Merge remote-tracking branch 'origin/master' into branch

# Conflicts:
#	Moose Development/Moose/Wrapper/Scenery.lua
This commit is contained in:
Applevangelist
2025-11-27 08:57:37 +01:00
5 changed files with 878 additions and 663 deletions
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -485,7 +485,7 @@ function NET:GetPlayerIDByName(Name)
if not Name then return nil end
local playerList = net.get_player_list()
for i=1,#playerList do
local playerName = net.get_name(i)
local playerName = net.get_name(playerList[i])
if playerName == Name then
return playerList[i]
end
@@ -74,6 +74,13 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone )
self.Vec2 = SceneryZone:GetVec2()
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
end
if SceneryObject then
local vec3 = SceneryObject:getPoint()
self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z }
self.Vec2 = { x = vec3.x, y = vec3.z }
self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
end
if self.SceneryObject and self.SceneryObject.getLife then -- fix some objects do not have all functions
self.Life0 = self.SceneryObject:getLife() or 1