mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-08-18 13:16:03 +00:00
Ops
This commit is contained in:
@@ -82,6 +82,7 @@ AIRWING = {
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-- @field #table pylons Pylon data extracted for the unit template.
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-- @field #table pylons Pylon data extracted for the unit template.
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-- @field #number navail Number of available payloads of this type.
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-- @field #number navail Number of available payloads of this type.
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-- @field #boolean unlimited If true, this payload is unlimited and does not get consumed.
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-- @field #boolean unlimited If true, this payload is unlimited and does not get consumed.
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-- @field #number priority Priority of the payload.
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--- Patrol data.
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--- Patrol data.
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-- @type AIRWING.PatrolData
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-- @type AIRWING.PatrolData
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@@ -211,14 +212,15 @@ function AIRWING:AddSquadron(Squadron)
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return self
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return self
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end
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end
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--- Add a **new** payload to air wing resources.
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--- Add a **new** payload to the airwing resources.
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-- @param #AIRWING self
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-- @param #AIRWING self
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-- @param Wrapper.Unit#UNIT Unit The unit, the payload is extracted from. Can also be given as *#string* name of the unit.
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-- @param Wrapper.Unit#UNIT Unit The unit, the payload is extracted from. Can also be given as *#string* name of the unit.
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-- @param #table MissionTypes Mission types this payload can be used for.
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-- @param #table MissionTypes Mission types this payload can be used for.
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-- @param #number Npayloads Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios).
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-- @param #number Npayloads Number of payloads to add to the airwing resources. Default 99 (which should be enough for most scenarios).
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-- @param #boolean Unlimited If true, this payload is unlimited.
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-- @param #boolean Unlimited If true, this payload is unlimited.
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-- @param #number Priority Priority of the loadout. Loadouts with higher priority (lower value) are used first. Default is 50.
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-- @return #AIRWING.Payload The payload table or nil if the unit does not exist.
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-- @return #AIRWING.Payload The payload table or nil if the unit does not exist.
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function AIRWING:NewPayload(Unit, MissionTypes, Npayloads, Unlimited)
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function AIRWING:NewPayload(Unit, MissionTypes, Npayloads, Unlimited, Priority)
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if type(Unit)=="string" then
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if type(Unit)=="string" then
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Unit=UNIT:FindByName(Unit)
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Unit=UNIT:FindByName(Unit)
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@@ -255,6 +257,7 @@ function AIRWING:NewPayload(Unit, MissionTypes, Npayloads, Unlimited)
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if Unlimited then
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if Unlimited then
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payload.navail=1
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payload.navail=1
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end
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end
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payload.priority=Priority or 50
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-- Add payload
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-- Add payload
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table.insert(self.payloads, payload)
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table.insert(self.payloads, payload)
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@@ -270,12 +273,21 @@ function AIRWING:NewPayload(Unit, MissionTypes, Npayloads, Unlimited)
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end
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end
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--- Fetch a payload from the airwing resources for a given unit and mission type.
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--- Fetch a payload from the airwing resources for a given unit and mission type.
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-- The payload with the highest priority is preferred.
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-- @param #AIRWING self
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-- @param #AIRWING self
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-- @param #string UnitType The type of the unit.
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-- @param #string UnitType The type of the unit.
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-- @param #string MissionType The mission type.
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-- @param #string MissionType The mission type.
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-- @return #AIRWING.Payload Payload table or *nil*.
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-- @return #AIRWING.Payload Payload table or *nil*.
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function AIRWING:FetchPayloadFromStock(UnitType, MissionType)
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function AIRWING:FetchPayloadFromStock(UnitType, MissionType)
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local function sortpayloads(a,b)
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local pA=a --#AIRWING.Payload
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local pB=b --#AIRWING.Payload
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return pA.priority<pB.priority
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end
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table.sort(self.payloads, sortpayloads)
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for _,_payload in pairs(self.payloads) do
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for _,_payload in pairs(self.payloads) do
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local payload=_payload --#AIRWING.Payload
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local payload=_payload --#AIRWING.Payload
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@@ -1971,8 +1971,9 @@ end
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function AUFTRAG:UpdateMarker()
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function AUFTRAG:UpdateMarker()
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-- Marker text.
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-- Marker text.
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local text=string.format("%s %s", self.name, self.status)
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local text=string.format("%s %s", self.name, self.status:upper())
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text=text..string.format("Targets=%d", self:CountMissionTargets())
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text=text..string.format("\nTargets=%d", self:CountMissionTargets())
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text=text..string.format("\nFlights=%d", self:CountFlightGroups())
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-- Remove old marker.
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-- Remove old marker.
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if self.markerID then
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if self.markerID then
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@@ -1284,7 +1284,9 @@ function FLIGHTGROUP:GetFuelMin()
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local unit=element.unit
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local unit=element.unit
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if unit and unit:IsAlive() then
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local life=unit:GetLife()
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if unit and unit:IsAlive() and life>1 then
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local fuel=unit:GetFuel()
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local fuel=unit:GetFuel()
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if fuel<fuelmin then
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if fuel<fuelmin then
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fuelmin=fuel
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fuelmin=fuel
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@@ -2997,7 +2999,7 @@ function FLIGHTGROUP:onafterRefuel(From, Event, To, Coordinate)
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local TaskFunction=self.group:TaskFunction("FLIGHTGROUP._FinishedRefuelling", self)
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local TaskFunction=self.group:TaskFunction("FLIGHTGROUP._FinishedRefuelling", self)
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local DCSTasks={TaskRefuel, TaskFunction}
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local DCSTasks={TaskRefuel, TaskFunction}
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local Speed=UTILS.KnotsToKmph(300)
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local Speed=self.speedCruise --UTILS.KnotsToKmph(300)
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local coordinate=self.group:GetCoordinate()
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local coordinate=self.group:GetCoordinate()
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@@ -504,7 +504,13 @@ function SQUADRON:CanMission(Mission)
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-- Assets available for this mission.
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-- Assets available for this mission.
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local assets={}
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local assets={}
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-- WARNING: This assumes that all assets of the squad can do the same mission types!
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-- On duty?=
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if not self:IsOnDuty() then
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self:I(self.lid..string.format("Sqaud in not OnDuty but in state %s", self:GetState()))
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return false, assets
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end
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-- Check mission type. WARNING: This assumes that all assets of the squad can do the same mission types!
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local cando=self:CheckMissionType(Mission.type, self.missiontypes)
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local cando=self:CheckMissionType(Mission.type, self.missiontypes)
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-- Check that tanker mission
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-- Check that tanker mission
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@@ -513,7 +519,7 @@ function SQUADRON:CanMission(Mission)
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if Mission.refuelSystem and Mission.refuelSystem==self.tankerSystem then
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if Mission.refuelSystem and Mission.refuelSystem==self.tankerSystem then
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-- Correct refueling system.
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-- Correct refueling system.
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else
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else
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self:I(self.lid..string.format("wrong refuling system mi=%s ta=%s", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
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self:I(self.lid..string.format("INFO: Wrong refueling system requested=%s != %s=available", tostring(Mission.refuelSystem), tostring(self.tankerSystem)))
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cando=false
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cando=false
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end
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end
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@@ -611,7 +617,7 @@ function SQUADRON:CanMission(Mission)
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-- Check if required assets are present.
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-- Check if required assets are present.
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if Mission.nassets and Mission.nassets > #assets then
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if Mission.nassets and Mission.nassets > #assets then
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self:I(self.lid.."Not enough assets available")
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self:I(self.lid.."INFO: Not enough assets available! Got %d but need at least %d", #assets, Mission.nassets)
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cando=false
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cando=false
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end
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end
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@@ -21,6 +21,7 @@
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-- @field Core.Set#SET_ZONE borderzoneset Set of zones defining the border of our territory.
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-- @field Core.Set#SET_ZONE borderzoneset Set of zones defining the border of our territory.
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-- @field Core.Set#SET_ZONE yellowzoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
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-- @field Core.Set#SET_ZONE yellowzoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
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-- @field Core.Set#SET_ZONE engagezoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
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-- @field Core.Set#SET_ZONE engagezoneset Set of zones defining the extended border. Defcon is set to YELLOW if enemy activity is detected.
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-- @field #string Defcon Defence condition.
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-- @extends Ops.Intelligence#INTEL
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-- @extends Ops.Intelligence#INTEL
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--- Be surprised!
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--- Be surprised!
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@@ -51,11 +52,11 @@ WINGCOMMANDER = {
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-- @extends Ops.Intelligence#INTEL.DetectedItem
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-- @extends Ops.Intelligence#INTEL.DetectedItem
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--- Defence condition.
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--- Defence condition.
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-- @type WINGCOMMANDER.DefCon
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-- @type WINGCOMMANDER.DEFCON
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-- @field #string GREEN No enemy activities detected.
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-- @field #string GREEN No enemy activities detected.
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-- @field #string YELLOW Enemy near our border.
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-- @field #string YELLOW Enemy near our border.
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-- @field #string RED Enemy within our border.
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-- @field #string RED Enemy within our border.
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WINGCOMMANDER.DefCon = {
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WINGCOMMANDER.DEFCON = {
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GREEN="Green",
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GREEN="Green",
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YELLOW="Yellow",
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YELLOW="Yellow",
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RED="Red",
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RED="Red",
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@@ -69,11 +70,11 @@ WINGCOMMANDER.version="0.0.3"
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-- TODO list
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Define A2A and A2G parameters.
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-- TODO: Improve airwing selection. Mostly done!
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-- DONE: Add/remove spawned flightgroups to detection set.
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-- DONE: Add/remove spawned flightgroups to detection set.
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-- TODO: Define A2A and A2G parameters. Engagedistance, etc.
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-- DONE: Borderzones.
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-- TODO: Borderzones.
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-- NOGO: Maybe it's possible to preselect the assets for the mission.
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-- TODO: Improve airwing selection. Look at CAP flights near by etc.
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-- TODO: Maybe it's possible to preselect the assets for the mission.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Constructor
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-- Constructor
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@@ -95,11 +96,17 @@ function WINGCOMMANDER:New(AgentSet, Coalition)
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--self.lid=string.format("WINGCOMMANDER | ")
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--self.lid=string.format("WINGCOMMANDER | ")
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self:SetBorderZones()
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self:SetBorderZones()
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self:SetYellowZones()
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self:SetThreatLevelRange()
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self.Defcon=WINGCOMMANDER.DEFCON.GREEN
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-- Add FSM transitions.
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-- Add FSM transitions.
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-- From State --> Event --> To State
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-- From State --> Event --> To State
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self:AddTransition("*", "MissionAssign", "*") -- Mission was assigned to an AIRWING.
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self:AddTransition("*", "MissionAssign", "*") -- Mission was assigned to an AIRWING.
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self:AddTransition("*", "CancelMission", "*") -- Cancel mission.
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self:AddTransition("*", "CancelMission", "*") -- Cancel mission.
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self:AddTransition("*", "Defcon", "*") -- Cancel mission.
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------------------------
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------------------------
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--- Pseudo Functions ---
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--- Pseudo Functions ---
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@@ -149,6 +156,83 @@ end
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-- User functions
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-- User functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Set this to be an air-to-any dispatcher, i.e. engaging air, ground and navel targets. This is the default anyway.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToAny()
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self:SetFilterCategory({})
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return self
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end
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--- Set this to be an air-to-air dispatcher.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToAir()
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self:SetFilterCategory({Unit.Category.AIRPLANE, Unit.Category.HELICOPTER})
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return self
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end
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--- Set this to be an air-to-ground dispatcher, i.e. engage only ground units
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToGround()
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self:SetFilterCategory({Unit.Category.GROUND_UNIT})
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return self
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end
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--- Set this to be an air-to-sea dispatcher, i.e. engage only naval units.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToSea()
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self:SetFilterCategory({Unit.Category.SHIP})
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return self
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end
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--- Set this to be an air-to-surface dispatcher, i.e. engaging ground and naval groups.
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-- @param #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetAirToSurface()
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self:SetFilterCategory({Unit.Category.GROUND_UNIT, Unit.Category.SHIP})
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return self
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end
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--- Set a threat level range that will be engaged. Threat level is a number between 0 and 10, where 10 is a very dangerous threat.
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-- Targets with threat level 0 are usually harmless.
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-- @param #WINGCOMMANDER self
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-- @param #number ThreatLevelMin Min threat level. Default 1.
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-- @param #number ThreatLevelMax Max threat level. Default 10.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetThreatLevelRange(ThreatLevelMin, ThreatLevelMax)
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self.threatLevelMin=ThreatLevelMin or 1
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self.threatLevelMax=ThreatLevelMax or 10
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return self
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end
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--- Set defence condition.
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-- @param #WINGCOMMANDER self
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-- @param #string Defcon Defence condition. See @{#WINGCOMMANDER.DEFCON}, e.g. `WINGCOMMANDER.DEFCON.RED`.
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetDefcon(Defcon)
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self.Defcon=Defcon
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--self:Defcon(Defcon)
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return self
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end
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--- Add an airwing to the wingcommander.
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--- Add an airwing to the wingcommander.
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-- @param #WINGCOMMANDER self
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-- @param #WINGCOMMANDER self
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-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
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-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
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@@ -196,22 +280,21 @@ function WINGCOMMANDER:RemoveMission(Mission)
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return self
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return self
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end
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end
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--- Set accept zones. Only contacts detected in this/these zone(s) are considered.
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--- Set border zone set.
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-- @param #WINGCOMMANDER self
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-- @param #WINGCOMMANDER self
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-- @param Core.Set#SET_ZONE BorderZoneSet Set of zones, defining our borders.
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-- @param Core.Set#SET_ZONE BorderZoneSet Set of zones, defining our borders.
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-- @return #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetBorderZones(BorderZoneSet)
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function WINGCOMMANDER:SetBorderZones(BorderZoneSet)
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-- Border zones.
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self.borderzoneset=BorderZoneSet or SET_ZONE:New()
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self.borderzoneset=BorderZoneSet or SET_ZONE:New()
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for _,zone in pairs(self.borderzoneset.Set) do
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self:AddAcceptZone(zone)
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end
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return self
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return self
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end
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end
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--- Set accept zones. Only contacts detected in this zone are considered.
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--- Add a zone defining your territory.
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-- @param #WINGCOMMANDER self
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-- @param #WINGCOMMANDER self
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-- @param Core.Zone#ZONEBorderZone Add a zone to the accept zone set.
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-- @param Core.Zone#ZONE BorderZone The zone defining the border of your territory.
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-- @return #WINGCOMMANDER self
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:AddBorderZone(BorderZone)
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function WINGCOMMANDER:AddBorderZone(BorderZone)
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@@ -219,7 +302,31 @@ function WINGCOMMANDER:AddBorderZone(BorderZone)
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self.borderzoneset:AddZone(BorderZone)
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self.borderzoneset:AddZone(BorderZone)
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-- Set accept zone.
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-- Set accept zone.
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self:AddAcceptZone(BorderZone)
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--self:AddAcceptZone(BorderZone)
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return self
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end
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--- Set yellow zone set. Detected enemy troops in this zone will trigger defence condition YELLOW.
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||||||
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-- @param #WINGCOMMANDER self
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||||||
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-- @param Core.Set#SET_ZONE YellowZoneSet Set of zones, defining our borders.
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||||||
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-- @return #WINGCOMMANDER self
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function WINGCOMMANDER:SetYellowZones(YellowZoneSet)
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-- Border zones.
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self.yellowzoneset=YellowZoneSet or SET_ZONE:New()
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||||||
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return self
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||||||
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end
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||||||
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||||||
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--- Add a zone defining an area outside your territory that is monitored for enemy activity.
|
||||||
|
-- @param #WINGCOMMANDER self
|
||||||
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-- @param Core.Zone#ZONE YellowZone The zone defining the border of your territory.
|
||||||
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-- @return #WINGCOMMANDER self
|
||||||
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function WINGCOMMANDER:AddYellowZone(YellowZone)
|
||||||
|
|
||||||
|
-- Add a border zone.
|
||||||
|
self.yellowzoneset:AddZone(YellowZone)
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@@ -287,6 +394,7 @@ function WINGCOMMANDER:onafterStatus(From, Event, To)
|
|||||||
|
|
||||||
|
|
||||||
-- Create missions for all new contacts.
|
-- Create missions for all new contacts.
|
||||||
|
--[[
|
||||||
for _,_contact in pairs(self.ContactsUnknown) do
|
for _,_contact in pairs(self.ContactsUnknown) do
|
||||||
local contact=_contact --#WINGCOMMANDER.Contact
|
local contact=_contact --#WINGCOMMANDER.Contact
|
||||||
local group=contact.group --Wrapper.Group#GROUP
|
local group=contact.group --Wrapper.Group#GROUP
|
||||||
@@ -308,11 +416,83 @@ function WINGCOMMANDER:onafterStatus(From, Event, To)
|
|||||||
self:AddMission(mission)
|
self:AddMission(mission)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- Create missions for all new contacts.
|
||||||
|
local Nred=0
|
||||||
|
local Nyellow=0
|
||||||
|
local Nengage=0
|
||||||
|
for _,_contact in pairs(self.Contacts) do
|
||||||
|
local contact=_contact --#WINGCOMMANDER.Contact
|
||||||
|
local group=contact.group --Wrapper.Group#GROUP
|
||||||
|
|
||||||
|
local inred=self:CheckGroupInBorder(group)
|
||||||
|
if inred then
|
||||||
|
Nred=Nred+1
|
||||||
|
end
|
||||||
|
|
||||||
|
local inyellow=self:CheckGroupInYellow(group)
|
||||||
|
if inyellow then
|
||||||
|
Nyellow=Nyellow+1
|
||||||
|
end
|
||||||
|
|
||||||
|
local threat=contact.threatlevel>=self.threatLevelMin and contact.threatlevel<=self.threatLevelMax
|
||||||
|
|
||||||
|
if not contact.mission then
|
||||||
|
|
||||||
|
-- Create a mission based on group category.
|
||||||
|
local mission=AUFTRAG:NewAUTO(group)
|
||||||
|
|
||||||
|
|
||||||
|
-- Add mission to queue.
|
||||||
|
if mission then
|
||||||
|
|
||||||
|
--TODO: Better amount of necessary assets. Count units in asset and in contact. Might need nassetMin/Max.
|
||||||
|
mission.nassets=1
|
||||||
|
|
||||||
|
-- Set mission contact.
|
||||||
|
contact.mission=mission
|
||||||
|
|
||||||
|
-- Add mission to queue.
|
||||||
|
self:AddMission(mission)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Set defcon.
|
||||||
|
-- TODO: Need to introduce time check to avoid fast oscillation between different defcon states in case groups move in and out of the zones.
|
||||||
|
if Nred>0 then
|
||||||
|
self:SetDefcon(WINGCOMMANDER.DEFCON.RED)
|
||||||
|
elseif Nyellow>0 then
|
||||||
|
self:SetDefcon(WINGCOMMANDER.DEFCON.YELLOW)
|
||||||
|
else
|
||||||
|
self:SetDefcon(WINGCOMMANDER.DEFCON.GREEN)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Check mission queue and assign one PLANNED mission.
|
-- Check mission queue and assign one PLANNED mission.
|
||||||
self:CheckMissionQueue()
|
self:CheckMissionQueue()
|
||||||
|
|
||||||
|
local text=string.format("Defcon=%s Missions=%d Contacts: Total=%d Yellow=%d Red=%d", self.Defcon, #self.missionqueue, #self.Contacts, Nyellow, Nred)
|
||||||
|
self:I(self.lid..text)
|
||||||
|
|
||||||
|
-- Infor about contacts.
|
||||||
|
if #self.Contacts>0 then
|
||||||
|
local text="Contacts:"
|
||||||
|
for i,_contact in pairs(self.Contacts) do
|
||||||
|
local contact=_contact --#WINGCOMMANDER.Contact
|
||||||
|
local mtext="N/A"
|
||||||
|
if contact.mission then
|
||||||
|
mtext=string.format("Mission %s (%s) %s", contact.mission.name, contact.mission.type, contact.mission.status:upper())
|
||||||
|
end
|
||||||
|
text=text..string.format("\n[%d] %s Type=%s (%s): Threat=%d Mission=%s", i, contact.groupname, contact.categoryname, contact.typename, contact.threatlevel, mtext)
|
||||||
|
end
|
||||||
|
self:I(self.lid..text)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Mission queue.
|
||||||
if #self.missionqueue>0 then
|
if #self.missionqueue>0 then
|
||||||
local text="Mission queue:"
|
local text="Mission queue:"
|
||||||
for i,_mission in pairs(self.missionqueue) do
|
for i,_mission in pairs(self.missionqueue) do
|
||||||
@@ -371,6 +551,50 @@ function WINGCOMMANDER:onafterCancelMission(From, Event, To, Mission)
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- On before "Defcon" event.
|
||||||
|
-- @param #WINGCOMMANDER self
|
||||||
|
-- @param #string From From state.
|
||||||
|
-- @param #string Event Event.
|
||||||
|
-- @param #string To To state.
|
||||||
|
-- @param #string Defcon New defence condition.
|
||||||
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||||
|
function WINGCOMMANDER:onbeforeDefcon(From, Event, To, Defcon)
|
||||||
|
|
||||||
|
local gotit=false
|
||||||
|
for _,defcon in pairs(WINGCOMMANDER.DEFCON) do
|
||||||
|
if defcon==Defcon then
|
||||||
|
gotit=true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not gotit then
|
||||||
|
self:E(self.lid..string.format("ERROR: Unknown DEFCON specified! Dont know defcon=%s", tostring(Defcon)))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Defcon did not change.
|
||||||
|
if Defcon==self.Defcon then
|
||||||
|
self:I(self.lid..string.format("Defcon %s unchanged. No processing transition.", tostring(Defcon)))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- On after "Defcon" event.
|
||||||
|
-- @param #WINGCOMMANDER self
|
||||||
|
-- @param #string From From state.
|
||||||
|
-- @param #string Event Event.
|
||||||
|
-- @param #string To To state.
|
||||||
|
-- @param #string Defcon New defence condition.
|
||||||
|
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||||
|
function WINGCOMMANDER:onafterDefcon(From, Event, To, Defcon)
|
||||||
|
self:I(self.lid..string.format("Changing Defcon from %s --> %s", self.Defcon, Defcon))
|
||||||
|
|
||||||
|
-- Set new defcon.
|
||||||
|
self.Defcon=Defcon
|
||||||
|
end
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- Resources
|
-- Resources
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
@@ -379,6 +603,8 @@ end
|
|||||||
-- @param #WINGCOMMANDER self
|
-- @param #WINGCOMMANDER self
|
||||||
function WINGCOMMANDER:CheckMissionQueue()
|
function WINGCOMMANDER:CheckMissionQueue()
|
||||||
|
|
||||||
|
-- TODO: Sort mission queue. wrt what? Threat level?
|
||||||
|
|
||||||
for _,_mission in pairs(self.missionqueue) do
|
for _,_mission in pairs(self.missionqueue) do
|
||||||
local mission=_mission --Ops.Auftrag#AUFTRAG
|
local mission=_mission --Ops.Auftrag#AUFTRAG
|
||||||
|
|
||||||
@@ -475,6 +701,47 @@ function WINGCOMMANDER:GetAirwingForMission(Mission)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Check if group is inside our border.
|
||||||
|
-- @param #WINGCOMMANDER self
|
||||||
|
-- @param Wrapper.Group#GROUP group The group.
|
||||||
|
-- @return #boolean If true, group is in any zone.
|
||||||
|
function WINGCOMMANDER:CheckGroupInBorder(group)
|
||||||
|
|
||||||
|
local inside=self:CheckGroupInZones(group, self.borderzoneset)
|
||||||
|
|
||||||
|
return inside
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if group is near our border (yellow zone).
|
||||||
|
-- @param #WINGCOMMANDER self
|
||||||
|
-- @param Wrapper.Group#GROUP group The group.
|
||||||
|
-- @return #boolean If true, group is in any zone.
|
||||||
|
function WINGCOMMANDER:CheckGroupInYellow(group)
|
||||||
|
|
||||||
|
-- Check inside yellow but not inside our border.
|
||||||
|
local inside=self:CheckGroupInZones(group, self.yellowzoneset) and not self:CheckGroupInZones(group, self.borderzoneset)
|
||||||
|
|
||||||
|
return inside
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Check if group is inside a zone.
|
||||||
|
-- @param #WINGCOMMANDER self
|
||||||
|
-- @param Wrapper.Group#GROUP group The group.
|
||||||
|
-- @param Core.Set#SET_ZONE zoneset Set of zones.
|
||||||
|
-- @return #boolean If true, group is in any zone.
|
||||||
|
function WINGCOMMANDER:CheckGroupInZones(group, zoneset)
|
||||||
|
|
||||||
|
for _,_zone in pairs(zoneset.Set or {}) do
|
||||||
|
local zone=_zone --Core.Zone#ZONE
|
||||||
|
|
||||||
|
if group:IsPartlyOrCompletelyInZone(zone) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
--- Check resources.
|
--- Check resources.
|
||||||
-- @param #WINGCOMMANDER self
|
-- @param #WINGCOMMANDER self
|
||||||
-- @return #table
|
-- @return #table
|
||||||
|
|||||||
Reference in New Issue
Block a user