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184 Commits

Author SHA1 Message Date
David Pierron e59bc50e6c version pushed to 1.6.0-alpha (for testing) 2025-11-22 11:53:11 +01:00
FullGas1 c12c0b242d Work by Fullgas on multiple issues and new features
* Indicate obligation to use MIST delivered with CTLD

* update ctld.dynamicCargoUnits table

* Indicate obligation to use MIST delivered with CTLD

* MIST madatory in red

* MIST mandatory in red

* fix mist.utils.getHeadingPoints calls

* commit

* fix #164 Issue-wrong12oclock msg

* commit ctld.tools.getRelativeBearing()

* commit
2025-11-22 11:50:10 +01:00
David Pierron 659268d3f5 Merge branch 'master' into develop 2025-09-27 18:53:23 +02:00
David Pierron c9270a0fd2 changed the code that looks for nearby units (#163) 2025-09-10 14:39:58 +02:00
David Pierron def40f440c added coff.ee information to the readme 2025-07-31 08:47:54 +02:00
David Pierron 417c57f97c Bump version to 1.5.1 for release 2025-07-31 08:16:42 +02:00
David Pierron dec5bf02b4 Stop autosmoke being the default for JTAC and drones 2025-07-31 08:16:25 +02:00
David Pierron 68693300dc By default, recon is disabled 2025-07-31 08:15:57 +02:00
David Pierron f7f603c486 Added checks to avoind nil errors in ctld.adjustRoute 2025-07-31 08:15:31 +02:00
David Pierron 290950a16b updated README 2025-07-22 16:24:08 +02:00
David Pierron 041a9ab6af small corrections to PR153 2025-07-22 15:24:20 +02:00
David Pierron 8d73c966db PR153 - multiple changes from FullGas1
Issue #137: Repack vehicles in crates
Issue #139: MQ9 autolase follow a moving target
Issue #151: Patriot Crate spawning into Chinook rear rotor
Issue #131: Limit Number of Troops in the game
2025-07-22 15:18:30 +02:00
FullGas1 af3e4fab17 commit 2025-05-20 17:46:02 +02:00
FullGas1 97e7c72144 fix "es" dictionary 2025-05-16 14:34:11 +02:00
FullGas1 65336fdab8 Final commit 2025-05-10 15:30:25 +02:00
FullGas1 61db3e9f93 Commit 2025-05-10 12:04:46 +02:00
FullGas1 a1da0ea1c4 Last fix commit !? 2025-05-10 12:04:18 +02:00
FullGas1 782940265d commit 2025-05-10 01:33:15 +02:00
FullGas1 b5cd8929f3 commit 2025-05-09 15:25:34 +02:00
FullGas1 1826d28a86 commit 2025-05-09 14:33:54 +02:00
FullGas1 359bf1418d commit 2025-05-09 11:54:54 +02:00
FullGas1 e3424c6af5 commit 2025-05-09 11:01:38 +02:00
FullGas1 1ac3b3f8a9 Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates 2025-05-09 10:15:41 +02:00
FullGas1 e13e630830 commit 2025-05-09 10:07:00 +02:00
FullGas1 7bfed7ef55 bommit fix 2025-05-08 19:30:19 +02:00
FullGas1 8bfaba399f bugs fix 2025-05-04 23:46:00 +02:00
FullGas1 4dada3d24d Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates 2025-05-03 16:10:34 +02:00
FullGas1 74b40fe3cb fix bug 2025-05-03 16:10:22 +02:00
FullGas1 aa8bc78b27 #131 test.miz 2025-04-26 13:50:01 +02:00
FullGas1 7286a6a010 Issue #131-Limit-Number-of-Troops 2025-04-26 13:45:31 +02:00
FullGas1 c8bb41648c Issue #131-Limit-Number-of-Troops 2025-04-26 13:44:25 +02:00
FullGas1 08635622b0 load temporary test .miz 2025-04-21 22:49:33 +02:00
FullGas1 42e8549649 commit 2025-04-21 22:48:32 +02:00
FullGas1 5c48a9d756 commit 2025-04-21 21:27:07 +02:00
FullGas1 f3983c6a90 Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates 2025-04-21 21:04:19 +02:00
FullGas1 1c66408127 Readme update 2025-04-21 21:04:17 +02:00
FullGas1 3ac2b3b22c commit 2025-04-21 16:49:55 +02:00
FullGas1 c576268d87 commit 2025-04-21 14:10:41 +02:00
FullGas1 35f52d543a commit 2025-04-21 14:09:18 +02:00
FullGas1 c608d00d15 commit #137 2025-04-21 13:29:31 +02:00
FullGas1 d2789f554a debug #137 2025-04-21 02:51:14 +02:00
FullGas1 fcef6a66d1 debug #137 2025-04-21 01:44:55 +02:00
FullGas1 dd71451194 debug #137 Repack 2025-04-20 22:55:49 +02:00
FullGas1 807e81e389 debug #137 2025-04-20 14:51:25 +02:00
FullGas1 33d8810ebb commit #149 drone follow target 2025-04-20 14:13:32 +02:00
FullGas1 87e8a31f31 debug 2025-04-20 14:06:58 +02:00
FullGas1 e4a0fff931 debug 2025-04-20 12:38:18 +02:00
FullGas1 ca5bf76c78 debug 2025-04-20 00:55:26 +02:00
FullGas1 f8659c5de6 debug 2025-04-19 01:49:10 +02:00
FullGas1 9a0cc8eeee debug 2025-04-17 23:48:58 +02:00
FullGas1 a706890cb6 debug 2025-04-17 23:48:37 +02:00
FullGas1 815684dd77 commit 2025-04-17 00:04:22 +02:00
FullGas1 0ccb2ba7bb debug 2025-04-13 23:14:21 +02:00
FullGas1 1e471df264 debug #159 jtac autoorbiting 2025-04-13 22:07:53 +02:00
FullGas1 cc8b916870 debug 2025-04-09 00:54:01 +02:00
FullGas1 cd62d0c60a Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates 2025-04-07 23:46:41 +02:00
FullGas1 a35e023752 #149 Flying JTAC orbit on target 2025-04-07 23:46:37 +02:00
FullGas1 f71e7f3213 commit 2025-04-06 22:31:37 +02:00
FullGas1 a468faefec commit 2025-04-06 21:53:15 +02:00
FullGas1 99f2c7aec0 commit 2025-04-06 19:26:06 +02:00
FullGas1 7db8e2d772 commit 2025-04-06 19:19:57 +02:00
FullGas1 026099bd12 commit 2025-04-06 19:19:45 +02:00
FullGas1 82a330e61a commit 2025-04-06 19:04:35 +02:00
FullGas1 b3470250e4 commit 2025-04-06 17:28:54 +02:00
FullGas1 bbde4ae62b comiit 2025-04-06 17:16:28 +02:00
FullGas1 540a316754 commit 2025-04-06 17:12:44 +02:00
FullGas1 574217d931 commit 2025-04-06 17:02:08 +02:00
FullGas1 1fce52088d commit 2025-04-06 11:15:16 +02:00
FullGas1 4d704a489e commit 2025-04-06 11:13:50 +02:00
FullGas1 da80f9ea06 commit 2025-04-06 11:09:38 +02:00
FullGas1 93260908c4 debug 2025-04-05 19:39:42 +02:00
FullGas1 3c261e8dc2 debug 2025-04-04 21:52:40 +02:00
FullGas1 7b7eb62bf0 debug 2025-04-03 23:48:00 +02:00
FullGas1 951ee37903 debbug 2025-04-03 21:45:46 +02:00
FullGas1 3a7ab50834 debug 2025-04-03 20:36:50 +02:00
FullGas1 9a69d4b52c debug 2025-04-03 16:32:55 +02:00
FullGas1 0345d16150 debug 2025-04-03 02:02:41 +02:00
FullGas1 d071fba20f debug 2025-04-03 01:10:03 +02:00
FullGas1 1a32ce6b57 debug 2025-04-03 00:50:30 +02:00
FullGas1 85275ad84b debug 2025-04-03 00:50:19 +02:00
FullGas1 819ba2de53 debug 2025-04-02 22:54:17 +02:00
FullGas1 8f34ad3902 debug 2025-04-02 22:19:34 +02:00
FullGas1 16f366d039 debug 2025-04-01 19:43:24 +02:00
FullGas1 2524320096 debug 2025-04-01 17:49:52 +02:00
FullGas1 e6b8c9ba14 ebug 2025-04-01 17:34:00 +02:00
FullGas1 a5b47503be Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates 2025-04-01 16:37:11 +02:00
FullGas1 aaa25dcd41 commit 2025-04-01 16:28:50 +02:00
FullGas1 e834dd1395 debug 2025-04-01 03:04:26 +02:00
FullGas1 774e499759 commit 2025-04-01 02:48:10 +02:00
FullGas1 0a1f4de471 commit 2025-04-01 02:22:35 +02:00
FullGas1 f9cd8b8b51 commit 2025-03-31 18:05:13 +02:00
FullGas1 3eef8d9a5d ctld.getNearbyUnits : sort by distance 2025-03-31 12:22:39 +02:00
FullGas1 e1b9e1d7d8 commit 2025-03-31 12:19:41 +02:00
FullGas1 ca976f4387 commit 2025-03-30 23:42:53 +02:00
FullGas1 91f74b73ed commit 2025-03-30 16:25:31 +02:00
FullGas1 f8df243043 commit 2025-03-30 15:42:07 +02:00
FullGas1 29b19d5262 commit 2025-03-30 15:24:20 +02:00
FullGas1 48aca9d488 commit 2025-03-30 15:07:49 +02:00
FullGas1 12741d0532 commit 2025-03-30 12:55:22 +02:00
FullGas1 6df583b9f1 commit 2025-03-30 12:23:40 +02:00
FullGas1 ca99c58f98 commit 2025-03-30 12:21:43 +02:00
FullGas1 879272a2e8 debug 2025-03-30 00:31:35 +01:00
FullGas1 267156e04e debug 2025-03-30 00:00:34 +01:00
FullGas1 6fa12ca46f debug 2025-03-29 23:49:50 +01:00
FullGas1 eb22f5dc67 debug 2025-03-29 23:20:10 +01:00
FullGas1 601805abb0 debug 2025-03-29 23:06:27 +01:00
FullGas1 e0e4279f20 debug 2025-03-29 23:00:17 +01:00
FullGas1 9023c571ba debug 2025-03-29 22:54:18 +01:00
FullGas1 72aab26e43 debug 2025-03-29 22:39:04 +01:00
FullGas1 aef146a6d8 debug 2025-03-29 22:16:48 +01:00
FullGas1 d8db662dc5 debug 2025-03-29 22:07:45 +01:00
FullGas1 e4f13f98b1 commit 2025-03-29 19:36:58 +01:00
FullGas1 c1aba95b6f for debug 2025-03-29 16:24:36 +01:00
FullGas1 d50bcfccd9 commit 2025-03-29 16:18:08 +01:00
FullGas1 f0f095e274 commit 2025-03-29 11:07:52 +01:00
FullGas1 69f04dfd57 commit 2025-03-29 10:53:37 +01:00
FullGas1 546f3feaae commit 2025-03-29 10:53:04 +01:00
FullGas1 23e83bf53a commit 2025-03-29 10:32:31 +01:00
FullGas1 ee07423588 Merge branch 'Issues-#137-Repack-Vehicles-In-Crates' of https://github.com/FullGas1/DCS-CTLD_FG into Issues-#137-Repack-Vehicles-In-Crates 2025-03-29 10:19:30 +01:00
FullGas1 96d801c342 commit 2025-03-29 10:19:27 +01:00
FullGas1 b1818d9fb3 update en dict version number 2025-03-29 09:57:57 +01:00
FullGas1 2bc6e76516 update fr & es dict version number 2025-03-29 09:57:33 +01:00
FullGas1 61a1fd42ee update dict versionnumber 2025-03-29 09:54:52 +01:00
FullGas1 954a6b0fad update dictionary 2025-03-29 09:48:35 +01:00
FullGas1 159915a6ac commit 2025-03-26 18:51:16 +01:00
FullGas1 d029e2479b commit 2025-03-26 18:43:54 +01:00
FullGas1 251467fee4 update dictionary 2025-03-26 18:39:35 +01:00
FullGas1 f3a9b44388 commit 2025-03-26 18:22:20 +01:00
FullGas1 f0adb72c49 comiit 2025-03-26 17:36:56 +01:00
FullGas1 ecc47bb247 fixes 2025-03-26 10:32:35 +01:00
FullGas1 0c74729837 fixes ctld.getSecureDistanceFromUnit 2025-03-26 10:32:10 +01:00
FullGas1 ef1d3d57e5 add ctld.getSecureDistanceFromUnit 2025-03-26 01:49:45 +01:00
FullGas1 b69f20eb6b add ctld.getSecureDistanceFromUnit fct 2025-03-26 01:31:53 +01:00
FullGas1 d80a70c0ee readme update 2025-03-26 01:18:09 +01:00
FullGas1 80fe5d59b0 readme update for repack 2025-03-26 01:00:37 +01:00
FullGas1 3eaa08b74e fixes 2025-03-26 00:01:15 +01:00
FullGas1 f83365ec63 fixes 2025-03-25 23:59:26 +01:00
FullGas1 0b3b1ea1f8 fixes 2025-03-25 23:59:06 +01:00
FullGas1 888d949234 fixes 2025-03-25 23:39:25 +01:00
FullGas1 75c9d0bf68 fixes 2025-03-25 18:10:39 +01:00
FullGas1 7517eaf188 fixes 2025-03-25 17:39:58 +01:00
FullGas1 1181fcfff7 fixes 2025-03-25 17:22:18 +01:00
FullGas1 9def2f1a3a fixes 2025-03-25 17:00:17 +01:00
FullGas1 9c25240c43 fixes 2025-03-25 16:33:09 +01:00
FullGas1 8a17ff52aa fixes 2025-03-25 15:24:12 +01:00
FullGas1 d125cdbe80 fixes 2025-03-25 15:14:03 +01:00
FullGas1 8dcaa3e0bb fixes 2025-03-25 15:05:28 +01:00
FullGas1 baf1231141 fixes 2025-03-25 14:57:32 +01:00
FullGas1 d1d9b55769 fixes 2025-03-25 14:55:10 +01:00
FullGas1 ff06dcecf7 fixes 2025-03-25 12:50:41 +01:00
FullGas1 dcdf6438a1 fixes 2025-03-25 12:29:25 +01:00
FullGas1 4d0062dee3 fixes 2025-03-25 11:37:16 +01:00
FullGas1 c618f4b282 fixes 2025-03-25 11:33:15 +01:00
FullGas1 b390d5dabf fixes 2025-03-25 11:22:57 +01:00
FullGas1 f4b81fd101 fixes 2025-03-25 11:20:40 +01:00
FullGas1 78aa8a010e fixes 2025-03-25 11:10:13 +01:00
FullGas1 6996769cec fixes 2025-03-25 11:04:00 +01:00
FullGas1 0d9c01283c fixes 2025-03-25 11:02:40 +01:00
FullGas1 fa1553a83e fixes 2025-03-24 16:09:58 +01:00
FullGas1 4db3c71728 fixes 2025-03-24 00:49:58 +01:00
FullGas1 0180cf33d2 fixes 2025-03-24 00:37:19 +01:00
FullGas1 c51a3d80ca fixes 2025-03-23 22:26:51 +01:00
FullGas1 9eb4fc66b5 fixes 2025-03-23 22:25:28 +01:00
FullGas1 8f2a335609 fixes 2025-03-23 22:12:19 +01:00
FullGas1 c5bae34ed1 fixes 2025-03-23 19:31:30 +01:00
FullGas1 6fc9f146ae fixes 2025-03-23 17:38:24 +01:00
FullGas1 b6232d3c15 fixes 2025-03-23 17:09:35 +01:00
FullGas1 111fd73b94 fixes 2025-03-23 17:03:37 +01:00
FullGas1 61d9e206b2 fixes 2025-03-23 16:58:32 +01:00
FullGas1 08ebd7e82d fixes 2025-03-23 16:54:27 +01:00
FullGas1 f152f58a97 fixes 2025-03-23 16:49:29 +01:00
FullGas1 38e86bead3 fixes 2025-03-23 16:37:30 +01:00
FullGas1 b0d8f8b5c7 fixes 2025-03-23 16:36:31 +01:00
FullGas1 a58efad985 fixes 2025-03-23 00:09:30 +01:00
FullGas1 0793d3bda5 fixes 2025-03-22 23:47:06 +01:00
FullGas1 c397bad107 fixes 2025-03-22 23:30:53 +01:00
FullGas1 791ee4e63e fixes 2025-03-22 23:02:57 +01:00
FullGas1 5aa37c52a4 fixes 2025-03-22 21:42:46 +01:00
FullGas1 fb26645996 add ctld.updateDynamicLogisticUnitsZones 2025-02-26 21:27:21 +01:00
FullGas1 3a3bcaf568 wip 2025-02-26 15:13:25 +01:00
FullGas1 fb804b4a22 1rst ok version 2025-02-26 15:05:22 +01:00
FullGas1 665bdddbdd wip 2025-02-26 03:34:05 +01:00
FullGas1 6beaedb79a ctld.getUnitsInRepackRadius(_PlayerTransportUnitName, _radius) added 2025-02-22 04:35:25 +01:00
FullGas1 9c2f982d03 ctld.getNearbyUnits 2025-02-21 23:48:02 +01:00
6 changed files with 356 additions and 253 deletions
+5
View File
@@ -0,0 +1,5 @@
{
"Lua.diagnostics.globals": [
"ctld"
]
}
+127 -35
View File
@@ -1,4 +1,5 @@
--[[ --[[ ! IMPORTANT : You must must use the version of MIST supplied in the CTLD pack to correctly manage dynamic spwans
Combat Troop and Logistics Drop Combat Troop and Logistics Drop
Allows Huey, Mi-8 and C130 to transport troops internally and Helicopters to transport Logistic / Vehicle units to the field via sling-loads Allows Huey, Mi-8 and C130 to transport troops internally and Helicopters to transport Logistic / Vehicle units to the field via sling-loads
@@ -40,7 +41,7 @@ end
ctld.Id = "CTLD - " ctld.Id = "CTLD - "
--- Version. --- Version.
ctld.Version = "1.5.0" ctld.Version = "1.6.0-alpha"
-- To add debugging messages to dcs.log, change the following log levels to `true`; `Debug` is less detailed than `Trace` -- To add debugging messages to dcs.log, change the following log levels to `true`; `Debug` is less detailed than `Trace`
ctld.Debug = false ctld.Debug = false
@@ -491,8 +492,8 @@ ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Si
ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
ctld.JTAC_dropEnabled = true -- allow JTAC Crate spawn from F10 menu ctld.JTAC_dropEnabled = true -- allow JTAC Crate spawn from F10 menu
ctld.JTAC_maxDistance = 10000 -- How far a JTAC can "see" in meters (with Line of Sight) ctld.JTAC_maxDistance = 10000 -- How far a JTAC can "see" in meters (with Line of Sight)
ctld.JTAC_smokeOn_RED = true -- enables marking of target with smoke for RED forces ctld.JTAC_smokeOn_RED = false -- enables marking of target with smoke for RED forces
ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE forces ctld.JTAC_smokeOn_BLUE = false -- enables marking of target with smoke for BLUE forces
ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4 ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4 ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
ctld.JTAC_smokeMarginOfError = 50 -- error that the JTAC is allowed to make when popping a smoke (in meters) ctld.JTAC_smokeMarginOfError = 50 -- error that the JTAC is allowed to make when popping a smoke (in meters)
@@ -817,7 +818,9 @@ ctld.vehicleTransportEnabled = {
-- We will also use this to make modifications to the menu and other checks and messages -- We will also use this to make modifications to the menu and other checks and messages
ctld.dynamicCargoUnits = { ctld.dynamicCargoUnits = {
"CH-47Fbl1", "CH-47Fbl1",
--"UH-1H", "UH-1H",
"Mi-8MT",
"Mi-24P",
} }
-- ************** Maximum Units SETUP for UNITS ****************** -- ************** Maximum Units SETUP for UNITS ******************
@@ -888,6 +891,7 @@ ctld.internalCargoLimits = {
-- Remove the -- below to turn on options -- Remove the -- below to turn on options
["Mi-8MT"] = 2, ["Mi-8MT"] = 2,
["CH-47Fbl1"] = 8, ["CH-47Fbl1"] = 8,
["UH-1H"] = 3, -- to remove after debug
} }
@@ -1998,11 +2002,13 @@ function ctld.getNearbyUnits(_point, _radius, _coalition)
local unitsByDistance = {} local unitsByDistance = {}
local cpt = 1 local cpt = 1
local _units = {} local _units = {}
local _unitList = mist.DBs.unitsByName for _unitName, _ in pairs(mist.DBs.unitsByName) do
for _unitName, _unit in pairs(mist.DBs.unitsByName) do
local u = Unit.getByName(_unitName) local u = Unit.getByName(_unitName)
if u and u:isExist() and (_coalition == 4 or u:getCoalition() == _coalition) then local e = (u and u:isExist()) or false
--local _dist = ctld.getDistance(u:getPoint(), _point) -- pcall is needed because getCoalition() fails if the unit is an object without coalition (like a smoke effect)
local c = nil
pcall(function() c = (u and e and u:getCoalition()) or nil end)
if u and e and (_coalition == 4 or c == _coalition) then
local _dist = mist.utils.get2DDist(u:getPoint(), _point) local _dist = mist.utils.get2DDist(u:getPoint(), _point)
if _dist <= _radius then if _dist <= _radius then
unitsByDistance[cpt] = {id =cpt, dist = _dist, unit = _unitName, typeName = u:getTypeName()} unitsByDistance[cpt] = {id =cpt, dist = _dist, unit = _unitName, typeName = u:getTypeName()}
@@ -2616,9 +2622,18 @@ function ctld.spawnCrate(_arguments, bypassCrateWaitTime)
-- add to move table -- add to move table
ctld.crateMove[_name] = _name ctld.crateMove[_name] = _name
local refPoint = _heli:getPoint()
local refLat, refLon = coord.LOtoLL(refPoint)
local unitPos = _heli:getPosition()
local refHeading = math.deg(math.atan2(unitPos.x.z, unitPos.x.x))
local destLat, destLon, destAlt = coord.LOtoLL(_point)
local relativePos, forma = ctld.tools.getRelativeBearing(refLat, refLon, refHeading, destLat, destLon, 'clock')
ctld.displayMessageToGroup(_heli, ctld.displayMessageToGroup(_heli,
ctld.i18n_translate("A %1 crate weighing %2 kg has been brought out and is at your %3 o'clock ", ctld.i18n_translate("A %1 crate weighing %2 kg has been brought out and is at your %3 o'clock ",
_crateType.desc, _crateType.weight, _position), 20) _crateType.desc, _crateType.weight, relativePos), 20)
else else
env.info("Couldn't find crate item to spawn") env.info("Couldn't find crate item to spawn")
end end
@@ -4221,8 +4236,7 @@ function ctld.dropSlingCrate(_args)
_position = "6" _position = "6"
end end
ctld.displayMessageToGroup(_heli, ctld.displayMessageToGroup(_heli,
ctld.i18n_translate("%1 crate has been safely unhooked and is at your %2 o'clock", _crate.desc, ctld.i18n_translate("%1 crate has been safely unhooked and is at your %2 o'clock", _crate.desc, _position), 10)
_position), 10)
elseif _heightDiff > 7.5 and _heightDiff <= 40.0 then elseif _heightDiff > 7.5 and _heightDiff <= 40.0 then
ctld.displayMessageToGroup(_heli, ctld.displayMessageToGroup(_heli,
ctld.i18n_translate("%1 crate has been safely dropped below you", _crate.desc), 10) ctld.i18n_translate("%1 crate has been safely dropped below you", _crate.desc), 10)
@@ -5864,7 +5878,6 @@ end
-- Adds menuitem to a human unit -- Adds menuitem to a human unit
function ctld.addTransportF10MenuOptions(_unitName) function ctld.addTransportF10MenuOptions(_unitName)
ctld.logDebug("ctld.addTransportF10MenuOptions(_unitName=[%s])", ctld.p(_unitName)) ctld.logDebug("ctld.addTransportF10MenuOptions(_unitName=[%s])", ctld.p(_unitName))
local status, error = pcall(function()
local _unit = ctld.getTransportUnit(_unitName) local _unit = ctld.getTransportUnit(_unitName)
ctld.logTrace("_unit = %s", ctld.p(_unit)) ctld.logTrace("_unit = %s", ctld.p(_unit))
@@ -6063,10 +6076,6 @@ function ctld.addTransportF10MenuOptions(_unitName)
end end
end end
end end
end)
if (not status) then
ctld.logError(string.format("Error adding f10 to transport: %s", error))
end
end end
--****************************************************************************************************** --******************************************************************************************************
@@ -7887,27 +7896,57 @@ function ctld.adjustRoute(_initialRouteTable, _firstWpOfNewRoute) -- create a r
-- apply offset (_firstWpOfNewRoute) to SwitchWaypoint tasks -- apply offset (_firstWpOfNewRoute) to SwitchWaypoint tasks
local lastWpAsAlreadySwitchWaypoint = false local lastWpAsAlreadySwitchWaypoint = false
for idx = 1, #adjustedRoute do for idx2 = 1, #adjustedRoute do
for j=1, #adjustedRoute[idx].task.params.tasks do if #adjustedRoute[idx2] and
if adjustedRoute[idx].task.params.tasks[j].id ~= "ControlledTask" then #adjustedRoute[idx2].task and
if adjustedRoute[idx].task.params.tasks[j].params.action.id == "SwitchWaypoint" then #adjustedRoute[idx2].task.params and
local goToWaypointIndex = adjustedRoute[idx].task.params.tasks[j].params.action.params.goToWaypointIndex #adjustedRoute[idx2].task.params.tasks then
adjustedRoute[idx].task.params.tasks[j].params.action.params.fromWaypointIndex = idx
adjustedRoute[idx].task.params.tasks[j].params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex] for j=1, #adjustedRoute[idx2].task.params.tasks do
if idx == #adjustedRoute then if adjustedRoute[idx2].task.params.tasks[j].id and
adjustedRoute[idx2].task.params.tasks[j].id ~= "ControlledTask" then
if adjustedRoute[idx2].task.params.tasks[j].params and
adjustedRoute[idx2].task.params.tasks[j].params.action and
adjustedRoute[idx2].task.params.tasks[j].params.action.id and
adjustedRoute[idx2].task.params.tasks[j].params.action.id == "SwitchWaypoint" then
if adjustedRoute[idx2].task.params.tasks[j].params.action.params then
local goToWaypointIndex = adjustedRoute[idx2].task.params.tasks[j].params.action.params.goToWaypointIndex
adjustedRoute[idx2].task.params.tasks[j].params.action.params.fromWaypointIndex = idx2
adjustedRoute[idx2].task.params.tasks[j].params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex]
if idx2 == #adjustedRoute then
lastWpAsAlreadySwitchWaypoint = true lastWpAsAlreadySwitchWaypoint = true
end end
end end
end
else -- for "ControlledTask" else -- for "ControlledTask"
if adjustedRoute[idx].task.params.tasks[j].params.task.params.action.id == "SwitchWaypoint" then if adjustedRoute[idx2].task.params.tasks[j].params and
local goToWaypointIndex = adjustedRoute[idx].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex adjustedRoute[idx2].task.params.tasks[j].params.task and
adjustedRoute[idx].task.params.tasks[j].params.task.params.action.params.fromWaypointIndex = idx adjustedRoute[idx2].task.params.tasks[j].params.task.params and
adjustedRoute[idx].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex] adjustedRoute[idx2].task.params.tasks[j].params.task.params.action and
if idx == #adjustedRoute then adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.id and
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.id == "SwitchWaypoint" then
if adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params then
local goToWaypointIndex = adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params.fromWaypointIndex = idx2
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex]
if idx2 == #adjustedRoute then
lastWpAsAlreadySwitchWaypoint = true lastWpAsAlreadySwitchWaypoint = true
end end
end end
end end
end
end
end end
end end
if lastWpAsAlreadySwitchWaypoint == false then if lastWpAsAlreadySwitchWaypoint == false then
@@ -7957,7 +7996,7 @@ ctld.reconMenuName = ctld.i18n_translate("RECON") --name of the
ctld.reconRadioAdded = {} --stores the groups that have had the radio menu added ctld.reconRadioAdded = {} --stores the groups that have had the radio menu added
ctld.reconLosSearchRadius = 2000 -- search radius in meters ctld.reconLosSearchRadius = 2000 -- search radius in meters
ctld.reconLosMarkRadius = 100 -- mark radius dimension in meters ctld.reconLosMarkRadius = 100 -- mark radius dimension in meters
ctld.reconAutoRefreshLosTargetMarks = true -- if true recon LOS marks are automaticaly refreshed on F10 map ctld.reconAutoRefreshLosTargetMarks = false -- if true recon LOS marks are automaticaly refreshed on F10 map
ctld.reconLastScheduleIdAutoRefresh = 0 ctld.reconLastScheduleIdAutoRefresh = 0
---- F10 RECON Menus ------------------------------------------------------------------ ---- F10 RECON Menus ------------------------------------------------------------------
@@ -8465,7 +8504,7 @@ end
--- Handle world events. --- Handle world events.
ctld.eventHandler = {} ctld.eventHandler = {}
function ctld.eventHandler:onEvent(event) function ctld.eventHandler:onEvent(event)
ctld.logTrace("ctld.eventHandler:onEvent()") --ctld.logTrace("ctld.eventHandler:onEvent()")
if event == nil then if event == nil then
ctld.logError("Event handler was called with a nil event!") ctld.logError("Event handler was called with a nil event!")
return return
@@ -8478,7 +8517,7 @@ function ctld.eventHandler:onEvent(event)
elseif event.id == world.event.S_EVENT_BIRTH then elseif event.id == world.event.S_EVENT_BIRTH then
eventName = "S_EVENT_BIRTH" eventName = "S_EVENT_BIRTH"
else else
ctld.logTrace("Ignoring event %s", ctld.p(event)) --ctld.logTrace("Ignoring event %s", ctld.p(event))
return return
end end
ctld.logDebug("caught event %s: %s", ctld.p(eventName), ctld.p(event)) ctld.logDebug("caught event %s: %s", ctld.p(eventName), ctld.p(event))
@@ -8513,7 +8552,7 @@ function ctld.eventHandler:onEvent(event)
for _, aircraftType in pairs(ctld.aircraftTypeTable) do for _, aircraftType in pairs(ctld.aircraftTypeTable) do
if aircraftType == playerTypeName then if aircraftType == playerTypeName then
ctld.logTrace("adding by aircraft type, unitName = %s", ctld.p(unitName)) ctld.logTrace("adding by aircraft type, unitName = %s", ctld.p(unitName))
if ctld.isValueInIpairTable(ctld.transportPilotNames, unitName) == false then if ctld.tools.isValueInIpairTable(ctld.transportPilotNames, unitName) == false then
table.insert(ctld.transportPilotNames, unitName) -- add transport unit to the list table.insert(ctld.transportPilotNames, unitName) -- add transport unit to the list
end end
if ctld.addedTo[tostring(_groupId)] == nil then -- only if menu not already set up if ctld.addedTo[tostring(_groupId)] == nil then -- only if menu not already set up
@@ -8591,7 +8630,8 @@ function ctld.RandomReal(mini, maxi)
end end
-- Tools -- Tools
function ctld.isValueInIpairTable(tab, value) ctld.tools = {}
function ctld.tools.isValueInIpairTable(tab, value)
for i, v in ipairs(tab) do for i, v in ipairs(tab) do
if v == value then if v == value then
return true -- La valeur existe return true -- La valeur existe
@@ -8599,6 +8639,58 @@ function ctld.isValueInIpairTable(tab, value)
end end
return false -- La valeur n'existe pas return false -- La valeur n'existe pas
end end
------------------------------------------------------------------------------------
--- Calculates the orientation of an end point relative to a reference point.
--- The calculation takes into account the current orientation of the reference point.
---
--- @param refLat number Latitude of the reference point in degrees.
--- @param refLon number Longitude of the reference point in degrees.
--- @param refHeading number Current orientation of the reference point in degrees (0 = North, 90 = East).
--- @param destLat number Latitude of the arrival point in degrees.
--- @param destLon number Longitude of the arrival point in degrees.
--- @param resultFormat string The desired output format: "radian", "degree" or "clock".
--- @return number The relative orientation in the specified resultFormat.
function ctld.tools.getRelativeBearing(refLat, refLon, refHeading, destLat, destLon, resultFormat)
-- Converting degrees to radians for geometric calculations
local radrefLat = math.rad(refLat)
local raddestLat = math.rad(destLat)
local radrefLon = math.rad(refLon)
local raddestLon = math.rad(destLon)
local radrefHeading = math.rad(refHeading)
-- Calculating the longitude difference between the two points
local deltaLon = raddestLon - radrefLon
-- Using the great circle formula for azimuth (bearing)
-- This formula is based on spherical trigonometry and uses atan2
-- to correctly handle all quadrants.
local y = math.sin(deltaLon) * math.cos(raddestLat)
local x = math.cos(radrefLat) * math.sin(raddestLat) - math.sin(radrefLat) * math.cos(raddestLat) * math.cos(deltaLon)
local absoluteBearingRad = math.atan2(y, x)
-- Calculate relative orientation by subtracting the reference refHeading
local relativeBearingRad = absoluteBearingRad - radrefHeading
-- Normalizes the angle to be in the range [-pi, pi]
-- This ensures a consistent angle, whether positive or negative.
local normalizedRad = (relativeBearingRad + math.pi) % (2 * math.pi) - math.pi
-- Returns the value in the requested resultFormat
if resultFormat == "radian" then
return normalizedRad, resultFormat
elseif resultFormat == "clock" then
-- Convert to clock position (12h = front, 3h = right, 6h = back, etc..)
local bearingDeg = math.deg(normalizedRad)
local clockPosition = ((bearingDeg + 360) % 360) / 30
clockPosition = clockPosition >= 0 and math.floor(clockPosition + 0.5) or math.ceil(clockPosition - 0.5), resultFormat -- rounded clockPosition
if clockPosition == 0 then clockPosition = 12 end
return clockPosition, resultFormat
else -- By default, the resultFormat is "degree"
resultFormat = "degree"
local bearingDeg = math.deg(normalizedRad)
return (bearingDeg + 360) % 360, resultFormat
end
end
--- Enable/Disable error boxes displayed on screen. --- Enable/Disable error boxes displayed on screen.
env.setErrorMessageBoxEnabled(false) env.setErrorMessageBoxEnabled(false)
+16 -10
View File
@@ -11,6 +11,8 @@ It's open-source and free as in free beer (you don't have to pay to use it), and
We're always looking for help, please reach out to [Zip on Discord](https://discordapp.com/users/421317390807203850) if you want to participate in maintenance or development. We're always looking for help, please reach out to [Zip on Discord](https://discordapp.com/users/421317390807203850) if you want to participate in maintenance or development.
And if you'd like to support our work, you can [buy me a coffee](https://coff.ee/veaf_zip)!
## Contents ## Contents
This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features. This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features.
@@ -130,7 +132,7 @@ Optionaly, you can disable the STTS (text to speech over SRS) feature (4).
![dynamic_loading] ![dynamic_loading]
### Script Setup ### Script Setup
**This script requires MIST version 4.0.57 or above: https://github.com/mrSkortch/MissionScriptingTools** 🔴IMPORTANT: This script requires MIST supplied in the CTLD zipped pack to correctly manage dynamic spwans.
First make sure MIST is loaded, either as an Initialization Script for the mission or the first DO SCRIPT with a "TIME MORE" of 1. "TIME MORE" means run the actions after X seconds into the mission. First make sure MIST is loaded, either as an Initialization Script for the mission or the first DO SCRIPT with a "TIME MORE" of 1. "TIME MORE" means run the actions after X seconds into the mission.
@@ -865,10 +867,11 @@ For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
JTAC frequency is available through the "JTAC Status" radio menu JTAC frequency is available through the "JTAC Status" radio menu
#### Jtac-automatic-orbiting-over-lased-target #### Jtac-automatic-orbiting-over-lased-target
By setting parameter ctld.enableAutoOrbitingFlyingJtacOnTarget = true, a script
dedicated script puts in orbit each flying JTAC over his detected target. By setting parameter ctld.enableAutoOrbitingFlyingJtacOnTarget = true, a script dedicated script puts in orbit each flying JTAC over his detected target.
Associated with CTLD/JTAC functions, you can assign a fly route to the JTAC drone,
this one follow it, and start orbiting when he detects a target. Associated with CTLD/JTAC functions, you can assign a fly route to the JTAC drone, this one follow it, and start orbiting when he detects a target.
As soon as it don't detect a target, it restart following its initial route at the nearest waypoint As soon as it don't detect a target, it restart following its initial route at the nearest waypoint
# In Game # In Game
@@ -927,11 +930,13 @@ ctld.JTAC_WEIGHT = 15 -- kg
``` ```
## Limit troop Loading ## Limit troop Loading
The number of Infantries units in mission can be limited by setting the table below : The number of Infantries units in mission can be limited by setting the table below :
ctld.nbLimitSpwanedTroops = {0, 0} -- {redLimitInfantryCount, blueLimitInfantryCount}
`ctld.nbLimitSpawnedTroops = {0, 0} -- {redLimitInfantryCount, blueLimitInfantryCount}`
When this cumulative number of troops is reached for a coalition, no more troops can be loaded onboard, and a message is sent to player. When this cumulative number of troops is reached for a coalition, no more troops can be loaded onboard, and a message is sent to player.
If ctld.nbLimitSpwanedTroops = {0, 0} (both values at 0) the limit control is disabled. If set to `ctld.nbLimitSpawnedTroops = {0, 0}` (both values at 0) the limit control is disabled. This is the default.
If either value is non-zero, limit control becomes active for both coalitions. If either value is non-zero, limit control becomes active for both coalitions.
## Cargo Spawning and Sling Loading ## Cargo Spawning and Sling Loading
@@ -1024,13 +1029,14 @@ Rearming:
You can also repair a partially destroyed HAWK / BUK or KUB system by dropping a repair crate next to it and unpacking. A repair crate will also re-arm the system. You can also repair a partially destroyed HAWK / BUK or KUB system by dropping a repair crate next to it and unpacking. A repair crate will also re-arm the system.
## Crate Repacking ## Crate Repacking
The F10 menu allows you to repack units having associated crate types in the "ctld.spawnableCrates" table. The F10 menu allows you to repack units having associated crate types in the "ctld.spawnableCrates" table.
Simply land near the unit you wish to repack and select it from the list presented by the "CTLD//Vehicle/FOB transport...//Repack Vehicles" menu. Simply land near the unit you wish to repack and select it from the list presented by the "CTLD//Vehicle/FOB transport...//Repack Vehicles" menu.
The defined radius of vehicles detection is specified by the parameter
ctld.maximumDistanceRepackableUnitsSearch = 200 -- max distance from transportUnit to search force repackable units in meters The defined radius of vehicles detection is specified by the parameter `ctld.maximumDistanceRepackableUnitsSearch` (default 200 meters).
WARNING: Due to technical reasons related to the refresh time of the F10 menus, there may be inconsistencies between the type of vehicles requested and those provided. It is recommended to wait 5 to 10 seconds without moving after landing and opening the F10 menu for a packaging order. *WARNING*: Due to technical reasons related to the refresh time of the F10 menus, there may be inconsistencies between the type of vehicles requested and those provided. It is recommended to wait 5 to 10 seconds without moving after landing and opening the F10 menu for a packaging order.
## Forward Operating Base (FOB) Construction ## Forward Operating Base (FOB) Construction
FOBs can be built by loading special FOB crates from a **Logistics** unit into a C-130 or other large aircraft configured in the script. To load the crate use the F10 - Troop Commands Menu. The idea behind FOBs is to make player vs player missions even more dynamic as these can be deployed in most locations. Once destroyed the FOB can no longer be used. FOBs can be built by loading special FOB crates from a **Logistics** unit into a C-130 or other large aircraft configured in the script. To load the crate use the F10 - Troop Commands Menu. The idea behind FOBs is to make player vs player missions even more dynamic as these can be deployed in most locations. Once destroyed the FOB can no longer be used.
+3 -3
View File
@@ -35,7 +35,7 @@ mist = {}
-- don't change these -- don't change these
mist.majorVersion = 4 mist.majorVersion = 4
mist.minorVersion = 5 mist.minorVersion = 5
mist.build = "128-DYNSLOTS-01" mist.build = "128-DYNSLOTS-02"
-- forward declaration of log shorthand -- forward declaration of log shorthand
local log local log
@@ -826,11 +826,11 @@ do -- the main scope
if zone.verticies then if zone.verticies then
local offset = {} local offset = {}
for i = 1, #zone.verticies do for i = 1, #zone.verticies do
table.insert(offset, {dist = mist.utils.get2DDist(uRef.point, zone.verticies[i]), heading = mist.getHeadingPoints(uRef.point, zone.verticies[i]) + uRef.heading}) table.insert(offset, {dist = mist.utils.get2DDist(uRef.point, zone.verticies[i]), heading = mist.utils.getHeadingPoints(uRef.point, zone.verticies[i]) + uRef.heading})
end end
zone.offset = offset zone.offset = offset
else else
zone.offset = {dist = mist.utils.get2DDist(uRef.point, zone.point), heading = mist.getHeadingPoints(uRef.point, zone.point) + uRef.heading} zone.offset = {dist = mist.utils.get2DDist(uRef.point, zone.point), heading = mist.utils.getHeadingPoints(uRef.point, zone.point) + uRef.heading}
end end
end end
end end
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