Merge pull request #2431 from FlightControl-Master/master

Merge from master
This commit is contained in:
Thomas
2025-11-01 17:26:25 +01:00
committed by GitHub
+37 -11
View File
@@ -5498,15 +5498,11 @@ function AIRBOSS:_GetAircraftAoA( playerData )
aoa.OnSpeedMin = self:_AoAUnit2Deg( playerData, 14.0 ) -- 14.17 --14.5 units -- VNAO Edit - Original value 14.5
aoa.Fast = self:_AoAUnit2Deg( playerData, 13.5 ) -- 13.33 --14.0 units -- VNAO Edit - Original value 14
aoa.FAST = self:_AoAUnit2Deg( playerData, 12.5 ) -- 11.67 --13.0 units -- VNAO Edit - Original value 13
elseif goshawk then
-- T-45C Goshawk parameters.
aoa.SLOW = 8.00 -- 19
aoa.Slow = 7.75 -- 18
aoa.OnSpeedMax = 7.25 -- 17.5
aoa.OnSpeed = 7.00 -- 17
aoa.OnSpeedMin = 6.75 -- 16.5
aoa.Fast = 6.25 -- 16
aoa.FAST = 6.00 -- 15
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
elseif skyhawk then
-- A-4E-C Skyhawk parameters from https://forums.eagle.ru/showpost.php?p=3703467&postcount=390
-- Note that these are arbitrary UNITS and not degrees. We need a conversion formula!
@@ -8161,8 +8157,14 @@ function AIRBOSS:_CheckPlayerStatus()
-- TODO: This might cause problems if the CCA is set to be very small!
if unit:IsInZone( self.zoneCCA ) then
-- VNAO Edit - Added wrapped up call to LSO grading
if playerData.step==AIRBOSS.PatternStep.WAKE then-- VNAO Edit - Added
local hornet = playerData.actype == AIRBOSS.AircraftCarrier.HORNET
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOE
or playerData.actype == AIRBOSS.AircraftCarrier.RHINOF
or playerData.actype == AIRBOSS.AircraftCarrier.GROWLER
local tomcat = playerData.actype == AIRBOSS.AircraftCarrier.F14A or playerData.actype == AIRBOSS.AircraftCarrier.F14B
-- VNAO Edit - Added wrapped up call to LSO grading Hornet
if playerData.step==AIRBOSS.PatternStep.WAKE and hornet then-- VNAO Edit - Added
if math.abs(playerData.unit:GetRoll())>35 and math.abs(playerData.unit:GetRoll())<=40 then-- VNAO Edit - Added
playerData.wrappedUpAtWakeLittle = true -- VNAO Edit - Added
elseif math.abs(playerData.unit:GetRoll()) >40 and math.abs(playerData.unit:GetRoll())<=45 then-- VNAO Edit - Added
@@ -8186,6 +8188,30 @@ function AIRBOSS:_CheckPlayerStatus()
end -- VNAO Edit - Added
end-- VNAO Edit - Added
-- VNAO Edit - Added wrapped up call to LSO grading Tomcat
if playerData.step==AIRBOSS.PatternStep.WAKE and tomcat then-- VNAO Edit - Added
if math.abs(playerData.unit:GetRoll())>35 and math.abs(playerData.unit:GetRoll())<=40 then-- VNAO Edit - Added
playerData.wrappedUpAtWakeLittle = true -- VNAO Edit - Added
elseif math.abs(playerData.unit:GetRoll()) >40 and math.abs(playerData.unit:GetRoll())<=45 then-- VNAO Edit - Added
playerData.wrappedUpAtWakeFull = true-- VNAO Edit - Added
elseif math.abs(playerData.unit:GetRoll()) >45 then-- VNAO Edit - Added
playerData.wrappedUpAtWakeUnderline = true -- VNAO Edit - Added
elseif math.abs(playerData.unit:GetRoll()) <12 and math.abs(playerData.unit:GetRoll()) >=5 then -- VNAO Edit - Added a new AA comment based on discussion with Lipps today, and going to replace the AA at the X with the original LUL comments
playerData.AAatWakeLittle = true -- VNAO Edit - Added
elseif math.abs(playerData.unit:GetRoll()) <5 and math.abs(playerData.unit:GetRoll()) >=2 then -- VNAO Edit - Added a new AA comment based on discussion with Lipps today, and going to replace the AA at the X with the original LUL comments
playerData.AAatWakeFull = true -- VNAO Edit - Added
elseif math.abs(playerData.unit:GetRoll()) <2 then -- VNAO Edit - Added a new AA comment based on discussion with Lipps today, and going to replace the AA at the X with the original LUL comments
playerData.AAatWakeUnderline = true -- VNAO Edit - Added
else -- VNAO Edit - Added
end -- VNAO Edit - Added
if math.abs(playerData.unit:GetAoA())>= 15 then -- VNAO Edit - Added
playerData.AFU = true -- VNAO Edit - Added
elseif math.abs(playerData.unit:GetAoA())<= 5 then -- VNAO Edit - Added
playerData.AFU = true -- VNAO Edit - Added
else -- VNAO Edit - Added
end -- VNAO Edit - Added
end-- VNAO Edit - Added
-- Display aircraft attitude and other parameters as message text.
if playerData.attitudemonitor then