Merge pull request #2482 from leka1986/patch-12

Bug fixes and functions.
This commit is contained in:
Thomas
2025-12-24 08:20:03 +01:00
committed by GitHub
+53 -1
View File
@@ -3256,6 +3256,23 @@ function CTLD:_C130GetUnits(Group, Unit, Name)
return self
end
--- (User) Hook to allow mission-specific crate restrictions.
-- Override this in your mission to perform custom checks (e.g. warehouse stock) before crates spawn.
-- Return `true` to allow the request, or `false` to block it. When blocked, `_GetCrates` exits silently.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group Requesting player group.
-- @param Wrapper.Unit#UNIT Unit Requesting unit.
-- @param #CTLD_CARGO Cargo Cargo type being requested.
-- @param #number number Number of crates requested (raw quantity, not sets).
-- @param #boolean drop Drop-mode request flag.
-- @param #boolean pack Pack-mode request flag.
-- @param #boolean quiet Quiet flag from menu call.
-- @param #boolean suppressGetEvent If true, `_GetCrates` will not emit the `GetCrates` event.
-- @return #boolean Allow crate spawning.
function CTLD:CanGetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppressGetEvent)
return true
end
--- (Internal) Function to spawn crates in front of the heli.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group
@@ -3326,7 +3343,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
if not location:IsCoordinateInZone(unitcoord) then
-- no we're not at the right spot
self:_SendMessage("The requested cargo is not available in this zone!", 10, false, Group)
if not self.debug then return self end
if not self.debug then return false end
end
end
end
@@ -3341,6 +3358,9 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack, quiet, suppress
return false
end
if not self:CanGetCrates(Group, Unit, Cargo, requestNumber, drop, pack, quiet, suppressGetEvent) then
return false
end
-- spawn crates in front of helicopter
local IsHerc = self:IsFixedWing(Unit) -- Herc, Bronco and Hook load from behind
local IsHook = self:IsHook(Unit) -- Herc, Bronco and Hook load from behind
@@ -4551,6 +4571,21 @@ function CTLD:_UnloadCrates(Group, Unit)
return self
end
--- (User) Hook to allow mission-specific build restrictions.
-- Override this in your mission to perform custom checks (e.g. warehouse/credits rules) before crates are built.
-- Return `true` to allow the build, or `false` to block it. When blocked, `_BuildCrates` exits silently.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group Requesting player group.
-- @param Wrapper.Unit#UNIT Unit Requesting unit.
-- @param #table crates Table of nearby crate cargo objects returned by `_FindCratesNearby`.
-- @param #number number Number of nearby crates.
-- @param #boolean Engineering If true build is by an engineering team.
-- @param #boolean MultiDrop If true and not engineering or FOB, vary position a bit.
-- @return #boolean Allow building.
function CTLD:CanBuildCrates(Group, Unit, crates, number, Engineering, MultiDrop)
return true
end
--- (Internal) Function to build nearby crates.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group
@@ -4587,6 +4622,11 @@ function CTLD:_BuildCrates(Group, Unit,Engineering,MultiDrop)
local buildables = {}
local foundbuilds = false
local canbuild = false
if not self:CanBuildCrates(Group, Unit, crates, number, Engineering, MultiDrop) then
return self
end
if number > 0 then
-- get dropped crates
for _,_crate in pairs(crates) do
@@ -5087,6 +5127,18 @@ function CTLD:_GetAndLoad(Group, Unit, cargoObj, quantity, LoadAnyWay)
count = capacitySets
end
end
local inzone = self:IsUnitInZone(Unit,CTLD.CargoZoneType.LOAD)
if not inzone then
local ship = nil
local width = 20
local distance = nil
local zone = nil
inzone, ship, zone, distance, width = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
end
if not inzone then
self:_SendMessage("You are not close enough to a logistics zone!", 10, false, Group)
return self
end
local total = needed * count
local ok = self:_GetCrates(Group, Unit, cargoObj, total, false, false, true, true)
if ok then