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https://github.com/FlightControl-Master/MOOSE.git
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@@ -1763,7 +1763,7 @@ _WAREHOUSEDB = {
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--- Warehouse class version.
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-- @field #string version
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WAREHOUSE.version="0.9.9"
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WAREHOUSE.version="1.0.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Warehouse todo list.
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@@ -1835,7 +1835,7 @@ function WAREHOUSE:New(warehouse, alias)
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local warehousename=warehouse
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warehouse=UNIT:FindByName(warehousename)
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if warehouse==nil then
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env.info(string.format("No warehouse unit with name %s found trying static.", tostring(warehousename)))
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--env.info(string.format("No warehouse unit with name %s found trying static.", tostring(warehousename)))
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warehouse=STATIC:FindByName(warehousename, true)
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self.isunit=false
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else
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@@ -1870,12 +1870,9 @@ function WAREHOUSE:New(warehouse, alias)
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-- Set unique ID for this warehouse.
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self.uid=_WAREHOUSEDB.WarehouseID
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-- As Kalbuth found out, this would fail when using SPAWNSTATIC https://forums.eagle.ru/showthread.php?p=3703488#post3703488
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--self.uid=tonumber(warehouse:GetID())
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-- Closest of the same coalition but within a certain range.
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-- Closest of the same coalition but within 5 km range.
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local _airbase=self:GetCoordinate():GetClosestAirbase(nil, self:GetCoalition())
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if _airbase and _airbase:GetCoordinate():Get2DDistance(self:GetCoordinate()) < 3000 then
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if _airbase and _airbase:GetCoordinate():Get2DDistance(self:GetCoordinate()) <= 5000 then
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self:SetAirbase(_airbase)
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end
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@@ -3354,7 +3351,7 @@ end
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function WAREHOUSE:onafterStatus(From, Event, To)
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-- Info.
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self:I(self.lid..string.format("FSM state %s. Assets=%d (global %d). Requests waiting=%d, pending=%d", self:GetState(), #self.stock, #_WAREHOUSEDB.Assets, #self.queue, #self.pending))
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self:I(self.lid..string.format("State=%s, Assets=%d, Requests: waiting=%d, pending=%d", self:GetState(), #self.stock, #self.queue, #self.pending))
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-- Check if any pending jobs are done and can be deleted from the queue.
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self:_JobDone()
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@@ -3729,8 +3726,7 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
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-- If no assignment was given we take the assignment of the request if there is any.
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if assignment==nil and request.assignment~=nil then
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-- WARNING: not doing this any more
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--assignment=request.assignment
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assignment=request.assignment
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end
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end
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@@ -3760,7 +3756,7 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, group, ngroups, forceattribu
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end
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-- Set skill.
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asset.skill=skill
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asset.skill=skill or asset.skill
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-- Asset is not spawned.
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asset.spawned=false
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@@ -3985,7 +3981,7 @@ end
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-- @param #WAREHOUSE.Assetitem asset The asset that has just been added.
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-- @param #string assignment The (optional) assignment for the asset.
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function WAREHOUSE:onafterNewAsset(From, Event, To, asset, assignment)
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self:T(self.lid..string.format("New asset %s id=%d with assignment %s.", tostring(asset.templatename), asset.uid, tostring(assignment)))
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self:I(self.lid..string.format("New asset %s id=%d with assignment %s.", tostring(asset.templatename), asset.uid, tostring(assignment)))
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -5608,7 +5604,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
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end
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if asset.payload then
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unit.payload.pylons=asset.payload.pylons
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unit.payload=asset.payload.pylons
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end
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end
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