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@@ -0,0 +1,3 @@
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*.iml
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.idea/encodings.xml
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*.xml
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@@ -762,6 +762,7 @@ Different Troop Groups can be loaded from a pickup zone. The ```ctld.loadableGro
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-- at is RPG-16
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-- aa is Stinger or Igla
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-- mortar is a 2B11 mortar unit
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-- jtac is a JTAC soldier, which will use JTACAutoLase
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-- You must add a name to the group for it to work
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-- You can also add an optional coalition side to limit the group to one side
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-- for the side - 2 is BLUE and 1 is RED
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@@ -775,6 +776,26 @@ ctld.loadableGroups = {
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```
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The infantry groups have a weight, too. It is calculated based on the soldiers' roles, and the weight of their kit
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- Every soldier weights between 90% and 120% of ctld.SOLDIER_WEIGHT, and they all carry a backpack and their helmet (ctld.KIT_WEIGHT)
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- Standard grunts have a rifle and ammo (ctld.RIFLE_WEIGHT)
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- AA soldiers have a MANPAD tube (ctld.MANPAD_WEIGHT)
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- Anti-tank soldiers have a RPG and a rocket (ctld.RPG_WEIGHT)
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- Machine gunners have the squad MG and 200 bullets (ctld.MG_WEIGHT)
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- JTAC have the laser sight, radio and binoculars (ctld.JTAC_WEIGHT)
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- Mortar servants carry their tube and a few rounds (ctld.MORTAR_WEIGHT)
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```lua
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ctld.SOLDIER_WEIGHT = 80 -- kg, will be randomized between 90% and 120%
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ctld.KIT_WEIGHT = 20 -- kg
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ctld.RIFLE_WEIGHT = 5 -- kg
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ctld.MANPAD_WEIGHT = 18 -- kg
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ctld.RPG_WEIGHT = 7.6 -- kg
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ctld.MG_WEIGHT = 10 -- kg
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ctld.MORTAR_WEIGHT = 26 -- kg
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ctld.JTAC_WEIGHT = 15 -- kg
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```
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## Cargo Spawning and Sling Loading
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