mirror of
https://github.com/ciribob/DCS-CTLD.git
synced 2026-08-11 19:57:28 +00:00
Compare commits
26 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c48ab69e20 | |||
| ec0cee3671 | |||
| 627b8323d4 | |||
| 853ae0e727 | |||
| 4ce0c1f656 | |||
| 821dc1e13c | |||
| 4b25289eb5 | |||
| a9e52e07ea | |||
| 522b835985 | |||
| 0668e12c39 | |||
| 7837211c65 | |||
| b5784811db | |||
| a25abb32ef | |||
| 07291e3e89 | |||
| a661fc5951 | |||
| 23fbba14f7 | |||
| 7101295603 | |||
| 9643e7b82b | |||
| e50b7fd078 | |||
| 1ac63ffe53 | |||
| 9fe7020d6d | |||
| 3a36008990 | |||
| c2fc64fd77 | |||
| f603146472 | |||
| 1db8004f3e | |||
| ce2cb5fad0 |
@@ -740,6 +740,18 @@ the mission but there can be a delay of up to 30 seconds after activation for th
|
||||
|
||||
You can also change the **name of a unit*** (unit, not group) to include "**hpriority**" to make it high priority for the JTAC, or "**priority**" to set it to be medium priority. JTAC's will prioritize targets within view by first marking hpriority targets, then priority targets, and finally all others. This works seemlessly with the all/vehicle/troop functionality as well. In this way you can have them lase SAMS, then AAA, then armor, or any other order you decide is preferable.
|
||||
|
||||
If the `DCS-SimpleTextToSpeech.lua` script is loaded (you'll find it [here](https://github.com/ciribob/DCS-SimpleTextToSpeech)), and configured (i.e. the `STTS.DIRECTORY`, `STTS.SRS_PORT` and optionaly the `STTS.GOOGLE_CREDENTIALS` variables are set), the JTAC can talk over SRS.
|
||||
|
||||
To do this, you can specify the _radio parameter when calling ctld.JTACAutoLase like in this example :
|
||||
|
||||
```lua
|
||||
ctld.JTACAutoLase('JTAC1', 1688, true,"all", 4, { freq = "251.50", mod = "AM", name = "JTAC one" })
|
||||
```
|
||||
If you don't use the _radio parameter, CTLD will compute a FM frequency based on the laser designator code : 30Mhz + [second figure of the code] + [last two figures of the code] * 0.05.
|
||||
For example, if the laser code is *1688*, the frequency will be *40.40Mhz*.
|
||||
|
||||
JTAC frequency is available through the "JTAC Status" radio menu
|
||||
|
||||
# In Game
|
||||
## Troop Loading and Unloading
|
||||
|
||||
@@ -762,6 +774,7 @@ Different Troop Groups can be loaded from a pickup zone. The ```ctld.loadableGro
|
||||
-- at is RPG-16
|
||||
-- aa is Stinger or Igla
|
||||
-- mortar is a 2B11 mortar unit
|
||||
-- jtac is a JTAC soldier, which will use JTACAutoLase
|
||||
-- You must add a name to the group for it to work
|
||||
-- You can also add an optional coalition side to limit the group to one side
|
||||
-- for the side - 2 is BLUE and 1 is RED
|
||||
@@ -775,6 +788,26 @@ ctld.loadableGroups = {
|
||||
|
||||
```
|
||||
|
||||
The infantry groups have a weight, too. It is calculated based on the soldiers' roles, and the weight of their kit
|
||||
- Every soldier weights between 90% and 120% of ctld.SOLDIER_WEIGHT, and they all carry a backpack and their helmet (ctld.KIT_WEIGHT)
|
||||
- Standard grunts have a rifle and ammo (ctld.RIFLE_WEIGHT)
|
||||
- AA soldiers have a MANPAD tube (ctld.MANPAD_WEIGHT)
|
||||
- Anti-tank soldiers have a RPG and a rocket (ctld.RPG_WEIGHT)
|
||||
- Machine gunners have the squad MG and 200 bullets (ctld.MG_WEIGHT)
|
||||
- JTAC have the laser sight, radio and binoculars (ctld.JTAC_WEIGHT)
|
||||
- Mortar servants carry their tube and a few rounds (ctld.MORTAR_WEIGHT)
|
||||
|
||||
```lua
|
||||
ctld.SOLDIER_WEIGHT = 80 -- kg, will be randomized between 90% and 120%
|
||||
ctld.KIT_WEIGHT = 20 -- kg
|
||||
ctld.RIFLE_WEIGHT = 5 -- kg
|
||||
ctld.MANPAD_WEIGHT = 18 -- kg
|
||||
ctld.RPG_WEIGHT = 7.6 -- kg
|
||||
ctld.MG_WEIGHT = 10 -- kg
|
||||
ctld.MORTAR_WEIGHT = 26 -- kg
|
||||
ctld.JTAC_WEIGHT = 15 -- kg
|
||||
```
|
||||
|
||||
|
||||
## Cargo Spawning and Sling Loading
|
||||
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user