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[FIXED] SET_CLIENT:HandleCASlots()
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@@ -4691,8 +4691,8 @@ do -- SET_CLIENT
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-- @param #SET_CLIENT self
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-- @return #SET_CLIENT self
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function SET_CLIENT:HandleCASlots()
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self:HandleEvent(EVENTS.PlayerEnterUnit,SET_CLIENT._EventPlayerEnterUnit)
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self:HandleEvent(EVENTS.PlayerLeaveUnit,SET_CLIENT._EventPlayerLeaveUnit)
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self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventPlayerEnterUnit)
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--self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventPlayerLeaveUnit) -- Already set in :FilterStart()
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self:FilterFunction(function(client) if client and client:IsAlive() and client:IsGround() then return true else return false end end)
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return self
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end
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