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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/master' into branch
# Conflicts: # Moose Development/Moose/Wrapper/Scenery.lua
This commit is contained in:
@@ -27,7 +27,7 @@
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--
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-- ### Author: **funkyfranky**
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--
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-- ### Contributions: FlightControl
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-- ### Contributions: FlightControl, Applevangelist
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--
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-- ====
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-- @module Functional.Artillery
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@@ -753,7 +753,7 @@ ARTY.db={
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--- Arty script version.
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-- @field #string version
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ARTY.version="1.3.3"
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ARTY.version="1.3.4"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -2241,7 +2241,7 @@ function ARTY._FuncTrack(weapon, self, target)
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if _dist<target.radius then
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-- Get random coordinate within a certain radius.
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local _cr=_coord:GetRandomCoordinateInRadius(_data.target.radius)
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local _cr=_coord:GetRandomCoordinateInRadius(target.radius)
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-- Fire smoke at this coordinate.
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_cr:Smoke(self.smokeColor)
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@@ -5161,3 +5161,116 @@ function UTILS.ValidateAndRepositionStatic(Country, Category, Type, Position, Sh
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return nil
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end
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---
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-- This function can be used to scan all airdromes of a map and write the Moose enums to a file.
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function UTILS.CreateAirbaseEnum()
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-- Save file function
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local function _savefile( filename, data )
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local file=lfs.writedir() .. filename
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local f = io.open(file , "wb")
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if f then
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f:write( data )
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f:close()
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env.info(string.format("Saving to file %s", tostring(file) ))
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else
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env.info(string.format("ERROR: Could not save results to file %s", tostring(file) ))
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end
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end
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-- Get all airbases
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local airbases=world.getAirbases()
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-- Get map name
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local mapname=env.mission.theatre
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-- Put airbases in a table
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local myab={}
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for i,_airbase in pairs(airbases) do
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local airbase=_airbase --DCS#Airbase
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local cat=airbase:getDesc().category
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if cat==Airbase.Category.AIRDROME then
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-- Get airbase name
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local name=airbase:getName()
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-- Key is the name with illigal characters replaced
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local key=name
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-- Germany map specifics
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if name=="Airracing Lubeck" then
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key="Airracing_Luebeck"
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elseif name=="Bad Durkheim" then
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key="Bad_Duerkheim"
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elseif name=="Buchel" then
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key="Buechel"
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elseif name=="Buckeburg" then
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key="Bueckeburg"
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elseif name=="Dusseldorf" then
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key="Duesseldorf"
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elseif name=="Gutersloh" then
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key="Guetersloh"
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elseif name=="Kothen" then
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key="Koethen"
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elseif name=="Larz" then
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key="Laerz"
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elseif name=="Lubeck" then
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key="Luebeck"
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elseif name=="Luneburg" then
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key="Lueneburg"
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elseif name=="Norvenich" then
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key="Noervenich"
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elseif name=="Ober-Morlen" then
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key="Ober_Moerlen"
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elseif name=="Peenemunde" then
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key="Peenemuende"
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elseif name=="Pottschutthohe" then
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key="Pottschutthoehe"
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elseif name=="Schonefeld" then
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key="Schoenefeld"
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elseif name=="Weser Wumme" then
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key="Weser_Wuemme"
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elseif name=="Zollschen" then
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key="Zoellschen"
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elseif name=="Zweibrucken" then
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key="Zweibruecken"
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end
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-- Replace blanks, hyphens by underscores
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key=key:gsub(" ", "_")
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key=key:gsub("-", "_")
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key=key:gsub("'", "_")
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key=UTILS.ReplaceIllegalCharacters(key, "_")
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local entry={}
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entry.key=key
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entry.name=name
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table.insert(myab, entry)
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end
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end
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-- Sort by name
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table.sort(myab, function(a,b) return a.name < b.name end)
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local text=string.format("\n--- Airbases of the %s map", mapname)
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text=text.."\n--"
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for _,ab in pairs(myab) do
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text=text..string.format("\n-- * `AIRBASE.%s.%s` %s", mapname, ab.key, ab.name)
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end
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text=text.."\n--"
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text=text..string.format("\n-- @field %s", mapname)
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text=text..string.format("\nAIRBASE.%s = {", mapname)
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for _,ab in pairs(myab) do
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text=text..string.format('\n\t["%s"] = "%s",', ab.key, ab.name)
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end
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text=text.."\n}"
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_savefile(string.format("%s-enums.txt", env.mission.theatre), text)
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--env.info(text)
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end
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File diff suppressed because it is too large
Load Diff
@@ -485,7 +485,7 @@ function NET:GetPlayerIDByName(Name)
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if not Name then return nil end
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local playerList = net.get_player_list()
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for i=1,#playerList do
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local playerName = net.get_name(i)
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local playerName = net.get_name(playerList[i])
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if playerName == Name then
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return playerList[i]
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end
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@@ -74,6 +74,13 @@ function SCENERY:Register( SceneryName, SceneryObject, SceneryZone )
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self.Vec2 = SceneryZone:GetVec2()
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self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
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end
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if SceneryObject then
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local vec3 = SceneryObject:getPoint()
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self.Vec3 = { x = vec3.x, y = vec3.y, z = vec3.z }
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self.Vec2 = { x = vec3.x, y = vec3.z }
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self.Vector = (self.Vec3 and VECTOR) and VECTOR:NewFromVec(self.Vec3) or nil
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end
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if self.SceneryObject and self.SceneryObject.getLife then -- fix some objects do not have all functions
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self.Life0 = self.SceneryObject:getLife() or 1
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