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Asset count
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@@ -1102,6 +1102,31 @@ function COHORT:CountAssets(InStock, MissionTypes, Attributes)
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return N
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end
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--- Count available assets in legion warehouse stock. Spawned, requested and reserved assets are not counted.
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-- @param #COHORT self
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-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
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-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
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-- @return #number Number of assets.
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function COHORT:CountAvailableAssets(MissionTypes, Attributes)
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local N=0
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for _,_asset in pairs(self.assets) do
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local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
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if not (asset.spawned or asset.requested or asset.isReserved) then
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if MissionTypes==nil or AUFTRAG.CheckMissionCapability(MissionTypes, self.missiontypes) then
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if Attributes==nil or self:CheckAttribute(Attributes) then
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N=N+1 --This is in stock.
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end
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end
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end
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end
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return N
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end
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--- Get OPSGROUPs.
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-- @param #COHORT self
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-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
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@@ -2112,6 +2112,22 @@ function COMMANDER:CountAssets(InStock, MissionTypes, Attributes)
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return N
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end
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--- Count available assets of all assigned legions, which are in stock. Spawned and reserved assets are not counted.
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-- @param #COMMANDER self
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-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
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-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `WAREHOUSE.Attribute.AIR_BOMBER`.
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-- @return #number Amount of asset groups.
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function COMMANDER:CountAvailableAssets(MissionTypes, Attributes)
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local N=0
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for _,_legion in pairs(self.legions) do
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local legion=_legion --Ops.Legion#LEGION
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N=N+legion:CountAvailableAssets(MissionTypes, Attributes)
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end
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return N
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end
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--- Count assets of all assigned legions.
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-- @param #COMMANDER self
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-- @param #table MissionTypes (Optional) Count only missions of these types. Default is all types.
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@@ -856,8 +856,6 @@ end
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function INTEL:SetAgentAuto(switch)
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if switch==nil then
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switch=true
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else
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switch=false
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end
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self.update_detectionset=switch
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return self
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@@ -2098,6 +2098,23 @@ function LEGION:CountAssets(InStock, MissionTypes, Attributes)
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return N
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end
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--- Count total number of available assets in the legion stock.
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-- @param #LEGION self
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-- @param #table MissionTypes (Optional) Count only assest that can perform certain mission type(s). Default is all types.
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-- @param #table Attributes (Optional) Count only assest that have a certain attribute(s), e.g. `GROUP.Attribute.AIR_BOMBER`.
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-- @return #number Amount of asset groups in stock.
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function LEGION:CountAvailableAssets(MissionTypes, Attributes)
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local N=0
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for _,_cohort in pairs(self.cohorts) do
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local cohort=_cohort --Ops.Cohort#COHORT
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N=N+cohort:CountAvailableAssets(MissionTypes,Attributes)
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end
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return N
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end
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--- Get OPSGROUPs that are spawned and alive.
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-- @param #LEGION self
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-- @param #table MissionTypes (Optional) Get only assest that can perform certain mission type(s). Default is all types.
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