#SET - Small fix

This commit is contained in:
Applevangelist
2025-11-22 15:14:57 +01:00
parent 01f2b6b783
commit 5edffbbca4
+3 -2
View File
@@ -945,7 +945,8 @@ do -- SET_BASE
function SET_BASE:IsInSet(Object)
--self:F3(Object)
local outcome = false
local name = Object:GetName()
if Object == nil then return false end
local name = (Object ~= nil and Object.GetName) and Object:GetName() or "none"
--self:I("SET_BASE: Objectname = "..name)
self:ForEach(
function(object)
@@ -7859,7 +7860,7 @@ do -- SET_SCENERY
local AddSceneryNamesArray = (type(AddSceneryNames) == "table") and AddSceneryNames or { AddSceneryNames }
--self:T((AddSceneryNamesArray)
--UTILS.PrintTableToLog(AddSceneryNamesArray)
for AddSceneryID, AddSceneryName in pairs(AddSceneryNamesArray) do
self:Add(AddSceneryName, SCENERY:FindByZoneName(AddSceneryName))
end