[ADDED] STATIC:GetVec2Cached() and STATIC:GetVec3Cached() for statics considering respawns

This commit is contained in:
Shafik
2025-11-14 14:42:52 +02:00
parent 704bb8668f
commit 21b968a9c6
@@ -64,6 +64,9 @@ function STATIC:Register( StaticName )
else
self:E(string.format("Static object %s does not exist!", tostring(self.StaticName)))
end
-- Cache position
self._vec3 = self:GetVec3()
return self
end
@@ -86,6 +89,30 @@ function STATIC:GetLife()
return nil
end
--- Get the position of the STATIC even if it is not alive.
-- @param #STATIC self
-- @return DCS#Vec2 The 2D point vector of the POSITIONABLE.
-- @return #nil The position was not cached.
function STATIC:GetVec2Cached()
local vec2 = self:GetVec2()
if not vec2 and self._vec3 then
vec2 = {x = self._vec3.x, y = self._vec3.z }
end
return vec2
end
--- Get the position of the STATIC even if it is not alive.
-- @param #STATIC self
-- @return DCS#Vec3 The 3D point vector of the POSITIONABLE.
-- @return #nil The position was not cached.
function STATIC:GetVec3Cached()
local vec3 = self:GetVec3()
if not vec3 and self._vec3 then
vec3 = self._vec3
end
return vec3
end
--- Finds a STATIC from the _DATABASE using a DCSStatic object.
-- @param #STATIC self
-- @param DCS#StaticObject DCSStatic An existing DCS Static object reference.
@@ -232,6 +259,8 @@ function STATIC:SpawnAt(Coordinate, Heading, Delay)
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName)
SpawnStatic:SpawnFromPointVec2( Coordinate, Heading, self.StaticName )
-- Cache position
self._vec3 = self:GetVec3()
end
@@ -255,6 +284,8 @@ function STATIC:ReSpawn(CountryID, Delay)
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, CountryID)
SpawnStatic:Spawn(nil, self.StaticName)
-- Cache position
self._vec3 = self:GetVec3()
end
@@ -278,6 +309,8 @@ function STATIC:ReSpawnAt(Coordinate, Heading, Delay)
local SpawnStatic=SPAWNSTATIC:NewFromStatic(self.StaticName, self:GetCountry())
SpawnStatic:SpawnFromCoordinate(Coordinate, Heading, self.StaticName)
-- Cache position
self._vec3 = self:GetVec3()
end