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1212 Commits
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49882f03d9 |
@@ -1953,7 +1953,7 @@ local function refct_from_id(id) -- refct = refct_from_id(CTypeID)
|
||||
unsigned = refct.unsigned,
|
||||
size = bit.band(bit.rshift(ctype.info, 16), 127),
|
||||
}
|
||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil
|
||||
refct.bool, refct.const, refct.volatile, refct.unsigned = nil, nil, nil, nil
|
||||
end
|
||||
|
||||
if CT[4] then -- Merge sibling attributes onto this type.
|
||||
|
||||
@@ -17,7 +17,9 @@
|
||||
|
||||
--- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event.
|
||||
|
||||
@@ -32,7 +32,9 @@
|
||||
-- [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- There are basically two classes available to model an A2A defense system.
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event.
|
||||
|
||||
@@ -15,7 +15,9 @@
|
||||
-- @extends AI.AI_A2A_Engage#AI_A2A_Engage -- TODO: Documentation. This class does not exist, unable to determine what it extends.
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The following class is available to model an A2G defense system.
|
||||
--
|
||||
-- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system.
|
||||
@@ -3895,10 +3897,14 @@ do -- AI_A2G_DISPATCHER
|
||||
|
||||
if Squadron then
|
||||
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||
if FirstUnit then
|
||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
if self.SetSendPlayerMessages then
|
||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
self:GetParent(self).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
@@ -4784,4 +4790,5 @@ end
|
||||
Squadron.ResourceCount = Squadron.ResourceCount - Amount
|
||||
end
|
||||
self:T({Squadron = Squadron.Name,SquadronResourceCount = Squadron.ResourceCount})
|
||||
end
|
||||
end
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
|
||||
--- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
|
||||
@@ -9,11 +9,13 @@
|
||||
-- @module AI.AI_Air
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
---
|
||||
-- @type AI_AIR
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) AI_AIR constructor
|
||||
--
|
||||
@@ -656,8 +658,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Create a route point of type air.
|
||||
local FromRTBRoutePoint = FromCoord:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
RTBSpeed,
|
||||
true
|
||||
)
|
||||
@@ -665,8 +667,8 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||
--- Create a route point of type air.
|
||||
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
RTBSpeed,
|
||||
true
|
||||
)
|
||||
@@ -760,10 +762,10 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||
local ToRefuelSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
local FromRefuelRoutePoint = FromRefuelCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
|
||||
--- Create a route point of type air. NOT used!
|
||||
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
local ToRefuelRoutePoint = Tanker:GetCoordinate():WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToRefuelSpeed, true)
|
||||
|
||||
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
--
|
||||
-- # QUICK START GUIDE
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The following class is available to model an AIR defense system.
|
||||
--
|
||||
-- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system.
|
||||
|
||||
@@ -13,12 +13,14 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_ENGAGE
|
||||
--- @type AI_AIR_ENGAGE
|
||||
-- @extends AI.AI_AIR#AI_AIR
|
||||
|
||||
|
||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event.
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
@@ -453,7 +455,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
|
||||
--- Calculate the target route point.
|
||||
|
||||
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local FromWP = DefenderCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = FromWP
|
||||
|
||||
@@ -462,7 +464,7 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
||||
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
||||
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
||||
|
||||
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local ToWP = ToCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = ToWP
|
||||
|
||||
@@ -536,7 +538,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local EngageRoute = {}
|
||||
local AttackTasks = {}
|
||||
|
||||
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local FromWP = DefenderCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
EngageRoute[#EngageRoute+1] = FromWP
|
||||
|
||||
self:SetTargetDistance( TargetCoord ) -- For RTB status check
|
||||
@@ -544,7 +546,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
||||
local FromEngageAngle = DefenderCoord:GetAngleDegrees( DefenderCoord:GetDirectionVec3( TargetCoord ) )
|
||||
local ToCoord=DefenderCoord:Translate( EngageDistance, FromEngageAngle, true )
|
||||
|
||||
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, EngageSpeed, true)
|
||||
local ToWP = ToCoord:WaypointAir(self.EngageAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, EngageSpeed, true)
|
||||
EngageRoute[#EngageRoute+1] = ToWP
|
||||
|
||||
-- TODO: A factor of * 3 this way too low. This causes the AI NOT to engage until very close or even merged sometimes. Some A2A missiles have a much longer range! Needs more frequent updates of the task!
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
--- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event.
|
||||
@@ -309,7 +311,7 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
|
||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
local speedkmh=ToTargetSpeed
|
||||
|
||||
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
|
||||
local FromWP = CurrentCoord:WaypointAir(self.PatrolAltType or "RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
|
||||
PatrolRoute[#PatrolRoute+1] = FromWP
|
||||
|
||||
if self.racetrack then
|
||||
@@ -359,9 +361,9 @@ function AI_AIR_PATROL:onafterPatrolRoute( AIPatrol, From, Event, To )
|
||||
else
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, ToTargetSpeed, true)
|
||||
local ToWP = ToTargetCoord:WaypointAir(self.PatrolAltType, COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, ToTargetSpeed, true)
|
||||
PatrolRoute[#PatrolRoute+1] = ToWP
|
||||
|
||||
|
||||
local Tasks = {}
|
||||
Tasks[#Tasks+1] = AIPatrol:TaskFunction("AI_AIR_PATROL.___PatrolRoute", self)
|
||||
PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
|
||||
|
||||
-- @type AI_AIR_SQUADRON
|
||||
--- @type AI_AIR_SQUADRON
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -38,6 +38,8 @@
|
||||
|
||||
--- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
@@ -174,8 +176,7 @@ function AI_BAI_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
@@ -522,12 +523,12 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
@@ -578,13 +579,13 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
@@ -33,8 +33,9 @@
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
-- @extends Core.Fsm#FSM_SET
|
||||
|
||||
|
||||
--- Monitors and manages as many replacement AI groups as there are
|
||||
--- 
|
||||
--
|
||||
-- Monitors and manages as many replacement AI groups as there are
|
||||
-- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players.
|
||||
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
||||
--
|
||||
@@ -220,16 +221,9 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
|
||||
AIGroup:MessageToRed( "Returning to home base ...", 30 )
|
||||
else
|
||||
-- Okay, we need to send this Group back to the nearest base of the Coalition of the AI.
|
||||
--TODO: i need to rework the POINT_VEC2 thing.
|
||||
local PointVec2 = POINT_VEC2:New( AIGroup:GetVec2().x, AIGroup:GetVec2().y )
|
||||
local PointVec2 = COORDINATE:New(AIGroup:GetVec2().x, 0, AIGroup:GetVec2().y)
|
||||
local ClosestAirbase = self.ReturnAirbaseSet:FindNearestAirbaseFromPointVec2( PointVec2 )
|
||||
self:T( ClosestAirbase.AirbaseName )
|
||||
--[[
|
||||
AIGroup:MessageToRed( "Returning to " .. ClosestAirbase:GetName().. " ...", 30 )
|
||||
local RTBRoute = AIGroup:RouteReturnToAirbase( ClosestAirbase )
|
||||
AIGroupTemplate.route = RTBRoute
|
||||
AIGroup:Respawn( AIGroupTemplate )
|
||||
]]
|
||||
AIGroup:RouteRTB(ClosestAirbase)
|
||||
end
|
||||
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
||||
@@ -423,12 +425,12 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToEngageZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -445,13 +447,13 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToPatrolRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
|
||||
--- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
@@ -162,7 +165,6 @@ function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
@@ -466,12 +468,12 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
@@ -508,13 +510,13 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, self.EngageAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
self.EngageSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
@@ -9,12 +9,14 @@
|
||||
-- @module AI.AI_Cargo
|
||||
-- @image Cargo.JPG
|
||||
|
||||
-- @type AI_CARGO
|
||||
--- @type AI_CARGO
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
|
||||
--- Base class for the dynamic cargo handling capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
-- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
-- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI vehicle group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI airplane group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases.
|
||||
--
|
||||
@@ -440,7 +442,7 @@ function AI_CARGO_AIRPLANE:Route( Airplane, Airbase, Speed, Height, Uncontrolled
|
||||
|
||||
-- To point.
|
||||
local AirbasePointVec2 = Airbase:GetPointVec2()
|
||||
local ToWaypoint = AirbasePointVec2:WaypointAir(POINT_VEC3.RoutePointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
|
||||
local ToWaypoint = AirbasePointVec2:WaypointAir(COORDINATE.WaypointAltType.BARO, "Land", "Landing", Speed or Airplane:GetSpeedMax()*0.8, true, Airbase)
|
||||
|
||||
--ToWaypoint["airdromeId"] = Airbase:GetID()
|
||||
--ToWaypoint["speed_locked"] = true
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # The dispatcher concept.
|
||||
--
|
||||
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
|
||||
@@ -36,6 +36,8 @@
|
||||
|
||||
--- A dynamic cargo transportation capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
|
||||
--- A dynamic cargo handling capability for AI helicopter groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
--
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
|
||||
--- A dynamic cargo transportation capability for AI groups.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module.
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI helicopter group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation.
|
||||
--
|
||||
-- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
@@ -367,8 +369,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
-- local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
-- local WaypointFrom = CoordinateFrom:WaypointAir(
|
||||
-- "RADIO",
|
||||
-- POINT_VEC3.RoutePointType.TurningPoint,
|
||||
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
-- COORDINATE.WaypointType.TurningPoint,
|
||||
-- COORDINATE.WaypointAction.TurningPoint,
|
||||
-- Speed,
|
||||
-- true
|
||||
-- )
|
||||
@@ -380,8 +382,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir(
|
||||
"RADIO",
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
50,
|
||||
true
|
||||
)
|
||||
@@ -427,7 +429,7 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, 50, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, 50, true)
|
||||
Route[#Route+1] = WaypointTo
|
||||
|
||||
local Tasks = {}
|
||||
@@ -496,14 +498,14 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
|
||||
--- Create a route point of type air.
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
||||
|
||||
--- Create a route point of type air.
|
||||
local CoordinateTo = Coordinate
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint,_speed, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint,_speed, true)
|
||||
|
||||
Route[#Route+1] = WaypointFrom
|
||||
Route[#Route+1] = WaypointTo
|
||||
@@ -563,7 +565,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
||||
|
||||
--- Create a route point of type air.
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
||||
Route[#Route+1] = WaypointFrom
|
||||
Route[#Route+1] = WaypointFrom
|
||||
|
||||
@@ -573,7 +575,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + 50 -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, _speed, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, _speed, true)
|
||||
|
||||
Route[#Route+1] = WaypointTo
|
||||
Route[#Route+1] = WaypointTo
|
||||
@@ -631,7 +633,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
--- Create a route point of type air.
|
||||
local CoordinateFrom = Helicopter:GetCoordinate()
|
||||
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||
local WaypointFrom = CoordinateFrom:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
||||
Route[#Route+1] = WaypointFrom
|
||||
|
||||
--- Create a route point of type air.
|
||||
@@ -639,7 +641,7 @@ function AI_CARGO_HELICOPTER:onafterHome( Helicopter, From, Event, To, Coordinat
|
||||
local landheight = CoordinateTo:GetLandHeight() -- get target height
|
||||
CoordinateTo.y = landheight + Height -- flight height should be 50m above ground
|
||||
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", POINT_VEC3.RoutePointType.TurningPoint, POINT_VEC3.RoutePointAction.TurningPoint, Speed, true)
|
||||
local WaypointTo = CoordinateTo:WaypointAir("RADIO", COORDINATE.WaypointType.TurningPoint, COORDINATE.WaypointAction.TurningPoint, Speed, true)
|
||||
|
||||
Route[#Route+1] = WaypointTo
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
|
||||
--- Brings a dynamic cargo handling capability for an AI naval group.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
|
||||
-- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework.
|
||||
-- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||
--
|
||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
--- Models the assignment of AI escorts to player flights upon request using the radio menu.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
--
|
||||
-- Allows you to interact with escorting AI on your flight and take the lead.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10).
|
||||
--
|
||||
-- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes.
|
||||
|
||||
@@ -40,6 +40,8 @@
|
||||
|
||||
|
||||
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions.
|
||||
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
|
||||
@@ -725,7 +727,7 @@ function AI_FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, X
|
||||
|
||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||
|
||||
local PointVec3 = POINT_VEC3:New()
|
||||
local PointVec3 = COORDINATE:New()
|
||||
PointVec3:SetX( XStart + i * XSpace )
|
||||
PointVec3:SetY( YStart + i * YSpace )
|
||||
PointVec3:SetZ( ZStart + i * ZSpace )
|
||||
@@ -877,7 +879,7 @@ function AI_FORMATION:onafterFormationCenterWing( FollowGroupSet, From , Event ,
|
||||
|
||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||
|
||||
local PointVec3 = POINT_VEC3:New()
|
||||
local PointVec3 = COORDINATE:New()
|
||||
|
||||
local Side = ( i % 2 == 0 ) and 1 or -1
|
||||
local Row = i / 2 + 1
|
||||
@@ -936,7 +938,7 @@ function AI_FORMATION:onafterFormationBox( FollowGroupSet, From , Event , To, XS
|
||||
|
||||
for FollowID, FollowGroup in pairs( FollowSet ) do
|
||||
|
||||
local PointVec3 = POINT_VEC3:New()
|
||||
local PointVec3 = COORDINATE:New()
|
||||
|
||||
local ZIndex = i % ZLevels
|
||||
local XIndex = math.floor( i / ZLevels )
|
||||
|
||||
@@ -48,6 +48,8 @@
|
||||
|
||||
--- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
||||
@@ -751,12 +753,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
if not CurrentVec2 then return end
|
||||
--Done: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TakeOffParking,
|
||||
POINT_VEC3.RoutePointAction.FromParkingArea,
|
||||
COORDINATE.WaypointType.TakeOffParking,
|
||||
COORDINATE.WaypointAction.FromParkingArea,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -767,12 +769,12 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
if not CurrentVec2 then return end
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
@@ -792,13 +794,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
local ToTargetPointVec3 = COORDINATE:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
@@ -846,7 +848,6 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
OldAIControllable:SetTask( TimedOrbitTask, 10 )
|
||||
|
||||
RTB = true
|
||||
else
|
||||
end
|
||||
|
||||
-- TODO: Check GROUP damage function.
|
||||
@@ -856,6 +857,16 @@ function AI_PATROL_ZONE:onafterStatus()
|
||||
RTB = true
|
||||
end
|
||||
|
||||
if self:IsInstanceOf("AI_CAS") or self:IsInstanceOf("AI_BAI") then
|
||||
local atotal,shells,rockets,bombs,missiles = self.Controllable:GetAmmunition()
|
||||
local arelevant = rockets+bombs
|
||||
if arelevant == 0 or missiles == 0 then
|
||||
RTB = true
|
||||
self:T({total=atotal,shells=shells,rockets=rockets,bombs=bombs,missiles=missiles})
|
||||
self:T( self.Controllable:GetName() .. " is out of ammo, RTB!" )
|
||||
end
|
||||
end
|
||||
|
||||
if RTB == true then
|
||||
self:RTB()
|
||||
else
|
||||
@@ -881,12 +892,12 @@ function AI_PATROL_ZONE:onafterRTB()
|
||||
--DONE: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
--local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentAltitude = self.Controllable:GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local CurrentPointVec3 = COORDINATE:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:WaypointAir(
|
||||
self.PatrolAltType,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
COORDINATE.WaypointType.TurningPoint,
|
||||
COORDINATE.WaypointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs.
|
||||
--
|
||||
-- 
|
||||
-- 
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -8,9 +8,11 @@
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
do -- ACT_ACCOUNT
|
||||
|
||||
|
||||
--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## ACT_ACCOUNT state machine:
|
||||
--
|
||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
@@ -133,7 +135,7 @@ do -- ACT_ACCOUNT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To, Event )
|
||||
function ACT_ACCOUNT:onafterEvent( ProcessUnit, From, Event, To )
|
||||
|
||||
self:__NoMore( 1 )
|
||||
end
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
--- (SP) (MP) (FSM) Accept or reject process for player (task) assignments.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
|
||||
--
|
||||
-- 
|
||||
-- ## ACT_ASSIST state machine:
|
||||
--
|
||||
-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
|
||||
--
|
||||
-- ## ACT_ROUTE state machine:
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1) MOOSE Cargo System.
|
||||
--
|
||||
-- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities.
|
||||
@@ -275,14 +277,14 @@
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] UnBoard
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
|
||||
--- UnBoards the cargo to a Carrier. The event will create a movement (= running or driving) of the cargo from the Carrier.
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] __UnBoard
|
||||
-- @param #CARGO self
|
||||
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo should run after onboarding. If not provided, the cargo will run to 60 meters behind the Carrier location.
|
||||
|
||||
|
||||
-- Load
|
||||
@@ -307,14 +309,14 @@
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] UnLoad
|
||||
-- @param #CARGO self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
|
||||
--- UnLoads the cargo to a Carrier. The event will unload the cargo from the Carrier. There will be no movement simulated of the cargo loading.
|
||||
-- The cargo must be in the **Loaded** state.
|
||||
-- @function [parent=#CARGO] __UnLoad
|
||||
-- @param #CARGO self
|
||||
-- @param #number DelaySeconds The amount of seconds to delay the action.
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2 (optional) @{Core.Point#POINT_VEC2) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
-- @param Core.Point#COORDINATE ToPointVec2 (optional) @{Core.Point#COORDINATE) to where the cargo will be placed after unloading. If not provided, the cargo will be placed 60 meters behind the Carrier location.
|
||||
|
||||
-- State Transition Functions
|
||||
|
||||
@@ -467,7 +469,7 @@ do -- CARGO
|
||||
self.Type = Type
|
||||
self.Name = Name
|
||||
self.Weight = Weight or 0
|
||||
self.CargoObject = nil
|
||||
self.CargoObject = nil -- Wrapper.Group#GROUP
|
||||
self.CargoCarrier = nil -- Wrapper.Client#CLIENT
|
||||
self.Representable = false
|
||||
self.Slingloadable = false
|
||||
@@ -897,7 +899,7 @@ do -- CARGO
|
||||
|
||||
--- Get the current PointVec2 of the cargo.
|
||||
-- @param #CARGO self
|
||||
-- @return Core.Point#POINT_VEC2
|
||||
-- @return Core.Point#COORDINATE
|
||||
function CARGO:GetPointVec2()
|
||||
return self.CargoObject:GetPointVec2()
|
||||
end
|
||||
@@ -1094,7 +1096,7 @@ do -- CARGO_REPRESENTABLE
|
||||
|
||||
--- Route a cargo unit to a PointVec2.
|
||||
-- @param #CARGO_REPRESENTABLE self
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number Speed
|
||||
-- @return #CARGO_REPRESENTABLE
|
||||
function CARGO_REPRESENTABLE:RouteTo( ToPointVec2, Speed )
|
||||
|
||||
@@ -22,6 +22,9 @@ do -- CARGO_CRATE
|
||||
-- @type CARGO_CRATE
|
||||
-- @extends Cargo.Cargo#CARGO_REPRESENTABLE
|
||||
|
||||
---
|
||||
-- 
|
||||
--
|
||||
--- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier.
|
||||
-- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers.
|
||||
--
|
||||
@@ -114,7 +117,7 @@ do -- CARGO_CRATE
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param Core.Point#COORDINATE
|
||||
function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
--self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
|
||||
@@ -22,9 +22,12 @@ do -- CARGO_GROUP
|
||||
--- @type CARGO_GROUP
|
||||
-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
|
||||
-- @field #string GroupName The name of the CargoGroup.
|
||||
-- @field Wrapper.Group#GROUÜ CargoCarrier The carrier group.
|
||||
-- @extends Cargo.Cargo#CARGO_REPORTABLE
|
||||
|
||||
--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
|
||||
--
|
||||
-- 
|
||||
-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
|
||||
--
|
||||
-- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo:
|
||||
@@ -410,7 +413,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
self:T( {From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -453,7 +456,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
|
||||
function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
|
||||
--self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -491,7 +494,7 @@ do -- CARGO_GROUP
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
|
||||
--self:T( { From, Event, To, ToPointVec2 } )
|
||||
|
||||
@@ -771,3 +774,4 @@ do -- CARGO_GROUP
|
||||
|
||||
|
||||
end -- CARGO_GROUP
|
||||
|
||||
|
||||
@@ -32,6 +32,8 @@ do -- CARGO_SLINGLOAD
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -30,6 +30,8 @@ do -- CARGO_UNIT
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
@@ -72,7 +74,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 25 m.
|
||||
function CARGO_UNIT:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -145,7 +147,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -171,7 +173,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2 ToPointVec2
|
||||
-- @param Core.Point#COORDINATE ToPointVec2
|
||||
-- @param #number NearRadius (optional) Defaut 100 m.
|
||||
function CARGO_UNIT:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius )
|
||||
self:T( { From, Event, To, ToPointVec2, NearRadius } )
|
||||
@@ -197,7 +199,7 @@ do -- CARGO_UNIT
|
||||
-- @param #string Event
|
||||
-- @param #string From
|
||||
-- @param #string To
|
||||
-- @param Core.Point#POINT_VEC2
|
||||
-- @param Core.Point#COORDINATE
|
||||
function CARGO_UNIT:onenterUnLoaded( From, Event, To, ToPointVec2 )
|
||||
self:T( { ToPointVec2, From, Event, To } )
|
||||
|
||||
|
||||
@@ -157,6 +157,8 @@ ASTAR = {
|
||||
-- @field #number surfacetype Surface type.
|
||||
-- @field #table valid Cached valid/invalid nodes.
|
||||
-- @field #table cost Cached cost.
|
||||
-- @field Core.Pathline#PATHLINE pathline Pathline that node is part of.
|
||||
-- @field Core.Pathline#PATHLINE.Point pathpoint Pathline point.
|
||||
|
||||
--- ASTAR infinity.
|
||||
-- @field #number INF
|
||||
@@ -164,7 +166,7 @@ ASTAR.INF=1/0
|
||||
|
||||
--- ASTAR class version.
|
||||
-- @field #string version
|
||||
ASTAR.version="0.4.0"
|
||||
ASTAR.version="0.5.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -172,6 +174,7 @@ ASTAR.version="0.4.0"
|
||||
|
||||
-- TODO: Add more valid neighbour functions.
|
||||
-- TODO: Write docs.
|
||||
-- DONE: Add pathlines for seach/valid neighbours.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -244,7 +247,10 @@ end
|
||||
function ASTAR:AddNode(Node)
|
||||
|
||||
self.nodes[Node.id]=Node
|
||||
self.Nnodes=self.Nnodes+1
|
||||
self.Nnodes=self.Nnodes+1
|
||||
|
||||
self:T3(self.lid..string.format("Adding node UID=%d", Node.id))
|
||||
--Node.coordinate:MarkToAll(string.format("Node ID=%d", Node.id))
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -262,6 +268,47 @@ function ASTAR:AddNodeFromCoordinate(Coordinate)
|
||||
return node
|
||||
end
|
||||
|
||||
--- Adds nodes to the table of grid nodes from a PATHLINE.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Pathline#PATHLINE Pathline Pathline or name of pathline. Has to exist.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:AddNodeFromPathlineName(Pathline)
|
||||
|
||||
if type(Pathline)=="string" then
|
||||
Pathline=PATHLINE:FindByName(Pathline)
|
||||
end
|
||||
|
||||
if Pathline then
|
||||
|
||||
for i,_point in pairs(Pathline.points) do
|
||||
local point=_point --Core.Pathline#PATHLINE.Point
|
||||
|
||||
-- Create node from point coordinate.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(point.vec3))
|
||||
|
||||
-- Add pathline parameters.
|
||||
node.pathline=Pathline
|
||||
node.pathpoint=point
|
||||
|
||||
-- Debug.
|
||||
local name=node.pathline and node.pathline.name or "N/A"
|
||||
local idx=node.pathline and node.pathline:_GetPointIndex(node.pathpoint) or "N/A"
|
||||
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Adding node UID=%d pathline=%s [%s]", node.id, name, tostring(idx)))
|
||||
|
||||
-- Debug mark
|
||||
--node.coordinate:MarkToAll(string.format("Node ID=%d\npathline=%s [%s]", node.id, name, tostring(idx)))
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
env.error("FF error pathline")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check if the coordinate of a node has is at a valid surface type.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added.
|
||||
@@ -340,6 +387,18 @@ function ASTAR:SetValidNeighbourRoad(MaxDistance)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid neighbours to be on the same pathline or not further apart than 10 meters to jump from one pathline to another.
|
||||
-- @param #ASTAR self
|
||||
-- @param #number MaxDistance Max allowed distance between nodes of different pathlines in meters. Default is 10 m.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourPathline(MaxDistance)
|
||||
|
||||
self:SetValidNeighbourFunction(ASTAR.Pathline, MaxDistance)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the function which calculates the "cost" to go from one to another node.
|
||||
-- The first to arguments of this function are always the two nodes under consideration. But you can add optional arguments.
|
||||
-- Very often the distance between nodes is a good measure for the cost.
|
||||
@@ -384,7 +443,7 @@ end
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostRoad()
|
||||
|
||||
self:SetCostFunction(ASTAR)
|
||||
self:SetCostFunction(ASTAR.Road)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -544,6 +603,55 @@ function ASTAR.Road(nodeA, nodeB)
|
||||
|
||||
end
|
||||
|
||||
--- Function to check if two nodes are on the same pathline or if nodes are less than 10 meters apart.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @param #number distmax Max distance in meters. Default is 10 m.
|
||||
-- @return #boolean If true, two nodes are connected.
|
||||
function ASTAR.Pathline(nodeA, nodeB, distmax)
|
||||
|
||||
distmax=distmax or 10
|
||||
|
||||
if nodeA.pathline.name==nodeB.pathline.name then
|
||||
|
||||
-- Nodes are on the same pathline. We use the index to check if they are neighbours.
|
||||
|
||||
local pathline=nodeA.pathline
|
||||
|
||||
local idxA=pathline:_GetPointIndex(nodeA.pathpoint)
|
||||
local idxB=pathline:_GetPointIndex(nodeB.pathpoint)
|
||||
|
||||
if math.abs(idxA-idxB)<=1 then
|
||||
return true
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Check if nodeB is close to pathline of nodeA.
|
||||
local c, dist, segA=nodeA.pathline:GetClosestPoint3D(nodeB.coordinate)
|
||||
local seg=segA --Core.Pathline#PATHLINE.Segment
|
||||
|
||||
if dist<distmax and (nodeA.pathpoint.uid==seg.p1.uid or nodeA.pathpoint.uid==seg.p2.uid) then
|
||||
--env.info(string.format("FF NodeB=%d [pathline=%s] is close to NodeA=%d [pathline=%s] ==> valid neighbour", nodeB.id, nodeB.pathline.name, nodeA.id, nodeA.pathline.name))
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Check if nodeA is close to pathline of nodeB.
|
||||
local c, dist, segB=nodeB.pathline:GetClosestPoint3D(nodeA.coordinate)
|
||||
local seg=segB --Core.Pathline#PATHLINE.Segment
|
||||
|
||||
if dist<distmax and (nodeB.pathpoint.uid==seg.p1.uid or nodeB.pathpoint.uid==seg.p2.uid) then
|
||||
--env.info(string.format("FF NodeA=%d [pathline=%s] is close to NodeB=%d [pathline=%s] ==> valid neighbour", nodeA.id, nodeA.pathline.name, nodeB.id, nodeB.pathline.name))
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Function to check if distance between two nodes is less than a threshold distance.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
@@ -567,7 +675,9 @@ end
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #number Distance between the two nodes.
|
||||
function ASTAR.Dist2D(nodeA, nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB.coordinate)
|
||||
--local text=string.format("FF Cost Dist2D NodeA=%d-->NodeB=%d = %.1f", nodeA.id, nodeB.id, dist)
|
||||
--env.info(text)
|
||||
return dist
|
||||
end
|
||||
|
||||
@@ -594,7 +704,7 @@ function ASTAR.DistRoad(nodeA, nodeB)
|
||||
local dist=0
|
||||
|
||||
for i=2,#path do
|
||||
local b=path[i] --DCS#Vec2
|
||||
local b=path[i] --DCS#Vec2
|
||||
local a=path[i-1] --DCS#Vec2
|
||||
|
||||
dist=dist+UTILS.VecDist2D(a,b)
|
||||
@@ -604,7 +714,6 @@ function ASTAR.DistRoad(nodeA, nodeB)
|
||||
return dist
|
||||
end
|
||||
|
||||
|
||||
return math.huge
|
||||
end
|
||||
|
||||
@@ -614,10 +723,11 @@ end
|
||||
|
||||
--- Find the closest node from a given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @return #ASTAR.Node Cloest node to the coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
|
||||
-- @param #table ExcludeNodes Table of nodes that are excluded.
|
||||
-- @return #ASTAR.Node Closest node to the coordinate.
|
||||
-- @return #number Distance to closest node in meters.
|
||||
function ASTAR:FindClosestNode(Coordinate)
|
||||
function ASTAR:FindClosestNode(Coordinate, ExcludeNodes)
|
||||
|
||||
local distMin=math.huge
|
||||
local closeNode=nil
|
||||
@@ -625,11 +735,15 @@ function ASTAR:FindClosestNode(Coordinate)
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
if ExcludeNodes==nil or self:_IsNodeNotInTable(ExcludeNodes, node) then
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -637,38 +751,162 @@ function ASTAR:FindClosestNode(Coordinate)
|
||||
return closeNode, distMin
|
||||
end
|
||||
|
||||
--- Find the closest pathline to a given reference coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
|
||||
-- @return Core.Pathline#PATHLINE Closest pathline
|
||||
-- @return #number Distance in meters.
|
||||
-- @return DCS#Vec3 Closest point on pathline to the ref coordinate.
|
||||
-- @return Core.Pathline#PATHLINE.Segment Segment.
|
||||
function ASTAR:FindClosestPathline(Coordinate)
|
||||
|
||||
local pathline=nil --Core.Pathline#PATHLINE
|
||||
local dist=math.huge
|
||||
local vec3=nil
|
||||
local S=nil
|
||||
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
if node.pathline then
|
||||
|
||||
local vec, d, s=node.pathline:GetClosestPoint3D(Coordinate)
|
||||
|
||||
if d<dist then
|
||||
pathline=node.pathline
|
||||
dist=d
|
||||
vec3=vec
|
||||
S=s
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if pathline then
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Closest pathline %s: dist=%.1f", pathline.name, dist))
|
||||
end
|
||||
|
||||
return pathline, dist, vec3, S
|
||||
end
|
||||
|
||||
--- Find the closest node to the given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coord Reference coordinate.
|
||||
-- @param #table ExcludeNodes Nodes that are excluded.
|
||||
-- @return #ASTAR.Node The node that was fround
|
||||
function ASTAR:_FindClosestTerminalNode(Coord, ExcludeNodes)
|
||||
|
||||
-- Find the closest pathline to the ref coordinate.
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(Coord)
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(Coord)
|
||||
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the pathline point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to start coord. dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local Node, dist3=self:FindClosestNode(Coord, ExcludeNodes)
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("CLOSEST node ID=%d, distance=%.1f", Node.id, dist3))
|
||||
|
||||
return Node, dist3
|
||||
end
|
||||
|
||||
|
||||
--- Find the start node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindStartNode()
|
||||
|
||||
-- Find the closest pathline to the
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(self.startCoord)
|
||||
|
||||
local node, dist=self:FindClosestNode(self.startCoord)
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(self.startCoord)
|
||||
|
||||
self.startNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding start node to node grid!")
|
||||
self:AddNode(node)
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the pathline point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to start coord. dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
self.startNode, dist2=self:FindClosestNode(self.startCoord)
|
||||
|
||||
--self.startNode.coordinate:MarkToAll("Start Node")
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("START node ID=%d", self.startNode.id))
|
||||
|
||||
-- Not sure why I did this. The node does not need to be added again as it is already contained in self.nodes!
|
||||
-- if dist>1000 then
|
||||
-- self:T(self.lid.."Adding start node to node grid!")
|
||||
-- self:AddNode(node)
|
||||
-- end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a node.
|
||||
--- Find the end node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindEndNode()
|
||||
|
||||
local node, dist=self:FindClosestNode(self.endCoord)
|
||||
|
||||
self.endNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding end node to node grid!")
|
||||
self:AddNode(node)
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(self.endCoord)
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(self.endCoord)
|
||||
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
-- Add pathline parameters to node.
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to END coord: dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find closest node to the end coordinate (exclude the start coordinate.
|
||||
self.endNode, dist=self:FindClosestNode(self.endCoord, {self.startNode})
|
||||
|
||||
--self.endNode.coordinate:MarkToAll("End Node")
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("END node ID=%d", self.endNode.id))
|
||||
|
||||
-- Not sure why I did this. The node does not need to be added again as it is already contained in self.nodes!
|
||||
-- if dist>1000 then
|
||||
-- self:T(self.lid.."Adding end node to node grid!")
|
||||
-- self:AddNode(node)
|
||||
-- end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -684,12 +922,21 @@ end
|
||||
-- @return #table Table of nodes from start to finish.
|
||||
function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
self:FindStartNode()
|
||||
self:FindEndNode()
|
||||
-- self:FindStartNode()
|
||||
-- self:FindEndNode()
|
||||
|
||||
-- Find start Node (closest node to start coordinate).
|
||||
self.startNode=self:_FindClosestTerminalNode(self.startCoord)
|
||||
|
||||
-- Find end node, which is not the start node (excluded).
|
||||
self.endNode=self:_FindClosestTerminalNode(self.endCoord, {self.startNode})
|
||||
|
||||
local nodes=self.nodes
|
||||
local start=self.startNode
|
||||
local goal=self.endNode
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("GetPath Start Node=%d, End Node=%d", start.id, goal.id))
|
||||
|
||||
-- Sets.
|
||||
local openset = {}
|
||||
@@ -746,7 +993,12 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
text=text..string.format(", OS Time %.6f sec", dT)
|
||||
end
|
||||
text=text..string.format(", Nvalid=%d [%d cached]", self.nvalid, self.nvalidcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
text=text..string.format("\nNodes:")
|
||||
for i,_node in ipairs(path) do
|
||||
local node=_node --#ASTAR.Node
|
||||
text=text..string.format("\n[%d] Node ID=%d", i, node.id)
|
||||
end
|
||||
self:T(self.lid..text)
|
||||
|
||||
return path
|
||||
@@ -759,13 +1011,16 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
-- Get neighbour nodes.
|
||||
local neighbors=self:_NeighbourNodes(current, nodes)
|
||||
|
||||
|
||||
-- Loop over neighbours.
|
||||
for _,neighbor in pairs(neighbors) do
|
||||
|
||||
-- Node is not in closed set.
|
||||
if self:_NotIn(closedset, neighbor.id) then
|
||||
|
||||
local tentative_g_score=g_score[current.id]+self:_DistNodes(current, neighbor)
|
||||
-- Calculate tentative_g_score.
|
||||
--local tentative_g_score=g_score[current.id] + self:_DistNodes(current, neighbor)
|
||||
local tentative_g_score=g_score[current.id] + self:_HeuristicCost(current, neighbor)
|
||||
|
||||
if self:_NotIn(openset, neighbor.id) or tentative_g_score < g_score[neighbor.id] then
|
||||
|
||||
@@ -793,6 +1048,73 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
return nil -- no valid path
|
||||
end
|
||||
|
||||
--- A* pathfinding function. This seaches the path along nodes between start and end nodes/coordinates.
|
||||
-- It automatically creates a PATHLINE object that is returned in combination with the nodes of the optimal path.
|
||||
-- @param #ASTAR self
|
||||
-- @param #boolean ExcludeStartNode If *true*, do not include start node in found path. Default is to include it.
|
||||
-- @param #boolean ExcludeEndNode If *true*, do not include end node in found path. Default is to include it.
|
||||
-- @return Core.Pathline#PATHLINE Pathline.
|
||||
-- @return #table Nodes of path.
|
||||
function ASTAR:GetPathline(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
local nodes=self:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
local pathline=nil --Core.Pathline#PATHLINE
|
||||
if nodes then
|
||||
|
||||
pathline=PATHLINE:New("Astar")
|
||||
|
||||
for _,_node in pairs(nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local point=pathline:AddPointFromVec3(node.coordinate)
|
||||
point.name=node.pathline.name
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return pathline, nodes
|
||||
end
|
||||
|
||||
--- Get pathlines from nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Given nodes.
|
||||
-- @return #table Table of PATHLINES used in the path.
|
||||
function ASTAR:GetPathlinesFromNodes(Nodes)
|
||||
|
||||
local pathlines={}
|
||||
|
||||
--for _,_node in pairs(Nodes or {}) do
|
||||
for i=1,#Nodes do
|
||||
local node=Nodes[i] --#ASTAR.Node
|
||||
|
||||
-- Pathline.
|
||||
local pathline=node.pathline
|
||||
|
||||
if pathline and i>1 and i<#Nodes then
|
||||
|
||||
-- Previous and next nodes.
|
||||
local n=Nodes[i-1] --#ASTAR.Node
|
||||
local N=Nodes[i+1] --#ASTAR.Node
|
||||
|
||||
-- Check if previous and next nodes are on the same pathline.
|
||||
-- If only one point in beteen is of another pathline, this is a junction and we dont actually switch to the other pathline.
|
||||
if n.pathline and N.pathline and n.pathline.name==N.pathline.name and n.pathline.name~=pathline.name then
|
||||
pathline=n.pathline
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- We do not want to add the same pathline two times in a row.
|
||||
if #pathlines==0 or (#pathlines>0 and pathlines[#pathlines].name~=pathline.name) then
|
||||
table.insert(pathlines, pathline)
|
||||
end
|
||||
end
|
||||
|
||||
return pathlines
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- A* pathfinding helper functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -811,16 +1133,18 @@ function ASTAR:_HeuristicCost(nodeA, nodeB)
|
||||
local cost=nodeA.cost[nodeB.id]
|
||||
if cost~=nil then
|
||||
self.ncostcache=self.ncostcache+1
|
||||
self:T(self.lid..string.format("Cost nodeA=%d --> nodeB=%d = %.1f (Cashed!)", nodeA.id, nodeB.id, cost))
|
||||
return cost
|
||||
end
|
||||
|
||||
local cost=nil
|
||||
if self.CostFunc then
|
||||
cost=self.CostFunc(nodeA, nodeB, unpack(self.CostArg))
|
||||
else
|
||||
cost=self:_DistNodes(nodeA, nodeB)
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Cost nodeA=%d --> nodeB=%d = %.1f", nodeA.id, nodeB.id, cost))
|
||||
|
||||
nodeA.cost[nodeB.id]=cost
|
||||
nodeB.cost[nodeA.id]=cost -- Symmetric problem.
|
||||
|
||||
@@ -834,9 +1158,10 @@ end
|
||||
-- @return #boolean If true, transition between nodes is possible.
|
||||
function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
|
||||
-- Counter.
|
||||
-- Counter of function calls.
|
||||
self.nvalid=self.nvalid+1
|
||||
|
||||
-- Check if neighbour is in cached set.
|
||||
local valid=node.valid[neighbor.id]
|
||||
if valid~=nil then
|
||||
--env.info(string.format("Node %d has valid=%s neighbour %d", node.id, tostring(valid), neighbor.id))
|
||||
@@ -844,13 +1169,16 @@ function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
return valid
|
||||
end
|
||||
|
||||
-- Check if this is a valid neighbour.
|
||||
local valid=nil
|
||||
if self.ValidNeighbourFunc then
|
||||
valid=self.ValidNeighbourFunc(node, neighbor, unpack(self.ValidNeighbourArg))
|
||||
else
|
||||
-- If no valid neighbour function is defined, we assume all nodes are valid neighbours.
|
||||
valid=true
|
||||
end
|
||||
|
||||
-- Cache valid neighbour.
|
||||
node.valid[neighbor.id]=valid
|
||||
neighbor.valid[node.id]=valid -- Symmetric problem.
|
||||
|
||||
@@ -884,6 +1212,9 @@ function ASTAR:_LowestFscore(set, f_score)
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Lowest Fscore=%.1f, Node=%s", lowest, tostring(bestNode)))
|
||||
|
||||
return self.nodes[bestNode]
|
||||
end
|
||||
|
||||
@@ -928,16 +1259,46 @@ end
|
||||
-- @param #table map Map.
|
||||
-- @param #ASTAR.Node current_node The current node.
|
||||
-- @return #table Unwinded path.
|
||||
function ASTAR:_UnwindPath( flat_path, map, current_node )
|
||||
function ASTAR:_UnwindPath(flat_path, map, current_node)
|
||||
|
||||
if map [current_node] then
|
||||
table.insert (flat_path, 1, map[current_node])
|
||||
return self:_UnwindPath(flat_path, map, map[current_node])
|
||||
local previous_node=map[current_node]
|
||||
|
||||
if previous_node then
|
||||
table.insert(flat_path, 1, previous_node)
|
||||
return self:_UnwindPath(flat_path, map, previous_node)
|
||||
else
|
||||
-- No previous node ==> return path.
|
||||
return flat_path
|
||||
end
|
||||
end
|
||||
|
||||
--- Function to check if a certain node is in a given table.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Nodes table.
|
||||
-- @param #ASTAR.Node Node The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_IsNodeInTable(Nodes, Node)
|
||||
|
||||
for _,_node in pairs(Nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
if node.id==Node.id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Function to check if a certain node is **not** in a given table.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Nodes table.
|
||||
-- @param #ASTAR.Node Node The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_IsNodeNotInTable(Nodes, Node)
|
||||
local is=self:_IsNodeInTable(Nodes, Node)
|
||||
return not is
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -26,7 +26,7 @@
|
||||
-- @module Core.Base
|
||||
-- @image Core_Base.JPG
|
||||
|
||||
local _TraceOnOff = true
|
||||
local _TraceOnOff = false -- default to no tracing
|
||||
local _TraceLevel = 1
|
||||
local _TraceAll = false
|
||||
local _TraceClass = {}
|
||||
@@ -34,11 +34,12 @@ local _TraceClassMethod = {}
|
||||
|
||||
local _ClassID = 0
|
||||
|
||||
---
|
||||
--- Base class of everything
|
||||
-- @type BASE
|
||||
-- @field ClassName The name of the class.
|
||||
-- @field ClassID The ID number of the class.
|
||||
-- @field ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field #string ClassName The name of the class.
|
||||
-- @field #number ClassID The ID number of the class.
|
||||
-- @field #string ClassNameAndID The name of the class concatenated with the ID number of the class.
|
||||
-- @field Core.Scheduler#SCHEDULER Scheduler The scheduler object.
|
||||
|
||||
--- BASE class
|
||||
--
|
||||
@@ -200,6 +201,7 @@ BASE = {
|
||||
States = {},
|
||||
Debug = debug,
|
||||
Scheduler = nil,
|
||||
Properties = {},
|
||||
}
|
||||
|
||||
-- @field #BASE.__
|
||||
@@ -210,14 +212,6 @@ BASE._ = {
|
||||
Schedules = {}, --- Contains the Schedulers Active
|
||||
}
|
||||
|
||||
--- The Formation Class
|
||||
-- @type FORMATION
|
||||
-- @field Cone A cone formation.
|
||||
FORMATION = {
|
||||
Cone = "Cone",
|
||||
Vee = "Vee",
|
||||
}
|
||||
|
||||
--- BASE constructor.
|
||||
--
|
||||
-- This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
|
||||
@@ -741,7 +735,31 @@ do -- Event Handling
|
||||
-- @function [parent=#BASE] OnEventPlayerEnterAircraft
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
|
||||
--- Occurs when a player creates a dynamic cargo object from the F8 ground crew menu.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventNewDynamicCargo
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player loads a dynamic cargo object with the F8 ground crew menu into a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoLoaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a player unloads a dynamic cargo object with the F8 ground crew menu from a helo.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoUnloaded
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
--- Occurs when a dynamic cargo crate is removed.
|
||||
-- *** NOTE *** this is a workarounf for DCS not creating these events as of Aug 2024.
|
||||
-- @function [parent=#BASE] OnEventDynamicCargoRemoved
|
||||
-- @param #BASE self
|
||||
-- @param Core.Event#EVENTDATA EventData The EventData structure.
|
||||
|
||||
end
|
||||
|
||||
--- Creation of a Birth Event.
|
||||
@@ -862,6 +880,62 @@ end
|
||||
|
||||
world.onEvent(Event)
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #BASE self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function BASE:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- The main event handling function... This function captures all events generated for the class.
|
||||
-- @param #BASE self
|
||||
@@ -900,7 +974,7 @@ do -- Scheduling
|
||||
-- @param #BASE self
|
||||
-- @param #number Start Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
|
||||
-- @param #function SchedulerFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
|
||||
-- @param #table ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @param ... Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
|
||||
-- @return #string The Schedule ID of the planned schedule.
|
||||
function BASE:ScheduleOnce( Start, SchedulerFunction, ... )
|
||||
|
||||
@@ -1036,6 +1110,31 @@ function BASE:ClearState( Object, StateName )
|
||||
end
|
||||
end
|
||||
|
||||
--- Set one property of an object.
|
||||
-- @param #BASE self
|
||||
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
|
||||
-- @param Value The value that is stored. Note that the value can be a #string, but it can also be any other type!
|
||||
function BASE:SetProperty(Key,Value)
|
||||
self.Properties = self.Properties or {}
|
||||
self.Properties[Key] = Value
|
||||
end
|
||||
|
||||
--- Get one property of an object by the key.
|
||||
-- @param #BASE self
|
||||
-- @param Key The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
|
||||
-- @return Value The value that is stored. Note that the value can be a #string, but it can also be any other type! Nil if not found.
|
||||
function BASE:GetProperty(Key)
|
||||
self.Properties = self.Properties or {}
|
||||
return self.Properties[Key]
|
||||
end
|
||||
|
||||
--- Get all of the properties of an object in a table.
|
||||
-- @param #BASE self
|
||||
-- @return #table of values, indexed by keys.
|
||||
function BASE:GetProperties()
|
||||
return self.Properties
|
||||
end
|
||||
|
||||
-- Trace section
|
||||
|
||||
-- Log a trace (only shown when trace is on)
|
||||
@@ -1200,7 +1299,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1215,7 +1314,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1230,7 +1329,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:F3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1274,7 +1373,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1289,7 +1388,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T2( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 2 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1304,7 +1403,7 @@ end
|
||||
-- @param Arguments A #table or any field.
|
||||
function BASE:T3( Arguments )
|
||||
|
||||
if BASE.Debug and _TraceOnOff then
|
||||
if BASE.Debug and _TraceOnOff == true and _TraceLevel >= 3 then
|
||||
local DebugInfoCurrent = BASE.Debug.getinfo( 2, "nl" )
|
||||
local DebugInfoFrom = BASE.Debug.getinfo( 3, "l" )
|
||||
|
||||
@@ -1336,7 +1435,7 @@ function BASE:E( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "E", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, BASE:_Serialize(Arguments) ) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "E", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments) ) )
|
||||
end
|
||||
|
||||
end
|
||||
@@ -1363,8 +1462,7 @@ function BASE:I( Arguments )
|
||||
|
||||
env.info( string.format( "%6d(%6d)/%1s:%30s%05d.%s(%s)", LineCurrent, LineFrom, "I", self.ClassName, self.ClassID, Function, UTILS.BasicSerialize( Arguments ) ) )
|
||||
else
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, BASE:_Serialize(Arguments)) )
|
||||
env.info( string.format( "%1s:%30s%05d(%s)", "I", self.ClassName, self.ClassID, UTILS.BasicSerialize(Arguments)) )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: May 2024
|
||||
-- last change: Sept 2025
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -57,9 +57,9 @@
|
||||
---
|
||||
-- @field #CLIENTMENU
|
||||
CLIENTMENU = {
|
||||
ClassName = "CLIENTMENUE",
|
||||
ClassName = "CLIENTMENU",
|
||||
lid = "",
|
||||
version = "0.1.2",
|
||||
version = "0.1.3",
|
||||
name = nil,
|
||||
path = nil,
|
||||
group = nil,
|
||||
@@ -417,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.6",
|
||||
version = "0.1.7",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -455,7 +455,7 @@ end
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
function CLIENTMENUMANAGER:_EventHandler(EventData,Retry)
|
||||
self:T(self.lid.."_EventHandler: "..EventData.id)
|
||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
|
||||
if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
|
||||
@@ -468,6 +468,10 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
|
||||
if EventData.IniPlayerName and EventData.IniGroup then
|
||||
if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
|
||||
self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
|
||||
if not Retry then
|
||||
-- try again in 2 secs
|
||||
self:ScheduleOnce(2,CLIENTMENUMANAGER._EventHandler,self,EventData,true)
|
||||
end
|
||||
return self
|
||||
end
|
||||
--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
|
||||
@@ -524,7 +528,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
|
||||
self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
|
||||
self:SetEventPriority(5)
|
||||
self:SetEventPriority(6)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -802,6 +806,16 @@ function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteEntry(Entry,Client)
|
||||
self:T(self.lid.."DeleteEntry")
|
||||
return self:DeleteF10Entry(Entry,Client)
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
-- * Manage database of hits to units and statics.
|
||||
-- * Manage database of destroys of units and statics.
|
||||
-- * Manage database of @{Core.Zone#ZONE_BASE} objects.
|
||||
-- * Manage database of @{Wrapper.DynamicCargo#DYNAMICCARGO} objects alive in the mission.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -39,6 +40,7 @@
|
||||
-- @field #table STORAGES DCS warehouse storages.
|
||||
-- @field #table STNS Used Link16 octal numbers for F16/15/18/AWACS planes.
|
||||
-- @field #table SADL Used Link16 octal numbers for A10/C-II planes.
|
||||
-- @field #table DYNAMICCARGO Dynamic Cargo objects.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Contains collections of wrapper objects defined within MOOSE that reflect objects within the simulator.
|
||||
@@ -54,6 +56,7 @@
|
||||
-- * PLAYERS
|
||||
-- * CARGOS
|
||||
-- * STORAGES (DCS warehouses)
|
||||
-- * DYNAMICCARGO
|
||||
--
|
||||
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
|
||||
--
|
||||
@@ -97,6 +100,7 @@ DATABASE = {
|
||||
STORAGES = {},
|
||||
STNS={},
|
||||
SADL={},
|
||||
DYNAMICCARGO={},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@@ -143,6 +147,8 @@ function DATABASE:New()
|
||||
self:HandleEvent( EVENTS.DeleteZone )
|
||||
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
|
||||
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
|
||||
-- DCS 2.9.7 Moose own dynamic cargo events
|
||||
self:HandleEvent( EVENTS.DynamicCargoRemoved, self._EventOnDynamicCargoRemoved)
|
||||
|
||||
self:_RegisterTemplates()
|
||||
self:_RegisterGroupsAndUnits()
|
||||
@@ -173,16 +179,20 @@ end
|
||||
-- @param #boolean force
|
||||
-- @return Wrapper.Unit#UNIT The added unit.
|
||||
function DATABASE:AddUnit( DCSUnitName, force )
|
||||
|
||||
if not self.UNITS[DCSUnitName] or force == true then
|
||||
|
||||
local DCSunitName = DCSUnitName
|
||||
|
||||
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
|
||||
|
||||
if not self.UNITS[DCSunitName] or force == true then
|
||||
-- Debug info.
|
||||
self:T( { "Add UNIT:", DCSUnitName } )
|
||||
self:T( { "Add UNIT:", DCSunitName } )
|
||||
|
||||
-- Register unit
|
||||
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName)
|
||||
self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
|
||||
end
|
||||
|
||||
return self.UNITS[DCSUnitName]
|
||||
return self.UNITS[DCSunitName]
|
||||
end
|
||||
|
||||
|
||||
@@ -201,10 +211,9 @@ function DATABASE:AddStatic( DCSStaticName )
|
||||
|
||||
if not self.STATICS[DCSStaticName] then
|
||||
self.STATICS[DCSStaticName] = STATIC:Register( DCSStaticName )
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
return nil
|
||||
return self.STATICS[DCSStaticName]
|
||||
end
|
||||
|
||||
|
||||
@@ -214,16 +223,42 @@ function DATABASE:DeleteStatic( DCSStaticName )
|
||||
self.STATICS[DCSStaticName] = nil
|
||||
end
|
||||
|
||||
--- Finds a STATIC based on the StaticName.
|
||||
--- Finds a STATIC based on the Static Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string StaticName
|
||||
-- @param #string StaticName Name of the static object.
|
||||
-- @return Wrapper.Static#STATIC The found STATIC.
|
||||
function DATABASE:FindStatic( StaticName )
|
||||
|
||||
local StaticFound = self.STATICS[StaticName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Add a DynamicCargo to the database.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Name Name of the dynamic cargo.
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The dynamic cargo object.
|
||||
function DATABASE:AddDynamicCargo( Name )
|
||||
if not self.DYNAMICCARGO[Name] then
|
||||
self.DYNAMICCARGO[Name] = DYNAMICCARGO:Register(Name)
|
||||
end
|
||||
return self.DYNAMICCARGO[Name]
|
||||
end
|
||||
|
||||
--- Finds a DYNAMICCARGO based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string DynamicCargoName
|
||||
-- @return Wrapper.DynamicCargo#DYNAMICCARGO The found DYNAMICCARGO.
|
||||
function DATABASE:FindDynamicCargo( DynamicCargoName )
|
||||
local StaticFound = self.DYNAMICCARGO[DynamicCargoName]
|
||||
return StaticFound
|
||||
end
|
||||
|
||||
--- Deletes a DYNAMICCARGO from the DATABASE based on the Dynamic Cargo Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeleteDynamicCargo( DynamicCargoName )
|
||||
self.DYNAMICCARGO[DynamicCargoName] = nil
|
||||
return self
|
||||
end
|
||||
|
||||
--- Adds a Airbase based on the Airbase Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string AirbaseName The name of the airbase.
|
||||
@@ -542,13 +577,19 @@ do -- Zones and Pathlines
|
||||
-- For a rectangular polygon drawing, we have the width (y) and height (x).
|
||||
local w=objectData.width
|
||||
local h=objectData.height
|
||||
local rotation = UTILS.ToRadian(objectData.angle or 0)
|
||||
|
||||
-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
|
||||
local points={}
|
||||
points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
|
||||
points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
|
||||
points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
|
||||
points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
|
||||
local sinRot = math.sin(rotation)
|
||||
local cosRot = math.cos(rotation)
|
||||
local dx = h / 2
|
||||
local dy = w / 2
|
||||
|
||||
local points = {
|
||||
{ x = -dx * cosRot - (-dy * sinRot) + vec2.x, y = -dx * sinRot + (-dy * cosRot) + vec2.y },
|
||||
{ x = dx * cosRot - (-dy * sinRot) + vec2.x, y = dx * sinRot + (-dy * cosRot) + vec2.y },
|
||||
{ x = dx * cosRot - (dy * sinRot) + vec2.x, y = dx * sinRot + (dy * cosRot) + vec2.y },
|
||||
{ x = -dx * cosRot - (dy * sinRot) + vec2.x, y = -dx * sinRot + (dy * cosRot) + vec2.y },
|
||||
}
|
||||
|
||||
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
||||
|
||||
@@ -818,12 +859,16 @@ end
|
||||
-- @param #boolean Force (optional) Force registration of client.
|
||||
-- @return Wrapper.Client#CLIENT The client object.
|
||||
function DATABASE:AddClient( ClientName, Force )
|
||||
|
||||
if not self.CLIENTS[ClientName] or Force == true then
|
||||
self.CLIENTS[ClientName] = CLIENT:Register( ClientName )
|
||||
|
||||
local DCSUnitName = ClientName
|
||||
|
||||
if type(DCSUnitName) == "number" then DCSUnitName = string.format("%d",ClientName) end
|
||||
|
||||
if not self.CLIENTS[DCSUnitName] or Force == true then
|
||||
self.CLIENTS[DCSUnitName] = CLIENT:Register( DCSUnitName )
|
||||
end
|
||||
|
||||
return self.CLIENTS[ClientName]
|
||||
return self.CLIENTS[DCSUnitName]
|
||||
end
|
||||
|
||||
|
||||
@@ -833,6 +878,8 @@ end
|
||||
-- @return Wrapper.Group#GROUP The found GROUP.
|
||||
function DATABASE:FindGroup( GroupName )
|
||||
|
||||
if type(GroupName) ~= "string" or GroupName == "" then return end
|
||||
|
||||
local GroupFound = self.GROUPS[GroupName]
|
||||
|
||||
if GroupFound == nil and GroupName ~= nil and self.Templates.Groups[GroupName] == nil then
|
||||
@@ -863,9 +910,11 @@ end
|
||||
--- Adds a player based on the Player Name in the DATABASE.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
|
||||
if type(UnitName) == "number" then UnitName = string.format("%d",UnitName) end
|
||||
|
||||
if PlayerName then
|
||||
self:T( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self:I( { "Add player for unit:", UnitName, PlayerName } )
|
||||
self.PLAYERS[PlayerName] = UnitName
|
||||
self.PLAYERUNITS[PlayerName] = self:FindUnit( UnitName )
|
||||
self.PLAYERSJOINED[PlayerName] = PlayerName
|
||||
@@ -873,6 +922,21 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
|
||||
|
||||
end
|
||||
|
||||
--- Get a PlayerName by UnitName from PLAYERS in DATABASE.
|
||||
-- @param #DATABASE self
|
||||
-- @return #string PlayerName
|
||||
-- @return Wrapper.Unit#UNIT PlayerUnit
|
||||
function DATABASE:_FindPlayerNameByUnitName(UnitName)
|
||||
if UnitName then
|
||||
for playername,unitname in pairs(self.PLAYERS) do
|
||||
if unitname == UnitName and self.PLAYERUNITS[playername] and self.PLAYERUNITS[playername]:IsAlive() then
|
||||
return playername, self.PLAYERUNITS[playername]
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Deletes a player from the DATABASE based on the Player Name.
|
||||
-- @param #DATABASE self
|
||||
function DATABASE:DeletePlayer( UnitName, PlayerName )
|
||||
@@ -1054,7 +1118,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self:E("WARNING: Invalid STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.STNS[stn] = UnitTemplate.name
|
||||
self:I("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
self:T("Register STN "..tostring(UnitTemplate.AddPropAircraft.STN_L16).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
if UnitTemplate.AddPropAircraft.SADL_TN then
|
||||
@@ -1063,7 +1127,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
|
||||
self:E("WARNING: Invalid SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
else
|
||||
self.SADL[sadl] = UnitTemplate.name
|
||||
self:I("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
self:T("Register SADL "..tostring(UnitTemplate.AddPropAircraft.SADL_TN).." for ".. UnitTemplate.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1244,7 +1308,7 @@ function DATABASE:_GetGenericStaticCargoGroupTemplate(Name,Typename,Mass,Coaliti
|
||||
StaticTemplate.CategoryID = "static"
|
||||
StaticTemplate.CoalitionID = Coalition or coalition.side.BLUE
|
||||
StaticTemplate.CountryID = Country or country.id.GERMANY
|
||||
UTILS.PrintTableToLog(StaticTemplate)
|
||||
--UTILS.PrintTableToLog(StaticTemplate)
|
||||
return StaticTemplate
|
||||
end
|
||||
|
||||
@@ -1324,7 +1388,7 @@ function DATABASE:GetCoalitionFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CoalitionID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -1336,7 +1400,7 @@ function DATABASE:GetCategoryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CategoryID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -1348,7 +1412,7 @@ function DATABASE:GetCountryFromClientTemplate( ClientName )
|
||||
if self.Templates.ClientsByName[ClientName] then
|
||||
return self.Templates.ClientsByName[ClientName].CountryID
|
||||
end
|
||||
self:E("ERROR: Template does not exist for client "..tostring(ClientName))
|
||||
self:T("WARNING: Template does not exist for client "..tostring(ClientName))
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -1417,7 +1481,7 @@ function DATABASE:_RegisterDynamicGroup(Groupname)
|
||||
|
||||
-- Add unit.
|
||||
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
|
||||
self:AddUnit( DCSUnitName, true )
|
||||
self:AddUnit( tostring(DCSUnitName), true )
|
||||
|
||||
end
|
||||
else
|
||||
@@ -1523,12 +1587,29 @@ end
|
||||
-- @param DCS#Airbase airbase Airbase.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_RegisterAirbase(airbase)
|
||||
|
||||
|
||||
local IsSyria = UTILS.GetDCSMap() == "Syria" and true or false
|
||||
local countHSyria = 0
|
||||
|
||||
if airbase then
|
||||
|
||||
-- Get the airbase name.
|
||||
local DCSAirbaseName = airbase:getName()
|
||||
|
||||
|
||||
-- DCS 2.9.8.1107 added 143 helipads all named H with the same object ID ..
|
||||
if IsSyria and DCSAirbaseName == "H" and countHSyria > 0 then
|
||||
--[[
|
||||
local p = airbase:getPosition().p
|
||||
local mgrs = COORDINATE:New(p.x,p.z,p.y):ToStringMGRS()
|
||||
self:I("Airbase on Syria map named H @ "..mgrs)
|
||||
countHSyria = countHSyria + 1
|
||||
if countHSyria > 1 then return self end
|
||||
--]]
|
||||
return self
|
||||
elseif IsSyria and DCSAirbaseName == "H" and countHSyria == 0 then
|
||||
countHSyria = countHSyria + 1
|
||||
end
|
||||
|
||||
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
|
||||
local airbaseID=airbase:getID()
|
||||
|
||||
@@ -1568,7 +1649,7 @@ end
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnBirth( Event )
|
||||
self:F( { Event } )
|
||||
self:T( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@@ -1576,7 +1657,17 @@ function DATABASE:_EventOnBirth( Event )
|
||||
|
||||
-- Add static object to DB.
|
||||
self:AddStatic( Event.IniDCSUnitName )
|
||||
|
||||
elseif Event.IniObjectCategory == Object.Category.CARGO and string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
|
||||
-- Add dynamic cargo object to DB
|
||||
|
||||
local cargo = self:AddDynamicCargo(Event.IniDCSUnitName)
|
||||
|
||||
self:I(string.format("Adding dynamic cargo %s", tostring(Event.IniDCSUnitName)))
|
||||
|
||||
self:CreateEventNewDynamicCargo( cargo )
|
||||
|
||||
else
|
||||
|
||||
if Event.IniObjectCategory == Object.Category.UNIT then
|
||||
@@ -1614,7 +1705,7 @@ function DATABASE:_EventOnBirth( Event )
|
||||
if PlayerName then
|
||||
|
||||
-- Debug info.
|
||||
self:I(string.format("Player '%s' joined unit '%s' of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniDCSGroupName)))
|
||||
self:I(string.format("Player '%s' joined unit '%s' (%s) of group '%s'", tostring(PlayerName), tostring(Event.IniDCSUnitName), tostring(Event.IniTypeName), tostring(Event.IniDCSGroupName)))
|
||||
|
||||
-- Add client in case it does not exist already.
|
||||
if client == nil or (client and client:CountPlayers() == 0) then
|
||||
@@ -1762,6 +1853,15 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDynamicCargoRemoved event to clean the active dynamic cargo table.
|
||||
-- @param #DATABASE self
|
||||
-- @param Core.Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDynamicCargoRemoved( Event )
|
||||
self:T( { Event } )
|
||||
if Event.IniDynamicCargoName then
|
||||
self:DeleteDynamicCargo(Event.IniDynamicCargoName)
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
|
||||
-- @param #DATABASE self
|
||||
|
||||
@@ -194,6 +194,11 @@ world.event.S_EVENT_NEW_ZONE_GOAL = world.event.S_EVENT_MAX + 1004
|
||||
world.event.S_EVENT_DELETE_ZONE_GOAL = world.event.S_EVENT_MAX + 1005
|
||||
world.event.S_EVENT_REMOVE_UNIT = world.event.S_EVENT_MAX + 1006
|
||||
world.event.S_EVENT_PLAYER_ENTER_AIRCRAFT = world.event.S_EVENT_MAX + 1007
|
||||
-- dynamic cargo
|
||||
world.event.S_EVENT_NEW_DYNAMIC_CARGO = world.event.S_EVENT_MAX + 1008
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_LOADED = world.event.S_EVENT_MAX + 1009
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED = world.event.S_EVENT_MAX + 1010
|
||||
world.event.S_EVENT_DYNAMIC_CARGO_REMOVED = world.event.S_EVENT_MAX + 1011
|
||||
|
||||
|
||||
--- The different types of events supported by MOOSE.
|
||||
@@ -275,7 +280,12 @@ EVENTS = {
|
||||
SimulationFreeze = world.event.S_EVENT_SIMULATION_FREEZE or -1,
|
||||
SimulationUnfreeze = world.event.S_EVENT_SIMULATION_UNFREEZE or -1,
|
||||
HumanAircraftRepairStart = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_START or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
HumanAircraftRepairFinish = world.event.S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH or -1,
|
||||
-- dynamic cargo
|
||||
NewDynamicCargo = world.event.S_EVENT_NEW_DYNAMIC_CARGO or -1,
|
||||
DynamicCargoLoaded = world.event.S_EVENT_DYNAMIC_CARGO_LOADED or -1,
|
||||
DynamicCargoUnloaded = world.event.S_EVENT_DYNAMIC_CARGO_UNLOADED or -1,
|
||||
DynamicCargoRemoved = world.event.S_EVENT_DYNAMIC_CARGO_REMOVED or -1,
|
||||
}
|
||||
|
||||
|
||||
@@ -334,6 +344,9 @@ EVENTS = {
|
||||
--
|
||||
-- @field Core.Zone#ZONE Zone The zone object.
|
||||
-- @field #string ZoneName The name of the zone.
|
||||
--
|
||||
-- @field Wrapper.DynamicCargo#DYNAMICCARGO IniDynamicCargo The dynamic cargo object.
|
||||
-- @field #string IniDynamicCargoName The dynamic cargo unit name.
|
||||
|
||||
|
||||
|
||||
@@ -730,6 +743,31 @@ local _EVENTMETA = {
|
||||
Side = "I",
|
||||
Event = "OnEventHumanAircraftRepairFinish",
|
||||
Text = "S_EVENT_HUMAN_AIRCRAFT_REPAIR_FINISH"
|
||||
},
|
||||
-- dynamic cargo
|
||||
[EVENTS.NewDynamicCargo] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventNewDynamicCargo",
|
||||
Text = "S_EVENT_NEW_DYNAMIC_CARGO"
|
||||
},
|
||||
[EVENTS.DynamicCargoLoaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoLoaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_LOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoUnloaded] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoUnloaded",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_UNLOADED"
|
||||
},
|
||||
[EVENTS.DynamicCargoRemoved] = {
|
||||
Order = 1,
|
||||
Side = "I",
|
||||
Event = "OnEventDynamicCargoRemoved",
|
||||
Text = "S_EVENT_DYNAMIC_CARGO_REMOVED"
|
||||
},
|
||||
}
|
||||
|
||||
@@ -1146,7 +1184,63 @@ do -- Event Creation
|
||||
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
|
||||
--- Creation of a S_EVENT_NEW_DYNAMIC_CARGO event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventNewDynamicCargo(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.NewDynamicCargo,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_LOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoLoaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoLoaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_UNLOADED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoUnloaded(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoUnloaded,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
--- Creation of a S_EVENT_DYNAMIC_CARGO_REMOVED event.
|
||||
-- @param #EVENT self
|
||||
-- @param Wrapper.DynamicCargo#DYNAMICCARGO DynamicCargo the dynamic cargo object
|
||||
function EVENT:CreateEventDynamicCargoRemoved(DynamicCargo)
|
||||
self:F({DynamicCargo})
|
||||
local Event = {
|
||||
id = EVENTS.DynamicCargoRemoved,
|
||||
time = timer.getTime(),
|
||||
dynamiccargo = DynamicCargo,
|
||||
initiator = DynamicCargo:GetDCSObject(),
|
||||
}
|
||||
world.onEvent( Event )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Main event function.
|
||||
@@ -1235,6 +1329,7 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
|
||||
Event.IniDCSGroupName = Event.IniUnit and Event.IniUnit.GroupName or ""
|
||||
Event.IniGroupName=Event.IniDCSGroupName --At least set the group name because group might not exist any more
|
||||
if Event.IniDCSGroup and Event.IniDCSGroup:isExist() then
|
||||
Event.IniDCSGroupName = Event.IniDCSGroup:getName()
|
||||
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
|
||||
@@ -1261,7 +1356,13 @@ function EVENT:onEvent( Event )
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
if string.match(Event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
|
||||
Event.IniDynamicCargo = DYNAMICCARGO:FindByName(Event.IniUnitName)
|
||||
Event.IniDynamicCargoName = Event.IniUnitName
|
||||
Event.IniPlayerName = string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
|
||||
else
|
||||
Event.IniUnit = CARGO:FindByName( Event.IniDCSUnitName )
|
||||
end
|
||||
Event.IniCoalition = Event.IniDCSUnit:getCoalition()
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.IniDCSUnit:getTypeName()
|
||||
@@ -1271,11 +1372,12 @@ function EVENT:onEvent( Event )
|
||||
-- Scenery
|
||||
---
|
||||
Event.IniDCSUnit = Event.initiator
|
||||
Event.IniDCSUnitName = Event.IniDCSUnit:getName()
|
||||
Event.IniDCSUnitName = ( Event.IniDCSUnit and Event.IniDCSUnit.getName ) and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000)
|
||||
Event.IniUnitName = Event.IniDCSUnitName
|
||||
Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator )
|
||||
Event.IniCategory = Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
Event.IniCategory = (Event.IniDCSUnit and Event.IniDCSUnit.getDesc ) and Event.IniDCSUnit:getDesc().category
|
||||
Event.IniTypeName = (Event.initiator and Event.initiator.isExist
|
||||
and Event.initiator:isExist() and Event.IniDCSUnit and Event.IniDCSUnit.getTypeName) and Event.IniDCSUnit:getTypeName() or "SCENERY"
|
||||
|
||||
elseif Event.IniObjectCategory == Object.Category.BASE then
|
||||
---
|
||||
@@ -1373,16 +1475,18 @@ function EVENT:onEvent( Event )
|
||||
-- SCENERY
|
||||
---
|
||||
Event.TgtDCSUnit = Event.target
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
Event.TgtDCSUnitName = Event.TgtDCSUnit.getName and Event.TgtDCSUnit.getName() or nil
|
||||
if Event.TgtDCSUnitName~=nil then
|
||||
Event.TgtUnitName = Event.TgtDCSUnitName
|
||||
Event.TgtUnit = SCENERY:Register( Event.TgtDCSUnitName, Event.target )
|
||||
Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
|
||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon.
|
||||
if Event.weapon and type(Event.weapon) == "table" then
|
||||
if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then
|
||||
Event.Weapon = Event.weapon
|
||||
Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon"
|
||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
|
||||
@@ -1404,7 +1508,9 @@ function EVENT:onEvent( Event )
|
||||
else
|
||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
if Event.Place then
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1425,6 +1531,15 @@ function EVENT:onEvent( Event )
|
||||
Event.Cargo = Event.cargo
|
||||
Event.CargoName = Event.cargo.Name
|
||||
end
|
||||
|
||||
-- Dynamic cargo Object
|
||||
if Event.dynamiccargo then
|
||||
Event.IniDynamicCargo = Event.dynamiccargo
|
||||
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
|
||||
if Event.IniDynamicCargo.Owner or Event.IniUnitName then
|
||||
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName or "None|00:00|PKG00","^(.+)|%d%d:%d%d|PKG%d+")
|
||||
end
|
||||
end
|
||||
|
||||
-- Zone object.
|
||||
if Event.zone then
|
||||
|
||||
@@ -948,7 +948,8 @@ do -- FSM
|
||||
end
|
||||
|
||||
do -- FSM_CONTROLLABLE
|
||||
|
||||
|
||||
---
|
||||
-- @type FSM_CONTROLLABLE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @extends Core.Fsm#FSM
|
||||
@@ -1081,7 +1082,8 @@ do -- FSM_CONTROLLABLE
|
||||
end
|
||||
|
||||
do -- FSM_PROCESS
|
||||
|
||||
|
||||
---
|
||||
-- @type FSM_PROCESS
|
||||
-- @field Tasking.Task#TASK Task
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
@@ -50,7 +50,7 @@ MARKEROPS_BASE = {
|
||||
ClassName = "MARKEROPS",
|
||||
Tag = "mytag",
|
||||
Keywords = {},
|
||||
version = "0.1.3",
|
||||
version = "0.1.4",
|
||||
debug = false,
|
||||
Casesensitive = true,
|
||||
}
|
||||
@@ -108,26 +108,30 @@ function MARKEROPS_BASE:New(Tagname,Keywords,Casesensitive)
|
||||
--- On after "MarkAdded" event. Triggered when a Marker is added to the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkAdded
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table.
|
||||
|
||||
--- On after "MarkChanged" event. Triggered when a Marker is changed on the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkChanged
|
||||
-- @param #MARKEROPS_BASE self
|
||||
-- @param #string From The From state
|
||||
-- @param #string Event The Event called
|
||||
-- @param #string To The To state
|
||||
-- @param #string Text The text on the marker
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text
|
||||
-- @param #string From The From state.
|
||||
-- @param #string Event The Event called.
|
||||
-- @param #string To The To state.
|
||||
-- @param #string Text The text on the marker.
|
||||
-- @param #table Keywords Table of matching keywords found in the Event text.
|
||||
-- @param Core.Point#COORDINATE Coord Coordinate of the marker.
|
||||
-- @param #number MarkerID Id of this marker
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator
|
||||
-- @param #number MarkerID Id of this marker.
|
||||
-- @param #number CoalitionNumber Coalition of the marker creator.
|
||||
-- @param #string PlayerName Name of the player creating/changing the mark. nil if it cannot be obtained.
|
||||
-- @param Core.Event#EVENTDATA EventData the event data table
|
||||
|
||||
--- On after "MarkDeleted" event. Triggered when a Marker is deleted from the F10 map.
|
||||
-- @function [parent=#MARKEROPS_BASE] OnAfterMarkDeleted
|
||||
@@ -150,14 +154,7 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
self:E("Skipping onEvent. Event or Event.idx unknown.")
|
||||
return true
|
||||
end
|
||||
--position
|
||||
local vec3={y=Event.pos.y, x=Event.pos.x, z=Event.pos.z}
|
||||
local coord=COORDINATE:NewFromVec3(vec3)
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
|
||||
local coalition = Event.MarkCoalition
|
||||
-- decision
|
||||
if Event.id==world.event.S_EVENT_MARK_ADDED then
|
||||
@@ -166,8 +163,14 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark added at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkAdded(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_CHANGE then
|
||||
@@ -176,8 +179,14 @@ function MARKEROPS_BASE:OnEventMark(Event)
|
||||
local Eventtext = tostring(Event.text)
|
||||
if Eventtext~=nil then
|
||||
if self:_MatchTag(Eventtext) then
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition)
|
||||
local coord=COORDINATE:NewFromVec3({y=Event.pos.y, x=Event.pos.x, z=Event.pos.z})
|
||||
if self.debug then
|
||||
local coordtext = coord:ToStringLLDDM()
|
||||
local text = tostring(Event.text)
|
||||
local m = MESSAGE:New(string.format("Mark changed at %s with text: %s",coordtext,text),10,"Info",false):ToAll()
|
||||
end
|
||||
local matchtable = self:_MatchKeywords(Eventtext)
|
||||
self:MarkChanged(Eventtext,matchtable,coord,Event.idx,coalition,Event.PlayerName,Event)
|
||||
end
|
||||
end
|
||||
elseif Event.id==world.event.S_EVENT_MARK_REMOVED then
|
||||
|
||||
@@ -105,6 +105,7 @@ function MENU_INDEX:PrepareCoalition( CoalitionSide )
|
||||
self.Coalition[CoalitionSide] = self.Coalition[CoalitionSide] or {}
|
||||
self.Coalition[CoalitionSide].Menus = self.Coalition[CoalitionSide].Menus or {}
|
||||
end
|
||||
|
||||
---
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
function MENU_INDEX:PrepareGroup( Group )
|
||||
@@ -118,9 +119,11 @@ end
|
||||
function MENU_INDEX:HasMissionMenu( Path )
|
||||
return self.MenuMission.Menus[Path]
|
||||
end
|
||||
|
||||
function MENU_INDEX:SetMissionMenu( Path, Menu )
|
||||
self.MenuMission.Menus[Path] = Menu
|
||||
end
|
||||
|
||||
function MENU_INDEX:ClearMissionMenu( Path )
|
||||
self.MenuMission.Menus[Path] = nil
|
||||
end
|
||||
@@ -128,9 +131,11 @@ end
|
||||
function MENU_INDEX:HasCoalitionMenu( Coalition, Path )
|
||||
return self.Coalition[Coalition].Menus[Path]
|
||||
end
|
||||
|
||||
function MENU_INDEX:SetCoalitionMenu( Coalition, Path, Menu )
|
||||
self.Coalition[Coalition].Menus[Path] = Menu
|
||||
end
|
||||
|
||||
function MENU_INDEX:ClearCoalitionMenu( Coalition, Path )
|
||||
self.Coalition[Coalition].Menus[Path] = nil
|
||||
end
|
||||
@@ -138,19 +143,24 @@ end
|
||||
function MENU_INDEX:HasGroupMenu( Group, Path )
|
||||
if Group and Group:IsAlive() then
|
||||
local MenuGroupName = Group:GetName()
|
||||
return self.Group[MenuGroupName].Menus[Path]
|
||||
if self.Group[MenuGroupName] and self.Group[MenuGroupName].Menus and self.Group[MenuGroupName].Menus[Path] then
|
||||
return self.Group[MenuGroupName].Menus[Path]
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function MENU_INDEX:SetGroupMenu( Group, Path, Menu )
|
||||
local MenuGroupName = Group:GetName()
|
||||
Group:F({MenuGroupName=MenuGroupName,Path=Path})
|
||||
--Group:F({MenuGroupName=MenuGroupName,Path=Path})
|
||||
self.Group[MenuGroupName].Menus[Path] = Menu
|
||||
end
|
||||
|
||||
function MENU_INDEX:ClearGroupMenu( Group, Path )
|
||||
local MenuGroupName = Group:GetName()
|
||||
self.Group[MenuGroupName].Menus[Path] = nil
|
||||
end
|
||||
|
||||
function MENU_INDEX:Refresh( Group )
|
||||
for MenuID, Menu in pairs( self.MenuMission.Menus ) do
|
||||
Menu:Refresh()
|
||||
|
||||
@@ -75,35 +75,37 @@ MESSAGE.Type = {
|
||||
|
||||
--- Creates a new MESSAGE object. Note that these MESSAGE objects are not yet displayed on the display panel. You must use the functions @{#MESSAGE.ToClient} or @{#MESSAGE.ToCoalition} or @{#MESSAGE.ToAll} to send these Messages to the respective recipients.
|
||||
-- @param self
|
||||
-- @param #string MessageText is the text of the Message.
|
||||
-- @param #number MessageDuration is a number in seconds of how long the MESSAGE should be shown on the display panel.
|
||||
-- @param #string MessageCategory (optional) is a string expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #string Text is the text of the Message.
|
||||
-- @param #number Duration Duration in seconds how long the message text is shown.
|
||||
-- @param #string Category (Optional) String expressing the "category" of the Message. The category will be shown as the first text in the message followed by a ": ".
|
||||
-- @param #boolean ClearScreen (optional) Clear all previous messages if true.
|
||||
-- @return #MESSAGE
|
||||
-- @return #MESSAGE self
|
||||
-- @usage
|
||||
--
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- Create a series of new Messages.
|
||||
-- -- MessageAll is meant to be sent to all players, for 25 seconds, and is classified as "Score".
|
||||
-- -- MessageRED is meant to be sent to the RED players only, for 10 seconds, and is classified as "End of Mission", with ID "Win".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- -- MessageClient1 is meant to be sent to a Client, for 25 seconds, and is classified as "Score", with ID "Score".
|
||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", 25, "End of Mission" )
|
||||
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", 25, "Penalty" )
|
||||
-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", 25, "Score" )
|
||||
-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", 25, "Score")
|
||||
--
|
||||
function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen )
|
||||
function MESSAGE:New( Text, Duration, Category, ClearScreen )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F( { MessageText, MessageDuration, MessageCategory } )
|
||||
|
||||
self:F( { Text, Duration, Category } )
|
||||
|
||||
self.MessageType = nil
|
||||
|
||||
-- When no MessageCategory is given, we don't show it as a title...
|
||||
if MessageCategory and MessageCategory ~= "" then
|
||||
if MessageCategory:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = MessageCategory .. ": "
|
||||
if Category and Category ~= "" then
|
||||
if Category:sub( -1 ) ~= "\n" then
|
||||
self.MessageCategory = Category .. ": "
|
||||
else
|
||||
self.MessageCategory = MessageCategory:sub( 1, -2 ) .. ":\n"
|
||||
self.MessageCategory = Category:sub( 1, -2 ) .. ":\n"
|
||||
end
|
||||
else
|
||||
self.MessageCategory = ""
|
||||
@@ -114,9 +116,9 @@ function MESSAGE:New( MessageText, MessageDuration, MessageCategory, ClearScreen
|
||||
self.ClearScreen = ClearScreen
|
||||
end
|
||||
|
||||
self.MessageDuration = MessageDuration or 5
|
||||
self.MessageDuration = Duration or 5
|
||||
self.MessageTime = timer.getTime()
|
||||
self.MessageText = MessageText:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
self.MessageText = Text:gsub( "^\n", "", 1 ):gsub( "\n$", "", 1 )
|
||||
|
||||
self.MessageSent = false
|
||||
self.MessageGroup = false
|
||||
@@ -204,7 +206,7 @@ end
|
||||
function MESSAGE:ToGroup( Group, Settings )
|
||||
self:F( Group.GroupName )
|
||||
|
||||
if Group then
|
||||
if Group and Group:IsAlive() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or (Group and _DATABASE:GetPlayerSettings( Group:GetPlayerName() )) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
@@ -229,7 +231,7 @@ end
|
||||
function MESSAGE:ToUnit( Unit, Settings )
|
||||
self:F( Unit.IdentifiableName )
|
||||
|
||||
if Unit then
|
||||
if Unit and Unit:IsAlive() then
|
||||
|
||||
if self.MessageType then
|
||||
local Settings = Settings or ( Unit and _DATABASE:GetPlayerSettings( Unit:GetPlayerName() ) ) or _SETTINGS -- Core.Settings#SETTINGS
|
||||
@@ -450,7 +452,7 @@ end
|
||||
_MESSAGESRS = {}
|
||||
|
||||
--- Set up MESSAGE generally to allow Text-To-Speech via SRS and TTS functions. `SetMSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #string PathToSRS (optional) Path to SRS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone" or your configuration file setting.
|
||||
-- @param #string PathToSRS (optional) Path to SRS TTS Folder, defaults to "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio" or your configuration file setting.
|
||||
-- @param #number Port Port (optional) number of SRS, defaults to 5002 or your configuration file setting.
|
||||
-- @param #string PathToCredentials (optional) Path to credentials file for Google.
|
||||
-- @param #number Frequency Frequency in MHz. Can also be given as a #table of frequencies.
|
||||
@@ -462,16 +464,17 @@ _MESSAGESRS = {}
|
||||
-- @param #number Volume (optional) Volume, can be between 0.0 and 1.0 (loudest).
|
||||
-- @param #string Label (optional) Label, defaults to "MESSAGE" or the Message Category set.
|
||||
-- @param Core.Point#COORDINATE Coordinate (optional) Coordinate this messages originates from.
|
||||
-- @param #string Backend (optional) Backend to be used, can be MSRS.Backend.SRSEXE or MSRS.Backend.GRPC
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate)
|
||||
function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,Gender,Culture,Voice,Coalition,Volume,Label,Coordinate,Backend)
|
||||
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
_MESSAGESRS.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
|
||||
_MESSAGESRS.frequency = Frequency or MSRS.frequencies or 243
|
||||
_MESSAGESRS.modulation = Modulation or MSRS.modulations or radio.modulation.AM
|
||||
@@ -487,6 +490,10 @@ function MESSAGE.SetMSRS(PathToSRS,Port,PathToCredentials,Frequency,Modulation,G
|
||||
_MESSAGESRS.MSRS:SetCoordinate(Coordinate)
|
||||
end
|
||||
|
||||
if Backend then
|
||||
_MESSAGESRS.MSRS:SetBackend(Backend)
|
||||
end
|
||||
|
||||
_MESSAGESRS.Culture = Culture or MSRS.culture or "en-GB"
|
||||
_MESSAGESRS.MSRS:SetCulture(Culture)
|
||||
|
||||
@@ -528,7 +535,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRS()
|
||||
--
|
||||
@@ -560,7 +567,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.BLUE)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSBlue()
|
||||
--
|
||||
@@ -582,7 +589,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.RED)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSRed()
|
||||
--
|
||||
@@ -604,7 +611,7 @@ end
|
||||
-- @usage
|
||||
-- -- Mind the dot here, not using the colon this time around!
|
||||
-- -- Needed once only
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
||||
-- MESSAGE.SetMSRS("D:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",5012,nil,127,radio.modulation.FM,"female","en-US",nil,coalition.side.NEUTRAL)
|
||||
-- -- later on in your code
|
||||
-- MESSAGE:New("Test message!",15,"SPAWN"):ToSRSAll()
|
||||
--
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
-- * Path from A to B
|
||||
-- * Arbitrary number of points
|
||||
-- * Automatically from lines drawtool
|
||||
-- * Draw line or mark points on F10 map
|
||||
-- * Find closest points to path
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Core.Pathline
|
||||
-- @image CORE_Pathline.png
|
||||
@@ -21,6 +23,7 @@
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string name Name of the path line.
|
||||
-- @field #table points List of 3D points defining the path.
|
||||
-- @field #number counter Running number counting the point IDs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *The shortest distance between two points is a straight line.* -- Archimedes
|
||||
@@ -28,30 +31,30 @@
|
||||
-- ===
|
||||
--
|
||||
-- # The PATHLINE Concept
|
||||
--
|
||||
--
|
||||
-- List of points defining a path from A to B. The pathline can consist of multiple points. Each point holds the information of its position, the surface type, the land height
|
||||
-- and the water depth (if over sea).
|
||||
--
|
||||
--
|
||||
-- Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database.
|
||||
-- They can be accessed with the @{#PATHLINE.FindByName) function.
|
||||
--
|
||||
--
|
||||
-- # Constructor
|
||||
--
|
||||
--
|
||||
-- The @{PATHLINE.New) function creates a new PATHLINE object. This does not hold any points. Points can be added with the @{#PATHLINE.AddPointFromVec2} and @{#PATHLINE.AddPointFromVec3}
|
||||
--
|
||||
--
|
||||
-- For a given table of 2D or 3D positions, a new PATHLINE object can be created with the @{#PATHLINE.NewFromVec2Array} or @{#PATHLINE.NewFromVec3Array}, respectively.
|
||||
--
|
||||
--
|
||||
-- # Line Drawings
|
||||
--
|
||||
--
|
||||
-- The most convenient way to create a pathline is the draw panel feature in the DCS mission editor. You can select "Line" and then "Segments", "Segment" or "Free" to draw your lines.
|
||||
-- These line drawings are then automatically added to the MOOSE database as PATHLINE objects and can be retrieved with the @{#PATHLINE.FindByName) function, where the name is the one
|
||||
-- you specify in the draw panel.
|
||||
--
|
||||
--
|
||||
-- # Mark on F10 map
|
||||
--
|
||||
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||
--
|
||||
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||
-- water depth.
|
||||
--
|
||||
--
|
||||
-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
|
||||
--
|
||||
-- @field #PATHLINE
|
||||
@@ -59,27 +62,39 @@ PATHLINE = {
|
||||
ClassName = "PATHLINE",
|
||||
lid = nil,
|
||||
points = {},
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
--- Point of line.
|
||||
-- @type PATHLINE.Point
|
||||
-- @field #number uid Unique ID of this point.
|
||||
-- @field #string mother Name of the pathline this point belongs to.
|
||||
-- @field #string name Name of this point.
|
||||
-- @field DCS#Vec3 vec3 3D position.
|
||||
-- @field DCS#Vec2 vec2 2D position.
|
||||
-- @field #number surfaceType Surface type.
|
||||
-- @field #number landHeight Land height in meters.
|
||||
-- @field #number depth Water depth in meters.
|
||||
-- @field #number markerID Marker ID.
|
||||
-- @field #number lineID Marker of pathline ID.
|
||||
|
||||
--- Segment of line.
|
||||
-- @type PATHLINE.Segment
|
||||
-- @field #PATHLINE.Point p1 First point.
|
||||
-- @field #PATHLINE.Point p2 Second point.
|
||||
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.1"
|
||||
PATHLINE.version="0.3.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- TODO: Read/write to JSON file
|
||||
-- TODO: Translate/rotate pathline
|
||||
-- TODO: Add color.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -93,10 +108,10 @@ function PATHLINE:New(Name)
|
||||
|
||||
-- Inherit everything from INTEL class.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#PATHLINE
|
||||
|
||||
|
||||
self.name=Name or "Unknown Path"
|
||||
|
||||
self.lid=string.format("PATHLINE %s | ", Name)
|
||||
self.lid=string.format("PATHLINE %s | ", self.name)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -151,41 +166,70 @@ end
|
||||
--- Add a point to the path from a given 2D position. The third dimension is determined from the land height.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec2 Vec2 The 2D vector (x,y) to add.
|
||||
-- @param #number Index Index to add this point, *e.g.* 1 for first point or 2 for second point. Default is at the end.
|
||||
-- @param #PATHLINE.Point Point Add point after given point. Default is at the end or at given index.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:AddPointFromVec2(Vec2)
|
||||
function PATHLINE:AddPointFromVec2(Vec2, Index, Point)
|
||||
|
||||
if Vec2 then
|
||||
|
||||
|
||||
-- Create a new point.
|
||||
local point=self:_CreatePoint(Vec2)
|
||||
|
||||
table.insert(self.points, point)
|
||||
|
||||
if Index then
|
||||
-- Add at given index.
|
||||
table.insert(self.points, Index, point)
|
||||
else
|
||||
if Point then
|
||||
-- Get index of given point.
|
||||
local i=self:_GetPointIndex(Point)
|
||||
-- Add new point after given point.
|
||||
table.insert(self.points, i+1, point)
|
||||
else
|
||||
-- Add add the end.
|
||||
table.insert(self.points, point)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a point to the path from a given 3D position.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec3 The 3D vector (x,y) to add.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:AddPointFromVec3(Vec3)
|
||||
-- @param #number Index Index to add this point, *e.g.* 1 for first point or 2 for second point. Default is at the end.
|
||||
-- @param #PATHLINE.Point Point Add point after given point. Default is at the end or at given index.
|
||||
-- @return #PATHLINE.Point Point that was added.
|
||||
function PATHLINE:AddPointFromVec3(Vec3, Index, Point)
|
||||
|
||||
if Vec3 then
|
||||
|
||||
|
||||
local point=self:_CreatePoint(Vec3)
|
||||
|
||||
table.insert(self.points, point)
|
||||
|
||||
if Index then
|
||||
-- Add add given index.
|
||||
table.insert(self.points, Index, point)
|
||||
else
|
||||
if Point then
|
||||
local i=self:_GetPointIndex(Point)
|
||||
table.insert(self.points, i+1, point)
|
||||
else
|
||||
-- Add add the end.
|
||||
table.insert(self.points, point)
|
||||
end
|
||||
end
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get name of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #string Name of the pathline.
|
||||
function PATHLINE:GetName()
|
||||
function PATHLINE:GetName()
|
||||
return self.name
|
||||
end
|
||||
|
||||
@@ -199,18 +243,35 @@ end
|
||||
|
||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #list <#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
-- @return #list <Core.Pathline#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
return self.points
|
||||
end
|
||||
|
||||
--- Get segments of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #list <Core.Pathline#PATHLINE.Segment> List of points.
|
||||
function PATHLINE:GetSetments()
|
||||
|
||||
local segments={}
|
||||
|
||||
for i=1,#self.points-1 do
|
||||
local segment={} --#PATHLINE.Segment
|
||||
segment.p1=self.points[i]
|
||||
segment.p2=self.points[i+1]
|
||||
table.insert(segments, segment)
|
||||
end
|
||||
|
||||
return segments
|
||||
end
|
||||
|
||||
--- Get 3D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||
-- @return #list <DCS#Vec3> List of DCS#Vec3 points.
|
||||
function PATHLINE:GetPoints3D()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
table.insert(vecs, point.vec3)
|
||||
@@ -221,11 +282,11 @@ end
|
||||
|
||||
--- Get 2D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <DCS#Vec2> List of DCS#Vec2 points.
|
||||
-- @return #list <DCS#Vec2> List of DCS#Vec2 points.
|
||||
function PATHLINE:GetPoints2D()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
table.insert(vecs, point.vec2)
|
||||
@@ -240,11 +301,11 @@ end
|
||||
function PATHLINE:GetCoordinates()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
table.insert(vecs, coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -257,11 +318,11 @@ end
|
||||
function PATHLINE:GetPointFromIndex(n)
|
||||
|
||||
local N=self:GetNumberOfPoints()
|
||||
|
||||
|
||||
n=n or 1
|
||||
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.points[n]
|
||||
else
|
||||
@@ -278,11 +339,11 @@ end
|
||||
function PATHLINE:GetPoint3DFromIndex(n)
|
||||
|
||||
local point=self:GetPointFromIndex(n)
|
||||
|
||||
|
||||
if point then
|
||||
return point.vec3
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -293,11 +354,11 @@ end
|
||||
function PATHLINE:GetPoint2DFromIndex(n)
|
||||
|
||||
local point=self:GetPointFromIndex(n)
|
||||
|
||||
|
||||
if point then
|
||||
return point.vec2
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -305,33 +366,314 @@ end
|
||||
--- Mark points on F10 map.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
|
||||
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:MarkPoints(Switch)
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if Switch==false then
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID, Delay)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID)
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID)
|
||||
end
|
||||
|
||||
point.markerID=UTILS.GetMarkID()
|
||||
|
||||
local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth)
|
||||
|
||||
|
||||
local text=string.format("Pathline %s: Point #%d [UID=%d]\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.uid, point.surfaceType, point.landHeight, point.depth)
|
||||
|
||||
trigger.action.markToAll(point.markerID, text, point.vec3, "")
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Draw line on F10 map.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #boolean Switch If `true` or nil, draw pathline. If `false`, remove drawing.
|
||||
-- @param #number Coalition Coalition side. Default -1 for all.
|
||||
-- @param #table Color RGB color and alpha `{r, g, b, a}`. Default {0, 1, 0, 0.5}.
|
||||
-- @param #number LineType Line type. Default 1=solid.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:Draw(Switch, Coalition, Color, LineType)
|
||||
|
||||
Coalition=Coalition or -1
|
||||
Color=Color or {0, 1, 0, 0.5}
|
||||
LineType=LineType or 1
|
||||
|
||||
if Switch==false then
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if point.lineID then
|
||||
UTILS.RemoveMark(point.lineID)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local p1=self.points[i-1] --#PATHLINE.Point
|
||||
local p2=self.points[i] --#PATHLINE.Point
|
||||
|
||||
if p2.lineID then
|
||||
UTILS.RemoveMark(p2.lineID)
|
||||
end
|
||||
|
||||
p2.lineID=UTILS.GetMarkID()
|
||||
|
||||
trigger.action.lineToAll(Coalition, p2.lineID, p1.vec3, p2.vec3, Color, LineType)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the closest point on the pathline for a given reference point.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec2 Vec2 Reference Point in 2D.
|
||||
-- @return DCS#Vec2 Cloest point on pathline.
|
||||
-- @return #number Distance from closest point to ref point in meters.
|
||||
-- @return #PATHLINE.Segment Closest segment of ref point.
|
||||
function PATHLINE:GetClosestPoint2D(Vec2)
|
||||
|
||||
local P=nil --DCS#Vec2
|
||||
local D=math.huge
|
||||
local S={} --#PATHLINE.Segment
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local A=self.points[i-1] --#PATHLINE.Point
|
||||
local B=self.points[i] --#PATHLINE.Point
|
||||
|
||||
local a=A.vec2
|
||||
local b=B.vec2
|
||||
|
||||
local ab=UTILS.Vec2Substract(b, a)
|
||||
local ap=UTILS.Vec2Substract(Vec2, a)
|
||||
|
||||
local proj=UTILS.Vec2Dot(ap, ab)
|
||||
|
||||
local lab=UTILS.Vec2Norm(ab)
|
||||
|
||||
local f=proj/lab/lab
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("FF Proj=%.1f, |ab|=%.1f, f=%.1f", proj, lab, f)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Cases for finite segment.
|
||||
local p=nil --DCS#Vec2
|
||||
if f<0 then
|
||||
p=a
|
||||
elseif f>1 then
|
||||
p=b
|
||||
else
|
||||
local r=UTILS.Vec2Mult(ab, f)
|
||||
p=UTILS.Vec2Add(a, r)
|
||||
end
|
||||
|
||||
-- Distance.
|
||||
local d=UTILS.VecDist2D(p, Vec2)
|
||||
|
||||
if d<=D then
|
||||
D=d
|
||||
P=p
|
||||
S.p1=A
|
||||
S.p2=B
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return P, D, S
|
||||
end
|
||||
|
||||
--- Get the closest point on the pathline for a given reference point.
|
||||
-- This point does not necessarily is a node of the pathline. In general it will be somewhere in between the nodes defining the pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec3 Reference Point in 3D. Can also be a `COORDINATE`.
|
||||
-- @return DCS#Vec3 Closest point on pathline.
|
||||
-- @return #number Distance from closest point to ref point in meters.
|
||||
-- @return #PATHLINE.Segment Closest segment of ref point.
|
||||
function PATHLINE:GetClosestPoint3D(Vec3)
|
||||
|
||||
local P=nil --DCS#Vec3
|
||||
local D=math.huge
|
||||
local S={} --#PATHLINE.Segment
|
||||
|
||||
if not Vec3 then
|
||||
self:E(self.lid.."ERROR: input Vec3 is nil!")
|
||||
return nil, nil, nil
|
||||
end
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local A=self.points[i-1] --#PATHLINE.Point
|
||||
local B=self.points[i] --#PATHLINE.Point
|
||||
|
||||
local a=A.vec3
|
||||
local b=B.vec3
|
||||
|
||||
local ab=UTILS.VecSubstract(b, a)
|
||||
local ap=UTILS.VecSubstract(Vec3, a)
|
||||
|
||||
local proj=UTILS.VecDot(ap, ab)
|
||||
|
||||
local lab=UTILS.VecNorm(ab)
|
||||
|
||||
local f=proj/lab/lab
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Proj=%.1f, |ab|=%.1f, f=%.1f", proj, lab, f))
|
||||
|
||||
-- Cases for finite segment.
|
||||
local p=nil --DCS#Vec2
|
||||
if f<0 then
|
||||
p=a
|
||||
elseif f>1 then
|
||||
p=b
|
||||
else
|
||||
local r=UTILS.VecMult(ab, f)
|
||||
p=UTILS.VecAdd(a, r)
|
||||
end
|
||||
|
||||
-- Distance.
|
||||
local d=UTILS.VecDist3D(p, Vec3)
|
||||
|
||||
if d<=D then
|
||||
D=d
|
||||
P=p
|
||||
S.p1=A
|
||||
S.p2=B
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return P, D, S
|
||||
end
|
||||
|
||||
|
||||
--- Write PATHLINE to JSON file.
|
||||
-- **NOTE**: Requires `io` and `lfs` to be de-sanitized!
|
||||
-- @param #PATHLINE self
|
||||
-- @param #string FileName Name of the file. Default is the name of the pathline.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:WriteJSON(FileName)
|
||||
|
||||
if io and lfs then
|
||||
|
||||
-- JSON script.
|
||||
local json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
local data={}
|
||||
|
||||
-- We store the name and the points.
|
||||
data.name=self.name
|
||||
data.points=self.points
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
--point.markerID=nil
|
||||
end
|
||||
|
||||
-- Encode data to raw JSON. Encode converts a lua table into JSON string that can be written to file.
|
||||
local raw_json=json:encode(data)
|
||||
|
||||
-- Debug data.
|
||||
self:T(data)
|
||||
|
||||
-- Write in "User/Saved Games/" Folder.
|
||||
local filepath=lfs.writedir() .. FileName
|
||||
|
||||
-- Open file for writing.
|
||||
local f = io.open(filepath, "wb")
|
||||
if f then
|
||||
f:write(raw_json)
|
||||
f:close()
|
||||
self:T(self.lid .. string.format("Saving PATHLINE %s file %s", self.name, tostring(filepath)))
|
||||
else
|
||||
self:E(self.lid .. string.format( "ERROR: Could not save PATHLINE to file %s", tostring(filepath)))
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid .. string.format( "ERROR: Could not save results because IO and/or LFS are not de-sanitized!"))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Read PATHLINE from JSON file.
|
||||
-- **NOTE**: Requires `io` and `lfs` to be de-sanitized!
|
||||
-- @param #PATHLINE self
|
||||
-- @param #string FileName Name of the file.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:NewFromJSON(FileName)
|
||||
|
||||
if io and lfs then
|
||||
|
||||
-- JSON script.
|
||||
local json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
local data={}
|
||||
|
||||
-- Write in "User/Saved Games/" Folder.
|
||||
local filepath=lfs.writedir() .. FileName
|
||||
|
||||
--env.info(filepath)
|
||||
|
||||
-- Open file in binary mode for reading.
|
||||
local f = io.open(filepath, "rb")
|
||||
if f then
|
||||
data = f:read("*all")
|
||||
f:close()
|
||||
else
|
||||
env.info(string.format("WARNING: Could not load PATHLINE from file %s!", tostring(filepath)))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Decode JSON data to get a lua table.
|
||||
local data=json:decode(data)
|
||||
|
||||
if data and data.name then
|
||||
|
||||
-- Create a new pathline instance.
|
||||
local self=PATHLINE:New(data.name)
|
||||
|
||||
for i=1,#data.points do
|
||||
local point=data.points[i] --#PATHLINE.Point
|
||||
|
||||
-- Create new point from data.
|
||||
local p=self:AddPointFromVec3(point.vec3)
|
||||
|
||||
-- Set name.
|
||||
p.name=point.name
|
||||
|
||||
-- Remove marker ID.
|
||||
p.markerID=nil
|
||||
end
|
||||
|
||||
return self
|
||||
else
|
||||
BASE:E("ERROR: Cannot find pathline name in data from JSON file. File may be corrupted!")
|
||||
end
|
||||
else
|
||||
BASE:E("ERROR: IO and/or LFS not de-sanitized! Cannot read file.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -339,32 +681,56 @@ end
|
||||
--- Get 3D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken.
|
||||
-- @return #PATHLINE.Point
|
||||
-- @return #PATHLINE.Point Pathline Point.
|
||||
function PATHLINE:_CreatePoint(Vec)
|
||||
|
||||
local point={} --#PATHLINE.Point
|
||||
|
||||
self.counter=self.counter+1
|
||||
|
||||
point.uid=self.counter
|
||||
point.mother=self.name
|
||||
|
||||
point.name=string.format("%s #%d", self.name, point.uid)
|
||||
|
||||
if Vec.z then
|
||||
-- Given vec is 3D
|
||||
point.vec3=UTILS.DeepCopy(Vec)
|
||||
point.vec2={x=Vec.x, y=Vec.z}
|
||||
else
|
||||
-- Given vec is 2D
|
||||
-- Given vec is 2D
|
||||
point.vec2=UTILS.DeepCopy(Vec)
|
||||
point.vec3={x=Vec.x, y=land.getHeight(Vec), z=Vec.y}
|
||||
end
|
||||
|
||||
-- Get surface type.
|
||||
point.surfaceType=land.getSurfaceType(point.vec2)
|
||||
|
||||
|
||||
-- Get land height and depth.
|
||||
point.landHeight, point.depth=land.getSurfaceHeightWithSeabed(point.vec2)
|
||||
|
||||
|
||||
point.markerID=nil
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
--- Get index of point in the lua table.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #PATHLINE.Point Point Given point.
|
||||
-- @return #number index
|
||||
function PATHLINE:_GetPointIndex(Point)
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if point.uid==Point.uid then
|
||||
return i
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -175,7 +175,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
local Name = Info.name or "?"
|
||||
|
||||
local ErrorHandler = function( errmsg )
|
||||
env.info( "Error in timer function: " .. errmsg )
|
||||
env.info( "Error in timer function: " .. errmsg or "" )
|
||||
if BASE.Debug ~= nil then
|
||||
env.info( BASE.Debug.traceback() )
|
||||
end
|
||||
@@ -326,7 +326,7 @@ function SCHEDULEDISPATCHER:Stop( Scheduler, CallID )
|
||||
local Schedule = self.Schedule[Scheduler][CallID] -- #SCHEDULEDISPATCHER.ScheduleData
|
||||
|
||||
-- Only stop when there is a ScheduleID defined for the CallID. So, when the scheduler was stopped before, do nothing.
|
||||
if Schedule.ScheduleID then
|
||||
if Schedule and Schedule.ScheduleID then
|
||||
|
||||
self:T( string.format( "SCHEDULEDISPATCHER stopping scheduler CallID=%s, ScheduleID=%s", tostring( CallID ), tostring( Schedule.ScheduleID ) ) )
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -494,7 +494,7 @@ do -- SETTINGS
|
||||
return (self.A2ASystem and self.A2ASystem == "MGRS") or (not self.A2ASystem and _SETTINGS:IsA2A_MGRS())
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
-- @param Wrapper.Group#GROUP MenuGroup Group for which to add menus.
|
||||
-- @param #table RootMenu Root menu table
|
||||
-- @return #SETTINGS
|
||||
@@ -948,49 +948,49 @@ do -- SETTINGS
|
||||
return self
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
|
||||
self.A2GSystem = A2GSystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2G coordinate system set to %s for all players!", A2GSystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: Default A2A coordinate system set to %s for all players!", A2ASystem ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuLL_DDM_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default LL accuracy set to %s for all players!", LL_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: Default MGRS accuracy set to %s for all players!", MGRS_Accuracy ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Default measurement format set to %s for all players!", MW and "Metric" or "Imperial" ), 5 ):ToAll()
|
||||
self:SetSystemMenu( MenuGroup, RootMenu )
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuMessageTimingsSystem( MenuGroup, RootMenu, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToAll()
|
||||
end
|
||||
|
||||
do
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2GSystem( PlayerUnit, PlayerGroup, PlayerName, A2GSystem )
|
||||
--BASE:E( {PlayerUnit:GetName(), A2GSystem } )
|
||||
self.A2GSystem = A2GSystem
|
||||
@@ -1001,7 +1001,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupA2ASystem( PlayerUnit, PlayerGroup, PlayerName, A2ASystem )
|
||||
self.A2ASystem = A2ASystem
|
||||
MESSAGE:New( string.format( "Settings: A2A format set to %s for player %s.", A2ASystem, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1011,7 +1011,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupLL_DDM_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy )
|
||||
self.LL_Accuracy = LL_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: LL format accuracy set to %d decimal places for player %s.", LL_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1021,7 +1021,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMGRS_AccuracySystem( PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy )
|
||||
self.MGRS_Accuracy = MGRS_Accuracy
|
||||
MESSAGE:New( string.format( "Settings: MGRS format accuracy set to %d for player %s.", MGRS_Accuracy, PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1031,7 +1031,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMWSystem( PlayerUnit, PlayerGroup, PlayerName, MW )
|
||||
self.Metric = MW
|
||||
MESSAGE:New( string.format( "Settings: Measurement format set to %s for player %s.", MW and "Metric" or "Imperial", PlayerName ), 5 ):ToGroup( PlayerGroup )
|
||||
@@ -1041,7 +1041,7 @@ do -- SETTINGS
|
||||
end
|
||||
end
|
||||
|
||||
-- @param #SETTINGS self
|
||||
--- @param #SETTINGS self
|
||||
function SETTINGS:MenuGroupMessageTimingsSystem( PlayerUnit, PlayerGroup, PlayerName, MessageType, MessageTime )
|
||||
self:SetMessageTime( MessageType, MessageTime )
|
||||
MESSAGE:New( string.format( "Settings: Default message time set for %s to %d.", MessageType, MessageTime ), 5 ):ToGroup( PlayerGroup )
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -105,7 +105,7 @@
|
||||
--
|
||||
-- * @{#SPAWNSTATIC.Spawn}(Heading, NewName) spawns the static with the set parameters. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromCoordinate}(Coordinate, Heading, NewName) spawn the static at the given coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a POINT_VEC2 coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromPointVec2}(PointVec2, Heading, NewName) spawns the static at a COORDINATE coordinate. Optionally, heading and name can be given. The name **must be unique**!
|
||||
-- * @{#SPAWNSTATIC.SpawnFromZone}(Zone, Heading, NewName) spawns the static at the center of a @{Core.Zone}. Optionally, heading and name can be given. The name **must be unique**!
|
||||
--
|
||||
-- @field #SPAWNSTATIC SPAWNSTATIC
|
||||
@@ -149,6 +149,7 @@ function SPAWNSTATIC:NewFromStatic(SpawnTemplateName, SpawnCountryID)
|
||||
self.CategoryID = CategoryID
|
||||
self.CoalitionID = CoalitionID
|
||||
self.SpawnIndex = 0
|
||||
self.StaticCopyFrom = SpawnTemplateName
|
||||
else
|
||||
error( "SPAWNSTATIC:New: There is no static declared in the mission editor with SpawnTemplatePrefix = '" .. tostring(SpawnTemplateName) .. "'" )
|
||||
end
|
||||
@@ -302,12 +303,16 @@ end
|
||||
-- @param #number CallsignID Callsign ID. Default 1 (="London").
|
||||
-- @param #number Frequency Frequency in MHz. Default 127.5 MHz.
|
||||
-- @param #number Modulation Modulation 0=AM, 1=FM.
|
||||
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns
|
||||
-- @param #boolean DynamicHotStarts If true, and DynamicSpawns is true, then allow Dynamic Spawns with hot starts.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation)
|
||||
function SPAWNSTATIC:InitFARP(CallsignID, Frequency, Modulation, DynamicSpawns,DynamicHotStarts)
|
||||
self.InitFarp=true
|
||||
self.InitFarpCallsignID=CallsignID or 1
|
||||
self.InitFarpFreq=Frequency or 127.5
|
||||
self.InitFarpModu=Modulation or 0
|
||||
self.InitFarpDynamicSpawns = DynamicSpawns
|
||||
self.InitFarpDynamicHotStarts = (DynamicSpawns == true and DynamicHotStarts == true) and true or nil
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -373,6 +378,20 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Uses Disposition and other fallback logic to find a better and valid ground spawn position.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to a find clear ground location avoiding trees, water, roads, runways, map scenery, other statics and other units in the area.
|
||||
--- Uses the initial position if it's a valid location.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean OnOff Enable/disable the feature.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)
|
||||
self.ValidateAndRepositionStatic = OnOff
|
||||
self.ValidateAndRepositionStaticMaxRadius = MaxRadius
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
@@ -411,9 +430,9 @@ function SPAWNSTATIC:Spawn(Heading, NewName)
|
||||
|
||||
end
|
||||
|
||||
--- Creates a new @{Wrapper.Static} from a POINT_VEC2.
|
||||
--- Creates a new @{Wrapper.Static} from a COORDINATE.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
|
||||
-- @param Core.Point#COORDINATE PointVec2 The 2D coordinate where to spawn the static.
|
||||
-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
|
||||
-- @param #string NewName (Optional) The name of the new static.
|
||||
-- @return Wrapper.Static#STATIC The static spawned.
|
||||
@@ -459,8 +478,9 @@ end
|
||||
function SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)
|
||||
|
||||
-- Spawn the new static at the center of the zone.
|
||||
local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
|
||||
--local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
|
||||
local Static = self:SpawnFromCoordinate(Zone:GetCoordinate(), Heading, NewName)
|
||||
|
||||
return Static
|
||||
end
|
||||
|
||||
@@ -535,15 +555,17 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- Name of the spawned static.
|
||||
Template.name = self.InitStaticName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex)
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- Debug output.
|
||||
self:T(Template)
|
||||
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
if self.ValidateAndRepositionStatic then
|
||||
local validPos = UTILS.ValidateAndRepositionStatic(CountryID, Template.category, Template.type, Template, Template.shape_name, self.ValidateAndRepositionStaticMaxRadius)
|
||||
if validPos then
|
||||
Template.x = validPos.x
|
||||
Template.y = validPos.y
|
||||
end
|
||||
end
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
@@ -555,6 +577,13 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
|
||||
if self.InitFarpDynamicSpawns == true then
|
||||
TemplateGroup.units[1].dynamicSpawn = true
|
||||
if self.InitFarpDynamicHotStarts == true then
|
||||
TemplateGroup.units[1].allowHotStart = true
|
||||
end
|
||||
end
|
||||
|
||||
self:T("Spawning FARP")
|
||||
self:T({Template=Template})
|
||||
@@ -562,7 +591,8 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
|
||||
-- ED's dirty way to spawn FARPS.
|
||||
Static=coalition.addGroup(CountryID, -1, TemplateGroup)
|
||||
|
||||
--Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
-- Currently DCS 2.8 does not trigger birth events if FARPS are spawned!
|
||||
-- We create such an event. The airbase is registered in Core.Event
|
||||
local Event = {
|
||||
@@ -577,13 +607,41 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
self:T("Spawning Static")
|
||||
self:T2({Template=Template})
|
||||
Static=coalition.addStaticObject(CountryID, Template)
|
||||
|
||||
if Static then
|
||||
self:T(string.format("Succesfully spawned static object \"%s\" ID=%d", Static:getName(), Static:getID()))
|
||||
--[[
|
||||
local static=StaticObject.getByName(Static:getName())
|
||||
if static then
|
||||
env.info(string.format("FF got static from StaticObject.getByName"))
|
||||
else
|
||||
env.error(string.format("FF error did NOT get static from StaticObject.getByName"))
|
||||
end ]]
|
||||
else
|
||||
self:E(string.format("ERROR: DCS static object \"%s\" is nil!", tostring(Template.name)))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add and register the new static.
|
||||
local mystatic=_DATABASE:AddStatic(Template.name)
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
-- delay calling this for .3 seconds so that it hopefully comes after the BIRTH event of the group.
|
||||
self:ScheduleOnce(0.3,self.SpawnFunctionHook,mystatic, unpack(self.SpawnFunctionArguments))
|
||||
self:ScheduleOnce(0.3, self.SpawnFunctionHook, mystatic, unpack(self.SpawnFunctionArguments))
|
||||
end
|
||||
|
||||
if self.StaticCopyFrom ~= nil then
|
||||
mystatic.StaticCopyFrom = self.StaticCopyFrom
|
||||
end
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
1200
Moose Development/Moose/Core/Vector.lua
Normal file
1200
Moose Development/Moose/Core/Vector.lua
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -107,7 +107,7 @@ function ZONE_DETECTION:SmokeZone( SmokeColor, Points, AddHeight, AngleOffset )
|
||||
local Radial = ( Angle + AngleOffset ) * RadialBase / 360
|
||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Smoke( SmokeColor )
|
||||
COORDINATE:New( Point.x, AddHeight, Point.y):Smoke( SmokeColor )
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -138,7 +138,7 @@ function ZONE_DETECTION:FlareZone( FlareColor, Points, Azimuth, AddHeight )
|
||||
local Radial = Angle * RadialBase / 360
|
||||
Point.x = Vec2.x + math.cos( Radial ) * self:GetRadius()
|
||||
Point.y = Vec2.y + math.sin( Radial ) * self:GetRadius()
|
||||
POINT_VEC2:New( Point.x, Point.y, AddHeight ):Flare( FlareColor, Azimuth )
|
||||
COORDINATE:New( Point.x, AddHeight, Point.y ):Flare( FlareColor, Azimuth )
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -202,4 +202,3 @@ function ZONE_DETECTION:IsVec3InZone( Vec3 )
|
||||
|
||||
return InZone
|
||||
end
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ do -- world
|
||||
-- @field #world.event event [https://wiki.hoggitworld.com/view/DCS_enum_world](https://wiki.hoggitworld.com/view/DCS_enum_world)
|
||||
-- @field #world.BirthPlace BirthPlace The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth events.
|
||||
-- @field #world.VolumeType VolumeType The volumeType enumerator defines the types of 3d geometery used within the [world.searchObjects](https://wiki.hoggitworld.com/view/DCS_func_searchObjects) function.
|
||||
-- @field #world.weather weather Weather functions for fog etc.
|
||||
|
||||
--- The world singleton contains functions centered around two different but extremely useful functions.
|
||||
-- * Events and event handlers are all governed within world.
|
||||
@@ -132,6 +133,36 @@ do -- world
|
||||
-- @function [parent=#world] getAirbases
|
||||
-- @param #number coalitionId The coalition side number ID. Default is all airbases are returned.
|
||||
-- @return #table Table of DCS airbase objects.
|
||||
|
||||
|
||||
--- Weather functions.
|
||||
-- @type world.weather
|
||||
|
||||
--- Fog animation data structure.
|
||||
-- @type world.FogAnimation
|
||||
-- @field #number time
|
||||
-- @field #number visibility
|
||||
-- @field #number thickness
|
||||
|
||||
--- Returns the current fog thickness.
|
||||
-- @function [parent=#world.weather] getFogThickness Returns the fog thickness.
|
||||
-- @return #number Fog thickness in meters. If there is no fog, zero is returned.
|
||||
|
||||
--- Sets the fog thickness instantly. Any current fog animation is discarded.
|
||||
-- @function [parent=#world.weather] setFogThickness
|
||||
-- @param #number thickness Fog thickness in meters. Set to zero to disable fog.
|
||||
|
||||
--- Returns the current fog visibility distance.
|
||||
-- @function [parent=#world.weather] getFogVisibilityDistance Returns the current maximum visibility distance in meters. Returns zero if fog is not present.
|
||||
|
||||
--- Instantly sets the maximum visibility distance of fog at sea level when looking at the horizon. Any current fog animation is discarded. Set zero to disable the fog.
|
||||
-- @function [parent=#world.weather] setFogVisibilityDistance
|
||||
-- @param #number visibility Max fog visibility in meters. Set to zero to disable fog.
|
||||
|
||||
--- Sets fog animation keys. Time is set in seconds and relative to the current simulation time, where time=0 is the current moment.
|
||||
-- Time must be increasing. Previous animation is always discarded despite the data being correct.
|
||||
-- @function [parent=#world.weather] setFogAnimation
|
||||
-- @param #world.FogAnimation animation List of fog animations
|
||||
|
||||
end -- world
|
||||
|
||||
@@ -167,7 +198,7 @@ end -- env
|
||||
|
||||
do -- radio
|
||||
|
||||
---@type radio
|
||||
--@type radio
|
||||
-- @field #radio.modulation modulation
|
||||
|
||||
---
|
||||
@@ -407,7 +438,7 @@ do -- coalition
|
||||
-- @param #table groupData Group data table.
|
||||
-- @return DCS#Group The spawned Group object.
|
||||
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addGroup)
|
||||
--- Dynamically spawns a static object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_addStaticObject)
|
||||
-- @function [parent=#coalition] addStaticObject
|
||||
-- @param #number countryId Id of the country.
|
||||
-- @param #table groupData Group data table.
|
||||
@@ -420,6 +451,7 @@ end -- coalition
|
||||
|
||||
do -- Types
|
||||
|
||||
--- Descriptors.
|
||||
-- @type Desc
|
||||
-- @field #number speedMax0 Max speed in meters/second at zero altitude.
|
||||
-- @field #number massEmpty Empty mass in kg.
|
||||
@@ -598,9 +630,13 @@ do -- Object
|
||||
--- @function [parent=#Object] destroy
|
||||
-- @param #Object self
|
||||
|
||||
--- @function [parent=#Object] getCategory
|
||||
--- Returns an enumerator of the category for the specific object.
|
||||
-- The enumerator returned is dependent on the category of the object and how the function is called.
|
||||
-- As of DCS 2.9.2 when this function is called on an Object, Unit, Weapon, or Airbase a 2nd value will be returned which details the object sub-category value.
|
||||
-- @function [parent=#Object] getCategory
|
||||
-- @param #Object self
|
||||
-- @return #Object.Category
|
||||
-- @return #Object.Category The object category (1=UNIT, 2=WEAPON, 3=STATIC, 4=BASE, 5=SCENERY, 6=Cargo)
|
||||
-- @return #number The subcategory of the passed object, e.g. Unit.Category if a unit object was passed.
|
||||
|
||||
--- Returns type name of the Object.
|
||||
-- @function [parent=#Object] getTypeName
|
||||
@@ -1013,14 +1049,16 @@ do -- Spot
|
||||
end -- Spot
|
||||
|
||||
do -- Controller
|
||||
|
||||
--- Controller is an object that performs A.I.-tasks. Other words controller is an instance of A.I.. Controller stores current main task, active enroute tasks and behavior options. Controller performs commands. Please, read DCS A-10C GUI Manual EN.pdf chapter "Task Planning for Unit Groups", page 91 to understand A.I. system of DCS:A-10C.
|
||||
--
|
||||
-- This class has 2 types of functions:
|
||||
--
|
||||
-- * Tasks
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
-- * Commands: Commands are instant actions those required zero time to perform. Commands may be used both for control unit/group behavior and control game mechanics.
|
||||
--
|
||||
-- @type Controller
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
-- @field #Controller.Detection Detection Enum contains identifiers of surface types.
|
||||
|
||||
--- Enables and disables the controller.
|
||||
-- Note: Now it works only for ground / naval groups!
|
||||
@@ -1079,18 +1117,18 @@ do -- Controller
|
||||
|
||||
-- Detection
|
||||
|
||||
--- Enum contains identifiers of surface types.
|
||||
--- Enum containing detection types.
|
||||
-- @type Controller.Detection
|
||||
-- @field VISUAL
|
||||
-- @field OPTIC
|
||||
-- @field RADAR
|
||||
-- @field IRST
|
||||
-- @field RWR
|
||||
-- @field DLINK
|
||||
-- @field #number VISUAL Visual detection. Numeric value 1.
|
||||
-- @field #number OPTIC Optical detection. Numeric value 2.
|
||||
-- @field #number RADAR Radar detection. Numeric value 4.
|
||||
-- @field #number IRST Infra-red search and track detection. Numeric value 8.
|
||||
-- @field #number RWR Radar Warning Receiver detection. Numeric value 16.
|
||||
-- @field #number DLINK Data link detection. Numeric value 32.
|
||||
|
||||
--- Detected target.
|
||||
-- @type DetectedTarget
|
||||
-- @field Wrapper.Object#Object object The target
|
||||
-- @type Controller.DetectedTarget
|
||||
-- @field DCS#Object object The target
|
||||
-- @field #boolean visible The target is visible
|
||||
-- @field #boolean type The target type is known
|
||||
-- @field #boolean distance Distance to the target is known
|
||||
@@ -1103,9 +1141,9 @@ do -- Controller
|
||||
-- @param #Controller.Detection detection Controller.Detection detection1, Controller.Detection detection2, ... Controller.Detection detectionN
|
||||
-- @return #boolean detected True if the target is detected.
|
||||
-- @return #boolean visible Has effect only if detected is true. True if the target is visible now.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #ModelTime lastTime Has effect only if visible is false. Last time when target was seen.
|
||||
-- @return #boolean type Has effect only if detected is true. True if the target type is known.
|
||||
-- @return #boolean distance Has effect only if detected is true. True if the distance to the target is known.
|
||||
-- @return #Vec3 lastPos Has effect only if visible is false. Last position of the target when it was seen.
|
||||
-- @return #Vec3 lastVel Has effect only if visible is false. Last velocity of the target when it was seen.
|
||||
|
||||
@@ -1131,6 +1169,7 @@ end -- Controller
|
||||
|
||||
do -- Unit
|
||||
|
||||
--- Unit.
|
||||
-- @type Unit
|
||||
-- @extends #CoalitionObject
|
||||
-- @field ID Identifier of an unit. It assigned to an unit by the Mission Editor automatically.
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **Applevangelist**
|
||||
-- Last Update Sept 2023
|
||||
-- Last Update July 2025
|
||||
--
|
||||
-- ===
|
||||
-- @module Functional.AICSAR
|
||||
@@ -57,6 +57,8 @@
|
||||
-- @field #number Speed Default speed setting for the helicopter FLIGHTGROUP is 100kn.
|
||||
-- @field #boolean UseEventEject In case Event LandingAfterEjection isn't working, use set this to true.
|
||||
-- @field #number Delay In case of UseEventEject wait this long until we spawn a landed pilot.
|
||||
-- @field #boolean UseRescueZone If true, use a rescue zone and not the max distance to FARP/MASH
|
||||
-- @field Core.Zone#ZONE_RADIUS RescueZone Use this zone as operational area for the AICSAR instance.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -153,10 +155,10 @@
|
||||
-- To set up AICSAR for SRS TTS output, add e.g. the following to your script:
|
||||
--
|
||||
-- -- setup for google TTS, radio 243 AM, SRS server port 5002 with a google standard-quality voice (google cloud account required)
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\google.json")
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Google.Standard.en_US_Standard_D,"en-US","female","C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio\\google.json")
|
||||
--
|
||||
-- -- alternatively for MS Desktop TTS (voices need to be installed locally first!)
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||
-- my_aicsar:SetSRSTTSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",243,radio.modulation.AM,5002,MSRS.Voices.Microsoft.Hazel,"en-GB","female")
|
||||
--
|
||||
-- -- define a different voice for the downed pilot(s)
|
||||
-- my_aicsar:SetPilotTTSVoice(MSRS.Voices.Google.Standard.en_AU_Standard_D,"en-AU","male")
|
||||
@@ -177,7 +179,7 @@
|
||||
--
|
||||
-- Switch on radio transmissions via **either** SRS **or** "normal" DCS radio e.g. like so:
|
||||
--
|
||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone",270,radio.modulation.AM,nil,5002)
|
||||
-- my_aicsar:SetSRSRadio(true,"C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio",270,radio.modulation.AM,nil,5002)
|
||||
--
|
||||
-- or
|
||||
--
|
||||
@@ -191,7 +193,7 @@
|
||||
-- @field #AICSAR
|
||||
AICSAR = {
|
||||
ClassName = "AICSAR",
|
||||
version = "0.1.16",
|
||||
version = "0.1.18",
|
||||
lid = "",
|
||||
coalition = coalition.side.BLUE,
|
||||
template = "",
|
||||
@@ -236,6 +238,8 @@ AICSAR = {
|
||||
Altitude = 1500,
|
||||
UseEventEject = false,
|
||||
Delay = 100,
|
||||
UseRescueZone = false,
|
||||
RescueZone = nil,
|
||||
}
|
||||
|
||||
-- TODO Messages
|
||||
@@ -304,8 +308,9 @@ AICSAR.RadioLength = {
|
||||
-- @param #string Helotemplate Helicopter template name.
|
||||
-- @param Wrapper.Airbase#AIRBASE FARP FARP object or Airbase from where to start.
|
||||
-- @param Core.Zone#ZONE MASHZone Zone where to drop pilots after rescue.
|
||||
-- @param #number Helonumber Max number of alive Ai Helos at the same time. Defaults to three.
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||
function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone,Helonumber)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
|
||||
@@ -373,7 +378,7 @@ function AICSAR:New(Alias,Coalition,Pilottemplate,Helotemplate,FARP,MASHZone)
|
||||
|
||||
-- limit number of available helos at the same time
|
||||
self.limithelos = true
|
||||
self.helonumber = 3
|
||||
self.helonumber = Helonumber or 3
|
||||
|
||||
-- localization
|
||||
self:InitLocalization()
|
||||
@@ -524,10 +529,20 @@ function AICSAR:InitLocalization()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Use a defined zone as area of operation and not the distance to FARP.
|
||||
-- @param #AICSAR self
|
||||
-- @param Core.Zone#ZONE Zone The operational zone to use. Downed pilots in this area will be rescued. Can be any known #ZONE type.
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:SetUsingRescueZone(Zone)
|
||||
self.UseRescueZone = true
|
||||
self.RescueZone = Zone
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Switch sound output on and use SRS output for sound files.
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server External Audio Component, e.g. "C:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\\\ExternalAudio"
|
||||
-- @param #number Frequency Defaults to 243 (guard)
|
||||
-- @param #number Modulation Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #string SoundPath Where to find the audio files. Defaults to nil, i.e. add messages via "Sound to..." in the Mission Editor.
|
||||
@@ -538,7 +553,7 @@ function AICSAR:SetSRSRadio(OnOff,Path,Frequency,Modulation,SoundPath,Port)
|
||||
self.SRSRadio = OnOff and true
|
||||
self.SRSTTSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRS:SetLabel("ACSR")
|
||||
self.SRS:SetCoalition(self.coalition)
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
@@ -556,7 +571,7 @@ end
|
||||
-- See `AICSAR:SetPilotTTSVoice()` and `AICSAR:SetOperatorTTSVoice()`
|
||||
-- @param #AICSAR self
|
||||
-- @param #boolean OnOff Switch on (true) or off (false).
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string Path Path to your SRS Server Component, e.g. "E:\\\\Program Files\\\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #number Frequency (Optional) Defaults to 243 (guard)
|
||||
-- @param #number Modulation (Optional) Radio modulation. Defaults to radio.modulation.AM
|
||||
-- @param #number Port (Optional) Port of the SRS, defaults to 5002.
|
||||
@@ -570,7 +585,7 @@ function AICSAR:SetSRSTTSRadio(OnOff,Path,Frequency,Modulation,Port,Voice,Cultur
|
||||
self.SRSTTSRadio = OnOff and true
|
||||
self.SRSRadio = false
|
||||
self.SRSFrequency = Frequency or 243
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRSModulation = Modulation or radio.modulation.AM
|
||||
self.SRSPort = Port or MSRS.port or 5002
|
||||
if OnOff then
|
||||
@@ -693,7 +708,7 @@ function AICSAR:_EjectEventHandler(EventData)
|
||||
local _LandingPos = COORDINATE:NewFromVec3(_event.initiator:getPosition().p)
|
||||
local _country = _event.initiator:getCountry()
|
||||
local _coalition = coalition.getCountryCoalition( _country )
|
||||
local data = UTILS.DeepCopy(EventData)
|
||||
--local data = UTILS.DeepCopy(EventData)
|
||||
Unit.destroy(_event.initiator) -- shagrat remove static Pilot model
|
||||
self:ScheduleOnce(self.Delay,self._DelayedSpawnPilot,self,_LandingPos,_coalition)
|
||||
end
|
||||
@@ -708,7 +723,14 @@ end
|
||||
-- @return #AICSAR self
|
||||
function AICSAR:_DelayedSpawnPilot(_LandingPos,_coalition)
|
||||
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
||||
distancetofarp = self.maxdistance - 10
|
||||
else
|
||||
distancetofarp = self.maxdistance + 10
|
||||
end
|
||||
end
|
||||
-- Mayday Message
|
||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||
local text = ""
|
||||
@@ -795,7 +817,13 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
||||
|
||||
-- DONE: add distance check
|
||||
local distancetofarp = _LandingPos:Get2DDistance(self.farp:GetCoordinate())
|
||||
|
||||
if self.UseRescueZone == true and self.RescueZone ~= nil then
|
||||
if self.RescueZone:IsCoordinateInZone(_LandingPos) then
|
||||
distancetofarp = self.maxdistance - 10
|
||||
else
|
||||
distancetofarp = self.maxdistance + 10
|
||||
end
|
||||
end
|
||||
-- Mayday Message
|
||||
local Text,Soundfile,Soundlength,Subtitle = self.gettext:GetEntry("PILOTDOWN",self.locale)
|
||||
local text = ""
|
||||
@@ -817,7 +845,6 @@ function AICSAR:_EventHandler(EventData, FromEject)
|
||||
if _coalition == self.coalition then
|
||||
if self.verbose then
|
||||
MESSAGE:New(msgtxt,15,"AICSAR"):ToCoalition(self.coalition)
|
||||
-- MESSAGE:New(msgtxt,15,"AICSAR"):ToLog()
|
||||
end
|
||||
if self.SRSRadio then
|
||||
local sound = SOUNDFILE:New(Soundfile,self.SRSSoundPath,Soundlength)
|
||||
@@ -869,6 +896,7 @@ function AICSAR:_GetFlight()
|
||||
:InitUnControlled(true)
|
||||
:OnSpawnGroup(
|
||||
function(Group)
|
||||
Group:OptionPreferVerticalLanding()
|
||||
self:__HeloOnDuty(1,Group)
|
||||
end
|
||||
)
|
||||
@@ -892,7 +920,7 @@ function AICSAR:_InitMission(Pilot,Index)
|
||||
--local pilotset = SET_GROUP:New()
|
||||
--pilotset:AddGroup(Pilot)
|
||||
|
||||
-- Cargo transport assignment.
|
||||
-- Cargo transport assignment.
|
||||
local opstransport=OPSTRANSPORT:New(Pilot, pickupzone, self.farpzone)
|
||||
--opstransport:SetVerbosity(3)
|
||||
|
||||
@@ -934,6 +962,10 @@ function AICSAR:_InitMission(Pilot,Index)
|
||||
helo:__UnloadingDone(5)
|
||||
end
|
||||
|
||||
function helo:OnAfterLandAtAirbase(From,Event,To,airbase)
|
||||
helo:Despawn(2)
|
||||
end
|
||||
|
||||
self.helos[Index] = helo
|
||||
|
||||
return self
|
||||
@@ -984,7 +1016,9 @@ function AICSAR:_CheckHelos()
|
||||
local name = helo:GetName()
|
||||
self:T("Helo group "..name.." in state "..state)
|
||||
if state == "Arrived" then
|
||||
helo:__Stop(5)
|
||||
--helo:__Stop(5)
|
||||
helo.OnAfterDead = nil
|
||||
helo:Despawn(35)
|
||||
self.helos[_index] = nil
|
||||
end
|
||||
else
|
||||
@@ -1025,7 +1059,7 @@ function AICSAR:_CheckQueue(OpsGroup)
|
||||
if self:_CheckInMashZone(_pilot) then
|
||||
self:T("Pilot" .. _pilot.GroupName .. " rescued!")
|
||||
if OpsGroup then
|
||||
OpsGroup:Despawn(10)
|
||||
--OpsGroup:Despawn(10)
|
||||
else
|
||||
_pilot:Destroy(true,10)
|
||||
end
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
-- ### Author: FlightControl - Framework Design & Programming
|
||||
-- ### Refactoring to use the Runway auto-detection: Applevangelist
|
||||
-- @date August 2022
|
||||
-- Last Update Nov 2023
|
||||
-- Last Update Feb 2025
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -416,7 +416,7 @@ end
|
||||
-- @field #ATC_GROUND_UNIVERSAL
|
||||
ATC_GROUND_UNIVERSAL = {
|
||||
ClassName = "ATC_GROUND_UNIVERSAL",
|
||||
Version = "0.0.1",
|
||||
Version = "0.0.2",
|
||||
SetClient = nil,
|
||||
Airbases = nil,
|
||||
AirbaseList = nil,
|
||||
@@ -441,17 +441,25 @@ function ATC_GROUND_UNIVERSAL:New(AirbaseList)
|
||||
self:T( { self.ClassName } )
|
||||
|
||||
self.Airbases = {}
|
||||
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.Airbases[_name]={}
|
||||
end
|
||||
|
||||
self.AirbaseList = AirbaseList
|
||||
|
||||
if not self.AirbaseList then
|
||||
self.AirbaseList = {}
|
||||
for _name,_ in pairs(_DATABASE.AIRBASES) do
|
||||
self.AirbaseList[_name]=_name
|
||||
for _name,_base in pairs(_DATABASE.AIRBASES) do
|
||||
-- DONE exclude FARPS and Ships
|
||||
if _base and _base.isAirdrome == true then
|
||||
self.AirbaseList[_name]=_name
|
||||
self.Airbases[_name]={}
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,_name in pairs(AirbaseList) do
|
||||
-- DONE exclude FARPS and Ships
|
||||
local airbase = _DATABASE:FindAirbase(_name)
|
||||
if airbase and (airbase.isAirdrome == true) then
|
||||
self.Airbases[_name]={}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -721,14 +729,18 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
|
||||
if NotInRunwayZone then
|
||||
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
if IsOnGround then
|
||||
local Taxi = Client:GetState( self, "Taxi" )
|
||||
|
||||
self:T( Taxi )
|
||||
if Taxi == false then
|
||||
local Velocity = VELOCITY:New( AirbaseMeta.KickSpeed or self.KickSpeed )
|
||||
Client:Message( "Welcome to " .. AirbaseID .. ". The maximum taxiing speed is " ..
|
||||
Velocity:ToString() , 20, "ATC" )
|
||||
Client:SetState( self, "Taxi", true )
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
end
|
||||
|
||||
-- TODO: GetVelocityKMH function usage
|
||||
@@ -737,7 +749,7 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
local IsAboveRunway = Client:IsAboveRunway()
|
||||
self:T( {IsAboveRunway, IsOnGround, Velocity:Get() })
|
||||
|
||||
if IsOnGround then
|
||||
if IsOnGround and not Taxi then
|
||||
local Speeding = false
|
||||
if AirbaseMeta.MaximumKickSpeed then
|
||||
if Velocity:Get() > AirbaseMeta.MaximumKickSpeed then
|
||||
@@ -749,15 +761,17 @@ function ATC_GROUND_UNIVERSAL:_AirbaseMonitor()
|
||||
end
|
||||
end
|
||||
if Speeding == true then
|
||||
MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
" has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
Client:Destroy()
|
||||
Client:SetState( self, "Speeding", false )
|
||||
Client:SetState( self, "Warnings", 0 )
|
||||
--MESSAGE:New( "Penalty! Player " .. Client:GetPlayerName() ..
|
||||
-- " has been kicked, due to a severe airbase traffic rule violation ...", 10, "ATC" ):ToAll()
|
||||
--Client:Destroy()
|
||||
Client:SetState( self, "Speeding", true )
|
||||
local SpeedingWarnings = Client:GetState( self, "Warnings" )
|
||||
Client:SetState( self, "Warnings", SpeedingWarnings + 1 )
|
||||
Client:Message( "Warning " .. SpeedingWarnings .. "/3! Airbase traffic rule violation! Slow down now! Your speed is " ..
|
||||
Velocity:ToString(), 5, "ATC" )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
if IsOnGround then
|
||||
|
||||
local Speeding = false
|
||||
@@ -1035,23 +1049,23 @@ end
|
||||
-- The following airbases are monitored at the Nevada region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.Nevada} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.Nevada.Beatty_Airport`
|
||||
-- * `AIRBASE.Nevada.Boulder_City_Airport`
|
||||
-- * `AIRBASE.Nevada.Creech_AFB`
|
||||
-- * `AIRBASE.Nevada.Beatty`
|
||||
-- * `AIRBASE.Nevada.Boulder_City`
|
||||
-- * `AIRBASE.Nevada.Creech`
|
||||
-- * `AIRBASE.Nevada.Echo_Bay`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake_AFB`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive_Airport`
|
||||
-- * `AIRBASE.Nevada.Jean_Airport`
|
||||
-- * `AIRBASE.Nevada.Laughlin_Airport`
|
||||
-- * `AIRBASE.Nevada.Groom_Lake`
|
||||
-- * `AIRBASE.Nevada.Henderson_Executive`
|
||||
-- * `AIRBASE.Nevada.Jean`
|
||||
-- * `AIRBASE.Nevada.Laughlin`
|
||||
-- * `AIRBASE.Nevada.Lincoln_County`
|
||||
-- * `AIRBASE.Nevada.McCarran_International_Airport`
|
||||
-- * `AIRBASE.Nevada.McCarran_International`
|
||||
-- * `AIRBASE.Nevada.Mesquite`
|
||||
-- * `AIRBASE.Nevada.Mina_Airport`
|
||||
-- * `AIRBASE.Nevada.Nellis_AFB`
|
||||
-- * `AIRBASE.Nevada.Mina`
|
||||
-- * `AIRBASE.Nevada.Nellis`
|
||||
-- * `AIRBASE.Nevada.North_Las_Vegas`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa_Airstrip`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Airport`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range_Airfield`
|
||||
-- * `AIRBASE.Nevada.Pahute_Mesa`
|
||||
-- * `AIRBASE.Nevada.Tonopah`
|
||||
-- * `AIRBASE.Nevada.Tonopah_Test_Range`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1088,10 +1102,10 @@ end
|
||||
--
|
||||
-- -- Monitor specific airbases.
|
||||
-- ATC_Ground = ATC_GROUND_NEVADA:New(
|
||||
-- { AIRBASE.Nevada.Laughlin_Airport,
|
||||
-- { AIRBASE.Nevada.Laughlin,
|
||||
-- AIRBASE.Nevada.Lincoln_County,
|
||||
-- AIRBASE.Nevada.North_Las_Vegas,
|
||||
-- AIRBASE.Nevada.McCarran_International_Airport
|
||||
-- AIRBASE.Nevada.McCarran_International
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1330,33 +1344,33 @@ end
|
||||
-- The following airbases are monitored at the PersianGulf region.
|
||||
-- Use the @{Wrapper.Airbase#AIRBASE.PersianGulf} enumeration to select the airbases to be monitored.
|
||||
--
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AB`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Musa_Island`
|
||||
-- * `AIRBASE.PersianGulf.Al_Dhafra_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Maktoum_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AB`
|
||||
-- * `AIRBASE.PersianGulf.Al_Minhad_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Abbas_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_Lengeh`
|
||||
-- * `AIRBASE.PersianGulf.Dubai_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Fujairah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Havadarya`
|
||||
-- * `AIRBASE.PersianGulf.Kerman_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kerman`
|
||||
-- * `AIRBASE.PersianGulf.Khasab`
|
||||
-- * `AIRBASE.PersianGulf.Lar_Airbase`
|
||||
-- * `AIRBASE.PersianGulf.Lar`
|
||||
-- * `AIRBASE.PersianGulf.Qeshm_Island`
|
||||
-- * `AIRBASE.PersianGulf.Sharjah_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Shiraz_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Sir_Abu_Nuayr`
|
||||
-- * `AIRBASE.PersianGulf.Sirri_Island`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Island_AFB`
|
||||
-- * `AIRBASE.PersianGulf.Tunb_Kochak`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask_airfield`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Kish_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_International_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft_Airport`
|
||||
-- * `AIRBASE.PersianGulf.Sas_Al_Nakheel`
|
||||
-- * `AIRBASE.PersianGulf.Bandar_e_Jask`
|
||||
-- * `AIRBASE.PersianGulf.Abu_Dhabi_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Bateen`
|
||||
-- * `AIRBASE.PersianGulf.Kish_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Al_Ain_Intl`
|
||||
-- * `AIRBASE.PersianGulf.Lavan_Island`
|
||||
-- * `AIRBASE.PersianGulf.Jiroft`
|
||||
--
|
||||
-- # Installation
|
||||
--
|
||||
@@ -1391,8 +1405,8 @@ end
|
||||
-- AirbasePoliceCaucasus = ATC_GROUND_PERSIANGULF:New()
|
||||
--
|
||||
-- ATC_Ground = ATC_GROUND_PERSIANGULF:New(
|
||||
-- { AIRBASE.PersianGulf.Kerman_Airport,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AB
|
||||
-- { AIRBASE.PersianGulf.Kerman,
|
||||
-- AIRBASE.PersianGulf.Al_Minhad_AFB
|
||||
-- }
|
||||
-- )
|
||||
--
|
||||
@@ -1441,11 +1455,10 @@ function ATC_GROUND_PERSIANGULF:Start( RepeatScanSeconds )
|
||||
self.AirbaseMonitor = SCHEDULER:New( self, self._AirbaseMonitor, { self }, 0, RepeatScanSeconds )
|
||||
end
|
||||
|
||||
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
---
|
||||
-- @type ATC_GROUND_MARIANAISLANDS
|
||||
-- @extends #ATC_GROUND
|
||||
|
||||
|
||||
|
||||
--- # ATC\_GROUND\_MARIANA, extends @{#ATC_GROUND}
|
||||
--
|
||||
|
||||
@@ -619,63 +619,148 @@ ARTY.WeaponType={
|
||||
}
|
||||
|
||||
--- Database of common artillery unit properties.
|
||||
-- @type ARTY.dbitem
|
||||
-- @field #string displayname Name displayed in ME.
|
||||
-- @field #number minrange Minimum firing range in meters.
|
||||
-- @field #number maxrange Maximum firing range in meters.
|
||||
-- @field #number reloadtime Reload time in seconds.
|
||||
|
||||
--- Database of common artillery unit properties.
|
||||
-- Table key is the "type name" and table value is and `ARTY.dbitem`.
|
||||
-- @type ARTY.db
|
||||
ARTY.db={
|
||||
["2B11 mortar"] = { -- type "2B11 mortar"
|
||||
minrange = 500, -- correct?
|
||||
maxrange = 7000, -- 7 km
|
||||
reloadtime = 30, -- 30 sec
|
||||
["LeFH_18-40-105"] = {
|
||||
displayname = "FH LeFH-18 105mm", -- name displayed in the ME
|
||||
minrange = 500, -- min range (green circle) in meters
|
||||
maxrange = 10500, -- max range (red circle) in meters
|
||||
reloadtime = nil, -- reload time in seconds
|
||||
},
|
||||
["SPH 2S1 Gvozdika"] = { -- type "SAU Gvozdika"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 15000, -- 15 km
|
||||
reloadtime = nil, -- unknown
|
||||
["M2A1-105"] = {
|
||||
displayname = "FH M2A1 105mm",
|
||||
minrange = 500,
|
||||
maxrange = 11500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SPH 2S19 Msta"] = { --type "SAU Msta", alias "2S19 Msta"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 23500, -- 23.5 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Pak40"] = {
|
||||
displayname = "FH Pak 40 75mm",
|
||||
minrange = 500,
|
||||
maxrange = 3000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["L118_Unit"] = {
|
||||
displayname = "L118 Light Artillery Gun",
|
||||
minrange = 500,
|
||||
maxrange = 17500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SPH 2S3 Akatsia"] = { -- type "SAU Akatsia", alias "2S3 Akatsia"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 17000, -- 17 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Smerch"] = {
|
||||
displayname = "MLRS 9A52 Smerch CM 300mm",
|
||||
minrange = 20000,
|
||||
maxrange = 70000,
|
||||
reloadtime = 2160,
|
||||
},
|
||||
["SPH 2S9 Nona"] = { --type "SAU 2-C9"
|
||||
minrange = 500, -- correct?
|
||||
maxrange = 7000, -- 7 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Smerch_HE"] = {
|
||||
displayname = "MLRS 9A52 Smerch HE 300mm",
|
||||
minrange = 20000,
|
||||
maxrange = 70000,
|
||||
reloadtime = 2160,
|
||||
},
|
||||
["SPH M109 Paladin"] = { -- type "M-109", alias "M109"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 22000, -- 22 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Uragan_BM-27"] = {
|
||||
displayname = "MLRS 9K57 Uragan BM-27 220mm",
|
||||
minrange = 11500,
|
||||
maxrange = 35800,
|
||||
reloadtime = 840,
|
||||
},
|
||||
["SpGH Dana"] = { -- type "SpGH_Dana"
|
||||
minrange = 300, -- correct?
|
||||
maxrange = 18700, -- 18.7 km
|
||||
reloadtime = nil, -- unknown
|
||||
["Grad-URAL"] = {
|
||||
displayname = "MLRS BM-21 Grad 122mm",
|
||||
minrange = 5000,
|
||||
maxrange = 19000,
|
||||
reloadtime = 420,
|
||||
},
|
||||
["MLRS BM-21 Grad"] = { --type "Grad-URAL", alias "MLRS BM-21 Grad"
|
||||
minrange = 5000, -- 5 km
|
||||
maxrange = 19000, -- 19 km
|
||||
reloadtime = 420, -- 7 min
|
||||
["HL_B8M1"] = {
|
||||
displayname = "MLRS HL with B8M1 80mm",
|
||||
minrange = 500,
|
||||
maxrange = 5000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["MLRS 9K57 Uragan BM-27"] = { -- type "Uragan_BM-27"
|
||||
minrange = 11500, -- 11.5 km
|
||||
maxrange = 35800, -- 35.8 km
|
||||
reloadtime = 840, -- 14 min
|
||||
["tt_B8M1"] = {
|
||||
displayname = "MLRS LC with B8M1 80mm",
|
||||
minrange = 500,
|
||||
maxrange = 5000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["MLRS 9A52 Smerch"] = { -- type "Smerch"
|
||||
minrange = 20000, -- 20 km
|
||||
maxrange = 70000, -- 70 km
|
||||
reloadtime = 2160, -- 36 min
|
||||
["MLRS"] = {
|
||||
displayname = "MLRS M270 227mm",
|
||||
minrange = 10000,
|
||||
maxrange = 32000,
|
||||
reloadtime = 540,
|
||||
},
|
||||
["MLRS M270"] = { --type "MRLS", alias "M270 MRLS"
|
||||
minrange = 10000, -- 10 km
|
||||
maxrange = 32000, -- 32 km
|
||||
reloadtime = 540, -- 9 min
|
||||
["2B11 mortar"] = {
|
||||
displayname = "Mortar 2B11 120mm",
|
||||
minrange = 500,
|
||||
maxrange = 7000,
|
||||
reloadtime = 30,
|
||||
},
|
||||
["PLZ05"] = {
|
||||
displayname = "PLZ-05",
|
||||
minrange = 500,
|
||||
maxrange = 23500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU Gvozdika"] = {
|
||||
displayname = "SPH 2S1 Gvozdika 122mm",
|
||||
minrange = 300,
|
||||
maxrange = 15000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU Msta"] = {
|
||||
displayname = "SPH 2S19 Msta 152mm",
|
||||
minrange = 300,
|
||||
maxrange = 23500,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU Akatsia"] = {
|
||||
displayname = "SPH 2S3 Akatsia 152mm",
|
||||
minrange = 300,
|
||||
maxrange = 17000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SpGH_Dana"] = {
|
||||
displayname = "SPH Dana vz77 152mm",
|
||||
minrange = 300,
|
||||
maxrange = 18700,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["M-109"] = {
|
||||
displayname = "SPH M109 Paladin 155mm",
|
||||
minrange = 300,
|
||||
maxrange = 22000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["M12_GMC"] = {
|
||||
displayname = "SPH M12 GMC 155mm",
|
||||
minrange = 300,
|
||||
maxrange = 18200,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["Wespe124"] = {
|
||||
displayname = "SPH Sd.Kfz.124 Wespe 105mm",
|
||||
minrange = 300,
|
||||
maxrange = 7000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["T155_Firtina"] = {
|
||||
displayname = "SPH T155 Firtina 155mm",
|
||||
minrange = 300,
|
||||
maxrange = 41000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
["SAU 2-C9"] = {
|
||||
displayname = "SPM 2S9 Nona 120mm M",
|
||||
minrange = 500,
|
||||
maxrange = 7000,
|
||||
reloadtime = nil,
|
||||
},
|
||||
}
|
||||
|
||||
--- Target.
|
||||
@@ -695,7 +780,7 @@ ARTY.db={
|
||||
|
||||
--- Arty script version.
|
||||
-- @field #string version
|
||||
ARTY.version="1.3.1"
|
||||
ARTY.version="1.3.3"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -797,8 +882,8 @@ function ARTY:New(group, alias)
|
||||
-- Maximum speed in km/h.
|
||||
self.SpeedMax=group:GetSpeedMax()
|
||||
|
||||
-- Group is mobile or not (e.g. mortars).
|
||||
if self.SpeedMax>1 then
|
||||
-- Group is mobile or not (e.g. mortars). Some immobile units have a speed of 1 m/s = 3.6 km/h. So we check this number.
|
||||
if self.SpeedMax>3.6 then
|
||||
self.ismobile=true
|
||||
else
|
||||
self.ismobile=false
|
||||
@@ -1923,7 +2008,7 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
end
|
||||
|
||||
-- Check if we have and arty type that is in the DB.
|
||||
local _dbproperties=self:_CheckDB(self.DisplayName)
|
||||
local _dbproperties=self:_CheckDB(self.Type)
|
||||
self:T({dbproperties=_dbproperties})
|
||||
if _dbproperties~=nil then
|
||||
for property,value in pairs(_dbproperties) do
|
||||
@@ -1969,8 +2054,8 @@ function ARTY:onafterStart(Controllable, From, Event, To)
|
||||
text=text..string.format("Type = %s\n", self.Type)
|
||||
text=text..string.format("Display Name = %s\n", self.DisplayName)
|
||||
text=text..string.format("Number of units = %d\n", self.IniGroupStrength)
|
||||
text=text..string.format("Speed max = %d km/h\n", self.SpeedMax)
|
||||
text=text..string.format("Speed default = %d km/h\n", self.Speed)
|
||||
text=text..string.format("Speed max = %.1f km/h\n", self.SpeedMax)
|
||||
text=text..string.format("Speed default = %.1f km/h\n", self.Speed)
|
||||
text=text..string.format("Is mobile = %s\n", tostring(self.ismobile))
|
||||
text=text..string.format("Is cargo = %s\n", tostring(self.iscargo))
|
||||
text=text..string.format("Min range = %.1f km\n", self.minrange/1000)
|
||||
@@ -3049,7 +3134,7 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
local nfire=Narty
|
||||
local _type="shots"
|
||||
if target.weapontype==ARTY.WeaponType.Auto then
|
||||
nfire=Narty
|
||||
nfire=Nammo -- We take everything that is available
|
||||
_type="shots"
|
||||
elseif target.weapontype==ARTY.WeaponType.Cannon then
|
||||
nfire=Narty
|
||||
@@ -3070,6 +3155,8 @@ function ARTY:onafterOpenFire(Controllable, From, Event, To, target)
|
||||
nfire=Nmissiles
|
||||
_type="cruise missiles"
|
||||
end
|
||||
|
||||
--env.info(string.format("FF type=%s, Nrockets=%d, Nfire=%d target.nshells=%d", _type, Nrockets, nfire, target.nshells))
|
||||
|
||||
-- Adjust if less than requested ammo is left.
|
||||
target.nshells=math.min(target.nshells, nfire)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
-- @image Designation.JPG
|
||||
--
|
||||
-- Date: 24 Oct 2021
|
||||
-- Last Update: May 2024
|
||||
-- Last Update: Mar 2025
|
||||
--
|
||||
--- Class AUTOLASE
|
||||
-- @type AUTOLASE
|
||||
@@ -89,6 +89,10 @@
|
||||
-- @field #table playermenus
|
||||
-- @field #boolean smokemenu
|
||||
-- @field #boolean threatmenu
|
||||
-- @field #number RoundingPrecision
|
||||
-- @field #table smokeoffset
|
||||
-- @field #boolean increasegroundawareness
|
||||
-- @field #number MonitorFrequency
|
||||
-- @extends Ops.Intel#INTEL
|
||||
|
||||
---
|
||||
@@ -100,6 +104,9 @@ AUTOLASE = {
|
||||
alias = "",
|
||||
debug = false,
|
||||
smokemenu = true,
|
||||
RoundingPrecision = 0,
|
||||
increasegroundawareness = false,
|
||||
MonitorFrequency = 30,
|
||||
}
|
||||
|
||||
--- Laser spot info
|
||||
@@ -118,7 +125,7 @@ AUTOLASE = {
|
||||
|
||||
--- AUTOLASE class version.
|
||||
-- @field #string version
|
||||
AUTOLASE.version = "0.1.25"
|
||||
AUTOLASE.version = "0.1.31"
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Begin Functional.Autolase.lua
|
||||
@@ -191,6 +198,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.reporttimelong = 30
|
||||
self.smoketargets = false
|
||||
self.smokecolor = SMOKECOLOR.Red
|
||||
self.smokeoffset = nil
|
||||
self.notifypilots = true
|
||||
self.targetsperrecce = {}
|
||||
self.RecceUnits = {}
|
||||
@@ -207,6 +215,11 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
|
||||
self.playermenus = {}
|
||||
self.smokemenu = true
|
||||
self.threatmenu = true
|
||||
self.RoundingPrecision = 0
|
||||
self.increasegroundawareness = false
|
||||
self.MonitorFrequency = 30
|
||||
|
||||
self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("AUTOLASE %s (%s) | ", self.alias, self.coalition and UTILS.GetCoalitionName(self.coalition) or "unknown")
|
||||
@@ -309,16 +322,41 @@ end
|
||||
-- Helper Functions
|
||||
-------------------------------------------------------------------
|
||||
|
||||
--- [User] When using Monitor, set the frequency here in which the report will appear
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #number Seconds Run the report loop every number of seconds defined here.
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetMonitorFrequency(Seconds)
|
||||
self.MonitorFrequency = Seconds or 30
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set a table of possible laser codes.
|
||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 } .
|
||||
-- Each new RECCE can select a code from this table, default is { 1688, 1130, 4785, 6547, 1465, 4578 }.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #list<#number> LaserCodes
|
||||
-- @return #AUTOLASE
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetLaserCodes( LaserCodes )
|
||||
self.LaserCodes = ( type( LaserCodes ) == "table" ) and LaserCodes or { LaserCodes }
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Improve ground unit detection by using a zone scan and LOS check.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableImproveGroundUnitsDetection()
|
||||
self.increasegroundawareness = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Do not improve ground unit detection by using a zone scan and LOS check.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableImproveGroundUnitsDetection()
|
||||
self.increasegroundawareness = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to set pilot menu.
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
@@ -455,7 +493,7 @@ end
|
||||
--- (User) Function enable sending messages via SRS.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #boolean OnOff Switch usage on and off
|
||||
-- @param #string Path Path to SRS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone
|
||||
-- @param #string Path Path to SRS TTS directory, e.g. C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio
|
||||
-- @param #number Frequency Frequency to send, e.g. 243
|
||||
-- @param #number Modulation Modulation i.e. radio.modulation.AM or radio.modulation.FM
|
||||
-- @param #string Label (Optional) Short label to be used on the SRS Client Overlay
|
||||
@@ -470,7 +508,7 @@ end
|
||||
function AUTOLASE:SetUsingSRS(OnOff,Path,Frequency,Modulation,Label,Gender,Culture,Port,Voice,Volume,PathToGoogleKey)
|
||||
if OnOff then
|
||||
self.useSRS = true
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.SRSPath = Path or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.SRSFreq = Frequency or 271
|
||||
self.SRSMod = Modulation or radio.modulation.AM
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
@@ -600,11 +638,26 @@ function AUTOLASE:SetSmokeTargets(OnOff,Color)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Function to set rounding precision for BR distance output.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #number IDP Rounding precision before/after the decimal sign. Defaults to zero. Positive values round right of the decimal sign, negative ones left of the decimal sign.
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:SetRoundingPrecsion(IDP)
|
||||
self.RoundingPrecision = IDP or 0
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Show the "Switch smoke target..." menu entry for pilots. On by default.
|
||||
-- @param #AUTOLASE self
|
||||
-- @param #table Offset (Optional) Define an offset for the smoke, i.e. not directly on the unit itself, angle is degrees and distance is meters. E.g. `autolase:EnableSmokeMenu({Angle=30,Distance=20})`
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:EnableSmokeMenu()
|
||||
function AUTOLASE:EnableSmokeMenu(Offset)
|
||||
self.smokemenu = true
|
||||
if Offset then
|
||||
self.smokeoffset = {}
|
||||
self.smokeoffset.Distance = Offset.Distance or math.random(10,20)
|
||||
self.smokeoffset.Angle = Offset.Angle or math.random(0,359)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -613,6 +666,7 @@ end
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:DisableSmokeMenu()
|
||||
self.smokemenu = false
|
||||
self.smokeoffset = nil
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -671,7 +725,8 @@ function AUTOLASE:CleanCurrentLasing()
|
||||
local unit = recce:GetUnit(1)
|
||||
local name = unit:GetName()
|
||||
if not self.RecceUnits[name] then
|
||||
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime() }
|
||||
local isground = (unit and unit.IsGround) and unit:IsGround() or false
|
||||
self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -757,9 +812,11 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
end
|
||||
local code = self:GetLaserCode(unit:GetName())
|
||||
report:Add(string.format("Recce %s has code %d",name,code))
|
||||
report:Add("---------------")
|
||||
end
|
||||
end
|
||||
report:Add(string.format("Lasing min threat level %d",self.minthreatlevel))
|
||||
report:Add("---------------")
|
||||
local lines = 0
|
||||
for _ind,_entry in pairs(self.CurrentLasing) do
|
||||
local entry = _entry -- #AUTOLASE.LaserSpot
|
||||
@@ -779,22 +836,28 @@ function AUTOLASE:ShowStatus(Group,Unit)
|
||||
if playername then
|
||||
local settings = _DATABASE:GetPlayerSettings(playername)
|
||||
if settings then
|
||||
self:I("Get Settings ok!")
|
||||
self:T("Get Settings ok!")
|
||||
if settings:IsA2G_MGRS() then
|
||||
locationstring = entry.coordinate:ToStringMGRS(settings)
|
||||
elseif settings:IsA2G_LL_DMS() then
|
||||
locationstring = entry.coordinate:ToStringLLDMS(settings)
|
||||
elseif settings:IsA2G_LL_DDM() then
|
||||
locationstring = entry.coordinate:ToStringLLDDM(settings)
|
||||
elseif settings:IsA2G_BR() then
|
||||
locationstring = entry.coordinate:ToStringBR(Group:GetCoordinate() or Unit:GetCoordinate(),settings)
|
||||
-- attention this is the distance from the ASKING unit to target, not from RECCE to target!
|
||||
local startcoordinate = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
locationstring = entry.coordinate:ToStringBR(startcoordinate,settings,false,self.RoundingPrecision)
|
||||
end
|
||||
end
|
||||
end
|
||||
local text = string.format("%s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
|
||||
local text = string.format("+ %s lasing %s code %d\nat %s",reccename,typename,code,locationstring)
|
||||
report:Add(text)
|
||||
report:Add("---------------")
|
||||
lines = lines + 1
|
||||
end
|
||||
if lines == 0 then
|
||||
report:Add("No targets!")
|
||||
report:Add("---------------")
|
||||
end
|
||||
local reporttime = self.reporttimelong
|
||||
if lines == 0 then reporttime = self.reporttimeshort end
|
||||
@@ -913,6 +976,65 @@ function AUTOLASE:CanLase(Recce,Unit)
|
||||
return canlase
|
||||
end
|
||||
|
||||
--- (Internal) Function to do a zone check per ground Recce and make found units and statics "known".
|
||||
-- @param #AUTOLASE self
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:_Prescient()
|
||||
-- self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
|
||||
for _,_data in pairs(self.RecceUnits) do
|
||||
-- ground units only
|
||||
if _data.isground and _data.unit and _data.unit:IsAlive() then
|
||||
local unit = _data.unit -- Wrapper.Unit#UNIT
|
||||
local position = unit:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local needsinit = false
|
||||
if position then
|
||||
local lastposition = unit:GetProperty("lastposition")
|
||||
-- property initiated?
|
||||
if not lastposition then
|
||||
unit:SetProperty("lastposition",position)
|
||||
lastposition = position
|
||||
needsinit = true
|
||||
end
|
||||
-- has moved?
|
||||
local dist = position:Get2DDistance(lastposition)
|
||||
-- refresh?
|
||||
local TNow = timer.getAbsTime()
|
||||
-- check
|
||||
if dist > 10 or needsinit==true or TNow - _data.timestamp > 29 then
|
||||
-- init scan objects
|
||||
local hasunits,hasstatics,_,Units,Statics = position:ScanObjects(self.LaseDistance,true,true,false)
|
||||
-- loop found units
|
||||
if hasunits then
|
||||
self:T(self.lid.."Checking possibly visible UNITs for Recce "..unit:GetName())
|
||||
for _,_target in pairs(Units) do -- Wrapper.Unit#UNIT object here
|
||||
local target = _target -- Wrapper.Unit#UNIT
|
||||
if target and target:GetCoalition() ~= self.coalition then
|
||||
if unit:IsLOS(target) and (not target:IsUnitDetected(unit))then
|
||||
unit:KnowUnit(target,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- loop found statics
|
||||
if hasstatics then
|
||||
self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
|
||||
for _,_static in pairs(Statics) do -- DCS static object here
|
||||
local static = STATIC:Find(_static)
|
||||
if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
|
||||
local IsLOS = position:IsLOS(static:GetCoordinate())
|
||||
if IsLOS then
|
||||
unit:KnowUnit(static,true,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-------------------------------------------------------------------
|
||||
@@ -925,6 +1047,9 @@ end
|
||||
-- @return #AUTOLASE self
|
||||
function AUTOLASE:onbeforeMonitor(From, Event, To)
|
||||
self:T({From, Event, To})
|
||||
if self.increasegroundawareness then
|
||||
self:_Prescient()
|
||||
end
|
||||
-- Check if group has detected any units.
|
||||
self:UpdateIntel()
|
||||
return self
|
||||
@@ -953,7 +1078,7 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
local grp = contact.group
|
||||
local coord = contact.position
|
||||
local reccename = contact.recce or "none"
|
||||
local threat = contact.threatlevel or 0
|
||||
local threat = contact.threatlevel or 0
|
||||
local reccegrp = UNIT:FindByName(reccename)
|
||||
if reccegrp then
|
||||
local reccecoord = reccegrp:GetCoordinate()
|
||||
@@ -1077,6 +1202,9 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
}
|
||||
if self.smoketargets then
|
||||
local coord = unit:GetCoordinate()
|
||||
if self.smokeoffset then
|
||||
coord:Translate(self.smokeoffset.Distance,self.smokeoffset.Angle,true,true)
|
||||
end
|
||||
local color = self:GetSmokeColor(reccename)
|
||||
coord:Smoke(color)
|
||||
end
|
||||
@@ -1087,7 +1215,8 @@ function AUTOLASE:onafterMonitor(From, Event, To)
|
||||
end
|
||||
end
|
||||
|
||||
self:__Monitor(-30)
|
||||
local nextloop = -self.MonitorFrequency or -30
|
||||
self:__Monitor(nextloop)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -357,7 +357,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
|
||||
self:F({Event})
|
||||
|
||||
|
||||
if Event.IniDCSUnit and Event.IniCategory == Object.Category.UNIT then
|
||||
if Event.IniDCSUnit and Event.IniUnit and Event.IniCategory == Object.Category.UNIT then
|
||||
if self.CleanUpList[Event.IniDCSUnitName] == nil then
|
||||
if self:IsInAirbase( Event.IniUnit:GetVec2() ) then
|
||||
self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName )
|
||||
@@ -365,7 +365,7 @@ function CLEANUP_AIRBASE.__:EventAddForCleanUp( Event )
|
||||
end
|
||||
end
|
||||
|
||||
if Event.TgtDCSUnit and Event.TgtCategory == Object.Category.UNIT then
|
||||
if Event.TgtDCSUnit and Event.TgtUnit and Event.TgtCategory == Object.Category.UNIT then
|
||||
if self.CleanUpList[Event.TgtDCSUnitName] == nil then
|
||||
if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then
|
||||
self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName )
|
||||
@@ -387,7 +387,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
|
||||
local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT
|
||||
local CleanUpGroupName = CleanUpListData.CleanUpGroupName
|
||||
|
||||
if CleanUpUnit:IsAlive() ~= nil then
|
||||
if CleanUpUnit and CleanUpUnit:IsAlive() ~= nil then
|
||||
|
||||
if self:IsInAirbase( CleanUpUnit:GetVec2() ) then
|
||||
|
||||
@@ -414,7 +414,7 @@ function CLEANUP_AIRBASE.__:CleanUpSchedule()
|
||||
end
|
||||
end
|
||||
-- Clean Units which are waiting for a very long time in the CleanUpZone.
|
||||
if CleanUpUnit and not CleanUpUnit:GetPlayerName() then
|
||||
if CleanUpUnit and (CleanUpUnit.GetPlayerName == nil or not CleanUpUnit:GetPlayerName()) then
|
||||
local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH()
|
||||
if CleanUpUnitVelocity < 1 then
|
||||
if CleanUpListData.CleanUpMoved then
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- ====
|
||||
-- @module Functional.ClientWatch
|
||||
-- @image ClientWatch.JPG
|
||||
-- @image clientwatch.jpg
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--- CLIENTWATCH class
|
||||
@@ -28,6 +28,8 @@
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #boolean Debug Write Debug messages to DCS log file and send Debug messages to all players.
|
||||
-- @field #string lid String for DCS log file.
|
||||
-- @field #number FilterCoalition If not nil, will only activate for aircraft of the given coalition value.
|
||||
-- @field #number FilterCategory If not nil, will only activate for aircraft of the given category value.
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
|
||||
--- Manage and track client slots easily to add your own client-based menus and modules to.
|
||||
@@ -66,7 +68,7 @@
|
||||
--
|
||||
-- -- Create an instance with a client unit prefix and send them a message when they spawn
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- MESSAGE:New("Welcome to your aircraft!",10):ToUnit(ClientObject.Unit)
|
||||
-- end
|
||||
--
|
||||
@@ -108,7 +110,7 @@
|
||||
--
|
||||
-- -- Show a message to player when they take damage from a weapon
|
||||
-- local clientInstance = CLIENTWATCH:New("Rotary")
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject)
|
||||
-- function clientInstance:OnAfterSpawn(From,Event,To,ClientObject,EventData)
|
||||
-- function ClientObject:OnAfterHit(From,Event,To,EventData)
|
||||
-- local typeShooter = EventData.IniTypeName
|
||||
-- local nameWeapon = EventData.weapon_name
|
||||
@@ -120,6 +122,7 @@
|
||||
CLIENTWATCH = {}
|
||||
CLIENTWATCH.ClassName = "CLIENTWATCH"
|
||||
CLIENTWATCH.Debug = false
|
||||
CLIENTWATCH.DebugEventData = false
|
||||
CLIENTWATCH.lid = nil
|
||||
|
||||
-- @type CLIENTWATCHTools
|
||||
@@ -139,7 +142,10 @@ CLIENTWATCH.version="1.0.1"
|
||||
|
||||
--- Creates a new instance of CLIENTWATCH to add scripts to. Can be used multiple times with the same client/prefixes if you need it for multiple scripts.
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #string, #table, or Wrapper.Client#CLIENT client Takes multiple inputs. If provided a #string, it will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix. You can also provide it with a #table containing multiple #string prefixes. Lastly, you can provide it with a Wrapper.Client#CLIENT of the specific client you want to apply this to.
|
||||
-- @param #string Will watch for clients whos UNIT NAME or GROUP NAME matches part of the #string as a prefix.
|
||||
-- @param #table Put strings in a table to use multiple prefixes for the above method.
|
||||
-- @param Wrapper.Client#CLIENT Provide a Moose CLIENT object to apply to that specific aircraft slot (static slots only!)
|
||||
-- @param #nil Leave blank to activate for ALL CLIENTS
|
||||
-- @return #CLIENTWATCH self
|
||||
function CLIENTWATCH:New(client)
|
||||
--Init FSM
|
||||
@@ -147,6 +153,9 @@ function CLIENTWATCH:New(client)
|
||||
self:SetStartState( "Idle" )
|
||||
self:AddTransition( "*", "Spawn", "*" )
|
||||
|
||||
self.FilterCoalition = nil
|
||||
self.FilterCategory = nil
|
||||
|
||||
--- User function for OnAfter "Spawn" event.
|
||||
-- @function [parent=#CLIENTWATCH] OnAfterSpawn
|
||||
-- @param #CLIENTWATCH self
|
||||
@@ -155,27 +164,50 @@ function CLIENTWATCH:New(client)
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #table clientObject Custom object that handles events and stores Moose object data. See top documentation for more details.
|
||||
-- @param #table eventdata Data from EVENTS.Birth.
|
||||
|
||||
--Set up spawn tracking
|
||||
if type(client) == "table" or type(client) == "string" then
|
||||
if not client then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = All clients"}) end
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
elseif type(client) == "table" or type(client) == "string" then
|
||||
if type(client) == "table" then
|
||||
|
||||
--CLIENT TABLE
|
||||
if client.ClassName == "CLIENT" then
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Wrapper.CLIENT",client}) end
|
||||
self.ClientName = client:GetName()
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if self.ClientName == eventdata.IniUnitName then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--STRING TABLE
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Multiple Prefixes",client}) end
|
||||
local tableValid = true
|
||||
for _,entry in pairs(client) do
|
||||
if type(entry) ~= "string" then
|
||||
@@ -187,12 +219,17 @@ function CLIENTWATCH:New(client)
|
||||
if tableValid then
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
for _,entry in pairs(client) do
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,entry) or string.match(eventdata.IniGroupName,entry) then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -201,15 +238,21 @@ function CLIENTWATCH:New(client)
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.Debug then self:I({"New client instance created. ClientType = Single Prefix",client}) end
|
||||
|
||||
--SOLO STRING
|
||||
self:HandleEvent(EVENTS.Birth)
|
||||
function self:OnEventBirth(eventdata)
|
||||
if self.Debug then UTILS.PrintTableToLog(eventdata) end
|
||||
if eventdata.IniCategory and eventdata.IniCategory <= 1 then
|
||||
if (eventdata.IniCategory == 0 or eventdata.IniCategory == 1) and eventdata.IniPlayerName
|
||||
and (not self.FilterCoalition or self.FilterCoalition == eventdata.IniCoalition)
|
||||
and (not self.FilterCategory or self.FilterCategory == eventdata.IniCategory) then
|
||||
if string.match(eventdata.IniUnitName,client) or string.match(eventdata.IniGroupName,client) then
|
||||
local clientObject = CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Spawn(clientObject)
|
||||
if self.Debug then
|
||||
self:I({"Client spawned in.",IniCategory = eventdata.IniCategory})
|
||||
end
|
||||
local clientWatchDebug = self.Debug
|
||||
local clientObject = CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
self:Spawn(clientObject,eventdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -222,13 +265,41 @@ function CLIENTWATCH:New(client)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients not belonging to the provided coalition
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Coalition number (1 = red, 2 = blue)
|
||||
-- @param #string Coalition string ('red' or 'blue')
|
||||
function CLIENTWATCH:FilterByCoalition(value)
|
||||
if value == 1 or value == "red" then
|
||||
self.FilterCoalition = 1
|
||||
else
|
||||
self.FilterCoalition = 2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Filter out all clients that are not of the given category
|
||||
-- @param #CLIENTWATCH self
|
||||
-- @param #number Category number (0 = airplane, 1 = helicopter)
|
||||
-- @param #string Category string ('airplane' or 'helicopter')
|
||||
function CLIENTWATCH:FilterByCategory(value)
|
||||
if value == 1 or value == "helicopter" then
|
||||
self.FilterCategory = 1
|
||||
else
|
||||
self.FilterCategory = 0
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Internal function for creating a new client on birth. Do not use!!!.
|
||||
-- @param #CLIENTWATCHTools self
|
||||
-- @param #EVENTS.Birth EventData
|
||||
-- @return #CLIENTWATCHTools self
|
||||
function CLIENTWATCHTools:_newClient(eventdata)
|
||||
function CLIENTWATCHTools:_newClient(clientWatchDebug,eventdata)
|
||||
--Init FSM
|
||||
local self=BASE:Inherit(self, FSM:New())
|
||||
self:SetStartState( "Alive" )
|
||||
@@ -299,78 +370,130 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventHit(EventData)
|
||||
if EventData.TgtUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered hit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Hit(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventKill(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered kill event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Kill(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventScore(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered score event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Score(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShot(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shot event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Shot(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventShootingEnd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered shooting end event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:ShootingEnd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventLand(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered land event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Land(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Takeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTakeoff(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway takeoff event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTakeoff(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRunwayTouch(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered runway touch event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RunwayTouch(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefueling(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Refueling(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventRefuelingStop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered refueling event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:RefuelingStop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventPlayerLeaveUnit(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered leave unit event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PlayerLeaveUnit(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
@@ -378,6 +501,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventCrash(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered crash event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Crash(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
@@ -385,6 +512,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Dead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
@@ -392,6 +523,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventPilotDead(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered pilot dead event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:PilotDead(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
@@ -399,6 +534,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventUnitLost(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered unit lost event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:UnitLost(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
@@ -406,6 +545,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventEjection(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered ejection event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:Ejection(EventData)
|
||||
self._deadRoutine()
|
||||
end
|
||||
@@ -413,6 +556,10 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventHumanFailure(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered human failure event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanFailure(EventData)
|
||||
if not self.Unit:IsAlive() then
|
||||
self._deadRoutine()
|
||||
@@ -422,42 +569,70 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
function self:OnEventHumanAircraftRepairFinish(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair finished event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairFinish(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventHumanAircraftRepairStart(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered repair start event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:HumanAircraftRepairStart(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineShutdown(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine shutdown event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineShutdown(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventEngineStartup(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered engine startup event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:EngineStartup(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponAdd(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon add event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponAdd(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponDrop(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon drop event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponDrop(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
function self:OnEventWeaponRearm(EventData)
|
||||
if EventData.IniUnitName == self.UnitName then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client triggered weapon rearm event.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
|
||||
end
|
||||
self:WeaponRearm(EventData)
|
||||
end
|
||||
end
|
||||
@@ -466,6 +641,9 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
--Fallback timer
|
||||
self.FallbackTimer = TIMER:New(function()
|
||||
if not self.Unit:IsAlive() then
|
||||
if clientWatchDebug then
|
||||
self:I({"Client is registered as dead without an event trigger. Running fallback dead routine.",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName})
|
||||
end
|
||||
self._deadRoutine()
|
||||
end
|
||||
end)
|
||||
@@ -473,6 +651,7 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
|
||||
--Stop event handlers and trigger Despawn
|
||||
function self._deadRoutine()
|
||||
if clientWatchDebug then self:I({"Client dead routine triggered. Shutting down tracking...",Player = self.PlayerName,Group = self.GroupName,Unit = self.UnitName}) end
|
||||
self:UnHandleEvent( EVENTS.Hit )
|
||||
self:UnHandleEvent( EVENTS.Kill )
|
||||
self:UnHandleEvent( EVENTS.Score )
|
||||
@@ -503,6 +682,6 @@ function CLIENTWATCHTools:_newClient(eventdata)
|
||||
self:Despawn()
|
||||
end
|
||||
|
||||
self:I({"CLIENT SPAWN EVENT", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
self:I({"Detected client spawn and applied internal functions and events.", PlayerName = self.PlayerName, UnitName = self.UnitName, GroupName = self.GroupName})
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -595,7 +595,8 @@ do -- DETECTION_BASE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
@@ -615,7 +616,7 @@ do -- DETECTION_BASE
|
||||
self:T( { "DetectionGroup is Alive", Detection:GetName() } )
|
||||
|
||||
local DetectionGroupName = Detection:GetName()
|
||||
local DetectionUnit = Detection:GetUnit( 1 )
|
||||
local DetectionUnit = Detection:GetFirstUnitAlive()
|
||||
|
||||
local DetectedUnits = {}
|
||||
|
||||
@@ -632,26 +633,26 @@ do -- DETECTION_BASE
|
||||
--self:T(UTILS.PrintTableToLog(DetectedTargets))
|
||||
|
||||
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
|
||||
for DetectionObjectID, Detection in pairs( DetectedTargets or {}) do
|
||||
local DetectedObject = Detection.object -- DCS#Object
|
||||
|
||||
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
|
||||
local DetectedObjectName = DetectedObject:getName()
|
||||
if not self.DetectedObjects[DetectedObjectName] then
|
||||
self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
|
||||
self.DetectedObjects[DetectedObjectName].Object = DetectedObject
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects ) do
|
||||
for DetectionObjectName, DetectedObjectData in pairs( self.DetectedObjects or {}) do
|
||||
|
||||
local DetectedObject = DetectedObjectData.Object
|
||||
|
||||
if DetectedObject:isExist() then
|
||||
|
||||
local TargetIsDetected, TargetIsVisible, TargetLastTime, TargetKnowType, TargetKnowDistance, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
local TargetIsDetected, TargetIsVisible, TargetKnowType, TargetKnowDistance, TargetLastTime, TargetLastPos, TargetLastVelocity = DetectionUnit:IsTargetDetected(
|
||||
DetectedObject,
|
||||
self.DetectVisual,
|
||||
self.DetectOptical,
|
||||
|
||||
@@ -1154,8 +1154,6 @@ function ESCORT:_ReportTargetsScheduler()
|
||||
|
||||
if self.EscortGroup:IsAlive() and self.EscortClient:IsAlive() then
|
||||
|
||||
if true then
|
||||
|
||||
local EscortGroupName = self.EscortGroup:GetName()
|
||||
|
||||
self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
||||
@@ -1226,177 +1224,6 @@ function ESCORT:_ReportTargetsScheduler()
|
||||
end
|
||||
|
||||
return true
|
||||
else
|
||||
-- local EscortGroupName = self.EscortGroup:GetName()
|
||||
-- local EscortTargets = self.EscortGroup:GetDetectedTargets()
|
||||
--
|
||||
-- local ClientEscortTargets = self.EscortClient._EscortGroups[EscortGroupName].Targets
|
||||
--
|
||||
-- local EscortTargetMessages = ""
|
||||
-- for EscortTargetID, EscortTarget in pairs( EscortTargets ) do
|
||||
-- local EscortObject = EscortTarget.object
|
||||
-- self:T( EscortObject )
|
||||
-- if EscortObject and EscortObject:isExist() and EscortObject.id_ < 50000000 then
|
||||
--
|
||||
-- local EscortTargetUnit = UNIT:Find( EscortObject )
|
||||
-- local EscortTargetUnitName = EscortTargetUnit:GetName()
|
||||
--
|
||||
--
|
||||
--
|
||||
-- -- local EscortTargetIsDetected,
|
||||
-- -- EscortTargetIsVisible,
|
||||
-- -- EscortTargetLastTime,
|
||||
-- -- EscortTargetKnowType,
|
||||
-- -- EscortTargetKnowDistance,
|
||||
-- -- EscortTargetLastPos,
|
||||
-- -- EscortTargetLastVelocity
|
||||
-- -- = self.EscortGroup:IsTargetDetected( EscortObject )
|
||||
-- --
|
||||
-- -- self:T( { EscortTargetIsDetected,
|
||||
-- -- EscortTargetIsVisible,
|
||||
-- -- EscortTargetLastTime,
|
||||
-- -- EscortTargetKnowType,
|
||||
-- -- EscortTargetKnowDistance,
|
||||
-- -- EscortTargetLastPos,
|
||||
-- -- EscortTargetLastVelocity } )
|
||||
--
|
||||
--
|
||||
-- local EscortTargetUnitVec3 = EscortTargetUnit:GetVec3()
|
||||
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
|
||||
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
|
||||
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
|
||||
-- ) ^ 0.5 / 1000
|
||||
--
|
||||
-- self:T( { self.EscortGroup:GetName(), EscortTargetUnit:GetName(), Distance, EscortTarget } )
|
||||
--
|
||||
-- if Distance <= 15 then
|
||||
--
|
||||
-- if not ClientEscortTargets[EscortTargetUnitName] then
|
||||
-- ClientEscortTargets[EscortTargetUnitName] = {}
|
||||
-- end
|
||||
-- ClientEscortTargets[EscortTargetUnitName].AttackUnit = EscortTargetUnit
|
||||
-- ClientEscortTargets[EscortTargetUnitName].visible = EscortTarget.visible
|
||||
-- ClientEscortTargets[EscortTargetUnitName].type = EscortTarget.type
|
||||
-- ClientEscortTargets[EscortTargetUnitName].distance = EscortTarget.distance
|
||||
-- else
|
||||
-- if ClientEscortTargets[EscortTargetUnitName] then
|
||||
-- ClientEscortTargets[EscortTargetUnitName] = nil
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- self:T( { "Sorting Targets Table:", ClientEscortTargets } )
|
||||
-- table.sort( ClientEscortTargets, function( a, b ) return a.Distance < b.Distance end )
|
||||
-- self:T( { "Sorted Targets Table:", ClientEscortTargets } )
|
||||
--
|
||||
-- -- Remove the sub menus of the Attack menu of the Escort for the EscortGroup.
|
||||
-- self.EscortMenuAttackNearbyTargets:RemoveSubMenus()
|
||||
--
|
||||
-- if self.EscortMenuTargetAssistance then
|
||||
-- self.EscortMenuTargetAssistance:RemoveSubMenus()
|
||||
-- end
|
||||
--
|
||||
-- --for MenuIndex = 1, #self.EscortMenuAttackTargets do
|
||||
-- -- self:T( { "Remove Menu:", self.EscortMenuAttackTargets[MenuIndex] } )
|
||||
-- -- self.EscortMenuAttackTargets[MenuIndex] = self.EscortMenuAttackTargets[MenuIndex]:Remove()
|
||||
-- --end
|
||||
--
|
||||
--
|
||||
-- if ClientEscortTargets then
|
||||
-- for ClientEscortTargetUnitName, ClientEscortTargetData in pairs( ClientEscortTargets ) do
|
||||
--
|
||||
-- for ClientEscortGroupName, EscortGroupData in pairs( self.EscortClient._EscortGroups ) do
|
||||
--
|
||||
-- if ClientEscortTargetData and ClientEscortTargetData.AttackUnit:IsAlive() then
|
||||
--
|
||||
-- local EscortTargetMessage = ""
|
||||
-- local EscortTargetCategoryName = ClientEscortTargetData.AttackUnit:GetCategoryName()
|
||||
-- local EscortTargetCategoryType = ClientEscortTargetData.AttackUnit:GetTypeName()
|
||||
-- if ClientEscortTargetData.type then
|
||||
-- EscortTargetMessage = EscortTargetMessage .. EscortTargetCategoryName .. " (" .. EscortTargetCategoryType .. ") at "
|
||||
-- else
|
||||
-- EscortTargetMessage = EscortTargetMessage .. "Unknown target at "
|
||||
-- end
|
||||
--
|
||||
-- local EscortTargetUnitVec3 = ClientEscortTargetData.AttackUnit:GetVec3()
|
||||
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||
-- local Distance = ( ( EscortTargetUnitVec3.x - EscortVec3.x )^2 +
|
||||
-- ( EscortTargetUnitVec3.y - EscortVec3.y )^2 +
|
||||
-- ( EscortTargetUnitVec3.z - EscortVec3.z )^2
|
||||
-- ) ^ 0.5 / 1000
|
||||
--
|
||||
-- self:T( { self.EscortGroup:GetName(), ClientEscortTargetData.AttackUnit:GetName(), Distance, ClientEscortTargetData.AttackUnit } )
|
||||
-- if ClientEscortTargetData.visible == false then
|
||||
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " estimated km"
|
||||
-- else
|
||||
-- EscortTargetMessage = EscortTargetMessage .. string.format( "%.2f", Distance ) .. " km"
|
||||
-- end
|
||||
--
|
||||
-- if ClientEscortTargetData.visible then
|
||||
-- EscortTargetMessage = EscortTargetMessage .. ", visual"
|
||||
-- end
|
||||
--
|
||||
-- if ClientEscortGroupName == EscortGroupName then
|
||||
--
|
||||
-- MENU_GROUP_COMMAND:New( self.EscortClient,
|
||||
-- EscortTargetMessage,
|
||||
-- self.EscortMenuAttackNearbyTargets,
|
||||
-- ESCORT._AttackTarget,
|
||||
-- { ParamSelf = self,
|
||||
-- ParamUnit = ClientEscortTargetData.AttackUnit
|
||||
-- }
|
||||
-- )
|
||||
-- EscortTargetMessages = EscortTargetMessages .. "\n - " .. EscortTargetMessage
|
||||
-- else
|
||||
-- if self.EscortMenuTargetAssistance then
|
||||
-- local MenuTargetAssistance = MENU_GROUP:New( self.EscortClient, EscortGroupData.EscortName, self.EscortMenuTargetAssistance )
|
||||
-- MENU_GROUP_COMMAND:New( self.EscortClient,
|
||||
-- EscortTargetMessage,
|
||||
-- MenuTargetAssistance,
|
||||
-- ESCORT._AssistTarget,
|
||||
-- self,
|
||||
-- EscortGroupData.EscortGroup,
|
||||
-- ClientEscortTargetData.AttackUnit
|
||||
-- )
|
||||
-- end
|
||||
-- end
|
||||
-- else
|
||||
-- ClientEscortTargetData = nil
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- if EscortTargetMessages ~= "" and self.ReportTargets == true then
|
||||
-- self.EscortGroup:MessageToClient( "Detected targets within 15 km range:" .. EscortTargetMessages:gsub("\n$",""), 20, self.EscortClient )
|
||||
-- else
|
||||
-- self.EscortGroup:MessageToClient( "No targets detected!", 20, self.EscortClient )
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- if self.EscortMenuResumeMission then
|
||||
-- self.EscortMenuResumeMission:RemoveSubMenus()
|
||||
--
|
||||
-- -- if self.EscortMenuResumeWayPoints then
|
||||
-- -- for MenuIndex = 1, #self.EscortMenuResumeWayPoints do
|
||||
-- -- self:T( { "Remove Menu:", self.EscortMenuResumeWayPoints[MenuIndex] } )
|
||||
-- -- self.EscortMenuResumeWayPoints[MenuIndex] = self.EscortMenuResumeWayPoints[MenuIndex]:Remove()
|
||||
-- -- end
|
||||
-- -- end
|
||||
--
|
||||
-- local TaskPoints = self:RegisterRoute()
|
||||
-- for WayPointID, WayPoint in pairs( TaskPoints ) do
|
||||
-- local EscortVec3 = self.EscortGroup:GetVec3()
|
||||
-- local Distance = ( ( WayPoint.x - EscortVec3.x )^2 +
|
||||
-- ( WayPoint.y - EscortVec3.z )^2
|
||||
-- ) ^ 0.5 / 1000
|
||||
-- MENU_GROUP_COMMAND:New( self.EscortClient, "Waypoint " .. WayPointID .. " at " .. string.format( "%.2f", Distance ).. "km", self.EscortMenuResumeMission, ESCORT._ResumeMission, { ParamSelf = self, ParamWayPoint = WayPointID } )
|
||||
-- end
|
||||
-- end
|
||||
--
|
||||
-- return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
|
||||
@@ -1060,7 +1060,7 @@ function FOX:onafterMissileLaunch(From, Event, To, missile)
|
||||
|
||||
-- Tracking info and init of last bomb position.
|
||||
local text=string.format("FOX: Tracking missile %s(%s) - target %s - shooter %s", missile.missileType, missile.missileName, tostring(missile.targetName), missile.shooterName)
|
||||
self:I(FOX.lid..text)
|
||||
self:T(FOX.lid..text)
|
||||
MESSAGE:New(text, 10):ToAllIf(self.Debug)
|
||||
|
||||
-- Loop over players.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -53,6 +53,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE.
|
||||
-- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality.
|
||||
--
|
||||
|
||||
@@ -3814,15 +3814,20 @@ function RAT:Status(message, forID)
|
||||
local N0units=group:GetInitialSize()
|
||||
|
||||
-- Monitor travelled distance since last check.
|
||||
local Pnow=coords
|
||||
local Dtravel=Pnow:Get2DDistance(ratcraft.Pnow)
|
||||
ratcraft.Pnow=Pnow
|
||||
local Dtravel=0
|
||||
if coords and ratcraft.Pnow then
|
||||
local Dtravel=coords:Get2DDistance(ratcraft.Pnow)
|
||||
ratcraft.Pnow=coords
|
||||
end
|
||||
|
||||
-- Add up the travelled distance.
|
||||
ratcraft.Distance=ratcraft.Distance+Dtravel
|
||||
|
||||
-- Distance remaining to destination.
|
||||
local Ddestination=Pnow:Get2DDistance(ratcraft.destination:GetCoordinate())
|
||||
local Ddestination=-1
|
||||
if ratcraft.Pnow then
|
||||
Ddestination=ratcraft.Pnow:Get2DDistance(ratcraft.destination:GetCoordinate())
|
||||
end
|
||||
|
||||
-- Status report.
|
||||
if (forID and spawnindex==forID) or (not forID) then
|
||||
|
||||
@@ -107,6 +107,9 @@
|
||||
-- @field Sound.SRS#MSRSQUEUE instructsrsQ SRS queue for range instructor.
|
||||
-- @field #number Coalition Coalition side for the menu, if any.
|
||||
-- @field Core.Menu#MENU_MISSION menuF10root Specific user defined root F10 menu.
|
||||
-- @field #number ceilingaltitude Range ceiling altitude in ft MSL. Aircraft above this altitude are not considered to be in the range. Default is 20000 ft.
|
||||
-- @field #boolean ceilingenabled Range has a ceiling and is not unlimited. Default is false.
|
||||
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Don't only practice your art, but force your way into its secrets; art deserves that, for it and knowledge can raise man to the Divine.* - Ludwig van Beethoven
|
||||
@@ -273,6 +276,10 @@
|
||||
-- -- Create a range object.
|
||||
-- GoldwaterRange=RANGE:New("Goldwater Range")
|
||||
--
|
||||
-- -- Set and enable the range ceiling altitude in feet MSL. If aircraft are above this altitude they are not considered to be in the range.
|
||||
-- GoldwaterRange:SetRangeCeiling(20000)
|
||||
-- GoldwaterRange:EnableRangeCeiling(true)
|
||||
--
|
||||
-- -- Distance between strafe target and foul line. You have to specify the names of the unit or static objects.
|
||||
-- -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME.
|
||||
-- GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left")
|
||||
@@ -358,6 +365,8 @@ RANGE = {
|
||||
targetpath = nil,
|
||||
targetprefix = nil,
|
||||
Coalition = nil,
|
||||
ceilingaltitude = 20000,
|
||||
ceilingenabled = false,
|
||||
}
|
||||
|
||||
--- Default range parameters.
|
||||
@@ -594,7 +603,7 @@ RANGE.MenuF10Root = nil
|
||||
|
||||
--- Range script version.
|
||||
-- @field #string version
|
||||
RANGE.version = "2.8.0"
|
||||
RANGE.version = "2.8.1"
|
||||
|
||||
-- TODO list:
|
||||
-- TODO: Verbosity level for messages.
|
||||
@@ -1085,6 +1094,37 @@ function RANGE:SetRangeZone( zone )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set range ceiling altitude in feet MSL.
|
||||
-- @param #RANGE self
|
||||
-- @param #number altitude (optional) Ceiling altitude of the range in ft MSL. Default 20000ft MSL
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetRangeCeiling( altitude )
|
||||
self:T(self.lid.."SetRangeCeiling")
|
||||
if altitude and type(altitude) == "number" then
|
||||
self.ceilingaltitude=altitude
|
||||
else
|
||||
self:E(self.lid.."Altitude either not provided or is not a number, using default setting (20000).")
|
||||
self.ceilingaltitude=20000
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Enable range ceiling. Aircraft must be below the ceiling altitude to be considered in the range zone.
|
||||
-- @param #RANGE self
|
||||
-- @param #boolean enabled True if you would like to enable the ceiling check. If no value give, will Default to false.
|
||||
-- @return #RANGE self
|
||||
function RANGE:EnableRangeCeiling( enabled )
|
||||
self:T(self.lid.."EnableRangeCeiling")
|
||||
if enabled and type(enabled) == "boolean" then
|
||||
self.ceilingenabled=enabled
|
||||
else
|
||||
self:E(self.lid.."Enabled either not provide or is not a boolean, using default setting (false).")
|
||||
self.ceilingenabled=false
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set smoke color for marking bomb targets. By default bomb targets are marked by red smoke.
|
||||
-- @param #RANGE self
|
||||
-- @param Utilities.Utils#SMOKECOLOR colorid Color id. Default `SMOKECOLOR.Red`.
|
||||
@@ -1340,7 +1380,7 @@ end
|
||||
-- @return #RANGE self
|
||||
function RANGE:SetSoundfilesPath( path )
|
||||
self.soundpath = tostring( path or "Range Soundfiles/" )
|
||||
self:I( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||
self:T2( self.lid .. string.format( "Setting sound files path to %s", self.soundpath ) )
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1636,9 +1676,9 @@ function RANGE:AddBombingTargetUnit( unit, goodhitrange, randommove )
|
||||
|
||||
-- Debug or error output.
|
||||
if _isstatic == true then
|
||||
self:I( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
||||
self:T( self.lid .. string.format( "Adding STATIC bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
||||
elseif _isstatic == false then
|
||||
self:I( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
||||
self:T( self.lid .. string.format( "Adding UNIT bombing target %s with good hit range %d. Random move = %s.", name, goodhitrange, tostring( randommove ) ) )
|
||||
else
|
||||
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found. Carefully check all UNIT and STATIC names defined in the mission editor!", name ) )
|
||||
end
|
||||
@@ -1706,7 +1746,7 @@ function RANGE:AddBombingTargetScenery( scenery, goodhitrange)
|
||||
|
||||
-- Debug or error output.
|
||||
if name then
|
||||
self:I( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
|
||||
self:T( self.lid .. string.format( "Adding SCENERY bombing target %s with good hit range %d", name, goodhitrange) )
|
||||
else
|
||||
self:E( self.lid .. string.format( "ERROR! No bombing target with name %s could be found!", name ) )
|
||||
end
|
||||
@@ -1811,7 +1851,7 @@ function RANGE:OnEventBirth( EventData )
|
||||
if not EventData.IniPlayerName then return end
|
||||
|
||||
local _unitName = EventData.IniUnitName
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
|
||||
|
||||
self:T3( self.lid .. "BIRTH: unit = " .. tostring( EventData.IniUnitName ) )
|
||||
self:T3( self.lid .. "BIRTH: group = " .. tostring( EventData.IniGroupName ) )
|
||||
@@ -1893,7 +1933,7 @@ function RANGE:OnEventHit( EventData )
|
||||
local _currentTarget = self.strafeStatus[_unitID] --#RANGE.StrafeStatus
|
||||
|
||||
-- Player has rolled in on a strafing target.
|
||||
if _currentTarget and target:IsAlive() then
|
||||
if _currentTarget and target and target:IsAlive() then
|
||||
|
||||
local playerPos = _unit:GetCoordinate()
|
||||
local targetPos = target:GetCoordinate()
|
||||
@@ -1967,7 +2007,9 @@ end
|
||||
-- @param #number attackAlt Attack altitude.
|
||||
-- @param #number attackVel Attack velocity.
|
||||
function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackVel)
|
||||
|
||||
|
||||
if not playerData then return end
|
||||
|
||||
-- Get closet target to last position.
|
||||
local _closetTarget = nil -- #RANGE.BombTarget
|
||||
local _distance = nil
|
||||
@@ -1984,16 +2026,16 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
-- Coordinate of impact point.
|
||||
local impactcoord = weapon:GetImpactCoordinate()
|
||||
|
||||
-- Check if impact happened in range zone.
|
||||
-- Check if impact happened in range zone.+
|
||||
local insidezone = self.rangezone:IsCoordinateInZone( impactcoord )
|
||||
|
||||
|
||||
-- Smoke impact point of bomb.
|
||||
if playerData.smokebombimpact and insidezone then
|
||||
if playerData and playerData.smokebombimpact and insidezone then
|
||||
if playerData.delaysmoke then
|
||||
timer.scheduleFunction( self._DelayedSmoke, { coord = impactcoord, color = playerData.smokecolor }, timer.getTime() + self.TdelaySmoke )
|
||||
impactcoord:Smoke(playerData.smokecolor, 30, self.TdelaySmoke)
|
||||
else
|
||||
impactcoord:Smoke( playerData.smokecolor )
|
||||
impactcoord:Smoke(playerData.smokecolor, 30)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2060,7 +2102,12 @@ function RANGE._OnImpact(weapon, self, playerData, attackHdg, attackAlt, attackV
|
||||
result.attackHdg = attackHdg
|
||||
result.attackVel = attackVel
|
||||
result.attackAlt = attackAlt
|
||||
result.date=os and os.date() or "n/a"
|
||||
if os and os.date then
|
||||
result.date=os.date()
|
||||
else
|
||||
self:E(self.lid.."os or os.date() not available")
|
||||
result.date = "n/a"
|
||||
end
|
||||
|
||||
-- Add to table.
|
||||
table.insert( _results, result )
|
||||
@@ -2115,7 +2162,7 @@ function RANGE:OnEventShot( EventData )
|
||||
local _unitName = EventData.IniUnitName
|
||||
|
||||
-- Get player unit and name.
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName )
|
||||
local _unit, _playername = self:_GetPlayerUnitAndName( _unitName, EventData.IniPlayerName )
|
||||
|
||||
-- Distance Player-to-Range. Set this to larger value than the threshold.
|
||||
local dPR = self.BombtrackThreshold * 2
|
||||
@@ -2127,11 +2174,13 @@ function RANGE:OnEventShot( EventData )
|
||||
end
|
||||
|
||||
-- Only track if distance player to range is < 25 km. Also check that a player shot. No need to track AI weapons.
|
||||
if _track and dPR <= self.BombtrackThreshold and _unit and _playername then
|
||||
if _track and dPR <= self.BombtrackThreshold and _unit and _playername and self.PlayerSettings[_playername] then
|
||||
|
||||
-- Player data.
|
||||
local playerData = self.PlayerSettings[_playername] -- #RANGE.PlayerData
|
||||
|
||||
|
||||
if not playerData then return end
|
||||
|
||||
-- Attack parameters.
|
||||
local attackHdg=_unit:GetHeading()
|
||||
local attackAlt=_unit:GetHeight()
|
||||
@@ -2192,7 +2241,7 @@ function RANGE:onafterStatus( From, Event, To )
|
||||
end
|
||||
|
||||
-- Check range status.
|
||||
self:I( self.lid .. text )
|
||||
self:T( self.lid .. text )
|
||||
|
||||
end
|
||||
|
||||
@@ -2393,7 +2442,7 @@ function RANGE:onafterSave( From, Event, To )
|
||||
if f then
|
||||
f:write( data )
|
||||
f:close()
|
||||
self:I( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
|
||||
self:T( self.lid .. string.format( "Saving player results to file %s", tostring( filename ) ) )
|
||||
else
|
||||
self:E( self.lid .. string.format( "ERROR: Could not save results to file %s", tostring( filename ) ) )
|
||||
end
|
||||
@@ -2472,7 +2521,7 @@ function RANGE:onafterLoad( From, Event, To )
|
||||
|
||||
-- Info message.
|
||||
local text = string.format( "Loading player bomb results from file %s", filename )
|
||||
self:I( self.lid .. text )
|
||||
self:T( self.lid .. text )
|
||||
|
||||
-- Load asset data from file.
|
||||
local data = _loadfile( filename )
|
||||
@@ -2591,13 +2640,6 @@ end
|
||||
-- Display Messages
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Start smoking a coordinate with a delay.
|
||||
-- @param #table _args Argements passed.
|
||||
function RANGE._DelayedSmoke( _args )
|
||||
_args.coord:Smoke(_args.color)
|
||||
--trigger.action.smoke( _args.coord:GetVec3(), _args.color )
|
||||
end
|
||||
|
||||
--- Display top 10 stafing results of a specific player.
|
||||
-- @param #RANGE self
|
||||
-- @param #string _unitName Name of the player unit.
|
||||
@@ -2845,7 +2887,7 @@ function RANGE:_DisplayRangeInfo( _unitname )
|
||||
|
||||
-- Check if we have a player.
|
||||
if unit and playername then
|
||||
self:I(playername)
|
||||
--self:I(playername)
|
||||
-- Message text.
|
||||
local text = ""
|
||||
|
||||
@@ -2983,7 +3025,7 @@ function RANGE:_DisplayBombTargets( _unitname )
|
||||
end
|
||||
end
|
||||
|
||||
self:_DisplayMessageToGroup( _unit, _text, 120, true, true, _multiplayer )
|
||||
self:_DisplayMessageToGroup( _unit, _text, 150, true, true, _multiplayer )
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3108,7 +3150,10 @@ function RANGE:_CheckPlayers()
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
|
||||
if unit:IsInZone( self.rangezone ) then
|
||||
local unitalt = unit:GetAltitude(false)
|
||||
local unitaltinfeet = UTILS.MetersToFeet(unitalt)
|
||||
|
||||
if unit:IsInZone(self.rangezone) and (not self.ceilingenabled or unitaltinfeet < self.ceilingaltitude) then
|
||||
|
||||
------------------------------
|
||||
-- Player INSIDE Range Zone --
|
||||
@@ -3449,10 +3494,10 @@ function RANGE:_AddF10Commands( _unitName )
|
||||
-- Range menu
|
||||
local _rangePath = MENU_GROUP:New( group, self.rangename, _rootMenu )
|
||||
|
||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
||||
local _infoPath = MENU_GROUP:New( group, "Range Info", _rangePath )
|
||||
local _markPath = MENU_GROUP:New( group, "Mark Targets", _rangePath )
|
||||
local _statsPath = MENU_GROUP:New( group, "Statistics", _rangePath )
|
||||
local _settingsPath = MENU_GROUP:New( group, "My Settings", _rangePath )
|
||||
|
||||
-- F10/On the Range/<Range Name>/My Settings/
|
||||
local _mysmokePath = MENU_GROUP:New( group, "Smoke Color", _settingsPath )
|
||||
@@ -4099,8 +4144,8 @@ end
|
||||
-- @return Wrapper.Unit#UNIT Unit of player.
|
||||
-- @return #string Name of the player.
|
||||
-- @return #boolean If true, group has > 1 player in it
|
||||
function RANGE:_GetPlayerUnitAndName( _unitName )
|
||||
self:F2( _unitName )
|
||||
function RANGE:_GetPlayerUnitAndName( _unitName, PlayerName )
|
||||
--self:I( _unitName )
|
||||
|
||||
if _unitName ~= nil then
|
||||
|
||||
@@ -4109,9 +4154,9 @@ function RANGE:_GetPlayerUnitAndName( _unitName )
|
||||
-- Get DCS unit from its name.
|
||||
local DCSunit = Unit.getByName( _unitName )
|
||||
|
||||
if DCSunit then
|
||||
if DCSunit and DCSunit.getPlayerName then
|
||||
|
||||
local playername = DCSunit:getPlayerName()
|
||||
local playername = DCSunit:getPlayerName() or PlayerName or "None"
|
||||
local unit = UNIT:Find( DCSunit )
|
||||
|
||||
self:T2( { DCSunit = DCSunit, unit = unit, playername = playername } )
|
||||
|
||||
@@ -321,7 +321,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
|
||||
-- Create the CSV file.
|
||||
self.AutoSavePath = SavePath
|
||||
self.AutoSave = AutoSave or true
|
||||
self:OpenCSV( GameName )
|
||||
if self.AutoSave == true then
|
||||
self:OpenCSV( GameName )
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@@ -985,6 +987,7 @@ function SCORING:_EventOnHit( Event )
|
||||
local TargetUnitCoalition = nil
|
||||
local TargetUnitCategory = nil
|
||||
local TargetUnitType = nil
|
||||
local TargetIsScenery = false
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@@ -1025,6 +1028,12 @@ function SCORING:_EventOnHit( Event )
|
||||
TargetCategory = Event.TgtCategory
|
||||
TargetType = Event.TgtTypeName
|
||||
|
||||
-- Scenery hit
|
||||
if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
|
||||
TargetCategory = Unit.Category.STRUCTURE
|
||||
TargetIsScenery = true
|
||||
end
|
||||
|
||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||
TargetUnitType = TargetType
|
||||
@@ -1117,17 +1126,22 @@ function SCORING:_EventOnHit( Event )
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
elseif TargetIsScenery ~= true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
elseif TargetIsScenery == true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
end
|
||||
else -- A scenery object was hit.
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
@@ -1923,7 +1937,7 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
|
||||
TargetUnitType = TargetUnitType or ""
|
||||
TargetUnitName = TargetUnitName or ""
|
||||
|
||||
if lfs and io and os and self.AutoSave then
|
||||
if lfs and io and os and self.AutoSave == true and self.CSVFile ~= nil then
|
||||
self.CSVFile:write(
|
||||
'"' .. self.GameName .. '"' .. ',' ..
|
||||
'"' .. self.RunTime .. '"' .. ',' ..
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
--
|
||||
-- ### Authors: **applevangelist**, **FlightControl**
|
||||
--
|
||||
-- Last Update: Dec 2023
|
||||
-- Last Update: Dec 2024
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -28,6 +28,16 @@
|
||||
|
||||
---
|
||||
-- @type SEAD
|
||||
-- @field #string ClassName The Class Name.
|
||||
-- @field #table TargetSkill Table of target skills.
|
||||
-- @field #table SEADGroupPrefixes Table of SEAD prefixes.
|
||||
-- @field #table SuppressedGroups Table of currently suppressed groups.
|
||||
-- @field #number EngagementRange Engagement Range.
|
||||
-- @field #number Padding Padding in seconds.
|
||||
-- @field #function CallBack Callback function for suppression plans.
|
||||
-- @field #boolean UseCallBack Switch for callback function to be used.
|
||||
-- @field #boolean debug Debug switch.
|
||||
-- @field #boolen WeaponTrack Track switch, if true track weapon speed for 30 secs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- Make SAM sites execute evasive and defensive behaviour when being fired upon.
|
||||
@@ -56,10 +66,11 @@ SEAD = {
|
||||
SEADGroupPrefixes = {},
|
||||
SuppressedGroups = {},
|
||||
EngagementRange = 75, -- default 75% engagement range Feature Request #1355
|
||||
Padding = 10,
|
||||
Padding = 15,
|
||||
CallBack = nil,
|
||||
UseCallBack = false,
|
||||
debug = false,
|
||||
WeaponTrack = false,
|
||||
}
|
||||
|
||||
--- Missile enumerators
|
||||
@@ -69,6 +80,7 @@ SEAD = {
|
||||
["AGM_122"] = "AGM_122",
|
||||
["AGM_84"] = "AGM_84",
|
||||
["AGM_45"] = "AGM_45",
|
||||
["AGM_65"] = "AGM_65",
|
||||
["ALARM"] = "ALARM",
|
||||
["LD-10"] = "LD-10",
|
||||
["X_58"] = "X_58",
|
||||
@@ -88,6 +100,7 @@ SEAD = {
|
||||
-- km and mach
|
||||
["AGM_88"] = { 150, 3},
|
||||
["AGM_45"] = { 12, 2},
|
||||
["AGM_65"] = { 16, 0.9},
|
||||
["AGM_122"] = { 16.5, 2.3},
|
||||
["AGM_84"] = { 280, 0.8},
|
||||
["ALARM"] = { 45, 2},
|
||||
@@ -144,7 +157,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
|
||||
self:AddTransition("*", "ManageEvasion", "*")
|
||||
self:AddTransition("*", "CalculateHitZone", "*")
|
||||
|
||||
self:I("*** SEAD - Started Version 0.4.6")
|
||||
self:I("*** SEAD - Started Version 0.4.9")
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -371,7 +384,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
|
||||
reach = wpndata[1] * 1.1
|
||||
local mach = wpndata[2]
|
||||
wpnspeed = math.floor(mach * 340.29)
|
||||
if Weapon then
|
||||
if Weapon and Weapon:GetSpeed() > 0 then
|
||||
wpnspeed = Weapon:GetSpeed()
|
||||
self:T(string.format("*** SEAD - Weapon Speed from WEAPON: %f m/s",wpnspeed))
|
||||
end
|
||||
@@ -452,29 +465,38 @@ end
|
||||
-- @return #SEAD self
|
||||
function SEAD:HandleEventShot( EventData )
|
||||
self:T( { EventData.id } )
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName -- return weapon type
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon)
|
||||
--local SEADWeaponSpeed = WeaponWrapper:GetSpeed() -- mps
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
--self:T({ SEADWeapon })
|
||||
|
||||
local SEADWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
local SEADWeaponName = EventData.WeaponName or "None" -- return weapon type
|
||||
|
||||
if self:_CheckHarms(SEADWeaponName) then
|
||||
--UTILS.PrintTableToLog(EventData)
|
||||
local SEADPlane = EventData.IniUnit -- Wrapper.Unit#UNIT
|
||||
|
||||
if not SEADPlane then return self end -- case IniUnit is empty
|
||||
|
||||
local SEADGroup = EventData.IniGroup -- Wrapper.Group#GROUP
|
||||
local SEADPlanePos = SEADPlane:GetCoordinate() -- Core.Point#COORDINATE
|
||||
local SEADUnit = EventData.IniDCSUnit
|
||||
local SEADUnitName = EventData.IniDCSUnitName
|
||||
|
||||
local WeaponWrapper = WEAPON:New(EventData.Weapon) -- Wrapper.Weapon#WEAPON
|
||||
|
||||
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
|
||||
|
||||
self:T( '*** SEAD - Weapon Match' )
|
||||
if self.WeaponTrack == true then
|
||||
WeaponWrapper:SetFuncTrack(function(weapon) env.info(string.format("*** Weapon Speed: %d m/s",weapon:GetSpeed() or -1)) end)
|
||||
WeaponWrapper:StartTrack(0.1)
|
||||
WeaponWrapper:StopTrack(30)
|
||||
end
|
||||
local _targetskill = "Random"
|
||||
local _targetgroupname = "none"
|
||||
local _target = EventData.Weapon:getTarget() -- Identify target
|
||||
if not _target or self.debug then -- AGM-88 or 154 w/o target data
|
||||
self:E("***** SEAD - No target data for " .. (SEADWeaponName or "None"))
|
||||
if string.find(SEADWeaponName,"AGM_88",1,true) or string.find(SEADWeaponName,"AGM_154",1,true) then
|
||||
self:I("**** Tracking AGM-88/154 with no target data.")
|
||||
self:T("**** Tracking AGM-88/154 with no target data.")
|
||||
local pos0 = SEADPlane:GetCoordinate()
|
||||
local fheight = SEADPlane:GetHeight()
|
||||
self:__CalculateHitZone(20,SEADWeapon,pos0,fheight,SEADGroup,SEADWeaponName)
|
||||
@@ -520,7 +542,7 @@ function SEAD:HandleEventShot( EventData )
|
||||
end
|
||||
if SEADGroupFound == true then -- yes we are being attacked
|
||||
if string.find(SEADWeaponName,"ADM_141",1,true) then
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
self:__ManageEvasion(2,_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,2,WeaponWrapper)
|
||||
else
|
||||
self:ManageEvasion(_targetskill,_targetgroup,SEADPlanePos,SEADWeaponName,SEADGroup,0,WeaponWrapper)
|
||||
end
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
-- @image Functional.Shorad.jpg
|
||||
--
|
||||
-- Date: Nov 2021
|
||||
-- Last Update: Nov 2023
|
||||
-- Last Update: Jan 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **SHORAD** class, extends Core.Base#BASE
|
||||
@@ -113,7 +113,7 @@ SHORAD = {
|
||||
SkateNumber = 3,
|
||||
SkateZones = nil,
|
||||
minscootdist = 100,
|
||||
minscootdist = 3000,
|
||||
maxscootdist = 3000,
|
||||
scootrandomcoord = false,
|
||||
}
|
||||
|
||||
@@ -443,7 +443,9 @@ do
|
||||
for _,_groups in pairs (shoradset) do
|
||||
local groupname = _groups:GetName()
|
||||
if string.find(groupname, tgtgrp, 1, true) then
|
||||
returnname = true
|
||||
if _groups:IsSAM() then
|
||||
returnname = true
|
||||
end
|
||||
end
|
||||
end
|
||||
return returnname
|
||||
@@ -470,6 +472,7 @@ do
|
||||
-- @param #number Radius Radius of the #ZONE
|
||||
-- @param #number ActiveTimer Number of seconds to stay active
|
||||
-- @param #number TargetCat (optional) Category, i.e. Object.Category.UNIT or Object.Category.STATIC
|
||||
-- @param #boolean ShotAt If true, function is called after a shot
|
||||
-- @return #SHORAD self
|
||||
-- @usage Use this function to integrate with other systems, example
|
||||
--
|
||||
@@ -479,7 +482,7 @@ do
|
||||
-- mymantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||
function SHORAD:onafterWakeUpShorad(From, Event, To, TargetGroup, Radius, ActiveTimer, TargetCat, ShotAt)
|
||||
self:T(self.lid .. " WakeUpShorad")
|
||||
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||
local targetcat = TargetCat or Object.Category.UNIT
|
||||
@@ -521,7 +524,27 @@ do
|
||||
-- go through set and find the one(s) to activate
|
||||
local TDiff = 4
|
||||
for _,_group in pairs (shoradset) do
|
||||
if _group:IsAnyInZone(targetzone) then
|
||||
|
||||
local groupname = _group:GetName()
|
||||
|
||||
if groupname == TargetGroup and ShotAt==true then
|
||||
-- Shot at a SHORAD group
|
||||
if self.UseEmOnOff then
|
||||
_group:EnableEmission(false)
|
||||
end
|
||||
_group:OptionAlarmStateGreen()
|
||||
self.ActiveGroups[groupname] = nil
|
||||
local text = string.format("Shot at SHORAD %s! Evading!", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
|
||||
--Shoot and Scoot
|
||||
if self.shootandscoot then
|
||||
self:__ShootAndScoot(1,_group)
|
||||
end
|
||||
|
||||
elseif _group:IsAnyInZone(targetzone) or groupname == TargetGroup then
|
||||
-- shot at a group we protect
|
||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||
self:T(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
@@ -529,7 +552,6 @@ do
|
||||
_group:EnableEmission(true)
|
||||
end
|
||||
_group:OptionAlarmStateRed()
|
||||
local groupname = _group:GetName()
|
||||
if self.ActiveGroups[groupname] == nil then -- no timer yet for this group
|
||||
self.ActiveGroups[groupname] = { Timing = ActiveTimer }
|
||||
local endtime = timer.getTime() + (ActiveTimer * math.random(75,100) / 100 ) -- randomize wakeup a bit
|
||||
@@ -607,7 +629,7 @@ do
|
||||
_targetgroupname = tgtgrp:GetName() -- group name
|
||||
_targetskill = tgtgrp:GetUnit(1):GetSkill()
|
||||
self:T("*** Found Target = ".. _targetgroupname)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT)
|
||||
self:WakeUpShorad(_targetgroupname, self.Radius, self.ActiveTimer, Object.Category.UNIT,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -736,7 +758,7 @@ do
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
if shotatsams or shotatus then
|
||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -3153,7 +3153,7 @@ end
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return Core.Point#COORDINATE The coordinate of the warehouse.
|
||||
function WAREHOUSE:GetCoordinate()
|
||||
return self.warehouse:GetCoordinate()
|
||||
return self.warehouse:GetCoord()
|
||||
end
|
||||
|
||||
--- Get 3D vector of warehouse static.
|
||||
@@ -4247,6 +4247,16 @@ function WAREHOUSE:_AssetItemInfo(asset)
|
||||
self:T3({Template=asset.template})
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function WAREHOUSE:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
--- On after "NewAsset" event. A new asset has been added to the warehouse stock.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
@@ -5965,6 +5975,10 @@ function WAREHOUSE:_SpawnAssetGroundNaval(alias, asset, request, spawnzone, late
|
||||
template.y = coord.z
|
||||
template.alt = coord.y
|
||||
|
||||
if self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(template.units)
|
||||
end
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
@@ -6047,7 +6061,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
|
||||
|
||||
else
|
||||
|
||||
if #parking<#template.units and not airstart then
|
||||
if parking and #parking<#template.units and not airstart then
|
||||
local text=string.format("ERROR: Not enough parking! Free parking = %d < %d aircraft to be spawned.", #parking, #template.units)
|
||||
self:_DebugMessage(text)
|
||||
return nil
|
||||
@@ -6089,7 +6103,7 @@ function WAREHOUSE:_SpawnAssetAircraft(alias, asset, request, parking, uncontrol
|
||||
terminal=parking[i].TerminalID
|
||||
end
|
||||
|
||||
if self.Debug then
|
||||
if self.Debug and terminal then
|
||||
local text=string.format("Spawnplace unit %s terminal %d.", unit.name, terminal)
|
||||
coord:MarkToAll(text)
|
||||
env.info(text)
|
||||
@@ -6732,7 +6746,7 @@ end
|
||||
-- @param Wrapper.Group#GROUP deadgroup Group of unit that died.
|
||||
-- @param #WAREHOUSE.Pendingitem request Request that needs to be updated.
|
||||
function WAREHOUSE:_UnitDead(deadunit, deadgroup, request)
|
||||
self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
--self:F(self.lid.."FF unit dead "..deadunit:GetName())
|
||||
|
||||
-- Find opsgroup.
|
||||
local opsgroup=_DATABASE:FindOpsGroup(deadgroup)
|
||||
@@ -6893,7 +6907,7 @@ function WAREHOUSE:_CheckConquered()
|
||||
for _,_unit in pairs(units) do
|
||||
local unit=_unit --Wrapper.Unit#UNIT
|
||||
|
||||
local distance=coord:Get2DDistance(unit:GetCoordinate())
|
||||
local distance=coord:Get2DDistance(unit:GetCoord())
|
||||
|
||||
-- Filter only alive groud units. Also check distance again, because the scan routine might give some larger distances.
|
||||
if unit:IsGround() and unit:IsAlive() and distance <= radius then
|
||||
@@ -8122,9 +8136,11 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
-- Debug output for occupied spots.
|
||||
if self.Debug then
|
||||
local coord=problem.coord --Core.Point#COORDINATE
|
||||
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
|
||||
self:I(self.lid..text)
|
||||
coord:MarkToAll(string.format(text))
|
||||
if coord then
|
||||
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
|
||||
self:I(self.lid..text)
|
||||
coord:MarkToAll(text)
|
||||
end
|
||||
else
|
||||
self:T(self.lid..string.format("Parking spot %d is occupied or not big enough!", _termid))
|
||||
end
|
||||
@@ -8433,12 +8449,14 @@ function WAREHOUSE:_GetAttribute(group)
|
||||
local attribute=WAREHOUSE.Attribute.OTHER_UNKNOWN --#WAREHOUSE.Attribute
|
||||
|
||||
if group then
|
||||
|
||||
local groupCat=group:GetCategory()
|
||||
|
||||
-----------
|
||||
--- Air ---
|
||||
-----------
|
||||
-- Planes
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
|
||||
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") and groupCat==Group.Category.AIRPLANE
|
||||
local awacs=group:HasAttribute("AWACS")
|
||||
local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters") or (group:HasAttribute("Bombers") and not group:HasAttribute("Strategic bombers"))
|
||||
local bomber=group:HasAttribute("Strategic bombers")
|
||||
@@ -8593,7 +8611,6 @@ end
|
||||
-- @param #WAREHOUSE.Queueitem qitem Item of queue to be removed.
|
||||
-- @param #table queue The queue from which the item should be deleted.
|
||||
function WAREHOUSE:_DeleteQueueItem(qitem, queue)
|
||||
self:F({qitem=qitem, queue=queue})
|
||||
|
||||
for i=1,#queue do
|
||||
local _item=queue[i] --#WAREHOUSE.Queueitem
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
--
|
||||
-- # Developer Note
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE
|
||||
-- Therefore, this class is considered to be deprecated
|
||||
--
|
||||
|
||||
@@ -10,7 +10,7 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.ScheduleDispatcher#SCHEDU
|
||||
_DATABASE = DATABASE:New() -- Core.Database#DATABASE
|
||||
|
||||
--- Settings
|
||||
_SETTINGS = SETTINGS:Set()
|
||||
_SETTINGS = SETTINGS:Set() -- Core.Settings#SETTINGS
|
||||
_SETTINGS:SetPlayerMenuOn()
|
||||
|
||||
--- Register cargos.
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Enums.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Utils.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Profiler.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Templates.lua' )
|
||||
--__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/STTS.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/FiFo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Utilities/Socket.lua' )
|
||||
|
||||
@@ -34,6 +32,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Vector.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
@@ -49,6 +48,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Marker.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Weapon.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Net.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Storage.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/Cargo.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Cargo/CargoUnit.lua' )
|
||||
@@ -187,4 +187,11 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Beacons.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Procedure.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/FlightPlan.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Radios.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Towns.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
@@ -32,6 +32,7 @@ __Moose.Include( 'Core\\MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Core\\TextAndSound.lua' )
|
||||
__Moose.Include( 'Core\\Condition.lua' )
|
||||
__Moose.Include( 'Core\\ClientMenu.lua' )
|
||||
__Moose.Include( 'Core\\Vector.lua' )
|
||||
|
||||
__Moose.Include( 'Wrapper\\Object.lua' )
|
||||
__Moose.Include( 'Wrapper\\Identifiable.lua' )
|
||||
@@ -47,6 +48,7 @@ __Moose.Include( 'Wrapper\\Marker.lua' )
|
||||
__Moose.Include( 'Wrapper\\Net.lua' )
|
||||
__Moose.Include( 'Wrapper\\Weapon.lua' )
|
||||
__Moose.Include( 'Wrapper\\Storage.lua' )
|
||||
__Moose.Include( 'Wrapper\\DynamicCargo.lua' )
|
||||
|
||||
__Moose.Include( 'Cargo\\Cargo.lua' )
|
||||
__Moose.Include( 'Cargo\\CargoUnit.lua' )
|
||||
@@ -81,6 +83,7 @@ __Moose.Include( 'Functional\\AICSAR.lua' )
|
||||
__Moose.Include( 'Functional\\AmmoTruck.lua' )
|
||||
__Moose.Include( 'Functional\\Tiresias.lua' )
|
||||
__Moose.Include( 'Functional\\Stratego.lua' )
|
||||
__Moose.Include( 'Functional\\ClientWatch.lua' )
|
||||
|
||||
__Moose.Include( 'Ops\\Airboss.lua' )
|
||||
__Moose.Include( 'Ops\\RecoveryTanker.lua' )
|
||||
@@ -113,7 +116,6 @@ __Moose.Include( 'Ops\\Operation.lua' )
|
||||
__Moose.Include( 'Ops\\FlightControl.lua' )
|
||||
__Moose.Include( 'Ops\\PlayerRecce.lua' )
|
||||
__Moose.Include( 'Ops\\EasyGCICAP.lua' )
|
||||
__Moose.Include( 'Ops\\EasyA2G.lua' )
|
||||
|
||||
__Moose.Include( 'AI\\AI_Balancer.lua' )
|
||||
__Moose.Include( 'AI\\AI_Air.lua' )
|
||||
@@ -176,4 +178,9 @@ __Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Navigation\\Point.lua' )
|
||||
__Moose.Include( 'Navigation\\Beacons.lua' )
|
||||
__Moose.Include( 'Navigation\\Radios.lua' )
|
||||
__Moose.Include( 'Navigation\\Towns.lua' )
|
||||
|
||||
__Moose.Include( 'Globals.lua' )
|
||||
|
||||
395
Moose Development/Moose/Navigation/Beacons.lua
Normal file
395
Moose Development/Moose/Navigation/Beacons.lua
Normal file
@@ -0,0 +1,395 @@
|
||||
--- **NAVIGATION** - Beacons of the map/theatre.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Access beacons of the map
|
||||
-- * Find closest beacon
|
||||
-- * Get frequencies and channels
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Beacons).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Beacons
|
||||
-- @image NAVIGATION_Beacons.png
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- BEACONS class.
|
||||
-- @type BEACONS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table beacons Beacons.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Hope is the beacon that guides lost ships back to the shore.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The BEACONS Concept
|
||||
--
|
||||
-- This class is desinged to make information about beacons of a map/theatre easier accessible. The information contains location, type and frequencies of all or specific beacons of the map.
|
||||
--
|
||||
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `beacons.lua` that can be
|
||||
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `BEACONS` object can be created with the @{#BEACONS.NewFromFile}(*beacons_lua_file*) function.
|
||||
--
|
||||
-- local beacons=BEACONS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\beacons.lua")
|
||||
-- beacons:MarkerShow()
|
||||
--
|
||||
-- This will load the beacons from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
|
||||
-- you provided is correct and all relevant beacons are present.
|
||||
--
|
||||
-- # User Functions
|
||||
--
|
||||
-- ## F10 Map Markers
|
||||
--
|
||||
-- ## Position
|
||||
--
|
||||
-- ## Get Closest Beacon
|
||||
--
|
||||
--
|
||||
-- @field #BEACONS
|
||||
BEACONS = {
|
||||
ClassName = "BEACONS",
|
||||
verbose = 1,
|
||||
beacons = {},
|
||||
}
|
||||
|
||||
--- Mission capability.
|
||||
-- @type BEACONS.Beacon
|
||||
-- @field #function display_name Function that returns the localized name.
|
||||
-- @field #number type Beacon type.
|
||||
-- @field #string beaconId Beacon ID.
|
||||
-- @field #string callsign Call sign.
|
||||
-- @field #number frequency Frequency in Hz.
|
||||
-- @field #number channel TACAN, RSBN or PRMG channel depending on type.
|
||||
-- @field #table position Position table.
|
||||
-- @field #number direction Direction in degrees.
|
||||
-- @field #table positionGeo Table with latitude and longitude.
|
||||
-- @field #table sceneObjects Table with scenery objects, e.g. `{t:393396742}`.
|
||||
-- @field #number chartOffsetX No idea what this offset is?!
|
||||
-- @field DCS#Vec3 vec3 Position vector 3D.
|
||||
-- @field #number markerID ID for the F10 marker.
|
||||
-- @field #string typeName Name of becon type.
|
||||
-- @field Wrapper.Scenery#SCENERY scenery The scenery object.
|
||||
|
||||
--- BEACONS class version.
|
||||
-- @field #string version
|
||||
BEACONS.version="0.0.4"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- DONE: TACAN channel from frequency (was already in beacon.lua as channel)
|
||||
-- DONE: Scenery object
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new BECAONS class instance from a given table.
|
||||
-- @param #BEACONS self
|
||||
-- @param #table BeaconTable Table with beacon info.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:NewFromTable(BeaconTable)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #BEACONS
|
||||
|
||||
for _,_beacon in pairs(BeaconTable) do
|
||||
local beacon=_beacon --#BEACONS.Beacon
|
||||
|
||||
-- Get 3D vector
|
||||
beacon.vec3={x=beacon.position[1], y=beacon.position[2], z=beacon.position[3]}
|
||||
|
||||
-- Get coordinate
|
||||
beacon.coordinate=COORDINATE:NewFromVec3(beacon.vec3)
|
||||
|
||||
-- Get type name
|
||||
beacon.typeName=self:_GetTypeName(beacon.type)
|
||||
|
||||
-- Find closest scenery object from scan
|
||||
beacon.scenery=beacon.coordinate:FindClosestScenery(20)
|
||||
|
||||
-- Debug stuff for scenery object
|
||||
if false then
|
||||
if beacon.scenery then
|
||||
env.info(string.format("FF Beacon %s %s %s got scenery object %s, %s", beacon.callsign, beacon.beaconId, beacon.typeName, beacon.scenery:GetName(), beacon.scenery:GetTypeName() ))
|
||||
UTILS.PrintTableToLog(beacon.scenery.SceneryObject)
|
||||
UTILS.PrintTableToLog(beacon.sceneObjects)
|
||||
else
|
||||
env.info(string.format("FF NO scenery object %s %s %s ", beacon.callsign, beacon.beaconId, beacon.typeName))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add to table
|
||||
table.insert(self.beacons, beacon)
|
||||
end
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Added %d beacons", #self.beacons))
|
||||
|
||||
if self.verbose > 0 then
|
||||
local text="Beacon types:"
|
||||
for typeName,typeID in pairs(BEACON.Type) do
|
||||
local n=self:CountBeacons(typeID)
|
||||
text=text..string.format("\n%s = %d", typeName, n)
|
||||
end
|
||||
self:I(text)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new BECAONS class instance from a given file.
|
||||
-- @param #BEACONS self
|
||||
-- @param #string FileName Full path to the file containing the map beacons.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #BEACONS
|
||||
|
||||
local exists=UTILS.FileExists(FileName)
|
||||
|
||||
if exists==false then
|
||||
self:E(string.format("ERROR: file with beacon info does not exist!"))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- This will create a global table `beacons`
|
||||
dofile(FileName)
|
||||
|
||||
-- Get beacons from table.
|
||||
self=self:NewFromTable(beacons)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get 3D position vector of a specific beacon.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon beacon The beacon data structure.
|
||||
-- @return DCS#Vec3 Position vector.
|
||||
function BEACONS:GetVec3(beacon)
|
||||
return beacon.vec3
|
||||
end
|
||||
|
||||
--- Get COORDINATE of a specific beacon.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon beacon The beacon data structure.
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function BEACONS:GetCoordinate(beacon)
|
||||
local coordinate=COORDINATE:NewFromVec3(beacon.vec3)
|
||||
return coordinate
|
||||
end
|
||||
|
||||
--- Find closest beacon to a given coordinate.
|
||||
-- @param #BEACONS self
|
||||
-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
|
||||
-- @param #number TypeID (Optional) Only search for specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @param #number DistMax (Optional) Max search distance in meters.
|
||||
-- @param #table ExcludeList (Optional) List of beacons to exclude.
|
||||
-- @return #BEACONS.Beacon The closest beacon.
|
||||
function BEACONS:GetClosestBeacon(Coordinate, TypeID, DistMax, ExcludeList)
|
||||
|
||||
local beacon=nil --#BEACONS.Beacon
|
||||
local distmin=math.huge
|
||||
|
||||
ExcludeList=ExcludeList or {}
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local bc=_beacon --#BEACONS.Beacon
|
||||
|
||||
if (TypeID==nil or TypeID==bc.type) and (not UTILS.IsInTable(ExcludeList, bc, "beaconId")) then
|
||||
|
||||
local dist=Coordinate:Get2DDistance(bc.vec3)
|
||||
|
||||
if dist<distmin and (DistMax==nil or dist<=DistMax) then
|
||||
distmin=dist
|
||||
beacon=bc
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return beacon
|
||||
end
|
||||
|
||||
--- Get table of all beacons, optionally of a given type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number TypeID (Optional) Only return specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #table Table of beacons. Each element is of type #BEACON.Beacon.
|
||||
function BEACONS:GetBeacons(TypeID)
|
||||
|
||||
local beacons={}
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local bc=_beacon --#BEACONS.Beacon
|
||||
|
||||
if TypeID==nil or TypeID==bc.type then
|
||||
table.insert(beacons, bc)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return beacons
|
||||
end
|
||||
|
||||
--- Count beacons, optionally of a given type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number TypeID (Optional) Only count specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #number Number of beacons.
|
||||
function BEACONS:CountBeacons(TypeID)
|
||||
|
||||
local n=0
|
||||
|
||||
if TypeID then
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local bc=_beacon --#BEACONS.Beacon
|
||||
|
||||
if TypeID==bc.type then
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
else
|
||||
n=#self.beacons
|
||||
end
|
||||
|
||||
return n
|
||||
end
|
||||
|
||||
--- Add markers for all beacons on the F10 map. Optionally, only a specific beacon or a certain beacon type can be marked.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon Beacon (Optional) Only this specifc beacon.
|
||||
-- @param #number TypeID (Optional) Only show specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:MarkerShow(Beacon, TypeID)
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local beacon=_beacon --#BEACONS.Beacon
|
||||
if Beacon==nil or Beacon.beaconId==beacon.beaconId then
|
||||
if TypeID==nil or beacon.type==TypeID then
|
||||
local text=self:_GetMarkerText(beacon)
|
||||
local coord=COORDINATE:NewFromVec3(beacon.vec3)
|
||||
if beacon.markerID then
|
||||
UTILS.RemoveMark(beacon.markerID)
|
||||
end
|
||||
beacon.markerID=coord:MarkToAll(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all beacons from the F10 map. Optionally, remove only marker of a specific beacon or a certain beacon type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon Beacon (Optional) Only this specifc beacon.
|
||||
-- @param #number TypeID (Optional) Only show specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:MarkerRemove(Beacon, TypeID)
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local beacon=_beacon --#BEACONS.Beacon
|
||||
if Beacon==nil or Beacon.beaconId==beacon.beaconId then
|
||||
if TypeID==nil or beacon.type==TypeID then
|
||||
if beacon.markerID then
|
||||
UTILS.RemoveMark(beacon.markerID)
|
||||
beacon.markerID=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon beacon The beacon data structure.
|
||||
-- @return #string Marker text.
|
||||
function BEACONS:_GetMarkerText(beacon)
|
||||
|
||||
local frequency, funit=self:_GetFrequency(beacon.frequency)
|
||||
local direction=beacon.direction~=nil and beacon.direction or -1
|
||||
|
||||
local text=string.format("Beacon %s [ID=%s]", tostring(beacon.typeName), tostring(beacon.beaconId))
|
||||
text=text..string.format("\nCallsign: %s", tostring(beacon.callsign))
|
||||
if UTILS.IsInTable({BEACON.Type.TACAN, BEACON.Type.RSBN, BEACON.Type.PRMG_GLIDESLOPE, BEACON.Type.PRMG_LOCALIZER}, beacon.type) then
|
||||
text=text..string.format("\nChannel: %s", tostring(beacon.channel))
|
||||
end
|
||||
text=text..string.format("\nFrequency: %.3f %s", frequency, funit)
|
||||
text=text..string.format("\nDirection: %.1f°", direction)
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
--- Get converted frequency.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number freq Frequency in Hz.
|
||||
-- @return #number Frequency in better unit.
|
||||
-- @return #string Unit ("Hz", "kHz", "MHz").
|
||||
function BEACONS:_GetFrequency(freq)
|
||||
|
||||
freq=freq or 0
|
||||
local unit="Hz"
|
||||
|
||||
if freq>=1e6 then
|
||||
freq=freq/1e6
|
||||
unit="MHz"
|
||||
elseif freq>=1e3 then
|
||||
freq=freq/1e3
|
||||
unit="kHz"
|
||||
end
|
||||
|
||||
return freq, unit
|
||||
end
|
||||
|
||||
--- Get name of beacon type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number typeID Beacon type number.
|
||||
-- @return #string Type name.
|
||||
function BEACONS:_GetTypeName(typeID)
|
||||
|
||||
if typeID~=nil then
|
||||
for typeName,_typeID in pairs(BEACON.Type) do
|
||||
if _typeID==typeID then
|
||||
return typeName
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
481
Moose Development/Moose/Navigation/FlightPlan.lua
Normal file
481
Moose Development/Moose/Navigation/FlightPlan.lua
Normal file
@@ -0,0 +1,481 @@
|
||||
--- **NAVIGATION** - Flight Plan.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage navigation aids
|
||||
-- * VOR, NDB
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops%20-%20FlightPlan).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.FlightPlan
|
||||
-- @image NAVIGATION_FlightPlan.png
|
||||
|
||||
|
||||
--- FLIGHTPLAN class.
|
||||
-- @type FLIGHTPLAN
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table fixes Navigation fixes.
|
||||
-- @field Core.Pathline#PATHLINE pathline Pathline of the plan.
|
||||
-- @field Wrapper.Airbase#AIRBASE departureAirbase Departure airbase.
|
||||
-- @field Wrapper.Airbase#AIRBASE destinationAirbase Destination airbase.
|
||||
-- @field #number altitudeCruiseMin Minimum cruise altitude in feet MSL.
|
||||
-- @field #number altitudeCruiseMax Maximum cruise altitude in feet MSL.
|
||||
-- @extends Core.Pathline#PATHLINE
|
||||
|
||||
--- *Life is what happens to us while we are making other plans.* -- Allen Saunders
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLIGHTPLAN Concept
|
||||
--
|
||||
-- This class has a great concept!
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `FLIGHTPLAN` object can be created with the @{#FLIGHTPLAN.New}() function.
|
||||
--
|
||||
-- myFlightplan=FLIGHTPLAN:New("Plan A")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#FLIGHTPLAN.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#FLIGHTPLAN.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #FLIGHTPLAN
|
||||
FLIGHTPLAN = {
|
||||
ClassName = "FLIGHTPLAN",
|
||||
verbose = 0,
|
||||
fixes = {}
|
||||
}
|
||||
|
||||
--- Type of flightplan.
|
||||
-- @type FLIGHTPLAN.Type
|
||||
-- @field #string IFRH Instrument Flying Rules High Altitude.
|
||||
-- @field #string IFRL Instrument Flying Rules Low Altitude.
|
||||
-- @field #string VFR Visual Flight Rules.
|
||||
FLIGHTPLAN.Type={
|
||||
IFRH = "IFR High",
|
||||
IFRL = "IFR Low",
|
||||
VFR = "VFR",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- FLIGHTPLAN class version.
|
||||
-- @field #string version
|
||||
FLIGHTPLAN.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: How to connect SID, STAR, ENROUTE, TRANSITION, APPROACH. Typical flightplan SID --> ENROUTE --> STAR --> APPROACH
|
||||
-- TODO: Add approach.
|
||||
-- DONE: How to handle the FLIGHTGROUP:_LandAtAirBase
|
||||
-- TODO: Do we always need a holding pattern? https://www.faa.gov/air_traffic/publications/atpubs/aip_html/part2_enr_section_1.5.html#:~:text=If%20no%20holding%20pattern%20is,than%20that%20desired%20by%20ATC.
|
||||
-- DOEN: Read from MSFS file.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLIGHTPLAN instance.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string Name Name of this flight plan.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:New(Name)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, PATHLINE:New(Name)) -- #FLIGHTPLAN
|
||||
|
||||
-- Set alias.
|
||||
self.alias=tostring(Name)
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("FLIGHTPLAN %s | ", self.alias)
|
||||
|
||||
--self.pathline=PATHLINE:New(Name)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created FLIGHTPLAN!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new FLIGHTPLAN instance from another FLIGHTPLAN acting as blue print.
|
||||
-- The newly created flight plan is deep copied from the given one.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #FLIGHTPLAN FlightPlan Blue print of the flight plan to copy.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:NewFromFlightPlan(FlightPlan)
|
||||
self=UTILS.DeepCopy(FlightPlan)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new FLIGHTPLAN instance from a given file.
|
||||
-- Currently, the file has to be an MSFS 2020 .pln file as, *e.g.*, exported from [Navigraph](https://navigraph.com/).
|
||||
--
|
||||
-- **Note** that the flight plan does only cover the departure, enroute and arrival portions but **not the approach** part!
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string FileName Full path to file.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:NewFromFile(FileName)
|
||||
|
||||
if UTILS.FileExists(FileName) then
|
||||
|
||||
self=FLIGHTPLAN._ReadFileMSFS(FileName)
|
||||
|
||||
else
|
||||
error(string.format("ERROR: File not found! File name=%s", tostring(FileName)))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add navigation fix to the flight plan.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param Navigation.Point#NAVPOINT NavFix The nav fix.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:AddNavFix(NavFix)
|
||||
|
||||
table.insert(self.fixes, NavFix)
|
||||
|
||||
local point=self:AddPointFromVec3(NavFix.vector:GetVec3(true))
|
||||
|
||||
point.navpoint=NavFix
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set departure airbase.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetDepartureAirbase(AirbaseName)
|
||||
|
||||
self.departureAirbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set destination airbase.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetDestinationAirbase(AirbaseName)
|
||||
|
||||
self.destinationAirbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set cruise altitude.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #number AltMin Minimum altitude in feet MSL.
|
||||
-- @param #number AltMax Maximum altitude in feet MSL. Default is `AltMin`.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetCruiseAltitude(AltMin, AltMax)
|
||||
|
||||
self.altitudeCruiseMin=AltMin
|
||||
self.altitudeCruiseMax=AltMax or self.altitudeCruiseMin
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set cruise speed.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #number SpeedMin Minimum speed in knots.
|
||||
-- @param #number SpeedMax Maximum speed in knots. Default is `SpeedMin`.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetCruiseSpeed(SpeedMin, SpeedMax)
|
||||
|
||||
self.speedCruiseMin=SpeedMin
|
||||
self.speedCruiseMax=SpeedMax or self.speedCruiseMin
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the name of this flight plan.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #string The name.
|
||||
function FLIGHTPLAN:GetName()
|
||||
return self.alias
|
||||
end
|
||||
|
||||
|
||||
--- Get cruise altitude. This returns a random altitude between the set min/max cruise altitudes.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #number Cruise altitude in feet MSL.
|
||||
function FLIGHTPLAN:GetCruiseAltitude()
|
||||
|
||||
local alt=10000
|
||||
if self.altitudeCruiseMin and self.altitudeCruiseMax then
|
||||
alt=math.random(self.altitudeCruiseMin, self.altitudeCruiseMax)
|
||||
elseif self.altitudeCruiseMin then
|
||||
alt=self.altitudeCruiseMin
|
||||
elseif self.altitudeCruiseMax then
|
||||
alt=self.altitudeCruiseMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
--- Get cruise speed. This returns a random speed between the set min/max cruise speeds.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #number Cruise speed in knots.
|
||||
function FLIGHTPLAN:GetCruiseSpeed()
|
||||
|
||||
local speed=250
|
||||
|
||||
if self.speedCruiseMin and self.speedCruiseMax then
|
||||
speed=math.random(self.speedCruiseMin, self.speedCruiseMax)
|
||||
elseif self.speedCruiseMin then
|
||||
speed=self.speedCruiseMin
|
||||
elseif self.altitudeCruiseMax then
|
||||
speed=self.speedCruiseMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Read flight plan from a given MSFS 2020 .plt file.
|
||||
-- @param #string FileName Name of the file.
|
||||
-- @return #FLIGHTPLAN The flight plan.
|
||||
function FLIGHTPLAN._ReadFileMSFS(FileName)
|
||||
|
||||
local function readfile(filename)
|
||||
|
||||
local lines = {}
|
||||
|
||||
-- Open file in read binary mode.
|
||||
local file=assert(io.open(filename, "rb"), string.format("File not found! File name = %s", tostring(filename)))
|
||||
|
||||
for line in file:lines() do
|
||||
lines[#lines+1] = line
|
||||
end
|
||||
|
||||
-- Close file.
|
||||
file:close()
|
||||
|
||||
-- Return data
|
||||
return lines
|
||||
end
|
||||
|
||||
|
||||
--- This function returns an XML element, i.e. the string between <...> and </...>.
|
||||
local function getXMLelement(line)
|
||||
local element=string.match(line, ">(.+)<")
|
||||
return element
|
||||
end
|
||||
|
||||
--- This function returns Latitude and Longitude
|
||||
local function getLatLong(line)
|
||||
local latlong=getXMLelement(line)
|
||||
-- The format is "N41° 38' 20.00",E41° 33' 19.00",+000000.00" so we still need to process that.
|
||||
local lat,long=string.match(latlong, "(.+),(.+),")
|
||||
return lat,long
|
||||
end
|
||||
|
||||
-- Read data from file.
|
||||
local data=readfile(FileName)
|
||||
|
||||
local flightplan={}
|
||||
local waypoints={}
|
||||
local wp=nil
|
||||
|
||||
local gotwaypoint=false
|
||||
for i,line in pairs(data) do
|
||||
|
||||
|
||||
--print(line)
|
||||
|
||||
-- Title
|
||||
if string.find(line, "<Title>") then
|
||||
flightplan.title=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Departure ICAO
|
||||
if string.find(line, "<DepartureID>") then
|
||||
flightplan.departureICAO=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Destination ICAO
|
||||
if string.find(line, "<DestinationID>") then
|
||||
flightplan.destinationICAO=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- FPType
|
||||
if string.find(line, "<FPType>") then
|
||||
flightplan.plantype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Route type
|
||||
if string.find(line, "<RouteType>") then
|
||||
flightplan.routetype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Cruise alt in feet
|
||||
if string.find(line, "<CruisingAlt>") then
|
||||
flightplan.altCruise=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Departure LLA
|
||||
if string.find(line, "<DepartureLLA>") then
|
||||
local lat,long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Destination LLA
|
||||
if string.find(line, "<DestinationLLA>") then
|
||||
local lat,long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Departure Name
|
||||
if string.find(line, "<DepartureName>") then
|
||||
local DepartureName=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- DestinationName
|
||||
if string.find(line, "<DestinationName>") then
|
||||
local DestinationName=getXMLelement(line)
|
||||
end
|
||||
|
||||
---
|
||||
-- Waypoint stuff
|
||||
---
|
||||
|
||||
-- New waypoint starts.
|
||||
if string.find(line, "ATCWaypoint id") then
|
||||
|
||||
--Get string inside quotes " and ".
|
||||
local wpid=string.match(line, [["(.+)"]])
|
||||
|
||||
-- Create a new wp table.
|
||||
wp={}
|
||||
|
||||
-- Set waypoint name.
|
||||
wp.name=wpid
|
||||
end
|
||||
|
||||
-- Waypoint info ends.
|
||||
if string.find(line, "</ATCWaypoint>") then
|
||||
-- This is the end of the waypoint.
|
||||
|
||||
-- Add info to waypoints table.
|
||||
table.insert(waypoints, wp)
|
||||
|
||||
-- Set waypoint to nil. We create an empty table if the next wp starts.
|
||||
wp=nil
|
||||
end
|
||||
|
||||
-- Waypoint type (Airport, Intersection, NDB, VORTAC)
|
||||
if string.find(line, "<ATCWaypointType>") then
|
||||
local wptype=getXMLelement(line)
|
||||
wp.type=wptype
|
||||
end
|
||||
|
||||
-- Waypoint position.
|
||||
if string.find(line, "<WorldPosition>") then
|
||||
wp.lat, wp.long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Runway should exist for initial and final WP if it is an airport.
|
||||
if string.find(line, "RunwayNumberFP") then
|
||||
wp.runway=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Runway designator: LEFT, RIGHT, CENTER
|
||||
if string.find(line, "RunwayDesignatorFP") then
|
||||
wp.runwayDesignator=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Segment is Departure
|
||||
if string.find(line, "<DepartureFP>") then
|
||||
wp.segment="Departure"
|
||||
end
|
||||
|
||||
-- Segment is Arrival
|
||||
if string.find(line, "<ArrivalFP>") then
|
||||
wp.segment="Arrival"
|
||||
end
|
||||
|
||||
-- Segment is Enroute
|
||||
if string.find(line, "<ATCAirway>") then
|
||||
wp.segment="Enroute"
|
||||
end
|
||||
|
||||
-- Approach type: VORDME, LOCALIZER
|
||||
if string.find(line, "ApproachTypeFP") then
|
||||
flightplan.approachtype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Approach type suffic: Z
|
||||
if string.find(line, "SuffixFP") then
|
||||
local SuffixFP=getXMLelement(line)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for key, value in pairs(flightplan) do
|
||||
env.info(string.format("Flightplan %s=%s", key, tostring(value)))
|
||||
end
|
||||
|
||||
env.info(string.format("Number of waypoints=%d", #waypoints))
|
||||
for i,wp in pairs(waypoints) do
|
||||
env.info(string.format("Waypoint name=%s type=%s segment=%s runway=%s lat=%s long=%s", wp.name, wp.type, tostring(wp.segment), tostring(wp.runway)..tostring(wp.runwayDesignator or ""), wp.lat, wp.long))
|
||||
end
|
||||
|
||||
-- Create a new flightplan.
|
||||
local fp=FLIGHTPLAN:New(flightplan.title)
|
||||
|
||||
-- Set cruise altitude.
|
||||
fp:SetCruiseAltitude(flightplan.altCruise)
|
||||
|
||||
-- Set departure and destination airports.
|
||||
fp:SetDepartureAirbase(flightplan.departureICAO)
|
||||
fp:SetDestinationAirbase(flightplan.destinationICAO)
|
||||
|
||||
--TODO: Remove first and last waypoint if they are identical to the departure/destination airport!
|
||||
|
||||
for i,wp in pairs(waypoints) do
|
||||
|
||||
-- Create a navpoint.
|
||||
local navpoint=NAVPOINT:NewFromLLDMS(wp.name, wp.type, wp.lat, wp.long)
|
||||
|
||||
navpoint:SetAltMin(flightplan.altCruise)
|
||||
|
||||
-- Add point to flightplan.
|
||||
-- TODO: section departure, enroute, arrival.
|
||||
fp:AddNavFix(navpoint)
|
||||
end
|
||||
|
||||
|
||||
|
||||
return fp
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
587
Moose Development/Moose/Navigation/Point.lua
Normal file
587
Moose Development/Moose/Navigation/Point.lua
Normal file
@@ -0,0 +1,587 @@
|
||||
--- **NAVIGATION** - Navigation Airspace Points, Fixes and Aids.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Point
|
||||
-- @image NAVIGATION_Point.png
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVFIX class.
|
||||
-- @type NAVFIX
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string name Name of the point.
|
||||
-- @field #string typePoint Type of the point, *e.g. "Intersection", "VOR", "Airport".
|
||||
-- @field Core.Vector#VECTOR vector Position vector of the fix.
|
||||
-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
|
||||
-- @field #number altMin Minimum altitude in meters.
|
||||
-- @field #number altMax Maximum altitude in meters.
|
||||
-- @field #number speedMin Minimum speed in knots.
|
||||
-- @field #number speedMax Maximum speed in knots.
|
||||
--
|
||||
-- @field #boolean isCompulsory Is this a compulsory fix.
|
||||
-- @field #boolean isFlyover Is this a flyover fix (`true`) or turning point otherwise.
|
||||
-- @field #boolean isFAF Is this a final approach fix.
|
||||
-- @field #boolean isIAF Is this an initial approach fix.
|
||||
-- @field #boolean isIF Is this an initial fix.
|
||||
-- @field #boolean isMAF Is this an initial fix.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVFIX Concept
|
||||
--
|
||||
-- The NAVFIX class has a great concept!
|
||||
--
|
||||
-- A NAVFIX describes a geo position and can, *e.g.*, be part of a FLIGHTPLAN. It has a unique name and is of a certain type, *e.g.* "Intersection", "VOR", "Airbase" etc.
|
||||
-- It can also have further properties as min/max altitudes and speeds that aircraft need to obey when they pass the point.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
|
||||
--
|
||||
-- myNavPoint=NAVFIX:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #NAVFIX
|
||||
NAVFIX = {
|
||||
ClassName = "NAVFIX",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- Type of point.
|
||||
-- @type NAVFIX.Type
|
||||
-- @field #string POINT Waypoint.
|
||||
-- @field #string INTERSECTION Intersection of airway.
|
||||
-- @field #string AIRPORT Airport.
|
||||
-- @field #string VOR Very High Frequency Omnidirectional Range Station.
|
||||
-- @field #string DME Distance Measuring Equipment.
|
||||
-- @field #string NDB Non-Directional Beacon.
|
||||
-- @field #string VORDME Combined VHF omnidirectional range (VOR) with a distance-measuring equipment (DME).
|
||||
-- @field #string LOC Localizer.
|
||||
-- @field #string ILS Instrument Landing System.
|
||||
-- @field #string TACAN TACtical Air Navigation System (TACAN).
|
||||
NAVFIX.Type={
|
||||
POINT="Point",
|
||||
INTERSECTION="Intersection",
|
||||
AIRPORT="Airport",
|
||||
NDB="NDB",
|
||||
VOR="VOR",
|
||||
DME="DME",
|
||||
VORDME="VOR/DME",
|
||||
LOC="Localizer",
|
||||
ILS="ILS",
|
||||
TACAN="TACAN"
|
||||
}
|
||||
|
||||
--- NAVFIX class version.
|
||||
-- @field #string version
|
||||
NAVFIX.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVFIX class instance from a given VECTOR.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name/ident of the point. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param Core.Vector#VECTOR Vector Position vector of the navpoint.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
|
||||
|
||||
-- Vector of point.
|
||||
self.vector=Vector
|
||||
|
||||
-- Name of point.
|
||||
self.name=Name
|
||||
|
||||
-- Type of the point.
|
||||
self.typePoint=Type or NAVFIX.Type.POINT
|
||||
|
||||
local coord=COORDINATE:NewFromVec3(self.vector)
|
||||
|
||||
-- Marker on F10.
|
||||
self.marker=MARKER:New(coord, self:_GetMarkerText())
|
||||
|
||||
-- Log ID string.
|
||||
self.lid=string.format("NAVFIX %s [%s] | ", tostring(self.name), tostring(self.typePoint))
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVFIX"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX class instance from a given COORDINATE.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the point.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromCoordinate(Name, Type, Coordinate)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromVec(Coordinate)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX instance from given latitude and longitude in degrees, minutes and seconds (DMS).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string Latitude Latitude in DMS as string.
|
||||
-- @param #string Longitude Longitude in DMS as string.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromLLDMS(Name, Type, Latitude, Longitude)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromLLDMS(Latitude, Longitude)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new NAVFIX instance from given latitude and longitude in decimal degrees (DD).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #number Latitude Latitude in DD.
|
||||
-- @param #number Longitude Longitude in DD.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromLLDD(Name, Type, Latitude, Longitude)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromLLDD(Latitude, Longitude)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX class instance relative to a given other NAVFIX.
|
||||
-- You have to specify the distance and bearing from the new point to the given point. *E.g.*, for a distance of 5 NM and a bearing of 090° (West), the
|
||||
-- new nav point is created 5 NM East of the given nav point. The reason is that this corresponts to convention used in most maps.
|
||||
-- You can, however, use the `Reciprocal` switch to create the new point in the direction you specify.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of navfix.
|
||||
-- @param #NAVFIX NavFix The given/existing navigation fix relative to which the new fix is created.
|
||||
-- @param #number Distance Distance from the given to the new point in nautical miles.
|
||||
-- @param #number Bearing Bearing [Deg] from the new point to the given one.
|
||||
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the given point to the new one.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromNavFix(Name, Type, NavFix, Distance, Bearing, Reciprocal)
|
||||
|
||||
-- Convert magnetic to true bearing by adding magnetic declination, e.g. mag. bearing 10°M ==> true bearing 16°M (for 6° variation on Caucasus map)
|
||||
Bearing=Bearing+UTILS.GetMagneticDeclination()
|
||||
|
||||
if Reciprocal then
|
||||
Bearing=Bearing-180
|
||||
end
|
||||
|
||||
-- Translate.
|
||||
local Vector=NavFix.vector:Translate(UTILS.NMToMeters(Distance), Bearing, true)
|
||||
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set whether this is the intermediate fix (IF).
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetIntermediateFix(IntermediateFix)
|
||||
self.isIF=IntermediateFix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is an initial approach fix (IAF).
|
||||
-- The IAF is the point where the initial approach segment of an instrument approach begins.
|
||||
-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
|
||||
-- or distance measuring equipment (DME) fix.
|
||||
-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
|
||||
-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetInitialApproachFix(IntermediateFix)
|
||||
self.isIAF=IntermediateFix
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this is the final approach fix (FAF).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFinalApproachFix(FinalApproachFix)
|
||||
self.isFAF=FinalApproachFix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is the final approach fix (FAF).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetMissedApproachFix(MissedApproachFix)
|
||||
self.isMAF=MissedApproachFix
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set minimum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Min altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMin(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Max altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMax(Altitude)
|
||||
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory altitude (min alt = max alt).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMandatory(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set minimum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Min speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMin(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Max speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMax(Speed)
|
||||
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory speed (min speed = max speed) at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Mandatory speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMandatory(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this fix is compulsory.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetCompulsory(Compulsory)
|
||||
self.isCompulsory=Compulsory
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is a fly-over fix fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFlyOver(FlyOver)
|
||||
self.isFlyover=FlyOver
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the altitude in feet MSL. If min and max altitudes are set, it will return a random altitude between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
|
||||
function NAVFIX:GetAltitude()
|
||||
|
||||
local alt=nil
|
||||
if self.altMin and self.altMax and self.altMin~=self.altMax then
|
||||
alt=math.random(self.altMin, self.altMax)
|
||||
elseif self.altMin then
|
||||
alt=self.altMin
|
||||
elseif self.altMax then
|
||||
alt=self.altMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
|
||||
--- Get the speed. If min and max speeds are set, it will return a random speed between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Speed in knots. Can be `nil`, if neither min nor max speeds have beeen set.
|
||||
function NAVFIX:GetSpeed()
|
||||
|
||||
local speed=nil
|
||||
if self.speedMin and self.speedMax and self.speedMin~=self.speedMax then
|
||||
speed=math.random(self.speedMin, self.speedMax)
|
||||
elseif self.speedMin then
|
||||
speed=self.speedMin
|
||||
elseif self.speedMax then
|
||||
speed=self.speedMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Add marker the NAVFIX on the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerShow()
|
||||
|
||||
self.marker:ToAll()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove marker of the NAVFIX from the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerRemove()
|
||||
|
||||
self.marker:Remove()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #string Marker text.
|
||||
function NAVFIX:_GetMarkerText()
|
||||
|
||||
local altmin=self.altMin and tostring(self.altMin) or ""
|
||||
local altmax=self.altMax and tostring(self.altMax) or ""
|
||||
local speedmin=self.speedMin and tostring(self.speedMin) or ""
|
||||
local speedmax=self.speedMax and tostring(self.speedMax) or ""
|
||||
|
||||
|
||||
local text=string.format("NAVFIX %s", self.name)
|
||||
if self.isIAF then
|
||||
text=text..string.format(" (IAF)")
|
||||
end
|
||||
if self.isIF then
|
||||
text=text..string.format(" (IF)")
|
||||
end
|
||||
text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
|
||||
text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
|
||||
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
|
||||
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVAID class.
|
||||
-- @type NAVAID
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Navigation.Point#NAVFIX
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVAID Concept
|
||||
--
|
||||
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||
--
|
||||
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #NAVAID
|
||||
NAVAID = {
|
||||
ClassName = "NAVAID",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- NAVAID class version.
|
||||
-- @field #string version
|
||||
NAVAID.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
|
||||
-- TODO: Add radial function
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVAID class instance.
|
||||
-- @param #NAVAID self
|
||||
-- @param #string Name Name/ident of this navaid.
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string ZoneName Name of the zone to scan the scenery.
|
||||
-- @param #string SceneryName Name of the scenery object.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:NewFromScenery(Name, Type, ZoneName, SceneryName)
|
||||
|
||||
-- Get the zone.
|
||||
local zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Get coordinate.
|
||||
local Coordinate=zone:GetCoordinate()
|
||||
|
||||
-- Inherit everything from NAVFIX class.
|
||||
self=BASE:Inherit(self, NAVFIX:NewFromCoordinate(Name, Type, Coordinate)) -- #NAVAID
|
||||
|
||||
-- Set zone.
|
||||
self.zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Try to get the scenery object. Note not all can be found unfortunately.
|
||||
if SceneryName then
|
||||
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
|
||||
if not self.scenery then
|
||||
self:E(string.format("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName))
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias.
|
||||
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("NAVAID %s | ", self.alias)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVAID!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency the beacon transmits on.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set channel of, *e.g.*, TACAN beacons.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Channel The channel.
|
||||
-- @param #string Band The band either `"X"` (default) or `"Y"`.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetChannel(Channel, Band)
|
||||
|
||||
self.channel=Channel
|
||||
self.band=Band or "X"
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private CLASS functions here.
|
||||
-- No private NAVAID functions yet.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
333
Moose Development/Moose/Navigation/Procedure.lua
Normal file
333
Moose Development/Moose/Navigation/Procedure.lua
Normal file
@@ -0,0 +1,333 @@
|
||||
--- **NAVIGATION** - Prodedures for Departure (*e.g.* SID), Enroute, Arrival (*e.g.* STAR) and Approach.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Procedure
|
||||
-- @image NAVIGATION_Procedure.png
|
||||
|
||||
|
||||
--- APPROACH class.
|
||||
-- @type APPROACH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string apptype Approach type (ILS, VOR, LOC).
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this approach.
|
||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this approach.
|
||||
-- @field Navigation.Point#NAVAID navaid Primary navigation aid.
|
||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||
-- @list <#APPROACH.Waypoint> path Path of approach consisting of waypoints.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The APPROACH Concept
|
||||
--
|
||||
-- A typical approach has (up to) four segments. It starts with the initial approach segment, followed by the intermediate approach segment, followed
|
||||
-- by the final approach segment. In case something goes wrong during the final approach, the missed approach segment kicks in.
|
||||
--
|
||||
-- The initial approach segment starts at the initial approach fix (IAF). The segment can contain multiple other fixes, that need to be passed.
|
||||
-- Note, that an approach procedure can have more than one intitial approach segment and IAF.
|
||||
--
|
||||
-- The intermediate approach segment starts at the intermediate fix (IF). The intermediate approach segment blends the initial approach segment into the final approach segment.
|
||||
-- It is the segment in which aircraft configuration, speed, and positioning adjustments are made for entry into the final approach segment.
|
||||
--
|
||||
--
|
||||
-- https://en.wikipedia.org/wiki/Visual_approach
|
||||
-- https://en.wikipedia.org/wiki/Instrument_approach
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `APPROACH` object can be created with the @{#APPROACH.New}() function.
|
||||
--
|
||||
-- myTemplate=APPROACH:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #APPROACH
|
||||
APPROACH = {
|
||||
ClassName = "APPROACH",
|
||||
verbose = 0,
|
||||
wpcounter = 0,
|
||||
}
|
||||
|
||||
--- Type of approach.
|
||||
-- @type APPROACH.Type
|
||||
-- @field #string VFR Visual Flight Rules.
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
APPROACH.Type={
|
||||
VFR="VFR",
|
||||
VOR="VOR",
|
||||
ILS="ILS",
|
||||
}
|
||||
|
||||
|
||||
--- Setments of approach.
|
||||
-- @type APPROACH.Segment
|
||||
-- @field #string INITIAL Initial approach segment.
|
||||
-- @field #string INTERMEDIATE Intermediate approach segment.
|
||||
-- @field #string FINAL Final approach segment.
|
||||
-- @field #string MISSED Missed approach segment.
|
||||
APPROACH.Segment={
|
||||
INITIAL="Initial",
|
||||
INTERMEDIATE="Intermediate",
|
||||
FINAL="Final",
|
||||
MISSED="Missed",
|
||||
}
|
||||
|
||||
--- Waypoint of the approach.
|
||||
-- @type APPROACH.Waypoint
|
||||
-- @field #number uid Unique ID of the point.
|
||||
-- @field #string segment The segment this point belongs to.
|
||||
-- @field Navigation.Point#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||
|
||||
--- APPROACH class version.
|
||||
-- @field #string version
|
||||
APPROACH.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- Initial approach segment --> Intermediate approach segment: starts at IF --> Final approach segment
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new APPROACH class instance.
|
||||
-- @param #APPROACH self
|
||||
-- @param #string Type Type of approach (ILS, VOR, LOC).
|
||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||
-- @return #APPROACH self
|
||||
function APPROACH:New(Type, Airbase, Runway)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #APPROACH
|
||||
|
||||
-- Set approach type.
|
||||
-- TODO: Check if this is a valid/known approach type.
|
||||
self.apptype=Type
|
||||
|
||||
if type(Airbase)=="string" then
|
||||
self.airbase=AIRBASE:FindByName(Airbase)
|
||||
else
|
||||
self.airbase=Airbase
|
||||
end
|
||||
|
||||
if type(Runway)=="string" then
|
||||
self.runway=self.airbase:GetRunwayByName(Runway)
|
||||
else
|
||||
self.runway=Runway
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:I("Created new approach for airbase %s: type=%s, runway=%s", self.airbase:GetName(), self.apptype, self.runway.name)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the primary navigation aid used in the approach.
|
||||
-- @param #APPROACH self
|
||||
-- @param Navigation.Point#NAVAID NavAid The NAVAID.
|
||||
-- @return #APPROACH self
|
||||
function APPROACH:SetNavAid(NavAid)
|
||||
|
||||
self.navaid=NavAid
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a waypoint to the path of the approach.
|
||||
-- @param #APPROACH self
|
||||
-- @param Navigation.Point#NAVFIX NavFix The navigation fix.
|
||||
-- @param #string Segment The approach segment this fix belongs to.
|
||||
-- @return #APPROACH.Waypoint The waypoint data table.
|
||||
function APPROACH:AddNavFix(NavFix, Segment)
|
||||
|
||||
self.wpcounter=self.wpcounter+1
|
||||
|
||||
local point={} --#APPROACH.Waypoint
|
||||
point.uid=self.wpcounter
|
||||
point.segment=Segment
|
||||
point.navfix=NavFix
|
||||
|
||||
table.insert(self.path, point)
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private functions here.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- DEPARTURE class.
|
||||
-- @type DEPARTURE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string apptype DEPARTURE type (ILS, VOR, LOC).
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this DEPARTURE.
|
||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this DEPARTURE.
|
||||
-- @field Navigation.Point#NAVAID navaid Primary navigation aid.
|
||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||
-- @list <#DEPARTURE.Waypoint> path Path of DEPARTURE consisting of waypoints.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The DEPARTURE Concept
|
||||
--
|
||||
-- Bla.
|
||||
--
|
||||
-- @field #DEPARTURE
|
||||
DEPARTURE = {
|
||||
ClassName = "DEPARTURE",
|
||||
verbose = 0,
|
||||
wpcounter = 0,
|
||||
}
|
||||
|
||||
--- Type of DEPARTURE.
|
||||
-- @type DEPARTURE.Type
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
DEPARTURE.Type={
|
||||
VOR="VOR",
|
||||
ILS="ILS",
|
||||
}
|
||||
|
||||
|
||||
--- Setments of DEPARTURE.
|
||||
-- @type DEPARTURE.Segment
|
||||
-- @field #string INITIAL Initial DEPARTURE segment.
|
||||
-- @field #string INTERMEDIATE Intermediate DEPARTURE segment.
|
||||
-- @field #string FINAL Final DEPARTURE segment.
|
||||
-- @field #string MISSED Missed DEPARTURE segment.
|
||||
DEPARTURE.Segment={
|
||||
INITIAL="Initial",
|
||||
INTERMEDIATE="Intermediate",
|
||||
FINAL="Final",
|
||||
MISSED="Missed",
|
||||
}
|
||||
|
||||
--- Waypoint of the DEPARTURE.
|
||||
-- @type DEPARTURE.Waypoint
|
||||
-- @field #number uid Unique ID of the point.
|
||||
-- @field #string segment The segment this point belongs to.
|
||||
-- @field Navigation.Point#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||
|
||||
--- DEPARTURE class version.
|
||||
-- @field #string version
|
||||
DEPARTURE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- Initial DEPARTURE segment --> Intermediate DEPARTURE segment: starts at IF --> Final DEPARTURE segment
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new DEPARTURE class instance.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||
-- @param #string Type Type of DEPARTURE (ILS, VOR, LOC).
|
||||
-- @return #DEPARTURE self
|
||||
function DEPARTURE:New(Airbase, Runway)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #DEPARTURE
|
||||
|
||||
if type(Airbase)=="string" then
|
||||
self.airbase=AIRBASE:FindByName(Airbase)
|
||||
else
|
||||
self.airbase=Airbase
|
||||
end
|
||||
|
||||
if type(Runway)=="string" then
|
||||
self.runway=self.airbase:GetRunwayByName(Runway)
|
||||
else
|
||||
self.runway=Runway
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the primary navigation aid used in the DEPARTURE.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Navigation.Point#NAVAID NavAid The NAVAID.
|
||||
-- @return #DEPARTURE self
|
||||
function DEPARTURE:SetNavAid(NavAid)
|
||||
|
||||
self.navaid=NavAid
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a waypoint to the path of the DEPARTURE.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Navigation.Point#NAVFIX NavFix The navigation fix.
|
||||
-- @param #string Segment The DEPARTURE segment this fix belongs to.
|
||||
-- @return #DEPARTURE.Waypoint The waypoint data.
|
||||
function DEPARTURE:AddWaypoint(NavFix, Segment)
|
||||
|
||||
self.wpcounter=self.wpcounter+1
|
||||
|
||||
local point={} --#DEPARTURE.Waypoint
|
||||
point.uid=self.wpcounter
|
||||
point.segment=Segment
|
||||
point.navfix=NavFix
|
||||
|
||||
table.insert(self.path, point)
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add DEPARTURE private functions here.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
330
Moose Development/Moose/Navigation/Radios.lua
Normal file
330
Moose Development/Moose/Navigation/Radios.lua
Normal file
@@ -0,0 +1,330 @@
|
||||
--- **NAVIGATION** - Airbase radios.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Get radio frequencies of airbases
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Radios).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Radios
|
||||
-- @image NAVIGATION_Radios.png
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- RADIOS class.
|
||||
-- @type RADIOS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table radios Radios.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *It's not true I had nothing on, I had the radio on.* -- *Marilyn Monroe*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The RADIOS Concept
|
||||
--
|
||||
-- This class is desinged to make information about radios of a map/theatre easier accessible. The information contains mostly the frequencies of airbases of the map.
|
||||
--
|
||||
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `radio.lua` that can be
|
||||
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `RADIOS` object can be created with the @{#RADIOS.NewFromFile}(*radio_lua_file*) function.
|
||||
--
|
||||
-- local radios=RADIOS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\radios.lua")
|
||||
-- radios:MarkerShow()
|
||||
--
|
||||
-- This will load the radios from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
|
||||
-- you provided is correct and all relevant radios are present.
|
||||
--
|
||||
-- # User Functions
|
||||
--
|
||||
-- ## F10 Map Markers
|
||||
--
|
||||
-- ## Position
|
||||
--
|
||||
-- ## Closest Radio
|
||||
--
|
||||
--
|
||||
-- @field #RADIOS
|
||||
RADIOS = {
|
||||
ClassName = "RADIOS",
|
||||
verbose = 0,
|
||||
radios = {},
|
||||
}
|
||||
|
||||
--- Radio item data structure.
|
||||
-- @type RADIOS.Radio
|
||||
-- @field #string radioId Radio ID.
|
||||
-- @field #table role Roles of the radio (usually {"ground", "tower", "approach"}).
|
||||
-- @field #table callsign Callsigns of the radio (usually the airbase name).
|
||||
-- @field #table frequency Frequencies of the radios.
|
||||
-- @field #table position Position table.
|
||||
-- @field #table sceneObjects Scenery objects.
|
||||
-- @field #string name Name of the airbase.
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase.
|
||||
|
||||
--- Radio item data structure.
|
||||
-- @type RADIOS.Frequency
|
||||
-- @field #number modu Modulation type.
|
||||
-- @field #number freq Frequency in Hz.
|
||||
|
||||
|
||||
--- RADIOS class version.
|
||||
-- @field #string version
|
||||
RADIOS.version="0.0.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new RADIOS class instance from a given table.
|
||||
-- @param #RADIOS self
|
||||
-- @param #table RadioTable Table with radios info.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:NewFromTable(RadioTable)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #RADIOS
|
||||
|
||||
local airbasenames=AIRBASE.GetAllAirbaseNames()
|
||||
|
||||
for _,_radio in pairs(RadioTable) do
|
||||
local radio=_radio --#RADIOS.Radio
|
||||
|
||||
--UTILS.PrintTableToLog(radio)
|
||||
--UTILS.PrintTableToLog(radio.callsign)
|
||||
|
||||
-- The table structure of callsign is a bit awkward. We need to get the airbase name.
|
||||
local cs=radio.callsign[1]
|
||||
if cs and cs.common then
|
||||
radio.name=cs.common[1]
|
||||
elseif cs and cs.nato then
|
||||
radio.name=cs.nato[1]
|
||||
else
|
||||
radio.name="Unknown"
|
||||
end
|
||||
|
||||
--UTILS.PrintTableToLog(radio.callsign)
|
||||
|
||||
radio.name=self:_GetAirbaseName(airbasenames, radio.name)
|
||||
|
||||
radio.airbase=AIRBASE:FindByName(radio.name)
|
||||
|
||||
if radio.airbase then
|
||||
radio.coordinate=radio.airbase:GetCoordinate()
|
||||
end
|
||||
|
||||
-- Add to table
|
||||
table.insert(self.radios, radio)
|
||||
end
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Added %d radios", #self.radios))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new RADIOS class instance from a given file.
|
||||
-- @param #RADIOS self
|
||||
-- @param #string FileName Full path to the file containing the map radios.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #RADIOS
|
||||
|
||||
local exists=UTILS.FileExists(FileName)
|
||||
|
||||
if exists==false then
|
||||
self:E(string.format("ERROR: file with radios info does not exist! File=%s", tostring(FileName)))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Backup DCS radio table
|
||||
local radiobak=UTILS.DeepCopy(radio)
|
||||
|
||||
-- This will create a global table `radio`
|
||||
dofile(FileName)
|
||||
|
||||
-- Get radios from table.
|
||||
self=self:NewFromTable(radio)
|
||||
|
||||
-- Restore DCS radio table
|
||||
radio=UTILS.DeepCopy(radiobak)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get 3D position vector of a specific radio.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio radio The radio data structure.
|
||||
-- @return DCS#Vec3 Position vector.
|
||||
function RADIOS:GetVec3(radio)
|
||||
return radio.vec3
|
||||
end
|
||||
|
||||
--- Get COORDINATE of a specific radio.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio radio The radio data structure.
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function RADIOS:GetCoordinate(radio)
|
||||
return radio.coordinate
|
||||
end
|
||||
|
||||
--- Add markers for all radios on the F10 map.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio Radio (Optional) Only this specifc radio.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:MarkerShow(Radio)
|
||||
|
||||
for _,_radio in pairs(self.radios) do
|
||||
local radio=_radio --#RADIOS.Radio
|
||||
if Radio==nil or Radio.radioId==radio.radioId then
|
||||
local coord=self:GetCoordinate(radio)
|
||||
if coord then
|
||||
local text=self:_GetMarkerText(radio)
|
||||
if radio.markerID then
|
||||
UTILS.RemoveMark(radio.markerID)
|
||||
end
|
||||
radio.markerID=coord:MarkToAll(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all radios from the F10 map.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio Radio (Optional) Only this specifc radio.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:MarkerRemove(Radio)
|
||||
|
||||
for _,_radio in pairs(self.radios) do
|
||||
local radio=_radio --#RADIOS.Radio
|
||||
if Radio==nil or Radio.radioId==radio.radioId then
|
||||
if radio.markerID then
|
||||
UTILS.RemoveMark(radio.markerID)
|
||||
radio.markerID=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio radio The radio data structure.
|
||||
-- @return #string Marker text.
|
||||
function RADIOS:_GetMarkerText(radio)
|
||||
|
||||
local text=string.format("Radio %s", tostring(radio.name))
|
||||
for b,f in pairs(radio.frequency) do
|
||||
local frequency=f --#RADIOS.Frequency
|
||||
local mod=frequency[1]
|
||||
local fre=frequency[2]
|
||||
local freq, funit=self:_GetFrequency(fre)
|
||||
--UTILS.PrintTableToLog(frequency)
|
||||
local band=self:_GetBandName(b)
|
||||
text=text..string.format("\n%s: %.3f %s", band, freq, funit)
|
||||
end
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
--- Get converted frequency.
|
||||
-- @param #RADIOS self
|
||||
-- @param #number freq Frequency in Hz.
|
||||
-- @return #number Frequency in better unit.
|
||||
-- @return #string Unit ("Hz", "kHz", "MHz").
|
||||
function RADIOS:_GetFrequency(freq)
|
||||
|
||||
freq=freq or 0
|
||||
local unit="Hz"
|
||||
|
||||
if freq>=1e6 then
|
||||
freq=freq/1e6
|
||||
unit="MHz"
|
||||
elseif freq>=1e3 then
|
||||
freq=freq/1e3
|
||||
unit="kHz"
|
||||
end
|
||||
|
||||
return freq, unit
|
||||
end
|
||||
|
||||
--- Get name of frequency band.
|
||||
-- @param #RADIOS self
|
||||
-- @param #number BandNumber Band as number.
|
||||
-- @return #string Band name.
|
||||
function RADIOS:_GetBandName(BandNumber)
|
||||
|
||||
if BandNumber~=nil then
|
||||
for bandName,bandNumber in pairs(ENUMS.FrequencyBand) do
|
||||
if bandNumber==BandNumber then
|
||||
return bandName
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
--- Get name of frequency band.
|
||||
-- @param #RADIOS self
|
||||
-- @param #table airbasenames Names of all airbases.
|
||||
-- @param #string name Name of airbase.
|
||||
-- @return #string Name of airbase
|
||||
function RADIOS:_GetAirbaseName(airbasenames, name)
|
||||
|
||||
local airbase=AIRBASE:FindByName(name)
|
||||
|
||||
if airbase then
|
||||
return name
|
||||
else
|
||||
for _,airbasename in pairs(airbasenames) do
|
||||
if string.find(airbasename, name) then
|
||||
return airbasename
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
108
Moose Development/Moose/Navigation/Template.lua
Normal file
108
Moose Development/Moose/Navigation/Template.lua
Normal file
@@ -0,0 +1,108 @@
|
||||
--- **NAVIGATION** - Template.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Template
|
||||
-- @image NAVIGATION_Template.png
|
||||
|
||||
|
||||
--- TEMPLATE class.
|
||||
-- @type TEMPLATE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The TEMPLATE Concept
|
||||
--
|
||||
-- The TEMPLATE class has a great concept!
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `TEMPLATE` object can be created with the @{#TEMPLATE.New}() function.
|
||||
--
|
||||
-- myTemplate=TEMPLATE:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #TEMPLATE
|
||||
TEMPLATE = {
|
||||
ClassName = "TEMPLATE",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- Type of navaid
|
||||
-- @type TEMPLATE.Type
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
TEMPLATE.TYPE={
|
||||
VOR="VOR",
|
||||
NDB="NDB",
|
||||
}
|
||||
|
||||
--- TEMPLATE class version.
|
||||
-- @field #string version
|
||||
TEMPLATE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new TEMPLATE class instance.
|
||||
-- @param #TEMPLATE self
|
||||
-- @return #TEMPLATE self
|
||||
function TEMPLATE:New()
|
||||
|
||||
-- Inherit everything from SCENERY class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TEMPLATE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency.
|
||||
-- @param #TEMPLATE self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #TEMPLATE self
|
||||
function TEMPLATE:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
296
Moose Development/Moose/Navigation/Towns.lua
Normal file
296
Moose Development/Moose/Navigation/Towns.lua
Normal file
@@ -0,0 +1,296 @@
|
||||
--- **NAVIGATION** - Beacons of the map/theatre.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Find towns of map
|
||||
-- * Road and rail connections
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Towns).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Towns
|
||||
-- @image NAVIGATION_Towns.png
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- TOWNS class.
|
||||
-- @type TOWNS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table towns Towns.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Hope is the beacon that guides lost ships back to the shore.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The TOWNS Concept
|
||||
--
|
||||
-- This class is desinged to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
|
||||
--
|
||||
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `towns.lua` that can be
|
||||
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `TOWNS` object can be created with the @{#TOWNS.NewFromFile}(*towns_lua_file*) function.
|
||||
--
|
||||
-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\towns.lua")
|
||||
-- towns:MarkerShow()
|
||||
--
|
||||
-- This will load the towns from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
|
||||
-- you provided is correct and all relevant towns are present.
|
||||
--
|
||||
-- # User Functions
|
||||
--
|
||||
-- ## F10 Map Markers
|
||||
--
|
||||
-- ## Position
|
||||
--
|
||||
-- ## Get Closest Town
|
||||
--
|
||||
--
|
||||
-- @field #TOWNS
|
||||
TOWNS = {
|
||||
ClassName = "TOWNS",
|
||||
verbose = 0,
|
||||
towns = {},
|
||||
}
|
||||
|
||||
--- Town data.
|
||||
-- @type TOWNS.Town
|
||||
-- @field #string display_name Displayed name.
|
||||
-- @field #string name Name of the town.
|
||||
-- @field #number latitude Latitude.
|
||||
-- @field #number longitude Longitude
|
||||
-- @field DCS#Vec3 vec3 Position vector 3D.
|
||||
-- @field Core.Point#COORDINATE coordinate The coordinate.
|
||||
-- @field Core.Point#COORDINATE coordRoad The coordinate of the closest road.
|
||||
-- @field Core.Point#COORDINATE coordRail The coordinate of the closest railway.
|
||||
-- @field #number markerID ID for the F10 marker.
|
||||
|
||||
--- TOWNS class version.
|
||||
-- @field #string version
|
||||
TOWNS.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- TODO: Road connection
|
||||
-- TODO: Rail connection
|
||||
-- TODO: Connection between towns
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new TOWNS class instance from a given table.
|
||||
-- @param #TOWNS self
|
||||
-- @param #table TownTable Table with all towns data.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:NewFromTable(TownTable)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TOWNS
|
||||
|
||||
for TownName,_town in pairs(TownTable) do
|
||||
local town=_town --#TOWNS.Town
|
||||
|
||||
town.name=TownName
|
||||
|
||||
-- Get coordinate
|
||||
town.coordinate=COORDINATE:NewFromLLDD(town.latitude, town.longitude)
|
||||
|
||||
-- Get coordinate of closest road
|
||||
town.coordRoad=town.coordinate:GetClosestPointToRoad()
|
||||
|
||||
-- Get coordinate of closest rail
|
||||
town.coordRail=town.coordinate:GetClosestPointToRoad(true)
|
||||
|
||||
-- Add to table
|
||||
table.insert(self.towns, town)
|
||||
end
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Added %d towns", #self.towns))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new TOWNS class instance from a given file.
|
||||
-- @param #TOWNS self
|
||||
-- @param #string FileName Full path to the file containing the towns data.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TOWNS
|
||||
|
||||
local exists=UTILS.FileExists(FileName)
|
||||
|
||||
if exists==false then
|
||||
self:E(string.format("ERROR: file with towns info does not exist!"))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- This will create a global table `towns`
|
||||
dofile(FileName)
|
||||
|
||||
-- Get towns from table.
|
||||
self=self:NewFromTable(towns)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get 3D position vector of a specific town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return DCS#Vec3 Position vector.
|
||||
function TOWNS:GetVec3(town)
|
||||
return town.vec3
|
||||
end
|
||||
|
||||
--- Get COORDINATE of a specific town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function TOWNS:GetCoordinate(town)
|
||||
return town.coordinate
|
||||
end
|
||||
|
||||
--- Get closest road coordinate of a town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return Core.Point#COORDINATE The closest road coordinate.
|
||||
function TOWNS:GetCoordRoad(town)
|
||||
return town.coordRoad
|
||||
end
|
||||
|
||||
--- Get closest rail coordinate of a town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return Core.Point#COORDINATE The closest rail coordinate.
|
||||
function TOWNS:GetCoordRail(town)
|
||||
return town.coordRail
|
||||
end
|
||||
|
||||
--- Get road connection between two towns.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town townA The town data structure.
|
||||
-- @param #TOWNS.Town townB The town data structure.
|
||||
-- @return #table Table containing path coordinates.
|
||||
function TOWNS:GetConnectionRoad(townA, townB)
|
||||
|
||||
local path=townA.coordRoad:GetPathOnRoad(townB.coordRoad)
|
||||
|
||||
return path
|
||||
end
|
||||
|
||||
--- Find closest town to a given coordinate.
|
||||
-- @param #TOWNS self
|
||||
-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
|
||||
-- @return #TOWNS.Town The closest town.
|
||||
function TOWNS:GetClosestTown(Coordinate)
|
||||
|
||||
local Town=nil --#TOWNS.Town
|
||||
local distmin=math.huge
|
||||
|
||||
for _,_town in pairs(self.towns) do
|
||||
local town=_town --#TOWNS.Town
|
||||
|
||||
local dist=Coordinate:Get2DDistance(town.coordinate)
|
||||
|
||||
if dist<distmin then
|
||||
distmin=dist
|
||||
Town=town
|
||||
end
|
||||
end
|
||||
|
||||
return Town
|
||||
end
|
||||
|
||||
--- Get table of all towns, optionally of a given type.
|
||||
-- @param #TOWNS self
|
||||
-- @return #table Table of towns. Each element is of type #TOWN.Town.
|
||||
function TOWNS:GetTowns()
|
||||
return self.towns
|
||||
end
|
||||
|
||||
--- Add markers for all towns on the F10 map.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town Town (Optional) Only this specifc town.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:MarkerShow(Town)
|
||||
|
||||
for _,_town in pairs(self.towns) do
|
||||
local town=_town --#TOWNS.Town
|
||||
if Town==nil or Town.name==town.name then
|
||||
local text=self:_GetMarkerText(town)
|
||||
local coord=town.coordinate
|
||||
if town.markerID then
|
||||
UTILS.RemoveMark(town.markerID)
|
||||
end
|
||||
town.markerID=coord:MarkToAll(text)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all towns from the F10 map.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town Town (Optional) Only this specifc town.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:MarkerRemove(Town)
|
||||
|
||||
for _,_town in pairs(self.towns) do
|
||||
local town=_town --#TOWNS.Town
|
||||
if Town==nil or Town.name==town.name then
|
||||
if town.markerID then
|
||||
UTILS.RemoveMark(town.markerID)
|
||||
town.markerID=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return #string Marker text.
|
||||
function TOWNS:_GetMarkerText(town)
|
||||
|
||||
local text=string.format("Town %s", town.name)
|
||||
--text=text..string.format("\nCallsign: %s", tostring(beacon.callsign))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -19,7 +19,7 @@
|
||||
-- * Option to present information in imperial or metric units
|
||||
-- * Runway length and airfield elevation (optional)
|
||||
-- * Frequencies/channels of nav aids (ILS, VOR, NDB, TACAN, PRMG, RSBN) (optional)
|
||||
-- * SRS Simple-Text-To-Speech (STTS) integration (no sound files necessary)
|
||||
-- * SRS Simple-Text-To-Speech (MSRS) integration (no sound files necessary)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -291,7 +291,7 @@
|
||||
-- ## Nevada: Nellis AFB
|
||||
--
|
||||
-- -- ATIS Nellis AFB on 270.10 MHz AM.
|
||||
-- atisNellis=ATIS:New(AIRBASE.Nevada.Nellis_AFB, 270.1)
|
||||
-- atisNellis=ATIS:New(AIRBASE.Nevada.Nellis, 270.1)
|
||||
-- atisNellis:SetRadioRelayUnitName("Radio Relay Nellis")
|
||||
-- atisNellis:SetActiveRunway("21L")
|
||||
-- atisNellis:SetTowerFrequencies({327.000, 132.550})
|
||||
@@ -302,7 +302,7 @@
|
||||
-- ## Persian Gulf: Abu Dhabi International Airport
|
||||
--
|
||||
-- -- ATIS Abu Dhabi International on 125.1 MHz AM.
|
||||
-- atisAbuDhabi=ATIS:New(AIRBASE.PersianGulf.Abu_Dhabi_International_Airport, 125.1)
|
||||
-- atisAbuDhabi=ATIS:New(AIRBASE.PersianGulf.Abu_Dhabi_Intl, 125.1)
|
||||
-- atisAbuDhabi:SetRadioRelayUnitName("Radio Relay Abu Dhabi International Airport")
|
||||
-- atisAbuDhabi:SetMetricUnits()
|
||||
-- atisAbuDhabi:SetActiveRunway("L")
|
||||
@@ -498,6 +498,10 @@ ATIS.Alphabet = {
|
||||
-- @field #number Syria +5° (East).
|
||||
-- @field #number MarianaIslands +2° (East).
|
||||
-- @field #number SinaiMap +5° (East).
|
||||
-- @field #number Kola +15° (East).
|
||||
-- @field #number Afghanistan +3° (East).
|
||||
-- @field #number Iraq +4.4° (East).
|
||||
-- @field #number GermanyCW +0.1° (East).
|
||||
ATIS.RunwayM2T = {
|
||||
Caucasus = 0,
|
||||
Nevada = 12,
|
||||
@@ -508,6 +512,10 @@ ATIS.RunwayM2T = {
|
||||
MarianaIslands = 2,
|
||||
Falklands = 12,
|
||||
SinaiMap = 5,
|
||||
Kola = 15,
|
||||
Afghanistan = 3,
|
||||
Iraq=4.4,
|
||||
GermanyCW=0.1,
|
||||
}
|
||||
|
||||
--- Whether ICAO phraseology is used for ATIS broadcasts.
|
||||
@@ -521,6 +529,10 @@ ATIS.RunwayM2T = {
|
||||
-- @field #boolean MarianaIslands true.
|
||||
-- @field #boolean Falklands true.
|
||||
-- @field #boolean SinaiMap true.
|
||||
-- @field #boolean Kola true.
|
||||
-- @field #boolean Afghanistan true.
|
||||
-- @field #boolean Iraq true.
|
||||
-- @field #boolean GermanyCW true.
|
||||
ATIS.ICAOPhraseology = {
|
||||
Caucasus = true,
|
||||
Nevada = false,
|
||||
@@ -531,6 +543,10 @@ ATIS.ICAOPhraseology = {
|
||||
MarianaIslands = true,
|
||||
Falklands = true,
|
||||
SinaiMap = true,
|
||||
Kola = true,
|
||||
Afghanistan = true,
|
||||
Iraq = true,
|
||||
GermanyCW = true,
|
||||
}
|
||||
|
||||
--- Nav point data.
|
||||
@@ -619,83 +635,83 @@ ATIS.ICAOPhraseology = {
|
||||
-- @field #ATIS.Soundfile TACANChannel
|
||||
-- @field #ATIS.Soundfile VORFrequency
|
||||
ATIS.Sound = {
|
||||
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.99 },
|
||||
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 0.99 },
|
||||
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 0.99 },
|
||||
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 3.00 },
|
||||
Airport = { filename = "Airport.ogg", duration = 0.66 },
|
||||
Altimeter = { filename = "Altimeter.ogg", duration = 0.68 },
|
||||
At = { filename = "At.ogg", duration = 0.41 },
|
||||
CloudBase = { filename = "CloudBase.ogg", duration = 0.82 },
|
||||
CloudCeiling = { filename = "CloudCeiling.ogg", duration = 0.61 },
|
||||
CloudsBroken = { filename = "CloudsBroken.ogg", duration = 1.07 },
|
||||
CloudsFew = { filename = "CloudsFew.ogg", duration = 0.99 },
|
||||
CloudsNo = { filename = "CloudsNo.ogg", duration = 1.01 },
|
||||
CloudsNotAvailable = { filename = "CloudsNotAvailable.ogg", duration = 2.35 },
|
||||
CloudsOvercast = { filename = "CloudsOvercast.ogg", duration = 0.83 },
|
||||
CloudsScattered = { filename = "CloudsScattered.ogg", duration = 1.18 },
|
||||
Decimal = { filename = "Decimal.ogg", duration = 0.54 },
|
||||
DegreesCelsius = { filename = "DegreesCelsius.ogg", duration = 1.27 },
|
||||
DegreesFahrenheit = { filename = "DegreesFahrenheit.ogg", duration = 1.23 },
|
||||
DewPoint = { filename = "DewPoint.ogg", duration = 0.65 },
|
||||
Dust = { filename = "Dust.ogg", duration = 0.54 },
|
||||
Elevation = { filename = "Elevation.ogg", duration = 0.78 },
|
||||
EndOfInformation = { filename = "EndOfInformation.ogg", duration = 1.15 },
|
||||
Feet = { filename = "Feet.ogg", duration = 0.45 },
|
||||
Fog = { filename = "Fog.ogg", duration = 0.47 },
|
||||
Gusting = { filename = "Gusting.ogg", duration = 0.55 },
|
||||
HectoPascal = { filename = "HectoPascal.ogg", duration = 1.15 },
|
||||
Hundred = { filename = "Hundred.ogg", duration = 0.47 },
|
||||
InchesOfMercury = { filename = "InchesOfMercury.ogg", duration = 1.16 },
|
||||
Information = { filename = "Information.ogg", duration = 0.85 },
|
||||
Kilometers = { filename = "Kilometers.ogg", duration = 0.78 },
|
||||
Knots = { filename = "Knots.ogg", duration = 0.59 },
|
||||
Left = { filename = "Left.ogg", duration = 0.54 },
|
||||
MegaHertz = { filename = "MegaHertz.ogg", duration = 0.87 },
|
||||
Meters = { filename = "Meters.ogg", duration = 0.59 },
|
||||
MetersPerSecond = { filename = "MetersPerSecond.ogg", duration = 1.14 },
|
||||
Miles = { filename = "Miles.ogg", duration = 0.60 },
|
||||
MillimetersOfMercury = { filename = "MillimetersOfMercury.ogg", duration = 1.53 },
|
||||
Minus = { filename = "Minus.ogg", duration = 0.64 },
|
||||
N0 = { filename = "N-0.ogg", duration = 0.55 },
|
||||
N1 = { filename = "N-1.ogg", duration = 0.41 },
|
||||
N2 = { filename = "N-2.ogg", duration = 0.37 },
|
||||
N3 = { filename = "N-3.ogg", duration = 0.41 },
|
||||
N4 = { filename = "N-4.ogg", duration = 0.37 },
|
||||
N5 = { filename = "N-5.ogg", duration = 0.43 },
|
||||
N6 = { filename = "N-6.ogg", duration = 0.55 },
|
||||
N7 = { filename = "N-7.ogg", duration = 0.43 },
|
||||
N8 = { filename = "N-8.ogg", duration = 0.38 },
|
||||
N9 = { filename = "N-9.ogg", duration = 0.55 },
|
||||
NauticalMiles = { filename = "NauticalMiles.ogg", duration = 1.04 },
|
||||
None = { filename = "None.ogg", duration = 0.43 },
|
||||
QFE = { filename = "QFE.ogg", duration = 0.63 },
|
||||
QNH = { filename = "QNH.ogg", duration = 0.71 },
|
||||
Rain = { filename = "Rain.ogg", duration = 0.41 },
|
||||
Right = { filename = "Right.ogg", duration = 0.44 },
|
||||
Snow = { filename = "Snow.ogg", duration = 0.48 },
|
||||
SnowStorm = { filename = "SnowStorm.ogg", duration = 0.82 },
|
||||
StatuteMiles = { filename = "StatuteMiles.ogg", duration = 1.15 },
|
||||
SunriseAt = { filename = "SunriseAt.ogg", duration = 0.92 },
|
||||
SunsetAt = { filename = "SunsetAt.ogg", duration = 0.95 },
|
||||
Temperature = { filename = "Temperature.ogg", duration = 0.64 },
|
||||
Thousand = { filename = "Thousand.ogg", duration = 0.55 },
|
||||
ThunderStorm = { filename = "ThunderStorm.ogg", duration = 0.81 },
|
||||
TimeLocal = { filename = "TimeLocal.ogg", duration = 0.90 },
|
||||
TimeZulu = { filename = "TimeZulu.ogg", duration = 0.86 },
|
||||
TowerFrequency = { filename = "TowerFrequency.ogg", duration = 1.19 },
|
||||
Visibilty = { filename = "Visibility.ogg", duration = 0.79 },
|
||||
WeatherPhenomena = { filename = "WeatherPhenomena.ogg", duration = 1.07 },
|
||||
WindFrom = { filename = "WindFrom.ogg", duration = 0.60 },
|
||||
ActiveRunway = { filename = "ActiveRunway.ogg", duration = 0.85 },
|
||||
ActiveRunwayDeparture = { filename = "ActiveRunwayDeparture.ogg", duration = 1.50 },
|
||||
ActiveRunwayArrival = { filename = "ActiveRunwayArrival.ogg", duration = 1.38 },
|
||||
AdviceOnInitial = { filename = "AdviceOnInitial.ogg", duration = 2.98 },
|
||||
Airport = { filename = "Airport.ogg", duration = 0.55 },
|
||||
Altimeter = { filename = "Altimeter.ogg", duration = 0.91 },
|
||||
At = { filename = "At.ogg", duration = 0.32 },
|
||||
CloudBase = { filename = "CloudBase.ogg", duration = 0.69 },
|
||||
CloudCeiling = { filename = "CloudCeiling.ogg", duration = 0.53 },
|
||||
CloudsBroken = { filename = "CloudsBroken.ogg", duration = 0.81 },
|
||||
CloudsFew = { filename = "CloudsFew.ogg", duration = 0.74 },
|
||||
CloudsNo = { filename = "CloudsNo.ogg", duration = 0.69},
|
||||
CloudsNotAvailable = { filename = "CloudsNotAvailable.ogg", duration = 2.64 },
|
||||
CloudsOvercast = { filename = "CloudsOvercast.ogg", duration = 0.82 },
|
||||
CloudsScattered = { filename = "CloudsScattered.ogg", duration = 0.89 },
|
||||
Decimal = { filename = "Decimal.ogg", duration = 0.71 },
|
||||
DegreesCelsius = { filename = "DegreesCelsius.ogg", duration = 1.08 },
|
||||
DegreesFahrenheit = { filename = "DegreesFahrenheit.ogg", duration = 1.07 },
|
||||
DewPoint = { filename = "DewPoint.ogg", duration = 0.59 },
|
||||
Dust = { filename = "Dust.ogg", duration = 0.37 },
|
||||
Elevation = { filename = "Elevation.ogg", duration = 0.92 },
|
||||
EndOfInformation = { filename = "EndOfInformation.ogg", duration = 1.24 },
|
||||
Feet = { filename = "Feet.ogg", duration = 0.34 },
|
||||
Fog = { filename = "Fog.ogg", duration = 0.41 },
|
||||
Gusting = { filename = "Gusting.ogg", duration = 0.58 },
|
||||
HectoPascal = { filename = "HectoPascal.ogg", duration = 0.92 },
|
||||
Hundred = { filename = "Hundred.ogg", duration = 0.53 },
|
||||
ILSFrequency = { filename = "ILSFrequency.ogg", duration = 1.30 },
|
||||
InnerNDBFrequency = { filename = "InnerNDBFrequency.ogg", duration = 1.56 },
|
||||
OuterNDBFrequency = { filename = "OuterNDBFrequency.ogg", duration = 1.59 },
|
||||
RunwayLength = { filename = "RunwayLength.ogg", duration = 0.91 },
|
||||
VORFrequency = { filename = "VORFrequency.ogg", duration = 1.38 },
|
||||
TACANChannel = { filename = "TACANChannel.ogg", duration = 0.88 },
|
||||
PRMGChannel = { filename = "PRMGChannel.ogg", duration = 1.18 },
|
||||
RSBNChannel = { filename = "RSBNChannel.ogg", duration = 1.14 },
|
||||
Zulu = { filename = "Zulu.ogg", duration = 0.62 },
|
||||
InchesOfMercury = { filename = "InchesOfMercury.ogg", duration = 1.26 },
|
||||
Information = { filename = "Information.ogg", duration = 0.99 },
|
||||
InnerNDBFrequency = { filename = "InnerNDBFrequency.ogg", duration = 1.69 },
|
||||
Kilometers = { filename = "Kilometers.ogg", duration = 0.93 },
|
||||
Knots = { filename = "Knots.ogg", duration = 0.46 },
|
||||
Left = { filename = "Left.ogg", duration = 0.41 },
|
||||
MegaHertz = { filename = "MegaHertz.ogg", duration = 0.83 },
|
||||
Meters = { filename = "Meters.ogg", duration = 0.55 },
|
||||
MetersPerSecond = { filename = "MetersPerSecond.ogg", duration = 1.03 },
|
||||
Miles = { filename = "Miles.ogg", duration = 0.44 },
|
||||
MillimetersOfMercury = { filename = "MillimetersOfMercury.ogg", duration = 1.59 },
|
||||
Minus = { filename = "Minus.ogg", duration = 0.55 },
|
||||
N0 = { filename = "N-0.ogg", duration = 0.52 },
|
||||
N1 = { filename = "N-1.ogg", duration = 0.35 },
|
||||
N2 = { filename = "N-2.ogg", duration = 0.41 },
|
||||
N3 = { filename = "N-3.ogg", duration = 0.34 },
|
||||
N4 = { filename = "N-4.ogg", duration = 0.37 },
|
||||
N5 = { filename = "N-5.ogg", duration = 0.40 },
|
||||
N6 = { filename = "N-6.ogg", duration = 0.46 },
|
||||
N7 = { filename = "N-7.ogg", duration = 0.52 },
|
||||
N8 = { filename = "N-8.ogg", duration = 0.36 },
|
||||
N9 = { filename = "N-9.ogg", duration = 0.51 },
|
||||
NauticalMiles = { filename = "NauticalMiles.ogg", duration = 0.93 },
|
||||
None = { filename = "None.ogg", duration = 0.33 },
|
||||
OuterNDBFrequency = { filename = "OuterNDBFrequency.ogg", duration = 1.70 },
|
||||
PRMGChannel = { filename = "PRMGChannel.ogg", duration = 1.27 },
|
||||
QFE = { filename = "QFE.ogg", duration = 0.90 },
|
||||
QNH = { filename = "QNH.ogg", duration = 0.94 },
|
||||
Rain = { filename = "Rain.ogg", duration = 0.35 },
|
||||
Right = { filename = "Right.ogg", duration = 0.31 },
|
||||
RSBNChannel = { filename = "RSBNChannel.ogg", duration = 1.26 },
|
||||
RunwayLength = { filename = "RunwayLength.ogg", duration = 0.81 },
|
||||
Snow = { filename = "Snow.ogg", duration = 0.40 },
|
||||
SnowStorm = { filename = "SnowStorm.ogg", duration = 0.73 },
|
||||
StatuteMiles = { filename = "StatuteMiles.ogg", duration = 0.90 },
|
||||
SunriseAt = { filename = "SunriseAt.ogg", duration = 0.82 },
|
||||
SunsetAt = { filename = "SunsetAt.ogg", duration = 0.87 },
|
||||
TACANChannel = { filename = "TACANChannel.ogg", duration = 0.81 },
|
||||
Temperature = { filename = "Temperature.ogg", duration = 0.70 },
|
||||
Thousand = { filename = "Thousand.ogg", duration = 0.58 },
|
||||
ThunderStorm = { filename = "ThunderStorm.ogg", duration = 0.79 },
|
||||
TimeLocal = { filename = "TimeLocal.ogg", duration = 0.83 },
|
||||
TimeZulu = { filename = "TimeZulu.ogg", duration = 0.83 },
|
||||
TowerFrequency = { filename = "TowerFrequency.ogg", duration = 1.05 },
|
||||
Visibilty = { filename = "Visibility.ogg", duration = 1.16 },
|
||||
VORFrequency = { filename = "VORFrequency.ogg", duration = 1.28 },
|
||||
WeatherPhenomena = { filename = "WeatherPhenomena.ogg", duration = 1.09 },
|
||||
WindFrom = { filename = "WindFrom.ogg", duration = 0.63 },
|
||||
Zulu = { filename = "Zulu.ogg", duration = 0.51 },
|
||||
}
|
||||
|
||||
---
|
||||
@@ -882,6 +898,66 @@ ATIS.Messages = {
|
||||
FARP = "Farp",
|
||||
DELIMITER = "Punto", -- decimal delimiter
|
||||
},
|
||||
-- French messages thanks to @Wojtech and Bing
|
||||
FR = {
|
||||
HOURS = "Heures",
|
||||
TIME = "Temps",
|
||||
NOCLOUDINFO = "Informations sur la couverture nuageuse non disponibles",
|
||||
OVERCAST = "Ciel couvert",
|
||||
BROKEN = "Nuages fragmentés",
|
||||
SCATTERED = "Nuages épars",
|
||||
FEWCLOUDS = "Nuages rares",
|
||||
NOCLOUDS = "Clair",
|
||||
AIRPORT = "Aéroport",
|
||||
INFORMATION ="Information",
|
||||
SUNRISEAT = "Levé du soleil à %s heure locale",
|
||||
SUNSETAT = "Couché du soleil à %s heure locale",
|
||||
WINDFROMMS = "Vent du %s pour %s mètres par seconde",
|
||||
WINDFROMKNOTS = "Vent du %s pour %s noeuds",
|
||||
GUSTING = "Rafale de vent",
|
||||
VISIKM = "Visibilité %s kilomètres",
|
||||
VISISM = "Visibilité %s Miles",
|
||||
RAIN = "Pluie",
|
||||
TSTORM = "Orage",
|
||||
SNOW = "Neige",
|
||||
SSTROM = "Tempête de neige",
|
||||
FOG = "Brouillard",
|
||||
DUST = "Poussière",
|
||||
PHENOMENA = "Phénomène météorologique",
|
||||
CLOUDBASEM = "Couverture nuageuse de %s à %s mètres",
|
||||
CLOUDBASEFT = "Couverture nuageuse de %s à %s pieds",
|
||||
TEMPERATURE = "Température",
|
||||
DEWPOINT = "Point de rosée",
|
||||
ALTIMETER = "Altimètre",
|
||||
ACTIVERUN = "Décollages piste",
|
||||
ACTIVELANDING = "Atterrissages piste",
|
||||
LEFT = "Gauche",
|
||||
RIGHT = "Droite",
|
||||
RWYLENGTH = "Longueur de piste",
|
||||
METERS = "Mètre",
|
||||
FEET = "Pieds",
|
||||
ELEVATION = "Hauteur",
|
||||
TOWERFREQ = "Fréquences de la tour",
|
||||
ILSFREQ = "Fréquences ILS",
|
||||
OUTERNDB = "Fréquences Outer NDB",
|
||||
INNERNDB = "Fréquences Inner NDB",
|
||||
VORFREQ = "Fréquences VOR",
|
||||
VORFREQTTS = "Fréquences V O R",
|
||||
TACANCH = "Canal TACAN %d",
|
||||
RSBNCH = "Canal RSBN",
|
||||
PRMGCH = "Canal PRMG",
|
||||
ADVISE = "Informez le contrôle que vous avez copié l'information",
|
||||
STATUTE = "Statute Miles",
|
||||
DEGREES = "Degré celcius",
|
||||
FAHRENHEIT = "Degré Fahrenheit",
|
||||
INCHHG = "Pouces de mercure",
|
||||
MMHG = "Millimètres de mercure",
|
||||
HECTO = "Hectopascals",
|
||||
METERSPER = "Mètres par seconde",
|
||||
TACAN = "TAKAN",
|
||||
FARP = "FARPE",
|
||||
DELIMITER = "Décimal", -- decimal delimiter
|
||||
}
|
||||
}
|
||||
|
||||
---
|
||||
@@ -894,7 +970,7 @@ _ATIS = {}
|
||||
|
||||
--- ATIS class version.
|
||||
-- @field #string version
|
||||
ATIS.version = "1.0.0"
|
||||
ATIS.version = "1.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -1061,7 +1137,7 @@ end
|
||||
-- @return #ATIS self
|
||||
function ATIS:_InitLocalization()
|
||||
self:T(self.lid.."_InitLocalization")
|
||||
self.gettext = TEXTANDSOUND:New("AWACS","en") -- Core.TextAndSound#TEXTANDSOUND
|
||||
self.gettext = TEXTANDSOUND:New("ATIS","en") -- Core.TextAndSound#TEXTANDSOUND
|
||||
self.locale = "en"
|
||||
for locale,table in pairs(self.Messages) do
|
||||
local Locale = string.lower(tostring(locale))
|
||||
@@ -1975,17 +2051,28 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
local hours = self.gettext:GetEntry("HOURS",self.locale)
|
||||
local sunrise = coord:GetSunrise()
|
||||
sunrise = UTILS.Split( sunrise, ":" )
|
||||
local SUNRISE = string.format( "%s%s", sunrise[1], sunrise[2] )
|
||||
if self.useSRS then
|
||||
SUNRISE = string.format( "%s %s %s", sunrise[1], sunrise[2], hours )
|
||||
--self:I(sunrise)
|
||||
local SUNRISE = "no time"
|
||||
local NorthPolar = true
|
||||
if tostring(sunrise) ~= "N/S" and tostring(sunrise) ~= "N/R" then
|
||||
sunrise = UTILS.Split( sunrise, ":" )
|
||||
SUNRISE = string.format( "%s%s", sunrise[1], sunrise[2] )
|
||||
if self.useSRS then
|
||||
SUNRISE = string.format( "%s %s %s", sunrise[1], sunrise[2], hours )
|
||||
end
|
||||
NorthPolar = false
|
||||
end
|
||||
|
||||
|
||||
local sunset = coord:GetSunset()
|
||||
sunset = UTILS.Split( sunset, ":" )
|
||||
local SUNSET = string.format( "%s%s", sunset[1], sunset[2] )
|
||||
if self.useSRS then
|
||||
SUNSET = string.format( "%s %s %s", sunset[1], sunset[2], hours )
|
||||
--self:I(sunset)
|
||||
local SUNSET = "no time"
|
||||
if tostring(sunset) ~= "N/S" and tostring(sunset) ~= "N/R" then
|
||||
sunset = UTILS.Split( sunset, ":" )
|
||||
SUNSET = string.format( "%s%s", sunset[1], sunset[2] )
|
||||
if self.useSRS then
|
||||
SUNSET = string.format( "%s %s %s", sunset[1], sunset[2], hours )
|
||||
end
|
||||
NorthPolar = false
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
@@ -2012,34 +2099,32 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
---------------
|
||||
|
||||
-- Get mission weather info. Most of this is static.
|
||||
local clouds, visibility, turbulence, fog, dust, static = self:GetMissionWeather()
|
||||
|
||||
-- Check that fog is actually "thick" enough to reach the airport. If an airport is in the mountains, fog might not affect it as it is measured from sea level.
|
||||
if fog and fog.thickness < height + 25 then
|
||||
fog = nil
|
||||
end
|
||||
|
||||
-- Dust only up to 1500 ft = 457 m ASL.
|
||||
if dust and height + 25 > UTILS.FeetToMeters( 1500 ) then
|
||||
dust = nil
|
||||
end
|
||||
local clouds, visibility, turbulence, dustdens, static = self:GetMissionWeather()
|
||||
|
||||
local dust=false
|
||||
local fog=false
|
||||
|
||||
------------------
|
||||
--- Visibility ---
|
||||
------------------
|
||||
|
||||
-- Get min visibility.
|
||||
local visibilitymin = visibility
|
||||
|
||||
if fog then
|
||||
if fog.visibility < visibilitymin then
|
||||
visibilitymin = fog.visibility
|
||||
if dustdens then
|
||||
|
||||
-- Dust only up to 1500 ft = 457 m ASL.
|
||||
if UTILS.FeetToMeters( 1500 )> height+25 then
|
||||
dust=true
|
||||
visibility=math.min(visibility, dustdens)
|
||||
end
|
||||
end
|
||||
|
||||
if dust then
|
||||
if dust < visibilitymin then
|
||||
visibilitymin = dust
|
||||
|
||||
else -- As of DCS 2.9.10.3948 (December 2024), fog and dust are mutually exclusive!
|
||||
|
||||
-- Get current fog visibility and thickness
|
||||
local fvis=world.weather.getFogVisibilityDistance()
|
||||
local fheight=world.weather.getFogThickness()
|
||||
|
||||
if fvis>0 and fheight>height+25 then
|
||||
fog=true
|
||||
visibility=math.min(visibility, fvis)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -2047,7 +2132,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
if self.metric then
|
||||
-- Visibility in km.
|
||||
local reportedviz = UTILS.Round( visibilitymin / 1000 )
|
||||
local reportedviz = UTILS.Round( visibility / 1000 )
|
||||
-- max reported visibility 9999 m
|
||||
if reportedviz > 10 then
|
||||
reportedviz = 10
|
||||
@@ -2055,7 +2140,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
VISIBILITY = string.format( "%d", reportedviz )
|
||||
else
|
||||
-- max reported visibility 10 NM
|
||||
local reportedviz = UTILS.Round( UTILS.MetersToSM( visibilitymin ) )
|
||||
local reportedviz = UTILS.Round( UTILS.MetersToSM( visibility ) )
|
||||
if reportedviz > 10 then
|
||||
reportedviz = 10
|
||||
end
|
||||
@@ -2069,7 +2154,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
local cloudbase = clouds.base
|
||||
local cloudceil = clouds.base + clouds.thickness
|
||||
local clouddens = clouds.density
|
||||
|
||||
|
||||
-- Cloud preset (DCS 2.7)
|
||||
local cloudspreset = clouds.preset or "Nothing"
|
||||
|
||||
@@ -2100,6 +2185,39 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset4" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 5
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset5" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 5
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset6" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 5
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
-- NEWRAINPRESET4
|
||||
elseif cloudspreset:find( "NEWRAINPRESET4" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 5
|
||||
if temperature > 5 then
|
||||
precepitation = 1 -- rain
|
||||
else
|
||||
precepitation = 3 -- snow
|
||||
end
|
||||
elseif cloudspreset:find( "RainyPreset" ) then
|
||||
-- Overcast + Rain
|
||||
clouddens = 9
|
||||
@@ -2294,7 +2412,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
local sunrise = self.gettext:GetEntry("SUNRISEAT",self.locale)
|
||||
--subtitle = string.format( "Sunrise at %s local time", SUNRISE )
|
||||
subtitle = string.format( sunrise, SUNRISE )
|
||||
if not self.useSRS then
|
||||
if not self.useSRS and NorthPolar == false then
|
||||
self:Transmission( self.Sound.SunriseAt, 0.5, subtitle )
|
||||
self.radioqueue:Number2Transmission( SUNRISE, nil, 0.2 )
|
||||
self:Transmission( self.Sound.TimeLocal, 0.2 )
|
||||
@@ -2305,7 +2423,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
local sunset = self.gettext:GetEntry("SUNSETAT",self.locale)
|
||||
--subtitle = string.format( "Sunset at %s local time", SUNSET )
|
||||
subtitle = string.format( sunset, SUNSET )
|
||||
if not self.useSRS then
|
||||
if not self.useSRS and NorthPolar == false then
|
||||
self:Transmission( self.Sound.SunsetAt, 0.5, subtitle )
|
||||
self.radioqueue:Number2Transmission( SUNSET, nil, 0.5 )
|
||||
self:Transmission( self.Sound.TimeLocal, 0.2 )
|
||||
@@ -2680,7 +2798,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
|
||||
end
|
||||
_RUNACT = subtitle
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
--alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Runway length.
|
||||
if self.rwylength then
|
||||
@@ -3249,28 +3367,13 @@ function ATIS:GetMissionWeather()
|
||||
dust = weather.dust_density
|
||||
end
|
||||
|
||||
-- Fog
|
||||
--[[
|
||||
["enable_fog"] = false,
|
||||
["fog"] =
|
||||
{
|
||||
["thickness"] = 0,
|
||||
["visibility"] = 25,
|
||||
}, -- end of ["fog"]
|
||||
]]
|
||||
local fog = nil
|
||||
if weather.enable_fog == true then
|
||||
fog = weather.fog
|
||||
end
|
||||
|
||||
self:T( "FF weather:" )
|
||||
self:T( { clouds = clouds } )
|
||||
self:T( { visibility = visibility } )
|
||||
self:T( { turbulence = turbulence } )
|
||||
self:T( { fog = fog } )
|
||||
self:T( { dust = dust } )
|
||||
self:T( { static = static } )
|
||||
return clouds, visibility, turbulence, fog, dust, static
|
||||
return clouds, visibility, turbulence, dust, static
|
||||
end
|
||||
|
||||
--- Get thousands of a number.
|
||||
|
||||
@@ -159,6 +159,8 @@ AIRWING = {
|
||||
-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
|
||||
-- @field #number noccupied Number of flights on this patrol point.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
-- @field #boolean IsZonePoint flag for using a (moving) zone as point for patrol etc.
|
||||
-- @field Core.Zone#ZONE_BASE patrolzone in case Patrol coordinate was handed as zone, store here.
|
||||
|
||||
--- Patrol zone.
|
||||
-- @type AIRWING.PatrolZone
|
||||
@@ -187,13 +189,14 @@ AIRWING = {
|
||||
|
||||
--- AIRWING class version.
|
||||
-- @field #string version
|
||||
AIRWING.version="0.9.5"
|
||||
AIRWING.version="0.9.7"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Check that airbase has enough parking spots if a request is BIG.
|
||||
-- DONE: Allow (moving) zones as base for patrol points.
|
||||
-- DONE: Spawn in air ==> Needs WAREHOUSE update.
|
||||
-- DONE: Spawn hot.
|
||||
-- DONE: Make special request to transfer squadrons to anther airwing (or warehouse).
|
||||
@@ -807,13 +810,22 @@ function AIRWING:_PatrolPointMarkerText(point)
|
||||
end
|
||||
|
||||
--- Update marker of the patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #AIRWING.PatrolData point Patrol point table.
|
||||
function AIRWING:UpdatePatrolPointMarker(point)
|
||||
if self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
|
||||
if self and self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
||||
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
||||
|
||||
point.marker:UpdateText(text, 1)
|
||||
|
||||
if point.IsZonePoint and point.IsZonePoint == true and point.patrolzone then
|
||||
-- update position
|
||||
local Coordinate = point.patrolzone:GetCoordinate()
|
||||
point.marker:UpdateCoordinate(Coordinate)
|
||||
point.marker:UpdateText(text, 1.5)
|
||||
else
|
||||
point.marker:UpdateText(text, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -821,7 +833,7 @@ end
|
||||
--- Create a new generic patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #string Type Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet. Default random between Angels 10 and 20.
|
||||
-- @param #number Heading Heading in degrees. Default random (0, 360] degrees.
|
||||
-- @param #number LegLength Length of race-track orbit in NM. Default 15 NM.
|
||||
@@ -830,14 +842,16 @@ end
|
||||
-- @return #AIRWING.PatrolData Patrol point table.
|
||||
function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
||||
|
||||
-- Check if a zone was passed instead of a coordinate.
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
Coordinate=Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local patrolpoint={} --#AIRWING.PatrolData
|
||||
patrolpoint.type=Type or "Unknown"
|
||||
patrolpoint.coord=Coordinate or self:GetCoordinate():Translate(UTILS.NMToMeters(math.random(10, 15)), math.random(360))
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
patrolpoint.IsZonePoint = true
|
||||
patrolpoint.patrolzone = Coordinate
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
else
|
||||
patrolpoint.IsZonePoint = false
|
||||
end
|
||||
patrolpoint.heading=Heading or math.random(360)
|
||||
patrolpoint.leg=LegLength or 15
|
||||
patrolpoint.altitude=Altitude or math.random(10,20)*1000
|
||||
@@ -847,7 +861,7 @@ function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegL
|
||||
|
||||
if self.markpoints then
|
||||
patrolpoint.marker=MARKER:New(Coordinate, "New Patrol Point"):ToAll()
|
||||
AIRWING.UpdatePatrolPointMarker(patrolpoint)
|
||||
self:UpdatePatrolPointMarker(patrolpoint)
|
||||
end
|
||||
|
||||
return patrolpoint
|
||||
@@ -855,7 +869,7 @@ end
|
||||
|
||||
--- Add a patrol Point for CAP missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -872,7 +886,7 @@ end
|
||||
|
||||
--- Add a patrol Point for RECON missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -889,7 +903,7 @@ end
|
||||
|
||||
--- Add a patrol Point for TANKER missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -907,7 +921,7 @@ end
|
||||
|
||||
--- Add a patrol Point for AWACS missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -974,6 +988,46 @@ function AIRWING:SetTakeoffAir()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land straight in.
|
||||
-- @param #AIRWING self
|
||||
-- @return #FLIGHTGROUP self
|
||||
function AIRWING:SetLandingStraightIn()
|
||||
self.OptionLandingStraightIn = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land in pairs for groups > 1 aircraft.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingForcePair()
|
||||
self.OptionLandingForcePair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to NOT land in pairs.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingRestrictPair()
|
||||
self.OptionLandingRestrictPair = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set the aircraft of the AirWing to land after overhead break.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetLandingOverheadBreak()
|
||||
self.OptionLandingOverheadBreak = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Helicopter] Set the aircraft of the AirWing to prefer vertical takeoff and landing.
|
||||
-- @param #AIRWING self
|
||||
-- @return #AIRWING self
|
||||
function AIRWING:SetOptionPreferVerticalLanding()
|
||||
self.OptionPreferVerticalLanding = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set despawn after landing. Aircraft will be despawned after the landing event.
|
||||
-- Can help to avoid DCS AI taxiing issues.
|
||||
-- @param #AIRWING self
|
||||
@@ -1136,6 +1190,10 @@ function AIRWING:_GetPatrolData(PatrolPoints, RefuelSystem)
|
||||
|
||||
for _,_patrolpoint in pairs(PatrolPoints) do
|
||||
local patrolpoint=_patrolpoint --#AIRWING.PatrolData
|
||||
if patrolpoint.IsZonePoint and patrolpoint.IsZonePoint == true and patrolpoint.patrolzone then
|
||||
-- update
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
end
|
||||
if (RefuelSystem and patrolpoint.refuelsystem and RefuelSystem==patrolpoint.refuelsystem) or RefuelSystem==nil or patrolpoint.refuelsystem==nil then
|
||||
return patrolpoint
|
||||
end
|
||||
@@ -1195,7 +1253,7 @@ function AIRWING:CheckCAP()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionCAP)
|
||||
|
||||
@@ -1247,7 +1305,7 @@ function AIRWING:CheckRECON()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionRECON)
|
||||
|
||||
@@ -1292,7 +1350,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@@ -1311,7 +1369,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@@ -1349,7 +1407,7 @@ function AIRWING:CheckAWACS()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@@ -1365,16 +1423,20 @@ function AIRWING:CheckRescuhelo()
|
||||
|
||||
local N=self:CountMissionsInQueue({AUFTRAG.Type.RESCUEHELO})
|
||||
|
||||
local name=self.airbase:GetName()
|
||||
|
||||
local carrier=UNIT:FindByName(name)
|
||||
|
||||
for i=1,self.nflightsRescueHelo-N do
|
||||
|
||||
local mission=AUFTRAG:NewRESCUEHELO(carrier)
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
if self.airbase then
|
||||
|
||||
local name=self.airbase:GetName()
|
||||
|
||||
local carrier=UNIT:FindByName(name)
|
||||
|
||||
for i=1,self.nflightsRescueHelo-N do
|
||||
|
||||
local mission=AUFTRAG:NewRESCUEHELO(carrier)
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -1460,7 +1522,21 @@ function AIRWING:onafterFlightOnMission(From, Event, To, FlightGroup, Mission)
|
||||
self:T(self.lid..string.format("Group %s on %s mission %s", FlightGroup:GetName(), Mission:GetType(), Mission:GetName()))
|
||||
if self.UseConnectedOpsAwacs and self.ConnectedOpsAwacs then
|
||||
self.ConnectedOpsAwacs:__FlightOnMission(2,FlightGroup,Mission)
|
||||
end
|
||||
end
|
||||
-- Landing Options
|
||||
if self.OptionLandingForcePair then
|
||||
FlightGroup:SetOptionLandingForcePair()
|
||||
elseif self.OptionLandingOverheadBreak then
|
||||
FlightGroup:SetOptionLandingOverheadBreak()
|
||||
elseif self.OptionLandingRestrictPair then
|
||||
FlightGroup:SetOptionLandingRestrictPair()
|
||||
elseif self.OptionLandingStraightIn then
|
||||
FlightGroup:SetOptionLandingStraightIn()
|
||||
end
|
||||
-- Landing Options Helo
|
||||
if self.OptionPreferVerticalLanding then
|
||||
FlightGroup:SetOptionPreferVertical()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -68,7 +68,7 @@ ARMYGROUP = {
|
||||
|
||||
--- Army Group version.
|
||||
-- @field #string version
|
||||
ARMYGROUP.version="1.0.1"
|
||||
ARMYGROUP.version="1.0.3"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -2049,114 +2049,70 @@ end
|
||||
--- Initialize group parameters. Also initializes waypoints if self.waypoints is nil.
|
||||
-- @param #ARMYGROUP self
|
||||
-- @param #table Template Template used to init the group. Default is `self.template`.
|
||||
-- @param #number Delay Delay in seconds before group is initialized. Default `nil`, *i.e.* instantaneous.
|
||||
-- @return #ARMYGROUP self
|
||||
function ARMYGROUP:_InitGroup(Template, Delay)
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, ARMYGROUP._InitGroup, self, Template, 0)
|
||||
else
|
||||
-- First check if group was already initialized.
|
||||
if self.groupinitialized then
|
||||
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
|
||||
return
|
||||
end
|
||||
|
||||
-- Get template of group.
|
||||
local template=Template or self:_GetTemplate()
|
||||
|
||||
-- Ground are always AI.
|
||||
self.isAI=true
|
||||
|
||||
-- Is (template) group late activated.
|
||||
self.isLateActivated=template.lateActivation
|
||||
|
||||
-- Ground groups cannot be uncontrolled.
|
||||
self.isUncontrolled=false
|
||||
|
||||
-- Max speed in km/h.
|
||||
self.speedMax=self.group:GetSpeedMax()
|
||||
|
||||
-- Is group mobile?
|
||||
if self.speedMax and self.speedMax>3.6 then
|
||||
self.isMobile=true
|
||||
else
|
||||
self.isMobile=false
|
||||
self.speedMax = 0
|
||||
end
|
||||
|
||||
-- Cruise speed in km/h
|
||||
self.speedCruise=self.speedMax*0.7
|
||||
|
||||
-- Group ammo.
|
||||
self.ammo=self:GetAmmoTot()
|
||||
|
||||
-- Radio parameters from template.
|
||||
self.radio.On=false -- Radio is always OFF for ground.
|
||||
self.radio.Freq=133
|
||||
self.radio.Modu=radio.modulation.AM
|
||||
|
||||
-- Set default radio.
|
||||
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
|
||||
|
||||
-- Get current formation from first waypoint.
|
||||
self.option.Formation=template.route.points[1].action
|
||||
|
||||
-- Set default formation to "on road".
|
||||
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
|
||||
|
||||
|
||||
-- First check if group was already initialized.
|
||||
if self.groupinitialized then
|
||||
self:T(self.lid.."WARNING: Group was already initialized! Will NOT do it again!")
|
||||
return
|
||||
end
|
||||
|
||||
self:T(self.lid.."FF Initializing Group")
|
||||
|
||||
|
||||
-- Get template of group.
|
||||
local template=Template or self:_GetTemplate()
|
||||
|
||||
|
||||
-- Ground are always AI.
|
||||
self.isAI=true
|
||||
|
||||
|
||||
-- Is (template) group late activated.
|
||||
self.isLateActivated=template.lateActivation
|
||||
|
||||
|
||||
-- Ground groups cannot be uncontrolled.
|
||||
self.isUncontrolled=false
|
||||
|
||||
|
||||
-- Max speed in km/h.
|
||||
self.speedMax=self.group:GetSpeedMax()
|
||||
|
||||
|
||||
-- Is group mobile?
|
||||
if self.speedMax>3.6 then
|
||||
if self.speedMax and self.speedMax>3.6 then
|
||||
self.isMobile=true
|
||||
else
|
||||
self.isMobile=false
|
||||
self.speedMax = 0
|
||||
end
|
||||
|
||||
|
||||
-- Cruise speed in km/h
|
||||
self.speedCruise=self.speedMax*0.7
|
||||
|
||||
|
||||
-- Group ammo.
|
||||
self.ammo=self:GetAmmoTot()
|
||||
|
||||
|
||||
-- Radio parameters from template.
|
||||
self.radio.On=false -- Radio is always OFF for ground.
|
||||
self.radio.Freq=133
|
||||
self.radio.Modu=radio.modulation.AM
|
||||
|
||||
|
||||
-- Set default radio.
|
||||
self:SetDefaultRadio(self.radio.Freq, self.radio.Modu, self.radio.On)
|
||||
|
||||
|
||||
-- Get current formation from first waypoint.
|
||||
self.option.Formation=template.route.points[1].action
|
||||
|
||||
|
||||
-- Set default formation to "on road".
|
||||
self.optionDefault.Formation=ENUMS.Formation.Vehicle.OnRoad
|
||||
|
||||
-- Default TACAN off.
|
||||
self:SetDefaultTACAN(nil, nil, nil, nil, true)
|
||||
self.tacan=UTILS.DeepCopy(self.tacanDefault)
|
||||
if not self.tacanDefault then
|
||||
self:SetDefaultTACAN(nil, nil, nil, nil, true)
|
||||
end
|
||||
if not self.tacan then
|
||||
self.tacan=UTILS.DeepCopy(self.tacanDefault)
|
||||
end
|
||||
|
||||
-- Units of the group.
|
||||
local units=self.group:GetUnits()
|
||||
@@ -2177,7 +2133,6 @@ function ARMYGROUP:_InitGroup(Template, Delay)
|
||||
self:_AddElementByName(unitname)
|
||||
end
|
||||
|
||||
|
||||
-- Init done.
|
||||
self.groupinitialized=true
|
||||
end
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
-- @field #number missionRange Mission range in meters. Used by LEGION classes (AIRWING, BRIGADE, ...).
|
||||
-- @field Core.Point#COORDINATE missionWaypointCoord Mission waypoint coordinate.
|
||||
-- @field Core.Point#COORDINATE missionEgressCoord Mission egress waypoint coordinate.
|
||||
-- @field Core.Point#COORDINATE missionIngressCoord Mission Ingress waypoint coordinate.
|
||||
-- @field #number missionWaypointRadius Random radius in meters.
|
||||
-- @field #boolean legionReturn If `true`, assets return to their legion (default). If `false`, they will stay alive.
|
||||
--
|
||||
@@ -396,6 +397,7 @@ AUFTRAG = {
|
||||
conditionPush = {},
|
||||
conditionSuccessSet = false,
|
||||
conditionFailureSet = false,
|
||||
repeatDelay = 1,
|
||||
}
|
||||
|
||||
--- Global mission counter.
|
||||
@@ -1319,13 +1321,19 @@ end
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is y component of `Coordinate`.
|
||||
-- @param #number Speed Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 10 NM.
|
||||
-- @param #number Leg Length of race-track in NM. Default 10 NM. Set to 0 for a simple circular orbit.
|
||||
-- @param #number RefuelSystem Refueling system (0=boom, 1=probe). This info is *only* for AIRWINGs so they launch the right tanker type.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewTANKER(Coordinate, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
|
||||
local mission
|
||||
if Leg == 0 then
|
||||
mission=AUFTRAG:NewORBIT_CIRCLE(Coordinate,Altitude,Speed)
|
||||
else
|
||||
mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg)
|
||||
end
|
||||
-- Create ORBIT first.
|
||||
local mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate, Altitude, Speed, Heading, Leg)
|
||||
--local mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Mission type TANKER.
|
||||
mission.type=AUFTRAG.Type.TANKER
|
||||
@@ -1427,7 +1435,7 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
|
||||
mission:_SetLogID()
|
||||
|
||||
-- DCS task parameters:
|
||||
mission.engageZone=ZoneCAP
|
||||
mission.engageZone=ZoneCAP or Coordinate
|
||||
mission.engageTargetTypes=TargetTypes or {"Air"}
|
||||
|
||||
-- Mission options:
|
||||
@@ -1714,19 +1722,56 @@ function AUFTRAG:NewSEAD(Target, Altitude)
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a SEAD in Zone mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Zone#ZONE TargetZone The target zone to attack.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #table TargetTypes Table of string of DCS known target types, defaults to {"Air Defence"}. See [DCS Target Attributes](https://wiki.hoggitworld.com/view/DCS_enum_attributes)
|
||||
-- @param #number Duration Engage this much time when the AUFTRAG starts executing.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewSEADInZone(TargetZone, Altitude, TargetTypes, Duration)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.SEAD)
|
||||
|
||||
--mission:_TargetFromObject(TargetZone)
|
||||
|
||||
-- DCS Task options:
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
||||
mission.engageZone = TargetZone
|
||||
mission.engageTargetTypes = TargetTypes or {"Air Defence"}
|
||||
|
||||
-- Mission options:
|
||||
mission.missionTask=ENUMS.MissionTask.SEAD
|
||||
mission.missionAltitude=mission.engageAltitude
|
||||
mission.missionFraction=0.2
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.EvadeFire
|
||||
|
||||
mission.categories={AUFTRAG.Category.AIRCRAFT}
|
||||
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
mission:SetDuration(Duration or 1800)
|
||||
|
||||
return mission
|
||||
end
|
||||
|
||||
--- **[AIR]** Create a STRIKE mission. Flight will attack the closest map object to the specified coordinate.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param Core.Point#COORDINATE Target The target coordinate. Can also be given as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 2000 ft.
|
||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewSTRIKE(Target, Altitude)
|
||||
function AUFTRAG:NewSTRIKE(Target, Altitude, EngageWeaponType)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.STRIKE)
|
||||
|
||||
mission:_TargetFromObject(Target)
|
||||
|
||||
-- DCS Task options:
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponType=EngageWeaponType or ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 2000)
|
||||
|
||||
@@ -1747,17 +1792,19 @@ end
|
||||
--- **[AIR]** Create a BOMBING mission. Flight will drop bombs a specified coordinate.
|
||||
-- See [DCS task bombing](https://wiki.hoggitworld.com/view/DCS_task_bombing).
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC or TARGET object.
|
||||
-- @param Core.Point#COORDINATE Target Target coordinate. Can also be specified as a GROUP, UNIT, STATIC, SET_GROUP, SET_UNIT, SET_STATIC or TARGET object.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @param #number EngageWeaponType Which weapon to use. Defaults to auto, ie ENUMS.WeaponFlag.Auto. See ENUMS.WeaponFlag for options.
|
||||
-- @param #boolean Divebomb If true, use a dive bombing attack approach.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude)
|
||||
function AUFTRAG:NewBOMBING(Target, Altitude, EngageWeaponType, Divebomb)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.BOMBING)
|
||||
|
||||
mission:_TargetFromObject(Target)
|
||||
|
||||
-- DCS task options:
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponType=EngageWeaponType or ENUMS.WeaponFlag.Auto
|
||||
mission.engageWeaponExpend=AI.Task.WeaponExpend.ALL
|
||||
mission.engageAltitude=UTILS.FeetToMeters(Altitude or 25000)
|
||||
|
||||
@@ -1767,6 +1814,7 @@ function AUFTRAG:NewBOMBING(Target, Altitude)
|
||||
mission.missionFraction=0.5
|
||||
mission.optionROE=ENUMS.ROE.OpenFire
|
||||
mission.optionROT=ENUMS.ROT.NoReaction -- No reaction is better.
|
||||
mission.optionDivebomb = Divebomb or nil
|
||||
|
||||
-- Evaluate result after 5 min. We might need time until the bombs have dropped and targets have been detroyed.
|
||||
mission.dTevaluate=5*60
|
||||
@@ -1819,7 +1867,7 @@ end
|
||||
|
||||
--- **[AIR]** Create a BOMBRUNWAY mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these to not have a runway.
|
||||
-- @param Wrapper.Airbase#AIRBASE Airdrome The airbase to bomb. This must be an airdrome (not a FARP or ship) as these do not have a runway.
|
||||
-- @param #number Altitude Engage altitude in feet. Default 25000 ft.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewBOMBRUNWAY(Airdrome, Altitude)
|
||||
@@ -2155,7 +2203,11 @@ end
|
||||
|
||||
]]
|
||||
|
||||
--- **[GROUND, NAVAL]** Create an ARTY mission.
|
||||
--- **[GROUND, NAVAL]** Create an ARTY mission ("Fire at point" task).
|
||||
--
|
||||
-- If the group has more than one weapon type supporting the "Fire at point" task, the employed weapon type can be set via the `AUFTRAG:SetWeaponType()` function.
|
||||
--
|
||||
-- **Note** that it is recommended to set the weapon range via the `OPSGROUP:AddWeaponRange()` function as this cannot be retrieved from the DCS API.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Target Center of the firing solution.
|
||||
-- @param #number Nshots Number of shots to be fired. Default `#nil`.
|
||||
@@ -2178,6 +2230,7 @@ function AUFTRAG:NewARTY(Target, Nshots, Radius, Altitude)
|
||||
mission.optionAlarm=0
|
||||
|
||||
mission.missionFraction=0.0
|
||||
mission.missionWaypointRadius=0.0
|
||||
|
||||
-- Evaluate after 8 min.
|
||||
mission.dTevaluate=8*60
|
||||
@@ -2271,8 +2324,9 @@ end
|
||||
-- @param #number Speed Speed in knots.
|
||||
-- @param #number Altitude Altitude in feet. Only for airborne units. Default 2000 feet ASL.
|
||||
-- @param #string Formation Formation used by ground units during patrol. Default "Off Road".
|
||||
-- @param #number StayInZoneTime Stay this many seconds in the zone when done, only then drive back.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation, StayInZoneTime)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.CAPTUREZONE)
|
||||
|
||||
@@ -2286,6 +2340,7 @@ function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
mission.optionROE=ENUMS.ROE.ReturnFire
|
||||
mission.optionROT=ENUMS.ROT.PassiveDefense
|
||||
mission.optionAlarm=ENUMS.AlarmState.Auto
|
||||
mission.StayInZoneTime = StayInZoneTime
|
||||
|
||||
mission.missionFraction=0.1
|
||||
mission.missionSpeed=Speed and UTILS.KnotsToKmph(Speed) or nil
|
||||
@@ -2302,7 +2357,7 @@ function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
params.formation=Formation or "Off Road"
|
||||
params.zone=mission:GetObjective()
|
||||
params.altitude=mission.missionAltitude
|
||||
params.speed=mission.missionSpeed
|
||||
params.speed=mission.missionSpeed and UTILS.KmphToMps(mission.missionSpeed) or nil
|
||||
|
||||
mission.DCStask.params=params
|
||||
|
||||
@@ -2352,7 +2407,7 @@ function AUFTRAG:NewGROUNDATTACK(Target, Speed, Formation)
|
||||
|
||||
mission.DCStask=mission:GetDCSMissionTask()
|
||||
|
||||
mission.DCStask.params.speed=Speed
|
||||
mission.DCStask.params.speed=mission.missionSpeed and UTILS.KmphToMps(mission.missionSpeed) or nil
|
||||
mission.DCStask.params.formation=Formation or ENUMS.Formation.Vehicle.Vee
|
||||
|
||||
return mission
|
||||
@@ -2958,6 +3013,16 @@ function AUFTRAG:SetRepeat(Nrepeat)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- **[LEGION, COMMANDER, CHIEF]** Set the repeat delay in seconds after a mission is successful/failed. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #number Nrepeat Repeat delay in seconds. Default 1.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetRepeatDelay(RepeatDelay)
|
||||
self.repeatDelay = RepeatDelay
|
||||
return self
|
||||
end
|
||||
|
||||
--- **[LEGION, COMMANDER, CHIEF]** Set how many times the mission is repeated if it fails. Only valid if the mission is handled by a LEGION (AIRWING, BRIGADE, FLEET) or higher level.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #number Nrepeat Number of repeats. Default 0.
|
||||
@@ -3481,7 +3546,7 @@ end
|
||||
|
||||
--- Set Rules of Engagement (ROE) for this mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #string roe Mission ROE.
|
||||
-- @param #number roe Mission ROE, e.g. `ENUMS.ROE.ReturnFire` (whiche equals 3)
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetROE(roe)
|
||||
|
||||
@@ -3493,7 +3558,7 @@ end
|
||||
|
||||
--- Set Reaction on Threat (ROT) for this mission.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param #string rot Mission ROT.
|
||||
-- @param #number rot Mission ROT, e.g. `ENUMS.ROT.NoReaction` (whiche equals 0)
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetROT(rot)
|
||||
|
||||
@@ -3953,6 +4018,23 @@ function AUFTRAG:IsOver()
|
||||
return over
|
||||
end
|
||||
|
||||
--- Check if mission is repeatable.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is repeatable.
|
||||
function AUFTRAG:IsRepeatable()
|
||||
local repeatmeS=self.repeatedSuccess<self.NrepeatSuccess or self.repeated<self.Nrepeat
|
||||
local repeatmeF=self.repeatedFailure<self.NrepeatFailure or self.repeated<self.Nrepeat
|
||||
if repeatmeS==true or repeatmeF==true then return true else return false end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if mission is NOT repeatable.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is NOT repeatable.
|
||||
function AUFTRAG:IsNotRepeatable()
|
||||
return not self:IsRepeatable()
|
||||
end
|
||||
|
||||
--- Check if mission is NOT over.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is NOT over yet.
|
||||
@@ -4657,6 +4739,16 @@ function AUFTRAG:SetGroupWaypointCoordinate(opsgroup, coordinate)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Air] Set mission (ingress) waypoint coordinate for FLIGHT group.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE coordinate Waypoint Coordinate.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetIngressCoordinate(coordinate)
|
||||
self.missionIngressCoord = coordinate
|
||||
self.missionIngressCoordAlt = UTILS.MetersToFeet(coordinate.y) or 10000
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get mission (ingress) waypoint coordinate of OPS group
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Ops.OpsGroup#OPSGROUP opsgroup The OPS group.
|
||||
@@ -4747,6 +4839,8 @@ end
|
||||
-- @return #boolean If `true`, all groups are done with the mission.
|
||||
function AUFTRAG:CheckGroupsDone()
|
||||
|
||||
local fsmState = self:GetState()
|
||||
|
||||
-- Check status of all OPS groups.
|
||||
for groupname,data in pairs(self.groupdata) do
|
||||
local groupdata=data --#AUFTRAG.GroupData
|
||||
@@ -4804,6 +4898,11 @@ function AUFTRAG:CheckGroupsDone()
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] but count of alive OPSGROUP is zero. Mission DONE!", self.status, self:GetState()))
|
||||
return true
|
||||
end
|
||||
|
||||
if (self:IsStarted() or self:IsExecuting()) and (fsmState == AUFTRAG.Status.STARTED or fsmState == AUFTRAG.Status.EXECUTING) and self:CountOpsGroups()>0 then
|
||||
self:T(self.lid..string.format("CheckGroupsDone: Mission is STARTED state %s [FSM=%s] and count of alive OPSGROUP > zero. Mission NOT DONE!", self.status, self:GetState()))
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
@@ -5142,7 +5241,7 @@ function AUFTRAG:onafterSuccess(From, Event, To)
|
||||
|
||||
-- Repeat mission.
|
||||
self:T(self.lid..string.format("Mission SUCCESS! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
|
||||
self:Repeat()
|
||||
self:__Repeat(self.repeatDelay)
|
||||
|
||||
else
|
||||
|
||||
@@ -5184,7 +5283,7 @@ function AUFTRAG:onafterFailed(From, Event, To)
|
||||
|
||||
-- Repeat mission.
|
||||
self:T(self.lid..string.format("Mission FAILED! Repeating mission for the %d time (max %d times) ==> Repeat mission!", self.repeated+1, N))
|
||||
self:Repeat()
|
||||
self:__Repeat(self.repeatDelay)
|
||||
|
||||
else
|
||||
|
||||
@@ -5712,7 +5811,7 @@ function AUFTRAG:GetMissionTypesText(MissionTypes)
|
||||
return text
|
||||
end
|
||||
|
||||
--- Set the mission waypoint coordinate where the mission is executed. Note that altitude is set via `:SetMissionAltitude`.
|
||||
--- [NON-AIR] Set the mission waypoint coordinate from where the mission is executed. Note that altitude is set via `:SetMissionAltitude`.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate where the mission is executed.
|
||||
-- @return #AUFTRAG self
|
||||
@@ -5740,8 +5839,9 @@ end
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Egrees coordinate.
|
||||
-- @param #number Altitude (Optional) Altitude in feet. Default is y component of coordinate.
|
||||
-- @param #number Speed (Optional) Speed in knots to reach this waypoint. Defaults to mission speed.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetMissionEgressCoord(Coordinate, Altitude)
|
||||
function AUFTRAG:SetMissionEgressCoord(Coordinate, Altitude, Speed)
|
||||
|
||||
-- Obviously a zone was passed. We get the coordinate.
|
||||
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
@@ -5752,7 +5852,64 @@ function AUFTRAG:SetMissionEgressCoord(Coordinate, Altitude)
|
||||
|
||||
if Altitude then
|
||||
self.missionEgressCoord.y=UTILS.FeetToMeters(Altitude)
|
||||
self.missionEgressCoordAlt = UTILS.FeetToMeters(Altitude)
|
||||
end
|
||||
|
||||
self.missionEgressCoordSpeed=Speed and Speed or nil
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Air] Set the mission ingress coordinate. This is the coordinate where the assigned group will fly before the actual mission coordinate.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Ingrees coordinate.
|
||||
-- @param #number Altitude (Optional) Altitude in feet. Default is y component of coordinate.
|
||||
-- @param #number Speed (Optional) Speed in knots to reach this waypoint. Defaults to mission speed.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetMissionIngressCoord(Coordinate, Altitude, Speed)
|
||||
|
||||
-- Obviously a zone was passed. We get the coordinate.
|
||||
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
Coordinate=Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
self.missionIngressCoord=Coordinate
|
||||
|
||||
if Altitude then
|
||||
self.missionIngressCoord.y=UTILS.FeetToMeters(Altitude)
|
||||
self.missionIngressCoordAlt = UTILS.FeetToMeters(Altitude or 10000)
|
||||
end
|
||||
|
||||
self.missionIngressCoordSpeed=Speed and Speed or nil
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Air] Set the mission holding coordinate. This is the coordinate where the assigned group will fly before the actual mission execution starts. Do not forget to add a push condition, too!
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Core.Point#COORDINATE Coordinate Holding coordinate.
|
||||
-- @param #number Altitude (Optional) Altitude in feet. Default is y component of coordinate.
|
||||
-- @param #number Speed (Optional) Speed in knots to reach this waypoint and hold there. Defaults to mission speed.
|
||||
-- @param #number Duration (Optional) Duration in seconds on how long to hold, defaults to 15 minutes. Mission continues if either a push condition is met or the time is up.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:SetMissionHoldingCoord(Coordinate, Altitude, Speed, Duration)
|
||||
|
||||
-- Obviously a zone was passed. We get the coordinate.
|
||||
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
Coordinate=Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
self.missionHoldingCoord=Coordinate
|
||||
self.missionHoldingDuration=Duration or 900
|
||||
|
||||
if Altitude then
|
||||
self.missionHoldingCoord.y=UTILS.FeetToMeters(Altitude)
|
||||
self.missionHoldingCoordAlt = UTILS.FeetToMeters(Altitude or 10000)
|
||||
end
|
||||
|
||||
self.missionHoldingCoordSpeed=Speed and Speed or nil
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the mission egress coordinate if this was defined.
|
||||
@@ -5762,6 +5919,20 @@ function AUFTRAG:GetMissionEgressCoord()
|
||||
return self.missionEgressCoord
|
||||
end
|
||||
|
||||
--- Get the mission ingress coordinate if this was defined.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return Core.Point#COORDINATE Coordinate Coordinate or nil.
|
||||
function AUFTRAG:GetMissionIngressCoord()
|
||||
return self.missionIngressCoord
|
||||
end
|
||||
|
||||
--- Get the mission holding coordinate if this was defined.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return Core.Point#COORDINATE Coordinate Coordinate or nil.
|
||||
function AUFTRAG:GetMissionHoldingCoord()
|
||||
return self.missionHoldingCoord
|
||||
end
|
||||
|
||||
--- Get coordinate which was set as mission waypoint coordinate.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return Core.Point#COORDINATE Coordinate where the mission is executed or `#nil`.
|
||||
@@ -5796,10 +5967,27 @@ function AUFTRAG:GetMissionWaypointCoord(group, randomradius, surfacetypes)
|
||||
end
|
||||
return coord
|
||||
end
|
||||
|
||||
local coord=group:GetCoordinate()
|
||||
|
||||
-- Check if an ingress or holding coord has been explicitly set.
|
||||
if self.missionHoldingCoord then
|
||||
coord=self.missionHoldingCoord
|
||||
if self.missionHoldingCoorddAlt then
|
||||
coord:SetAltitude(self.missionHoldingCoordAlt, true)
|
||||
end
|
||||
end
|
||||
|
||||
if self.missionIngressCoord then
|
||||
coord=self.missionIngressCoord
|
||||
if self.missionIngressCoordAlt then
|
||||
coord:SetAltitude(self.missionIngressCoordAlt, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- Create waypoint coordinate half way between us and the target.
|
||||
local waypointcoord=COORDINATE:New(0,0,0)
|
||||
local coord=group:GetCoordinate()
|
||||
|
||||
if coord then
|
||||
waypointcoord=coord:GetIntermediateCoordinate(self:GetTargetCoordinate(), self.missionFraction)
|
||||
else
|
||||
@@ -6001,10 +6189,13 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-- BOMBING Mission --
|
||||
---------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskBombing(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, Divebomb)
|
||||
local coords = self.engageTarget:GetCoordinates()
|
||||
for _, coord in pairs(coords) do
|
||||
local DCStask = CONTROLLABLE.TaskBombing(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType, self.optionDivebomb)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
end
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
|
||||
elseif self.type==AUFTRAG.Type.STRAFING then
|
||||
|
||||
----------------------
|
||||
@@ -6040,8 +6231,16 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-----------------
|
||||
-- CAP Mission --
|
||||
-----------------
|
||||
|
||||
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, self.engageZone:GetVec2(), self.engageZone:GetRadius(), self.engageTargetTypes, Priority)
|
||||
|
||||
local Vec2 = self.engageZone:GetVec2()
|
||||
local Radius
|
||||
if self.engageZone:IsInstanceOf("COORDINATE") then
|
||||
Radius = UTILS.NMToMeters(20)
|
||||
else
|
||||
Radius = self.engageZone:GetRadius()
|
||||
end
|
||||
|
||||
local DCStask=CONTROLLABLE.EnRouteTaskEngageTargetsInZone(nil, Vec2, Radius, self.engageTargetTypes, Priority)
|
||||
|
||||
table.insert(self.enrouteTasks, DCStask)
|
||||
|
||||
@@ -6099,7 +6298,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local param={}
|
||||
param.zone=self:GetObjective()
|
||||
param.altitude=self.missionAltitude
|
||||
param.speed=self.missionSpeed
|
||||
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
|
||||
|
||||
DCStask.params=param
|
||||
|
||||
@@ -6179,7 +6378,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local param={}
|
||||
param.target=self.engageTarget
|
||||
param.altitude=self.missionAltitude
|
||||
param.speed=self.missionSpeed
|
||||
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
|
||||
param.lastindex=nil
|
||||
|
||||
DCStask.params=param
|
||||
@@ -6195,18 +6394,47 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
-- Add enroute task SEAD. Disabled that here because the group enganges everything on its route.
|
||||
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.TargetType)
|
||||
--table.insert(self.enrouteTasks, DCStask)
|
||||
|
||||
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
|
||||
|
||||
|
||||
if self.engageZone then
|
||||
|
||||
--local DCStask=CONTROLLABLE.EnRouteTaskSEAD(nil, self.engageTargetTypes)
|
||||
--table.insert(self.enrouteTasks, DCStask)
|
||||
self.engageZone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
|
||||
local ScanUnitSet = self.engageZone:GetScannedSetUnit()
|
||||
local SeadUnitSet = SET_UNIT:New()
|
||||
for _,_unit in pairs (ScanUnitSet.Set) do
|
||||
local unit = _unit -- Wrapper.Unit#UNTI
|
||||
if unit and unit:IsAlive() and unit:HasSEAD() then
|
||||
self:T("Adding UNIT for SEAD: "..unit:GetName())
|
||||
local task = CONTROLLABLE.TaskAttackUnit(nil,unit,GroupAttack,AI.Task.WeaponExpend.ALL,1,Direction,self.engageAltitude,2956984318)
|
||||
table.insert(DCStasks, task)
|
||||
SeadUnitSet:AddUnit(unit)
|
||||
end
|
||||
end
|
||||
self.engageTarget = TARGET:New(SeadUnitSet)
|
||||
--local OrbitTask = CONTROLLABLE.TaskOrbitCircle(nil,self.engageAltitude,self.missionSpeed,self.engageZone:GetCoordinate())
|
||||
--local Point = self.engageZone:GetVec2()
|
||||
--local OrbitTask = CONTROLLABLE.TaskOrbitCircleAtVec2(nil,Point,self.engageAltitude,self.missionSpeed)
|
||||
--table.insert(DCStasks, OrbitTask)
|
||||
|
||||
else
|
||||
|
||||
self:_GetDCSAttackTask(self.engageTarget, DCStasks)
|
||||
|
||||
end
|
||||
|
||||
elseif self.type==AUFTRAG.Type.STRIKE then
|
||||
|
||||
--------------------
|
||||
-- STRIKE Mission --
|
||||
--------------------
|
||||
|
||||
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, self:GetTargetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||
local coords = self.engageTarget:GetCoordinates()
|
||||
for _, coord in pairs(coords) do
|
||||
local DCStask=CONTROLLABLE.TaskAttackMapObject(nil, coord:GetVec2(), self.engageAsGroup, self.engageWeaponExpend, self.engageQuantity, self.engageDirection, self.engageAltitude, self.engageWeaponType)
|
||||
|
||||
table.insert(DCStasks, DCStask)
|
||||
table.insert(DCStasks, DCStask)
|
||||
end
|
||||
|
||||
elseif self.type==AUFTRAG.Type.TANKER or self.type==AUFTRAG.Type.RECOVERYTANKER then
|
||||
|
||||
@@ -6352,7 +6580,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local param={}
|
||||
param.zone=self:GetObjective()
|
||||
param.altitude=self.missionAltitude
|
||||
param.speed=self.missionSpeed
|
||||
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
|
||||
|
||||
DCStask.params=param
|
||||
|
||||
@@ -6388,7 +6616,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local param={}
|
||||
param.zone=self:GetObjective()
|
||||
param.altitude=self.missionAltitude
|
||||
param.speed=self.missionSpeed
|
||||
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
|
||||
|
||||
DCStask.params=param
|
||||
|
||||
@@ -6408,7 +6636,7 @@ function AUFTRAG:GetDCSMissionTask()
|
||||
local param={}
|
||||
param.target=self:GetTargetData()
|
||||
param.action="Wedge"
|
||||
param.speed=self.missionSpeed
|
||||
param.speed=self.missionSpeed and UTILS.KmphToMps(self.missionSpeed) or nil
|
||||
|
||||
DCStask.params=param
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **applevangelist**
|
||||
-- @date Last Update July 2024
|
||||
-- @date Last Update July 2025
|
||||
-- @module Ops.AWACS
|
||||
-- @image OPS_AWACS.jpg
|
||||
|
||||
@@ -122,6 +122,7 @@ do
|
||||
-- @field #number TacticalModulation
|
||||
-- @field #number TacticalInterval
|
||||
-- @field Core.Set#SET_GROUP DetectionSet
|
||||
-- @field #number MaxMissionRange
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -183,7 +184,7 @@ do
|
||||
--
|
||||
-- Add Escorts Squad (recommended, optional)
|
||||
--
|
||||
-- local Squad_Two = SQUADRON:New("Escorts",4,"Escorts North")
|
||||
-- local Squad_Two = SQUADRON:New("Escorts",4,"Escorts North") -- taking a template with 2 planes here, will result in a group of 2 escorts which can fly in formation escorting the AWACS.
|
||||
-- Squad_Two:AddMissionCapability({AUFTRAG.Type.ESCORT})
|
||||
-- Squad_Two:SetFuelLowRefuel(true)
|
||||
-- Squad_Two:SetFuelLowThreshold(0.3)
|
||||
@@ -231,12 +232,12 @@ do
|
||||
-- -- set up in the mission editor with a late activated helo named "Rock#ZONE_POLYGON". Note this also sets the BullsEye to be referenced as "Rock".
|
||||
-- -- The CAP station zone is called "Fremont". We will be on 255 AM.
|
||||
-- local testawacs = AWACS:New("AWACS North",AwacsAW,"blue",AIRBASE.Caucasus.Kutaisi,"Awacs Orbit",ZONE:FindByName("Rock"),"Fremont",255,radio.modulation.AM )
|
||||
-- -- set two escorts
|
||||
-- testawacs:SetEscort(2)
|
||||
-- -- set one escort group; this example has two units in the template group, so they can fly a nice formation.
|
||||
-- testawacs:SetEscort(1,ENUMS.Formation.FixedWing.FingerFour.Group,{x=-500,y=50,z=500},45)
|
||||
-- -- Callsign will be "Focus". We'll be a Angels 30, doing 300 knots, orbit leg to 88deg with a length of 25nm.
|
||||
-- testawacs:SetAwacsDetails(CALLSIGN.AWACS.Focus,1,30,300,88,25)
|
||||
-- -- Set up SRS on port 5010 - change the below to your path and port
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
|
||||
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
|
||||
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
|
||||
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
|
||||
@@ -254,7 +255,7 @@ do
|
||||
-- -- The CAP station zone is called "Fremont". We will be on 255 AM. Note the Orbit Zone is given as *nil* in the `New()`-Statement
|
||||
-- local testawacs = AWACS:New("GCI Senaki",AwacsAW,"blue",AIRBASE.Caucasus.Senaki_Kolkhi,nil,ZONE:FindByName("Rock"),"Fremont",255,radio.modulation.AM )
|
||||
-- -- Set up SRS on port 5010 - change the below to your path and port
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone","female","en-GB",5010)
|
||||
-- testawacs:SetSRS("C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio","female","en-GB",5010)
|
||||
-- -- Add a "red" border we don't want to cross, set up in the mission editor with a late activated helo named "Red Border#ZONE_POLYGON"
|
||||
-- testawacs:SetRejectionZone(ZONE:FindByName("Red Border"))
|
||||
-- -- Our CAP flight will have the callsign "Ford", we want 4 AI planes, Time-On-Station is four hours, doing 300 kn IAS.
|
||||
@@ -508,7 +509,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.65", -- #string
|
||||
version = "0.2.73", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -605,6 +606,7 @@ AWACS = {
|
||||
TacticalModulation = radio.modulation.AM,
|
||||
TacticalInterval = 120,
|
||||
DetectionSet = nil,
|
||||
MaxMissionRange = 125,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -1121,7 +1123,7 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self.EscortMissionReplacement = {}
|
||||
|
||||
-- SRS
|
||||
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.PathToSRS = "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.Gender = "female"
|
||||
self.Culture = "en-GB"
|
||||
self.Voice = nil
|
||||
@@ -1240,6 +1242,8 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
self:AddTransition("*", "Intercept", "*")
|
||||
self:AddTransition("*", "InterceptSuccess", "*")
|
||||
self:AddTransition("*", "InterceptFailure", "*")
|
||||
self:AddTransition("*", "VIDSuccess", "*")
|
||||
self:AddTransition("*", "VIDFailure", "*")
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
|
||||
@@ -1363,18 +1367,38 @@ function AWACS:New(Name,AirWing,Coalition,AirbaseName,AwacsOrbit,OpsZone,Station
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "InterceptSuccess" event. Intercept successful.
|
||||
-- @function [parent=#AWACS] OnAfterIntercept
|
||||
-- @function [parent=#AWACS] OnAfterInterceptSuccess
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "InterceptFailure" event. Intercept failure.
|
||||
-- @function [parent=#AWACS] OnAfterIntercept
|
||||
-- @function [parent=#AWACS] OnAfterInterceptFailure
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
|
||||
--- On After "VIDSuccess" event. Intercept successful.
|
||||
-- @function [parent=#AWACS] OnAfterVIDSuccess
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #number GID Managed group ID (Player)
|
||||
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
|
||||
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
|
||||
|
||||
--- On After "VIDFailure" event. Intercept failure.
|
||||
-- @function [parent=#AWACS] OnAfterVIDFailure
|
||||
-- @param #AWACS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #number GID Managed group ID (Player)
|
||||
-- @param Wrapper.Group#GROUP Group (Player) Group done the VID
|
||||
-- @param #AWACS.ManagedContact Contact The contact that was VID'd
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -1572,6 +1596,25 @@ function AWACS:SetLocale(Locale)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set own coordinate for BullsEye.
|
||||
-- @param #AWACS self
|
||||
-- @param Core.Point#COORDINATE
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetBullsCoordinate(Coordinate)
|
||||
self:T(self.lid.."SetBullsCoordinate")
|
||||
self.AOCoordinate = Coordinate
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set the max mission range flights can be away from their home base.
|
||||
-- @param #AWACS self
|
||||
-- @param #number NM Distance in nautical miles
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetMaxMissionRange(NM)
|
||||
self.MaxMissionRange = NM or 125
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Add additional frequency and modulation for AWACS SRS output.
|
||||
-- @param #AWACS self
|
||||
-- @param #number Frequency The frequency to add, e.g. 132.5
|
||||
@@ -1762,7 +1805,7 @@ function AWACS:_EventHandler(EventData)
|
||||
end
|
||||
end
|
||||
|
||||
if Event.id == EVENTS.PlayerLeaveUnit then --player left unit
|
||||
if Event.id == EVENTS.PlayerLeaveUnit and Event.IniGroupName then --player left unit
|
||||
-- check known player?
|
||||
self:T("Player group left unit: " .. Event.IniGroupName)
|
||||
self:T("Player name left: " .. Event.IniPlayerName)
|
||||
@@ -1988,7 +2031,9 @@ function AWACS:SetAdditionalZone(Zone, Draw)
|
||||
self.BorderZone = Zone
|
||||
if self.debug then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
MARKER:New(Zone:GetCoordinate(),"Defensive Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(Zone:GetCoordinate(),"Defensive Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
elseif Draw then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
end
|
||||
@@ -2008,7 +2053,9 @@ function AWACS:SetRejectionZone(Zone,Draw)
|
||||
--MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToAll()
|
||||
elseif self.debug then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -2080,7 +2127,7 @@ end
|
||||
|
||||
--- [User] Set AWACS SRS TTS details - see @{Sound.SRS} for details. `SetSRS()` will try to use as many attributes configured with @{Sound.SRS#MSRS.LoadConfigFile}() as possible.
|
||||
-- @param #AWACS self
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
-- @param #string PathToSRS Defaults to "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
-- @param #string Gender Defaults to "male"
|
||||
-- @param #string Culture Defaults to "en-US"
|
||||
-- @param #number Port Defaults to 5002
|
||||
@@ -2093,7 +2140,7 @@ end
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetSRS(PathToSRS,Gender,Culture,Port,Voice,Volume,PathToGoogleKey,AccessKey,Backend)
|
||||
self:T(self.lid.."SetSRS")
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone"
|
||||
self.PathToSRS = PathToSRS or MSRS.path or "C:\\Program Files\\DCS-SimpleRadio-Standalone\\ExternalAudio"
|
||||
self.Gender = Gender or MSRS.gender or "male"
|
||||
self.Culture = Culture or MSRS.culture or "en-US"
|
||||
self.Port = Port or MSRS.port or 5002
|
||||
@@ -2158,9 +2205,12 @@ end
|
||||
|
||||
--- [User] Set AWACS Escorts Template
|
||||
-- @param #AWACS self
|
||||
-- @param #number EscortNumber Number of fighther planes to accompany this AWACS. 0 or nil means no escorts.
|
||||
-- @param #number EscortNumber Number of fighther plane GROUPs to accompany this AWACS. 0 or nil means no escorts. If you want >1 plane in an escort group, you can either set the respective squadron grouping to the desired number, or use a template for escorts with >1 unit.
|
||||
-- @param #number Formation Formation the escort should take (if more than one plane), e.g. `ENUMS.Formation.FixedWing.FingerFour.Group`. Formation is used on GROUP level, multiple groups of one unit will NOT conform to this formation.
|
||||
-- @param #table OffsetVector Offset the escorts should fly behind the AWACS, given as table, distance in meters, e.g. `{x=-500,y=0,z=500}` - 500m behind (negative value) and to the right (negative for left), no vertical separation (positive over, negative under the AWACS flight). For multiple groups, the vectors will be slightly changed to avoid collisions.
|
||||
-- @param #number EscortEngageMaxDistance Escorts engage air targets max this NM away, defaults to 45NM.
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetEscort(EscortNumber)
|
||||
function AWACS:SetEscort(EscortNumber,Formation,OffsetVector,EscortEngageMaxDistance)
|
||||
self:T(self.lid.."SetEscort")
|
||||
if EscortNumber and EscortNumber > 0 then
|
||||
self.HasEscorts = true
|
||||
@@ -2169,6 +2219,9 @@ function AWACS:SetEscort(EscortNumber)
|
||||
self.HasEscorts = false
|
||||
self.EscortNumber = 0
|
||||
end
|
||||
self.EscortFormation = Formation
|
||||
self.OffsetVec = OffsetVector or {x=500,y=100,z=500}
|
||||
self.EscortEngageMaxDistance = EscortEngageMaxDistance or 45
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2223,11 +2276,26 @@ function AWACS:_StartEscorts(Shiftchange)
|
||||
local group = AwacsFG:GetGroup()
|
||||
|
||||
local timeonstation = (self.EscortsTimeOnStation + self.ShiftChangeTime) * 3600 -- hours to seconds
|
||||
local OffsetX = 500
|
||||
local OffsetY = 500
|
||||
local OffsetZ = 500
|
||||
if self.OffsetVec then
|
||||
OffsetX = self.OffsetVec.x or 500
|
||||
OffsetY = self.OffsetVec.y or 500
|
||||
OffsetZ = self.OffsetVec.z or 500
|
||||
end
|
||||
|
||||
for i=1,self.EscortNumber do
|
||||
-- every
|
||||
local escort = AUFTRAG:NewESCORT(group, {x= -100*((i + (i%2))/2), y=0, z=(100 + 100*((i + (i%2))/2))*(-1)^i},45,{"Air"})
|
||||
escort:SetRequiredAssets(1)
|
||||
-- every
|
||||
local escort = AUFTRAG:NewESCORT(group, {x= OffsetX*((i + (i%2))/2), y=OffsetY*((i + (i%2))/2), z=(OffsetZ + OffsetZ*((i + (i%2))/2))*(-1)^i},self.EscortEngageMaxDistance,{"Air"})
|
||||
--local escort = AUFTRAG:NewESCORT(group,self.OffsetVec,self.EscortEngageMaxDistance,{"Air"})
|
||||
--escort:SetRequiredAssets(self.EscortNumber)
|
||||
escort:SetTime(nil,timeonstation)
|
||||
if self.Escortformation then
|
||||
escort:SetFormation(self.Escortformation)
|
||||
end
|
||||
escort:SetMissionRange(self.MaxMissionRange)
|
||||
|
||||
self.AirWing:AddMission(escort)
|
||||
self.CatchAllMissions[#self.CatchAllMissions+1] = escort
|
||||
|
||||
@@ -2434,7 +2502,7 @@ function AWACS:_GetCallSign(Group,GID, IsPlayer)
|
||||
|
||||
local callsign = "Ghost 1"
|
||||
if Group and Group:IsAlive() then
|
||||
callsign = Group:GetCustomCallSign(self.callsignshort,self.keepnumber,self.callsignTranslations)
|
||||
callsign = Group:GetCustomCallSign(self.callsignshort,self.keepnumber,self.callsignTranslations,self.callsignCustomFunc,self.callsignCustomArgs)
|
||||
end
|
||||
return callsign
|
||||
end
|
||||
@@ -2443,10 +2511,12 @@ end
|
||||
-- @param #AWACS self
|
||||
-- @param #boolean ShortCallsign If true, only call out the major flight number
|
||||
-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name as-is, no amendments or numbers.
|
||||
-- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
|
||||
-- @param #table CallsignTranslations (Optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized.
|
||||
-- callsigns from playername or group name.
|
||||
-- @param #func CallsignCustomFunc (Optional) For player names only(!). If given, this function will return the callsign. Needs to take the groupname and the playername as first two arguments.
|
||||
-- @param #arg ... (Optional) Comma separated arguments to add to the custom function call after groupname and playername.
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
|
||||
function AWACS:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations,CallsignCustomFunc,...)
|
||||
if not ShortCallsign or ShortCallsign == false then
|
||||
self.callsignshort = false
|
||||
else
|
||||
@@ -2454,6 +2524,8 @@ function AWACS:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
|
||||
end
|
||||
self.keepnumber = Keepnumber or false
|
||||
self.callsignTranslations = CallsignTranslations
|
||||
self.callsignCustomFunc = CallsignCustomFunc
|
||||
self.callsignCustomArgs = arg or {}
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -3227,12 +3299,14 @@ function AWACS:_VID(Group,Declaration)
|
||||
local vidpos = self.gettext:GetEntry("VIDPOS",self.locale)
|
||||
text = string.format(vidpos,Callsign,self.callsigntxt, Declaration)
|
||||
self:T(text)
|
||||
self:__VIDSuccess(3,GID,group,cluster)
|
||||
else
|
||||
-- too far away
|
||||
self:T("Contact VID not close enough")
|
||||
local vidneg = self.gettext:GetEntry("VIDNEG",self.locale)
|
||||
text = string.format(vidneg,Callsign,self.callsigntxt)
|
||||
self:T(text)
|
||||
self:__VIDFailure(3,GID,group,cluster)
|
||||
end
|
||||
self:_NewRadioEntry(text,text,GID,Outcome,true,true,false,true)
|
||||
end
|
||||
@@ -3626,7 +3700,7 @@ function AWACS:_CheckIn(Group)
|
||||
managedgroup.LastTasking = timer.getTime()
|
||||
|
||||
GID = managedgroup.GID
|
||||
self.ManagedGrps[self.ManagedGrpID]=managedgroup
|
||||
self.ManagedGrps[self.ManagedGrpID]=managedgroup
|
||||
|
||||
local alphacheckbulls = self:_ToStringBULLS(Group:GetCoordinate())
|
||||
local alphacheckbullstts = self:_ToStringBULLS(Group:GetCoordinate(),false,true)
|
||||
@@ -3893,6 +3967,12 @@ function AWACS:_SetClientMenus()
|
||||
checkin = checkin,
|
||||
}
|
||||
self.clientmenus:Push(menus,cgrpname)
|
||||
-- catch errors - when this entry is built we should NOT have a managed entry
|
||||
local GID,hasentry = self:_GetManagedGrpID(cgrp)
|
||||
if hasentry then
|
||||
-- this user is checked in but has the check in entry ... not good.
|
||||
self:_CheckOut(cgrp,GID,true)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -4028,10 +4108,14 @@ function AWACS:_CreateAnchorStackFromMarker(Name,Coord)
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
@@ -4074,10 +4158,14 @@ function AWACS:_CreateAnchorStack()
|
||||
--self.AnchorStacks:Flush()
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
else
|
||||
@@ -4101,10 +4189,14 @@ function AWACS:_CreateAnchorStack()
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
end
|
||||
@@ -5036,10 +5128,14 @@ function AWACS:AddCAPAirWing(AirWing,Zone)
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
AirWing.HasOwnStation = true
|
||||
@@ -5739,7 +5835,7 @@ function AWACS:_AssignPilotToTarget(Pilots,Targets)
|
||||
local intercept = AUFTRAG:NewINTERCEPT(Target.Target)
|
||||
intercept:SetWeaponExpend(AI.Task.WeaponExpend.ALL)
|
||||
intercept:SetWeaponType(ENUMS.WeaponFlag.Auto)
|
||||
|
||||
intercept:SetMissionRange(self.MaxMissionRange)
|
||||
-- TODO
|
||||
-- now this is going to be interesting...
|
||||
-- Check if the target left the "hot" area or is dead already
|
||||
@@ -5787,6 +5883,7 @@ function AWACS:_AssignPilotToTarget(Pilots,Targets)
|
||||
AnchorSpeed = UTILS.KnotsToAltKIAS(AnchorSpeed,Angels)
|
||||
local Anchor = self.AnchorStacks:ReadByPointer(Pilot.AnchorStackNo) -- #AWACS.AnchorData
|
||||
local capauftrag = AUFTRAG:NewCAP(Anchor.StationZone,Angels,AnchorSpeed,Anchor.StationZoneCoordinate,0,15,{})
|
||||
capauftrag:SetMissionRange(self.MaxMissionRange)
|
||||
capauftrag:SetTime(nil,((self.CAPTimeOnStation*3600)+(15*60)))
|
||||
Pilot.FlightGroup:AddMission(capauftrag)
|
||||
|
||||
@@ -5881,29 +5978,43 @@ function AWACS:onafterStart(From, Event, To)
|
||||
self.OpsZone:DrawZone(self.coalition,{1,0,0},1,{1,0,0},0.2,5,true)
|
||||
local AOCoordString = self.AOCoordinate:ToStringLLDDM()
|
||||
local Rocktag = string.format("FEZ: %s\nBulls Coordinate: %s",self.AOName,AOCoordString)
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
end
|
||||
self.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",self.StationZoneName,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
if not self.GCI then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
self.OrbitZone:DrawZone(self.coalition,{0,1,0},1,{0,1,0},0.2,5,true)
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
else
|
||||
local AOCoordString = self.AOCoordinate:ToStringLLDDM()
|
||||
local Rocktag = string.format("FEZ: %s\nBulls Coordinate: %s",self.AOName,AOCoordString)
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
end
|
||||
if not self.GCI then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",self.StationZoneName,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.GCI then
|
||||
-- set up the AWACS and let it orbit
|
||||
local AwacsAW = self.AirWing -- Ops.Airwing#AIRWING
|
||||
local mission = AUFTRAG:NewORBIT_RACETRACK(self.OrbitZone:GetCoordinate(),self.AwacsAngels*1000,self.Speed,self.Heading,self.Leg)
|
||||
mission:SetMissionRange(self.MaxMissionRange)
|
||||
mission:SetRequiredAttribute({ GROUP.Attribute.AIR_AWACS }) -- prefered plane type, thanks to Heart8reaker
|
||||
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
|
||||
mission:SetTime(nil,timeonstation)
|
||||
self.CatchAllMissions[#self.CatchAllMissions+1] = mission
|
||||
@@ -6046,6 +6157,7 @@ function AWACS:_CheckAwacsStatus()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------
|
||||
-- AWACS
|
||||
--------------------------------
|
||||
@@ -6194,12 +6306,13 @@ function AWACS:_CheckAwacsStatus()
|
||||
|
||||
report:Add("====================")
|
||||
|
||||
local RESMission
|
||||
-- Check for replacement mission - if any
|
||||
if self.ShiftChangeEscortsFlag and self.ShiftChangeEscortsRequested then -- Ops.Auftrag#AUFTRAG
|
||||
ESmission = self.EscortMissionReplacement[i]
|
||||
local esstatus = ESmission:GetState()
|
||||
local ESmissiontime = (timer.getTime() - self.EscortsTimeStamp)
|
||||
local ESTOSLeft = UTILS.Round((((self.EscortsTimeOnStation+self.ShiftChangeTime)*3600) - ESmissiontime),0) -- seconds
|
||||
RESMission = self.EscortMissionReplacement[i]
|
||||
local esstatus = RESMission:GetState()
|
||||
local RESMissiontime = (timer.getTime() - self.EscortsTimeStamp)
|
||||
local ESTOSLeft = UTILS.Round((((self.EscortsTimeOnStation+self.ShiftChangeTime)*3600) - RESMissiontime),0) -- seconds
|
||||
ESTOSLeft = UTILS.Round(ESTOSLeft/60,0) -- minutes
|
||||
local ChangeTime = UTILS.Round(((self.ShiftChangeTime * 3600)/60),0)
|
||||
|
||||
@@ -6207,7 +6320,7 @@ function AWACS:_CheckAwacsStatus()
|
||||
report:Add(string.format("Auftrag Status: %s",esstatus))
|
||||
report:Add(string.format("TOS Left: %d min",ESTOSLeft))
|
||||
|
||||
local OpsGroups = ESmission:GetOpsGroups()
|
||||
local OpsGroups = RESMission:GetOpsGroups()
|
||||
local OpsGroup = self:_GetAliveOpsGroupFromTable(OpsGroups) -- Ops.OpsGroup#OPSGROUP
|
||||
if OpsGroup then
|
||||
local OpsName = OpsGroup:GetName() or "Unknown"
|
||||
@@ -6219,13 +6332,13 @@ function AWACS:_CheckAwacsStatus()
|
||||
report:Add("***** Cannot obtain (yet) this missions OpsGroup!")
|
||||
end
|
||||
|
||||
if ESmission:IsExecuting() then
|
||||
if RESMission and RESMission:IsExecuting() then
|
||||
-- make the actual change in the queue
|
||||
self.ShiftChangeEscortsFlag = false
|
||||
self.ShiftChangeEscortsRequested = false
|
||||
-- cancel old mission
|
||||
if ESmission and ESmission:IsNotOver() then
|
||||
ESmission:Cancel()
|
||||
ESmission:__Cancel(1)
|
||||
end
|
||||
self.EscortMission[i] = self.EscortMissionReplacement[i]
|
||||
self.EscortMissionReplacement[i] = nil
|
||||
@@ -6477,6 +6590,7 @@ function AWACS:onafterAssignedAnchor(From, Event, To, GID, Anchor, AnchorStackNo
|
||||
if auftragtype == AUFTRAG.Type.ALERT5 then
|
||||
-- all correct
|
||||
local capauftrag = AUFTRAG:NewCAP(Anchor.StationZone,Angels*1000,AnchorSpeed,Anchor.StationZone:GetCoordinate(),0,15,{})
|
||||
capauftrag:SetMissionRange(self.MaxMissionRange)
|
||||
capauftrag:SetTime(nil,((self.CAPTimeOnStation*3600)+(15*60)))
|
||||
capauftrag:AddAsset(managedgroup.FlightGroup)
|
||||
self.CatchAllMissions[#self.CatchAllMissions+1] = capauftrag
|
||||
@@ -6840,7 +6954,8 @@ function AWACS:onafterAwacsShiftChange(From,Event,To)
|
||||
self.CatchAllMissions[#self.CatchAllMissions+1] = mission
|
||||
local timeonstation = (self.AwacsTimeOnStation + self.ShiftChangeTime) * 3600
|
||||
mission:SetTime(nil,timeonstation)
|
||||
|
||||
mission:SetMissionRange(self.MaxMissionRange)
|
||||
|
||||
AwacsAW:AddMission(mission)
|
||||
|
||||
self.AwacsMissionReplacement = mission
|
||||
|
||||
@@ -599,7 +599,80 @@ function BRIGADE:onafterStatus(From, Event, To)
|
||||
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
end
|
||||
|
||||
if self.verbose>=3 then
|
||||
|
||||
-- Count numbers
|
||||
local Ntotal=0
|
||||
local Nspawned=0
|
||||
local Nrequested=0
|
||||
local Nreserved=0
|
||||
local Nstock=0
|
||||
|
||||
local text="\n===========================================\n"
|
||||
text=text.."Assets:"
|
||||
local legion=self --Ops.Legion#LEGION
|
||||
|
||||
for _,_cohort in pairs(legion.cohorts) do
|
||||
local cohort=_cohort --Ops.Cohort#COHORT
|
||||
|
||||
for _,_asset in pairs(cohort.assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
|
||||
local state="In Stock"
|
||||
if asset.flightgroup then
|
||||
state=asset.flightgroup:GetState()
|
||||
local mission=legion:GetAssetCurrentMission(asset)
|
||||
if mission then
|
||||
state=state..string.format(", Mission \"%s\" [%s]", mission:GetName(), mission:GetType())
|
||||
end
|
||||
else
|
||||
if asset.spawned then
|
||||
env.info("FF ERROR: asset has opsgroup but is NOT spawned!")
|
||||
end
|
||||
if asset.requested and asset.isReserved then
|
||||
env.info("FF ERROR: asset is requested and reserved. Should not be both!")
|
||||
state="Reserved+Requested!"
|
||||
elseif asset.isReserved then
|
||||
state="Reserved"
|
||||
elseif asset.requested then
|
||||
state="Requested"
|
||||
end
|
||||
end
|
||||
|
||||
-- Text.
|
||||
text=text..string.format("\n[UID=%03d] %s Legion=%s [%s]: State=%s [RID=%s]",
|
||||
asset.uid, asset.spawngroupname, legion.alias, cohort.name, state, tostring(asset.rid))
|
||||
|
||||
|
||||
if asset.spawned then
|
||||
Nspawned=Nspawned+1
|
||||
end
|
||||
if asset.requested then
|
||||
Nrequested=Nrequested+1
|
||||
end
|
||||
if asset.isReserved then
|
||||
Nreserved=Nreserved+1
|
||||
end
|
||||
if not (asset.spawned or asset.requested or asset.isReserved) then
|
||||
Nstock=Nstock+1
|
||||
end
|
||||
|
||||
Ntotal=Ntotal+1
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
text=text.."\n-------------------------------------------"
|
||||
text=text..string.format("\nNstock = %d", Nstock)
|
||||
text=text..string.format("\nNreserved = %d", Nreserved)
|
||||
text=text..string.format("\nNrequested = %d", Nrequested)
|
||||
text=text..string.format("\nNspawned = %d", Nspawned)
|
||||
text=text..string.format("\nNtotal = %d (=%d)", Ntotal, Nstock+Nspawned+Nrequested+Nreserved)
|
||||
text=text.."\n==========================================="
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user