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@@ -133,7 +133,10 @@ VECTOR = {
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--- VECTOR class version.
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-- @field #string version
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VECTOR.version="0.0.2"
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VECTOR.version="0.0.3"
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--- VECTOR unique ID
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_VECTORID=0
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--- VECTOR private index.
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-- @field #VECTOR __index
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@@ -168,6 +171,10 @@ function VECTOR:New(x, y, z)
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else
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self=setmetatable({x=x or 0, y=y or 0, z=z or 0}, VECTOR)
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end
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_VECTORID=_VECTORID+1
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self.uid=_VECTORID
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return self
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end
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@@ -275,7 +282,7 @@ end
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-- @param #VECTOR self
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-- @param #number Latitude Latitude in decimal degrees.
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-- @param #number Longitude Longitude in decimal degrees.
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-- @param #number altitude (Optional) Altitude in meters. Default is the land height at the 2D position.
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-- @param #number Altitude (Optional) Altitude in meters. Default is the land height at the 2D position.
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-- @return #VECTOR self
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function VECTOR:NewFromLLDD(Latitude, Longitude, Altitude)
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@@ -284,13 +291,11 @@ function VECTOR:NewFromLLDD(Latitude, Longitude, Altitude)
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-- Convert vec3 to coordinate object.
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self=VECTOR:NewFromVec(vec3)
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-- -- Adjust height
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-- if Altitude==nil then
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-- self.y=self:GetSurfaceHeight()
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-- else
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-- self.y=Altitude
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-- end
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-- Adjust height
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if Altitude then
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self.y=Altitude
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end
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return self
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end
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@@ -526,18 +531,29 @@ function VECTOR:GetLatitudeLongitude()
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end
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--- Get MGRS coordinates of this vector.
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--- Get MGRS information of this vector.
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--
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-- `MGRS = {UTMZone = string, MGRSDigraph = string, Easting = number, Northing = number}`
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--
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-- @param #VECTOR self
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-- @param #VECTOR Vector Vector from which the heading is requested.
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-- @return #number Latitude
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-- @return #number Longitude
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-- @return #table MGRS table with `UTMZone`, `MGRSDiGraph`, `Easting` and `Northing` keys.
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function VECTOR:GetMGRS()
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local lat, long=self:GetLatitudeLongitude()
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local mrgs=coord.LLtoMGRS(lat, long)
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local mgrs=coord.LLtoMGRS(lat, long)
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-- Example table returned by coord.LLtoMGRS
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--[[
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MGRS = {
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UTMZone = string,
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MGRSDigraph = string,
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Easting = number,
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Northing = number
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}
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]]
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return mrgs.Easing, mrgs.Northing
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return mgrs
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end
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--- Get the difference of the heading of this vector w.
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@@ -569,7 +585,7 @@ end
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-- @param #VECTOR Vector The destination vector.
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-- @param #number Fraction The fraction (0,1) where the new vector is created. Default 0.5, *i.e.* in the middle.
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-- @return #VECTOR Vector between this and the other vector.
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function VECTOR:GetIntermediateCoordinate(Vector, Fraction)
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function VECTOR:GetIntermediateVector(Vector, Fraction)
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local f=Fraction or 0.5
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@@ -581,13 +597,7 @@ function VECTOR:GetIntermediateCoordinate(Vector, Fraction)
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-- Set/scale the length.
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vec:SetLength(f*length)
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--TODO: Not sure what this was supposed to do?!
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-- if f>1 then
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-- local norm=UTILS.VecNorm(vec)
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-- f=Fraction/norm
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-- end
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-- Get to the desired position.
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vec=self+vec
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@@ -638,14 +648,13 @@ end
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--- Set z-component of vector. The z-axis points to the East.
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-- @param #VECTOR self
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-- @param #number z Value of z. Default 0.
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-- @param #VECTOR self
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-- @return #VECTOR self
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function VECTOR:SetZ(z)
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self.z=z or 0
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return self
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end
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--- Add a vector to this. This function works for DCS#Vec2, DCS#Vec3, VECTOR, COORDINATE objects.
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-- Note that if you want to add a VECTOR, you can also simply use the `+` operator.
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-- @param #VECTOR self
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@@ -666,8 +675,9 @@ function VECTOR:AddVec(Vec)
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return self
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end
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--- Substract a vector from this one. This function works for DCS#Vec2, DCS#Vec3, VECTOR, COORDINATE objects.
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-- Note that if you want to add a VECTOR, you can also simply use the `-` operator.
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--- Subtract a vector from this one. This function works for DCS#Vec2, DCS#Vec3, VECTOR, COORDINATE objects.
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--
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-- **Note** that if you want to add a VECTOR, you can also simply use the `-` operator.
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-- @param #VECTOR self
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-- @param DCS#Vec3 Vec Vector to substract. Can also be a DCS#Vec2, DCS#Vec3, COORDINATE or VECTOR object.
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-- @return #VECTOR self
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@@ -818,10 +828,14 @@ function VECTOR:Rotate2D(Angle, Copy)
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local x = X*sinPhi + Y*cosPhi
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-- Create new vector.
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-- TODO: Copy argument
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local vector=VECTOR:New(x, self.y, z)
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return vector
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if Copy then
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local vector=VECTOR:New(x, self.y, z)
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return vector
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else
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self:SetX(x)
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self:SetZ(z)
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return self
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end
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end
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@@ -857,7 +871,7 @@ end
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-- * RUNWAY = 5
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--
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-- @param #VECTOR self
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-- @return #number Surface Type
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-- @return #number Surface type
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function VECTOR:GetSurfaceType()
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local vec2=self:GetVec2()
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@@ -867,6 +881,32 @@ function VECTOR:GetSurfaceType()
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return s
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end
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--- Get the name of surface type at the vector.
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--
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-- * LAND = 1
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-- * SHALLOW_WATER = 2
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-- * WATER = 3
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-- * ROAD = 4
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-- * RUNWAY = 5
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--
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-- @param #VECTOR self
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-- @return #string Surface type name
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function VECTOR:GetSurfaceTypeName()
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local vec2=self:GetVec2()
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local s=land.getSurfaceType(vec2)
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for name,id in land.SurfaceType() do
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if id==s then
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return name
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end
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end
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return "unknown"
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end
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--- Check if a given vector has line of sight with this vector.
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-- @param #VECTOR self
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-- @param #VECTOR Vec The other vector.
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@@ -1022,36 +1062,104 @@ function VECTOR:GetTemperaturAndPressure()
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return t,p
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end
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--- Creates a smoke at this vector.
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-- @param #VECTOR self
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-- @param #number Color Color of the smoke: 0=Green, 1=Red, 2=White, 3=Orange, 4=Blue. Default 0.
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-- @param #number Duration (Optional) Duration of the smoke in seconds. Default nil.
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-- @return #string Name of the smoke object. Can be used to stop it.
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function VECTOR:Smoke(Color, Duration)
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local vec3=self:GetVec3()
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Color=Color or 0
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-- Create a name for the smoke object
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local name=string.format("Vector-Smoke-%d", self.uid)
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-- Create smoke at this position
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trigger.action.smoke(vec3, Color, name)
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if Duration and Duration>0 then
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self:StopSmoke(name, Duration)
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end
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return name
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end
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--- Creates a large smoke and fire effect of a specified type and density at this vector.
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--
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-- * 1 = small smoke and fire
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-- * 2 = medium smoke and fire
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-- * 3 = large smoke and fire
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-- * 4 = huge smoke and fire
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-- * 5 = small smoke
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-- * 6 = medium smoke
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-- * 7 = large smoke
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-- * 8 = huge smoke
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--
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-- @param #VECTOR self
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-- @param #number Preset Preset of smoke. Default `BIGSMOKEPRESET.LargeSmokeAndFire`.
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-- @param #number Density Density between [0,1]. Default 0.5.
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-- @return #string Name of the smoke. Can be used to stop it.
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function VECTOR:SmokeAndFire(Preset, Density)
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-- @param #number Duration (Optional) Duration of the smoke and fire in seconds.
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-- @return #string Name of the smoke. Can be used to stop it.
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function VECTOR:SmokeAndFire(Preset, Density, Duration)
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Preset=Preset or BIGSMOKEPRESET.LargeSmokeAndFire
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Density=Density or 0.5
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local vec3=self:GetVec3()
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--TODO: Get a unique name or pass name as parameter?
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-- Get a name of this smoke & fire object
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local name=string.format("Vector-Fire-%d", self.uid)
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trigger.action.effectSmokeBig(vec3, Preset, Density, Name)
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trigger.action.effectSmokeBig(vec3, Preset, Density, name)
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if Duration and Duration>0 then
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self:StopSmoke(name, Duration)
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end
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return Name
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return name
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end
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--- Stop smoke or fire effect.
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-- @param #VECTOR self
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-- @param #string Name Name of the smoke object.
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-- @param #number Delay Delay in seconds before the smoke is stopped.
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-- @return #VECTOR self
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function VECTOR:StopSmoke(Name, Delay)
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if Delay and Delay>0 then
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TIMER:New(VECTOR.StopSmoke, self, Name):Start(Delay)
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else
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if Name then
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trigger.action.effectSmokeStop(Name)
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else
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env.error(string.format("No name provided in VECTOR.StopSmoke function!"))
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end
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end
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return self
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end
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--- Creates an illumination bomb at the specified point.
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-- @param #VECTOR self
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-- @param #number Power The power in Candela (cd). Should be between 1 and 1000000. Default 1000 cd.
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-- @param #number Altitude (Optional) Altitude [m] at which the illumination bomb is created.
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-- @return #VECTOR self
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function VECTOR:IlluminationBomb(Power)
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function VECTOR:IlluminationBomb(Power, Altitude)
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local vec3=self:GetVec3()
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if Altitude then
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vec3.y=Altitude
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end
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-- Create an illumination bomb.
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trigger.action.illuminationBomb(vec3, Power or 1000)
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return self
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end
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--- Creates an explosion at a given point at the specified power.
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@@ -1085,16 +1193,73 @@ end
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--- Creates a arrow from this VECTOR to another vector on the F10 map.
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-- @param #VECTOR self
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-- @param #VECTOR Vector The vector defining the endpoint.
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-- @return #VECTOR self
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function VECTOR:ArrowToAll(Vector)
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-- @param #number Coalition Coalition Id: -1=All, 0=Neutral, 1=Red, 2=Blue. Default -1.
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-- @param #table Color RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.7}.
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-- @param #table FillColor RGB color with alpha {r, g, b, alpha}. Default {1, 0, 0, 0.5}.
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-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot Dash, 5=Long Dash, 6=Two Dash. Default 1.
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-- @return #number Marker ID. Can be used to remove the drawing.
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function VECTOR:ArrowTo(Vector, Coalition, Color, FillColor, LineType)
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local vec3Start=self:GetVec3()
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local vec3End=self:GetVec3()
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local vec3Start=Vector:GetVec3()
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trigger.action.arrowToAll(coalition , id, vec3Start, vec3End, color, fillColor , lineType, readOnly, "")
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local id=UTILS.GetMarkID()
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Coalition=Coalition or -1
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Color=Color or {1,0,0,0.7}
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FillColor=FillColor or {1,0,0,0.5}
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LineType=LineType or 1
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local readOnly=false
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trigger.action.arrowToAll(Coalition , id, vec3Start, vec3End, Color, FillColor , LineType, readOnly, "")
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return self
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return id
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end
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--- Create mark on F10 map.
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-- @param #VECTOR self
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-- @param #string MarkText Free format text that shows the marking clarification.
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-- @param #number Recipient Recipient of the mark: -1=All (default), 0=Neutral, 1=Red, 2=Blue. Can also be a `GROUP` object.
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-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
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-- @return #number Mark ID.
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function VECTOR:Mark(MarkText, Recipient, ReadOnly)
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Recipient=Recipient or -1
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if type(Recipient)=="number" then
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local MarkID = UTILS.GetMarkID()
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if Recipient==-1 then
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trigger.action.markToAll(MarkID, MarkText, self:GetVec3(), ReadOnly, "")
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elseif Recipient==0 then
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trigger.action.markToCoalition(MarkID, MarkText, self:GetVec3(), coalition.side.NEUTRAL, ReadOnly, "")
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|
elseif Recipient==1 then
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|
trigger.action.markToCoalition(MarkID, MarkText, self:GetVec3(), coalition.side.RED, ReadOnly, "")
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|
elseif Recipient==2 then
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|
trigger.action.markToCoalition(MarkID, MarkText, self:GetVec3(), coalition.side.BLUE, ReadOnly, "")
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|
|
end
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|
return MarkID
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|
|
elseif type(Recipient)=="table" then
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|
|
local MarkID = UTILS.GetMarkID()
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|
|
local group=Recipient --Wrapper.Group#GROUP
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|
|
trigger.action.markToGroup( MarkID, MarkText, self:GetVec3(), group:GetID(), ReadOnly, "")
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|
|
return MarkID
|
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|
|
|
|
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|
|
end
|
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|
|
return nil
|
|
|
|
|
end
|
|
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|
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|
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|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
-- Private Functions
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
@@ -1119,7 +1284,7 @@ function VECTOR.__add(a,b)
|
|
|
|
|
return c
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--- Meta function to substract vectors.
|
|
|
|
|
--- Meta function to subtract vectors.
|
|
|
|
|
-- @param #VECTOR a Vector a.
|
|
|
|
|
-- @param #VECTOR b Vector b.
|
|
|
|
|
-- @return #VECTOR Returns a new VECTOR c with c[i]=a[i]-b[i] for i=x,y,z.
|
|
|
|
|
@@ -1152,17 +1317,21 @@ function VECTOR.__mul(a, b)
|
|
|
|
|
return c
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
--- Meta function for dividing vectors by scalars.
|
|
|
|
|
--- Meta function for dividing a vector by a scalar or by another vector.
|
|
|
|
|
-- @param #VECTOR a Vector a.
|
|
|
|
|
-- @param #number b Number by which the components of the vector are divided.
|
|
|
|
|
-- @return #VECTOR Returns a new VECTOR c with c[i]=a[i]/b for i=x,y,z.
|
|
|
|
|
-- @param #VECTOR b Vector b. Can also be a #number.
|
|
|
|
|
-- @return #VECTOR Returns a new VECTOR c with c[i]=a[i]/b or c[i]=a[i]/b[i] for i=x,y,z.
|
|
|
|
|
function VECTOR.__div(a, b)
|
|
|
|
|
|
|
|
|
|
assert(VECTOR._IsVector(a) and type(b) == "number", "div: wrong argument types (expected <vector> and <number>)")
|
|
|
|
|
|
|
|
|
|
env.info("FF __div")
|
|
|
|
|
assert(VECTOR._IsVector(a) and (type(b) == "number" or VECTOR._IsVector(b)), "div: wrong argument types (expected <vector> and (<number> or <vector>))")
|
|
|
|
|
|
|
|
|
|
local c=VECTOR:New(a.x/b, a.y/b, a.z/b)
|
|
|
|
|
local c=nil --#VECTOR
|
|
|
|
|
|
|
|
|
|
if type(b) == "number" then
|
|
|
|
|
c=VECTOR:New(a.x/b, a.y/b, a.z/b)
|
|
|
|
|
else
|
|
|
|
|
c=VECTOR:New(a.x/b.x, a.y/b.y, a.z/b.z)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return c
|
|
|
|
|
end
|
|
|
|
|
@@ -1191,7 +1360,7 @@ end
|
|
|
|
|
-- @param #VECTOR self
|
|
|
|
|
-- @return #string String representation of vector.
|
|
|
|
|
function VECTOR:__tostring()
|
|
|
|
|
local text=string.format("(x=%.1f, y=%.1f, z=%.1f) |v|=%.1f Phi=%4.1f°", self.x, self.y, self.z, self:GetLength(), self:GetHeading(false))
|
|
|
|
|
local text=string.format("VECTOR: x=%.1f, y=%.1f, z=%.1f |v|=%.1f Phi=%4.1f°", self.x, self.y, self.z, self:GetLength(), self:GetHeading(false))
|
|
|
|
|
return text
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|