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#ZONE - Added optional coalition filter on GetScannedUnitSet() and GetScannedGroupSet()
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@@ -1158,7 +1158,7 @@ end
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-- myzone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
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-- local IsAttacked = myzone:IsSomeInZoneOfCoalition( self.Coalition )
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function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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self.ScanData = {}
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self.ScanData.Coalitions = {}
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self.ScanData.Scenery = {}
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@@ -1168,7 +1168,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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local ZoneCoord = self:GetCoordinate():SetAlt()
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local ZoneRadius = self:GetRadius()
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--self:F({ZoneCoord = ZoneCoord, ZoneRadius = ZoneRadius, ZoneCoordLL = ZoneCoord:ToStringLLDMS()})
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--self:I({x = ZoneCoord.x, y=ZoneCoord.y, z=ZoneCoord.z, ZoneRadius = ZoneRadius})
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local SphereSearch = {
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id = world.VolumeType.SPHERE,
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@@ -1180,6 +1180,7 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
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local function EvaluateZone( ZoneObject )
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--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
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if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
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-- Get object category.
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@@ -1265,8 +1266,9 @@ end
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--- Get a set of scanned units.
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-- @param #ZONE_RADIUS self
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-- @param #number Coalition (optional) Filter for this coalition only.
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-- @return Core.Set#SET_UNIT Set of units and statics inside the zone.
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function ZONE_RADIUS:GetScannedSetUnit()
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function ZONE_RADIUS:GetScannedSetUnit(Coalition)
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local SetUnit = SET_UNIT:New()
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@@ -1275,7 +1277,12 @@ function ZONE_RADIUS:GetScannedSetUnit()
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local UnitObject = UnitObject -- DCS#Unit
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if UnitObject:isExist() then
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local FoundUnit = UNIT:FindByName( UnitObject:getName() )
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if FoundUnit then
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local FoundCoalition = FoundUnit and FoundUnit:GetCoalition() or nil
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local includeoncoalition = true
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if Coalition ~= nil and FoundCoalition==Coalition then includeoncoalition = true else includeoncoalition = false end
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if Coalition == nil then includeoncoalition = true end
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--self:I(string.format("Unit name %s coalition %s filter coalition = %s include = %s",FoundUnit:GetName(),tostring(FoundCoalition),tostring(Coalition),tostring(includeoncoalition)))
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if FoundUnit and includeoncoalition then
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SetUnit:AddUnit( FoundUnit )
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else
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local FoundStatic = STATIC:FindByName( UnitObject:getName(), false )
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@@ -1292,11 +1299,13 @@ end
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--- Get a set of scanned groups.
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-- @param #ZONE_RADIUS self
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-- @param #number Coalition (optional) Filter for this coalition only.
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-- @return Core.Set#SET_GROUP Set of groups.
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function ZONE_RADIUS:GetScannedSetGroup()
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function ZONE_RADIUS:GetScannedSetGroup(Coalition)
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self.ScanSetGroup=self.ScanSetGroup or SET_GROUP:New() --Core.Set#SET_GROUP
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self.ScanSetGroup:Clear(false)
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self.ScanSetGroup.Set={}
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if self.ScanData then
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@@ -1305,7 +1314,12 @@ function ZONE_RADIUS:GetScannedSetGroup()
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if UnitObject:isExist() then
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local FoundUnit=UNIT:FindByName(UnitObject:getName())
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if FoundUnit then
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local FoundCoalition = FoundUnit and FoundUnit:GetCoalition() or nil
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local includeoncoalition = true
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if Coalition ~= nil and FoundCoalition==Coalition then includeoncoalition = true else includeoncoalition = false end
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if Coalition == nil then includeoncoalition = true end
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--self:I(string.format("Unit name %s coalition %s filter coalition = %s include = %s",FoundUnit:GetName(),tostring(FoundCoalition),tostring(Coalition),tostring(includeoncoalition)))
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if FoundUnit and includeoncoalition then
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local group=FoundUnit:GetGroup()
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self.ScanSetGroup:AddGroup(group)
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end
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@@ -3380,7 +3394,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
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self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
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table.insert(self.ScanData.SceneryTable,self.ScanData.Scenery[SceneryType][SceneryName])
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--self:T( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
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--self:I( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
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end
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end
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