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Merge pull request #2495 from shaji-Dev/master
COMMANDER and CHIEF fixes and additions
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@@ -396,7 +396,8 @@ function CHIEF:New(Coalition, AgentSet, Alias)
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self.TransportCategories = {Group.Category.HELICOPTER}
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-- Create a new COMMANDER.
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self.commander=COMMANDER:New(Coalition)
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self.commander=COMMANDER:New(Coalition, Alias)
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-- Add FSM transitions.
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-- From State --> Event --> To State
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@@ -3357,6 +3358,15 @@ function CHIEF._CheckAssetProperties(Asset, Properties)
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return false
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end
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--- Checks whether or not any of the legions con run a mission.
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-- @param #CHIEF self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @return #boolean If `true`, one of the cohorts can run the mission.
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function CHIEF:CanMission(Mission)
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return self.commander and self.commander:CanStartMission(Mission)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -1748,6 +1748,70 @@ function COMMANDER:_GetCohorts(Legions, Cohorts, Operation)
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return cohorts
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end
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--- Checks whether or not any of the legions con run a mission.
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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-- @return #boolean If `true`, one of the cohorts can run the mission.
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function COMMANDER:CanMission(Mission)
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local commander = self
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-- Target position.
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local TargetVec2 = Mission:GetTargetVec2()
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local MaxWeight = nil
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if Mission.NcarriersMin then
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local legions = commander.legions
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local cohorts = nil
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if Mission.transportLegions or Mission.transportCohorts then
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legions = Mission.transportLegions
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cohorts = Mission.transportCohorts
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end
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-- Get transport cohorts.
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local Cohorts = LEGION._GetCohorts(legions, cohorts)
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-- Filter cohorts that can actually perform transport missions.
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local transportcohorts = {}
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for _, _cohort in pairs(Cohorts) do
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local cohort = _cohort --Ops.Cohort#COHORT
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-- Check if cohort can perform transport to target.
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local can = LEGION._CohortCan(cohort, AUFTRAG.Type.OPSTRANSPORT, Mission.carrierCategories, Mission.carrierAttributes, Mission.carrierProperties, nil, TargetVec2)
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-- MaxWeight of cargo assets is limited by the largets available cargo bay. We don't want to select, e.g., tanks that cannot be transported by APCs or helos.
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if can and (MaxWeight == nil or cohort.cargobayLimit > MaxWeight) then
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MaxWeight = cohort.cargobayLimit
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end
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end
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end
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local legions = commander.legions
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local cohorts = nil
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if Mission.specialLegions or Mission.specialCohorts then
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legions = Mission.specialLegions
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cohorts = Mission.specialCohorts
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end
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-- Get cohorts.
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local Cohorts = LEGION._GetCohorts(legions, cohorts, Mission.operation, commander.opsqueue)
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for _, _cohort in pairs(Cohorts) do
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local cohort = _cohort --Ops.Cohort#COHORT
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-- Check if cohort can do the mission.
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local can = LEGION._CohortCan(cohort, Mission.type, nil, Mission.attributes, Mission.properties, { Mission.engageWeaponType }, TargetVec2, Mission.engageRange, Mission.refuelSystem, nil, MaxWeight)
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if can then
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return true
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end
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end
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return false
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end
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--- Recruit assets for a given mission.
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-- @param #COMMANDER self
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-- @param Ops.Auftrag#AUFTRAG Mission The mission.
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