Dateien nach "CAU_Airboss-MissleTrainer" hochladen

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2026-07-15 15:09:39 +00:00
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-- No MOOSE settings menu. Comment out this line if required.
_SETTINGS:SetPlayerMenuOff()
-- S-3B Recovery Tanker spawning in air.
local tanker=RECOVERYTANKER:New("USS Stennis", "Texaco Group")
tanker:SetTakeoffAir()
tanker:SetRadio(250)
tanker:SetModex(511)
tanker:SetTACAN(1, "TKR")
tanker:__Start(1)
-- E-2D AWACS spawning on Stennis.
local awacs=RECOVERYTANKER:New("USS Stennis", "E-2D Wizard Group")
awacs:SetAWACS()
awacs:SetRadio(260)
awacs:SetAltitude(20000)
awacs:SetCallsign(CALLSIGN.AWACS.Wizard)
awacs:SetRacetrackDistances(30, 15)
awacs:SetModex(611)
awacs:SetTACAN(2, "WIZ")
awacs:__Start(1)
-- Rescue Helo with home base Lake Erie. Has to be a global object!
local rescuehelo=RESCUEHELO:New("USS Stennis", "Rescue Helo")
rescuehelo:SetHomeBase(AIRBASE:FindByName("Lake Erie"))
rescuehelo:SetModex(42)
rescuehelo:__Start(1)
-- Create AIRBOSS object.
local AirbossStennis=AIRBOSS:New("USS Stennis")
-- FunkMan
AirbossStennis:SetFunkManOn(10043)
-- Add recovery windows:
-- Case I from 9 to 10 am.
local window1=AirbossStennis:AddRecoveryWindow( "9:00", "10:00", 1, nil, false, 25)
-- Case II with +15 degrees holding offset from 15:00 for 60 min.
local window2=AirbossStennis:AddRecoveryWindow("15:00", "16:00", 2, nil, false, 23)
-- Case III with +30 degrees holding offset from 2100 to 2200.
local window3=AirbossStennis:AddRecoveryWindow("21:00", "22:00", 3, nil, false, 21)
-- Set folder of airboss sound files within miz file.
AirbossStennis:SetSoundfilesFolder("Airboss Soundfiles/")
-- Single carrier menu optimization.
AirbossStennis:SetMenuSingleCarrier()
-- Skipper menu.
AirbossStennis:SetMenuRecovery(30, 20, false)
-- Remove landed AI planes from flight deck.
AirbossStennis:SetDespawnOnEngineShutdown()
-- Load all saved player grades from your "Saved Games\DCS" folder (if lfs was desanitized).
AirbossStennis:Load()
-- Set Illumination
AirbossStennis:SetCarrierIllumination(2)
-- Automatically save player results to your "Saved Games\DCS" folder each time a player get a final grade from the LSO.
AirbossStennis:SetAutoSave()
-- Enable trap sheet.
AirbossStennis:SetTrapSheet()
-- Start airboss class.
AirbossStennis:Start()
--- Function called when recovery tanker is started.
function tanker:OnAfterStart(From,Event,To)
-- Set recovery tanker.
AirbossStennis:SetRecoveryTanker(tanker)
-- Use tanker as radio relay unit for LSO transmissions.
AirbossStennis:SetRadioRelayLSO(self:GetUnitName())
end
--- Function called when AWACS is started.
function awacs:OnAfterStart(From,Event,To)
-- Set AWACS.
AirbossStennis:SetAWACS(awacs)
end
--- Function called when rescue helo is started.
function rescuehelo:OnAfterStart(From,Event,To)
-- Use rescue helo as radio relay for Marshal.
AirbossStennis:SetRadioRelayMarshal(self:GetUnitName())
end
--- Function called when a player gets graded by the LSO.
function AirbossStennis:OnAfterLSOGrade(From, Event, To, playerData, grade)
local PlayerData=playerData --Ops.Airboss#AIRBOSS.PlayerData
local Grade=grade --Ops.Airboss#AIRBOSS.LSOgrade
end
---------------------------
--- Generate AI Traffic ---
---------------------------
-- Spawn some AI flights as additional traffic.
local F181=SPAWN:New("FA-18C Group 1"):InitModex(111) -- Coming in from NW after ~ 6 min
local F182=SPAWN:New("FA-18C Group 2"):InitModex(112) -- Coming in from NW after ~20 min
local F183=SPAWN:New("FA-18C Group 3"):InitModex(113) -- Coming in from W after ~18 min
local F14=SPAWN:New("F-14B 2ship"):InitModex(211) -- Coming in from SW after ~ 4 min
local E2D=SPAWN:New("E-2D Group"):InitModex(311) -- Coming in from NE after ~10 min
local S3B=SPAWN:New("S-3B Group"):InitModex(411) -- Coming in from S after ~16 min
-- Spawn always 9 min before the recovery window opens.
local spawntimes={"8:51", "14:51", "20:51"}
for _,spawntime in pairs(spawntimes) do
local _time=UTILS.ClockToSeconds(spawntime)-timer.getAbsTime()
if _time>0 then
SCHEDULER:New(nil, F181.Spawn, {F181}, _time)
SCHEDULER:New(nil, F182.Spawn, {F182}, _time)
SCHEDULER:New(nil, F183.Spawn, {F183}, _time)
SCHEDULER:New(nil, F14.Spawn, {F14}, _time)
SCHEDULER:New(nil, E2D.Spawn, {E2D}, _time)
SCHEDULER:New(nil, S3B.Spawn, {S3B}, _time)
end
end
-----------
-- Range --
-----------
-- These are names of the corresponding units defined in the ME
local strafepit_left={"GWR Strafe Pit Left 1", "GWR Strafe Pit Left 2"}
local strafepit_right={"GWR Strafe Pit Right 1", "GWR Strafe Pit Right 2"}
-- Bombing Targets
local bombtargets={"GWR Bomb Target Circle Middle", "GWR Bomb Target Circle Left", "GWR Bomb Target Circle Right"}
-- Create Range Object
GoldwaterRange=RANGE:New("Goldwater Range")
-- Ceiling altitude
GoldwaterRange:SetRangeCeiling(25000)
GoldwaterRange:EnableRangeCeiling(true)
-- Distance between THT and foul line
GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
-- Add strafe pits
GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 30, 500)
GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, 500)
-- Add bomb targets
GoldwaterRange:AddBombingTargets(bombtargets, 50)
-- Voice over
-- Instructor
GoldwaterRange:SetInstructorRadio(123)
-- Control
GoldwaterRange:SetRangeControl(124)
-- Range Soundfiles
GoldwaterRange:SetSoundfilesPath("Range Soundfiles/")
-- FunkMan
GoldwaterRange:SetFunkManOn(10043)
-- Start Range
GoldwaterRange:Start()
-- Create RAT object from Su-33 template.
local f14=RAT:New("RAT_f14")
-- Huey departing from FARP Berlin.
f14:SetDeparture({"USS Stennis"})
-- Flying to Normandy.
f14:SetDestination({"Batumi"})
-- Take-off with engines on.
f14:SetTakeoff("hot")
-- Spawn two aircraft.
--f14:Spawn(2)
f14:SetDeparture({"Batumi"})
f14:SetDestination({"USS Stennis"})
f14:SetTakeoff("cold")
f14:Spawn(6)
-- Create RAT object. The only required parameter is the name of the template group in the mission editor.
local yak=RAT:New("RAT_Yak")
-- Set Gudauta as departure airport for all spawned aircraft. (Not required for ContinueJourney() to work.)
yak:SetDeparture("Senaki-Kolkhi")
-- This makes aircraft respawn at their destination airport instead of another random airport.
yak:ContinueJourney()
-- Spawn five aircraft.
yak:Spawn(5)
---------------------------------
--- SAM Evasion Training Zone ---
---------------------------------
-- 1. Create the FOX Missile Trainer object
local SamTrainer = FOX:New()
-- 2. Define the training zone.
-- You must create a Trigger Zone in the Mission Editor and name it exactly "SAM_TRAINING_ZONE"
local TrainZone = ZONE:New("SAM_TRAINING_ZONE")
-- 3. Add the zone as a "Safe Zone".
-- Missiles targeting players inside this zone will be destroyed just before impact.
SamTrainer:AddSafeZone(TrainZone)
-- 4. Set the distance (in meters) at which the missile is destroyed before hitting you.
-- 300 meters is close enough to pucker up, but far enough to keep your paint intact.
SamTrainer:SetExplosionDistance(300)
-- 5. Start the trainer
SamTrainer:Start()