mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2026-07-16 14:25:10 +00:00
Merge branch 'master' into develop
This commit is contained in:
@@ -40,7 +40,7 @@ end
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ctld.Id = "CTLD - "
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--- Version.
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ctld.Version = "1.5.0"
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ctld.Version = "1.5.2"
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-- To add debugging messages to dcs.log, change the following log levels to `true`; `Debug` is less detailed than `Trace`
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ctld.Debug = false
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@@ -491,8 +491,8 @@ ctld.JTAC_LIMIT_RED = 10 -- max number of JTAC Crates for the RED Si
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ctld.JTAC_LIMIT_BLUE = 10 -- max number of JTAC Crates for the BLUE Side
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ctld.JTAC_dropEnabled = true -- allow JTAC Crate spawn from F10 menu
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ctld.JTAC_maxDistance = 10000 -- How far a JTAC can "see" in meters (with Line of Sight)
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ctld.JTAC_smokeOn_RED = true -- enables marking of target with smoke for RED forces
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ctld.JTAC_smokeOn_BLUE = true -- enables marking of target with smoke for BLUE forces
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ctld.JTAC_smokeOn_RED = false -- enables marking of target with smoke for RED forces
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ctld.JTAC_smokeOn_BLUE = false -- enables marking of target with smoke for BLUE forces
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ctld.JTAC_smokeColour_RED = 4 -- RED side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeColour_BLUE = 1 -- BLUE side smoke colour -- Green = 0 , Red = 1, White = 2, Orange = 3, Blue = 4
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ctld.JTAC_smokeMarginOfError = 50 -- error that the JTAC is allowed to make when popping a smoke (in meters)
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@@ -1978,7 +1978,7 @@ function ctld.getUnitsInRepackRadius(_PlayerTransportUnitName, _radius)
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end
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local unitsNamesList = ctld.getNearbyUnits(unit:getPoint(), _radius, unit:getCoalition())
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local repackableUnits = {}
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for i = 1, #unitsNamesList do
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local unitObject = Unit.getByName(unitsNamesList[i])
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@@ -1999,11 +1999,13 @@ function ctld.getNearbyUnits(_point, _radius, _coalition)
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local unitsByDistance = {}
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local cpt = 1
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local _units = {}
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local _unitList = mist.DBs.unitsByName
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for _unitName, _unit in pairs(mist.DBs.unitsByName) do
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for _unitName, _ in pairs(mist.DBs.unitsByName) do
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local u = Unit.getByName(_unitName)
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if u and u:isExist() and (_coalition == 4 or u:getCoalition() == _coalition) then
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--local _dist = ctld.getDistance(u:getPoint(), _point)
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local e = (u and u:isExist()) or false
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-- pcall is needed because getCoalition() fails if the unit is an object without coalition (like a smoke effect)
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local c = nil
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pcall(function() c = (u and e and u:getCoalition()) or nil end)
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if u and e and (_coalition == 4 or c == _coalition) then
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local _dist = mist.utils.get2DDist(u:getPoint(), _point)
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if _dist <= _radius then
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unitsByDistance[cpt] = {id =cpt, dist = _dist, unit = _unitName, typeName = u:getTypeName()}
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@@ -2011,7 +2013,7 @@ function ctld.getNearbyUnits(_point, _radius, _coalition)
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end
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end
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end
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--table.sort(unitsByDistance, function(a,b) return a.dist < b.dist end) -- sort the table by distance (the nearest first)
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table.sort(unitsByDistance, function(a,b) return a.typeName < b.typeName end) -- sort the table by typeNAme
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for i, v in ipairs(unitsByDistance) do
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@@ -2093,7 +2095,7 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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local _name = string.format("%s_%i", v.desc, _unitId)
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local secureDistance = ctld.getSecureDistanceFromUnit(playerUnitName) or 10
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local relativePoint = ctld.getRelativePoint(playerPoint, secureDistance + (i * offset), randomHeading) -- 7 meters from the transport unit
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if ctld.unitDynamicCargoCapable(PlayerTransportUnit) == false then
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ctld.spawnCrateStatic(refCountry, _unitId, relativePoint, _name, crateWeight, playerCoa, playerHeading, nil)
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else
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@@ -2106,8 +2108,8 @@ function ctld.repackVehicle(_params, t) -- scan rrs table 'repackRequestsStack'
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ctld.repackRequestsStack[ii] = nil -- remove the processed request from the stacking table
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end
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if ctld.enableRepackingVehicles == true then
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return t + 3 -- reschedule the function in 3 seconds
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else
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@@ -3170,7 +3172,7 @@ function ctld.updateTroopsInGame(params, t) -- return count of troops in game b
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for index, unitObj in pairs(v:getUnits()) do -- for each unit in group
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if unitObj:getDesc().attributes.Infantry then
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ctld.InfantryInGameCount[coalitionId] = ctld.InfantryInGameCount[coalitionId] + 1
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end
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end
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end
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end
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end
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@@ -3228,7 +3230,7 @@ function ctld.loadTroopsFromZone(_args)
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ctld.logTrace("FG_ ctld.InfantryInGameCount[heloCoa] = %s", ctld.p(ctld.InfantryInGameCount[heloCoa]))
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ctld.logTrace("FG_ _groupTemplate.total = %s", ctld.p(_groupTemplate.total))
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ctld.logTrace("FG_ ctld.nbLimitSpawnedTroops[%s].total = %s", ctld.p(heloCoa), ctld.p(ctld.nbLimitSpawnedTroops[heloCoa]))
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local limitReached = true
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if (ctld.nbLimitSpawnedTroops[1]~=0 or ctld.nbLimitSpawnedTroops[2]~=0) and (ctld.InfantryInGameCount[heloCoa] + _groupTemplate.total > ctld.nbLimitSpawnedTroops[heloCoa]) then -- load troops only if Coa limit not reached
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ctld.displayMessageToGroup(_heli, ctld.i18n_translate("Count Infantries limit in the mission reached, you can't load more troops"), 10)
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@@ -3961,7 +3963,7 @@ function ctld.unpackCrates(_arguments)
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local _crates = ctld.getCratesAndDistance(_heli)
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local _crate = ctld.getClosestCrate(_heli, _crates)
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ctld.logTrace("FG_ ctld.unpackCrates._crate = %s", ctld.p(_crate))
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if ctld.inLogisticsZone(_heli) == true or ctld.farEnoughFromLogisticZone(_heli) == false then
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ctld.displayMessageToGroup(_heli,
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ctld.i18n_translate("You can't unpack that here! Take it to where it's needed!"), 20)
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@@ -4016,7 +4018,7 @@ function ctld.unpackCrates(_arguments)
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ctld.logTrace("_crate = %s", ctld.p(_crate))
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local _spawnedGroups = ctld.spawnCrateGroup(_heli, { _point }, { _crate.details.unit }, { _crateHdg })
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ctld.logTrace("_spawnedGroups = %s", ctld.p(_spawnedGroups))
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if _heli:getCoalition() == 1 then
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ctld.spawnedCratesRED[_crateName] = nil
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else
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@@ -5027,7 +5029,7 @@ function ctld.unpackMultiCrate(_heli, _nearestCrate, _nearbyCrates)
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if ctld.unitDynamicCargoCapable(_heli) == true then
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_point = ctld.getPointInRearSector(_heli, ctld.getSecureDistanceFromUnit(_heli:getName()))
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end
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local _crateHdg = mist.getHeading(_nearestCrate.crateUnit, true)
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-- destroy crates
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@@ -5865,208 +5867,203 @@ end
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-- Adds menuitem to a human unit
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function ctld.addTransportF10MenuOptions(_unitName)
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ctld.logDebug("ctld.addTransportF10MenuOptions(_unitName=[%s])", ctld.p(_unitName))
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local status, error = pcall(function()
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local _unit = ctld.getTransportUnit(_unitName)
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ctld.logTrace("_unit = %s", ctld.p(_unit))
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local _unit = ctld.getTransportUnit(_unitName)
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ctld.logTrace("_unit = %s", ctld.p(_unit))
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if _unit then
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local _unitTypename = _unit:getTypeName()
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local _groupId = ctld.getGroupId(_unit)
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if _groupId then
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-- ctld.logTrace("_groupId = %s", ctld.p(_groupId))
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-- ctld.logTrace("ctld.addedTo = %s", ctld.p(ctld.addedTo[tostring(_groupId)]))
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if ctld.addedTo[tostring(_groupId)] == nil then
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ctld.logTrace("adding CTLD menu for _groupId = %s", ctld.p(_groupId))
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local _rootPath = missionCommands.addSubMenuForGroup(_groupId, ctld.i18n_translate("CTLD"))
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local _unitActions = ctld.getUnitActions(_unitTypename)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Check Cargo"), _rootPath, ctld.checkTroopStatus, { _unitName })
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if _unitActions.troops then
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local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Troop Transport"), _rootPath)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unload / Extract Troops"),
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_troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
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if _unit then
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local _unitTypename = _unit:getTypeName()
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local _groupId = ctld.getGroupId(_unit)
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if _groupId then
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-- ctld.logTrace("_groupId = %s", ctld.p(_groupId))
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-- ctld.logTrace("ctld.addedTo = %s", ctld.p(ctld.addedTo[tostring(_groupId)]))
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if ctld.addedTo[tostring(_groupId)] == nil then
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ctld.logTrace("adding CTLD menu for _groupId = %s", ctld.p(_groupId))
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local _rootPath = missionCommands.addSubMenuForGroup(_groupId, ctld.i18n_translate("CTLD"))
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local _unitActions = ctld.getUnitActions(_unitTypename)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Check Cargo"), _rootPath, ctld.checkTroopStatus, { _unitName })
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if _unitActions.troops then
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local _troopCommandsPath = missionCommands.addSubMenuForGroup(_groupId,ctld.i18n_translate("Troop Transport"), _rootPath)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unload / Extract Troops"),
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_troopCommandsPath, ctld.unloadExtractTroops, { _unitName })
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-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
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local _transportLimit = ctld.getTransportLimit(_unitTypename)
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local itemNb = 0
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local menuEntries = {}
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local menuPath = _troopCommandsPath
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for _, _loadGroup in pairs(ctld.loadableGroups) do
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if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
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-- check size & unit
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if _transportLimit >= _loadGroup.total then
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table.insert(menuEntries,
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{ text = ctld.i18n_translate("Load ") .. _loadGroup.name, group = _loadGroup })
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end
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-- local _loadPath = missionCommands.addSubMenuForGroup(_groupId, "Load From Zone", _troopCommandsPath)
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local _transportLimit = ctld.getTransportLimit(_unitTypename)
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local itemNb = 0
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local menuEntries = {}
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local menuPath = _troopCommandsPath
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for _, _loadGroup in pairs(ctld.loadableGroups) do
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if not _loadGroup.side or _loadGroup.side == _unit:getCoalition() then
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-- check size & unit
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if _transportLimit >= _loadGroup.total then
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table.insert(menuEntries,
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{ text = ctld.i18n_translate("Load ") .. _loadGroup.name, group = _loadGroup })
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end
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end
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for _i, _menu in ipairs(menuEntries) do
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-- add the menu item
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itemNb = itemNb + 1
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if itemNb == 9 and _i < #menuEntries then -- page limit reached (first item is "unload")
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menuPath = missionCommands.addSubMenuForGroup(_groupId, ctld.i18n_translate("Next page"),
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menuPath)
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itemNb = 1
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end
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missionCommands.addCommandForGroup(_groupId, _menu.text, menuPath, ctld.loadTroopsFromZone,
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{ _unitName, true, _menu.group, false })
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end
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if ctld.unitCanCarryVehicles(_unit) then
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local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId,
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ctld.i18n_translate("Vehicle / FOB Transport"), _rootPath)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unload Vehicles"),
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_vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load / Extract Vehicles"),
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_vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false, "", true })
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if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
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missionCommands.addCommandForGroup(_groupId,
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ctld.i18n_translate("Load / Unload FOB Crate"), _vehicleCommandsPath,
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ctld.loadUnloadFOBCrate, { _unitName, false })
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end
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Check Cargo"),
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_vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
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end
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end
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for _i, _menu in ipairs(menuEntries) do
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-- add the menu item
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itemNb = itemNb + 1
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if itemNb == 9 and _i < #menuEntries then -- page limit reached (first item is "unload")
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menuPath = missionCommands.addSubMenuForGroup(_groupId, ctld.i18n_translate("Next page"),
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menuPath)
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itemNb = 1
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end
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missionCommands.addCommandForGroup(_groupId, _menu.text, menuPath, ctld.loadTroopsFromZone,
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{ _unitName, true, _menu.group, false })
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end
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if ctld.unitCanCarryVehicles(_unit) then
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local _vehicleCommandsPath = missionCommands.addSubMenuForGroup(_groupId,
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ctld.i18n_translate("Vehicle / FOB Transport"), _rootPath)
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unload Vehicles"),
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_vehicleCommandsPath, ctld.unloadTroops, { _unitName, false })
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load / Extract Vehicles"),
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_vehicleCommandsPath, ctld.loadTroopsFromZone, { _unitName, false, "", true })
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if ctld.enableCrates and _unitActions.crates then
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if ctld.unitCanCarryVehicles(_unit) == false then
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-- sort the crate categories alphabetically
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local crateCategories = {}
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for category, _ in pairs(ctld.spawnableCrates) do
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table.insert(crateCategories, category)
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if ctld.enabledFOBBuilding and ctld.staticBugWorkaround == false then
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missionCommands.addCommandForGroup(_groupId,
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ctld.i18n_translate("Load / Unload FOB Crate"), _vehicleCommandsPath,
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ctld.loadUnloadFOBCrate, { _unitName, false })
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end
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missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Check Cargo"),
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_vehicleCommandsPath, ctld.checkTroopStatus, { _unitName })
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end
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end
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if ctld.enableCrates and _unitActions.crates then
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if ctld.unitCanCarryVehicles(_unit) == false then
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-- sort the crate categories alphabetically
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local crateCategories = {}
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for category, _ in pairs(ctld.spawnableCrates) do
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table.insert(crateCategories, category)
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end
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table.sort(crateCategories)
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--ctld.logTrace("crateCategories = [%s]", ctld.p(crateCategories))
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-- add menu for spawning crates
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local itemNbMain = 0
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local _cratesMenuPath = missionCommands.addSubMenuForGroup(_groupId,
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ctld.i18n_translate("Crates: Vehicle / FOB / Drone"), _rootPath)
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for _i, _category in ipairs(crateCategories) do
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local _subMenuName = _category
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local _crates = ctld.spawnableCrates[_subMenuName]
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-- add the submenu item
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itemNbMain = itemNbMain + 1
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if itemNbMain == 10 and _i < #crateCategories then -- page limit reached
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_cratesMenuPath = missionCommands.addSubMenuForGroup(_groupId,
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ctld.i18n_translate("Next page"), _cratesMenuPath)
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itemNbMain = 1
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end
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table.sort(crateCategories)
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--ctld.logTrace("crateCategories = [%s]", ctld.p(crateCategories))
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|
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-- add menu for spawning crates
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local itemNbMain = 0
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local _cratesMenuPath = missionCommands.addSubMenuForGroup(_groupId,
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ctld.i18n_translate("Crates: Vehicle / FOB / Drone"), _rootPath)
|
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|
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for _i, _category in ipairs(crateCategories) do
|
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local _subMenuName = _category
|
||||
local _crates = ctld.spawnableCrates[_subMenuName]
|
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|
||||
-- add the submenu item
|
||||
itemNbMain = itemNbMain + 1
|
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if itemNbMain == 10 and _i < #crateCategories then -- page limit reached
|
||||
_cratesMenuPath = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Next page"), _cratesMenuPath)
|
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itemNbMain = 1
|
||||
end
|
||||
local itemNbSubmenu = 0
|
||||
local menuEntries = {}
|
||||
local _subMenuPath = missionCommands.addSubMenuForGroup(_groupId, _subMenuName, _cratesMenuPath)
|
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for _, _crate in pairs(_crates) do
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--ctld.logTrace("_crate = [%s]", ctld.p(_crate))
|
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if not (_crate.multiple) or ctld.enableAllCrates then
|
||||
local isJTAC = ctld.isJTACUnitType(_crate.unit)
|
||||
--ctld.logTrace("isJTAC = [%s]", ctld.p(isJTAC))
|
||||
if not isJTAC or (isJTAC and ctld.JTAC_dropEnabled) then
|
||||
if _crate.side == nil or (_crate.side == _unit:getCoalition()) then
|
||||
local _crateRadioMsg = _crate.desc
|
||||
--add in the number of crates required to build something
|
||||
if _crate.cratesRequired ~= nil and _crate.cratesRequired > 1 then
|
||||
_crateRadioMsg = _crateRadioMsg .. " (" .. _crate.cratesRequired ..
|
||||
")"
|
||||
end
|
||||
if _crate.multiple then
|
||||
_crateRadioMsg = "* " .. _crateRadioMsg
|
||||
end
|
||||
local _menuEntry = { text = _crateRadioMsg, crate = _crate }
|
||||
--ctld.logTrace("_menuEntry = [%s]", ctld.p(_menuEntry))
|
||||
table.insert(menuEntries, _menuEntry)
|
||||
local itemNbSubmenu = 0
|
||||
local menuEntries = {}
|
||||
local _subMenuPath = missionCommands.addSubMenuForGroup(_groupId, _subMenuName, _cratesMenuPath)
|
||||
for _, _crate in pairs(_crates) do
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||||
--ctld.logTrace("_crate = [%s]", ctld.p(_crate))
|
||||
if not (_crate.multiple) or ctld.enableAllCrates then
|
||||
local isJTAC = ctld.isJTACUnitType(_crate.unit)
|
||||
--ctld.logTrace("isJTAC = [%s]", ctld.p(isJTAC))
|
||||
if not isJTAC or (isJTAC and ctld.JTAC_dropEnabled) then
|
||||
if _crate.side == nil or (_crate.side == _unit:getCoalition()) then
|
||||
local _crateRadioMsg = _crate.desc
|
||||
--add in the number of crates required to build something
|
||||
if _crate.cratesRequired ~= nil and _crate.cratesRequired > 1 then
|
||||
_crateRadioMsg = _crateRadioMsg .. " (" .. _crate.cratesRequired ..
|
||||
")"
|
||||
end
|
||||
if _crate.multiple then
|
||||
_crateRadioMsg = "* " .. _crateRadioMsg
|
||||
end
|
||||
local _menuEntry = { text = _crateRadioMsg, crate = _crate }
|
||||
--ctld.logTrace("_menuEntry = [%s]", ctld.p(_menuEntry))
|
||||
table.insert(menuEntries, _menuEntry)
|
||||
end
|
||||
end
|
||||
end
|
||||
for _i, _menu in ipairs(menuEntries) do
|
||||
--ctld.logTrace("_menu = [%s]", ctld.p(_menu))
|
||||
-- add the submenu item
|
||||
itemNbSubmenu = itemNbSubmenu + 1
|
||||
if itemNbSubmenu == 10 and _i < #menuEntries then -- page limit reached
|
||||
_subMenuPath = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Next page"), _subMenuPath)
|
||||
itemNbSubmenu = 1
|
||||
end
|
||||
missionCommands.addCommandForGroup(_groupId, _menu.text, _subMenuPath,
|
||||
ctld.spawnCrate, { _unitName, _menu.crate.weight })
|
||||
end
|
||||
for _i, _menu in ipairs(menuEntries) do
|
||||
--ctld.logTrace("_menu = [%s]", ctld.p(_menu))
|
||||
-- add the submenu item
|
||||
itemNbSubmenu = itemNbSubmenu + 1
|
||||
if itemNbSubmenu == 10 and _i < #menuEntries then -- page limit reached
|
||||
_subMenuPath = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Next page"), _subMenuPath)
|
||||
itemNbSubmenu = 1
|
||||
end
|
||||
missionCommands.addCommandForGroup(_groupId, _menu.text, _subMenuPath,
|
||||
ctld.spawnCrate, { _unitName, _menu.crate.weight })
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (ctld.enabledFOBBuilding or ctld.enableCrates) and _unitActions.crates then
|
||||
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("CTLD Commands"), _rootPath)
|
||||
if ctld.vehicleCommandsPath[_unitName] == nil then
|
||||
ctld.vehicleCommandsPath[_unitName] = mist.utils.deepCopy(_crateCommands)
|
||||
end
|
||||
if ctld.hoverPickup == false or ctld.loadCrateFromMenu == true then
|
||||
if ctld.loadCrateFromMenu then
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load Nearby Crate(s)"),
|
||||
_crateCommands, ctld.loadNearbyCrate, _unitName)
|
||||
end
|
||||
end
|
||||
|
||||
if ctld.loadCrateFromMenu or ctld.hoverPickup then
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Crate(s)"),
|
||||
_crateCommands, ctld.dropSlingCrate, { _unitName })
|
||||
end
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unpack Any Crate"),
|
||||
_crateCommands, ctld.unpackCrates, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List Nearby Crates"),
|
||||
_crateCommands, ctld.listNearbyCrates, { _unitName })
|
||||
|
||||
if ctld.enabledFOBBuilding then
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List FOBs"), _crateCommands,
|
||||
ctld.listFOBS, { _unitName })
|
||||
end
|
||||
|
||||
if ctld.enableRepackingVehicles == true then
|
||||
ctld.updateRepackMenu( _unitName ) -- add repack menu
|
||||
end
|
||||
end
|
||||
|
||||
if ctld.enableSmokeDrop then
|
||||
local _smokeMenu = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Smoke Markers"), _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Red Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Red })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Blue Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Blue })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Orange Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Orange })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Green Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Green })
|
||||
end
|
||||
|
||||
if ctld.enabledRadioBeaconDrop then
|
||||
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Radio Beacons"), _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List Beacons"), _radioCommands,
|
||||
ctld.listRadioBeacons, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Beacon"), _radioCommands,
|
||||
ctld.dropRadioBeacon, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Remove Closest Beacon"),
|
||||
_radioCommands, ctld.removeRadioBeacon, { _unitName })
|
||||
elseif ctld.deployedRadioBeacons ~= {} then
|
||||
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Radio Beacons"), _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List Beacons"), _radioCommands,
|
||||
ctld.listRadioBeacons, { _unitName })
|
||||
end
|
||||
|
||||
ctld.addedTo[tostring(_groupId)] = true
|
||||
ctld.logTrace("ctld.addedTo = %s", ctld.p(ctld.addedTo))
|
||||
ctld.logTrace("done adding CTLD menu for _groupId = %s", ctld.p(_groupId))
|
||||
end
|
||||
|
||||
if (ctld.enabledFOBBuilding or ctld.enableCrates) and _unitActions.crates then
|
||||
local _crateCommands = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("CTLD Commands"), _rootPath)
|
||||
if ctld.vehicleCommandsPath[_unitName] == nil then
|
||||
ctld.vehicleCommandsPath[_unitName] = mist.utils.deepCopy(_crateCommands)
|
||||
end
|
||||
if ctld.hoverPickup == false or ctld.loadCrateFromMenu == true then
|
||||
if ctld.loadCrateFromMenu then
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Load Nearby Crate(s)"),
|
||||
_crateCommands, ctld.loadNearbyCrate, _unitName)
|
||||
end
|
||||
end
|
||||
|
||||
if ctld.loadCrateFromMenu or ctld.hoverPickup then
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Crate(s)"),
|
||||
_crateCommands, ctld.dropSlingCrate, { _unitName })
|
||||
end
|
||||
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Unpack Any Crate"),
|
||||
_crateCommands, ctld.unpackCrates, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List Nearby Crates"),
|
||||
_crateCommands, ctld.listNearbyCrates, { _unitName })
|
||||
|
||||
if ctld.enabledFOBBuilding then
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List FOBs"), _crateCommands,
|
||||
ctld.listFOBS, { _unitName })
|
||||
end
|
||||
|
||||
if ctld.enableRepackingVehicles == true then
|
||||
ctld.updateRepackMenu( _unitName ) -- add repack menu
|
||||
end
|
||||
end
|
||||
|
||||
if ctld.enableSmokeDrop then
|
||||
local _smokeMenu = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Smoke Markers"), _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Red Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Red })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Blue Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Blue })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Orange Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Orange })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Green Smoke"), _smokeMenu,
|
||||
ctld.dropSmoke, { _unitName, trigger.smokeColor.Green })
|
||||
end
|
||||
|
||||
if ctld.enabledRadioBeaconDrop then
|
||||
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Radio Beacons"), _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List Beacons"), _radioCommands,
|
||||
ctld.listRadioBeacons, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Drop Beacon"), _radioCommands,
|
||||
ctld.dropRadioBeacon, { _unitName })
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("Remove Closest Beacon"),
|
||||
_radioCommands, ctld.removeRadioBeacon, { _unitName })
|
||||
elseif ctld.deployedRadioBeacons ~= {} then
|
||||
local _radioCommands = missionCommands.addSubMenuForGroup(_groupId,
|
||||
ctld.i18n_translate("Radio Beacons"), _rootPath)
|
||||
missionCommands.addCommandForGroup(_groupId, ctld.i18n_translate("List Beacons"), _radioCommands,
|
||||
ctld.listRadioBeacons, { _unitName })
|
||||
end
|
||||
|
||||
ctld.addedTo[tostring(_groupId)] = true
|
||||
ctld.logTrace("ctld.addedTo = %s", ctld.p(ctld.addedTo))
|
||||
ctld.logTrace("done adding CTLD menu for _groupId = %s", ctld.p(_groupId))
|
||||
end
|
||||
end
|
||||
end)
|
||||
if (not status) then
|
||||
ctld.logError(string.format("Error adding f10 to transport: %s", error))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -7774,7 +7771,7 @@ function ctld.TreatOrbitJTAC(params, t)
|
||||
if ctld.JTACInRoute[k] == nil and ctld.OrbitInUse[k] == nil then -- if JTAC is in route
|
||||
ctld.JTACInRoute[k] = timer.getTime() -- update time of the last run
|
||||
end
|
||||
|
||||
|
||||
if ctld.jtacCurrentTargets[k] ~= nil then -- if target lased by JTAC
|
||||
local droneAlti = Unit.getByName(k):getPoint().y
|
||||
if ctld.OrbitInUse[k] == nil then -- if JTAC is not in orbit => start orbiting and update start time
|
||||
@@ -7785,7 +7782,7 @@ function ctld.TreatOrbitJTAC(params, t)
|
||||
if timer.getTime() > (ctld.OrbitInUse[k] + 60) then -- each 60" update orbit coord
|
||||
ctld.StartOrbitGroup(k, ctld.jtacCurrentTargets[k].name, droneAlti, 100) -- do orbit JTAC
|
||||
ctld.OrbitInUse[k] = timer.getTime() -- update time of the last orbit run
|
||||
end
|
||||
end
|
||||
end
|
||||
else -- if JTAC have no target
|
||||
if ctld.InOrbitList(k) == true then -- JTAC orbiting, without target => stop orbit
|
||||
@@ -7803,12 +7800,12 @@ end
|
||||
-- Make orbit the group "_grpName", on target "_unitTargetName". _alti in meters, speed in km/h
|
||||
function ctld.StartOrbitGroup(_jtacUnitName, _unitTargetName, _alti, _speed)
|
||||
if (Unit.getByName(_unitTargetName) ~= nil) and (Unit.getByName(_jtacUnitName) ~= nil) then -- si target unit and JTAC group exist
|
||||
local orbit = { id = 'Orbit',
|
||||
local orbit = { id = 'Orbit',
|
||||
params = {pattern = 'Circle',
|
||||
point = mist.utils.makeVec2(mist.getAvgPos(mist.makeUnitTable({_unitTargetName}))),
|
||||
speed = _speed,
|
||||
altitude = _alti
|
||||
}
|
||||
}
|
||||
}
|
||||
local jtacGroupName = Unit.getByName(_jtacUnitName):getGroup():getName()
|
||||
Unit.getByName(_jtacUnitName):getController():popTask() -- stop current Task
|
||||
@@ -7819,10 +7816,10 @@ end
|
||||
-- test if one unitName already is targeted by a JTAC
|
||||
function ctld.InOrbitList(_grpName)
|
||||
for k, v in pairs(ctld.OrbitInUse) do -- for each orbit in use
|
||||
if k == _grpName then
|
||||
if k == _grpName then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
-------------------------------------------------------------------------------------------
|
||||
@@ -7854,10 +7851,10 @@ function ctld.backToRoute(_jtacUnitName)
|
||||
local jtacGroupName = Unit.getByName(_jtacUnitName):getGroup():getName()
|
||||
--local JTACRoute = mist.getGroupRoute(jtacGroupName, true) -- get the initial editor route of the current group
|
||||
local JTACRoute = mist.utils.deepCopy(mist.getGroupRoute(jtacGroupName, true)) -- get the initial editor route of the current group
|
||||
local newJTACRoute = ctld.adjustRoute(JTACRoute, ctld.getNearestWP(_jtacUnitName))
|
||||
local newJTACRoute = ctld.adjustRoute(JTACRoute, ctld.getNearestWP(_jtacUnitName))
|
||||
|
||||
local Mission = {}
|
||||
Mission = { id = 'Mission', params = {route = {points = newJTACRoute}}}
|
||||
local Mission = {}
|
||||
Mission = { id = 'Mission', params = {route = {points = newJTACRoute}}}
|
||||
|
||||
-- unactive orbit mode if it's on
|
||||
if ctld.InOrbitList(_jtacUnitName) == true then -- if JTAC orbiting => stop it
|
||||
@@ -7888,26 +7885,56 @@ function ctld.adjustRoute(_initialRouteTable, _firstWpOfNewRoute) -- create a r
|
||||
|
||||
-- apply offset (_firstWpOfNewRoute) to SwitchWaypoint tasks
|
||||
local lastWpAsAlreadySwitchWaypoint = false
|
||||
for idx = 1, #adjustedRoute do
|
||||
for j=1, #adjustedRoute[idx].task.params.tasks do
|
||||
if adjustedRoute[idx].task.params.tasks[j].id ~= "ControlledTask" then
|
||||
if adjustedRoute[idx].task.params.tasks[j].params.action.id == "SwitchWaypoint" then
|
||||
local goToWaypointIndex = adjustedRoute[idx].task.params.tasks[j].params.action.params.goToWaypointIndex
|
||||
adjustedRoute[idx].task.params.tasks[j].params.action.params.fromWaypointIndex = idx
|
||||
adjustedRoute[idx].task.params.tasks[j].params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex]
|
||||
if idx == #adjustedRoute then
|
||||
lastWpAsAlreadySwitchWaypoint = true
|
||||
for idx2 = 1, #adjustedRoute do
|
||||
if #adjustedRoute[idx2] and
|
||||
#adjustedRoute[idx2].task and
|
||||
#adjustedRoute[idx2].task.params and
|
||||
#adjustedRoute[idx2].task.params.tasks then
|
||||
|
||||
for j=1, #adjustedRoute[idx2].task.params.tasks do
|
||||
if adjustedRoute[idx2].task.params.tasks[j].id and
|
||||
adjustedRoute[idx2].task.params.tasks[j].id ~= "ControlledTask" then
|
||||
|
||||
if adjustedRoute[idx2].task.params.tasks[j].params and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.action and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.action.id and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.action.id == "SwitchWaypoint" then
|
||||
|
||||
if adjustedRoute[idx2].task.params.tasks[j].params.action.params then
|
||||
|
||||
local goToWaypointIndex = adjustedRoute[idx2].task.params.tasks[j].params.action.params.goToWaypointIndex
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.action.params.fromWaypointIndex = idx2
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex]
|
||||
if idx2 == #adjustedRoute then
|
||||
lastWpAsAlreadySwitchWaypoint = true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
else -- for "ControlledTask"
|
||||
if adjustedRoute[idx].task.params.tasks[j].params.task.params.action.id == "SwitchWaypoint" then
|
||||
local goToWaypointIndex = adjustedRoute[idx].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex
|
||||
adjustedRoute[idx].task.params.tasks[j].params.task.params.action.params.fromWaypointIndex = idx
|
||||
adjustedRoute[idx].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex]
|
||||
if idx == #adjustedRoute then
|
||||
lastWpAsAlreadySwitchWaypoint = true
|
||||
|
||||
else -- for "ControlledTask"
|
||||
if adjustedRoute[idx2].task.params.tasks[j].params and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task.params and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.id and
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.id == "SwitchWaypoint" then
|
||||
|
||||
if adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params then
|
||||
|
||||
local goToWaypointIndex = adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params.fromWaypointIndex = idx2
|
||||
adjustedRoute[idx2].task.params.tasks[j].params.task.params.action.params.goToWaypointIndex = mappingWP[goToWaypointIndex]
|
||||
if idx2 == #adjustedRoute then
|
||||
lastWpAsAlreadySwitchWaypoint = true
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -7958,7 +7985,7 @@ ctld.reconMenuName = ctld.i18n_translate("RECON") --name of the
|
||||
ctld.reconRadioAdded = {} --stores the groups that have had the radio menu added
|
||||
ctld.reconLosSearchRadius = 2000 -- search radius in meters
|
||||
ctld.reconLosMarkRadius = 100 -- mark radius dimension in meters
|
||||
ctld.reconAutoRefreshLosTargetMarks = true -- if true recon LOS marks are automaticaly refreshed on F10 map
|
||||
ctld.reconAutoRefreshLosTargetMarks = false -- if true recon LOS marks are automaticaly refreshed on F10 map
|
||||
ctld.reconLastScheduleIdAutoRefresh = 0
|
||||
|
||||
---- F10 RECON Menus ------------------------------------------------------------------
|
||||
@@ -8466,7 +8493,7 @@ end
|
||||
--- Handle world events.
|
||||
ctld.eventHandler = {}
|
||||
function ctld.eventHandler:onEvent(event)
|
||||
ctld.logTrace("ctld.eventHandler:onEvent()")
|
||||
--ctld.logTrace("ctld.eventHandler:onEvent()")
|
||||
if event == nil then
|
||||
ctld.logError("Event handler was called with a nil event!")
|
||||
return
|
||||
@@ -8479,7 +8506,7 @@ function ctld.eventHandler:onEvent(event)
|
||||
elseif event.id == world.event.S_EVENT_BIRTH then
|
||||
eventName = "S_EVENT_BIRTH"
|
||||
else
|
||||
ctld.logTrace("Ignoring event %s", ctld.p(event))
|
||||
--ctld.logTrace("Ignoring event %s", ctld.p(event))
|
||||
return
|
||||
end
|
||||
ctld.logDebug("caught event %s: %s", ctld.p(eventName), ctld.p(event))
|
||||
|
||||
@@ -11,6 +11,8 @@ It's open-source and free as in free beer (you don't have to pay to use it), and
|
||||
|
||||
We're always looking for help, please reach out to [Zip on Discord](https://discordapp.com/users/421317390807203850) if you want to participate in maintenance or development.
|
||||
|
||||
And if you'd like to support our work, you can [buy me a coffee](https://coff.ee/veaf_zip)!
|
||||
|
||||
## Contents
|
||||
|
||||
This script is a rewrite of some of the functionality of the original Complete Combat Troop Transport Script (CTTS) by Geloxo (http://forums.eagle.ru/showthread.php?t=108523), as well as adding new features.
|
||||
@@ -865,10 +867,11 @@ For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
|
||||
JTAC frequency is available through the "JTAC Status" radio menu
|
||||
|
||||
#### Jtac-automatic-orbiting-over-lased-target
|
||||
By setting parameter ctld.enableAutoOrbitingFlyingJtacOnTarget = true, a script
|
||||
dedicated script puts in orbit each flying JTAC over his detected target.
|
||||
Associated with CTLD/JTAC functions, you can assign a fly route to the JTAC drone,
|
||||
this one follow it, and start orbiting when he detects a target.
|
||||
|
||||
By setting parameter ctld.enableAutoOrbitingFlyingJtacOnTarget = true, a script dedicated script puts in orbit each flying JTAC over his detected target.
|
||||
|
||||
Associated with CTLD/JTAC functions, you can assign a fly route to the JTAC drone, this one follow it, and start orbiting when he detects a target.
|
||||
|
||||
As soon as it don't detect a target, it restart following its initial route at the nearest waypoint
|
||||
|
||||
# In Game
|
||||
@@ -927,11 +930,13 @@ ctld.JTAC_WEIGHT = 15 -- kg
|
||||
```
|
||||
## Limit troop Loading
|
||||
The number of Infantries units in mission can be limited by setting the table below :
|
||||
ctld.nbLimitSpwanedTroops = {0, 0} -- {redLimitInfantryCount, blueLimitInfantryCount}
|
||||
|
||||
`ctld.nbLimitSpawnedTroops = {0, 0} -- {redLimitInfantryCount, blueLimitInfantryCount}`
|
||||
|
||||
When this cumulative number of troops is reached for a coalition, no more troops can be loaded onboard, and a message is sent to player.
|
||||
|
||||
If ctld.nbLimitSpwanedTroops = {0, 0} (both values at 0) the limit control is disabled.
|
||||
If set to `ctld.nbLimitSpawnedTroops = {0, 0}` (both values at 0) the limit control is disabled. This is the default.
|
||||
|
||||
If either value is non-zero, limit control becomes active for both coalitions.
|
||||
|
||||
## Cargo Spawning and Sling Loading
|
||||
@@ -1024,13 +1029,14 @@ Rearming:
|
||||
You can also repair a partially destroyed HAWK / BUK or KUB system by dropping a repair crate next to it and unpacking. A repair crate will also re-arm the system.
|
||||
|
||||
## Crate Repacking
|
||||
The F10 menu allows you to repack units having associated crate types in the "ctld.spawnableCrates" table.
|
||||
Simply land near the unit you wish to repack and select it from the list presented by the "CTLD//Vehicle/FOB transport...//Repack Vehicles" menu.
|
||||
The defined radius of vehicles detection is specified by the parameter
|
||||
|
||||
ctld.maximumDistanceRepackableUnitsSearch = 200 -- max distance from transportUnit to search force repackable units in meters
|
||||
The F10 menu allows you to repack units having associated crate types in the "ctld.spawnableCrates" table.
|
||||
|
||||
Simply land near the unit you wish to repack and select it from the list presented by the "CTLD//Vehicle/FOB transport...//Repack Vehicles" menu.
|
||||
|
||||
The defined radius of vehicles detection is specified by the parameter `ctld.maximumDistanceRepackableUnitsSearch` (default 200 meters).
|
||||
|
||||
WARNING: Due to technical reasons related to the refresh time of the F10 menus, there may be inconsistencies between the type of vehicles requested and those provided. It is recommended to wait 5 to 10 seconds without moving after landing and opening the F10 menu for a packaging order.
|
||||
*WARNING*: Due to technical reasons related to the refresh time of the F10 menus, there may be inconsistencies between the type of vehicles requested and those provided. It is recommended to wait 5 to 10 seconds without moving after landing and opening the F10 menu for a packaging order.
|
||||
|
||||
## Forward Operating Base (FOB) Construction
|
||||
FOBs can be built by loading special FOB crates from a **Logistics** unit into a C-130 or other large aircraft configured in the script. To load the crate use the F10 - Troop Commands Menu. The idea behind FOBs is to make player vs player missions even more dynamic as these can be deployed in most locations. Once destroyed the FOB can no longer be used.
|
||||
|
||||
Reference in New Issue
Block a user