Dateien nach "/" hochladen

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2026-07-15 15:07:52 +00:00
commit 221c216176
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{
"folders": [
{
"path": "."
}
],
"settings": {
"editor.formatOnSave": true,
"editor.defaultFormatter": "sumneko.lua",
"Lua.runtime.version": "Lua 5.1",
"Lua.diagnostics.globals": ["mission", "env", "trigger", "world", "do_script"],
"Lua.workspace.checkThirdParty": false,
"Lua.format.defaultConfig": {
"indent_style": "space",
"indent_size": 2
},
"files.exclude": {
"**/.git": true,
"**/.DS_Store": true
}
}
}
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# DCS
**Soundfiles** for created Missions with Moose in **/MOOSE_SOUND**
**Example Missions** that helps with creating scripted missions in **/MOOSE_MISSIONS**
**MIST, Moose, CTLD, aso.** are in the **/Scripts** folder
# DCS Lua Usage
## Open the workspace
Open `DCS-Lua.code-workspace` in VS Code to load the Lua settings and recommended extensions.
## Script placement
- Use `scripts/` for your editable Lua source files.
- Copy the final Lua files into your DCS mission or export folder as needed.
## DCS script tips
- DCS mission scripts typically use `world.addEventHandler` and `env.info`.
- Use `Lua.runtime.version = "Lua 5.1"` compatibility settings for DCS.
- Declare DCS globals in VS Code settings to reduce false diagnostics.
## Example workflow
1. Edit `scripts/hello_dcs.lua`.
2. Save changes and verify syntax highlighting in VS Code.
3. Export or copy the script to your DCS mission folder.
4. Test in DCS World and watch the `dcs.log` output.