true,true)
self:_CleanUpCrates(cratesNow,build,numberNow)
self:_RefreshLoadCratesMenu(Group,Unit)
local off = start + (n-1)*sep
local coord = base:Translate(off,lat):GetVec2()
local b = { Name=build.Name, Required=build.Required, Template=build.Template, CanBuild=true, Type=build.Type, Coord=coord }
if self.buildtime and self.buildtime > 0 then
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,b,false,Group:GetCoordinate(),MultiDrop)
buildtimer:Start(self.buildtime)
if not notified then
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
notified=true
end
self:__CratesBuildStarted(1,Group,Unit,build.Name)
else
self:_BuildObjectFromCrates(Group,Unit,b,false,nil,MultiDrop)
end
end
end
end
end
end
else
if not Engineering then self:_SendMessage(string.format("No crates within %d meters!",finddist), 10, false, Group) end
end -- number > 0
@@ -4273,28 +4311,37 @@ function CTLD:_PackCratesNearby(Group, Unit)
-- get nearby vehicles
local location = Group:GetCoordinate() -- get coordinate of group using function
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce() -- get all groups withing PackDistance from group using function
-- get template name of all vehicles in zone
local nearestGroups = SET_GROUP:New():FilterCoalitions("blue"):FilterZones({ZONE_RADIUS:New("TempZone", location:GetVec2(), self.PackDistance, false)}):FilterOnce()
local packedAny = false
-- determine if group is packable
for _, _Group in pairs(nearestGroups.Set) do -- convert #SET_GROUP to a list of Wrapper.Group#GROUP
local didPackThisGroup = false
for _, _Template in pairs(_DATABASE.Templates.Groups) do -- iterate through the database of templates
if (string.match(_Group:GetName(), _Template.GroupName)) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
-- generate crates and destroy group
if string.match(_Group:GetName(), _Template.GroupName) then -- check if the Wrapper.Group#GROUP near the player is in the list of templates by name
for _, _entry in pairs(self.Cargo_Crates) do -- iterate through #CTLD_CARGO
if (_entry.Templates[1] == _Template.GroupName) then -- check if the #CTLD_CARGO matches the template name
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
if _entry.Templates[1] == _Template.GroupName then -- check if the #CTLD_CARGO matches the template name
_Group:Destroy()
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
self:__CratesPacked(1,Group,Unit,_entry)
return true
packedAny = true
didPackThisGroup = true
break
end
end
end
if didPackThisGroup then break end
end
end
if not packedAny then
self:_SendMessage("Nothing to pack at this distance pilot!",10,false,Group)
return false
end
return true
end
--- (Internal) Function to repair nearby vehicles / FOBs
@@ -4513,7 +4560,8 @@ function CTLD:_CleanUpCrates(Crates,Build,Number)
if name == nametype then -- matching crate type
table.insert(destIDs,thisID)
found = found + 1
nowcrate:GetPositionable():Destroy(false)
local pos = nowcrate:GetPositionable()
if pos then pos:Destroy(false) end
nowcrate.Positionable = nil
nowcrate.HasBeenDropped = false
end
@@ -5597,34 +5645,50 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
local needed=list[1]:GetCratesNeeded() or 1
table.sort(list,function(a,b)return a:GetID()<b:GetID()end)
local i=1
while i<=#list do
local left=(#list-i+1)
if left>=needed then
local sets=math.floor(#list/(needed>0 and needed or 1))
if sets>0 then
local parentLabel=string.format("%d. %s (%d SET)",lineIndex,cName,sets)
local parentMenu=MENU_GROUP:New(Group,parentLabel,dropCratesMenu)
for s=1,sets do
local chunk={}
for n=i,i+needed-1 do
table.insert(chunk,list[n])
end
local label=string.format("%d. %s",lineIndex,cName)
for n=i,i+needed-1 do table.insert(chunk,list[n]) end
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
i=i+needed
else
local chunk={}
for n=i,#list do
table.insert(chunk,list[n])
end
local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
i=#list+1
end
for q=1,sets do
local qm=MENU_GROUP:New(Group,string.format("Drop %d Set%s",q,q>1 and "s" or ""),parentMenu)
MENU_GROUP_COMMAND:New(Group,"Drop",qm,function(selfArg,GroupArg,UnitArg,cNameArg,neededArg,qty)
local uName=UnitArg:GetName()
for k=1,qty do
local lst=selfArg.CrateGroupList and selfArg.CrateGroupList[uName]
if not lst then break end
local idx=nil
for j=1,#lst do
local ch=lst[j]
local first=ch and ch[1]
if first and (not first:WasDropped()) and first:GetName()==cNameArg and #ch>=neededArg then idx=j break end
end
if not idx then break end
selfArg:_UnloadSingleCrateSet(GroupArg,UnitArg,idx)
end
end,self,Group,Unit,cName,needed,q)
end
lineIndex=lineIndex+1
end
if i<=#list then
local left=#list-i+1
local chunk={}
for n=i,#list do table.insert(chunk,list[n]) end
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
lineIndex=lineIndex+1
end
end
else
--------------------------------------------------------------------
--------------------------------------------------------------------
-- one-step (enhanced) menu
--------------------------------------------------------------------
@@ -5642,39 +5706,69 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit)
local needed=list[1]:GetCratesNeeded() or 1
table.sort(list,function(a,b)return a:GetID()<b:GetID()end)
local i=1
while i<=#list do
local left=(#list-i+1)
if left>=needed then
local sets=math.floor(#list/(needed>0 and needed or 1))
if sets>0 then
local parentLabel=string.format("%d. %s (%d SET)",lineIndex,cName,sets)
local parentMenu=MENU_GROUP:New(Group,parentLabel,dropCratesMenu)
for s=1,sets do
local chunk={}
for n=i,i+needed-1 do
table.insert(chunk,list[n])
end
local label=string.format("%d. %s",lineIndex,cName)
for n=i,i+needed-1 do table.insert(chunk,list[n]) end
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
local mSet=MENU_GROUP:New(Group,label,dropCratesMenu)
MENU_GROUP_COMMAND:New(Group,"Drop",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
if not ( self:IsUnitInAir(Unit) and self:IsFixedWing(Unit) ) then
MENU_GROUP_COMMAND:New(Group,"Drop and build",mSet,self._DropSingleAndBuild,self,Group,Unit,setIndex)
end
i=i+needed
else
local chunk={}
for n=i,#list do
table.insert(chunk,list[n])
end
local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
i=#list+1
end
for q=1,sets do
local qm=MENU_GROUP:New(Group,string.format("Drop %d Set%s",q,q>1 and "s" or ""),parentMenu)
MENU_GROUP_COMMAND:New(Group,"Drop",qm,function(selfArg,GroupArg,UnitArg,cNameArg,neededArg,qty)
local uName=UnitArg:GetName()
for k=1,qty do
local lst=selfArg.CrateGroupList and selfArg.CrateGroupList[uName]
if not lst then break end
local idx=nil
for j=1,#lst do
local ch=lst[j]
local first=ch and ch[1]
if first and (not first:WasDropped()) and first:GetName()==cNameArg and #ch>=neededArg then idx=j break end
end
if not idx then break end
selfArg:_UnloadSingleCrateSet(GroupArg,UnitArg,idx)
end
end,self,Group,Unit,cName,needed,q)
if not ( self:IsUnitInAir(Unit) and self:IsFixedWing(Unit) ) then
MENU_GROUP_COMMAND:New(Group,"Drop and build",qm,function(selfArg,GroupArg,UnitArg,cNameArg,neededArg,qty)
local uName=UnitArg:GetName()
for k=1,qty do
local lst=selfArg.CrateGroupList and selfArg.CrateGroupList[uName]
if not lst then break end
local idx=nil
for j=1,#lst do
local ch=lst[j]
local first=ch and ch[1]
if first and (not first:WasDropped()) and first:GetName()==cNameArg and #ch>=neededArg then idx=j break end
end
if not idx then break end
selfArg:_UnloadSingleCrateSet(GroupArg,UnitArg,idx)
end
selfArg:_BuildCrates(GroupArg,UnitArg)
end,self,Group,Unit,cName,needed,q)
end
end
lineIndex=lineIndex+1
end
if i<=#list then
local left=#list-i+1
local chunk={}
for n=i,#list do table.insert(chunk,list[n]) end
table.insert(self.CrateGroupList[Unit:GetName()],chunk)
local setIndex=#self.CrateGroupList[Unit:GetName()]
local label=string.format("%d. %s %d/%d",lineIndex,cName,left,needed)
MENU_GROUP_COMMAND:New(Group,label,dropCratesMenu,self._UnloadSingleCrateSet,self,Group,Unit,setIndex)
lineIndex=lineIndex+1
end
end
end
end
--- (Internal) Function to unload a single Troop group by ID.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group The calling group.
@@ -8472,7 +8566,7 @@ end
local injecttroops = CTLD_CARGO:New(nil,cargoname,cargotemplates,cargotype,true,true,size,nil,true,mass)
self:InjectTroops(dropzone,injecttroops,self.surfacetypes,self.useprecisecoordloads,structure,timestamp)
end
elseif self.loadSavedCrates and ((type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR) then
elseif self.loadSavedCrates and (type(groupname) == "string" and groupname == "STATIC") or cargotype == CTLD_CARGO.Enum.REPAIR then
local dropzone = ZONE_RADIUS:New("DropZone",vec2,20)
local injectstatic = nil
if cargotype == CTLD_CARGO.Enum.VEHICLE or cargotype == CTLD_CARGO.Enum.FOB then