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Ops Navy Update
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@@ -324,6 +324,10 @@
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--
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-- A ground attack mission can be created with the @{#AUFTRAG.NewGROUNDATTACK}() function.
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--
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-- ## NAVALENGAGEMENT
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--
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-- A naval engagement mission can be created with the @{#AUFTRAG.NewNAVALENGAGEMENT}() function.
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--
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-- # Assigning Missions
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--
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-- An AUFTRAG can be assigned to groups (FLIGHTGROUP, ARMYGROUP, NAVYGROUP), legions (AIRWING, BRIGADE, FLEET) or to a COMMANDER.
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@@ -443,6 +447,7 @@ _AUFTRAGSNR=0
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-- @field #string HOVER Hover.
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-- @field #string LANDATCOORDINATE Land at coordinate.
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-- @field #string GROUNDATTACK Ground attack.
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-- @field #string NAVALENGAGEMENT Naval engagement (similar to GROUNDATTACK).
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-- @field #string CARGOTRANSPORT Cargo transport.
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-- @field #string RELOCATECOHORT Relocate a cohort from one legion to another.
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-- @field #string AIRDEFENSE Air defense.
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@@ -491,6 +496,7 @@ AUFTRAG.Type={
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HOVER="Hover",
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LANDATCOORDINATE="Land at Coordinate",
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GROUNDATTACK="Ground Attack",
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NAVALENGAGEMENT="Naval Engagement",
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CARGOTRANSPORT="Cargo Transport",
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RELOCATECOHORT="Relocate Cohort",
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AIRDEFENSE="Air Defence",
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@@ -515,6 +521,7 @@ AUFTRAG.Type={
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-- @field #string BARRAGE Barrage.
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-- @field #string HOVER Hover.
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-- @field #string GROUNDATTACK Ground attack.
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-- @field #string NAVALENGAGEMENT Naval engagement.
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-- @field #string FERRY Ferry mission.
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-- @field #string RELOCATECOHORT Relocate cohort.
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-- @field #string AIRDEFENSE Air defense.
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@@ -537,6 +544,7 @@ AUFTRAG.SpecialTask={
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ARMORATTACK="AmorAttack",
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HOVER="Hover",
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GROUNDATTACK="Ground Attack",
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NAVALENGAGEMENT="Naval Engagement",
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FERRY="Ferry",
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RELOCATECOHORT="Relocate Cohort",
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AIRDEFENSE="Air Defense",
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@@ -666,7 +674,7 @@ AUFTRAG.Category={
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--- AUFTRAG class version.
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-- @field #string version
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AUFTRAG.version="1.2.1"
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AUFTRAG.version="1.3.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -2382,11 +2390,13 @@ function AUFTRAG:NewARMORATTACK(Target, Speed, Formation)
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return mission
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end
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--- **[GROUND]** Create a GROUNDATTACK mission. Ground group(s) will go to a target object and attack.
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--- **[GROUND]** Create a GROUNDATTACK mission. Ground group(s) will go to a target object and attack at their own discretion.
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-- Unfortunately, the "Attack Group" and "Attack Unit" tasks do not work for ground and naval groups (only for aircraft).
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-- Therefore, we resort to this workaround, which guides the attacking group to the vicinity of the target. Then they start shooting on their own, once they detect the target.
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-- @param #AUFTRAG self
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-- @param Wrapper.Positionable#POSITIONABLE Target The target to attack. Can be a GROUP, UNIT or STATIC object.
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-- @param #number Speed Speed in knots. Default max.
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-- @param #string Formation The attack formation, e.g. "Wedge", "Vee" etc. Default `ENUMS.Formation.Vehicle.Vee`.
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-- @param #string Formation The attack formation, e.g. "Wedge", "Vee" etc. Default `ENUMS.Formation.Vehicle.Vee`. Only working for ground, not naval!
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-- @return #AUFTRAG self
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function AUFTRAG:NewGROUNDATTACK(Target, Speed, Formation)
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@@ -2413,6 +2423,38 @@ function AUFTRAG:NewGROUNDATTACK(Target, Speed, Formation)
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return mission
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end
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--- **[NAVAL]** Create a NAVALENGAGEMENT mission. Naval group(s) will go to a target object and attack at their own discretion.
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-- Unfortunately, the "Attack Group" and "Attack Unit" tasks do not work for ground and naval groups (only for aircraft).
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-- Therefore, we resort to this workaround, which guides the attacking group to the vicinity of the target. Then they start shooting on their own, once they detect the target.
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-- @param #AUFTRAG self
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-- @param Wrapper.Positionable#POSITIONABLE Target The target to attack. Can be a GROUP, UNIT or STATIC object.
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-- @param #number Speed Speed in knots. Default max.
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-- @param #number Depth The attack depth in meters. Only for submarines!
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-- @return #AUFTRAG self
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function AUFTRAG:NewNAVALENGAGEMENT(Target, Speed, Depth)
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local mission=AUFTRAG:New(AUFTRAG.Type.NAVALENGAGEMENT)
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mission:_TargetFromObject(Target)
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mission.missionTask=mission:GetMissionTaskforMissionType(AUFTRAG.Type.NAVALENGAGEMENT)
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-- Defaults.
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mission.optionROE=ENUMS.ROE.OpenFire
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mission.optionAlarm=ENUMS.AlarmState.Auto
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mission.missionFraction=0.70
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mission.missionSpeed=Speed and UTILS.KnotsToKmph(Speed) or nil
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mission.missionAltitude=Depth or 0
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mission.categories={AUFTRAG.Category.NAVAL}
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mission.DCStask=mission:GetDCSMissionTask()
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mission.DCStask.params.speed=mission.missionSpeed and UTILS.KmphToMps(mission.missionSpeed) or nil
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return mission
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end
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--- **[AIR, GROUND, NAVAL]** Create a RECON mission.
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-- @param #AUFTRAG self
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-- @param Core.Set#SET_ZONE ZoneSet The recon zones.
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@@ -6652,6 +6694,26 @@ function AUFTRAG:GetDCSMissionTask()
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table.insert(DCStasks, DCStask)
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elseif self.type==AUFTRAG.Type.NAVALENGAGEMENT then
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---------------------------
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-- NAVAL ENGAGEMENT Mission --
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---------------------------
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local DCStask={}
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DCStask.id=AUFTRAG.SpecialTask.NAVALENGAGEMENT
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-- We create a "fake" DCS task and pass the parameters to the NAVYGROUP.
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local param={}
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param.target=self:GetTargetData()
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param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
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param.altitude=self.missionAltitude or 0
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DCStask.params=param
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table.insert(DCStasks, DCStask)
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elseif self.type==AUFTRAG.Type.AMMOSUPPLY then
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-------------------------
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