Merge remote-tracking branch 'origin/master' into branch

This commit is contained in:
Applevangelist
2025-11-28 12:50:31 +01:00
+111 -111
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@@ -4785,26 +4785,26 @@ function CTLD:_RefreshCrateQuantityMenus(Group, Unit, CargoObj)
end end
end end
end end
if CargoObj and Group and Unit then if CargoObj and Group and Unit then
local uname = Unit:GetName() or "none" local uname = Unit:GetName() or "none"
local cap = (self:_GetUnitCapabilities(Unit).cratelimit or 0) local cap = (self:_GetUnitCapabilities(Unit).cratelimit or 0)
local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Cratesloaded) or 0 local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Cratesloaded) or 0
local avail = math.max(0, cap - loaded) local avail = math.max(0, cap - loaded)
local per = CargoObj:GetCratesNeeded() or 1 local per = CargoObj:GetCratesNeeded() or 1
if per < 1 then per = 1 end if per < 1 then per = 1 end
local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per))) local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per)))
local s = CargoObj:GetStock() local s = CargoObj:GetStock()
self._qtySnap = self._qtySnap or {} self._qtySnap = self._qtySnap or {}
self._qtySnap[uname] = self._qtySnap[uname] or {} self._qtySnap[uname] = self._qtySnap[uname] or {}
local k = "C:"..(CargoObj:GetName() or "none") local k = "C:"..(CargoObj:GetName() or "none")
local snap = tostring(type(s)=="number" and s or -1)..":"..tostring(unitAvail) local snap = tostring(type(s)=="number" and s or -1)..":"..tostring(unitAvail)
if self._qtySnap[uname][k] ~= snap then if self._qtySnap[uname][k] ~= snap then
self._qtySnap[uname][k] = snap self._qtySnap[uname][k] = snap
if type(s)=="number" and s>=0 and s<unitAvail then if type(s)=="number" and s>=0 and s<unitAvail then
self:_RefreshQuantityMenusForGroup(Group, Unit) self:_RefreshQuantityMenusForGroup(Group, Unit)
end end
end end
end end
return self return self
end end
@@ -4835,26 +4835,26 @@ function CTLD:_RefreshTroopQuantityMenus(Group, Unit, CargoObj)
end end
end end
end end
if CargoObj and Group and Unit then if CargoObj and Group and Unit then
local uname = Unit:GetName() or "none" local uname = Unit:GetName() or "none"
local cap = (self:_GetUnitCapabilities(Unit).trooplimit or 0) local cap = (self:_GetUnitCapabilities(Unit).trooplimit or 0)
local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Troopsloaded) or 0 local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Troopsloaded) or 0
local avail = math.max(0, cap - loaded) local avail = math.max(0, cap - loaded)
local per = CargoObj:GetCratesNeeded() or 1 local per = CargoObj:GetCratesNeeded() or 1
if per < 1 then per = 1 end if per < 1 then per = 1 end
local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per))) local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per)))
local s = CargoObj:GetStock() local s = CargoObj:GetStock()
self._qtySnap = self._qtySnap or {} self._qtySnap = self._qtySnap or {}
self._qtySnap[uname] = self._qtySnap[uname] or {} self._qtySnap[uname] = self._qtySnap[uname] or {}
local k = "T:"..(CargoObj:GetName() or "none") local k = "T:"..(CargoObj:GetName() or "none")
local snap = tostring(type(s)=="number" and s or -1)..":"..tostring(unitAvail) local snap = tostring(type(s)=="number" and s or -1)..":"..tostring(unitAvail)
if self._qtySnap[uname][k] ~= snap then if self._qtySnap[uname][k] ~= snap then
self._qtySnap[uname][k] = snap self._qtySnap[uname][k] = snap
if type(s)=="number" and s>=0 and s<unitAvail then if type(s)=="number" and s>=0 and s<unitAvail then
self:_RefreshQuantityMenusForGroup(Group, Unit) self:_RefreshQuantityMenusForGroup(Group, Unit)
end end
end end
end end
return self return self
end end
@@ -4887,81 +4887,81 @@ function CTLD:_RefreshQuantityMenusForGroup(_group, _unit)
return self return self
end end
self._qtySnap=self._qtySnap or {} self._qtySnap=self._qtySnap or {}
for uname,_ in pairs(self._qtySnap) do for uname,_ in pairs(self._qtySnap) do
if not (self.CtldUnits and self.CtldUnits[uname]) then if not (self.CtldUnits and self.CtldUnits[uname]) then
self._qtySnap[uname]=nil self._qtySnap[uname]=nil
end end
end end
for name,_ in pairs(self.CtldUnits or {}) do for name,_ in pairs(self.CtldUnits or {}) do
local u = UNIT:FindByName(name) or CLIENT:FindByName(name) local u = UNIT:FindByName(name) or CLIENT:FindByName(name)
if u and u:IsAlive() then if u and u:IsAlive() then
local g = u:GetGroup() local g = u:GetGroup()
if g then if g then
local caps = self:_GetUnitCapabilities(u) local caps = self:_GetUnitCapabilities(u)
local needCrate, needTroop = false, false local needCrate, needTroop = false, false
if g.CTLD_CrateMenus then if g.CTLD_CrateMenus then
local cap = caps.cratelimit or 0 local cap = caps.cratelimit or 0
for item,_ in pairs(g.CTLD_CrateMenus) do for item,_ in pairs(g.CTLD_CrateMenus) do
local obj = self:_FindCratesCargoObject(item) local obj = self:_FindCratesCargoObject(item)
if obj then if obj then
local per = obj:GetCratesNeeded() or 1 local per = obj:GetCratesNeeded() or 1
if per < 1 then per = 1 end if per < 1 then per = 1 end
local uname = u:GetName() or "none" local uname = u:GetName() or "none"
local cap = caps.cratelimit or 0 local cap = caps.cratelimit or 0
local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Cratesloaded) or 0 local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Cratesloaded) or 0
local avail = math.max(0, cap - loaded) local avail = math.max(0, cap - loaded)
local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per))) local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per)))
local s = obj:GetStock() local s = obj:GetStock()
if type(s)=="number" and s>=0 and s<unitAvail then needCrate = true break end if type(s)=="number" and s>=0 and s<unitAvail then needCrate = true break end
end end
end end
end end
if g.CTLD_TroopMenus then if g.CTLD_TroopMenus then
local cap = caps.trooplimit or 0 local cap = caps.trooplimit or 0
for item,_ in pairs(g.CTLD_TroopMenus) do for item,_ in pairs(g.CTLD_TroopMenus) do
local obj = self:_FindTroopsCargoObject(item) local obj = self:_FindTroopsCargoObject(item)
if obj then if obj then
local per = obj:GetCratesNeeded() or 1 local per = obj:GetCratesNeeded() or 1
if per < 1 then per = 1 end if per < 1 then per = 1 end
local uname = u:GetName() or "none" local uname = u:GetName() or "none"
local cap = caps.trooplimit or 0 local cap = caps.trooplimit or 0
local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Troopsloaded) or 0 local loaded = (self.Loaded_Cargo[uname] and self.Loaded_Cargo[uname].Troopsloaded) or 0
local avail = math.max(0, cap - loaded) local avail = math.max(0, cap - loaded)
local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per))) local unitAvail = math.max(0, math.min(self.maxCrateMenuQuantity or 1, math.floor(avail/per)))
local s = obj:GetStock() local s = obj:GetStock()
if type(s)=="number" and s>=0 and s<unitAvail then needTroop = true break end if type(s)=="number" and s>=0 and s<unitAvail then needTroop = true break end
end end
end end
end end
if needCrate or needTroop then if needCrate or needTroop then
local stockSummary = self.showstockinmenuitems and self:_CountStockPlusInHeloPlusAliveGroups(false) or nil local stockSummary = self.showstockinmenuitems and self:_CountStockPlusInHeloPlusAliveGroups(false) or nil
if needCrate and g.CTLD_CrateMenus then if needCrate and g.CTLD_CrateMenus then
for item,menu in pairs(g.CTLD_CrateMenus) do for item,menu in pairs(g.CTLD_CrateMenus) do
if menu and menu.RemoveSubMenus then if menu and menu.RemoveSubMenus then
menu:RemoveSubMenus() menu:RemoveSubMenus()
local obj = self:_FindCratesCargoObject(item) local obj = self:_FindCratesCargoObject(item)
if obj then self:_AddCrateQuantityMenus(g, u, menu, obj, stockSummary) end if obj then self:_AddCrateQuantityMenus(g, u, menu, obj, stockSummary) end
end end
end end
end end
if needTroop and g.CTLD_TroopMenus then if needTroop and g.CTLD_TroopMenus then
for item,menu in pairs(g.CTLD_TroopMenus) do for item,menu in pairs(g.CTLD_TroopMenus) do
if menu and menu.RemoveSubMenus then if menu and menu.RemoveSubMenus then
menu:RemoveSubMenus() menu:RemoveSubMenus()
local obj = self:_FindTroopsCargoObject(item) local obj = self:_FindTroopsCargoObject(item)
if obj then self:_AddTroopQuantityMenus(g, u, menu, obj) end if obj then self:_AddTroopQuantityMenus(g, u, menu, obj) end
end end
end end
end end
end end
end end
end end
end end
return self return self
end end
--- (Internal) Housekeeping - Function to refresh F10 menus. --- (Internal) Housekeeping - Function to refresh F10 menus.