mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2026-07-20 22:03:25 +00:00
Ops Navy Update
This commit is contained in:
@@ -3340,7 +3340,6 @@ function WAREHOUSE:FindAssetInDB(group)
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if aid~=nil then
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local asset=_WAREHOUSEDB.Assets[aid]
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self:T2({asset=asset})
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if asset==nil then
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self:_ErrorMessage(string.format("ERROR: Asset for group %s not found in the data base!", group:GetName()), 0)
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end
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@@ -4446,7 +4445,6 @@ end
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-- @param #WAREHOUSE.Queueitem Request Information table of the request.
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-- @return #boolean If true, request is granted.
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function WAREHOUSE:onbeforeRequest(From, Event, To, Request)
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self:T3({warehouse=self.alias, request=Request})
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-- Distance from warehouse to requesting warehouse.
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local distance=self:GetCoordinate():Get2DDistance(Request.warehouse:GetCoordinate())
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@@ -6153,9 +6151,6 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
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-- Uncontrolled spawning.
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template.uncontrolled=uncontrolled
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-- Debug info.
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--self:T2({airtemplate=template})
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-- Spawn group.
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local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
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@@ -1841,8 +1841,6 @@ function ARMYGROUP:_UpdateEngageTarget()
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-- Check if target moved more than 100 meters or we do not have line of sight.
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if dist>100 or los==false then
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--env.info("FF Update Engage Target Moved "..self.engage.Target:GetName())
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-- Update new position.
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self.engage.Coordinate:UpdateFromVec3(vec3)
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@@ -1852,13 +1850,14 @@ function ARMYGROUP:_UpdateEngageTarget()
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-- Remove current waypoint
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self:RemoveWaypointByID(self.engage.Waypoint.uid)
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local intercoord=self:GetCoordinate():GetIntermediateCoordinate(self.engage.Coordinate, 0.9)
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-- Get new coordinate where to go.
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local intercoord=self:GetCoordinate():GetIntermediateCoordinate(self.engage.Coordinate, 0.95)
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-- Add waypoint after current.
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self.engage.Waypoint=self:AddWaypoint(intercoord, self.engage.Speed, uid, self.engage.Formation, true)
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-- Set if we want to resume route after reaching the detour waypoint.
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self.engage.Waypoint.detour=0
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self.engage.Waypoint.detour=1
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end
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@@ -324,6 +324,10 @@
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--
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-- A ground attack mission can be created with the @{#AUFTRAG.NewGROUNDATTACK}() function.
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--
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-- ## NAVALENGAGEMENT
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--
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-- A naval engagement mission can be created with the @{#AUFTRAG.NewNAVALENGAGEMENT}() function.
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--
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-- # Assigning Missions
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--
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-- An AUFTRAG can be assigned to groups (FLIGHTGROUP, ARMYGROUP, NAVYGROUP), legions (AIRWING, BRIGADE, FLEET) or to a COMMANDER.
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@@ -443,6 +447,7 @@ _AUFTRAGSNR=0
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-- @field #string HOVER Hover.
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-- @field #string LANDATCOORDINATE Land at coordinate.
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-- @field #string GROUNDATTACK Ground attack.
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-- @field #string NAVALENGAGEMENT Naval engagement (similar to GROUNDATTACK).
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-- @field #string CARGOTRANSPORT Cargo transport.
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-- @field #string RELOCATECOHORT Relocate a cohort from one legion to another.
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-- @field #string AIRDEFENSE Air defense.
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@@ -491,6 +496,7 @@ AUFTRAG.Type={
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HOVER="Hover",
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LANDATCOORDINATE="Land at Coordinate",
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GROUNDATTACK="Ground Attack",
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NAVALENGAGEMENT="Naval Engagement",
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CARGOTRANSPORT="Cargo Transport",
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RELOCATECOHORT="Relocate Cohort",
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AIRDEFENSE="Air Defence",
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@@ -515,6 +521,7 @@ AUFTRAG.Type={
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-- @field #string BARRAGE Barrage.
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-- @field #string HOVER Hover.
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-- @field #string GROUNDATTACK Ground attack.
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-- @field #string NAVALENGAGEMENT Naval engagement.
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-- @field #string FERRY Ferry mission.
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-- @field #string RELOCATECOHORT Relocate cohort.
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-- @field #string AIRDEFENSE Air defense.
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@@ -537,6 +544,7 @@ AUFTRAG.SpecialTask={
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ARMORATTACK="AmorAttack",
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HOVER="Hover",
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GROUNDATTACK="Ground Attack",
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NAVALENGAGEMENT="Naval Engagement",
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FERRY="Ferry",
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RELOCATECOHORT="Relocate Cohort",
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AIRDEFENSE="Air Defense",
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@@ -666,7 +674,7 @@ AUFTRAG.Category={
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--- AUFTRAG class version.
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-- @field #string version
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AUFTRAG.version="1.2.1"
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AUFTRAG.version="1.3.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -2382,11 +2390,13 @@ function AUFTRAG:NewARMORATTACK(Target, Speed, Formation)
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return mission
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end
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--- **[GROUND]** Create a GROUNDATTACK mission. Ground group(s) will go to a target object and attack.
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--- **[GROUND]** Create a GROUNDATTACK mission. Ground group(s) will go to a target object and attack at their own discretion.
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-- Unfortunately, the "Attack Group" and "Attack Unit" tasks do not work for ground and naval groups (only for aircraft).
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-- Therefore, we resort to this workaround, which guides the attacking group to the vicinity of the target. Then they start shooting on their own, once they detect the target.
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-- @param #AUFTRAG self
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-- @param Wrapper.Positionable#POSITIONABLE Target The target to attack. Can be a GROUP, UNIT or STATIC object.
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-- @param #number Speed Speed in knots. Default max.
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-- @param #string Formation The attack formation, e.g. "Wedge", "Vee" etc. Default `ENUMS.Formation.Vehicle.Vee`.
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-- @param #string Formation The attack formation, e.g. "Wedge", "Vee" etc. Default `ENUMS.Formation.Vehicle.Vee`. Only working for ground, not naval!
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-- @return #AUFTRAG self
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function AUFTRAG:NewGROUNDATTACK(Target, Speed, Formation)
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@@ -2413,6 +2423,38 @@ function AUFTRAG:NewGROUNDATTACK(Target, Speed, Formation)
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return mission
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end
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--- **[NAVAL]** Create a NAVALENGAGEMENT mission. Naval group(s) will go to a target object and attack at their own discretion.
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-- Unfortunately, the "Attack Group" and "Attack Unit" tasks do not work for ground and naval groups (only for aircraft).
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-- Therefore, we resort to this workaround, which guides the attacking group to the vicinity of the target. Then they start shooting on their own, once they detect the target.
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-- @param #AUFTRAG self
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-- @param Wrapper.Positionable#POSITIONABLE Target The target to attack. Can be a GROUP, UNIT or STATIC object.
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-- @param #number Speed Speed in knots. Default max.
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-- @param #number Depth The attack depth in meters. Only for submarines!
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-- @return #AUFTRAG self
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function AUFTRAG:NewNAVALENGAGEMENT(Target, Speed, Depth)
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local mission=AUFTRAG:New(AUFTRAG.Type.NAVALENGAGEMENT)
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mission:_TargetFromObject(Target)
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mission.missionTask=mission:GetMissionTaskforMissionType(AUFTRAG.Type.NAVALENGAGEMENT)
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-- Defaults.
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mission.optionROE=ENUMS.ROE.OpenFire
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mission.optionAlarm=ENUMS.AlarmState.Auto
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mission.missionFraction=0.70
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mission.missionSpeed=Speed and UTILS.KnotsToKmph(Speed) or nil
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mission.missionAltitude=Depth or 0
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mission.categories={AUFTRAG.Category.NAVAL}
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mission.DCStask=mission:GetDCSMissionTask()
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mission.DCStask.params.speed=mission.missionSpeed and UTILS.KmphToMps(mission.missionSpeed) or nil
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return mission
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end
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--- **[AIR, GROUND, NAVAL]** Create a RECON mission.
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-- @param #AUFTRAG self
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-- @param Core.Set#SET_ZONE ZoneSet The recon zones.
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@@ -6652,6 +6694,26 @@ function AUFTRAG:GetDCSMissionTask()
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table.insert(DCStasks, DCStask)
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elseif self.type==AUFTRAG.Type.NAVALENGAGEMENT then
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---------------------------
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-- NAVAL ENGAGEMENT Mission --
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---------------------------
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local DCStask={}
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DCStask.id=AUFTRAG.SpecialTask.NAVALENGAGEMENT
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-- We create a "fake" DCS task and pass the parameters to the NAVYGROUP.
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local param={}
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param.target=self:GetTargetData()
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param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
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param.altitude=self.missionAltitude or 0
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DCStask.params=param
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table.insert(DCStasks, DCStask)
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elseif self.type==AUFTRAG.Type.AMMOSUPPLY then
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-------------------------
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@@ -35,7 +35,7 @@
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-- @field #number Nsuccess Number of successful missions.
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-- @field #number Nfailure Number of failed mission.
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-- @field #table assetNumbers Asset numbers. Each entry is a table of data type `#CHIEF.AssetNumber`.
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-- @extends Ops.Intel#INTEL
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-- @extends Ops.Intelligence#INTEL
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--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
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--
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@@ -48,7 +48,7 @@
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--
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-- # Territory
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--
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-- The chief class allows you to define boarder zones, conflict zones and attack zones.
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-- The chief class allows you to define border zones, conflict zones and attack zones.
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--
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-- ## Border Zones
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--
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@@ -332,7 +332,7 @@ CHIEF.Strategy = {
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--- CHIEF class version.
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-- @field #string version
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CHIEF.version="0.6.1"
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CHIEF.version="0.7.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -2897,6 +2897,8 @@ function CHIEF:_GetMissionPerformanceFromTarget(Target)
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table.insert(missionperf, self:_CreateMissionPerformance(AUFTRAG.Type.ARTY, 30))
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else
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-- Everything else
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table.insert(missionperf, self:_CreateMissionPerformance(AUFTRAG.Type.BAI, 100))
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table.insert(missionperf, self:_CreateMissionPerformance(AUFTRAG.Type.GROUNDATTACK, 50))
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@@ -2912,6 +2914,8 @@ function CHIEF:_GetMissionPerformanceFromTarget(Target)
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---
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table.insert(missionperf, self:_CreateMissionPerformance(AUFTRAG.Type.ANTISHIP, 100))
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table.insert(missionperf, self:_CreateMissionPerformance(AUFTRAG.Type.NAVALENGAGEMENT, 50))
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table.insert(missionperf, self:_CreateMissionPerformance(AUFTRAG.Type.ARTY, 30))
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else
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self:E(self.lid.."ERROR: Unknown Group category!")
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@@ -86,12 +86,14 @@ NAVYGROUP = {
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-- @field Ops.Target#TARGET Target The target.
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-- @field Core.Point#COORDINATE Coordinate Last known coordinate of the target.
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-- @field Ops.OpsGroup#OPSGROUP.Waypoint Waypoint the waypoint created to go to the target.
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-- @field #number Speed Speed in knots.
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-- @field #number Depth Depth of the engagement (submarines).
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-- @field #number roe ROE backup.
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-- @field #number alarmstate Alarm state backup.
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--- NavyGroup version.
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-- @field #string version
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NAVYGROUP.version="1.0.3"
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NAVYGROUP.version="1.0.4"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -1602,8 +1604,10 @@ end
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Group#GROUP Group the group to be engaged.
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function NAVYGROUP:onafterEngageTarget(From, Event, To, Target)
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-- @param Ops.Target#TARGET Target The target to be engaged. Can also be a GROUP or UNIT object.
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-- @param #number Speed Attack speed in knots.
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-- @param #number Depth The depth in meters. Only for submarins.
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function NAVYGROUP:onafterEngageTarget(From, Event, To, Target, Speed, Depth)
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self:T(self.lid.."Engaging Target")
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if Target:IsInstanceOf("TARGET") then
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@@ -1615,11 +1619,9 @@ function NAVYGROUP:onafterEngageTarget(From, Event, To, Target)
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-- Target coordinate.
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self.engage.Coordinate=UTILS.DeepCopy(self.engage.Target:GetCoordinate())
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local intercoord=self:GetCoordinate():GetIntermediateCoordinate(self.engage.Coordinate, 0.9)
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-- Get a coordinate close to the target.
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local intercoord=self:GetCoordinate():GetIntermediateCoordinate(self.engage.Coordinate, 0.8)
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-- Backup ROE and alarm state.
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self.engage.roe=self:GetROE()
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self.engage.alarmstate=self:GetAlarmstate()
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@@ -1629,11 +1631,17 @@ function NAVYGROUP:onafterEngageTarget(From, Event, To, Target)
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self:SwitchROE(ENUMS.ROE.OpenFire)
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-- ID of current waypoint.
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local uid=self:GetWaypointCurrent().uid
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local uid=self:GetWaypointCurrentUID()
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-- Set formation.
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self.engage.Depth=Depth or 0
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-- Set speed.
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self.engage.Speed=Speed
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-- Add waypoint after current.
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self.engage.Waypoint=self:AddWaypoint(intercoord, nil, uid, Formation, true)
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self.engage.Waypoint=self:AddWaypoint(intercoord, Speed, uid, Depth, true)
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-- Set if we want to resume route after reaching the detour waypoint.
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self.engage.Waypoint.detour=1
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@@ -1656,24 +1664,22 @@ function NAVYGROUP:_UpdateEngageTarget()
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-- Check if target moved more than 100 meters.
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if dist>100 then
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--env.info("FF Update Engage Target Moved "..self.engage.Target:GetName())
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-- Update new position.
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self.engage.Coordinate:UpdateFromVec3(vec3)
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-- ID of current waypoint.
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local uid=self:GetWaypointCurrent().uid
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local uid=self:GetWaypointCurrentUID()
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-- Remove current waypoint
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self:RemoveWaypointByID(self.engage.Waypoint.uid)
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local intercoord=self:GetCoordinate():GetIntermediateCoordinate(self.engage.Coordinate, 0.9)
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local intercoord=self:GetCoordinate():GetIntermediateCoordinate(self.engage.Coordinate, 0.8)
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-- Add waypoint after current.
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self.engage.Waypoint=self:AddWaypoint(intercoord, nil, uid, Formation, true)
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self.engage.Waypoint=self:AddWaypoint(intercoord, self.engage.Speed, uid, self.engage.Depth, true)
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-- Set if we want to resume route after reaching the detour waypoint.
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self.engage.Waypoint.detour=0
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self.engage.Waypoint.detour=1
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end
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@@ -1709,8 +1715,8 @@ function NAVYGROUP:onafterDisengage(From, Event, To)
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local task=self:GetTaskCurrent()
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-- Get if current task is ground attack.
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if task and task.dcstask.id==AUFTRAG.SpecialTask.GROUNDATTACK then
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self:T(self.lid.."Disengage with current task GROUNDATTACK ==> Task Done!")
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if task and (task.dcstask.id==AUFTRAG.SpecialTask.GROUNDATTACK or task.dcstask.id==AUFTRAG.SpecialTask.NAVALENGAGEMENT) then
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self:T(self.lid.."Disengage with current task GROUNDATTACK/NAVALENGAGEMENT ==> Task Done!")
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self:TaskDone(task)
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end
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@@ -1189,8 +1189,8 @@ function OPSGROUP:GetDCSObject()
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return self.dcsgroup
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end
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--- Set detection on or off.
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-- If detection is on, detected targets of the group will be evaluated and FSM events triggered.
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--- Make a target (unit, group, opsgroup) known to this group.
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-- This is useing the DCS function `controller.knowTarget`.
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-- @param #OPSGROUP self
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-- @param Wrapper.Positionable#POSITIONABLE TargetObject The target object.
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-- @param #boolean KnowType Make type known.
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@@ -4513,6 +4513,25 @@ function OPSGROUP:_UpdateTask(Task, Mission)
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if target then
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self:EngageTarget(target, speed, Task.dcstask.params.formation)
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end
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.NAVALENGAGEMENT then
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---
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-- Task "Naval Engagement" Mission.
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---
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-- Engage target.
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local target=Task.dcstask.params.target --Ops.Target#TARGET
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-- Set speed. Default max.
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local speed=self.speedMax and UTILS.KmphToKnots(self.speedMax) or nil
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if Task.dcstask.params.speed then
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speed=UTILS.MpsToKnots(Task.dcstask.params.speed)
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end
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if target then
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self:EngageTarget(target, speed, Task.dcstask.params.altitude)
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end
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.PATROLRACETRACK then
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@@ -4886,7 +4905,7 @@ function OPSGROUP:onafterTaskCancel(From, Event, To, Task)
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done=true
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.ONGUARD or Task.dcstask.id==AUFTRAG.SpecialTask.ARMOREDGUARD then
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done=true
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.GROUNDATTACK or Task.dcstask.id==AUFTRAG.SpecialTask.ARMORATTACK then
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.GROUNDATTACK or Task.dcstask.id==AUFTRAG.SpecialTask.ARMORATTACK or Task.dcstask.id==AUFTRAG.SpecialTask.NAVALENGAGEMENT then
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done=true
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elseif Task.dcstask.id==AUFTRAG.SpecialTask.NOTHING then
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done=true
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