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@@ -157,6 +157,8 @@ ASTAR = {
|
||||
-- @field #number surfacetype Surface type.
|
||||
-- @field #table valid Cached valid/invalid nodes.
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||||
-- @field #table cost Cached cost.
|
||||
-- @field Core.Pathline#PATHLINE pathline Pathline that node is part of.
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||||
-- @field Core.Pathline#PATHLINE.Point pathpoint Pathline point.
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||||
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--- ASTAR infinity.
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||||
-- @field #number INF
|
||||
@@ -164,7 +166,7 @@ ASTAR.INF=1/0
|
||||
|
||||
--- ASTAR class version.
|
||||
-- @field #string version
|
||||
ASTAR.version="0.4.0"
|
||||
ASTAR.version="0.5.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -172,6 +174,7 @@ ASTAR.version="0.4.0"
|
||||
|
||||
-- TODO: Add more valid neighbour functions.
|
||||
-- TODO: Write docs.
|
||||
-- DONE: Add pathlines for seach/valid neighbours.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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||||
-- Constructor
|
||||
@@ -244,7 +247,10 @@ end
|
||||
function ASTAR:AddNode(Node)
|
||||
|
||||
self.nodes[Node.id]=Node
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self.Nnodes=self.Nnodes+1
|
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self.Nnodes=self.Nnodes+1
|
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|
||||
self:T3(self.lid..string.format("Adding node UID=%d", Node.id))
|
||||
--Node.coordinate:MarkToAll(string.format("Node ID=%d", Node.id))
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -262,6 +268,47 @@ function ASTAR:AddNodeFromCoordinate(Coordinate)
|
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return node
|
||||
end
|
||||
|
||||
--- Adds nodes to the table of grid nodes from a PATHLINE.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Pathline#PATHLINE Pathline Pathline or name of pathline. Has to exist.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:AddNodeFromPathlineName(Pathline)
|
||||
|
||||
if type(Pathline)=="string" then
|
||||
Pathline=PATHLINE:FindByName(Pathline)
|
||||
end
|
||||
|
||||
if Pathline then
|
||||
|
||||
for i,_point in pairs(Pathline.points) do
|
||||
local point=_point --Core.Pathline#PATHLINE.Point
|
||||
|
||||
-- Create node from point coordinate.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(point.vec3))
|
||||
|
||||
-- Add pathline parameters.
|
||||
node.pathline=Pathline
|
||||
node.pathpoint=point
|
||||
|
||||
-- Debug.
|
||||
local name=node.pathline and node.pathline.name or "N/A"
|
||||
local idx=node.pathline and node.pathline:_GetPointIndex(node.pathpoint) or "N/A"
|
||||
|
||||
-- Debug message.
|
||||
self:T(self.lid..string.format("Adding node UID=%d pathline=%s [%s]", node.id, name, tostring(idx)))
|
||||
|
||||
-- Debug mark
|
||||
--node.coordinate:MarkToAll(string.format("Node ID=%d\npathline=%s [%s]", node.id, name, tostring(idx)))
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
env.error("FF error pathline")
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Check if the coordinate of a node has is at a valid surface type.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added.
|
||||
@@ -340,6 +387,18 @@ function ASTAR:SetValidNeighbourRoad(MaxDistance)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set valid neighbours to be on the same pathline or not further apart than 10 meters to jump from one pathline to another.
|
||||
-- @param #ASTAR self
|
||||
-- @param #number MaxDistance Max allowed distance between nodes of different pathlines in meters. Default is 10 m.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetValidNeighbourPathline(MaxDistance)
|
||||
|
||||
self:SetValidNeighbourFunction(ASTAR.Pathline, MaxDistance)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the function which calculates the "cost" to go from one to another node.
|
||||
-- The first to arguments of this function are always the two nodes under consideration. But you can add optional arguments.
|
||||
-- Very often the distance between nodes is a good measure for the cost.
|
||||
@@ -384,7 +443,7 @@ end
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:SetCostRoad()
|
||||
|
||||
self:SetCostFunction(ASTAR)
|
||||
self:SetCostFunction(ASTAR.Road)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -544,6 +603,55 @@ function ASTAR.Road(nodeA, nodeB)
|
||||
|
||||
end
|
||||
|
||||
--- Function to check if two nodes are on the same pathline or if nodes are less than 10 meters apart.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @param #number distmax Max distance in meters. Default is 10 m.
|
||||
-- @return #boolean If true, two nodes are connected.
|
||||
function ASTAR.Pathline(nodeA, nodeB, distmax)
|
||||
|
||||
distmax=distmax or 10
|
||||
|
||||
if nodeA.pathline.name==nodeB.pathline.name then
|
||||
|
||||
-- Nodes are on the same pathline. We use the index to check if they are neighbours.
|
||||
|
||||
local pathline=nodeA.pathline
|
||||
|
||||
local idxA=pathline:_GetPointIndex(nodeA.pathpoint)
|
||||
local idxB=pathline:_GetPointIndex(nodeB.pathpoint)
|
||||
|
||||
if math.abs(idxA-idxB)<=1 then
|
||||
return true
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Check if nodeB is close to pathline of nodeA.
|
||||
local c, dist, segA=nodeA.pathline:GetClosestPoint3D(nodeB.coordinate)
|
||||
local seg=segA --Core.Pathline#PATHLINE.Segment
|
||||
|
||||
if dist<distmax and (nodeA.pathpoint.uid==seg.p1.uid or nodeA.pathpoint.uid==seg.p2.uid) then
|
||||
--env.info(string.format("FF NodeB=%d [pathline=%s] is close to NodeA=%d [pathline=%s] ==> valid neighbour", nodeB.id, nodeB.pathline.name, nodeA.id, nodeA.pathline.name))
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Check if nodeA is close to pathline of nodeB.
|
||||
local c, dist, segB=nodeB.pathline:GetClosestPoint3D(nodeA.coordinate)
|
||||
local seg=segB --Core.Pathline#PATHLINE.Segment
|
||||
|
||||
if dist<distmax and (nodeB.pathpoint.uid==seg.p1.uid or nodeB.pathpoint.uid==seg.p2.uid) then
|
||||
--env.info(string.format("FF NodeA=%d [pathline=%s] is close to NodeB=%d [pathline=%s] ==> valid neighbour", nodeA.id, nodeA.pathline.name, nodeB.id, nodeB.pathline.name))
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--- Function to check if distance between two nodes is less than a threshold distance.
|
||||
-- @param #ASTAR.Node nodeA First node.
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
@@ -567,7 +675,9 @@ end
|
||||
-- @param #ASTAR.Node nodeB Other node.
|
||||
-- @return #number Distance between the two nodes.
|
||||
function ASTAR.Dist2D(nodeA, nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB)
|
||||
local dist=nodeA.coordinate:Get2DDistance(nodeB.coordinate)
|
||||
--local text=string.format("FF Cost Dist2D NodeA=%d-->NodeB=%d = %.1f", nodeA.id, nodeB.id, dist)
|
||||
--env.info(text)
|
||||
return dist
|
||||
end
|
||||
|
||||
@@ -594,7 +704,7 @@ function ASTAR.DistRoad(nodeA, nodeB)
|
||||
local dist=0
|
||||
|
||||
for i=2,#path do
|
||||
local b=path[i] --DCS#Vec2
|
||||
local b=path[i] --DCS#Vec2
|
||||
local a=path[i-1] --DCS#Vec2
|
||||
|
||||
dist=dist+UTILS.VecDist2D(a,b)
|
||||
@@ -604,7 +714,6 @@ function ASTAR.DistRoad(nodeA, nodeB)
|
||||
return dist
|
||||
end
|
||||
|
||||
|
||||
return math.huge
|
||||
end
|
||||
|
||||
@@ -614,10 +723,11 @@ end
|
||||
|
||||
--- Find the closest node from a given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @return #ASTAR.Node Cloest node to the coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
|
||||
-- @param #table ExcludeNodes Table of nodes that are excluded.
|
||||
-- @return #ASTAR.Node Closest node to the coordinate.
|
||||
-- @return #number Distance to closest node in meters.
|
||||
function ASTAR:FindClosestNode(Coordinate)
|
||||
function ASTAR:FindClosestNode(Coordinate, ExcludeNodes)
|
||||
|
||||
local distMin=math.huge
|
||||
local closeNode=nil
|
||||
@@ -625,11 +735,15 @@ function ASTAR:FindClosestNode(Coordinate)
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
if ExcludeNodes==nil or self:_IsNodeNotInTable(ExcludeNodes, node) then
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
local dist=node.coordinate:Get2DDistance(Coordinate)
|
||||
|
||||
if dist<distMin then
|
||||
distMin=dist
|
||||
closeNode=node
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -637,38 +751,162 @@ function ASTAR:FindClosestNode(Coordinate)
|
||||
return closeNode, distMin
|
||||
end
|
||||
|
||||
--- Find the closest pathline to a given reference coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
|
||||
-- @return Core.Pathline#PATHLINE Closest pathline
|
||||
-- @return #number Distance in meters.
|
||||
-- @return DCS#Vec3 Closest point on pathline to the ref coordinate.
|
||||
-- @return Core.Pathline#PATHLINE.Segment Segment.
|
||||
function ASTAR:FindClosestPathline(Coordinate)
|
||||
|
||||
local pathline=nil --Core.Pathline#PATHLINE
|
||||
local dist=math.huge
|
||||
local vec3=nil
|
||||
local S=nil
|
||||
|
||||
for _,_node in pairs(self.nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
if node.pathline then
|
||||
|
||||
local vec, d, s=node.pathline:GetClosestPoint3D(Coordinate)
|
||||
|
||||
if d<dist then
|
||||
pathline=node.pathline
|
||||
dist=d
|
||||
vec3=vec
|
||||
S=s
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if pathline then
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Closest pathline %s: dist=%.1f", pathline.name, dist))
|
||||
end
|
||||
|
||||
return pathline, dist, vec3, S
|
||||
end
|
||||
|
||||
--- Find the closest node to the given coordinate.
|
||||
-- @param #ASTAR self
|
||||
-- @param Core.Point#COORDINATE Coord Reference coordinate.
|
||||
-- @param #table ExcludeNodes Nodes that are excluded.
|
||||
-- @return #ASTAR.Node The node that was fround
|
||||
function ASTAR:_FindClosestTerminalNode(Coord, ExcludeNodes)
|
||||
|
||||
-- Find the closest pathline to the ref coordinate.
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(Coord)
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(Coord)
|
||||
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the pathline point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to start coord. dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local Node, dist3=self:FindClosestNode(Coord, ExcludeNodes)
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("CLOSEST node ID=%d, distance=%.1f", Node.id, dist3))
|
||||
|
||||
return Node, dist3
|
||||
end
|
||||
|
||||
|
||||
--- Find the start node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindStartNode()
|
||||
|
||||
-- Find the closest pathline to the
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(self.startCoord)
|
||||
|
||||
local node, dist=self:FindClosestNode(self.startCoord)
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(self.startCoord)
|
||||
|
||||
self.startNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding start node to node grid!")
|
||||
self:AddNode(node)
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the pathline point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to start coord. dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
self.startNode, dist2=self:FindClosestNode(self.startCoord)
|
||||
|
||||
--self.startNode.coordinate:MarkToAll("Start Node")
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("START node ID=%d", self.startNode.id))
|
||||
|
||||
-- Not sure why I did this. The node does not need to be added again as it is already contained in self.nodes!
|
||||
-- if dist>1000 then
|
||||
-- self:T(self.lid.."Adding start node to node grid!")
|
||||
-- self:AddNode(node)
|
||||
-- end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a node.
|
||||
--- Find the end node.
|
||||
-- @param #ASTAR self
|
||||
-- @param #ASTAR.Node Node The node to be added to the nodes table.
|
||||
-- @return #ASTAR self
|
||||
function ASTAR:FindEndNode()
|
||||
|
||||
local node, dist=self:FindClosestNode(self.endCoord)
|
||||
|
||||
self.endNode=node
|
||||
|
||||
if dist>1000 then
|
||||
self:T(self.lid.."Adding end node to node grid!")
|
||||
self:AddNode(node)
|
||||
local pathline, dist, vec3, s=self:FindClosestPathline(self.endCoord)
|
||||
|
||||
-- Find the closest node to the given start coordinate.
|
||||
local node, dist2=self:FindClosestNode(self.endCoord)
|
||||
|
||||
if pathline and vec3 and dist and dist2>dist then
|
||||
|
||||
-- Create a node on the closest pathline so we first go straight there and then along the pathline.
|
||||
local node=self:AddNodeFromCoordinate(COORDINATE:NewFromVec3(vec3))
|
||||
|
||||
-- We also need the point.
|
||||
local point=pathline:AddPointFromVec3(vec3, nil, s.p1)
|
||||
|
||||
-- Add pathline parameters to node.
|
||||
node.pathline=pathline
|
||||
node.pathpoint=point
|
||||
|
||||
self:T2(self.lid..string.format("Added new node=%d, which is closest to END coord: dist=%.1f m", node.id, dist))
|
||||
end
|
||||
|
||||
-- Find closest node to the end coordinate (exclude the start coordinate.
|
||||
self.endNode, dist=self:FindClosestNode(self.endCoord, {self.startNode})
|
||||
|
||||
--self.endNode.coordinate:MarkToAll("End Node")
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("END node ID=%d", self.endNode.id))
|
||||
|
||||
-- Not sure why I did this. The node does not need to be added again as it is already contained in self.nodes!
|
||||
-- if dist>1000 then
|
||||
-- self:T(self.lid.."Adding end node to node grid!")
|
||||
-- self:AddNode(node)
|
||||
-- end
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -684,12 +922,21 @@ end
|
||||
-- @return #table Table of nodes from start to finish.
|
||||
function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
self:FindStartNode()
|
||||
self:FindEndNode()
|
||||
-- self:FindStartNode()
|
||||
-- self:FindEndNode()
|
||||
|
||||
-- Find start Node (closest node to start coordinate).
|
||||
self.startNode=self:_FindClosestTerminalNode(self.startCoord)
|
||||
|
||||
-- Find end node, which is not the start node (excluded).
|
||||
self.endNode=self:_FindClosestTerminalNode(self.endCoord, {self.startNode})
|
||||
|
||||
local nodes=self.nodes
|
||||
local start=self.startNode
|
||||
local goal=self.endNode
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("GetPath Start Node=%d, End Node=%d", start.id, goal.id))
|
||||
|
||||
-- Sets.
|
||||
local openset = {}
|
||||
@@ -746,7 +993,12 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
text=text..string.format(", OS Time %.6f sec", dT)
|
||||
end
|
||||
text=text..string.format(", Nvalid=%d [%d cached]", self.nvalid, self.nvalidcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
text=text..string.format(", Ncost=%d [%d cached]", self.ncost, self.ncostcache)
|
||||
text=text..string.format("\nNodes:")
|
||||
for i,_node in ipairs(path) do
|
||||
local node=_node --#ASTAR.Node
|
||||
text=text..string.format("\n[%d] Node ID=%d", i, node.id)
|
||||
end
|
||||
self:T(self.lid..text)
|
||||
|
||||
return path
|
||||
@@ -759,13 +1011,16 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
-- Get neighbour nodes.
|
||||
local neighbors=self:_NeighbourNodes(current, nodes)
|
||||
|
||||
|
||||
-- Loop over neighbours.
|
||||
for _,neighbor in pairs(neighbors) do
|
||||
|
||||
-- Node is not in closed set.
|
||||
if self:_NotIn(closedset, neighbor.id) then
|
||||
|
||||
local tentative_g_score=g_score[current.id]+self:_DistNodes(current, neighbor)
|
||||
-- Calculate tentative_g_score.
|
||||
--local tentative_g_score=g_score[current.id] + self:_DistNodes(current, neighbor)
|
||||
local tentative_g_score=g_score[current.id] + self:_HeuristicCost(current, neighbor)
|
||||
|
||||
if self:_NotIn(openset, neighbor.id) or tentative_g_score < g_score[neighbor.id] then
|
||||
|
||||
@@ -793,6 +1048,73 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
return nil -- no valid path
|
||||
end
|
||||
|
||||
--- A* pathfinding function. This seaches the path along nodes between start and end nodes/coordinates.
|
||||
-- It automatically creates a PATHLINE object that is returned in combination with the nodes of the optimal path.
|
||||
-- @param #ASTAR self
|
||||
-- @param #boolean ExcludeStartNode If *true*, do not include start node in found path. Default is to include it.
|
||||
-- @param #boolean ExcludeEndNode If *true*, do not include end node in found path. Default is to include it.
|
||||
-- @return Core.Pathline#PATHLINE Pathline.
|
||||
-- @return #table Nodes of path.
|
||||
function ASTAR:GetPathline(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
local nodes=self:GetPath(ExcludeStartNode, ExcludeEndNode)
|
||||
|
||||
local pathline=nil --Core.Pathline#PATHLINE
|
||||
if nodes then
|
||||
|
||||
pathline=PATHLINE:New("Astar")
|
||||
|
||||
for _,_node in pairs(nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
|
||||
local point=pathline:AddPointFromVec3(node.coordinate)
|
||||
point.name=node.pathline.name
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return pathline, nodes
|
||||
end
|
||||
|
||||
--- Get pathlines from nodes.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Given nodes.
|
||||
-- @return #table Table of PATHLINES used in the path.
|
||||
function ASTAR:GetPathlinesFromNodes(Nodes)
|
||||
|
||||
local pathlines={}
|
||||
|
||||
--for _,_node in pairs(Nodes or {}) do
|
||||
for i=1,#Nodes do
|
||||
local node=Nodes[i] --#ASTAR.Node
|
||||
|
||||
-- Pathline.
|
||||
local pathline=node.pathline
|
||||
|
||||
if pathline and i>1 and i<#Nodes then
|
||||
|
||||
-- Previous and next nodes.
|
||||
local n=Nodes[i-1] --#ASTAR.Node
|
||||
local N=Nodes[i+1] --#ASTAR.Node
|
||||
|
||||
-- Check if previous and next nodes are on the same pathline.
|
||||
-- If only one point in beteen is of another pathline, this is a junction and we dont actually switch to the other pathline.
|
||||
if n.pathline and N.pathline and n.pathline.name==N.pathline.name and n.pathline.name~=pathline.name then
|
||||
pathline=n.pathline
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- We do not want to add the same pathline two times in a row.
|
||||
if #pathlines==0 or (#pathlines>0 and pathlines[#pathlines].name~=pathline.name) then
|
||||
table.insert(pathlines, pathline)
|
||||
end
|
||||
end
|
||||
|
||||
return pathlines
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- A* pathfinding helper functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -811,16 +1133,18 @@ function ASTAR:_HeuristicCost(nodeA, nodeB)
|
||||
local cost=nodeA.cost[nodeB.id]
|
||||
if cost~=nil then
|
||||
self.ncostcache=self.ncostcache+1
|
||||
self:T(self.lid..string.format("Cost nodeA=%d --> nodeB=%d = %.1f (Cashed!)", nodeA.id, nodeB.id, cost))
|
||||
return cost
|
||||
end
|
||||
|
||||
local cost=nil
|
||||
if self.CostFunc then
|
||||
cost=self.CostFunc(nodeA, nodeB, unpack(self.CostArg))
|
||||
else
|
||||
cost=self:_DistNodes(nodeA, nodeB)
|
||||
end
|
||||
|
||||
self:T(self.lid..string.format("Cost nodeA=%d --> nodeB=%d = %.1f", nodeA.id, nodeB.id, cost))
|
||||
|
||||
nodeA.cost[nodeB.id]=cost
|
||||
nodeB.cost[nodeA.id]=cost -- Symmetric problem.
|
||||
|
||||
@@ -834,9 +1158,10 @@ end
|
||||
-- @return #boolean If true, transition between nodes is possible.
|
||||
function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
|
||||
-- Counter.
|
||||
-- Counter of function calls.
|
||||
self.nvalid=self.nvalid+1
|
||||
|
||||
-- Check if neighbour is in cached set.
|
||||
local valid=node.valid[neighbor.id]
|
||||
if valid~=nil then
|
||||
--env.info(string.format("Node %d has valid=%s neighbour %d", node.id, tostring(valid), neighbor.id))
|
||||
@@ -844,13 +1169,16 @@ function ASTAR:_IsValidNeighbour(node, neighbor)
|
||||
return valid
|
||||
end
|
||||
|
||||
-- Check if this is a valid neighbour.
|
||||
local valid=nil
|
||||
if self.ValidNeighbourFunc then
|
||||
valid=self.ValidNeighbourFunc(node, neighbor, unpack(self.ValidNeighbourArg))
|
||||
else
|
||||
-- If no valid neighbour function is defined, we assume all nodes are valid neighbours.
|
||||
valid=true
|
||||
end
|
||||
|
||||
-- Cache valid neighbour.
|
||||
node.valid[neighbor.id]=valid
|
||||
neighbor.valid[node.id]=valid -- Symmetric problem.
|
||||
|
||||
@@ -884,6 +1212,9 @@ function ASTAR:_LowestFscore(set, f_score)
|
||||
end
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Lowest Fscore=%.1f, Node=%s", lowest, tostring(bestNode)))
|
||||
|
||||
return self.nodes[bestNode]
|
||||
end
|
||||
|
||||
@@ -928,16 +1259,46 @@ end
|
||||
-- @param #table map Map.
|
||||
-- @param #ASTAR.Node current_node The current node.
|
||||
-- @return #table Unwinded path.
|
||||
function ASTAR:_UnwindPath( flat_path, map, current_node )
|
||||
function ASTAR:_UnwindPath(flat_path, map, current_node)
|
||||
|
||||
if map [current_node] then
|
||||
table.insert (flat_path, 1, map[current_node])
|
||||
return self:_UnwindPath(flat_path, map, map[current_node])
|
||||
local previous_node=map[current_node]
|
||||
|
||||
if previous_node then
|
||||
table.insert(flat_path, 1, previous_node)
|
||||
return self:_UnwindPath(flat_path, map, previous_node)
|
||||
else
|
||||
-- No previous node ==> return path.
|
||||
return flat_path
|
||||
end
|
||||
end
|
||||
|
||||
--- Function to check if a certain node is in a given table.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Nodes table.
|
||||
-- @param #ASTAR.Node Node The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_IsNodeInTable(Nodes, Node)
|
||||
|
||||
for _,_node in pairs(Nodes) do
|
||||
local node=_node --#ASTAR.Node
|
||||
if node.id==Node.id then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Function to check if a certain node is **not** in a given table.
|
||||
-- @param #ASTAR self
|
||||
-- @param #table Nodes Nodes table.
|
||||
-- @param #ASTAR.Node Node The node to check.
|
||||
-- @return #boolean If true, the node is not in the set.
|
||||
function ASTAR:_IsNodeNotInTable(Nodes, Node)
|
||||
local is=self:_IsNodeInTable(Nodes, Node)
|
||||
return not is
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -20,7 +20,7 @@
|
||||
--
|
||||
-- @module Core.ClientMenu
|
||||
-- @image Core_Menu.JPG
|
||||
-- last change: Jan 2025
|
||||
-- last change: Sept 2025
|
||||
|
||||
-- TODO
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
@@ -417,7 +417,7 @@ end
|
||||
CLIENTMENUMANAGER = {
|
||||
ClassName = "CLIENTMENUMANAGER",
|
||||
lid = "",
|
||||
version = "0.1.6",
|
||||
version = "0.1.7",
|
||||
name = nil,
|
||||
clientset = nil,
|
||||
menutree = {},
|
||||
@@ -806,6 +806,16 @@ function CLIENTMENUMANAGER:ResetMenuComplete()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
|
||||
-- @return #CLIENTMENUMANAGER self
|
||||
function CLIENTMENUMANAGER:DeleteEntry(Entry,Client)
|
||||
self:T(self.lid.."DeleteEntry")
|
||||
return self:DeleteF10Entry(Entry,Client)
|
||||
end
|
||||
|
||||
--- Remove the entry and all entries below the given entry from the client's F10 menus.
|
||||
-- @param #CLIENTMENUMANAGER self
|
||||
-- @param #CLIENTMENU Entry The entry to remove
|
||||
|
||||
@@ -577,13 +577,19 @@ do -- Zones and Pathlines
|
||||
-- For a rectangular polygon drawing, we have the width (y) and height (x).
|
||||
local w=objectData.width
|
||||
local h=objectData.height
|
||||
local rotation = UTILS.ToRadian(objectData.angle or 0)
|
||||
|
||||
-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
|
||||
local points={}
|
||||
points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
|
||||
points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
|
||||
points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
|
||||
points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
|
||||
local sinRot = math.sin(rotation)
|
||||
local cosRot = math.cos(rotation)
|
||||
local dx = h / 2
|
||||
local dy = w / 2
|
||||
|
||||
local points = {
|
||||
{ x = -dx * cosRot - (-dy * sinRot) + vec2.x, y = -dx * sinRot + (-dy * cosRot) + vec2.y },
|
||||
{ x = dx * cosRot - (-dy * sinRot) + vec2.x, y = dx * sinRot + (-dy * cosRot) + vec2.y },
|
||||
{ x = dx * cosRot - (dy * sinRot) + vec2.x, y = dx * sinRot + (dy * cosRot) + vec2.y },
|
||||
{ x = -dx * cosRot - (dy * sinRot) + vec2.x, y = -dx * sinRot + (dy * cosRot) + vec2.y },
|
||||
}
|
||||
|
||||
--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
|
||||
|
||||
|
||||
@@ -1508,7 +1508,9 @@ function EVENT:onEvent( Event )
|
||||
else
|
||||
if Event.place:isExist() and Object.getCategory(Event.place) ~= Object.Category.SCENERY then
|
||||
Event.Place=AIRBASE:Find(Event.place)
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
if Event.Place then
|
||||
Event.PlaceName=Event.Place:GetName()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -5,11 +5,13 @@
|
||||
-- * Path from A to B
|
||||
-- * Arbitrary number of points
|
||||
-- * Automatically from lines drawtool
|
||||
-- * Draw line or mark points on F10 map
|
||||
-- * Find closest points to path
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
-- @module Core.Pathline
|
||||
-- @image CORE_Pathline.png
|
||||
@@ -21,6 +23,7 @@
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #string name Name of the path line.
|
||||
-- @field #table points List of 3D points defining the path.
|
||||
-- @field #number counter Running number counting the point IDs.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *The shortest distance between two points is a straight line.* -- Archimedes
|
||||
@@ -28,30 +31,30 @@
|
||||
-- ===
|
||||
--
|
||||
-- # The PATHLINE Concept
|
||||
--
|
||||
--
|
||||
-- List of points defining a path from A to B. The pathline can consist of multiple points. Each point holds the information of its position, the surface type, the land height
|
||||
-- and the water depth (if over sea).
|
||||
--
|
||||
--
|
||||
-- Line drawings created in the mission editor are automatically registered as pathlines and stored in the MOOSE database.
|
||||
-- They can be accessed with the @{#PATHLINE.FindByName) function.
|
||||
--
|
||||
--
|
||||
-- # Constructor
|
||||
--
|
||||
--
|
||||
-- The @{PATHLINE.New) function creates a new PATHLINE object. This does not hold any points. Points can be added with the @{#PATHLINE.AddPointFromVec2} and @{#PATHLINE.AddPointFromVec3}
|
||||
--
|
||||
--
|
||||
-- For a given table of 2D or 3D positions, a new PATHLINE object can be created with the @{#PATHLINE.NewFromVec2Array} or @{#PATHLINE.NewFromVec3Array}, respectively.
|
||||
--
|
||||
--
|
||||
-- # Line Drawings
|
||||
--
|
||||
--
|
||||
-- The most convenient way to create a pathline is the draw panel feature in the DCS mission editor. You can select "Line" and then "Segments", "Segment" or "Free" to draw your lines.
|
||||
-- These line drawings are then automatically added to the MOOSE database as PATHLINE objects and can be retrieved with the @{#PATHLINE.FindByName) function, where the name is the one
|
||||
-- you specify in the draw panel.
|
||||
--
|
||||
--
|
||||
-- # Mark on F10 map
|
||||
--
|
||||
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||
--
|
||||
-- The ponints of the PATHLINE can be marked on the F10 map with the @{#PATHLINE.MarkPoints}(`true`) function. The mark points contain information of the surface type, land height and
|
||||
-- water depth.
|
||||
--
|
||||
--
|
||||
-- To remove the marks, use @{#PATHLINE.MarkPoints}(`false`).
|
||||
--
|
||||
-- @field #PATHLINE
|
||||
@@ -59,27 +62,39 @@ PATHLINE = {
|
||||
ClassName = "PATHLINE",
|
||||
lid = nil,
|
||||
points = {},
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
--- Point of line.
|
||||
-- @type PATHLINE.Point
|
||||
-- @field #number uid Unique ID of this point.
|
||||
-- @field #string mother Name of the pathline this point belongs to.
|
||||
-- @field #string name Name of this point.
|
||||
-- @field DCS#Vec3 vec3 3D position.
|
||||
-- @field DCS#Vec2 vec2 2D position.
|
||||
-- @field #number surfaceType Surface type.
|
||||
-- @field #number landHeight Land height in meters.
|
||||
-- @field #number depth Water depth in meters.
|
||||
-- @field #number markerID Marker ID.
|
||||
-- @field #number lineID Marker of pathline ID.
|
||||
|
||||
--- Segment of line.
|
||||
-- @type PATHLINE.Segment
|
||||
-- @field #PATHLINE.Point p1 First point.
|
||||
-- @field #PATHLINE.Point p2 Second point.
|
||||
|
||||
|
||||
--- PATHLINE class version.
|
||||
-- @field #string version
|
||||
PATHLINE.version="0.1.1"
|
||||
PATHLINE.version="0.3.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- TODO: Read/write to JSON file
|
||||
-- TODO: Translate/rotate pathline
|
||||
-- TODO: Add color.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -93,10 +108,10 @@ function PATHLINE:New(Name)
|
||||
|
||||
-- Inherit everything from INTEL class.
|
||||
local self=BASE:Inherit(self, BASE:New()) --#PATHLINE
|
||||
|
||||
|
||||
self.name=Name or "Unknown Path"
|
||||
|
||||
self.lid=string.format("PATHLINE %s | ", Name)
|
||||
self.lid=string.format("PATHLINE %s | ", self.name)
|
||||
|
||||
return self
|
||||
end
|
||||
@@ -151,41 +166,70 @@ end
|
||||
--- Add a point to the path from a given 2D position. The third dimension is determined from the land height.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec2 Vec2 The 2D vector (x,y) to add.
|
||||
-- @param #number Index Index to add this point, *e.g.* 1 for first point or 2 for second point. Default is at the end.
|
||||
-- @param #PATHLINE.Point Point Add point after given point. Default is at the end or at given index.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:AddPointFromVec2(Vec2)
|
||||
function PATHLINE:AddPointFromVec2(Vec2, Index, Point)
|
||||
|
||||
if Vec2 then
|
||||
|
||||
|
||||
-- Create a new point.
|
||||
local point=self:_CreatePoint(Vec2)
|
||||
|
||||
table.insert(self.points, point)
|
||||
|
||||
if Index then
|
||||
-- Add at given index.
|
||||
table.insert(self.points, Index, point)
|
||||
else
|
||||
if Point then
|
||||
-- Get index of given point.
|
||||
local i=self:_GetPointIndex(Point)
|
||||
-- Add new point after given point.
|
||||
table.insert(self.points, i+1, point)
|
||||
else
|
||||
-- Add add the end.
|
||||
table.insert(self.points, point)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a point to the path from a given 3D position.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec3 The 3D vector (x,y) to add.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:AddPointFromVec3(Vec3)
|
||||
-- @param #number Index Index to add this point, *e.g.* 1 for first point or 2 for second point. Default is at the end.
|
||||
-- @param #PATHLINE.Point Point Add point after given point. Default is at the end or at given index.
|
||||
-- @return #PATHLINE.Point Point that was added.
|
||||
function PATHLINE:AddPointFromVec3(Vec3, Index, Point)
|
||||
|
||||
if Vec3 then
|
||||
|
||||
|
||||
local point=self:_CreatePoint(Vec3)
|
||||
|
||||
table.insert(self.points, point)
|
||||
|
||||
if Index then
|
||||
-- Add add given index.
|
||||
table.insert(self.points, Index, point)
|
||||
else
|
||||
if Point then
|
||||
local i=self:_GetPointIndex(Point)
|
||||
table.insert(self.points, i+1, point)
|
||||
else
|
||||
-- Add add the end.
|
||||
table.insert(self.points, point)
|
||||
end
|
||||
end
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get name of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #string Name of the pathline.
|
||||
function PATHLINE:GetName()
|
||||
function PATHLINE:GetName()
|
||||
return self.name
|
||||
end
|
||||
|
||||
@@ -199,18 +243,35 @@ end
|
||||
|
||||
--- Get points of pathline. Not that points are tables, that contain more information as just the 2D or 3D position but also the surface type etc.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #list <#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
-- @return #list <Core.Pathline#PATHLINE.Point> List of points.
|
||||
function PATHLINE:GetPoints()
|
||||
return self.points
|
||||
end
|
||||
|
||||
--- Get segments of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return #list <Core.Pathline#PATHLINE.Segment> List of points.
|
||||
function PATHLINE:GetSetments()
|
||||
|
||||
local segments={}
|
||||
|
||||
for i=1,#self.points-1 do
|
||||
local segment={} --#PATHLINE.Segment
|
||||
segment.p1=self.points[i]
|
||||
segment.p2=self.points[i+1]
|
||||
table.insert(segments, segment)
|
||||
end
|
||||
|
||||
return segments
|
||||
end
|
||||
|
||||
--- Get 3D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||
-- @return #list <DCS#Vec3> List of DCS#Vec3 points.
|
||||
function PATHLINE:GetPoints3D()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
table.insert(vecs, point.vec3)
|
||||
@@ -221,11 +282,11 @@ end
|
||||
|
||||
--- Get 2D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @return <DCS#Vec2> List of DCS#Vec2 points.
|
||||
-- @return #list <DCS#Vec2> List of DCS#Vec2 points.
|
||||
function PATHLINE:GetPoints2D()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
table.insert(vecs, point.vec2)
|
||||
@@ -240,11 +301,11 @@ end
|
||||
function PATHLINE:GetCoordinates()
|
||||
|
||||
local vecs={}
|
||||
|
||||
|
||||
for _,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
local coord=COORDINATE:NewFromVec3(point.vec3)
|
||||
table.insert(vecs,coord)
|
||||
table.insert(vecs, coord)
|
||||
end
|
||||
|
||||
return vecs
|
||||
@@ -257,11 +318,11 @@ end
|
||||
function PATHLINE:GetPointFromIndex(n)
|
||||
|
||||
local N=self:GetNumberOfPoints()
|
||||
|
||||
|
||||
n=n or 1
|
||||
|
||||
local point=nil --#PATHLINE.Point
|
||||
|
||||
|
||||
if n>=1 and n<=N then
|
||||
point=self.points[n]
|
||||
else
|
||||
@@ -278,11 +339,11 @@ end
|
||||
function PATHLINE:GetPoint3DFromIndex(n)
|
||||
|
||||
local point=self:GetPointFromIndex(n)
|
||||
|
||||
|
||||
if point then
|
||||
return point.vec3
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -293,11 +354,11 @@ end
|
||||
function PATHLINE:GetPoint2DFromIndex(n)
|
||||
|
||||
local point=self:GetPointFromIndex(n)
|
||||
|
||||
|
||||
if point then
|
||||
return point.vec2
|
||||
end
|
||||
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -305,33 +366,314 @@ end
|
||||
--- Mark points on F10 map.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #boolean Switch If `true` or nil, set marks. If `false`, remove marks.
|
||||
-- @return <DCS#Vec3> List of DCS#Vec3 points.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:MarkPoints(Switch)
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if Switch==false then
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID, Delay)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID)
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
|
||||
if point.markerID then
|
||||
UTILS.RemoveMark(point.markerID)
|
||||
end
|
||||
|
||||
point.markerID=UTILS.GetMarkID()
|
||||
|
||||
local text=string.format("Pathline %s: Point #%d\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.surfaceType, point.landHeight, point.depth)
|
||||
|
||||
|
||||
local text=string.format("Pathline %s: Point #%d [UID=%d]\nSurface Type=%d\nHeight=%.1f m\nDepth=%.1f m", self.name, i, point.uid, point.surfaceType, point.landHeight, point.depth)
|
||||
|
||||
trigger.action.markToAll(point.markerID, text, point.vec3, "")
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Draw line on F10 map.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #boolean Switch If `true` or nil, draw pathline. If `false`, remove drawing.
|
||||
-- @param #number Coalition Coalition side. Default -1 for all.
|
||||
-- @param #table Color RGB color and alpha `{r, g, b, a}`. Default {0, 1, 0, 0.5}.
|
||||
-- @param #number LineType Line type. Default 1=solid.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:Draw(Switch, Coalition, Color, LineType)
|
||||
|
||||
Coalition=Coalition or -1
|
||||
Color=Color or {0, 1, 0, 0.5}
|
||||
LineType=LineType or 1
|
||||
|
||||
if Switch==false then
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if point.lineID then
|
||||
UTILS.RemoveMark(point.lineID)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local p1=self.points[i-1] --#PATHLINE.Point
|
||||
local p2=self.points[i] --#PATHLINE.Point
|
||||
|
||||
if p2.lineID then
|
||||
UTILS.RemoveMark(p2.lineID)
|
||||
end
|
||||
|
||||
p2.lineID=UTILS.GetMarkID()
|
||||
|
||||
trigger.action.lineToAll(Coalition, p2.lineID, p1.vec3, p2.vec3, Color, LineType)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the closest point on the pathline for a given reference point.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec2 Vec2 Reference Point in 2D.
|
||||
-- @return DCS#Vec2 Cloest point on pathline.
|
||||
-- @return #number Distance from closest point to ref point in meters.
|
||||
-- @return #PATHLINE.Segment Closest segment of ref point.
|
||||
function PATHLINE:GetClosestPoint2D(Vec2)
|
||||
|
||||
local P=nil --DCS#Vec2
|
||||
local D=math.huge
|
||||
local S={} --#PATHLINE.Segment
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local A=self.points[i-1] --#PATHLINE.Point
|
||||
local B=self.points[i] --#PATHLINE.Point
|
||||
|
||||
local a=A.vec2
|
||||
local b=B.vec2
|
||||
|
||||
local ab=UTILS.Vec2Substract(b, a)
|
||||
local ap=UTILS.Vec2Substract(Vec2, a)
|
||||
|
||||
local proj=UTILS.Vec2Dot(ap, ab)
|
||||
|
||||
local lab=UTILS.Vec2Norm(ab)
|
||||
|
||||
local f=proj/lab/lab
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("FF Proj=%.1f, |ab|=%.1f, f=%.1f", proj, lab, f)
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Cases for finite segment.
|
||||
local p=nil --DCS#Vec2
|
||||
if f<0 then
|
||||
p=a
|
||||
elseif f>1 then
|
||||
p=b
|
||||
else
|
||||
local r=UTILS.Vec2Mult(ab, f)
|
||||
p=UTILS.Vec2Add(a, r)
|
||||
end
|
||||
|
||||
-- Distance.
|
||||
local d=UTILS.VecDist2D(p, Vec2)
|
||||
|
||||
if d<=D then
|
||||
D=d
|
||||
P=p
|
||||
S.p1=A
|
||||
S.p2=B
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return P, D, S
|
||||
end
|
||||
|
||||
--- Get the closest point on the pathline for a given reference point.
|
||||
-- This point does not necessarily is a node of the pathline. In general it will be somewhere in between the nodes defining the pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec3 Reference Point in 3D. Can also be a `COORDINATE`.
|
||||
-- @return DCS#Vec3 Closest point on pathline.
|
||||
-- @return #number Distance from closest point to ref point in meters.
|
||||
-- @return #PATHLINE.Segment Closest segment of ref point.
|
||||
function PATHLINE:GetClosestPoint3D(Vec3)
|
||||
|
||||
local P=nil --DCS#Vec3
|
||||
local D=math.huge
|
||||
local S={} --#PATHLINE.Segment
|
||||
|
||||
if not Vec3 then
|
||||
self:E(self.lid.."ERROR: input Vec3 is nil!")
|
||||
return nil, nil, nil
|
||||
end
|
||||
|
||||
for i=2,#self.points do
|
||||
|
||||
local A=self.points[i-1] --#PATHLINE.Point
|
||||
local B=self.points[i] --#PATHLINE.Point
|
||||
|
||||
local a=A.vec3
|
||||
local b=B.vec3
|
||||
|
||||
local ab=UTILS.VecSubstract(b, a)
|
||||
local ap=UTILS.VecSubstract(Vec3, a)
|
||||
|
||||
local proj=UTILS.VecDot(ap, ab)
|
||||
|
||||
local lab=UTILS.VecNorm(ab)
|
||||
|
||||
local f=proj/lab/lab
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Proj=%.1f, |ab|=%.1f, f=%.1f", proj, lab, f))
|
||||
|
||||
-- Cases for finite segment.
|
||||
local p=nil --DCS#Vec2
|
||||
if f<0 then
|
||||
p=a
|
||||
elseif f>1 then
|
||||
p=b
|
||||
else
|
||||
local r=UTILS.VecMult(ab, f)
|
||||
p=UTILS.VecAdd(a, r)
|
||||
end
|
||||
|
||||
-- Distance.
|
||||
local d=UTILS.VecDist3D(p, Vec3)
|
||||
|
||||
if d<=D then
|
||||
D=d
|
||||
P=p
|
||||
S.p1=A
|
||||
S.p2=B
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return P, D, S
|
||||
end
|
||||
|
||||
|
||||
--- Write PATHLINE to JSON file.
|
||||
-- **NOTE**: Requires `io` and `lfs` to be de-sanitized!
|
||||
-- @param #PATHLINE self
|
||||
-- @param #string FileName Name of the file. Default is the name of the pathline.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:WriteJSON(FileName)
|
||||
|
||||
if io and lfs then
|
||||
|
||||
-- JSON script.
|
||||
local json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
local data={}
|
||||
|
||||
-- We store the name and the points.
|
||||
data.name=self.name
|
||||
data.points=self.points
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
--point.markerID=nil
|
||||
end
|
||||
|
||||
-- Encode data to raw JSON. Encode converts a lua table into JSON string that can be written to file.
|
||||
local raw_json=json:encode(data)
|
||||
|
||||
-- Debug data.
|
||||
self:T(data)
|
||||
|
||||
-- Write in "User/Saved Games/" Folder.
|
||||
local filepath=lfs.writedir() .. FileName
|
||||
|
||||
-- Open file for writing.
|
||||
local f = io.open(filepath, "wb")
|
||||
if f then
|
||||
f:write(raw_json)
|
||||
f:close()
|
||||
self:T(self.lid .. string.format("Saving PATHLINE %s file %s", self.name, tostring(filepath)))
|
||||
else
|
||||
self:E(self.lid .. string.format( "ERROR: Could not save PATHLINE to file %s", tostring(filepath)))
|
||||
end
|
||||
|
||||
else
|
||||
self:E(self.lid .. string.format( "ERROR: Could not save results because IO and/or LFS are not de-sanitized!"))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Read PATHLINE from JSON file.
|
||||
-- **NOTE**: Requires `io` and `lfs` to be de-sanitized!
|
||||
-- @param #PATHLINE self
|
||||
-- @param #string FileName Name of the file.
|
||||
-- @return #PATHLINE self
|
||||
function PATHLINE:NewFromJSON(FileName)
|
||||
|
||||
if io and lfs then
|
||||
|
||||
-- JSON script.
|
||||
local json=loadfile("Scripts\\JSON.lua")()
|
||||
|
||||
local data={}
|
||||
|
||||
-- Write in "User/Saved Games/" Folder.
|
||||
local filepath=lfs.writedir() .. FileName
|
||||
|
||||
--env.info(filepath)
|
||||
|
||||
-- Open file in binary mode for reading.
|
||||
local f = io.open(filepath, "rb")
|
||||
if f then
|
||||
data = f:read("*all")
|
||||
f:close()
|
||||
else
|
||||
env.info(string.format("WARNING: Could not load PATHLINE from file %s!", tostring(filepath)))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Decode JSON data to get a lua table.
|
||||
local data=json:decode(data)
|
||||
|
||||
if data and data.name then
|
||||
|
||||
-- Create a new pathline instance.
|
||||
local self=PATHLINE:New(data.name)
|
||||
|
||||
for i=1,#data.points do
|
||||
local point=data.points[i] --#PATHLINE.Point
|
||||
|
||||
-- Create new point from data.
|
||||
local p=self:AddPointFromVec3(point.vec3)
|
||||
|
||||
-- Set name.
|
||||
p.name=point.name
|
||||
|
||||
-- Remove marker ID.
|
||||
p.markerID=nil
|
||||
end
|
||||
|
||||
return self
|
||||
else
|
||||
BASE:E("ERROR: Cannot find pathline name in data from JSON file. File may be corrupted!")
|
||||
end
|
||||
else
|
||||
BASE:E("ERROR: IO and/or LFS not de-sanitized! Cannot read file.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -339,32 +681,56 @@ end
|
||||
--- Get 3D points of pathline.
|
||||
-- @param #PATHLINE self
|
||||
-- @param DCS#Vec3 Vec Position vector. Can also be a DCS#Vec2 in which case the altitude at landheight is taken.
|
||||
-- @return #PATHLINE.Point
|
||||
-- @return #PATHLINE.Point Pathline Point.
|
||||
function PATHLINE:_CreatePoint(Vec)
|
||||
|
||||
local point={} --#PATHLINE.Point
|
||||
|
||||
self.counter=self.counter+1
|
||||
|
||||
point.uid=self.counter
|
||||
point.mother=self.name
|
||||
|
||||
point.name=string.format("%s #%d", self.name, point.uid)
|
||||
|
||||
if Vec.z then
|
||||
-- Given vec is 3D
|
||||
point.vec3=UTILS.DeepCopy(Vec)
|
||||
point.vec2={x=Vec.x, y=Vec.z}
|
||||
else
|
||||
-- Given vec is 2D
|
||||
-- Given vec is 2D
|
||||
point.vec2=UTILS.DeepCopy(Vec)
|
||||
point.vec3={x=Vec.x, y=land.getHeight(Vec), z=Vec.y}
|
||||
end
|
||||
|
||||
-- Get surface type.
|
||||
point.surfaceType=land.getSurfaceType(point.vec2)
|
||||
|
||||
|
||||
-- Get land height and depth.
|
||||
point.landHeight, point.depth=land.getSurfaceHeightWithSeabed(point.vec2)
|
||||
|
||||
|
||||
point.markerID=nil
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
--- Get index of point in the lua table.
|
||||
-- @param #PATHLINE self
|
||||
-- @param #PATHLINE.Point Point Given point.
|
||||
-- @return #number index
|
||||
function PATHLINE:_GetPointIndex(Point)
|
||||
|
||||
for i,_point in pairs(self.points) do
|
||||
local point=_point --#PATHLINE.Point
|
||||
|
||||
if point.uid==Point.uid then
|
||||
return i
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -457,6 +457,23 @@ do -- COORDINATE
|
||||
end
|
||||
|
||||
|
||||
--- Returns the coordinate from the latitude and longitude given in degrees, minutes and seconds (DMS).
|
||||
-- @param #COORDINATE self
|
||||
-- @param #string Latitude Latitude in DMS as string, e.g. "`42° 24' 14.3"`". Not that the characters `°`, `'` and `"` are important.
|
||||
-- @param #string Longitude Longitude in DMS as string, e.g. "`42° 24' 14.3"`". Not that the characters `°`, `'` and `"` are important.
|
||||
-- @param #number Altitude (Optional) Altitude in meters. Default is the land height at the coordinate.
|
||||
-- @return #COORDINATE
|
||||
function COORDINATE:NewFromLLDMS(Latitude, Longitude, Altitude)
|
||||
|
||||
local lat=UTILS.LLDMSstringToDD(Latitude)
|
||||
local lon=UTILS.LLDMSstringToDD(Longitude)
|
||||
|
||||
self=COORDINATE:NewFromLLDD(lat, lon, Altitude)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Returns if the 2 coordinates are at the same 2D position.
|
||||
-- @param #COORDINATE self
|
||||
-- @param #COORDINATE Coordinate
|
||||
@@ -665,7 +682,7 @@ do -- COORDINATE
|
||||
local _,_,_,_,_,scenerys=self:ScanObjects(radius, false, false, true)
|
||||
|
||||
local set={}
|
||||
|
||||
|
||||
for _,_scenery in pairs(scenerys) do
|
||||
local scenery=_scenery --DCS#Object
|
||||
|
||||
@@ -777,7 +794,9 @@ do -- COORDINATE
|
||||
-- @return DCS#Vec2 Vec2
|
||||
function COORDINATE:GetRandomVec2InRadius( OuterRadius, InnerRadius )
|
||||
self:F2( { OuterRadius, InnerRadius } )
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
local Theta = 2 * math.pi * math.random()
|
||||
local Radials = math.random() + math.random()
|
||||
if Radials > 1 then
|
||||
|
||||
@@ -6691,6 +6691,8 @@ do -- SET_ZONE
|
||||
--
|
||||
-- -- Stop watching after 1 hour
|
||||
-- zoneset:__TriggerStop(3600)
|
||||
-- -- Call :SetPartlyInside() on any zone (or SET_ZONE) if you want GROUPs to count as inside when any of their units enters even if they are far apart.
|
||||
-- -- Make sure to call :SetPartlyInside() before :Trigger()!.
|
||||
function SET_ZONE:Trigger(Objects)
|
||||
--self:I("Added Set_Zone Trigger")
|
||||
self:AddTransition("*","TriggerStart","TriggerRunning")
|
||||
@@ -6741,6 +6743,20 @@ do -- SET_ZONE
|
||||
-- @param Core.Zone#ZONE_BASE Zone The zone left.
|
||||
end
|
||||
|
||||
--- Toggle “partly-inside” handling for every zone in the set when those zones are used with :Trigger().
|
||||
-- * Call with no argument or **true** → enable for all.
|
||||
-- * Call with **false** → disable again (handy if it was enabled before).
|
||||
-- @param #SET_ZONE self
|
||||
-- @return #SET_ZONE self
|
||||
function SET_ZONE:SetPartlyInside(state)
|
||||
for _,Zone in pairs(self.Set) do
|
||||
if Zone.SetPartlyInside then
|
||||
Zone:SetPartlyInside(state)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #SET_ZONE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
@@ -6776,8 +6792,13 @@ do -- SET_ZONE
|
||||
-- has not been tagged previously - wasn't in set!
|
||||
obj.TriggerInZone[_zone.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = _zone:IsCoordinateInZone(obj:GetCoordinate())
|
||||
-- is obj in this zone?
|
||||
local inzone
|
||||
if _zone.PartlyInside and obj.ClassName == "GROUP" then
|
||||
inzone = obj:IsAnyInZone(_zone) -- TRUE as soon as any unit is inside
|
||||
else
|
||||
inzone = _zone:IsCoordinateInZone(obj:GetCoordinate()) -- original centroid test
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and not obj.TriggerInZone[_zone.ZoneName] then
|
||||
-- wasn't in zone before
|
||||
@@ -7844,6 +7865,28 @@ do -- SET_OPSGROUP
|
||||
return self
|
||||
end
|
||||
|
||||
--- Iterate the SET_OPSGROUP and count how many GROUPs and UNITs are alive.
|
||||
-- @param #SET_GROUP self
|
||||
-- @return #number The number of GROUPs alive.
|
||||
-- @return #number The number of UNITs alive.
|
||||
function SET_OPSGROUP:CountAlive()
|
||||
local CountG = 0
|
||||
local CountU = 0
|
||||
|
||||
local Set = self:GetSet()
|
||||
|
||||
for GroupID, GroupData in pairs( Set ) do -- For each GROUP in SET_GROUP
|
||||
if GroupData and GroupData:IsAlive() then
|
||||
CountG = CountG + 1
|
||||
-- Count Units.
|
||||
CountU = CountU + GroupData:GetGroup():CountAliveUnits()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return CountG, CountU
|
||||
end
|
||||
|
||||
--- Finds an OPSGROUP based on the group name.
|
||||
-- @param #SET_OPSGROUP self
|
||||
-- @param #string GroupName Name of the group.
|
||||
|
||||
@@ -1049,6 +1049,23 @@ function SPAWN:InitSetUnitAbsolutePositions(Positions)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
-- @param #SPAWN self
|
||||
-- @param #boolean OnOff Enable/disable the feature.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the units.
|
||||
-- @param #number Spacing (Optional) Minimum spacing between units in meters. Default is 5% of the search radius or 5 meters, whichever is larger.
|
||||
-- @return #SPAWN
|
||||
function SPAWN:InitValidateAndRepositionGroundUnits(OnOff, MaxRadius, Spacing)
|
||||
self.SpawnValidateAndRepositionGroundUnits = OnOff
|
||||
self.SpawnValidateAndRepositionGroundUnitsRadius = MaxRadius
|
||||
self.SpawnValidateAndRepositionGroundUnitsSpacing = Spacing
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method is rather complicated to understand. But I'll try to explain.
|
||||
-- This method becomes useful when you need to spawn groups with random templates of groups defined within the mission editor,
|
||||
-- but they will all follow the same Template route and have the same prefix name.
|
||||
@@ -1829,7 +1846,13 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
||||
if self.SpawnHiddenOnMap then
|
||||
SpawnTemplate.hidden=self.SpawnHiddenOnMap
|
||||
end
|
||||
|
||||
|
||||
if self.SpawnValidateAndRepositionGroundUnits then
|
||||
local units = SpawnTemplate.units
|
||||
local gPos = { x = SpawnTemplate.x, y = SpawnTemplate.y }
|
||||
UTILS.ValidateAndRepositionGroundUnits(units, gPos, self.SpawnValidateAndRepositionGroundUnitsRadius, self.SpawnValidateAndRepositionGroundUnitsSpacing)
|
||||
end
|
||||
|
||||
-- Set country, coalition and category.
|
||||
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
||||
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
||||
|
||||
@@ -378,6 +378,20 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Uses Disposition and other fallback logic to find a better and valid ground spawn position.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to a find clear ground location avoiding trees, water, roads, runways, map scenery, other statics and other units in the area.
|
||||
--- Uses the initial position if it's a valid location.
|
||||
-- @param #SPAWNSTATIC self
|
||||
-- @param #boolean OnOff Enable/disable the feature.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.
|
||||
-- @return #SPAWNSTATIC self
|
||||
function SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)
|
||||
self.ValidateAndRepositionStatic = OnOff
|
||||
self.ValidateAndRepositionStaticMaxRadius = MaxRadius
|
||||
return self
|
||||
end
|
||||
|
||||
--- Allows to place a CallFunction hook when a new static spawns.
|
||||
-- The provided method will be called when a new group is spawned, including its given parameters.
|
||||
-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
|
||||
@@ -544,6 +558,14 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
-- Add static to the game.
|
||||
local Static=nil --DCS#StaticObject
|
||||
|
||||
if self.ValidateAndRepositionStatic then
|
||||
local validPos = UTILS.ValidateAndRepositionStatic(CountryID, Template.category, Template.type, Template, Template.shape_name, self.ValidateAndRepositionStaticMaxRadius)
|
||||
if validPos then
|
||||
Template.x = validPos.x
|
||||
Template.y = validPos.y
|
||||
end
|
||||
end
|
||||
|
||||
if self.InitFarp then
|
||||
|
||||
local TemplateGroup={}
|
||||
@@ -611,16 +633,15 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
|
||||
|
||||
if self.StaticCopyFrom ~= nil then
|
||||
mystatic.StaticCopyFrom = self.StaticCopyFrom
|
||||
if not _DATABASE.Templates.Statics[Template.name] then
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
|
||||
end
|
||||
end
|
||||
|
||||
local TemplateGroup={}
|
||||
TemplateGroup.units={}
|
||||
TemplateGroup.units[1]=Template
|
||||
TemplateGroup.x=Template.x
|
||||
TemplateGroup.y=Template.y
|
||||
TemplateGroup.name=Template.name
|
||||
_DATABASE:_RegisterStaticTemplate( TemplateGroup, self.CoalitionID, self.CategoryID, CountryID )
|
||||
|
||||
return mystatic
|
||||
end
|
||||
|
||||
1200
Moose Development/Moose/Core/Vector.lua
Normal file
1200
Moose Development/Moose/Core/Vector.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -70,6 +70,7 @@
|
||||
-- @field #table Table of any trigger zone properties from the ME. The key is the Name of the property, and the value is the property's Value.
|
||||
-- @field #number Surface Type of surface. Only determined at the center of the zone!
|
||||
-- @field #number Checktime Check every Checktime seconds, used for ZONE:Trigger()
|
||||
-- @field #boolean PartlyInside When called, a GROUP is considered inside as soon as any of its units enters the zone even if they are far apart.
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
|
||||
@@ -305,6 +306,20 @@ function ZONE_BASE:GetCoordinate( Height ) --R2.1
|
||||
return self.Coordinate
|
||||
end
|
||||
|
||||
--- Returns the @{Core.Vector#VECTOR} of the zone.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param DCS#Distance Height The height in meters to add to the land height where the center of the zone is located.
|
||||
-- @return Core.Vector#VECTOR The vector of the zone.
|
||||
function ZONE_BASE:GetVector( Height )
|
||||
self:F2(self.ZoneName)
|
||||
|
||||
local Vec3 = self:GetVec3( Height )
|
||||
|
||||
local vector=VECTOR:NewFromVec(Vec3)
|
||||
|
||||
return vector
|
||||
end
|
||||
|
||||
--- Get 2D distance to a coordinate.
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param Core.Point#COORDINATE Coordinate Reference coordinate. Can also be a DCS#Vec2 or DCS#Vec3 object.
|
||||
@@ -612,6 +627,8 @@ end
|
||||
--
|
||||
-- -- Stop watching the zone after 1 hour
|
||||
-- triggerzone:__TriggerStop(3600)
|
||||
-- -- Call :SetPartlyInside() if you use SET_GROUP to count as inside when any of their units enters even when they are far apart.
|
||||
-- -- Make sure to call :SetPartlyInside() before :Trigger()!
|
||||
function ZONE_BASE:Trigger(Objects)
|
||||
--self:I("Added Zone Trigger")
|
||||
self:SetStartState("TriggerStopped")
|
||||
@@ -680,6 +697,16 @@ function ZONE_BASE:Trigger(Objects)
|
||||
|
||||
end
|
||||
|
||||
--- Toggle “partly-inside” handling for this zone. To be used before :Trigger().
|
||||
-- * Default:* flag is **false** until you call the method.
|
||||
-- * Call with no argument or with **true** → enable.
|
||||
-- * Call with **false** → disable again (handy if it was enabled before).
|
||||
-- @param #ZONE_BASE self
|
||||
-- @return #ZONE_BASE self
|
||||
function ZONE_BASE:SetPartlyInside(state)
|
||||
self.PartlyInside = state or not ( state == false )
|
||||
return self
|
||||
end
|
||||
--- (Internal) Check the assigned objects for being in/out of the zone
|
||||
-- @param #ZONE_BASE self
|
||||
-- @param #boolean fromstart If true, do the init of the objects
|
||||
@@ -718,7 +745,12 @@ function ZONE_BASE:_TriggerCheck(fromstart)
|
||||
obj.TriggerInZone[self.ZoneName] = false
|
||||
end
|
||||
-- is obj in zone?
|
||||
local inzone = self:IsCoordinateInZone(obj:GetCoordinate())
|
||||
local inzone
|
||||
if self.PartlyInside and obj.ClassName == "GROUP" then
|
||||
inzone = obj:IsAnyInZone(self) -- TRUE if any unit is inside
|
||||
else
|
||||
inzone = self:IsCoordinateInZone(obj:GetCoordinate()) -- original barycentre test
|
||||
end
|
||||
--self:I("Object "..obj:GetName().." is in zone: "..tostring(inzone))
|
||||
if inzone and obj.TriggerInZone[self.ZoneName] then
|
||||
-- just count
|
||||
@@ -1162,15 +1194,13 @@ function ZONE_RADIUS:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local function EvaluateZone( ZoneObject )
|
||||
--if ZoneObject:isExist() then --FF: isExist always returns false for SCENERY objects since DCS 2.2 and still in DCS 2.5
|
||||
if ZoneObject then
|
||||
if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
|
||||
|
||||
-- Get object category.
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
local CoalitionDCSUnit = ZoneObject:getCoalition()
|
||||
|
||||
local Include = false
|
||||
if not UnitCategories then
|
||||
-- Anything found is included.
|
||||
@@ -1553,6 +1583,10 @@ function ZONE_RADIUS:GetRandomVec2(inner, outer, surfacetypes)
|
||||
local Vec2 = self:GetVec2()
|
||||
local _inner = inner or 0
|
||||
local _outer = outer or self:GetRadius()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
if surfacetypes and type(surfacetypes)~="table" then
|
||||
surfacetypes={surfacetypes}
|
||||
@@ -1914,6 +1948,21 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius, Offset)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Updates the current location from a @{Wrapper.Group}.
|
||||
-- @param #ZONE_UNIT self
|
||||
-- @param Wrapper.Group#GROUP Group (optional) Update from this Unit, if nil, update from the UNIT this zone is based on.
|
||||
-- @return self
|
||||
function ZONE_UNIT:UpdateFromUnit(Unit)
|
||||
if Unit and Unit:IsAlive() then
|
||||
local vec2 = Unit:GetVec2()
|
||||
self.LastVec2 = vec2
|
||||
elseif self.ZoneUNIT and self.ZoneUNIT:IsAlive() then
|
||||
local ZoneVec2 = self.ZoneUNIT:GetVec2()
|
||||
self.LastVec2 = ZoneVec2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Returns the current location of the @{Wrapper.Unit#UNIT}.
|
||||
-- @param #ZONE_UNIT self
|
||||
@@ -2051,6 +2100,22 @@ function ZONE_GROUP:GetVec2()
|
||||
return ZoneVec2
|
||||
end
|
||||
|
||||
--- Updates the current location from a @{Wrapper.Group}.
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @param Wrapper.Group#GROUP Group (optional) Update from this Group, if nil, update from the GROUP this zone is based on.
|
||||
-- @return self
|
||||
function ZONE_GROUP:UpdateFromGroup(Group)
|
||||
if Group and Group:IsAlive() then
|
||||
local vec2 = Group:GetVec2()
|
||||
self.Vec2 = vec2
|
||||
elseif self._.ZoneGROUP and self._.ZoneGROUP:IsAlive() then
|
||||
local ZoneVec2 = self._.ZoneGROUP:GetVec2()
|
||||
self.Vec2 = ZoneVec2
|
||||
self._.ZoneVec2Cache = ZoneVec2
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Returns a random location within the zone of the @{Wrapper.Group}.
|
||||
-- @param #ZONE_GROUP self
|
||||
-- @return DCS#Vec2 The random location of the zone based on the @{Wrapper.Group} location.
|
||||
@@ -2918,6 +2983,11 @@ end
|
||||
function ZONE_POLYGON_BASE:GetRandomVec2()
|
||||
-- make sure we assign weights to the triangles based on their surface area, otherwise
|
||||
-- we'll be more likely to generate random points in smaller triangles
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self._Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
@@ -3281,14 +3351,12 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
|
||||
local function EvaluateZone( ZoneObject )
|
||||
|
||||
if ZoneObject then
|
||||
if ZoneObject and self:IsVec3InZone(ZoneObject:getPoint()) then
|
||||
|
||||
local ObjectCategory = Object.getCategory(ZoneObject)
|
||||
|
||||
if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
|
||||
|
||||
local CoalitionDCSUnit = ZoneObject:getCoalition()
|
||||
|
||||
local Include = false
|
||||
if not UnitCategories then
|
||||
-- Anything found is included.
|
||||
@@ -3320,7 +3388,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
|
||||
end
|
||||
|
||||
-- trying with box search
|
||||
if ObjectCategory == Object.Category.SCENERY and self:IsVec3InZone(ZoneObject:getPoint()) then
|
||||
if ObjectCategory == Object.Category.SCENERY then
|
||||
local SceneryType = ZoneObject:getTypeName()
|
||||
local SceneryName = ZoneObject:getName()
|
||||
self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
-- @module Functional.Mantis
|
||||
-- @image Functional.Mantis.jpg
|
||||
--
|
||||
-- Last Update: July 2025
|
||||
-- Last Update: August 2025
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **MANTIS** class, extends Core.Base#BASE
|
||||
@@ -108,10 +108,15 @@
|
||||
-- * Patriot
|
||||
-- * Rapier
|
||||
-- * Roland
|
||||
-- * IRIS-T SLM
|
||||
-- * Pantsir S1
|
||||
-- * TOR M2
|
||||
-- * C-RAM
|
||||
-- * Silkworm (though strictly speaking this is a surface to ship missile)
|
||||
-- * SA-2, SA-3, SA-5, SA-6, SA-7, SA-8, SA-9, SA-10, SA-11, SA-13, SA-15, SA-19
|
||||
-- * From IDF mod: STUNNER IDFA, TAMIR IDFA (Note all caps!)
|
||||
-- * From HDS (see note on HDS below): SA-2, SA-3, SA-10B, SA-10C, SA-12, SA-17, SA-20A, SA-20B, SA-23, HQ-2, SAMP/T Block 1, SAMP/T Block 1INT, SAMP/T Block2
|
||||
-- * Other Mods: Nike
|
||||
--
|
||||
-- * From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M
|
||||
-- **NOTE** If you are using the Swedish Military Assets (SMA), please note that the **group name** for RBS-SAM types also needs to contain the keyword "SMA"
|
||||
@@ -275,7 +280,7 @@
|
||||
MANTIS = {
|
||||
ClassName = "MANTIS",
|
||||
name = "mymantis",
|
||||
version = "0.9.32",
|
||||
version = "0.9.34",
|
||||
SAM_Templates_Prefix = "",
|
||||
SAM_Group = nil,
|
||||
EWR_Templates_Prefix = "",
|
||||
@@ -384,7 +389,7 @@ MANTIS.SamData = {
|
||||
["Chaparral"] = { Range=8, Blindspot=0, Height=3, Type="Short", Radar="Chaparral" },
|
||||
["Linebacker"] = { Range=4, Blindspot=0, Height=3, Type="Point", Radar="Linebacker", Point="true" },
|
||||
["Silkworm"] = { Range=90, Blindspot=1, Height=0.2, Type="Long", Radar="Silkworm" },
|
||||
["HEMTT_C-RAM_Phalanx"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||
["C-RAM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="HEMTT_C-RAM_Phalanx", Point="true" },
|
||||
-- units from HDS Mod, multi launcher options is tricky
|
||||
["SA-10B"] = { Range=75, Blindspot=0, Height=18, Type="Medium" , Radar="SA-10B"},
|
||||
["SA-17"] = { Range=50, Blindspot=3, Height=50, Type="Medium", Radar="SA-17" },
|
||||
@@ -392,7 +397,13 @@ MANTIS.SamData = {
|
||||
["SA-20B"] = { Range=200, Blindspot=4, Height=27, Type="Long" , Radar="S-300PMU2"},
|
||||
["HQ-2"] = { Range=50, Blindspot=6, Height=35, Type="Medium", Radar="HQ_2_Guideline_LN" },
|
||||
["TAMIR IDFA"] = { Range=20, Blindspot=0.6, Height=12.3, Type="Short", Radar="IRON_DOME_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["STUNNER IDFA"] = { Range=250, Blindspot=1, Height=45, Type="Long", Radar="DAVID_SLING_LN" },
|
||||
["NIKE"] = { Range=155, Blindspot=6, Height=30, Type="Long", Radar="HIPAR" },
|
||||
["Dog Ear"] = { Range=11, Blindspot=0, Height=9, Type="Point", Radar="Dog Ear", Point="true" },
|
||||
-- CH Added to DCS core 2.9.19.x
|
||||
["Pantsir S1"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1" , Point="true" },
|
||||
["Tor M2"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
|
||||
["IRIS-T SLM"] = { Range=40, Blindspot=0.5, Height=20, Type="Medium", Radar="CH_IRIST_SLM" },
|
||||
}
|
||||
|
||||
--- SAM data HDS
|
||||
@@ -458,15 +469,15 @@ MANTIS.SamDataCH = {
|
||||
-- https://www.currenthill.com/
|
||||
-- group name MUST contain CHM to ID launcher type correctly!
|
||||
["2S38 CHM"] = { Range=6, Blindspot=0.1, Height=4.5, Type="Short", Radar="2S38" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" },
|
||||
["PantsirS1 CHM"] = { Range=20, Blindspot=1.2, Height=15, Type="Point", Radar="PantsirS1", Point="true" },
|
||||
["PantsirS2 CHM"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" },
|
||||
["PGL-625 CHM"] = { Range=10, Blindspot=1, Height=5, Type="Short", Radar="PGL_625" },
|
||||
["HQ-17A CHM"] = { Range=15, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" },
|
||||
["M903PAC2 CHM"] = { Range=120, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" },
|
||||
["M903PAC3 CHM"] = { Range=160, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" },
|
||||
["TorM2 CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2", Point="true" },
|
||||
["TorM2K CHM"] = { Range=12, Blindspot=1, Height=10, Type="Point", Radar="TorM2K", Point="true" },
|
||||
["TorM2M CHM"] = { Range=16, Blindspot=1, Height=10, Type="Point", Radar="TorM2M", Point="true" },
|
||||
["NASAMS3-AMRAAMER CHM"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" },
|
||||
["NASAMS3-AIM9X2 CHM"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" },
|
||||
["C-RAM CHM"] = { Range=2, Blindspot=0, Height=2, Type="Point", Radar="CH_Centurion_C_RAM", Point="true" },
|
||||
@@ -882,7 +893,11 @@ do
|
||||
self.AcceptZones = AcceptZones or {}
|
||||
self.RejectZones = RejectZones or {}
|
||||
self.ConflictZones = ConflictZones or {}
|
||||
if #self.AcceptZones > 0 or #self.RejectZones > 0 or #self.ConflictZones > 0 then
|
||||
self.AcceptZonesNo = UTILS.TableLength(self.AcceptZones)
|
||||
self.RejectZonesNo = UTILS.TableLength(self.RejectZones)
|
||||
self.ConflictZonesNo = UTILS.TableLength(self.ConflictZones)
|
||||
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
|
||||
if self.AcceptZonesNo > 0 or self.RejectZonesNo > 0 or self.ConflictZonesNo > 0 then
|
||||
self.usezones = true
|
||||
end
|
||||
return self
|
||||
@@ -1274,7 +1289,8 @@ do
|
||||
self:T(self.lid.."_CheckCoordinateInZones")
|
||||
local inzone = false
|
||||
-- acceptzones
|
||||
if #self.AcceptZones > 0 then
|
||||
self:T(string.format("AcceptZonesNo = %d | RejectZonesNo = %d | ConflictZonesNo = %d",self.AcceptZonesNo,self.RejectZonesNo,self.ConflictZonesNo))
|
||||
if self.AcceptZonesNo > 0 then
|
||||
for _,_zone in pairs(self.AcceptZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@@ -1285,7 +1301,7 @@ do
|
||||
end
|
||||
end
|
||||
-- rejectzones
|
||||
if #self.RejectZones > 0 and inzone then -- maybe in accept zone, but check the overlaps
|
||||
if self.RejectZonesNo > 0 then
|
||||
for _,_zone in pairs(self.RejectZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@@ -1296,7 +1312,7 @@ do
|
||||
end
|
||||
end
|
||||
-- conflictzones
|
||||
if #self.ConflictZones > 0 and not inzone then -- if not already accepted, might be in conflict zones
|
||||
if self.ConflictZonesNo > 0 then
|
||||
for _,_zone in pairs(self.ConflictZones) do
|
||||
local zone = _zone -- Core.Zone#ZONE
|
||||
if zone:IsCoordinateInZone(coord) then
|
||||
@@ -1362,6 +1378,7 @@ do
|
||||
end
|
||||
-- check accept/reject zones
|
||||
local zonecheck = true
|
||||
self:T("self.usezones = "..tostring(self.usezones))
|
||||
if self.usezones then
|
||||
-- DONE
|
||||
zonecheck = self:_CheckCoordinateInZones(coord)
|
||||
|
||||
@@ -321,7 +321,9 @@ function SCORING:New( GameName, SavePath, AutoSave )
|
||||
-- Create the CSV file.
|
||||
self.AutoSavePath = SavePath
|
||||
self.AutoSave = AutoSave or true
|
||||
self:OpenCSV( GameName )
|
||||
if self.AutoSave == true then
|
||||
self:OpenCSV( GameName )
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
@@ -985,6 +987,7 @@ function SCORING:_EventOnHit( Event )
|
||||
local TargetUnitCoalition = nil
|
||||
local TargetUnitCategory = nil
|
||||
local TargetUnitType = nil
|
||||
local TargetIsScenery = false
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
|
||||
@@ -1025,6 +1028,12 @@ function SCORING:_EventOnHit( Event )
|
||||
TargetCategory = Event.TgtCategory
|
||||
TargetType = Event.TgtTypeName
|
||||
|
||||
-- Scenery hit
|
||||
if (not TargetCategory) and TargetUNIT ~= nil and TargetUnit:IsInstanceOf("SCENERY") then
|
||||
TargetCategory = Unit.Category.STRUCTURE
|
||||
TargetIsScenery = true
|
||||
end
|
||||
|
||||
TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
|
||||
TargetUnitCategory = _SCORINGCategory[TargetCategory]
|
||||
TargetUnitType = TargetType
|
||||
@@ -1117,17 +1126,22 @@ function SCORING:_EventOnHit( Event )
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
else
|
||||
elseif TargetIsScenery ~= true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
|
||||
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
elseif TargetIsScenery == true then
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object." .. " Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
end
|
||||
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
end
|
||||
else -- A scenery object was hit.
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
|
||||
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit nothing special.",
|
||||
MESSAGE.Type.Update )
|
||||
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
|
||||
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
|
||||
@@ -1923,7 +1937,7 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
|
||||
TargetUnitType = TargetUnitType or ""
|
||||
TargetUnitName = TargetUnitName or ""
|
||||
|
||||
if lfs and io and os and self.AutoSave then
|
||||
if lfs and io and os and self.AutoSave == true and self.CSVFile ~= nil then
|
||||
self.CSVFile:write(
|
||||
'"' .. self.GameName .. '"' .. ',' ..
|
||||
'"' .. self.RunTime .. '"' .. ',' ..
|
||||
|
||||
@@ -30,10 +30,10 @@
|
||||
---- #-- Author : **applevangelist ** (Optimized by AI)
|
||||
|
||||
---
|
||||
-- - @module Functional.Tiresias
|
||||
-- - @image Functional.Tiresias.jpg
|
||||
-- @module Functional.Tiresias
|
||||
-- @image Functional.Tiresias.jpg
|
||||
|
||||
--- Last Update: Dec 2023 (Optimized July 2025)
|
||||
--- Last Update: Oct 2025
|
||||
|
||||
--- **TIRESIAS** class, extends Core.Base#BASE
|
||||
-- @type TIRESIAS
|
||||
@@ -55,6 +55,7 @@
|
||||
-- @field #boolean SwitchAAA
|
||||
-- @field #string lid
|
||||
-- @field #table _cached_zones
|
||||
-- @field #table _cached_groupsets
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
@@ -103,8 +104,8 @@
|
||||
-- @field #TIRESIAS
|
||||
TIRESIAS = {
|
||||
ClassName = "TIRESIAS",
|
||||
debug = true,
|
||||
version = " 0.0.6-OPT" ,
|
||||
debug = false,
|
||||
version = " 0.0.8" ,
|
||||
Interval = 20,
|
||||
GroundSet = nil,
|
||||
VehicleSet = nil,
|
||||
@@ -116,6 +117,7 @@ TIRESIAS = {
|
||||
PlaneSwitchRange = 25, -- NM
|
||||
SwitchAAA = true,
|
||||
_cached_zones = {}, -- Cache for zone objects
|
||||
_cached_groupsets = {}, -- Cache for group_set objects
|
||||
}
|
||||
|
||||
---
|
||||
@@ -138,7 +140,7 @@ function TIRESIAS:New()
|
||||
self:AddTransition("*", "Status", "*") -- TIRESIAS status update.
|
||||
self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
|
||||
|
||||
self.ExceptionSet = nil --SET_GROUP:New():Clear(false)
|
||||
self.ExceptionSet = SET_GROUP:New() --:Clear(false)
|
||||
self._cached_zones = {} -- Initialize zone cache
|
||||
|
||||
self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
|
||||
@@ -222,10 +224,10 @@ function TIRESIAS:AddExceptionSet(Set)
|
||||
|
||||
Set:ForEachGroupAlive(
|
||||
function(grp)
|
||||
local inAAASet = self.AAASet:IsIncludeObject(grp)
|
||||
local inVehSet = self.VehicleSet:IsIncludeObject(grp)
|
||||
local inSAMSet = self.SAMSet:IsIncludeObject(grp)
|
||||
if grp:IsGround() and (not grp.Tiresias) and (not inAAASet) and (not inVehSet) and (not inSAMSet) then
|
||||
--local inAAASet = self.AAASet:IsIncludeObject(grp)
|
||||
--local inVehSet = self.VehicleSet:IsIncludeObject(grp)
|
||||
--local inSAMSet = self.SAMSet:IsIncludeObject(grp)
|
||||
if grp:IsGround() and (not grp.Tiresias) then --and (not inAAASet) and (not inVehSet) and (not inSAMSet) then
|
||||
grp.Tiresias = exception_data
|
||||
exceptions:AddGroup(grp, true)
|
||||
BASE:T(" TIRESIAS: Added exception group: " .. grp:GetName())
|
||||
@@ -417,7 +419,8 @@ function TIRESIAS:_SwitchOnGroups(group, radius)
|
||||
-- Use cached zones to reduce object creation
|
||||
local group_name = group:GetName()
|
||||
local cache_key = group_name .. " _" .. radius
|
||||
local zone = self._cached_zones[cache_key]
|
||||
local zone = self._cached_zones[cache_key] -- Core.Zone#ZONE_RADIUS
|
||||
--local ground = self._cached_groupsets[cache_key] -- Core.Set#SET_GROUP
|
||||
|
||||
if not zone then
|
||||
zone = ZONE_GROUP:New(" Zone-" .. group_name, group, UTILS.NMToMeters(radius))
|
||||
@@ -427,7 +430,15 @@ function TIRESIAS:_SwitchOnGroups(group, radius)
|
||||
zone:UpdateFromGroup(group)
|
||||
end
|
||||
|
||||
local ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
--if not ground then
|
||||
--ground = SET_GROUP:New():FilterCategoryGround():FilterZones({zone}):FilterOnce()
|
||||
--self._cached_groupsets[cache_key] = ground
|
||||
--else
|
||||
--ground:FilterZones({zone},true):FilterOnce()
|
||||
zone:Scan({Object.Category.UNIT},{Unit.Category.GROUND_UNIT})
|
||||
local ground = zone:GetScannedSetGroup()
|
||||
--end
|
||||
|
||||
local count = ground:CountAlive()
|
||||
|
||||
if self.debug then
|
||||
|
||||
@@ -4247,6 +4247,16 @@ function WAREHOUSE:_AssetItemInfo(asset)
|
||||
self:T3({Template=asset.template})
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function WAREHOUSE:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
--- On after "NewAsset" event. A new asset has been added to the warehouse stock.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @param #string From From state.
|
||||
@@ -5965,6 +5975,10 @@ function WAREHOUSE:_SpawnAssetGroundNaval(alias, asset, request, spawnzone, late
|
||||
template.y = coord.z
|
||||
template.alt = coord.y
|
||||
|
||||
if self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(template.units)
|
||||
end
|
||||
|
||||
-- Spawn group.
|
||||
local group=_DATABASE:Spawn(template) --Wrapper.Group#GROUP
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/MarkerOps_Base.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/TextAndSound.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Pathline.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/ClientMenu.lua')
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Core/Vector.lua')
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Object.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Wrapper/Identifiable.lua' )
|
||||
@@ -186,4 +187,11 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Cargo_Dispatcher
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Zone.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Tasking/Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Beacons.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Point.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Procedure.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/FlightPlan.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Radios.lua' )
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Navigation/Towns.lua' )
|
||||
|
||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Globals.lua' )
|
||||
|
||||
@@ -32,6 +32,7 @@ __Moose.Include( 'Core\\MarkerOps_Base.lua' )
|
||||
__Moose.Include( 'Core\\TextAndSound.lua' )
|
||||
__Moose.Include( 'Core\\Condition.lua' )
|
||||
__Moose.Include( 'Core\\ClientMenu.lua' )
|
||||
__Moose.Include( 'Core\\Vector.lua' )
|
||||
|
||||
__Moose.Include( 'Wrapper\\Object.lua' )
|
||||
__Moose.Include( 'Wrapper\\Identifiable.lua' )
|
||||
@@ -177,4 +178,9 @@ __Moose.Include( 'Tasking\\Task_Cargo_Dispatcher.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Zone.lua' )
|
||||
__Moose.Include( 'Tasking\\Task_Capture_Dispatcher.lua' )
|
||||
|
||||
__Moose.Include( 'Navigation\\Point.lua' )
|
||||
__Moose.Include( 'Navigation\\Beacons.lua' )
|
||||
__Moose.Include( 'Navigation\\Radios.lua' )
|
||||
__Moose.Include( 'Navigation\\Towns.lua' )
|
||||
|
||||
__Moose.Include( 'Globals.lua' )
|
||||
|
||||
395
Moose Development/Moose/Navigation/Beacons.lua
Normal file
395
Moose Development/Moose/Navigation/Beacons.lua
Normal file
@@ -0,0 +1,395 @@
|
||||
--- **NAVIGATION** - Beacons of the map/theatre.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Access beacons of the map
|
||||
-- * Find closest beacon
|
||||
-- * Get frequencies and channels
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Beacons).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Beacons
|
||||
-- @image NAVIGATION_Beacons.png
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- BEACONS class.
|
||||
-- @type BEACONS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table beacons Beacons.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Hope is the beacon that guides lost ships back to the shore.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The BEACONS Concept
|
||||
--
|
||||
-- This class is desinged to make information about beacons of a map/theatre easier accessible. The information contains location, type and frequencies of all or specific beacons of the map.
|
||||
--
|
||||
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `beacons.lua` that can be
|
||||
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `BEACONS` object can be created with the @{#BEACONS.NewFromFile}(*beacons_lua_file*) function.
|
||||
--
|
||||
-- local beacons=BEACONS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\beacons.lua")
|
||||
-- beacons:MarkerShow()
|
||||
--
|
||||
-- This will load the beacons from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
|
||||
-- you provided is correct and all relevant beacons are present.
|
||||
--
|
||||
-- # User Functions
|
||||
--
|
||||
-- ## F10 Map Markers
|
||||
--
|
||||
-- ## Position
|
||||
--
|
||||
-- ## Get Closest Beacon
|
||||
--
|
||||
--
|
||||
-- @field #BEACONS
|
||||
BEACONS = {
|
||||
ClassName = "BEACONS",
|
||||
verbose = 1,
|
||||
beacons = {},
|
||||
}
|
||||
|
||||
--- Mission capability.
|
||||
-- @type BEACONS.Beacon
|
||||
-- @field #function display_name Function that returns the localized name.
|
||||
-- @field #number type Beacon type.
|
||||
-- @field #string beaconId Beacon ID.
|
||||
-- @field #string callsign Call sign.
|
||||
-- @field #number frequency Frequency in Hz.
|
||||
-- @field #number channel TACAN, RSBN or PRMG channel depending on type.
|
||||
-- @field #table position Position table.
|
||||
-- @field #number direction Direction in degrees.
|
||||
-- @field #table positionGeo Table with latitude and longitude.
|
||||
-- @field #table sceneObjects Table with scenery objects, e.g. `{t:393396742}`.
|
||||
-- @field #number chartOffsetX No idea what this offset is?!
|
||||
-- @field DCS#Vec3 vec3 Position vector 3D.
|
||||
-- @field #number markerID ID for the F10 marker.
|
||||
-- @field #string typeName Name of becon type.
|
||||
-- @field Wrapper.Scenery#SCENERY scenery The scenery object.
|
||||
|
||||
--- BEACONS class version.
|
||||
-- @field #string version
|
||||
BEACONS.version="0.0.4"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- DONE: TACAN channel from frequency (was already in beacon.lua as channel)
|
||||
-- DONE: Scenery object
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new BECAONS class instance from a given table.
|
||||
-- @param #BEACONS self
|
||||
-- @param #table BeaconTable Table with beacon info.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:NewFromTable(BeaconTable)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #BEACONS
|
||||
|
||||
for _,_beacon in pairs(BeaconTable) do
|
||||
local beacon=_beacon --#BEACONS.Beacon
|
||||
|
||||
-- Get 3D vector
|
||||
beacon.vec3={x=beacon.position[1], y=beacon.position[2], z=beacon.position[3]}
|
||||
|
||||
-- Get coordinate
|
||||
beacon.coordinate=COORDINATE:NewFromVec3(beacon.vec3)
|
||||
|
||||
-- Get type name
|
||||
beacon.typeName=self:_GetTypeName(beacon.type)
|
||||
|
||||
-- Find closest scenery object from scan
|
||||
beacon.scenery=beacon.coordinate:FindClosestScenery(20)
|
||||
|
||||
-- Debug stuff for scenery object
|
||||
if false then
|
||||
if beacon.scenery then
|
||||
env.info(string.format("FF Beacon %s %s %s got scenery object %s, %s", beacon.callsign, beacon.beaconId, beacon.typeName, beacon.scenery:GetName(), beacon.scenery:GetTypeName() ))
|
||||
UTILS.PrintTableToLog(beacon.scenery.SceneryObject)
|
||||
UTILS.PrintTableToLog(beacon.sceneObjects)
|
||||
else
|
||||
env.info(string.format("FF NO scenery object %s %s %s ", beacon.callsign, beacon.beaconId, beacon.typeName))
|
||||
end
|
||||
end
|
||||
|
||||
-- Add to table
|
||||
table.insert(self.beacons, beacon)
|
||||
end
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Added %d beacons", #self.beacons))
|
||||
|
||||
if self.verbose > 0 then
|
||||
local text="Beacon types:"
|
||||
for typeName,typeID in pairs(BEACON.Type) do
|
||||
local n=self:CountBeacons(typeID)
|
||||
text=text..string.format("\n%s = %d", typeName, n)
|
||||
end
|
||||
self:I(text)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new BECAONS class instance from a given file.
|
||||
-- @param #BEACONS self
|
||||
-- @param #string FileName Full path to the file containing the map beacons.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #BEACONS
|
||||
|
||||
local exists=UTILS.FileExists(FileName)
|
||||
|
||||
if exists==false then
|
||||
self:E(string.format("ERROR: file with beacon info does not exist!"))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- This will create a global table `beacons`
|
||||
dofile(FileName)
|
||||
|
||||
-- Get beacons from table.
|
||||
self=self:NewFromTable(beacons)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get 3D position vector of a specific beacon.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon beacon The beacon data structure.
|
||||
-- @return DCS#Vec3 Position vector.
|
||||
function BEACONS:GetVec3(beacon)
|
||||
return beacon.vec3
|
||||
end
|
||||
|
||||
--- Get COORDINATE of a specific beacon.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon beacon The beacon data structure.
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function BEACONS:GetCoordinate(beacon)
|
||||
local coordinate=COORDINATE:NewFromVec3(beacon.vec3)
|
||||
return coordinate
|
||||
end
|
||||
|
||||
--- Find closest beacon to a given coordinate.
|
||||
-- @param #BEACONS self
|
||||
-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
|
||||
-- @param #number TypeID (Optional) Only search for specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @param #number DistMax (Optional) Max search distance in meters.
|
||||
-- @param #table ExcludeList (Optional) List of beacons to exclude.
|
||||
-- @return #BEACONS.Beacon The closest beacon.
|
||||
function BEACONS:GetClosestBeacon(Coordinate, TypeID, DistMax, ExcludeList)
|
||||
|
||||
local beacon=nil --#BEACONS.Beacon
|
||||
local distmin=math.huge
|
||||
|
||||
ExcludeList=ExcludeList or {}
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local bc=_beacon --#BEACONS.Beacon
|
||||
|
||||
if (TypeID==nil or TypeID==bc.type) and (not UTILS.IsInTable(ExcludeList, bc, "beaconId")) then
|
||||
|
||||
local dist=Coordinate:Get2DDistance(bc.vec3)
|
||||
|
||||
if dist<distmin and (DistMax==nil or dist<=DistMax) then
|
||||
distmin=dist
|
||||
beacon=bc
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return beacon
|
||||
end
|
||||
|
||||
--- Get table of all beacons, optionally of a given type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number TypeID (Optional) Only return specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #table Table of beacons. Each element is of type #BEACON.Beacon.
|
||||
function BEACONS:GetBeacons(TypeID)
|
||||
|
||||
local beacons={}
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local bc=_beacon --#BEACONS.Beacon
|
||||
|
||||
if TypeID==nil or TypeID==bc.type then
|
||||
table.insert(beacons, bc)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return beacons
|
||||
end
|
||||
|
||||
--- Count beacons, optionally of a given type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number TypeID (Optional) Only count specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #number Number of beacons.
|
||||
function BEACONS:CountBeacons(TypeID)
|
||||
|
||||
local n=0
|
||||
|
||||
if TypeID then
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local bc=_beacon --#BEACONS.Beacon
|
||||
|
||||
if TypeID==bc.type then
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
else
|
||||
n=#self.beacons
|
||||
end
|
||||
|
||||
return n
|
||||
end
|
||||
|
||||
--- Add markers for all beacons on the F10 map. Optionally, only a specific beacon or a certain beacon type can be marked.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon Beacon (Optional) Only this specifc beacon.
|
||||
-- @param #number TypeID (Optional) Only show specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:MarkerShow(Beacon, TypeID)
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local beacon=_beacon --#BEACONS.Beacon
|
||||
if Beacon==nil or Beacon.beaconId==beacon.beaconId then
|
||||
if TypeID==nil or beacon.type==TypeID then
|
||||
local text=self:_GetMarkerText(beacon)
|
||||
local coord=COORDINATE:NewFromVec3(beacon.vec3)
|
||||
if beacon.markerID then
|
||||
UTILS.RemoveMark(beacon.markerID)
|
||||
end
|
||||
beacon.markerID=coord:MarkToAll(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all beacons from the F10 map. Optionally, remove only marker of a specific beacon or a certain beacon type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon Beacon (Optional) Only this specifc beacon.
|
||||
-- @param #number TypeID (Optional) Only show specific beacon types, *e.g.* `BEACON.Type.TACAN`.
|
||||
-- @return #BEACONS self
|
||||
function BEACONS:MarkerRemove(Beacon, TypeID)
|
||||
|
||||
for _,_beacon in pairs(self.beacons) do
|
||||
local beacon=_beacon --#BEACONS.Beacon
|
||||
if Beacon==nil or Beacon.beaconId==beacon.beaconId then
|
||||
if TypeID==nil or beacon.type==TypeID then
|
||||
if beacon.markerID then
|
||||
UTILS.RemoveMark(beacon.markerID)
|
||||
beacon.markerID=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #BEACONS self
|
||||
-- @param #BEACONS.Beacon beacon The beacon data structure.
|
||||
-- @return #string Marker text.
|
||||
function BEACONS:_GetMarkerText(beacon)
|
||||
|
||||
local frequency, funit=self:_GetFrequency(beacon.frequency)
|
||||
local direction=beacon.direction~=nil and beacon.direction or -1
|
||||
|
||||
local text=string.format("Beacon %s [ID=%s]", tostring(beacon.typeName), tostring(beacon.beaconId))
|
||||
text=text..string.format("\nCallsign: %s", tostring(beacon.callsign))
|
||||
if UTILS.IsInTable({BEACON.Type.TACAN, BEACON.Type.RSBN, BEACON.Type.PRMG_GLIDESLOPE, BEACON.Type.PRMG_LOCALIZER}, beacon.type) then
|
||||
text=text..string.format("\nChannel: %s", tostring(beacon.channel))
|
||||
end
|
||||
text=text..string.format("\nFrequency: %.3f %s", frequency, funit)
|
||||
text=text..string.format("\nDirection: %.1f°", direction)
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
--- Get converted frequency.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number freq Frequency in Hz.
|
||||
-- @return #number Frequency in better unit.
|
||||
-- @return #string Unit ("Hz", "kHz", "MHz").
|
||||
function BEACONS:_GetFrequency(freq)
|
||||
|
||||
freq=freq or 0
|
||||
local unit="Hz"
|
||||
|
||||
if freq>=1e6 then
|
||||
freq=freq/1e6
|
||||
unit="MHz"
|
||||
elseif freq>=1e3 then
|
||||
freq=freq/1e3
|
||||
unit="kHz"
|
||||
end
|
||||
|
||||
return freq, unit
|
||||
end
|
||||
|
||||
--- Get name of beacon type.
|
||||
-- @param #BEACONS self
|
||||
-- @param #number typeID Beacon type number.
|
||||
-- @return #string Type name.
|
||||
function BEACONS:_GetTypeName(typeID)
|
||||
|
||||
if typeID~=nil then
|
||||
for typeName,_typeID in pairs(BEACON.Type) do
|
||||
if _typeID==typeID then
|
||||
return typeName
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
481
Moose Development/Moose/Navigation/FlightPlan.lua
Normal file
481
Moose Development/Moose/Navigation/FlightPlan.lua
Normal file
@@ -0,0 +1,481 @@
|
||||
--- **NAVIGATION** - Flight Plan.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Manage navigation aids
|
||||
-- * VOR, NDB
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops%20-%20FlightPlan).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.FlightPlan
|
||||
-- @image NAVIGATION_FlightPlan.png
|
||||
|
||||
|
||||
--- FLIGHTPLAN class.
|
||||
-- @type FLIGHTPLAN
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table fixes Navigation fixes.
|
||||
-- @field Core.Pathline#PATHLINE pathline Pathline of the plan.
|
||||
-- @field Wrapper.Airbase#AIRBASE departureAirbase Departure airbase.
|
||||
-- @field Wrapper.Airbase#AIRBASE destinationAirbase Destination airbase.
|
||||
-- @field #number altitudeCruiseMin Minimum cruise altitude in feet MSL.
|
||||
-- @field #number altitudeCruiseMax Maximum cruise altitude in feet MSL.
|
||||
-- @extends Core.Pathline#PATHLINE
|
||||
|
||||
--- *Life is what happens to us while we are making other plans.* -- Allen Saunders
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The FLIGHTPLAN Concept
|
||||
--
|
||||
-- This class has a great concept!
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `FLIGHTPLAN` object can be created with the @{#FLIGHTPLAN.New}() function.
|
||||
--
|
||||
-- myFlightplan=FLIGHTPLAN:New("Plan A")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#FLIGHTPLAN.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#FLIGHTPLAN.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #FLIGHTPLAN
|
||||
FLIGHTPLAN = {
|
||||
ClassName = "FLIGHTPLAN",
|
||||
verbose = 0,
|
||||
fixes = {}
|
||||
}
|
||||
|
||||
--- Type of flightplan.
|
||||
-- @type FLIGHTPLAN.Type
|
||||
-- @field #string IFRH Instrument Flying Rules High Altitude.
|
||||
-- @field #string IFRL Instrument Flying Rules Low Altitude.
|
||||
-- @field #string VFR Visual Flight Rules.
|
||||
FLIGHTPLAN.Type={
|
||||
IFRH = "IFR High",
|
||||
IFRL = "IFR Low",
|
||||
VFR = "VFR",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- FLIGHTPLAN class version.
|
||||
-- @field #string version
|
||||
FLIGHTPLAN.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: How to connect SID, STAR, ENROUTE, TRANSITION, APPROACH. Typical flightplan SID --> ENROUTE --> STAR --> APPROACH
|
||||
-- TODO: Add approach.
|
||||
-- DONE: How to handle the FLIGHTGROUP:_LandAtAirBase
|
||||
-- TODO: Do we always need a holding pattern? https://www.faa.gov/air_traffic/publications/atpubs/aip_html/part2_enr_section_1.5.html#:~:text=If%20no%20holding%20pattern%20is,than%20that%20desired%20by%20ATC.
|
||||
-- DOEN: Read from MSFS file.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new FLIGHTPLAN instance.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string Name Name of this flight plan.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:New(Name)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, PATHLINE:New(Name)) -- #FLIGHTPLAN
|
||||
|
||||
-- Set alias.
|
||||
self.alias=tostring(Name)
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("FLIGHTPLAN %s | ", self.alias)
|
||||
|
||||
--self.pathline=PATHLINE:New(Name)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created FLIGHTPLAN!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new FLIGHTPLAN instance from another FLIGHTPLAN acting as blue print.
|
||||
-- The newly created flight plan is deep copied from the given one.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #FLIGHTPLAN FlightPlan Blue print of the flight plan to copy.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:NewFromFlightPlan(FlightPlan)
|
||||
self=UTILS.DeepCopy(FlightPlan)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new FLIGHTPLAN instance from a given file.
|
||||
-- Currently, the file has to be an MSFS 2020 .pln file as, *e.g.*, exported from [Navigraph](https://navigraph.com/).
|
||||
--
|
||||
-- **Note** that the flight plan does only cover the departure, enroute and arrival portions but **not the approach** part!
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string FileName Full path to file.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:NewFromFile(FileName)
|
||||
|
||||
if UTILS.FileExists(FileName) then
|
||||
|
||||
self=FLIGHTPLAN._ReadFileMSFS(FileName)
|
||||
|
||||
else
|
||||
error(string.format("ERROR: File not found! File name=%s", tostring(FileName)))
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add navigation fix to the flight plan.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param Navigation.Point#NAVPOINT NavFix The nav fix.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:AddNavFix(NavFix)
|
||||
|
||||
table.insert(self.fixes, NavFix)
|
||||
|
||||
local point=self:AddPointFromVec3(NavFix.vector:GetVec3(true))
|
||||
|
||||
point.navpoint=NavFix
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set departure airbase.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetDepartureAirbase(AirbaseName)
|
||||
|
||||
self.departureAirbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set destination airbase.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #string AirbaseName Name of the airbase or AIRBASE object.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetDestinationAirbase(AirbaseName)
|
||||
|
||||
self.destinationAirbase=AIRBASE:FindByName(AirbaseName)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set cruise altitude.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #number AltMin Minimum altitude in feet MSL.
|
||||
-- @param #number AltMax Maximum altitude in feet MSL. Default is `AltMin`.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetCruiseAltitude(AltMin, AltMax)
|
||||
|
||||
self.altitudeCruiseMin=AltMin
|
||||
self.altitudeCruiseMax=AltMax or self.altitudeCruiseMin
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set cruise speed.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @param #number SpeedMin Minimum speed in knots.
|
||||
-- @param #number SpeedMax Maximum speed in knots. Default is `SpeedMin`.
|
||||
-- @return #FLIGHTPLAN self
|
||||
function FLIGHTPLAN:SetCruiseSpeed(SpeedMin, SpeedMax)
|
||||
|
||||
self.speedCruiseMin=SpeedMin
|
||||
self.speedCruiseMax=SpeedMax or self.speedCruiseMin
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the name of this flight plan.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #string The name.
|
||||
function FLIGHTPLAN:GetName()
|
||||
return self.alias
|
||||
end
|
||||
|
||||
|
||||
--- Get cruise altitude. This returns a random altitude between the set min/max cruise altitudes.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #number Cruise altitude in feet MSL.
|
||||
function FLIGHTPLAN:GetCruiseAltitude()
|
||||
|
||||
local alt=10000
|
||||
if self.altitudeCruiseMin and self.altitudeCruiseMax then
|
||||
alt=math.random(self.altitudeCruiseMin, self.altitudeCruiseMax)
|
||||
elseif self.altitudeCruiseMin then
|
||||
alt=self.altitudeCruiseMin
|
||||
elseif self.altitudeCruiseMax then
|
||||
alt=self.altitudeCruiseMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
--- Get cruise speed. This returns a random speed between the set min/max cruise speeds.
|
||||
-- @param #FLIGHTPLAN self
|
||||
-- @return #number Cruise speed in knots.
|
||||
function FLIGHTPLAN:GetCruiseSpeed()
|
||||
|
||||
local speed=250
|
||||
|
||||
if self.speedCruiseMin and self.speedCruiseMax then
|
||||
speed=math.random(self.speedCruiseMin, self.speedCruiseMax)
|
||||
elseif self.speedCruiseMin then
|
||||
speed=self.speedCruiseMin
|
||||
elseif self.altitudeCruiseMax then
|
||||
speed=self.speedCruiseMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Read flight plan from a given MSFS 2020 .plt file.
|
||||
-- @param #string FileName Name of the file.
|
||||
-- @return #FLIGHTPLAN The flight plan.
|
||||
function FLIGHTPLAN._ReadFileMSFS(FileName)
|
||||
|
||||
local function readfile(filename)
|
||||
|
||||
local lines = {}
|
||||
|
||||
-- Open file in read binary mode.
|
||||
local file=assert(io.open(filename, "rb"), string.format("File not found! File name = %s", tostring(filename)))
|
||||
|
||||
for line in file:lines() do
|
||||
lines[#lines+1] = line
|
||||
end
|
||||
|
||||
-- Close file.
|
||||
file:close()
|
||||
|
||||
-- Return data
|
||||
return lines
|
||||
end
|
||||
|
||||
|
||||
--- This function returns an XML element, i.e. the string between <...> and </...>.
|
||||
local function getXMLelement(line)
|
||||
local element=string.match(line, ">(.+)<")
|
||||
return element
|
||||
end
|
||||
|
||||
--- This function returns Latitude and Longitude
|
||||
local function getLatLong(line)
|
||||
local latlong=getXMLelement(line)
|
||||
-- The format is "N41° 38' 20.00",E41° 33' 19.00",+000000.00" so we still need to process that.
|
||||
local lat,long=string.match(latlong, "(.+),(.+),")
|
||||
return lat,long
|
||||
end
|
||||
|
||||
-- Read data from file.
|
||||
local data=readfile(FileName)
|
||||
|
||||
local flightplan={}
|
||||
local waypoints={}
|
||||
local wp=nil
|
||||
|
||||
local gotwaypoint=false
|
||||
for i,line in pairs(data) do
|
||||
|
||||
|
||||
--print(line)
|
||||
|
||||
-- Title
|
||||
if string.find(line, "<Title>") then
|
||||
flightplan.title=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Departure ICAO
|
||||
if string.find(line, "<DepartureID>") then
|
||||
flightplan.departureICAO=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Destination ICAO
|
||||
if string.find(line, "<DestinationID>") then
|
||||
flightplan.destinationICAO=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- FPType
|
||||
if string.find(line, "<FPType>") then
|
||||
flightplan.plantype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Route type
|
||||
if string.find(line, "<RouteType>") then
|
||||
flightplan.routetype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Cruise alt in feet
|
||||
if string.find(line, "<CruisingAlt>") then
|
||||
flightplan.altCruise=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Departure LLA
|
||||
if string.find(line, "<DepartureLLA>") then
|
||||
local lat,long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Destination LLA
|
||||
if string.find(line, "<DestinationLLA>") then
|
||||
local lat,long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Departure Name
|
||||
if string.find(line, "<DepartureName>") then
|
||||
local DepartureName=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- DestinationName
|
||||
if string.find(line, "<DestinationName>") then
|
||||
local DestinationName=getXMLelement(line)
|
||||
end
|
||||
|
||||
---
|
||||
-- Waypoint stuff
|
||||
---
|
||||
|
||||
-- New waypoint starts.
|
||||
if string.find(line, "ATCWaypoint id") then
|
||||
|
||||
--Get string inside quotes " and ".
|
||||
local wpid=string.match(line, [["(.+)"]])
|
||||
|
||||
-- Create a new wp table.
|
||||
wp={}
|
||||
|
||||
-- Set waypoint name.
|
||||
wp.name=wpid
|
||||
end
|
||||
|
||||
-- Waypoint info ends.
|
||||
if string.find(line, "</ATCWaypoint>") then
|
||||
-- This is the end of the waypoint.
|
||||
|
||||
-- Add info to waypoints table.
|
||||
table.insert(waypoints, wp)
|
||||
|
||||
-- Set waypoint to nil. We create an empty table if the next wp starts.
|
||||
wp=nil
|
||||
end
|
||||
|
||||
-- Waypoint type (Airport, Intersection, NDB, VORTAC)
|
||||
if string.find(line, "<ATCWaypointType>") then
|
||||
local wptype=getXMLelement(line)
|
||||
wp.type=wptype
|
||||
end
|
||||
|
||||
-- Waypoint position.
|
||||
if string.find(line, "<WorldPosition>") then
|
||||
wp.lat, wp.long=getLatLong(line)
|
||||
end
|
||||
|
||||
-- Runway should exist for initial and final WP if it is an airport.
|
||||
if string.find(line, "RunwayNumberFP") then
|
||||
wp.runway=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Runway designator: LEFT, RIGHT, CENTER
|
||||
if string.find(line, "RunwayDesignatorFP") then
|
||||
wp.runwayDesignator=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Segment is Departure
|
||||
if string.find(line, "<DepartureFP>") then
|
||||
wp.segment="Departure"
|
||||
end
|
||||
|
||||
-- Segment is Arrival
|
||||
if string.find(line, "<ArrivalFP>") then
|
||||
wp.segment="Arrival"
|
||||
end
|
||||
|
||||
-- Segment is Enroute
|
||||
if string.find(line, "<ATCAirway>") then
|
||||
wp.segment="Enroute"
|
||||
end
|
||||
|
||||
-- Approach type: VORDME, LOCALIZER
|
||||
if string.find(line, "ApproachTypeFP") then
|
||||
flightplan.approachtype=getXMLelement(line)
|
||||
end
|
||||
|
||||
-- Approach type suffic: Z
|
||||
if string.find(line, "SuffixFP") then
|
||||
local SuffixFP=getXMLelement(line)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
for key, value in pairs(flightplan) do
|
||||
env.info(string.format("Flightplan %s=%s", key, tostring(value)))
|
||||
end
|
||||
|
||||
env.info(string.format("Number of waypoints=%d", #waypoints))
|
||||
for i,wp in pairs(waypoints) do
|
||||
env.info(string.format("Waypoint name=%s type=%s segment=%s runway=%s lat=%s long=%s", wp.name, wp.type, tostring(wp.segment), tostring(wp.runway)..tostring(wp.runwayDesignator or ""), wp.lat, wp.long))
|
||||
end
|
||||
|
||||
-- Create a new flightplan.
|
||||
local fp=FLIGHTPLAN:New(flightplan.title)
|
||||
|
||||
-- Set cruise altitude.
|
||||
fp:SetCruiseAltitude(flightplan.altCruise)
|
||||
|
||||
-- Set departure and destination airports.
|
||||
fp:SetDepartureAirbase(flightplan.departureICAO)
|
||||
fp:SetDestinationAirbase(flightplan.destinationICAO)
|
||||
|
||||
--TODO: Remove first and last waypoint if they are identical to the departure/destination airport!
|
||||
|
||||
for i,wp in pairs(waypoints) do
|
||||
|
||||
-- Create a navpoint.
|
||||
local navpoint=NAVPOINT:NewFromLLDMS(wp.name, wp.type, wp.lat, wp.long)
|
||||
|
||||
navpoint:SetAltMin(flightplan.altCruise)
|
||||
|
||||
-- Add point to flightplan.
|
||||
-- TODO: section departure, enroute, arrival.
|
||||
fp:AddNavFix(navpoint)
|
||||
end
|
||||
|
||||
|
||||
|
||||
return fp
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
587
Moose Development/Moose/Navigation/Point.lua
Normal file
587
Moose Development/Moose/Navigation/Point.lua
Normal file
@@ -0,0 +1,587 @@
|
||||
--- **NAVIGATION** - Navigation Airspace Points, Fixes and Aids.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20NavFix).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Point
|
||||
-- @image NAVIGATION_Point.png
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVFIX class.
|
||||
-- @type NAVFIX
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string name Name of the point.
|
||||
-- @field #string typePoint Type of the point, *e.g. "Intersection", "VOR", "Airport".
|
||||
-- @field Core.Vector#VECTOR vector Position vector of the fix.
|
||||
-- @field Wrapper.Marker#MARKER marker Marker on F10 map.
|
||||
-- @field #number altMin Minimum altitude in meters.
|
||||
-- @field #number altMax Maximum altitude in meters.
|
||||
-- @field #number speedMin Minimum speed in knots.
|
||||
-- @field #number speedMax Maximum speed in knots.
|
||||
--
|
||||
-- @field #boolean isCompulsory Is this a compulsory fix.
|
||||
-- @field #boolean isFlyover Is this a flyover fix (`true`) or turning point otherwise.
|
||||
-- @field #boolean isFAF Is this a final approach fix.
|
||||
-- @field #boolean isIAF Is this an initial approach fix.
|
||||
-- @field #boolean isIF Is this an initial fix.
|
||||
-- @field #boolean isMAF Is this an initial fix.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVFIX Concept
|
||||
--
|
||||
-- The NAVFIX class has a great concept!
|
||||
--
|
||||
-- A NAVFIX describes a geo position and can, *e.g.*, be part of a FLIGHTPLAN. It has a unique name and is of a certain type, *e.g.* "Intersection", "VOR", "Airbase" etc.
|
||||
-- It can also have further properties as min/max altitudes and speeds that aircraft need to obey when they pass the point.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVFIX` object can be created with the @{#NAVFIX.New}() function.
|
||||
--
|
||||
-- myNavPoint=NAVFIX:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #NAVFIX
|
||||
NAVFIX = {
|
||||
ClassName = "NAVFIX",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- Type of point.
|
||||
-- @type NAVFIX.Type
|
||||
-- @field #string POINT Waypoint.
|
||||
-- @field #string INTERSECTION Intersection of airway.
|
||||
-- @field #string AIRPORT Airport.
|
||||
-- @field #string VOR Very High Frequency Omnidirectional Range Station.
|
||||
-- @field #string DME Distance Measuring Equipment.
|
||||
-- @field #string NDB Non-Directional Beacon.
|
||||
-- @field #string VORDME Combined VHF omnidirectional range (VOR) with a distance-measuring equipment (DME).
|
||||
-- @field #string LOC Localizer.
|
||||
-- @field #string ILS Instrument Landing System.
|
||||
-- @field #string TACAN TACtical Air Navigation System (TACAN).
|
||||
NAVFIX.Type={
|
||||
POINT="Point",
|
||||
INTERSECTION="Intersection",
|
||||
AIRPORT="Airport",
|
||||
NDB="NDB",
|
||||
VOR="VOR",
|
||||
DME="DME",
|
||||
VORDME="VOR/DME",
|
||||
LOC="Localizer",
|
||||
ILS="ILS",
|
||||
TACAN="TACAN"
|
||||
}
|
||||
|
||||
--- NAVFIX class version.
|
||||
-- @field #string version
|
||||
NAVFIX.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVFIX class instance from a given VECTOR.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name/ident of the point. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param Core.Vector#VECTOR Vector Position vector of the navpoint.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #NAVFIX
|
||||
|
||||
-- Vector of point.
|
||||
self.vector=Vector
|
||||
|
||||
-- Name of point.
|
||||
self.name=Name
|
||||
|
||||
-- Type of the point.
|
||||
self.typePoint=Type or NAVFIX.Type.POINT
|
||||
|
||||
local coord=COORDINATE:NewFromVec3(self.vector)
|
||||
|
||||
-- Marker on F10.
|
||||
self.marker=MARKER:New(coord, self:_GetMarkerText())
|
||||
|
||||
-- Log ID string.
|
||||
self.lid=string.format("NAVFIX %s [%s] | ", tostring(self.name), tostring(self.typePoint))
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVFIX"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX class instance from a given COORDINATE.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the point.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromCoordinate(Name, Type, Coordinate)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromVec(Coordinate)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX instance from given latitude and longitude in degrees, minutes and seconds (DMS).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string Latitude Latitude in DMS as string.
|
||||
-- @param #string Longitude Longitude in DMS as string.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromLLDMS(Name, Type, Latitude, Longitude)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromLLDMS(Latitude, Longitude)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Create a new NAVFIX instance from given latitude and longitude in decimal degrees (DD).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #number Latitude Latitude in DD.
|
||||
-- @param #number Longitude Longitude in DD.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromLLDD(Name, Type, Latitude, Longitude)
|
||||
|
||||
-- Create a VECTOR from the coordinate.
|
||||
local Vector=VECTOR:NewFromLLDD(Latitude, Longitude)
|
||||
|
||||
-- Create NAVFIX.
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new NAVFIX class instance relative to a given other NAVFIX.
|
||||
-- You have to specify the distance and bearing from the new point to the given point. *E.g.*, for a distance of 5 NM and a bearing of 090° (West), the
|
||||
-- new nav point is created 5 NM East of the given nav point. The reason is that this corresponts to convention used in most maps.
|
||||
-- You can, however, use the `Reciprocal` switch to create the new point in the direction you specify.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #string Name Name of the fix. Should be unique!
|
||||
-- @param #string Type Type of navfix.
|
||||
-- @param #NAVFIX NavFix The given/existing navigation fix relative to which the new fix is created.
|
||||
-- @param #number Distance Distance from the given to the new point in nautical miles.
|
||||
-- @param #number Bearing Bearing [Deg] from the new point to the given one.
|
||||
-- @param #boolean Reciprocal If `true` the reciprocal `Bearing` is taken so it specifies the direction from the given point to the new one.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:NewFromNavFix(Name, Type, NavFix, Distance, Bearing, Reciprocal)
|
||||
|
||||
-- Convert magnetic to true bearing by adding magnetic declination, e.g. mag. bearing 10°M ==> true bearing 16°M (for 6° variation on Caucasus map)
|
||||
Bearing=Bearing+UTILS.GetMagneticDeclination()
|
||||
|
||||
if Reciprocal then
|
||||
Bearing=Bearing-180
|
||||
end
|
||||
|
||||
-- Translate.
|
||||
local Vector=NavFix.vector:Translate(UTILS.NMToMeters(Distance), Bearing, true)
|
||||
|
||||
self=NAVFIX:NewFromVector(Name, Type, Vector)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set whether this is the intermediate fix (IF).
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetIntermediateFix(IntermediateFix)
|
||||
self.isIF=IntermediateFix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is an initial approach fix (IAF).
|
||||
-- The IAF is the point where the initial approach segment of an instrument approach begins.
|
||||
-- It is usually a designated intersection, VHF omidirectional range (VOR) non-directional beacon (NDB)
|
||||
-- or distance measuring equipment (DME) fix.
|
||||
-- The IAF may be collocated with the intermediate fix (IF) of the instrument apprach an in such case they designate the
|
||||
-- beginning of the intermediate segment of the approach. When the IAF and the IF are combined, there is no inital approach segment.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean IntermediateFix If `true`, this is an intermediate fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetInitialApproachFix(IntermediateFix)
|
||||
self.isIAF=IntermediateFix
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this is the final approach fix (FAF).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFinalApproachFix(FinalApproachFix)
|
||||
self.isFAF=FinalApproachFix
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is the final approach fix (FAF).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FinalApproachFix If `true`, this is a final approach fix.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetMissedApproachFix(MissedApproachFix)
|
||||
self.isMAF=MissedApproachFix
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set minimum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Min altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMin(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum altitude.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Max altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMax(Altitude)
|
||||
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory altitude (min alt = max alt).
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Altitude Altitude in feet.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetAltMandatory(Altitude)
|
||||
|
||||
self.altMin=Altitude
|
||||
self.altMax=Altitude
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set minimum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Min speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMin(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set maximum allowed speed at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Max speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMax(Speed)
|
||||
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set mandatory speed (min speed = max speed) at this fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #number Speed Mandatory speed in knots.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetSpeedMandatory(Speed)
|
||||
|
||||
self.speedMin=Speed
|
||||
self.speedMax=Speed
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set whether this fix is compulsory.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean Compulsory If `true`, this is a compusory fix. If `false` or nil, it is non-compulsory.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetCompulsory(Compulsory)
|
||||
self.isCompulsory=Compulsory
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set whether this is a fly-over fix fix.
|
||||
-- @param #NAVFIX self
|
||||
-- @param #boolean FlyOver If `true`, this is a fly over fix. If `false` or nil, it is not.
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:SetFlyOver(FlyOver)
|
||||
self.isFlyover=FlyOver
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the altitude in feet MSL. If min and max altitudes are set, it will return a random altitude between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Altitude in feet MSL. Can be `nil`, if neither min nor max altitudes have beeen set.
|
||||
function NAVFIX:GetAltitude()
|
||||
|
||||
local alt=nil
|
||||
if self.altMin and self.altMax and self.altMin~=self.altMax then
|
||||
alt=math.random(self.altMin, self.altMax)
|
||||
elseif self.altMin then
|
||||
alt=self.altMin
|
||||
elseif self.altMax then
|
||||
alt=self.altMax
|
||||
end
|
||||
|
||||
return alt
|
||||
end
|
||||
|
||||
|
||||
--- Get the speed. If min and max speeds are set, it will return a random speed between min and max.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #number Speed in knots. Can be `nil`, if neither min nor max speeds have beeen set.
|
||||
function NAVFIX:GetSpeed()
|
||||
|
||||
local speed=nil
|
||||
if self.speedMin and self.speedMax and self.speedMin~=self.speedMax then
|
||||
speed=math.random(self.speedMin, self.speedMax)
|
||||
elseif self.speedMin then
|
||||
speed=self.speedMin
|
||||
elseif self.speedMax then
|
||||
speed=self.speedMax
|
||||
end
|
||||
|
||||
return speed
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Add marker the NAVFIX on the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerShow()
|
||||
|
||||
self.marker:ToAll()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove marker of the NAVFIX from the F10 map.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #NAVFIX self
|
||||
function NAVFIX:MarkerRemove()
|
||||
|
||||
self.marker:Remove()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #NAVFIX self
|
||||
-- @return #string Marker text.
|
||||
function NAVFIX:_GetMarkerText()
|
||||
|
||||
local altmin=self.altMin and tostring(self.altMin) or ""
|
||||
local altmax=self.altMax and tostring(self.altMax) or ""
|
||||
local speedmin=self.speedMin and tostring(self.speedMin) or ""
|
||||
local speedmax=self.speedMax and tostring(self.speedMax) or ""
|
||||
|
||||
|
||||
local text=string.format("NAVFIX %s", self.name)
|
||||
if self.isIAF then
|
||||
text=text..string.format(" (IAF)")
|
||||
end
|
||||
if self.isIF then
|
||||
text=text..string.format(" (IF)")
|
||||
end
|
||||
text=text..string.format("\nAltitude [ft]: %s - %s", altmin, altmax)
|
||||
text=text..string.format("\nSpeed [knots]: %s - %s", speedmin, speedmax)
|
||||
text=text..string.format("\nCompulsory: %s", tostring(self.isCompulsory))
|
||||
text=text..string.format("\nFly Over: %s", tostring(self.isFlyover))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- NAVAID class.
|
||||
-- @type NAVAID
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Navigation.Point#NAVFIX
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The NAVAID Concept
|
||||
--
|
||||
-- A NAVAID consists of one or multiple FLOTILLAs. These flotillas "live" in a WAREHOUSE that has a phyiscal struction (STATIC or UNIT) and can be captured or destroyed.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `NAVAID` object can be created with the @{#NAVAID.New}(`WarehouseName`, `FleetName`) function, where `WarehouseName` is the name of the static or unit object hosting the fleet
|
||||
-- and `FleetName` is the name you want to give the fleet. This must be *unique*!
|
||||
--
|
||||
-- myFleet=NAVAID:New("myWarehouseName", "1st Fleet")
|
||||
-- myFleet:SetPortZone(ZonePort1stFleet)
|
||||
-- myFleet:Start()
|
||||
--
|
||||
-- A fleet needs a *port zone*, which is set via the @{#NAVAID.SetPortZone}(`PortZone`) function. This is the zone where the naval assets are spawned and return to.
|
||||
--
|
||||
-- Finally, the fleet needs to be started using the @{#NAVAID.Start}() function. If the fleet is not started, it will not process any requests.
|
||||
--
|
||||
-- @field #NAVAID
|
||||
NAVAID = {
|
||||
ClassName = "NAVAID",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- NAVAID class version.
|
||||
-- @field #string version
|
||||
NAVAID.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Add frequencies. Which unit MHz, kHz, Hz?
|
||||
-- TODO: Add radial function
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new NAVAID class instance.
|
||||
-- @param #NAVAID self
|
||||
-- @param #string Name Name/ident of this navaid.
|
||||
-- @param #string Type Type of the point. Default `NAVFIX.Type.POINT`.
|
||||
-- @param #string ZoneName Name of the zone to scan the scenery.
|
||||
-- @param #string SceneryName Name of the scenery object.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:NewFromScenery(Name, Type, ZoneName, SceneryName)
|
||||
|
||||
-- Get the zone.
|
||||
local zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Get coordinate.
|
||||
local Coordinate=zone:GetCoordinate()
|
||||
|
||||
-- Inherit everything from NAVFIX class.
|
||||
self=BASE:Inherit(self, NAVFIX:NewFromCoordinate(Name, Type, Coordinate)) -- #NAVAID
|
||||
|
||||
-- Set zone.
|
||||
self.zone=ZONE:FindByName(ZoneName)
|
||||
|
||||
-- Try to get the scenery object. Note not all can be found unfortunately.
|
||||
if SceneryName then
|
||||
self.scenery=SCENERY:FindByNameInZone(SceneryName, ZoneName)
|
||||
if not self.scenery then
|
||||
self:E(string.format("ERROR: Could not find scenery object %s in zone %s", SceneryName, ZoneName))
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias.
|
||||
self.alias=string.format("%s %s %s", tostring(ZoneName), tostring(SceneryName), tostring(Type))
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("NAVAID %s | ", self.alias)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Created NAVAID!"))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency the beacon transmits on.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set channel of, *e.g.*, TACAN beacons.
|
||||
-- @param #NAVAID self
|
||||
-- @param #number Channel The channel.
|
||||
-- @param #string Band The band either `"X"` (default) or `"Y"`.
|
||||
-- @return #NAVAID self
|
||||
function NAVAID:SetChannel(Channel, Band)
|
||||
|
||||
self.channel=Channel
|
||||
self.band=Band or "X"
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private CLASS functions here.
|
||||
-- No private NAVAID functions yet.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
333
Moose Development/Moose/Navigation/Procedure.lua
Normal file
333
Moose Development/Moose/Navigation/Procedure.lua
Normal file
@@ -0,0 +1,333 @@
|
||||
--- **NAVIGATION** - Prodedures for Departure (*e.g.* SID), Enroute, Arrival (*e.g.* STAR) and Approach.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Procedure
|
||||
-- @image NAVIGATION_Procedure.png
|
||||
|
||||
|
||||
--- APPROACH class.
|
||||
-- @type APPROACH
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string apptype Approach type (ILS, VOR, LOC).
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this approach.
|
||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this approach.
|
||||
-- @field Navigation.Point#NAVAID navaid Primary navigation aid.
|
||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||
-- @list <#APPROACH.Waypoint> path Path of approach consisting of waypoints.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The APPROACH Concept
|
||||
--
|
||||
-- A typical approach has (up to) four segments. It starts with the initial approach segment, followed by the intermediate approach segment, followed
|
||||
-- by the final approach segment. In case something goes wrong during the final approach, the missed approach segment kicks in.
|
||||
--
|
||||
-- The initial approach segment starts at the initial approach fix (IAF). The segment can contain multiple other fixes, that need to be passed.
|
||||
-- Note, that an approach procedure can have more than one intitial approach segment and IAF.
|
||||
--
|
||||
-- The intermediate approach segment starts at the intermediate fix (IF). The intermediate approach segment blends the initial approach segment into the final approach segment.
|
||||
-- It is the segment in which aircraft configuration, speed, and positioning adjustments are made for entry into the final approach segment.
|
||||
--
|
||||
--
|
||||
-- https://en.wikipedia.org/wiki/Visual_approach
|
||||
-- https://en.wikipedia.org/wiki/Instrument_approach
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `APPROACH` object can be created with the @{#APPROACH.New}() function.
|
||||
--
|
||||
-- myTemplate=APPROACH:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #APPROACH
|
||||
APPROACH = {
|
||||
ClassName = "APPROACH",
|
||||
verbose = 0,
|
||||
wpcounter = 0,
|
||||
}
|
||||
|
||||
--- Type of approach.
|
||||
-- @type APPROACH.Type
|
||||
-- @field #string VFR Visual Flight Rules.
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
APPROACH.Type={
|
||||
VFR="VFR",
|
||||
VOR="VOR",
|
||||
ILS="ILS",
|
||||
}
|
||||
|
||||
|
||||
--- Setments of approach.
|
||||
-- @type APPROACH.Segment
|
||||
-- @field #string INITIAL Initial approach segment.
|
||||
-- @field #string INTERMEDIATE Intermediate approach segment.
|
||||
-- @field #string FINAL Final approach segment.
|
||||
-- @field #string MISSED Missed approach segment.
|
||||
APPROACH.Segment={
|
||||
INITIAL="Initial",
|
||||
INTERMEDIATE="Intermediate",
|
||||
FINAL="Final",
|
||||
MISSED="Missed",
|
||||
}
|
||||
|
||||
--- Waypoint of the approach.
|
||||
-- @type APPROACH.Waypoint
|
||||
-- @field #number uid Unique ID of the point.
|
||||
-- @field #string segment The segment this point belongs to.
|
||||
-- @field Navigation.Point#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||
|
||||
--- APPROACH class version.
|
||||
-- @field #string version
|
||||
APPROACH.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- Initial approach segment --> Intermediate approach segment: starts at IF --> Final approach segment
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new APPROACH class instance.
|
||||
-- @param #APPROACH self
|
||||
-- @param #string Type Type of approach (ILS, VOR, LOC).
|
||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||
-- @return #APPROACH self
|
||||
function APPROACH:New(Type, Airbase, Runway)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #APPROACH
|
||||
|
||||
-- Set approach type.
|
||||
-- TODO: Check if this is a valid/known approach type.
|
||||
self.apptype=Type
|
||||
|
||||
if type(Airbase)=="string" then
|
||||
self.airbase=AIRBASE:FindByName(Airbase)
|
||||
else
|
||||
self.airbase=Airbase
|
||||
end
|
||||
|
||||
if type(Runway)=="string" then
|
||||
self.runway=self.airbase:GetRunwayByName(Runway)
|
||||
else
|
||||
self.runway=Runway
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
self:I("Created new approach for airbase %s: type=%s, runway=%s", self.airbase:GetName(), self.apptype, self.runway.name)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the primary navigation aid used in the approach.
|
||||
-- @param #APPROACH self
|
||||
-- @param Navigation.Point#NAVAID NavAid The NAVAID.
|
||||
-- @return #APPROACH self
|
||||
function APPROACH:SetNavAid(NavAid)
|
||||
|
||||
self.navaid=NavAid
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a waypoint to the path of the approach.
|
||||
-- @param #APPROACH self
|
||||
-- @param Navigation.Point#NAVFIX NavFix The navigation fix.
|
||||
-- @param #string Segment The approach segment this fix belongs to.
|
||||
-- @return #APPROACH.Waypoint The waypoint data table.
|
||||
function APPROACH:AddNavFix(NavFix, Segment)
|
||||
|
||||
self.wpcounter=self.wpcounter+1
|
||||
|
||||
local point={} --#APPROACH.Waypoint
|
||||
point.uid=self.wpcounter
|
||||
point.segment=Segment
|
||||
point.navfix=NavFix
|
||||
|
||||
table.insert(self.path, point)
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add private functions here.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- DEPARTURE class.
|
||||
-- @type DEPARTURE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #string apptype DEPARTURE type (ILS, VOR, LOC).
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase of this DEPARTURE.
|
||||
-- @field Wrapper.Airbase#AIRBASE.Runway runway Runway of this DEPARTURE.
|
||||
-- @field Navigation.Point#NAVAID navaid Primary navigation aid.
|
||||
-- @field #number wpcounter Running number counting the waypoints to generate its UID.
|
||||
-- @list <#DEPARTURE.Waypoint> path Path of DEPARTURE consisting of waypoints.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The DEPARTURE Concept
|
||||
--
|
||||
-- Bla.
|
||||
--
|
||||
-- @field #DEPARTURE
|
||||
DEPARTURE = {
|
||||
ClassName = "DEPARTURE",
|
||||
verbose = 0,
|
||||
wpcounter = 0,
|
||||
}
|
||||
|
||||
--- Type of DEPARTURE.
|
||||
-- @type DEPARTURE.Type
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
DEPARTURE.Type={
|
||||
VOR="VOR",
|
||||
ILS="ILS",
|
||||
}
|
||||
|
||||
|
||||
--- Setments of DEPARTURE.
|
||||
-- @type DEPARTURE.Segment
|
||||
-- @field #string INITIAL Initial DEPARTURE segment.
|
||||
-- @field #string INTERMEDIATE Intermediate DEPARTURE segment.
|
||||
-- @field #string FINAL Final DEPARTURE segment.
|
||||
-- @field #string MISSED Missed DEPARTURE segment.
|
||||
DEPARTURE.Segment={
|
||||
INITIAL="Initial",
|
||||
INTERMEDIATE="Intermediate",
|
||||
FINAL="Final",
|
||||
MISSED="Missed",
|
||||
}
|
||||
|
||||
--- Waypoint of the DEPARTURE.
|
||||
-- @type DEPARTURE.Waypoint
|
||||
-- @field #number uid Unique ID of the point.
|
||||
-- @field #string segment The segment this point belongs to.
|
||||
-- @field Navigation.Point#NAVFIX navfix The navigation fix that determines the coordinates of this point.
|
||||
|
||||
--- DEPARTURE class version.
|
||||
-- @field #string version
|
||||
DEPARTURE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- Initial DEPARTURE segment --> Intermediate DEPARTURE segment: starts at IF --> Final DEPARTURE segment
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new DEPARTURE class instance.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Wrapper.Airbase#AIRBASE Airbase The airbase or name of the airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE.Runway Runway The runway or name of the runway.
|
||||
-- @param #string Type Type of DEPARTURE (ILS, VOR, LOC).
|
||||
-- @return #DEPARTURE self
|
||||
function DEPARTURE:New(Airbase, Runway)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #DEPARTURE
|
||||
|
||||
if type(Airbase)=="string" then
|
||||
self.airbase=AIRBASE:FindByName(Airbase)
|
||||
else
|
||||
self.airbase=Airbase
|
||||
end
|
||||
|
||||
if type(Runway)=="string" then
|
||||
self.runway=self.airbase:GetRunwayByName(Runway)
|
||||
else
|
||||
self.runway=Runway
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the primary navigation aid used in the DEPARTURE.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Navigation.Point#NAVAID NavAid The NAVAID.
|
||||
-- @return #DEPARTURE self
|
||||
function DEPARTURE:SetNavAid(NavAid)
|
||||
|
||||
self.navaid=NavAid
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a waypoint to the path of the DEPARTURE.
|
||||
-- @param #DEPARTURE self
|
||||
-- @param Navigation.Point#NAVFIX NavFix The navigation fix.
|
||||
-- @param #string Segment The DEPARTURE segment this fix belongs to.
|
||||
-- @return #DEPARTURE.Waypoint The waypoint data.
|
||||
function DEPARTURE:AddWaypoint(NavFix, Segment)
|
||||
|
||||
self.wpcounter=self.wpcounter+1
|
||||
|
||||
local point={} --#DEPARTURE.Waypoint
|
||||
point.uid=self.wpcounter
|
||||
point.segment=Segment
|
||||
point.navfix=NavFix
|
||||
|
||||
table.insert(self.path, point)
|
||||
|
||||
return point
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- Add DEPARTURE private functions here.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
330
Moose Development/Moose/Navigation/Radios.lua
Normal file
330
Moose Development/Moose/Navigation/Radios.lua
Normal file
@@ -0,0 +1,330 @@
|
||||
--- **NAVIGATION** - Airbase radios.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Get radio frequencies of airbases
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Radios).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Radios
|
||||
-- @image NAVIGATION_Radios.png
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- RADIOS class.
|
||||
-- @type RADIOS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table radios Radios.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *It's not true I had nothing on, I had the radio on.* -- *Marilyn Monroe*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The RADIOS Concept
|
||||
--
|
||||
-- This class is desinged to make information about radios of a map/theatre easier accessible. The information contains mostly the frequencies of airbases of the map.
|
||||
--
|
||||
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `radio.lua` that can be
|
||||
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `RADIOS` object can be created with the @{#RADIOS.NewFromFile}(*radio_lua_file*) function.
|
||||
--
|
||||
-- local radios=RADIOS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\radios.lua")
|
||||
-- radios:MarkerShow()
|
||||
--
|
||||
-- This will load the radios from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
|
||||
-- you provided is correct and all relevant radios are present.
|
||||
--
|
||||
-- # User Functions
|
||||
--
|
||||
-- ## F10 Map Markers
|
||||
--
|
||||
-- ## Position
|
||||
--
|
||||
-- ## Closest Radio
|
||||
--
|
||||
--
|
||||
-- @field #RADIOS
|
||||
RADIOS = {
|
||||
ClassName = "RADIOS",
|
||||
verbose = 0,
|
||||
radios = {},
|
||||
}
|
||||
|
||||
--- Radio item data structure.
|
||||
-- @type RADIOS.Radio
|
||||
-- @field #string radioId Radio ID.
|
||||
-- @field #table role Roles of the radio (usually {"ground", "tower", "approach"}).
|
||||
-- @field #table callsign Callsigns of the radio (usually the airbase name).
|
||||
-- @field #table frequency Frequencies of the radios.
|
||||
-- @field #table position Position table.
|
||||
-- @field #table sceneObjects Scenery objects.
|
||||
-- @field #string name Name of the airbase.
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase.
|
||||
|
||||
--- Radio item data structure.
|
||||
-- @type RADIOS.Frequency
|
||||
-- @field #number modu Modulation type.
|
||||
-- @field #number freq Frequency in Hz.
|
||||
|
||||
|
||||
--- RADIOS class version.
|
||||
-- @field #string version
|
||||
RADIOS.version="0.0.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new RADIOS class instance from a given table.
|
||||
-- @param #RADIOS self
|
||||
-- @param #table RadioTable Table with radios info.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:NewFromTable(RadioTable)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #RADIOS
|
||||
|
||||
local airbasenames=AIRBASE.GetAllAirbaseNames()
|
||||
|
||||
for _,_radio in pairs(RadioTable) do
|
||||
local radio=_radio --#RADIOS.Radio
|
||||
|
||||
--UTILS.PrintTableToLog(radio)
|
||||
--UTILS.PrintTableToLog(radio.callsign)
|
||||
|
||||
-- The table structure of callsign is a bit awkward. We need to get the airbase name.
|
||||
local cs=radio.callsign[1]
|
||||
if cs and cs.common then
|
||||
radio.name=cs.common[1]
|
||||
elseif cs and cs.nato then
|
||||
radio.name=cs.nato[1]
|
||||
else
|
||||
radio.name="Unknown"
|
||||
end
|
||||
|
||||
--UTILS.PrintTableToLog(radio.callsign)
|
||||
|
||||
radio.name=self:_GetAirbaseName(airbasenames, radio.name)
|
||||
|
||||
radio.airbase=AIRBASE:FindByName(radio.name)
|
||||
|
||||
if radio.airbase then
|
||||
radio.coordinate=radio.airbase:GetCoordinate()
|
||||
end
|
||||
|
||||
-- Add to table
|
||||
table.insert(self.radios, radio)
|
||||
end
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Added %d radios", #self.radios))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new RADIOS class instance from a given file.
|
||||
-- @param #RADIOS self
|
||||
-- @param #string FileName Full path to the file containing the map radios.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #RADIOS
|
||||
|
||||
local exists=UTILS.FileExists(FileName)
|
||||
|
||||
if exists==false then
|
||||
self:E(string.format("ERROR: file with radios info does not exist! File=%s", tostring(FileName)))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Backup DCS radio table
|
||||
local radiobak=UTILS.DeepCopy(radio)
|
||||
|
||||
-- This will create a global table `radio`
|
||||
dofile(FileName)
|
||||
|
||||
-- Get radios from table.
|
||||
self=self:NewFromTable(radio)
|
||||
|
||||
-- Restore DCS radio table
|
||||
radio=UTILS.DeepCopy(radiobak)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get 3D position vector of a specific radio.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio radio The radio data structure.
|
||||
-- @return DCS#Vec3 Position vector.
|
||||
function RADIOS:GetVec3(radio)
|
||||
return radio.vec3
|
||||
end
|
||||
|
||||
--- Get COORDINATE of a specific radio.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio radio The radio data structure.
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function RADIOS:GetCoordinate(radio)
|
||||
return radio.coordinate
|
||||
end
|
||||
|
||||
--- Add markers for all radios on the F10 map.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio Radio (Optional) Only this specifc radio.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:MarkerShow(Radio)
|
||||
|
||||
for _,_radio in pairs(self.radios) do
|
||||
local radio=_radio --#RADIOS.Radio
|
||||
if Radio==nil or Radio.radioId==radio.radioId then
|
||||
local coord=self:GetCoordinate(radio)
|
||||
if coord then
|
||||
local text=self:_GetMarkerText(radio)
|
||||
if radio.markerID then
|
||||
UTILS.RemoveMark(radio.markerID)
|
||||
end
|
||||
radio.markerID=coord:MarkToAll(text)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all radios from the F10 map.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio Radio (Optional) Only this specifc radio.
|
||||
-- @return #RADIOS self
|
||||
function RADIOS:MarkerRemove(Radio)
|
||||
|
||||
for _,_radio in pairs(self.radios) do
|
||||
local radio=_radio --#RADIOS.Radio
|
||||
if Radio==nil or Radio.radioId==radio.radioId then
|
||||
if radio.markerID then
|
||||
UTILS.RemoveMark(radio.markerID)
|
||||
radio.markerID=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #RADIOS self
|
||||
-- @param #RADIOS.Radio radio The radio data structure.
|
||||
-- @return #string Marker text.
|
||||
function RADIOS:_GetMarkerText(radio)
|
||||
|
||||
local text=string.format("Radio %s", tostring(radio.name))
|
||||
for b,f in pairs(radio.frequency) do
|
||||
local frequency=f --#RADIOS.Frequency
|
||||
local mod=frequency[1]
|
||||
local fre=frequency[2]
|
||||
local freq, funit=self:_GetFrequency(fre)
|
||||
--UTILS.PrintTableToLog(frequency)
|
||||
local band=self:_GetBandName(b)
|
||||
text=text..string.format("\n%s: %.3f %s", band, freq, funit)
|
||||
end
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
|
||||
--- Get converted frequency.
|
||||
-- @param #RADIOS self
|
||||
-- @param #number freq Frequency in Hz.
|
||||
-- @return #number Frequency in better unit.
|
||||
-- @return #string Unit ("Hz", "kHz", "MHz").
|
||||
function RADIOS:_GetFrequency(freq)
|
||||
|
||||
freq=freq or 0
|
||||
local unit="Hz"
|
||||
|
||||
if freq>=1e6 then
|
||||
freq=freq/1e6
|
||||
unit="MHz"
|
||||
elseif freq>=1e3 then
|
||||
freq=freq/1e3
|
||||
unit="kHz"
|
||||
end
|
||||
|
||||
return freq, unit
|
||||
end
|
||||
|
||||
--- Get name of frequency band.
|
||||
-- @param #RADIOS self
|
||||
-- @param #number BandNumber Band as number.
|
||||
-- @return #string Band name.
|
||||
function RADIOS:_GetBandName(BandNumber)
|
||||
|
||||
if BandNumber~=nil then
|
||||
for bandName,bandNumber in pairs(ENUMS.FrequencyBand) do
|
||||
if bandNumber==BandNumber then
|
||||
return bandName
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
--- Get name of frequency band.
|
||||
-- @param #RADIOS self
|
||||
-- @param #table airbasenames Names of all airbases.
|
||||
-- @param #string name Name of airbase.
|
||||
-- @return #string Name of airbase
|
||||
function RADIOS:_GetAirbaseName(airbasenames, name)
|
||||
|
||||
local airbase=AIRBASE:FindByName(name)
|
||||
|
||||
if airbase then
|
||||
return name
|
||||
else
|
||||
for _,airbasename in pairs(airbasenames) do
|
||||
if string.find(airbasename, name) then
|
||||
return airbasename
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return "Unknown"
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
108
Moose Development/Moose/Navigation/Template.lua
Normal file
108
Moose Development/Moose/Navigation/Template.lua
Normal file
@@ -0,0 +1,108 @@
|
||||
--- **NAVIGATION** - Template.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Stuff
|
||||
-- * More Stuff
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Template).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Template
|
||||
-- @image NAVIGATION_Template.png
|
||||
|
||||
|
||||
--- TEMPLATE class.
|
||||
-- @type TEMPLATE
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *A fleet of British ships at war are the best negotiators.* -- Horatio Nelson
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The TEMPLATE Concept
|
||||
--
|
||||
-- The TEMPLATE class has a great concept!
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `TEMPLATE` object can be created with the @{#TEMPLATE.New}() function.
|
||||
--
|
||||
-- myTemplate=TEMPLATE:New()
|
||||
-- myTemplate:SetXYZ(X, Y, Z)
|
||||
--
|
||||
-- This is how it works.
|
||||
--
|
||||
-- @field #TEMPLATE
|
||||
TEMPLATE = {
|
||||
ClassName = "TEMPLATE",
|
||||
verbose = 0,
|
||||
}
|
||||
|
||||
--- Type of navaid
|
||||
-- @type TEMPLATE.Type
|
||||
-- @field #string VOR VOR
|
||||
-- @field #string NDB NDB
|
||||
TEMPLATE.TYPE={
|
||||
VOR="VOR",
|
||||
NDB="NDB",
|
||||
}
|
||||
|
||||
--- TEMPLATE class version.
|
||||
-- @field #string version
|
||||
TEMPLATE.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new TEMPLATE class instance.
|
||||
-- @param #TEMPLATE self
|
||||
-- @return #TEMPLATE self
|
||||
function TEMPLATE:New()
|
||||
|
||||
-- Inherit everything from SCENERY class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TEMPLATE
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set frequency.
|
||||
-- @param #TEMPLATE self
|
||||
-- @param #number Frequency Frequency in Hz.
|
||||
-- @return #TEMPLATE self
|
||||
function TEMPLATE:SetFrequency(Frequency)
|
||||
|
||||
self.frequency=Frequency
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
296
Moose Development/Moose/Navigation/Towns.lua
Normal file
296
Moose Development/Moose/Navigation/Towns.lua
Normal file
@@ -0,0 +1,296 @@
|
||||
--- **NAVIGATION** - Beacons of the map/theatre.
|
||||
--
|
||||
-- **Main Features:**
|
||||
--
|
||||
-- * Find towns of map
|
||||
-- * Road and rail connections
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Navigation%20-%20Towns).
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Author: **funkyfranky**
|
||||
--
|
||||
-- ===
|
||||
-- @module Navigation.Towns
|
||||
-- @image NAVIGATION_Towns.png
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- TOWNS class.
|
||||
-- @type TOWNS
|
||||
--
|
||||
-- @field #string ClassName Name of the class.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field #table towns Towns.
|
||||
--
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
--- *Hope is the beacon that guides lost ships back to the shore.*
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # The TOWNS Concept
|
||||
--
|
||||
-- This class is desinged to make information about towns of a map/theatre easier accessible. The information contains location and road/rail connections of the towns.
|
||||
--
|
||||
-- **Note** that try to avoid hard coding stuff in Moose since DCS is updated frequently and things change. Therefore, the main source of information is either a file `towns.lua` that can be
|
||||
-- found in the installation directory of DCS for each map or a table that the user needs to provide.
|
||||
--
|
||||
-- # Basic Setup
|
||||
--
|
||||
-- A new `TOWNS` object can be created with the @{#TOWNS.NewFromFile}(*towns_lua_file*) function.
|
||||
--
|
||||
-- local towns=TOWNS:NewFromFile("<DCS_Install_Directory>\Mods\terrains\<Map_Name>\towns.lua")
|
||||
-- towns:MarkerShow()
|
||||
--
|
||||
-- This will load the towns from the `<DCS_Install_Directory>` for the specific map and place markers on the F10 map. This is the first step you should do to ensure that the file
|
||||
-- you provided is correct and all relevant towns are present.
|
||||
--
|
||||
-- # User Functions
|
||||
--
|
||||
-- ## F10 Map Markers
|
||||
--
|
||||
-- ## Position
|
||||
--
|
||||
-- ## Get Closest Town
|
||||
--
|
||||
--
|
||||
-- @field #TOWNS
|
||||
TOWNS = {
|
||||
ClassName = "TOWNS",
|
||||
verbose = 0,
|
||||
towns = {},
|
||||
}
|
||||
|
||||
--- Town data.
|
||||
-- @type TOWNS.Town
|
||||
-- @field #string display_name Displayed name.
|
||||
-- @field #string name Name of the town.
|
||||
-- @field #number latitude Latitude.
|
||||
-- @field #number longitude Longitude
|
||||
-- @field DCS#Vec3 vec3 Position vector 3D.
|
||||
-- @field Core.Point#COORDINATE coordinate The coordinate.
|
||||
-- @field Core.Point#COORDINATE coordRoad The coordinate of the closest road.
|
||||
-- @field Core.Point#COORDINATE coordRail The coordinate of the closest railway.
|
||||
-- @field #number markerID ID for the F10 marker.
|
||||
|
||||
--- TOWNS class version.
|
||||
-- @field #string version
|
||||
TOWNS.version="0.0.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- TODO: Road connection
|
||||
-- TODO: Rail connection
|
||||
-- TODO: Connection between towns
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor(s)
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Create a new TOWNS class instance from a given table.
|
||||
-- @param #TOWNS self
|
||||
-- @param #table TownTable Table with all towns data.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:NewFromTable(TownTable)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TOWNS
|
||||
|
||||
for TownName,_town in pairs(TownTable) do
|
||||
local town=_town --#TOWNS.Town
|
||||
|
||||
town.name=TownName
|
||||
|
||||
-- Get coordinate
|
||||
town.coordinate=COORDINATE:NewFromLLDD(town.latitude, town.longitude)
|
||||
|
||||
-- Get coordinate of closest road
|
||||
town.coordRoad=town.coordinate:GetClosestPointToRoad()
|
||||
|
||||
-- Get coordinate of closest rail
|
||||
town.coordRail=town.coordinate:GetClosestPointToRoad(true)
|
||||
|
||||
-- Add to table
|
||||
table.insert(self.towns, town)
|
||||
end
|
||||
|
||||
-- Debug output
|
||||
self:I(string.format("Added %d towns", #self.towns))
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Create a new TOWNS class instance from a given file.
|
||||
-- @param #TOWNS self
|
||||
-- @param #string FileName Full path to the file containing the towns data.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:NewFromFile(FileName)
|
||||
|
||||
-- Inherit everything from BASE class.
|
||||
self=BASE:Inherit(self, BASE:New()) -- #TOWNS
|
||||
|
||||
local exists=UTILS.FileExists(FileName)
|
||||
|
||||
if exists==false then
|
||||
self:E(string.format("ERROR: file with towns info does not exist!"))
|
||||
return nil
|
||||
end
|
||||
|
||||
-- This will create a global table `towns`
|
||||
dofile(FileName)
|
||||
|
||||
-- Get towns from table.
|
||||
self=self:NewFromTable(towns)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- User Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get 3D position vector of a specific town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return DCS#Vec3 Position vector.
|
||||
function TOWNS:GetVec3(town)
|
||||
return town.vec3
|
||||
end
|
||||
|
||||
--- Get COORDINATE of a specific town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return Core.Point#COORDINATE The coordinate.
|
||||
function TOWNS:GetCoordinate(town)
|
||||
return town.coordinate
|
||||
end
|
||||
|
||||
--- Get closest road coordinate of a town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return Core.Point#COORDINATE The closest road coordinate.
|
||||
function TOWNS:GetCoordRoad(town)
|
||||
return town.coordRoad
|
||||
end
|
||||
|
||||
--- Get closest rail coordinate of a town.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return Core.Point#COORDINATE The closest rail coordinate.
|
||||
function TOWNS:GetCoordRail(town)
|
||||
return town.coordRail
|
||||
end
|
||||
|
||||
--- Get road connection between two towns.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town townA The town data structure.
|
||||
-- @param #TOWNS.Town townB The town data structure.
|
||||
-- @return #table Table containing path coordinates.
|
||||
function TOWNS:GetConnectionRoad(townA, townB)
|
||||
|
||||
local path=townA.coordRoad:GetPathOnRoad(townB.coordRoad)
|
||||
|
||||
return path
|
||||
end
|
||||
|
||||
--- Find closest town to a given coordinate.
|
||||
-- @param #TOWNS self
|
||||
-- @param Core.Point#COORDINATE Coordinate The reference coordinate.
|
||||
-- @return #TOWNS.Town The closest town.
|
||||
function TOWNS:GetClosestTown(Coordinate)
|
||||
|
||||
local Town=nil --#TOWNS.Town
|
||||
local distmin=math.huge
|
||||
|
||||
for _,_town in pairs(self.towns) do
|
||||
local town=_town --#TOWNS.Town
|
||||
|
||||
local dist=Coordinate:Get2DDistance(town.coordinate)
|
||||
|
||||
if dist<distmin then
|
||||
distmin=dist
|
||||
Town=town
|
||||
end
|
||||
end
|
||||
|
||||
return Town
|
||||
end
|
||||
|
||||
--- Get table of all towns, optionally of a given type.
|
||||
-- @param #TOWNS self
|
||||
-- @return #table Table of towns. Each element is of type #TOWN.Town.
|
||||
function TOWNS:GetTowns()
|
||||
return self.towns
|
||||
end
|
||||
|
||||
--- Add markers for all towns on the F10 map.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town Town (Optional) Only this specifc town.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:MarkerShow(Town)
|
||||
|
||||
for _,_town in pairs(self.towns) do
|
||||
local town=_town --#TOWNS.Town
|
||||
if Town==nil or Town.name==town.name then
|
||||
local text=self:_GetMarkerText(town)
|
||||
local coord=town.coordinate
|
||||
if town.markerID then
|
||||
UTILS.RemoveMark(town.markerID)
|
||||
end
|
||||
town.markerID=coord:MarkToAll(text)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove markers of all towns from the F10 map.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town Town (Optional) Only this specifc town.
|
||||
-- @return #TOWNS self
|
||||
function TOWNS:MarkerRemove(Town)
|
||||
|
||||
for _,_town in pairs(self.towns) do
|
||||
local town=_town --#TOWNS.Town
|
||||
if Town==nil or Town.name==town.name then
|
||||
if town.markerID then
|
||||
UTILS.RemoveMark(town.markerID)
|
||||
town.markerID=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Private Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Get text displayed in the F10 marker.
|
||||
-- @param #TOWNS self
|
||||
-- @param #TOWNS.Town town The town data structure.
|
||||
-- @return #string Marker text.
|
||||
function TOWNS:_GetMarkerText(town)
|
||||
|
||||
local text=string.format("Town %s", town.name)
|
||||
--text=text..string.format("\nCallsign: %s", tostring(beacon.callsign))
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -159,6 +159,8 @@ AIRWING = {
|
||||
-- @field #number refuelsystem Refueling system type: `0=Unit.RefuelingSystem.BOOM_AND_RECEPTACLE`, `1=Unit.RefuelingSystem.PROBE_AND_DROGUE`.
|
||||
-- @field #number noccupied Number of flights on this patrol point.
|
||||
-- @field Wrapper.Marker#MARKER marker F10 marker.
|
||||
-- @field #boolean IsZonePoint flag for using a (moving) zone as point for patrol etc.
|
||||
-- @field Core.Zone#ZONE_BASE patrolzone in case Patrol coordinate was handed as zone, store here.
|
||||
|
||||
--- Patrol zone.
|
||||
-- @type AIRWING.PatrolZone
|
||||
@@ -187,13 +189,14 @@ AIRWING = {
|
||||
|
||||
--- AIRWING class version.
|
||||
-- @field #string version
|
||||
AIRWING.version="0.9.6"
|
||||
AIRWING.version="0.9.7"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: Check that airbase has enough parking spots if a request is BIG.
|
||||
-- DONE: Allow (moving) zones as base for patrol points.
|
||||
-- DONE: Spawn in air ==> Needs WAREHOUSE update.
|
||||
-- DONE: Spawn hot.
|
||||
-- DONE: Make special request to transfer squadrons to anther airwing (or warehouse).
|
||||
@@ -807,13 +810,22 @@ function AIRWING:_PatrolPointMarkerText(point)
|
||||
end
|
||||
|
||||
--- Update marker of the patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #AIRWING.PatrolData point Patrol point table.
|
||||
function AIRWING:UpdatePatrolPointMarker(point)
|
||||
if self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
|
||||
if self and self.markpoints then -- sometimes there's a direct call from #OPSGROUP
|
||||
local text=string.format("%s Occupied=%d\nheading=%03d, leg=%d NM, alt=%d ft, speed=%d kts",
|
||||
point.type, point.noccupied, point.heading, point.leg, point.altitude, point.speed)
|
||||
|
||||
point.marker:UpdateText(text, 1)
|
||||
|
||||
if point.IsZonePoint and point.IsZonePoint == true and point.patrolzone then
|
||||
-- update position
|
||||
local Coordinate = point.patrolzone:GetCoordinate()
|
||||
point.marker:UpdateCoordinate(Coordinate)
|
||||
point.marker:UpdateText(text, 1.5)
|
||||
else
|
||||
point.marker:UpdateText(text, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -821,7 +833,7 @@ end
|
||||
--- Create a new generic patrol point.
|
||||
-- @param #AIRWING self
|
||||
-- @param #string Type Patrol point type, e.g. "CAP" or "AWACS". Default "Unknown".
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Default 10-15 NM away from the location of the airwing. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet. Default random between Angels 10 and 20.
|
||||
-- @param #number Heading Heading in degrees. Default random (0, 360] degrees.
|
||||
-- @param #number LegLength Length of race-track orbit in NM. Default 15 NM.
|
||||
@@ -830,14 +842,16 @@ end
|
||||
-- @return #AIRWING.PatrolData Patrol point table.
|
||||
function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegLength, RefuelSystem)
|
||||
|
||||
-- Check if a zone was passed instead of a coordinate.
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
Coordinate=Coordinate:GetCoordinate()
|
||||
end
|
||||
|
||||
local patrolpoint={} --#AIRWING.PatrolData
|
||||
patrolpoint.type=Type or "Unknown"
|
||||
patrolpoint.coord=Coordinate or self:GetCoordinate():Translate(UTILS.NMToMeters(math.random(10, 15)), math.random(360))
|
||||
if Coordinate and Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
patrolpoint.IsZonePoint = true
|
||||
patrolpoint.patrolzone = Coordinate
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
else
|
||||
patrolpoint.IsZonePoint = false
|
||||
end
|
||||
patrolpoint.heading=Heading or math.random(360)
|
||||
patrolpoint.leg=LegLength or 15
|
||||
patrolpoint.altitude=Altitude or math.random(10,20)*1000
|
||||
@@ -847,7 +861,7 @@ function AIRWING:NewPatrolPoint(Type, Coordinate, Altitude, Speed, Heading, LegL
|
||||
|
||||
if self.markpoints then
|
||||
patrolpoint.marker=MARKER:New(Coordinate, "New Patrol Point"):ToAll()
|
||||
AIRWING.UpdatePatrolPointMarker(patrolpoint)
|
||||
self:UpdatePatrolPointMarker(patrolpoint)
|
||||
end
|
||||
|
||||
return patrolpoint
|
||||
@@ -855,7 +869,7 @@ end
|
||||
|
||||
--- Add a patrol Point for CAP missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -872,7 +886,7 @@ end
|
||||
|
||||
--- Add a patrol Point for RECON missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -889,7 +903,7 @@ end
|
||||
|
||||
--- Add a patrol Point for TANKER missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -907,7 +921,7 @@ end
|
||||
|
||||
--- Add a patrol Point for AWACS missions.
|
||||
-- @param #AIRWING self
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point.
|
||||
-- @param Core.Point#COORDINATE Coordinate Coordinate of the patrol point. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Orbit altitude in feet.
|
||||
-- @param #number Speed Orbit speed in knots.
|
||||
-- @param #number Heading Heading in degrees.
|
||||
@@ -1176,6 +1190,10 @@ function AIRWING:_GetPatrolData(PatrolPoints, RefuelSystem)
|
||||
|
||||
for _,_patrolpoint in pairs(PatrolPoints) do
|
||||
local patrolpoint=_patrolpoint --#AIRWING.PatrolData
|
||||
if patrolpoint.IsZonePoint and patrolpoint.IsZonePoint == true and patrolpoint.patrolzone then
|
||||
-- update
|
||||
patrolpoint.coord = patrolpoint.patrolzone:GetCoordinate()
|
||||
end
|
||||
if (RefuelSystem and patrolpoint.refuelsystem and RefuelSystem==patrolpoint.refuelsystem) or RefuelSystem==nil or patrolpoint.refuelsystem==nil then
|
||||
return patrolpoint
|
||||
end
|
||||
@@ -1235,7 +1253,7 @@ function AIRWING:CheckCAP()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionCAP)
|
||||
|
||||
@@ -1287,7 +1305,7 @@ function AIRWING:CheckRECON()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(missionRECON)
|
||||
|
||||
@@ -1332,7 +1350,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@@ -1351,7 +1369,7 @@ function AIRWING:CheckTANKER()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
@@ -1389,7 +1407,7 @@ function AIRWING:CheckAWACS()
|
||||
|
||||
patrol.noccupied=patrol.noccupied+1
|
||||
|
||||
if self.markpoints then AIRWING.UpdatePatrolPointMarker(patrol) end
|
||||
if self.markpoints then self:UpdatePatrolPointMarker(patrol) end
|
||||
|
||||
self:AddMission(mission)
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
-- * Multiple carrier support due to object oriented approach.
|
||||
-- * Unlimited number of players.
|
||||
-- * Persistence of player results (optional). LSO grading data is saved to csv file.
|
||||
-- * Trap sheet (optional).
|
||||
-- * Trap sheet (optional).
|
||||
-- * Finite State Machine (FSM) implementation.
|
||||
--
|
||||
-- **Supported Carriers:**
|
||||
@@ -39,6 +39,8 @@
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_\(LHA-6\)) (LHA-6)
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_\(L02\)) (L02)
|
||||
-- * BONHOMMERICHARD [VWV Mod]
|
||||
-- * ENTERPRISE66 [VWV Mod]
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
@@ -1317,6 +1319,10 @@ AIRBOSS.AircraftCarrier={
|
||||
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
|
||||
-- @field #string VINSON USS Carl Vinson (CVN-70) [Deprecated!]
|
||||
-- @field #string ESSEX Essex class carrier (e.g. USS Yorktown (CV-10)) [Magnitude 3 Carrier Module]
|
||||
-- @field #string BONHOMMERICHARD USS Bon Homme Richard carrier [VWV Mod]
|
||||
-- @field #string ESSEXSCB125 Generic Essex class carrier with angled deck (SCB-125 upgrade) [VWV Mod]
|
||||
-- @field #string ENTERPRISE66 USS Enterprise in the 1966 configuration [VWV Mod]
|
||||
-- @field #string ENTERPRISEMODERN USS Enterprise in a modern configuration [Derived VWV Mod]
|
||||
-- @field #string HERMES HMS Hermes (R12) [V/STOL Carrier]
|
||||
-- @field #string INVINCIBLE HMS Invincible (R05) [V/STOL Carrier]
|
||||
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
|
||||
@@ -1331,8 +1337,12 @@ AIRBOSS.CarrierType = {
|
||||
TRUMAN = "CVN_75",
|
||||
STENNIS = "Stennis",
|
||||
FORRESTAL = "Forrestal",
|
||||
ENTERPRISE66 = "USS Enterprise 1966",
|
||||
ENTERPRISEMODERN = "cvn-65",
|
||||
VINSON = "VINSON",
|
||||
ESSEX = "Essex",
|
||||
BONHOMMERICHARD = "USS Bon Homme Richard",
|
||||
ESSEXSCB125 = "essex_scb125",
|
||||
HERMES = "HERMES81",
|
||||
INVINCIBLE = "hms_invincible",
|
||||
TARAWA = "LHA_Tarawa",
|
||||
@@ -1756,7 +1766,7 @@ AIRBOSS.MenuF10Root = nil
|
||||
|
||||
--- Airboss class version.
|
||||
-- @field #string version
|
||||
AIRBOSS.version = "1.4.1"
|
||||
AIRBOSS.version = "1.4.2"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -2019,11 +2029,19 @@ function AIRBOSS:New( carriername, alias )
|
||||
self:_InitNimitz()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.FORRESTAL then
|
||||
self:_InitForrestal()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ENTERPRISE66 then
|
||||
self:_InitEnterprise()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ENTERPRISEMODERN then
|
||||
self:_InitEnterprise()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.VINSON then
|
||||
-- Carl Vinson is legacy now.
|
||||
self:_InitStennis()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ESSEX then
|
||||
self:_InitEssex()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.BONHOMMERICHARD then
|
||||
self:_InitBonHommeRichard()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ESSEXSCB125 then
|
||||
self:_InitEssexSCB125()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.HERMES then
|
||||
-- Hermes parameters.
|
||||
self:_InitHermes()
|
||||
@@ -2412,6 +2430,16 @@ end
|
||||
-- USER API Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Set the carrier illumination mode.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number Mode Options are: -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetCarrierIllumination(Mode)
|
||||
self.carrier:SetCarrierIlluminationMode(Mode)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set welcome messages for players.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean Switch If true, display welcome message to player.
|
||||
@@ -3100,8 +3128,8 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
self.SRS:SetCulture(Culture or "en-US")
|
||||
--self.SRS:SetFrequencies(Frequencies)
|
||||
self.SRS:SetGender(Gender or "male")
|
||||
self.SRS:SetPath(PathToSRS)
|
||||
self.SRS:SetPort(Port or 5002)
|
||||
--self.SRS:SetPath(PathToSRS)
|
||||
self.SRS:SetPort(Port or MSRS.port or 5002)
|
||||
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
|
||||
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
|
||||
self.SRS:SetVolume(Volume or 1)
|
||||
@@ -3112,7 +3140,10 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
|
||||
if Voice then
|
||||
self.SRS:SetVoice(Voice)
|
||||
end
|
||||
self.SRS:SetVolume(Volume or 1.0)
|
||||
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
|
||||
self.SRS.voice = MSRS.poptions["gcloud"].voice or MSRS.Voices.Google.Standard.en_US_Standard_B
|
||||
end
|
||||
--self.SRS:SetVolume(Volume or 1.0)
|
||||
-- SRSQUEUE
|
||||
self.SRSQ = MSRSQUEUE:New("AIRBOSS")
|
||||
self.SRSQ:SetTransmitOnlyWithPlayers(true)
|
||||
@@ -4643,6 +4674,26 @@ function AIRBOSS:_InitForrestal()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for Enterprise carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitEnterprise()
|
||||
-- Using Forrestal as template
|
||||
self:_InitForrestal()
|
||||
|
||||
self.carrierparam.sterndist = -164.30
|
||||
self.carrierparam.deckheight = 19.52
|
||||
|
||||
self.carrierparam.totlength = 335
|
||||
self.carrierparam.rwylength = 223
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = 57.7
|
||||
self.carrierparam.wire2 = 69.6
|
||||
self.carrierparam.wire3 = 79.5
|
||||
self.carrierparam.wire4 = 90.0
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for Essec class carriers.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitEssex()
|
||||
@@ -4688,6 +4739,35 @@ function AIRBOSS:_InitEssex()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for CVA-31 Bon Homme Richard carriers.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitBonHommeRichard()
|
||||
-- Init Essex as default
|
||||
self:_InitEssex()
|
||||
|
||||
self.carrierparam.deckheight = 16.95
|
||||
|
||||
-- Landing runway.
|
||||
-- from BHR EssexRunwayAndRoutes.lua
|
||||
self.carrierparam.rwyangle = -11.4
|
||||
self.carrierparam.rwylength = 97
|
||||
self.carrierparam.rwywidth = 20
|
||||
|
||||
-- Wires.
|
||||
self.carrierparam.wire1 = 40.4 -- Distance from stern to first wire. Original from Frank - 42
|
||||
self.carrierparam.wire2 = 45
|
||||
self.carrierparam.wire3 = 51
|
||||
self.carrierparam.wire4 = 58.1
|
||||
end
|
||||
|
||||
--- Init parameters for Generic Essex SC125 class carriers.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitEssexSCB125()
|
||||
-- Init Bon Homme Richard as default
|
||||
self:_InitBonHommeRichard()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for R12 HMS Hermes carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitHermes()
|
||||
@@ -6870,6 +6950,9 @@ function AIRBOSS:_AddMarshalGroup( flight, stack )
|
||||
-- Convert to clock string.
|
||||
local Ccharlie = UTILS.SecondsToClock( flight.Tcharlie )
|
||||
|
||||
-- Make sure brc is never above 360
|
||||
brc = brc % 360
|
||||
|
||||
-- Combined marshal call.
|
||||
self:_MarshalCallArrived( flight.onboard, flight.case, brc, alt, Ccharlie, P )
|
||||
|
||||
@@ -7523,7 +7606,7 @@ function AIRBOSS:_InitPlayer( playerData, step )
|
||||
playerData.landed = false
|
||||
playerData.Tlso = timer.getTime()
|
||||
playerData.Tgroove = nil
|
||||
playerData.TIG0 = nil
|
||||
playerData.TIG0 = 0 --changed to prevent errors in script when player is not in correct spot
|
||||
playerData.wire = nil
|
||||
playerData.flag = -100
|
||||
playerData.debriefschedulerID = nil
|
||||
@@ -8062,8 +8145,7 @@ end
|
||||
--- Check current player status.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_CheckPlayerStatus()
|
||||
|
||||
-- Loop over all players.
|
||||
-- Loop over all players.
|
||||
for _playerName, _playerData in pairs( self.players ) do
|
||||
local playerData = _playerData -- #AIRBOSS.PlayerData
|
||||
|
||||
@@ -8335,7 +8417,7 @@ end
|
||||
function AIRBOSS:_SetTimeInGroove( playerData )
|
||||
|
||||
-- Set time in the groove
|
||||
if playerData.TIG0 then
|
||||
if playerData.TIG0 then
|
||||
playerData.Tgroove = timer.getTime() - playerData.TIG0 - 1.5 -- VNAO Edit - Subtracting an extra 1.5
|
||||
else
|
||||
playerData.Tgroove = 999
|
||||
@@ -9564,7 +9646,7 @@ end
|
||||
--- Break entry for case I/II recoveries.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #AIRBOSS.PlayerData playerData Player data table.
|
||||
function AIRBOSS:_BreakEntry( playerData ) --Adam Edits begin 7/24/23
|
||||
function AIRBOSS:_BreakEntry( playerData )
|
||||
|
||||
-- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier)
|
||||
local X, Z = self:_GetDistances( playerData.unit )
|
||||
@@ -9575,111 +9657,16 @@ function AIRBOSS:_BreakEntry( playerData ) --Adam Edits begin 7/24/23
|
||||
return
|
||||
end
|
||||
|
||||
local stern = self:_GetSternCoord()
|
||||
local coord = playerData.unit:GetCoordinate()
|
||||
local dist = coord:Get2DDistance( stern )
|
||||
|
||||
--adam edits
|
||||
local playerCallsign = playerData.unit:GetCallsign()
|
||||
--trigger.action.outText(' Hornet is hook down on pre-break entry for testing hook argument ', 5)
|
||||
--trigger.action.outText(' Hornet callsign is '..playerCallsign, 5)
|
||||
local playerName = playerData.name
|
||||
local unit = playerData.unit
|
||||
|
||||
--local playerName = unit:GetName()
|
||||
--trigger.action.outText(' Hornet name is '..playerName, 5)
|
||||
local unitClient = Unit.getByName(unit:GetName())
|
||||
local hookArgument = unitClient:getDrawArgumentValue(25)
|
||||
local hookArgument_Tomcat = unitClient:getDrawArgumentValue(1305)
|
||||
local speedMPS = playerData.unit:GetVelocityMPS()
|
||||
local speedKTS = UTILS.MpsToKnots( speedMPS )
|
||||
local player_alt = playerData.unit:GetAltitude()
|
||||
|
||||
player_alt_feet = player_alt * 3.28
|
||||
player_alt_feet = player_alt_feet/10
|
||||
player_alt_feet = math.floor(player_alt_feet)*10
|
||||
|
||||
local player_velocity_round = speedKTS * 1.00
|
||||
player_velocity_round = player_velocity_round/10
|
||||
player_velocity_round = math.floor(player_velocity_round)*10
|
||||
|
||||
local player_alt_feet = player_alt * 3.28
|
||||
player_alt_feet = player_alt_feet/10
|
||||
player_alt_feet = math.floor(player_alt_feet)*10
|
||||
|
||||
local Play_SH_Sound = USERSOUND:New( "Airboss Soundfiles/GreatBallsOfFire.ogg" )
|
||||
local Play_666SH_Sound = USERSOUND:New( "Airboss Soundfiles/Runninwiththedevil.ogg" )
|
||||
local playerType = playerData.actype
|
||||
|
||||
|
||||
|
||||
if dist <1000 and clientSHBFlag == false then
|
||||
|
||||
if speedKTS > 450 and speedKTS < 590 then
|
||||
if player_alt_feet < 1500 then
|
||||
if hookArgument > 0 or hookArgument_Tomcat > 0 then
|
||||
--trigger.action.outText(' 1 - Hornet is hook down so SHB!!!! Hook argument is: '..hookArgument, 5)
|
||||
playerData.shb = true
|
||||
trigger.action.outText(playerName..' performing a Sierra Hotel Break in a '..playerType, 10)
|
||||
local sh_message_to_discord = ('**'..playerName..' is performing a Sierra Hotel Break in a '..playerType..' at '..player_velocity_round..' knots and '..player_alt_feet..' feet!**')
|
||||
HypeMan.sendBotMessage(sh_message_to_discord)
|
||||
Play_SH_Sound:ToAll()
|
||||
clientSHBFlag = true
|
||||
else
|
||||
--trigger.action.outText(' Hornet is hook up on initial and just fast so no SHB. Hook argument is: '..hookArgument, 5)
|
||||
playerData.shb = false
|
||||
end
|
||||
-- Next step: Early Break.
|
||||
else
|
||||
end
|
||||
elseif speedKTS > 589 then
|
||||
if player_alt_feet < 625 and player_alt_feet >575 then --SHB 666
|
||||
if hookArgument > 0 or hookArgument_Tomcat > 0 then
|
||||
--trigger.action.outText(' 1 - Hornet is hook down so SHB!!!! Hook argument is: '..hookArgument, 5)
|
||||
playerData.shb = true
|
||||
trigger.action.outText(playerName..' performing a 666 Sierra Hotel Break in a '..playerType, 10)
|
||||
local sh_message_to_discord = ('**'..playerName..' is performing a 666 Sierra Hotel Break in a '..playerType..' at '..player_velocity_round..' knots and '..player_alt_feet..' feet!**')
|
||||
HypeMan.sendBotMessage(sh_message_to_discord)
|
||||
Play_666SH_Sound:ToAll()
|
||||
clientSHBFlag = true
|
||||
else
|
||||
--trigger.action.outText(' Hornet is hook up on initial and just fast so no SHB. Hook argument is: '..hookArgument, 5)
|
||||
playerData.shb = false
|
||||
end
|
||||
else
|
||||
if hookArgument > 0 or hookArgument_Tomcat > 0 then
|
||||
--trigger.action.outText(' 1 - Hornet is hook down so SHB!!!! Hook argument is: '..hookArgument, 5)
|
||||
playerData.shb = true
|
||||
trigger.action.outText(playerName..' performing a Sierra Hotel Break in a '..playerType, 10)
|
||||
local sh_message_to_discord = ('**'..playerName..' is performing a Sierra Hotel Break in a '..playerType..' at '..player_velocity_round..' knots and '..player_alt_feet..' feet!**')
|
||||
HypeMan.sendBotMessage(sh_message_to_discord)
|
||||
Play_SH_Sound:ToAll()
|
||||
clientSHBFlag = true
|
||||
else
|
||||
--trigger.action.outText(' Hornet is hook up on initial and just fast so no SHB. Hook argument is: '..hookArgument, 5)
|
||||
playerData.shb = false
|
||||
end
|
||||
end
|
||||
else
|
||||
--trigger.action.outText(' Hornet is less than 400 kts so not SHB.... ', 5)
|
||||
end
|
||||
else
|
||||
--trigger.action.outText(' ******TEST OF of Break Entry and distance to CVN is: '..dist, 5)
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- Check if we are in front of the boat (diffX > 0).
|
||||
if self:_CheckLimits( X, Z, self.BreakEntry ) then
|
||||
--trigger.action.outText(' 2 - Hornet is hook down on break entry for testing hook argument ', 5)
|
||||
|
||||
-- Hint for player about altitude, AoA etc.
|
||||
self:_PlayerHint( playerData )
|
||||
-- Next step: Early Break.
|
||||
self:_SetPlayerStep( playerData, AIRBOSS.PatternStep.EARLYBREAK )
|
||||
clientSHBFlag = false
|
||||
|
||||
end
|
||||
end--Adam Edits end 7/24/23
|
||||
end
|
||||
|
||||
--- Break.
|
||||
-- @param #AIRBOSS self
|
||||
@@ -10281,19 +10268,19 @@ function AIRBOSS:_Groove( playerData )
|
||||
if rho >= RAR and rho <= RIM then
|
||||
if gd.LUE > 0.22 and lineupError < -0.22 then
|
||||
env.info " Drift Right across centre ==> DR-"
|
||||
gd.Drift = " DR"
|
||||
gd.Drift = "DR"
|
||||
self:T( self.lid .. string.format( "Got Drift Right across centre step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
|
||||
elseif gd.LUE < -0.22 and lineupError > 0.22 then
|
||||
env.info " Drift Left ==> DL-"
|
||||
gd.Drift = " DL"
|
||||
gd.Drift = "DL"
|
||||
self:T( self.lid .. string.format( "Got Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
|
||||
elseif gd.LUE > 0.13 and lineupError < -0.14 then
|
||||
env.info " Little Drift Right across centre ==> (DR-)"
|
||||
gd.Drift = " (DR)"
|
||||
gd.Drift = "(DR)"
|
||||
self:T( self.lid .. string.format( "Got Little Drift Right across centre at step %s, d=%.3f: Max LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
|
||||
elseif gd.LUE < -0.13 and lineupError > 0.14 then
|
||||
env.info " Little Drift Left across centre ==> (DL-)"
|
||||
gd.Drift = " (DL)"
|
||||
gd.Drift = "(DL)"
|
||||
self:E( self.lid .. string.format( "Got Little Drift Left across centre at step %s, d=%.3f: Min LUE=%.3f, lower LUE=%.3f", gs, d, gd.LUE, lineupError ) )
|
||||
end
|
||||
end
|
||||
@@ -11971,10 +11958,12 @@ function AIRBOSS:GetHeading( magnetic )
|
||||
hdg = hdg - self.magvar
|
||||
end
|
||||
|
||||
-- Adjust negative values.
|
||||
if hdg < 0 then
|
||||
hdg = hdg + 360
|
||||
end
|
||||
-- -- Adjust negative values.
|
||||
-- if hdg < 0 then
|
||||
-- hdg = hdg + 360
|
||||
-- end
|
||||
|
||||
hdg = hdg % 360 -- using this to replace the above function to prevent negative values and BRC higher than 360
|
||||
|
||||
return hdg
|
||||
end
|
||||
@@ -12241,7 +12230,7 @@ function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord )
|
||||
|
||||
-- Ship heading so cross wind is min for the given wind.
|
||||
-- local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360 -- VNAO Edit: Using old heading into wind algorithm
|
||||
local intowind = self:GetHeadingIntoWind_old(vdeck) -- VNAO Edit: Using old heading into wind algorithm
|
||||
local intowind = self:GetHeadingIntoWind_old(vdeck,magnetic) -- VNAO Edit: Using old heading into wind algorithm
|
||||
|
||||
return intowind, v
|
||||
end
|
||||
@@ -12671,7 +12660,7 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
local TIG = ""
|
||||
-- Analyse flight data and convert to LSO text.
|
||||
if playerData.Tgroove and playerData.Tgroove <= 360 and playerData.case < 3 then --Circuit Added
|
||||
TIG = self:_EvalGrooveTime( playerData ) --Circuit Added
|
||||
TIG = self:_EvalGrooveTime( playerData ) or "N/A" --Circuit Added
|
||||
end --Circuit Added
|
||||
local GXX, nXX = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.XX )
|
||||
local GIM, nIM = self:_Flightdata2Text( playerData, AIRBOSS.GroovePos.IM )
|
||||
@@ -12865,16 +12854,21 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
|
||||
end
|
||||
|
||||
-- VNAO EDIT: Subtract 1pt from overall grade if it is a 1 wire. If it's already a 1pt pass, ignore.
|
||||
if playerData.wire == 1 and points > 1 then -- VNAO EDIT: added
|
||||
if points == 4 then -- VNAO EDIT: added
|
||||
points = 3 -- VNAO EDIT: added
|
||||
grade = "(OK)" -- VNAO EDIT: added
|
||||
elseif points == 3 then -- VNAO EDIT: added
|
||||
points = 2 -- VNAO EDIT: added
|
||||
grade = "--" -- VNAO EDIT: added
|
||||
end -- VNAO EDIT: added
|
||||
end -- VNAO EDIT: added
|
||||
-- -- VNAO EDIT: Subtract 1pt from overall grade if it is a 1 wire. If it's already a 1pt pass, ignore.
|
||||
-- if playerData.wire == 1 and points > 1 then -- VNAO EDIT: added
|
||||
-- if points == 4 then -- VNAO EDIT: added
|
||||
-- points = 3 -- VNAO EDIT: added
|
||||
-- grade = "(OK)" -- VNAO EDIT: added
|
||||
-- elseif points == 3 then -- VNAO EDIT: added
|
||||
-- points = 2 -- VNAO EDIT: added
|
||||
-- grade = "--" -- VNAO EDIT: added
|
||||
-- end -- VNAO EDIT: added
|
||||
-- end -- VNAO EDIT: added
|
||||
|
||||
-- Circuit edit only take points awary from a 1 wire if there are more than 4 other deviations
|
||||
if playerData.wire == 1 and points >= 3 and N > 4 then
|
||||
points = points -1
|
||||
end
|
||||
|
||||
env.info("Returning: " .. grade .. " " .. points .. " " .. G)
|
||||
|
||||
@@ -12950,6 +12944,7 @@ function AIRBOSS:_Flightdata2Text( playerData, groovestep )
|
||||
|
||||
-- Speed via AoA. Depends on aircraft type.
|
||||
local S = nil
|
||||
local A = nil --circuit moved this line to be seen outside of this scope
|
||||
if step~=AIRBOSS.PatternStep.GROOVE_IW then -- VNAO Edit - Added To avoid getting an AOA or GS grade in the wires... let's just check left or right in the wires
|
||||
if AIRBOSS.PatternStep.GROOVE_AR and playerData.waveoff == true and playerData.owo == true then -- VNAO Edit - Added
|
||||
-- env.info('Adam MOOSE Edit -AR and waved off so do not add AOA or GS errors to comments ') -- VNAO Edit - Added
|
||||
@@ -12970,7 +12965,7 @@ function AIRBOSS:_Flightdata2Text( playerData, groovestep )
|
||||
end
|
||||
|
||||
-- Glideslope/altitude. Good [-0.3, 0.4] asymmetric!
|
||||
local A = nil
|
||||
|
||||
if GSE > self.gle.HIGH then
|
||||
A = underline( "H" )
|
||||
elseif GSE > self.gle.High then
|
||||
|
||||
@@ -1321,13 +1321,19 @@ end
|
||||
-- @param #number Altitude Orbit altitude in feet. Default is y component of `Coordinate`.
|
||||
-- @param #number Speed Orbit indicated airspeed in knots at the set altitude ASL. Default 350 KIAS.
|
||||
-- @param #number Heading Heading of race-track pattern in degrees. Default 270 (East to West).
|
||||
-- @param #number Leg Length of race-track in NM. Default 10 NM.
|
||||
-- @param #number Leg Length of race-track in NM. Default 10 NM. Set to 0 for a simple circular orbit.
|
||||
-- @param #number RefuelSystem Refueling system (0=boom, 1=probe). This info is *only* for AIRWINGs so they launch the right tanker type.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewTANKER(Coordinate, Altitude, Speed, Heading, Leg, RefuelSystem)
|
||||
|
||||
|
||||
local mission
|
||||
if Leg == 0 then
|
||||
mission=AUFTRAG:NewORBIT_CIRCLE(Coordinate,Altitude,Speed)
|
||||
else
|
||||
mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate,Altitude,Speed,Heading,Leg)
|
||||
end
|
||||
-- Create ORBIT first.
|
||||
local mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate, Altitude, Speed, Heading, Leg)
|
||||
--local mission=AUFTRAG:NewORBIT_RACETRACK(Coordinate, Altitude, Speed, Heading, Leg)
|
||||
|
||||
-- Mission type TANKER.
|
||||
mission.type=AUFTRAG.Type.TANKER
|
||||
@@ -1727,7 +1733,7 @@ function AUFTRAG:NewSEADInZone(TargetZone, Altitude, TargetTypes, Duration)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.SEAD)
|
||||
|
||||
mission:_TargetFromObject(TargetZone)
|
||||
--mission:_TargetFromObject(TargetZone)
|
||||
|
||||
-- DCS Task options:
|
||||
mission.engageWeaponType=ENUMS.WeaponFlag.Auto
|
||||
@@ -2318,8 +2324,9 @@ end
|
||||
-- @param #number Speed Speed in knots.
|
||||
-- @param #number Altitude Altitude in feet. Only for airborne units. Default 2000 feet ASL.
|
||||
-- @param #string Formation Formation used by ground units during patrol. Default "Off Road".
|
||||
-- @param #number StayInZoneTime Stay this many seconds in the zone when done, only then drive back.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation, StayInZoneTime)
|
||||
|
||||
local mission=AUFTRAG:New(AUFTRAG.Type.CAPTUREZONE)
|
||||
|
||||
@@ -2333,6 +2340,7 @@ function AUFTRAG:NewCAPTUREZONE(OpsZone, Coalition, Speed, Altitude, Formation)
|
||||
mission.optionROE=ENUMS.ROE.ReturnFire
|
||||
mission.optionROT=ENUMS.ROT.PassiveDefense
|
||||
mission.optionAlarm=ENUMS.AlarmState.Auto
|
||||
mission.StayInZoneTime = StayInZoneTime
|
||||
|
||||
mission.missionFraction=0.1
|
||||
mission.missionSpeed=Speed and UTILS.KnotsToKmph(Speed) or nil
|
||||
@@ -4010,6 +4018,23 @@ function AUFTRAG:IsOver()
|
||||
return over
|
||||
end
|
||||
|
||||
--- Check if mission is repeatable.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is repeatable.
|
||||
function AUFTRAG:IsRepeatable()
|
||||
local repeatmeS=self.repeatedSuccess<self.NrepeatSuccess or self.repeated<self.Nrepeat
|
||||
local repeatmeF=self.repeatedFailure<self.NrepeatFailure or self.repeated<self.Nrepeat
|
||||
if repeatmeS==true or repeatmeF==true then return true else return false end
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if mission is NOT repeatable.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is NOT repeatable.
|
||||
function AUFTRAG:IsNotRepeatable()
|
||||
return not self:IsRepeatable()
|
||||
end
|
||||
|
||||
--- Check if mission is NOT over.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #boolean If true, mission is NOT over yet.
|
||||
|
||||
@@ -509,7 +509,7 @@ do
|
||||
-- @field #AWACS
|
||||
AWACS = {
|
||||
ClassName = "AWACS", -- #string
|
||||
version = "0.2.72", -- #string
|
||||
version = "0.2.73", -- #string
|
||||
lid = "", -- #string
|
||||
coalition = coalition.side.BLUE, -- #number
|
||||
coalitiontxt = "blue", -- #string
|
||||
@@ -1596,6 +1596,16 @@ function AWACS:SetLocale(Locale)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set own coordinate for BullsEye.
|
||||
-- @param #AWACS self
|
||||
-- @param Core.Point#COORDINATE
|
||||
-- @return #AWACS self
|
||||
function AWACS:SetBullsCoordinate(Coordinate)
|
||||
self:T(self.lid.."SetBullsCoordinate")
|
||||
self.AOCoordinate = Coordinate
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Set the max mission range flights can be away from their home base.
|
||||
-- @param #AWACS self
|
||||
-- @param #number NM Distance in nautical miles
|
||||
@@ -2021,7 +2031,9 @@ function AWACS:SetAdditionalZone(Zone, Draw)
|
||||
self.BorderZone = Zone
|
||||
if self.debug then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
MARKER:New(Zone:GetCoordinate(),"Defensive Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(Zone:GetCoordinate(),"Defensive Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
elseif Draw then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
end
|
||||
@@ -2041,7 +2053,9 @@ function AWACS:SetRejectionZone(Zone,Draw)
|
||||
--MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToAll()
|
||||
elseif self.debug then
|
||||
Zone:DrawZone(self.coalition,{1,0.64,0},1,{1,0.64,0},0.2,1,true)
|
||||
MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(Zone:GetCoordinate(),"Rejection Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -4094,10 +4108,14 @@ function AWACS:_CreateAnchorStackFromMarker(Name,Coord)
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
@@ -4140,10 +4158,14 @@ function AWACS:_CreateAnchorStack()
|
||||
--self.AnchorStacks:Flush()
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
else
|
||||
@@ -4167,10 +4189,14 @@ function AWACS:_CreateAnchorStack()
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
end
|
||||
@@ -5102,10 +5128,14 @@ function AWACS:AddCAPAirWing(AirWing,Zone)
|
||||
if self.debug then
|
||||
AnchorStackOne.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
else
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",newname,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
AnchorStackOne.AnchorMarker=MARKER:New(AnchorStackOne.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
self.AnchorStacks:Push(AnchorStackOne,newname)
|
||||
AirWing.HasOwnStation = true
|
||||
@@ -5948,23 +5978,35 @@ function AWACS:onafterStart(From, Event, To)
|
||||
self.OpsZone:DrawZone(self.coalition,{1,0,0},1,{1,0,0},0.2,5,true)
|
||||
local AOCoordString = self.AOCoordinate:ToStringLLDDM()
|
||||
local Rocktag = string.format("FEZ: %s\nBulls Coordinate: %s",self.AOName,AOCoordString)
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
end
|
||||
self.StationZone:DrawZone(self.coalition,{0,0,1},1,{0,0,1},0.2,5,true)
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",self.StationZoneName,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
if not self.GCI then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
self.OrbitZone:DrawZone(self.coalition,{0,1,0},1,{0,1,0},0.2,5,true)
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
else
|
||||
local AOCoordString = self.AOCoordinate:ToStringLLDDM()
|
||||
local Rocktag = string.format("FEZ: %s\nBulls Coordinate: %s",self.AOName,AOCoordString)
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.AOCoordinate,Rocktag):ToCoalition(self.coalition)
|
||||
end
|
||||
if not self.GCI then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.OrbitZone:GetCoordinate(),"AIC Orbit Zone"):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
local stationtag = string.format("Station: %s\nCoordinate: %s",self.StationZoneName,self.StationZone:GetCoordinate():ToStringLLDDM())
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
if self.AllowMarkers then
|
||||
MARKER:New(self.StationZone:GetCoordinate(),stationtag):ToCoalition(self.coalition)
|
||||
end
|
||||
end
|
||||
|
||||
if not self.GCI then
|
||||
|
||||
@@ -599,7 +599,80 @@ function BRIGADE:onafterStatus(From, Event, To)
|
||||
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
end
|
||||
|
||||
if self.verbose>=3 then
|
||||
|
||||
-- Count numbers
|
||||
local Ntotal=0
|
||||
local Nspawned=0
|
||||
local Nrequested=0
|
||||
local Nreserved=0
|
||||
local Nstock=0
|
||||
|
||||
local text="\n===========================================\n"
|
||||
text=text.."Assets:"
|
||||
local legion=self --Ops.Legion#LEGION
|
||||
|
||||
for _,_cohort in pairs(legion.cohorts) do
|
||||
local cohort=_cohort --Ops.Cohort#COHORT
|
||||
|
||||
for _,_asset in pairs(cohort.assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
|
||||
local state="In Stock"
|
||||
if asset.flightgroup then
|
||||
state=asset.flightgroup:GetState()
|
||||
local mission=legion:GetAssetCurrentMission(asset)
|
||||
if mission then
|
||||
state=state..string.format(", Mission \"%s\" [%s]", mission:GetName(), mission:GetType())
|
||||
end
|
||||
else
|
||||
if asset.spawned then
|
||||
env.info("FF ERROR: asset has opsgroup but is NOT spawned!")
|
||||
end
|
||||
if asset.requested and asset.isReserved then
|
||||
env.info("FF ERROR: asset is requested and reserved. Should not be both!")
|
||||
state="Reserved+Requested!"
|
||||
elseif asset.isReserved then
|
||||
state="Reserved"
|
||||
elseif asset.requested then
|
||||
state="Requested"
|
||||
end
|
||||
end
|
||||
|
||||
-- Text.
|
||||
text=text..string.format("\n[UID=%03d] %s Legion=%s [%s]: State=%s [RID=%s]",
|
||||
asset.uid, asset.spawngroupname, legion.alias, cohort.name, state, tostring(asset.rid))
|
||||
|
||||
|
||||
if asset.spawned then
|
||||
Nspawned=Nspawned+1
|
||||
end
|
||||
if asset.requested then
|
||||
Nrequested=Nrequested+1
|
||||
end
|
||||
if asset.isReserved then
|
||||
Nreserved=Nreserved+1
|
||||
end
|
||||
if not (asset.spawned or asset.requested or asset.isReserved) then
|
||||
Nstock=Nstock+1
|
||||
end
|
||||
|
||||
Ntotal=Ntotal+1
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
text=text.."\n-------------------------------------------"
|
||||
text=text..string.format("\nNstock = %d", Nstock)
|
||||
text=text..string.format("\nNreserved = %d", Nreserved)
|
||||
text=text..string.format("\nNrequested = %d", Nrequested)
|
||||
text=text..string.format("\nNspawned = %d", Nspawned)
|
||||
text=text..string.format("\nNtotal = %d (=%d)", Ntotal, Nstock+Nspawned+Nrequested+Nreserved)
|
||||
text=text.."\n==========================================="
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -25,7 +25,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Last Update July 2025
|
||||
-- Last Update Oct 2025
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -147,6 +147,7 @@ CTLD_CARGO = {
|
||||
Location = ZONE:New(Location)
|
||||
end
|
||||
self.Location = Location
|
||||
self.NoMoveToZone = false
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -783,6 +784,7 @@ do
|
||||
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10)
|
||||
-- -- additionally, you can limit **where** the stock is available (one location only!) - this one is available in a zone called "Vehicle Store".
|
||||
-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2,2775,10,nil,nil,"Vehicle Store")
|
||||
-- -- Tip: if you want the spawned/built group NOT to move to a MOVE zone, replace AddCratesCargo with AddCratesCargoNoMove (same parameters).
|
||||
--
|
||||
-- -- add infantry unit called "Forward Ops Base" using template "FOB", of type FOB, size 4, i.e. needs four crates to be build:
|
||||
-- my_ctld:AddCratesCargo("Forward Ops Base",{"FOB"},CTLD_CARGO.Enum.FOB,4)
|
||||
@@ -867,7 +869,9 @@ do
|
||||
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
|
||||
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
|
||||
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
|
||||
--
|
||||
-- my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
|
||||
-- my_ctld.validateAndRepositionUnits = false -- Uses Disposition and other logic to find better ground positions for ground units avoiding trees, water, roads, runways, map scenery, statics and other units in the area. (Default is false)
|
||||
--
|
||||
-- ## 2.1 CH-47 Chinook support
|
||||
--
|
||||
-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
|
||||
@@ -1294,6 +1298,7 @@ CTLD = {
|
||||
LoadedGroupsTable = {},
|
||||
keeploadtable = true,
|
||||
allowCATransport = false,
|
||||
VehicleMoveFormation = AI.Task.VehicleFormation.VEE,
|
||||
}
|
||||
|
||||
------------------------------
|
||||
@@ -1393,6 +1398,7 @@ CTLD.UnitTypeCapabilities = {
|
||||
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
|
||||
--Actually it's longer, but the center coord is off-center of the model.
|
||||
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["UH-60L_DAP"] = {type="UH-60L_DAP", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 16, cargoweightlimit = 500}, -- UH-60L DAP is an attack helo but can do limited CSAR and CTLD
|
||||
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
@@ -1414,7 +1420,7 @@ CTLD.FixedWingTypes = {
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.3.36"
|
||||
CTLD.version="1.3.38"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1552,15 +1558,20 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
self.smokedistance = 2000
|
||||
self.movetroopstowpzone = true
|
||||
self.movetroopsdistance = 5000
|
||||
self.returntroopstobase = true -- if set to false, troops would stay after deployment inside a load zone.
|
||||
self.troopdropzoneradius = 100
|
||||
|
||||
self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
|
||||
|
||||
-- added support Hercules Mod
|
||||
self.enableHercules = false -- deprecated
|
||||
self.enableFixedWing = false
|
||||
self.FixedMinAngels = 165 -- for troop/cargo drop via chute
|
||||
self.FixedMaxAngels = 2000 -- for troop/cargo drop via chute
|
||||
self.FixedMaxSpeed = 77 -- 280 kph or 150kn eq 77 mps
|
||||
|
||||
|
||||
self.validateAndRepositionUnits = false -- 280 kph or 150kn eq 77 mps
|
||||
|
||||
-- message suppression
|
||||
self.suppressmessages = false
|
||||
|
||||
@@ -3321,6 +3332,7 @@ function CTLD:_LoadCratesNearby(Group, Unit)
|
||||
self:_RefreshLoadCratesMenu(Group, Unit)
|
||||
-- clean up real world crates
|
||||
self:_CleanupTrackedCrates(crateidsloaded)
|
||||
self:__CratesPickedUp(1, Group, Unit, loaded.Cargo)
|
||||
end
|
||||
end
|
||||
return self
|
||||
@@ -3667,7 +3679,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
inzone, zonename, zone, distance = self:IsUnitInZone(Unit,CTLD.CargoZoneType.SHIP)
|
||||
end
|
||||
if inzone then
|
||||
droppingatbase = true
|
||||
droppingatbase = self.returntroopstobase
|
||||
end
|
||||
-- check for hover unload
|
||||
local hoverunload = self:IsCorrectHover(Unit) --if true we\'re hovering in parameters
|
||||
@@ -3731,6 +3743,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
||||
@@ -4177,11 +4190,13 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
--:InitRandomizeUnits(true,20,2)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
else -- don't random position of e.g. SAM units build as FOB
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
end
|
||||
@@ -4197,6 +4212,17 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to get a vehicle formation for a moving group
|
||||
-- @param #CTLD self
|
||||
-- @return #string Formation
|
||||
function CTLD:_GetVehicleFormation()
|
||||
local VehicleMoveFormation = self.VehicleMoveFormation or AI.Task.VehicleFormation.VEE
|
||||
if type(self.VehicleMoveFormation)=="table" then
|
||||
VehicleMoveFormation = self.VehicleMoveFormation[math.random(1,#self.VehicleMoveFormation)]
|
||||
end
|
||||
return VehicleMoveFormation
|
||||
end
|
||||
|
||||
--- (Internal) Function to move group to WP zone.
|
||||
-- @param #CTLD self
|
||||
-- @param Wrapper.Group#GROUP Group The Group to move.
|
||||
@@ -4211,18 +4237,20 @@ function CTLD:_MoveGroupToZone(Group)
|
||||
-- yes, we can ;)
|
||||
local groupname = Group:GetName()
|
||||
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
|
||||
local coordinate = zonecoord:GetVec2()
|
||||
local formation = self:_GetVehicleFormation()
|
||||
--local coordinate = zonecoord:GetVec2()
|
||||
Group:SetAIOn()
|
||||
Group:OptionAlarmStateAuto()
|
||||
Group:OptionDisperseOnAttack(30)
|
||||
Group:OptionROEOpenFirePossible()
|
||||
Group:RouteToVec2(coordinate,5)
|
||||
Group:OptionROEOpenFire()
|
||||
Group:RouteGroundTo(zonecoord,25,formation)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Housekeeping - Cleanup crates when build
|
||||
-- @param #CTLD self
|
||||
--
|
||||
-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
|
||||
-- @param #CTLD.Buildable Build Table build object.
|
||||
-- @param #number Number Number of objects in Crates (found) to limit search.
|
||||
@@ -4488,7 +4516,8 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
for _,cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)",needed,needed==1 and "" or "s",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4499,7 +4528,8 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
for _,cargoObj in pairs(self.Cargo_Statics) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)",needed,needed==1 and "" or "s",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4511,7 +4541,8 @@ function CTLD:_RefreshF10Menus()
|
||||
else
|
||||
for _,cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)",needed,needed==1 and "" or "s",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4522,7 +4553,8 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
for _,cargoObj in pairs(self.Cargo_Statics) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)",needed,needed==1 and "" or "s",cargoObj.Name,cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4534,14 +4566,15 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.usesubcats then
|
||||
if self.usesubcats == true then
|
||||
local subcatmenus = {}
|
||||
for catName, _ in pairs(self.subcats) do
|
||||
subcatmenus[catName] = MENU_GROUP:New(_group, catName, cratesmenu) -- fixed variable case
|
||||
end
|
||||
for _, cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)", needed, needed==1 and "" or "s", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock >= 0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4550,7 +4583,8 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
for _, cargoObj in pairs(self.Cargo_Statics) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)", needed, needed==1 and "" or "s", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock >= 0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4560,7 +4594,8 @@ function CTLD:_RefreshF10Menus()
|
||||
else
|
||||
for _, cargoObj in pairs(self.Cargo_Crates) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)", needed, needed==1 and "" or "s", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock >= 0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -4569,7 +4604,8 @@ function CTLD:_RefreshF10Menus()
|
||||
end
|
||||
for _, cargoObj in pairs(self.Cargo_Statics) do
|
||||
if not cargoObj.DontShowInMenu then
|
||||
local txt = string.format("Crate %s (%dkg)", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
local needed = cargoObj:GetCratesNeeded() or 1
|
||||
local txt = string.format("%d crate%s %s (%dkg)", needed, needed==1 and "" or "s", cargoObj.Name, cargoObj.PerCrateMass or 0)
|
||||
if cargoObj.Location then txt = txt.."[R]" end
|
||||
local stock = cargoObj:GetStock()
|
||||
if stock >= 0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end
|
||||
@@ -5109,7 +5145,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
|
||||
inzone, zonename, zone, distance = self:IsUnitInZone(Unit, CTLD.CargoZoneType.SHIP)
|
||||
end
|
||||
if inzone then
|
||||
droppingatbase = true
|
||||
droppingatbase = self.returntroopstobase
|
||||
end
|
||||
|
||||
if self.pilotmustopendoors and not UTILS.IsLoadingDoorOpen(Unit:GetName()) then
|
||||
@@ -5194,6 +5230,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template, alias)
|
||||
:InitDelayOff()
|
||||
:InitSetUnitAbsolutePositions(Positions)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
|
||||
:SpawnFromVec2(randomcoord:GetVec2())
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter], cType)
|
||||
@@ -5400,6 +5437,52 @@ function CTLD:AddCratesCargo(Name,Templates,Type,NoCrates,PerCrateMass,Stock,Sub
|
||||
return self
|
||||
end
|
||||
|
||||
--- Identical to AddCratesCargo, but registers the cargo so the spawned/built group does not move to MOVE zones.
|
||||
--- User function - Add *generic* crate-type loadable as cargo. This type will create crates that need to be loaded, moved, dropped and built.
|
||||
-- @param #CTLD self
|
||||
-- @param #string Name Unique name of this type of cargo. E.g. "Humvee".
|
||||
-- @param #table Templates Table of #string names of late activated Wrapper.Group#GROUP building this cargo.
|
||||
-- @param #CTLD_CARGO.Enum Type Type of cargo. I.e. VEHICLE or FOB. VEHICLE will move to destination zones when dropped/build, FOB stays put.
|
||||
-- @param #number NoCrates Number of crates needed to build this cargo.
|
||||
-- @param #number PerCrateMass Mass in kg of each crate
|
||||
-- @param #number Stock Number of buildable groups in stock. Nil for unlimited.
|
||||
-- @param #string SubCategory Name of sub-category (optional).
|
||||
-- @param #boolean DontShowInMenu (optional) If set to "true" this won't show up in the menu.
|
||||
-- @param Core.Zone#ZONE Location (optional) If set, the cargo item is **only** available here. Can be a #ZONE object or the name of a zone as #string.
|
||||
-- @param #string UnitTypes Unit type names (optional). If set, only these unit types can pick up the cargo, e.g. "UH-1H" or {"UH-1H","OH58D"}.
|
||||
-- @param #string Category Static category name (optional). If set, spawn cargo crate with an alternate category type, e.g. "Cargos".
|
||||
-- @param #string TypeName Static type name (optional). If set, spawn cargo crate with an alternate type shape, e.g. "iso_container".
|
||||
-- @param #string ShapeName Static shape name (optional). If set, spawn cargo crate with an alternate type sub-shape, e.g. "iso_container_cargo".
|
||||
-- @return #CTLD self
|
||||
function CTLD:AddCratesCargoNoMove(Name,Templates,Type,NoCrates,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location,UnitTypes,Category,TypeName,ShapeName)
|
||||
self:T(self.lid .. " AddCratesCargoNoMove")
|
||||
if not self:_CheckTemplates(Templates) then
|
||||
self:E(self.lid .. "Crates Cargo for " .. Name .. " has missing template(s)!" )
|
||||
return self
|
||||
end
|
||||
self.CargoCounter = self.CargoCounter + 1
|
||||
local cargo = CTLD_CARGO:New(self.CargoCounter,Name,Templates,Type,false,false,NoCrates,nil,nil,PerCrateMass,Stock,SubCategory,DontShowInMenu,Location)
|
||||
cargo.NoMoveToZone = true
|
||||
if UnitTypes then
|
||||
cargo:AddUnitTypeName(UnitTypes)
|
||||
end
|
||||
cargo:SetStaticTypeAndShape("Cargos",self.basetype)
|
||||
if TypeName then
|
||||
cargo:SetStaticTypeAndShape(Category,TypeName,ShapeName)
|
||||
end
|
||||
table.insert(self.Cargo_Crates,cargo)
|
||||
self.templateToCargoName = self.templateToCargoName or {}
|
||||
if type(Templates)=="table" then
|
||||
for _,t in pairs(Templates) do self.templateToCargoName[t] = Name end
|
||||
else
|
||||
self.templateToCargoName[Templates] = Name
|
||||
end
|
||||
self.nomovetozone_names = self.nomovetozone_names or {}
|
||||
self.nomovetozone_names[Name] = true
|
||||
if SubCategory and self.usesubcats ~= true then self.usesubcats=true end
|
||||
return self
|
||||
end
|
||||
|
||||
--- User function - Add *generic* static-type loadable as cargo. This type will create cargo that needs to be loaded, moved and dropped.
|
||||
-- @param #CTLD self
|
||||
-- @param #string Name Unique name of this type of cargo as set in the mission editor (note: UNIT name!), e.g. "Ammunition-1".
|
||||
@@ -5644,8 +5727,14 @@ function CTLD:AddCTLDZone(Name, Type, Color, Active, HasBeacon, Shiplength, Ship
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
local ctldzone = {} -- #CTLD.CargoZone
|
||||
|
||||
local exists = true
|
||||
local ctldzone = self:GetCTLDZone(Name, Type) -- #CTLD.CargoZone
|
||||
if not ctldzone then
|
||||
exists = false
|
||||
ctldzone = {}
|
||||
end
|
||||
|
||||
ctldzone.active = Active or false
|
||||
ctldzone.color = Color or SMOKECOLOR.Red
|
||||
ctldzone.name = Name or "NONE"
|
||||
@@ -5671,11 +5760,56 @@ function CTLD:AddCTLDZone(Name, Type, Color, Active, HasBeacon, Shiplength, Ship
|
||||
ctldzone.shiplength = Shiplength or 100
|
||||
ctldzone.shipwidth = Shipwidth or 10
|
||||
end
|
||||
|
||||
self:AddZone(ctldzone)
|
||||
|
||||
if not exists then
|
||||
self:AddZone(ctldzone)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- User function - find #CTLD.CargoZone zone by name.
|
||||
-- @param #CTLD self
|
||||
-- @param #string Name Name of this zone.
|
||||
-- @param #string Type Type of this zone, #CTLD.CargoZoneType
|
||||
-- @return #CTLD.CargoZone self
|
||||
function CTLD:GetCTLDZone(Name, Type)
|
||||
|
||||
if Type == CTLD.CargoZoneType.LOAD then
|
||||
for _, z in pairs(self.pickupZones) do
|
||||
if z.name == Name then
|
||||
return z
|
||||
end
|
||||
end
|
||||
elseif Type == CTLD.CargoZoneType.DROP then
|
||||
for _, z in pairs(self.dropOffZones) do
|
||||
if z.name == Name then
|
||||
return z
|
||||
end
|
||||
end
|
||||
elseif Type == CTLD.CargoZoneType.SHIP then
|
||||
for _, z in pairs(self.shipZones) do
|
||||
if z.name == Name then
|
||||
return z
|
||||
end
|
||||
end
|
||||
elseif Type == CTLD.CargoZoneType.BEACON then
|
||||
for _, z in pairs(self.droppedBeacons) do
|
||||
if z.name == Name then
|
||||
return z
|
||||
end
|
||||
end
|
||||
else
|
||||
for _, z in pairs(self.wpZones) do
|
||||
if z.name == Name then
|
||||
return z
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- User function - Creates and adds a #CTLD.CargoZone zone for this CTLD instance from an Airbase or FARP name.
|
||||
-- Zones of type LOAD: Players load crates and troops here.
|
||||
-- Zones of type DROP: Players can drop crates here. Note that troops can be unloaded anywhere.
|
||||
@@ -6906,6 +7040,7 @@ end
|
||||
local alias = string.format("%s-%d", _template, math.random(1,100000))
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(randompositions,20,2)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
@@ -7059,12 +7194,14 @@ end
|
||||
if canmove then
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
else -- don't random position of e.g. SAM units build as FOB
|
||||
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
|
||||
:InitDelayOff()
|
||||
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
|
||||
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
|
||||
:SpawnFromVec2(randomcoord)
|
||||
end
|
||||
@@ -7134,6 +7271,16 @@ end
|
||||
local filepath = self.filepath
|
||||
self:__Save(interval,filepath,filename)
|
||||
end
|
||||
|
||||
if type(self.VehicleMoveFormation) == "table" then
|
||||
local Formations = {}
|
||||
for _,_formation in pairs(self.VehicleMoveFormation) do
|
||||
table.insert(Formations,_formation)
|
||||
end
|
||||
self.VehicleMoveFormation = nil
|
||||
self.VehicleMoveFormation = Formations
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -7404,8 +7551,11 @@ end
|
||||
-- @return #CTLD self
|
||||
function CTLD:onafterCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
||||
self:T({From, Event, To})
|
||||
if self.movetroopstowpzone then
|
||||
self:_MoveGroupToZone(Vehicle)
|
||||
if self.movetroopstowpzone and Vehicle then
|
||||
local cg = self:GetGenericCargoObjectFromGroupName(Vehicle:GetName())
|
||||
if not (cg and (cg.NoMoveToZone or (self.nomovetozone_names and self.nomovetozone_names[cg:GetName()]))) then
|
||||
self:_MoveGroupToZone(Vehicle)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -88,7 +88,7 @@ COHORT = {
|
||||
|
||||
--- COHORT class version.
|
||||
-- @field #string version
|
||||
COHORT.version="0.3.6"
|
||||
COHORT.version="0.3.7"
|
||||
|
||||
--- Global variable to store the unique(!) cohort names
|
||||
_COHORTNAMES={}
|
||||
@@ -100,6 +100,7 @@ _COHORTNAMES={}
|
||||
-- DONE: Create FLOTILLA class.
|
||||
-- DONE: Added check for properties.
|
||||
-- DONE: Make general so that PLATOON and SQUADRON can inherit this class.
|
||||
-- DONE: Better setting of call signs.
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
@@ -515,10 +516,12 @@ end
|
||||
-- @param #COHORT self
|
||||
-- @param #number Callsign Callsign from CALLSIGN.Aircraft, e.g. "Chevy" for CALLSIGN.Aircraft.CHEVY.
|
||||
-- @param #number Index Callsign index, Chevy-**1**.
|
||||
-- @param #string CallsignString (optional) Set this for tasks like TANKER, AWACS or KIOWA and the like, which have special names. E.g. "Darkstar" or "Roughneck".
|
||||
-- @return #COHORT self
|
||||
function COHORT:SetCallsign(Callsign, Index)
|
||||
function COHORT:SetCallsign(Callsign, Index, CallsignString)
|
||||
self.callsignName=Callsign
|
||||
self.callsignIndex=Index
|
||||
self.callsignClearName=CallsignString
|
||||
self.callsign={}
|
||||
self.callsign.NumberSquad=Callsign
|
||||
self.callsign.NumberGroup=Index
|
||||
@@ -679,7 +682,16 @@ end
|
||||
function COHORT:GetCallsign(Asset)
|
||||
|
||||
if self.callsignName then
|
||||
|
||||
--[[
|
||||
["callsign"] =
|
||||
{
|
||||
[2] = 1,
|
||||
["name"] = "Darkstar11",
|
||||
[3] = 1,
|
||||
[1] = 5,
|
||||
[4] = "Darkstar11",
|
||||
}, -- end of ["callsign"]
|
||||
]]
|
||||
Asset.callsign={}
|
||||
|
||||
for i=1,Asset.nunits do
|
||||
@@ -695,12 +707,16 @@ function COHORT:GetCallsign(Asset)
|
||||
else
|
||||
self.callsigncounter=self.callsigncounter+1
|
||||
end
|
||||
callsign["name"] = self.callsignClearName or UTILS.GetCallsignName(self.callsignName) or "None"
|
||||
callsign["name"] = string.format("%s%d%d",callsign["name"],callsign[2],callsign[3])
|
||||
callsign[4] = callsign["name"]
|
||||
|
||||
Asset.callsign[i]=callsign
|
||||
|
||||
self:T3({callsign=callsign})
|
||||
|
||||
--TODO: there is also a table entry .name, which is a string.
|
||||
--DONE: there is also a table entry .name, which is a string.
|
||||
--UTILS.PrintTableToLog(callsign)
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
-------------------------------------------------------------------------
|
||||
-- Easy CAP/GCI Class, based on OPS classes
|
||||
-------------------------------------------------------------------------
|
||||
-- Documentation
|
||||
--
|
||||
-- ## Documentation:
|
||||
--
|
||||
-- https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.EasyGCICAP.html
|
||||
--
|
||||
-- ## Example Missions:
|
||||
--
|
||||
-- Demo missions can be found on [github](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/EasyGCICAP).
|
||||
--
|
||||
-------------------------------------------------------------------------
|
||||
-- Date: September 2023
|
||||
-- Last Update: July 2024
|
||||
-- Last Update: Aug 2025
|
||||
-------------------------------------------------------------------------
|
||||
--
|
||||
--- **Ops** - Easy GCI & CAP Manager
|
||||
@@ -71,6 +76,10 @@
|
||||
-- @field #boolean DespawnAfterHolding
|
||||
-- @field #list<Ops.Auftrag#AUFTRAG> ListOfAuftrag
|
||||
-- @field #string defaulttakeofftype Take off type
|
||||
-- @field #number FuelLowThreshold
|
||||
-- @field #number FuelCriticalThreshold
|
||||
-- @field #boolean showpatrolpointmarks
|
||||
-- @field #table EngageTargetTypes
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *“Airspeed, altitude, and brains. Two are always needed to successfully complete the flight.”* -- Unknown.
|
||||
@@ -226,6 +235,10 @@ EASYGCICAP = {
|
||||
DespawnAfterHolding = true,
|
||||
ListOfAuftrag = {},
|
||||
defaulttakeofftype = "hot",
|
||||
FuelLowThreshold = 25,
|
||||
FuelCriticalThreshold = 10,
|
||||
showpatrolpointmarks = false,
|
||||
EngageTargetTypes = {"Air"},
|
||||
}
|
||||
|
||||
--- Internal Squadron data type
|
||||
@@ -258,10 +271,11 @@ EASYGCICAP = {
|
||||
-- @field #number Speed
|
||||
-- @field #number Heading
|
||||
-- @field #number LegLength
|
||||
-- @field Core.Zone#ZONE_BASE Zone
|
||||
|
||||
--- EASYGCICAP class version.
|
||||
-- @field #string version
|
||||
EASYGCICAP.version="0.1.23"
|
||||
EASYGCICAP.version="0.1.30"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -315,6 +329,10 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
|
||||
self.DespawnAfterHolding = true
|
||||
self.ListOfAuftrag = {}
|
||||
self.defaulttakeofftype = "hot"
|
||||
self.FuelLowThreshold = 25
|
||||
self.FuelCriticalThreshold = 10
|
||||
self.showpatrolpointmarks = false
|
||||
self.EngageTargetTypes = {"Air"}
|
||||
|
||||
-- Set some string id for output to DCS.log file.
|
||||
self.lid=string.format("EASYGCICAP %s | ", self.alias)
|
||||
@@ -339,6 +357,63 @@ end
|
||||
-- Functions
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
--- Get a specific managed AirWing by name
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Airbase name of the home of this wing.
|
||||
-- @return Ops.AirWing#AIRWING Airwing or nil if not found
|
||||
function EASYGCICAP:GetAirwing(AirbaseName)
|
||||
self:T(self.lid.."GetAirwing")
|
||||
if self.wings[AirbaseName] then
|
||||
return self.wings[AirbaseName][1]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Get a table of all managed AirWings
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #table Table of Ops.AirWing#AIRWING Airwings
|
||||
function EASYGCICAP:GetAirwingTable()
|
||||
self:T(self.lid.."GetAirwingTable")
|
||||
local Wingtable = {}
|
||||
for _,_object in pairs(self.wings or {}) do
|
||||
table.insert(Wingtable,_object[1])
|
||||
end
|
||||
return Wingtable
|
||||
end
|
||||
|
||||
--- Set "fuel low" threshold for CAP and INTERCEPT flights.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 25.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetFuelLow(Percent)
|
||||
self:T(self.lid.."SetFuelLow")
|
||||
self.FuelLowThreshold = Percent or 25
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set markers on the map for Patrol Points.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #boolean onoff Set to true to switch markers on.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:ShowPatrolPointMarkers(onoff)
|
||||
if onoff then
|
||||
self.showpatrolpointmarks = true
|
||||
else
|
||||
self.showpatrolpointmarks = false
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set "fuel critical" threshold for CAP and INTERCEPT flights.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Percent RTB if fuel at this percent. Values: 1..100, defaults to 10.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetFuelCritical(Percent)
|
||||
self:T(self.lid.."SetFuelCritical")
|
||||
self.FuelCriticalThreshold = Percent or 10
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set CAP formation.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #number Formation Formation to fly, defaults to ENUMS.Formation.FixedWing.FingerFour.Group
|
||||
@@ -359,7 +434,7 @@ function EASYGCICAP:SetTankerAndAWACSInvisible(Switch)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Count alive missions in our internal stack.
|
||||
--- (internal) Count alive missions in our internal stack.
|
||||
-- @param #EASYGCICAP self
|
||||
-- @return #number count
|
||||
function EASYGCICAP:_CountAliveAuftrags()
|
||||
@@ -536,6 +611,17 @@ function EASYGCICAP:SetCapStartTimeVariation(Start, End)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set which target types CAP flights will prefer to engage, defaults to {"Air"}
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #table types Table of comma separated #string entries, defaults to {"Air"} (everything that flies and is not a weapon). Useful other options are e.g. {"Bombers"}, {"Fighters"},
|
||||
-- or {"Helicopters"} or combinations like {"Bombers", "Fighters", "UAVs"}. See [Hoggit Wiki](https://wiki.hoggitworld.com/view/DCS_enum_attributes).
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:SetCAPEngageTargetTypes(types)
|
||||
self.EngageTargetTypes = types or {"Air"}
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add an AirWing to the manager
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string Airbasename
|
||||
@@ -583,7 +669,7 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
local DespawnAfterHolding = self.DespawnAfterHolding
|
||||
|
||||
-- Check STATIC name
|
||||
local check = STATIC:FindByName(Airbasename,false)
|
||||
local check = STATIC:FindByName(Airbasename,false) or UNIT:FindByName(Airbasename)
|
||||
if check == nil then
|
||||
MESSAGE:New(self.lid.."There's no warehouse static on the map (wrong naming?) for airbase "..tostring(Airbasename).."!",30,"CHECK"):ToAllIf(self.debug):ToLog()
|
||||
return
|
||||
@@ -598,6 +684,10 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
CAP_Wing:SetRespawnAfterDestroyed()
|
||||
CAP_Wing:SetNumberCAP(self.capgrouping)
|
||||
CAP_Wing:SetCapCloseRaceTrack(true)
|
||||
|
||||
if self.showpatrolpointmarks then
|
||||
CAP_Wing:ShowPatrolPointMarkers(true)
|
||||
end
|
||||
|
||||
if self.capOptionVaryStartTime then
|
||||
CAP_Wing:SetCapStartTimeVariation(self.capOptionVaryStartTime,self.capOptionVaryEndTime)
|
||||
@@ -628,6 +718,9 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
local engagerange = self.engagerange
|
||||
local GoZoneSet = self.GoZoneSet
|
||||
local NoGoZoneSet = self.NoGoZoneSet
|
||||
local FuelLow = self.FuelLowThreshold or 25
|
||||
local FuelCritical = self.FuelCriticalThreshold or 10
|
||||
local EngageTypes = self.EngageTargetTypes or {"Air"}
|
||||
|
||||
function CAP_Wing:onbeforeFlightOnMission(From, Event, To, Flightgroup, Mission)
|
||||
local flightgroup = Flightgroup -- Ops.FlightGroup#FLIGHTGROUP
|
||||
@@ -639,10 +732,15 @@ function EASYGCICAP:_AddAirwing(Airbasename, Alias)
|
||||
flightgroup:SetDestinationbase(AIRBASE:FindByName(Airbasename))
|
||||
flightgroup:GetGroup():CommandEPLRS(true,5)
|
||||
flightgroup:GetGroup():SetOptionRadarUsingForContinousSearch()
|
||||
flightgroup:GetGroup():SetOptionLandingOverheadBreak()
|
||||
if Mission.type ~= AUFTRAG.Type.TANKER and Mission.type ~= AUFTRAG.Type.AWACS and Mission.type ~= AUFTRAG.Type.RECON then
|
||||
flightgroup:SetDetection(true)
|
||||
flightgroup:SetEngageDetectedOn(engagerange,{"Air"},GoZoneSet,NoGoZoneSet)
|
||||
flightgroup:SetEngageDetectedOn(engagerange,EngageTypes,GoZoneSet,NoGoZoneSet)
|
||||
flightgroup:SetOutOfAAMRTB()
|
||||
flightgroup:SetFuelLowRTB(true)
|
||||
flightgroup:SetFuelLowThreshold(FuelLow)
|
||||
flightgroup:SetFuelCriticalRTB(true)
|
||||
flightgroup:SetFuelCriticalThreshold(FuelCritical)
|
||||
if CapFormation then
|
||||
flightgroup:GetGroup():SetOption(AI.Option.Air.id.FORMATION,CapFormation)
|
||||
end
|
||||
@@ -681,24 +779,30 @@ end
|
||||
--- Add a CAP patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet ASL.
|
||||
-- @param #number Speed Defaults to 300 knots TAS.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
-- @param #number LegLength Defaults to 15 NM.
|
||||
-- @return #EASYGCICAP self
|
||||
function EASYGCICAP:AddPatrolPointCAP(AirbaseName,Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
self:T(self.lid.."AddPatrolPointCAP "..Coordinate:ToStringLLDDM())
|
||||
local EntryCAP = {} -- #EASYGCICAP.CapPoint
|
||||
self:T(self.lid.."AddPatrolPointCAP")--..Coordinate:ToStringLLDDM())
|
||||
local coordinate = Coordinate
|
||||
local EntryCAP = {} -- #EASYGCICAP.CapPoint
|
||||
if Coordinate:IsInstanceOf("ZONE_BASE") then
|
||||
-- adjust coordinate and get the coordinate from the zone
|
||||
coordinate = Coordinate:GetCoordinate()
|
||||
EntryCAP.Zone = Coordinate
|
||||
end
|
||||
EntryCAP.AirbaseName = AirbaseName
|
||||
EntryCAP.Coordinate = Coordinate
|
||||
EntryCAP.Coordinate = coordinate
|
||||
EntryCAP.Altitude = Altitude or 25000
|
||||
EntryCAP.Speed = Speed or 300
|
||||
EntryCAP.Heading = Heading or 90
|
||||
EntryCAP.LegLength = LegLength or 15
|
||||
self.ManagedCP[#self.ManagedCP+1] = EntryCAP
|
||||
if self.debug then
|
||||
local mark = MARKER:New(Coordinate,self.lid.."Patrol Point"):ToAll()
|
||||
local mark = MARKER:New(coordinate,self.lid.."Patrol Point"):ToAll()
|
||||
end
|
||||
return self
|
||||
end
|
||||
@@ -706,7 +810,7 @@ end
|
||||
--- Add a RECON patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@@ -731,7 +835,7 @@ end
|
||||
--- Add a TANKER patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@@ -756,7 +860,7 @@ end
|
||||
--- Add an AWACS patrol point to a Wing
|
||||
-- @param #EASYGCICAP self
|
||||
-- @param #string AirbaseName Name of the Wing's airbase
|
||||
-- @param Core.Point#COORDINATE Coordinate.
|
||||
-- @param Core.Point#COORDINATE Coordinate. Can be handed as a Core.Zone#ZONE object (e.g. in case you want the point to align with a moving zone).
|
||||
-- @param #number Altitude Defaults to 25000 feet.
|
||||
-- @param #number Speed Defaults to 300 knots.
|
||||
-- @param #number Heading Defaults to 90 degrees (East).
|
||||
@@ -844,7 +948,12 @@ function EASYGCICAP:_SetCAPPatrolPoints()
|
||||
local Speed = data.Speed
|
||||
local Heading = data.Heading
|
||||
local LegLength = data.LegLength
|
||||
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
local Zone = _data.Zone
|
||||
if Zone then
|
||||
Wing:AddPatrolPointCAP(Zone,Altitude,Speed,Heading,LegLength)
|
||||
else
|
||||
Wing:AddPatrolPointCAP(Coordinate,Altitude,Speed,Heading,LegLength)
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
@@ -910,7 +1019,7 @@ end
|
||||
-- @param #string SquadName Squadron name - must be unique!
|
||||
-- @param #string AirbaseName Name of the airbase the airwing resides on, e.g. AIRBASE.Caucasus.Kutaisi
|
||||
-- @param #number AirFrames Number of available airframes, e.g. 20.
|
||||
-- @param #string Skill(optional) Skill level, e.g. AI.Skill.AVERAGE
|
||||
-- @param #string Skill (optional) Skill level, e.g. AI.Skill.AVERAGE
|
||||
-- @param #string Modex (optional) Modex to be used,e.g. 402.
|
||||
-- @param #string Livery (optional) Livery name to be used.
|
||||
-- @return #EASYGCICAP self
|
||||
@@ -1115,7 +1224,9 @@ function EASYGCICAP:_AddTankerSquadron(TemplateName, SquadName, AirbaseName, Air
|
||||
Squadron_One:SetSkill(Skill or AI.Skill.AVERAGE)
|
||||
Squadron_One:SetMissionRange(self.missionrange)
|
||||
Squadron_One:SetRadio(Frequency,Modulation)
|
||||
Squadron_One:AddTacanChannel(TACAN,TACAN)
|
||||
if TACAN then
|
||||
Squadron_One:AddTacanChannel(TACAN,TACAN)
|
||||
end
|
||||
|
||||
local wing = self.wings[AirbaseName][1] -- Ops.Airwing#AIRWING
|
||||
|
||||
@@ -1199,19 +1310,19 @@ end
|
||||
-- @return #boolean assigned
|
||||
-- @return #number leftover
|
||||
function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group,WingSize)
|
||||
self:I("_TryAssignIntercept for size "..WingSize or 1)
|
||||
self:T("_TryAssignIntercept for size "..WingSize or 1)
|
||||
local assigned = false
|
||||
local wingsize = WingSize or 1
|
||||
local mindist = 0
|
||||
local disttable = {}
|
||||
if Group and Group:IsAlive() then
|
||||
local gcoord = Group:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
self:I(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
self:T(self.lid..string.format("Assignment for %s",Group:GetName()))
|
||||
for _name,_FG in pairs(ReadyFlightGroups or {}) do
|
||||
local FG = _FG -- Ops.FlightGroup#FLIGHTGROUP
|
||||
local fcoord = FG:GetCoordinate()
|
||||
local dist = math.floor(UTILS.Round(fcoord:Get2DDistance(gcoord)/1000,1))
|
||||
self:I(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
self:T(self.lid..string.format("FG %s Distance %dkm",_name,dist))
|
||||
disttable[#disttable+1] = { FG=FG, dist=dist}
|
||||
if dist>mindist then mindist=dist end
|
||||
end
|
||||
@@ -1228,7 +1339,7 @@ function EASYGCICAP:_TryAssignIntercept(ReadyFlightGroups,InterceptAuftrag,Group
|
||||
local cm = FG:GetMissionCurrent()
|
||||
if cm then cm:Cancel() end
|
||||
wingsize = wingsize - 1
|
||||
self:I(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
self:T(self.lid..string.format("Assigned to FG %s Distance %dkm",FG:GetName(),_entry.dist))
|
||||
if wingsize == 0 then
|
||||
assigned = true
|
||||
break
|
||||
@@ -1258,7 +1369,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local conflictzoneset = self.ConflictZoneSet
|
||||
local ReadyFlightGroups = self.ReadyFlightGroups
|
||||
|
||||
-- Aircraft?
|
||||
-- Aircraft?
|
||||
if Cluster.ctype ~= INTEL.Ctype.AIRCRAFT then return end
|
||||
-- Threatlevel 0..10
|
||||
local contact = self.Intel:GetHighestThreatContact(Cluster)
|
||||
@@ -1303,6 +1414,10 @@ function EASYGCICAP:_AssignIntercept(Cluster)
|
||||
local data = _data -- #EASYGCICAP.CapPoint
|
||||
local name = data.AirbaseName
|
||||
local zonecoord = data.Coordinate
|
||||
if data.Zone then
|
||||
-- refresh coordinate in case we have a (moving) zone
|
||||
zonecoord = data.Zone:GetCoordinate()
|
||||
end
|
||||
local airwing = wings[name][1]
|
||||
local coa = AIRBASE:FindByName(name):GetCoalition()
|
||||
local samecoalitionab = coa == self.coalition and true or false
|
||||
@@ -1404,7 +1519,7 @@ function EASYGCICAP:_StartIntel()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
-- FSM Functions
|
||||
-- TODO FSM Functions
|
||||
-------------------------------------------------------------------------
|
||||
|
||||
--- (Internal) FSM Function onafterStart
|
||||
@@ -1500,7 +1615,7 @@ function EASYGCICAP:onafterStatus(From,Event,To)
|
||||
local engage = FG:IsEngaging()
|
||||
local hasmissiles = FG:IsOutOfMissiles() == nil and true or false
|
||||
local ready = hasmissiles and FG:IsFuelGood() and FG:IsAirborne()
|
||||
--self:I(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
--self:T(string.format("Flightgroup %s Engaging = %s Ready = %s",tostring(name),tostring(engage),tostring(ready)))
|
||||
if ready then
|
||||
self.ReadyFlightGroups[name] = FG
|
||||
end
|
||||
@@ -1535,5 +1650,8 @@ end
|
||||
function EASYGCICAP:onafterStop(From,Event,To)
|
||||
self:T({From,Event,To})
|
||||
self.Intel:Stop()
|
||||
for _,_wing in pairs(self.wings or {}) do
|
||||
_wing:Stop()
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4667,10 +4667,12 @@ function FLIGHTGROUP:GetParking(airbase)
|
||||
local coords={}
|
||||
for clientname, client in pairs(clients) do
|
||||
local template=_DATABASE:GetGroupTemplateFromUnitName(clientname)
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
if template then
|
||||
local units=template.units
|
||||
for i,unit in pairs(units) do
|
||||
local coord=COORDINATE:New(unit.x, unit.alt, unit.y)
|
||||
coords[unit.name]=coord
|
||||
end
|
||||
end
|
||||
end
|
||||
return coords
|
||||
@@ -5027,7 +5029,7 @@ function FLIGHTGROUP:_UpdateMenu(delay)
|
||||
|
||||
-- Message to group.
|
||||
MESSAGE:New(text, 5):ToGroup(self.group)
|
||||
self:I(self.lid..text)
|
||||
self:T(self.lid..text)
|
||||
end
|
||||
|
||||
-- Get current position of player.
|
||||
|
||||
@@ -662,6 +662,15 @@ function LEGION:CheckMissionQueue()
|
||||
if mission:IsNotOver() and mission:IsReadyToCancel() then
|
||||
mission:Cancel()
|
||||
end
|
||||
|
||||
-- Housekeeping
|
||||
local TNow = timer.getTime()
|
||||
if mission:IsOver() and mission:IsNotRepeatable() and mission.DeletionTimstamp == nil then
|
||||
mission.DeletionTimstamp = TNow
|
||||
end
|
||||
if mission.DeletionTimstamp ~= nil and TNow - mission.DeletionTimstamp > 1800 then
|
||||
mission = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Check that runway is operational and that carrier is not recovering.
|
||||
@@ -761,7 +770,7 @@ function LEGION:CheckMissionQueue()
|
||||
-- Reduce number of reinforcements.
|
||||
if reinforce then
|
||||
mission.reinforce=mission.reinforce-#assets
|
||||
self:I(self.lid..string.format("Reinforced with N=%d Nreinforce=%d", #assets, mission.reinforce))
|
||||
self:T(self.lid..string.format("Reinforced with N=%d Nreinforce=%d", #assets, mission.reinforce))
|
||||
end
|
||||
|
||||
return true
|
||||
@@ -1823,6 +1832,7 @@ function LEGION:_CreateFlightGroup(asset)
|
||||
---
|
||||
|
||||
opsgroup=ARMYGROUP:New(asset.spawngroupname)
|
||||
opsgroup:SetValidateAndRepositionGroundUnits(self.ValidateAndRepositionGroundUnits)
|
||||
|
||||
elseif self:IsFleet() then
|
||||
|
||||
|
||||
@@ -445,6 +445,7 @@ OPSGROUP.TaskType={
|
||||
-- @field Wrapper.Marker#MARKER marker Marker on the F10 map.
|
||||
-- @field #string formation Ground formation. Similar to action but on/off road.
|
||||
-- @field #number missionUID Mission UID (Auftragsnr) this waypoint belongs to.
|
||||
-- @field Navigation.FlightPlan#FLIGHTPLAN flightplan Flightplan this waypoint belongs to.
|
||||
|
||||
--- Cargo Carrier status.
|
||||
-- @type OPSGROUP.CarrierStatus
|
||||
@@ -573,6 +574,11 @@ function OPSGROUP:New(group)
|
||||
|
||||
-- Set DCS group and controller.
|
||||
self.dcsgroup=self:GetDCSGroup()
|
||||
|
||||
if not self.dcsgroup then
|
||||
return
|
||||
end
|
||||
|
||||
self.controller=self.dcsgroup:getController()
|
||||
|
||||
-- Category.
|
||||
@@ -4631,7 +4637,12 @@ function OPSGROUP:_UpdateTask(Task, Mission)
|
||||
self:T(self.lid..string.format("Zone %s captured ==> Task DONE!", zoneCurr:GetName()))
|
||||
|
||||
-- Task done.
|
||||
self:TaskDone(Task)
|
||||
if Task.StayInZoneTime then
|
||||
local stay = Task.StayInZoneTime
|
||||
self:__TaskDone(stay,Task)
|
||||
else
|
||||
self:TaskDone(Task)
|
||||
end
|
||||
|
||||
else
|
||||
-- Current zone NOT captured yet ==> Find Target
|
||||
@@ -5730,7 +5741,7 @@ function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
-- Decrease patrol data.
|
||||
if Mission.patroldata then
|
||||
Mission.patroldata.noccupied=Mission.patroldata.noccupied-1
|
||||
AIRWING.UpdatePatrolPointMarker(Mission.patroldata)
|
||||
AIRWING.UpdatePatrolPointMarker(self,Mission.patroldata)
|
||||
end
|
||||
|
||||
-- Switch auto engage detected off. This IGNORES that engage detected had been activated for the group!
|
||||
@@ -7534,7 +7545,7 @@ end
|
||||
function OPSGROUP:onafterElementDead(From, Event, To, Element)
|
||||
|
||||
-- Debug info.
|
||||
self:I(self.lid..string.format("Element dead %s at t=%.3f", Element.name, timer.getTime()))
|
||||
self:T(self.lid..string.format("Element dead %s at t=%.3f", Element.name, timer.getTime()))
|
||||
|
||||
-- Set element status.
|
||||
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.DEAD)
|
||||
@@ -7847,8 +7858,13 @@ function OPSGROUP:_Spawn(Delay, Template)
|
||||
-- Debug output.
|
||||
self:T2({Template=Template})
|
||||
|
||||
if self:IsArmygroup() and self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(Template.units)
|
||||
end
|
||||
|
||||
-- Spawn new group.
|
||||
self.group=_DATABASE:Spawn(Template)
|
||||
self.group:SetValidateAndRepositionGroundUnits(self.ValidateAndRepositionGroundUnits)
|
||||
--local countryID=self.group:GetCountry()
|
||||
--local categoryID=self.group:GetCategory()
|
||||
--local dcsgroup=coalition.addGroup(countryID, categoryID, Template)
|
||||
@@ -8085,7 +8101,7 @@ function OPSGROUP:onafterStop(From, Event, To)
|
||||
_DATABASE.FLIGHTGROUPS[self.groupname]=nil
|
||||
|
||||
-- Debug output.
|
||||
self:I(self.lid.."STOPPED! Unhandled events, cleared scheduler and removed from _DATABASE")
|
||||
self:T(self.lid.."STOPPED! Unhandled events, cleared scheduler and removed from _DATABASE")
|
||||
end
|
||||
|
||||
--- On after "OutOfAmmo" event.
|
||||
@@ -11352,9 +11368,9 @@ function OPSGROUP:_SimpleTaskFunction(Function, uid)
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
--- Enhance waypoint table.
|
||||
--- Enhanced waypoint table.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param #OPSGROUP.Waypoint Waypoint data.
|
||||
-- @param #OPSGROUP.Waypoint waypoint Waypoint data.
|
||||
-- @return #OPSGROUP.Waypoint Modified waypoint data.
|
||||
function OPSGROUP:_CreateWaypoint(waypoint)
|
||||
|
||||
@@ -12782,7 +12798,7 @@ function OPSGROUP:_UpdatePosition()
|
||||
self.positionLast=self.position or self:GetVec3()
|
||||
self.headingLast=self.heading or self:GetHeading()
|
||||
self.orientXLast=self.orientX or self:GetOrientationX()
|
||||
self.velocityLast=self.velocity or self.group:GetVelocityMPS()
|
||||
self.velocityLast=self.velocity or self.group:GetVelocityMPS()
|
||||
|
||||
-- Current state.
|
||||
self.position=self:GetVec3()
|
||||
@@ -13610,20 +13626,24 @@ end
|
||||
-- @return Core.Point#COORDINATE The coordinate of the object.
|
||||
function OPSGROUP:_CoordinateFromObject(Object)
|
||||
|
||||
env.info("FF coordfrom object")
|
||||
if Object then
|
||||
if Object:IsInstanceOf("COORDINATE") then
|
||||
if VECTOR._IsVector(Object) then
|
||||
env.info("FF VECTOR")
|
||||
return Object:GetCoordinate()
|
||||
elseif Object:IsInstanceOf("COORDINATE") then
|
||||
return Object
|
||||
else
|
||||
if Object:IsInstanceOf("POSITIONABLE") or Object:IsInstanceOf("ZONE_BASE") then
|
||||
self:T(self.lid.."WARNING: Coordinate is not a COORDINATE but a POSITIONABLE or ZONE. Trying to get coordinate")
|
||||
self:E(self.lid.."WARNING: Coordinate is not a COORDINATE but a POSITIONABLE or ZONE. Trying to get coordinate")
|
||||
local coord=Object:GetCoordinate()
|
||||
return coord
|
||||
else
|
||||
self:T(self.lid.."ERROR: Coordinate is neither a COORDINATE nor any POSITIONABLE or ZONE!")
|
||||
self:E(self.lid.."ERROR: Coordinate is neither a COORDINATE nor any POSITIONABLE or ZONE!")
|
||||
end
|
||||
end
|
||||
else
|
||||
self:T(self.lid.."ERROR: Object passed is nil!")
|
||||
self:E(self.lid.."ERROR: Object passed is nil!")
|
||||
end
|
||||
|
||||
return nil
|
||||
@@ -13955,6 +13975,15 @@ function OPSGROUP:_GetDetectedTarget()
|
||||
return targetgroup, targetdist
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function OPSGROUP:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -98,7 +98,7 @@ PLAYERTASK = {
|
||||
|
||||
--- PLAYERTASK class version.
|
||||
-- @field #string version
|
||||
PLAYERTASK.version="0.1.27"
|
||||
PLAYERTASK.version="0.1.28"
|
||||
|
||||
--- Generic task condition.
|
||||
-- @type PLAYERTASK.Condition
|
||||
@@ -387,6 +387,14 @@ function PLAYERTASK:_CheckCaptureOpsZoneSuccess(OpsZone, CaptureSquadGroupNamePr
|
||||
return OpsZone:GetOwner() == Coalition and isClientInZone and isCaptureGroupInZone
|
||||
end
|
||||
|
||||
--- [User] Override this function in order to implement custom logic if a player can join a task or not.
|
||||
-- @param #PLAYERTASK self
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @return #boolean Outcome True if player can join the task, false if not
|
||||
function PLAYERTASK:CanJoinTask(Group, Client)
|
||||
return true
|
||||
end
|
||||
|
||||
--- [Internal] Add a PLAYERTASKCONTROLLER for this task
|
||||
-- @param #PLAYERTASK self
|
||||
@@ -1227,7 +1235,10 @@ function PLAYERTASK:onafterFailed(From, Event, To)
|
||||
self.TargetMarker:Remove()
|
||||
end
|
||||
self.FinalState = "Failed"
|
||||
self:__Done(-1)
|
||||
if self.TaskController then
|
||||
self.TaskController:__TaskFailed(-1,self)
|
||||
end
|
||||
self:__Done(-1.5)
|
||||
end
|
||||
if self.TaskController.Scoring then
|
||||
local clients,count = self:GetClientObjects()
|
||||
@@ -3530,6 +3541,16 @@ function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent,TaskFilter)
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Override this function in order to implement custom logic if a player can join a task or not.
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK Task
|
||||
-- @param Wrapper.Group#GROUP Group
|
||||
-- @param Wrapper.Client#CLIENT Client
|
||||
-- @return #boolean Outcome True if player can join the task, false if not
|
||||
function PLAYERTASKCONTROLLER:CanJoinTask(Task, Group, Client)
|
||||
return true
|
||||
end
|
||||
|
||||
--- [Internal] Join a player to a task
|
||||
-- @param #PLAYERTASKCONTROLLER self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK Task
|
||||
@@ -3540,6 +3561,15 @@ end
|
||||
function PLAYERTASKCONTROLLER:_JoinTask(Task, Force, Group, Client)
|
||||
self:T({Force, Group, Client})
|
||||
self:T(self.lid.."_JoinTask")
|
||||
|
||||
if not self:CanJoinTask(Task, Group, Client) then
|
||||
return self
|
||||
end
|
||||
|
||||
if not Task:CanJoinTask(Group, Client) then
|
||||
return self
|
||||
end
|
||||
|
||||
local force = false
|
||||
if type(Force) == "boolean" then
|
||||
force = Force
|
||||
|
||||
@@ -72,7 +72,7 @@ end
|
||||
|
||||
--- Checks if a point is contained within the circle.
|
||||
-- @param #table point The point to check
|
||||
-- @return #bool True if the point is contained, false otherwise
|
||||
-- @return #boolean True if the point is contained, false otherwise
|
||||
function CIRCLE:ContainsPoint(point)
|
||||
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||
return true
|
||||
@@ -226,6 +226,11 @@ end
|
||||
--- Returns a random Vec2 within the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||
@@ -237,6 +242,11 @@ end
|
||||
--- Returns a random Vec2 on the border of the circle.
|
||||
-- @return #table The random Vec2
|
||||
function CIRCLE:GetRandomVec2OnBorder()
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
local angle = math.random() * 2 * math.pi
|
||||
|
||||
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||
|
||||
@@ -352,6 +352,7 @@ end
|
||||
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
|
||||
-- @return #table The random Vec2
|
||||
function POLYGON:GetRandomVec2()
|
||||
|
||||
local weights = {}
|
||||
for _, triangle in pairs(self.Triangles) do
|
||||
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||
|
||||
@@ -73,6 +73,11 @@ end
|
||||
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||
-- @return #table The random Vec2
|
||||
function TRIANGLE:GetRandomVec2(points)
|
||||
|
||||
math.random()
|
||||
math.random()
|
||||
math.random()
|
||||
|
||||
points = points or self.Points
|
||||
local pt = {math.random(), math.random()}
|
||||
table.sort(pt)
|
||||
|
||||
@@ -443,28 +443,32 @@ MSRS.Voices = {
|
||||
["en_AU_Standard_B"] = 'en-AU-Standard-B', -- [2] MALE
|
||||
["en_AU_Standard_C"] = 'en-AU-Standard-C', -- [3] FEMALE
|
||||
["en_AU_Standard_D"] = 'en-AU-Standard-D', -- [4] MALE
|
||||
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- [5] FEMALE
|
||||
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- [6] MALE
|
||||
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- [7] MALE
|
||||
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- [8] FEMALE
|
||||
-- IN
|
||||
["en_IN_Standard_A"] = 'en-IN-Standard-A', -- Female
|
||||
["en_IN_Standard_B"] = 'en-IN-Standard-B', -- Male
|
||||
["en_IN_Standard_C"] = 'en-IN-Standard-C', -- Male
|
||||
["en_IN_Standard_D"] = 'en-IN-Standard-D', -- Female
|
||||
["en_IN_Standard_E"] = 'en-IN-Standard-E', -- Female
|
||||
["en_IN_Standard_F"] = 'en-IN-Standard-F', -- Male
|
||||
-- 2025 changes
|
||||
["en_GB_Standard_A"] = 'en-GB-Standard-N', -- [9] FEMALE
|
||||
["en_GB_Standard_B"] = 'en-GB-Standard-O', -- [10] MALE
|
||||
["en_GB_Standard_C"] = 'en-GB-Standard-N', -- [11] FEMALE
|
||||
["en_GB_Standard_D"] = 'en-GB-Standard-O', -- [12] MALE
|
||||
["en_GB_Standard_F"] = 'en-GB-Standard-N', -- [13] FEMALE
|
||||
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- [12] MALE
|
||||
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- [13] FEMALE
|
||||
["en_US_Standard_A"] = 'en-US-Standard-A', -- [14] MALE
|
||||
["en_US_Standard_B"] = 'en-US-Standard-B', -- [15] MALE
|
||||
["en_US_Standard_C"] = 'en-US-Standard-C', -- [16] FEMALE
|
||||
["en_US_Standard_D"] = 'en-US-Standard-D', -- [17] MALE
|
||||
["en_US_Standard_E"] = 'en-US-Standard-E', -- [18] FEMALE
|
||||
["en_US_Standard_F"] = 'en-US-Standard-F', -- [19] FEMALE
|
||||
["en_US_Standard_G"] = 'en-US-Standard-G', -- [20] FEMALE
|
||||
["en_US_Standard_H"] = 'en-US-Standard-H', -- [21] FEMALE
|
||||
["en_US_Standard_I"] = 'en-US-Standard-I', -- [22] MALE
|
||||
["en_US_Standard_J"] = 'en-US-Standard-J', -- [23] MALE
|
||||
["en_GB_Standard_A"] = 'en-GB-Standard-A', -- Female
|
||||
["en_GB_Standard_B"] = 'en-GB-Standard-B', -- Male
|
||||
["en_GB_Standard_C"] = 'en-GB-Standard-C', -- Female
|
||||
["en_GB_Standard_D"] = 'en-GB-Standard-D', -- Male
|
||||
["en_GB_Standard_F"] = 'en-GB-Standard-F', -- Female
|
||||
["en_GB_Standard_N"] = 'en-GB-Standard-N', -- Female
|
||||
["en_GB_Standard_O"] = 'en-GB-Standard-O', -- Male
|
||||
-- US
|
||||
["en_US_Standard_A"] = 'en-US-Standard-A', -- Male
|
||||
["en_US_Standard_B"] = 'en-US-Standard-B', -- Male
|
||||
["en_US_Standard_C"] = 'en-US-Standard-C', -- Female
|
||||
["en_US_Standard_D"] = 'en-US-Standard-D', -- Male
|
||||
["en_US_Standard_E"] = 'en-US-Standard-E', -- Female
|
||||
["en_US_Standard_F"] = 'en-US-Standard-F', -- Female
|
||||
["en_US_Standard_G"] = 'en-US-Standard-G', -- Female
|
||||
["en_US_Standard_H"] = 'en-US-Standard-H', -- Female
|
||||
["en_US_Standard_I"] = 'en-US-Standard-I', -- Male
|
||||
["en_US_Standard_J"] = 'en-US-Standard-J', -- Male
|
||||
-- 2025 catalog changes
|
||||
["fr_FR_Standard_A"] = "fr-FR-Standard-F", -- Female
|
||||
["fr_FR_Standard_B"] = "fr-FR-Standard-G", -- Male
|
||||
@@ -474,14 +478,15 @@ MSRS.Voices = {
|
||||
["fr_FR_Standard_G"] = "fr-FR-Standard-G", -- Male
|
||||
["fr_FR_Standard_F"] = "fr-FR-Standard-F", -- Female
|
||||
-- 2025 catalog changes
|
||||
["de_DE_Standard_A"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_B"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_C"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_D"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_E"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_F"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_H"] = "de-DE-Standard-H", -- Male
|
||||
["de_DE_Standard_G"] = "de-DE-Standard-G", -- Female
|
||||
["de_DE_Standard_A"] = 'de-DE-Standard-A', -- Female
|
||||
["de_DE_Standard_B"] = 'de-DE-Standard-B', -- Male
|
||||
["de_DE_Standard_C"] = 'de-DE-Standard-C', -- Female
|
||||
["de_DE_Standard_D"] = 'de-DE-Standard-D', -- Male
|
||||
["de_DE_Standard_E"] = 'de-DE-Standard-E', -- Male
|
||||
["de_DE_Standard_F"] = 'de-DE-Standard-F', -- Female
|
||||
["de_DE_Standard_G"] = 'de-DE-Standard-G', -- Female
|
||||
["de_DE_Standard_H"] = 'de-DE-Standard-H', -- Male
|
||||
-- ES
|
||||
["es_ES_Standard_A"] = "es-ES-Standard-E", -- Female
|
||||
["es_ES_Standard_B"] = "es-ES-Standard-F", -- Male
|
||||
["es_ES_Standard_C"] = "es-ES-Standard-E", -- Female
|
||||
@@ -497,32 +502,36 @@ MSRS.Voices = {
|
||||
["it_IT_Standard_F"] = "it-IT-Standard-F", -- Male
|
||||
},
|
||||
Wavenet = {
|
||||
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- [1] FEMALE
|
||||
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- [2] MALE
|
||||
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- [3] FEMALE
|
||||
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- [4] MALE
|
||||
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- [5] FEMALE
|
||||
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- [6] MALE
|
||||
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- [7] MALE
|
||||
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- [8] FEMALE
|
||||
["en_AU_Wavenet_A"] = 'en-AU-Wavenet-A', -- Female
|
||||
["en_AU_Wavenet_B"] = 'en-AU-Wavenet-B', -- Male
|
||||
["en_AU_Wavenet_C"] = 'en-AU-Wavenet-C', -- Female
|
||||
["en_AU_Wavenet_D"] = 'en-AU-Wavenet-D', -- Male
|
||||
-- IN
|
||||
["en_IN_Wavenet_A"] = 'en-IN-Wavenet-A', -- Female
|
||||
["en_IN_Wavenet_B"] = 'en-IN-Wavenet-B', -- Male
|
||||
["en_IN_Wavenet_C"] = 'en-IN-Wavenet-C', -- Male
|
||||
["en_IN_Wavenet_D"] = 'en-IN-Wavenet-D', -- Female
|
||||
["en_IN_Wavenet_E"] = 'en-IN-Wavenet-E', -- Female
|
||||
["en_IN_Wavenet_F"] = 'en-IN-Wavenet-F', -- Male
|
||||
-- 2025 changes
|
||||
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-N', -- [9] FEMALE
|
||||
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-O', -- [10] MALE
|
||||
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-N', -- [11] FEMALE
|
||||
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-O', -- [12] MALE
|
||||
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
["en_GB_Wavenet_A"] = 'en-GB-Wavenet-A', -- [9] FEMALE
|
||||
["en_GB_Wavenet_B"] = 'en-GB-Wavenet-B', -- [10] MALE
|
||||
["en_GB_Wavenet_C"] = 'en-GB-Wavenet-C', -- [11] FEMALE
|
||||
["en_GB_Wavenet_D"] = 'en-GB-Wavenet-D', -- [12] MALE
|
||||
["en_GB_Wavenet_F"] = 'en-GB-Wavenet-F', -- [13] FEMALE
|
||||
["en_GB_Wavenet_O"] = 'en-GB-Wavenet-O', -- [12] MALE
|
||||
["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- [14] MALE
|
||||
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- [15] MALE
|
||||
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- [16] FEMALE
|
||||
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- [17] MALE
|
||||
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- [18] FEMALE
|
||||
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- [19] FEMALE
|
||||
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- [20] FEMALE
|
||||
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- [21] FEMALE
|
||||
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- [22] MALE
|
||||
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- [23] MALE
|
||||
["en_GB_Wavenet_N"] = 'en-GB-Wavenet-N', -- [13] FEMALE
|
||||
-- US
|
||||
["en_US_Wavenet_A"] = 'en-US-Wavenet-A', -- Male
|
||||
["en_US_Wavenet_B"] = 'en-US-Wavenet-B', -- Male
|
||||
["en_US_Wavenet_C"] = 'en-US-Wavenet-C', -- Female
|
||||
["en_US_Wavenet_D"] = 'en-US-Wavenet-D', -- Male
|
||||
["en_US_Wavenet_E"] = 'en-US-Wavenet-E', -- Female
|
||||
["en_US_Wavenet_F"] = 'en-US-Wavenet-F', -- Female
|
||||
["en_US_Wavenet_G"] = 'en-US-Wavenet-G', -- Female
|
||||
["en_US_Wavenet_H"] = 'en-US-Wavenet-H', -- Female
|
||||
["en_US_Wavenet_I"] = 'en-US-Wavenet-I', -- Male
|
||||
["en_US_Wavenet_J"] = 'en-US-Wavenet-J', -- Male
|
||||
-- 2025 catalog changes
|
||||
["fr_FR_Wavenet_A"] = "fr-FR-Wavenet-F", -- Female
|
||||
["fr_FR_Wavenet_B"] = "fr-FR-Wavenet-G", -- Male
|
||||
@@ -532,14 +541,15 @@ MSRS.Voices = {
|
||||
["fr_FR_Wavenet_G"] = "fr-FR-Wavenet-G", -- Male
|
||||
["fr_FR_Wavenet_F"] = "fr-FR-Wavenet-F", -- Female
|
||||
-- 2025 catalog changes
|
||||
["de_DE_Wavenet_A"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_B"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_C"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_D"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_E"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_F"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_H"] = "de-DE-Wavenet-H", -- Male
|
||||
["de_DE_Wavenet_G"] = "de-DE-Wavenet-G", -- Female
|
||||
["de_DE_Wavenet_A"] = 'de-DE-Wavenet-A', -- Female
|
||||
["de_DE_Wavenet_B"] = 'de-DE-Wavenet-B', -- Male
|
||||
["de_DE_Wavenet_C"] = 'de-DE-Wavenet-C', -- Female
|
||||
["de_DE_Wavenet_D"] = 'de-DE-Wavenet-D', -- Male
|
||||
["de_DE_Wavenet_E"] = 'de-DE-Wavenet-E', -- Male
|
||||
["de_DE_Wavenet_F"] = 'de-DE-Wavenet-F', -- Female
|
||||
["de_DE_Wavenet_G"] = 'de-DE-Wavenet-G', -- Female
|
||||
["de_DE_Wavenet_H"] = 'de-DE-Wavenet-H', -- Male
|
||||
-- ES
|
||||
["es_ES_Wavenet_B"] = "es-ES-Wavenet-E", -- Male
|
||||
["es_ES_Wavenet_C"] = "es-ES-Wavenet-F", -- Female
|
||||
["es_ES_Wavenet_D"] = "es-ES-Wavenet-E", -- Female
|
||||
@@ -553,6 +563,134 @@ MSRS.Voices = {
|
||||
["it_IT_Wavenet_E"] = "it-IT-Wavenet-E", -- Female
|
||||
["it_IT_Wavenet_F"] = "it-IT-Wavenet-F", -- Male
|
||||
} ,
|
||||
Chirp3HD = {
|
||||
["en_GB_Chirp3_HD_Aoede"] = 'en-GB-Chirp3-HD-Aoede', -- Female
|
||||
["en_GB_Chirp3_HD_Charon"] = 'en-GB-Chirp3-HD-Charon', -- Male
|
||||
["en_GB_Chirp3_HD_Fenrir"] = 'en-GB-Chirp3-HD-Fenrir', -- Male
|
||||
["en_GB_Chirp3_HD_Kore"] = 'en-GB-Chirp3-HD-Kore', -- Female
|
||||
["en_GB_Chirp3_HD_Leda"] = 'en-GB-Chirp3-HD-Leda', -- Female
|
||||
["en_GB_Chirp3_HD_Orus"] = 'en-GB-Chirp3-HD-Orus', -- Male
|
||||
["en_GB_Chirp3_HD_Puck"] = 'en-GB-Chirp3-HD-Puck', -- Male
|
||||
["en_GB_Chirp3_HD_Zephyr"] = 'en-GB-Chirp3-HD-Zephyr', -- Female
|
||||
--["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female (Datenfehler im Original)
|
||||
["en_US_Chirp3_HD_Charon"] = 'en-US-Chirp3-HD-Charon', -- Male
|
||||
["en_US_Chirp3_HD_Fenrir"] = 'en-US-Chirp3-HD-Fenrir', -- Male
|
||||
["en_US_Chirp3_HD_Kore"] = 'en-US-Chirp3-HD-Kore', -- Female
|
||||
["en_US_Chirp3_HD_Leda"] = 'en-US-Chirp3-HD-Leda', -- Female
|
||||
["en_US_Chirp3_HD_Orus"] = 'en-US-Chirp3-HD-Orus', -- Male
|
||||
["en_US_Chirp3_HD_Puck"] = 'en-US-Chirp3-HD-Puck', -- Male
|
||||
--["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female (Datenfehler im Original)
|
||||
-- DE
|
||||
["de_DE_Chirp3_HD_Aoede"] = 'de-DE-Chirp3-HD-Aoede', -- Female
|
||||
["de_DE_Chirp3_HD_Charon"] = 'de-DE-Chirp3-HD-Charon', -- Male
|
||||
["de_DE_Chirp3_HD_Fenrir"] = 'de-DE-Chirp3-HD-Fenrir', -- Male
|
||||
["de_DE_Chirp3_HD_Kore"] = 'de-DE-Chirp3-HD-Kore', -- Female
|
||||
["de_DE_Chirp3_HD_Leda"] = 'de-DE-Chirp3-HD-Leda', -- Female
|
||||
["de_DE_Chirp3_HD_Orus"] = 'de-DE-Chirp3-HD-Orus', -- Male
|
||||
["de_DE_Chirp3_HD_Puck"] = 'de-DE-Chirp3-HD-Puck', -- Male
|
||||
["de_DE_Chirp3_HD_Zephyr"] = 'de-DE-Chirp3-HD-Zephyr', -- Female
|
||||
-- AU
|
||||
["en_AU_Chirp3_HD_Aoede"] = 'en-AU-Chirp3-HD-Aoede', -- Female
|
||||
["en_AU_Chirp3_HD_Charon"] = 'en-AU-Chirp3-HD-Charon', -- Male
|
||||
["en_AU_Chirp3_HD_Fenrir"] = 'en-AU-Chirp3-HD-Fenrir', -- Male
|
||||
["en_AU_Chirp3_HD_Kore"] = 'en-AU-Chirp3-HD-Kore', -- Female
|
||||
["en_AU_Chirp3_HD_Leda"] = 'en-AU-Chirp3-HD-Leda', -- Female
|
||||
["en_AU_Chirp3_HD_Orus"] = 'en-AU-Chirp3-HD-Orus', -- Male
|
||||
["en_AU_Chirp3_HD_Puck"] = 'en-AU-Chirp3-HD-Puck', -- Male
|
||||
["en_AU_Chirp3_HD_Zephyr"] = 'en-AU-Chirp3-HD-Zephyr', -- Female
|
||||
-- IN
|
||||
["en_IN_Chirp3_HD_Aoede"] = 'en-IN-Chirp3-HD-Aoede', -- Female
|
||||
["en_IN_Chirp3_HD_Charon"] = 'en-IN-Chirp3-HD-Charon', -- Male
|
||||
["en_IN_Chirp3_HD_Fenrir"] = 'en-IN-Chirp3-HD-Fenrir', -- Male
|
||||
["en_IN_Chirp3_HD_Kore"] = 'en-IN-Chirp3-HD-Kore', -- Female
|
||||
["en_IN_Chirp3_HD_Leda"] = 'en-IN-Chirp3-HD-Leda', -- Female
|
||||
["en_IN_Chirp3_HD_Orus"] = 'en-IN-Chirp3-HD-Orus', -- Male
|
||||
},
|
||||
ChirpHD = {
|
||||
["en_US_Chirp_HD_D"] = 'en-US-Chirp-HD-D', -- Male
|
||||
["en_US_Chirp_HD_F"] = 'en-US-Chirp-HD-F', -- Female
|
||||
["en_US_Chirp_HD_O"] = 'en-US-Chirp-HD-O', -- Female
|
||||
-- DE
|
||||
["de_DE_Chirp_HD_D"] = 'de-DE-Chirp-HD-D', -- Male
|
||||
["de_DE_Chirp_HD_F"] = 'de-DE-Chirp-HD-F', -- Female
|
||||
["de_DE_Chirp_HD_O"] = 'de-DE-Chirp-HD-O', -- Female
|
||||
-- AU
|
||||
["en_AU_Chirp_HD_D"] = 'en-AU-Chirp-HD-D', -- Male
|
||||
["en_AU_Chirp_HD_F"] = 'en-AU-Chirp-HD-F', -- Female
|
||||
["en_AU_Chirp_HD_O"] = 'en-AU-Chirp-HD-O', -- Female
|
||||
-- IN
|
||||
["en_IN_Chirp_HD_D"] = 'en-IN-Chirp-HD-D', -- Male
|
||||
["en_IN_Chirp_HD_F"] = 'en-IN-Chirp-HD-F', -- Female
|
||||
["en_IN_Chirp_HD_O"] = 'en-IN-Chirp-HD-O', -- Female
|
||||
},
|
||||
},
|
||||
Neural2 = {
|
||||
["en_GB_Neural2_A"] = 'en-GB-Neural2-A', -- Female
|
||||
["en_GB_Neural2_B"] = 'en-GB-Neural2-B', -- Male
|
||||
["en_GB_Neural2_C"] = 'en-GB-Neural2-C', -- Female
|
||||
["en_GB_Neural2_D"] = 'en-GB-Neural2-D', -- Male
|
||||
["en_GB_Neural2_F"] = 'en-GB-Neural2-F', -- Female
|
||||
["en_GB_Neural2_N"] = 'en-GB-Neural2-N', -- Female
|
||||
["en_GB_Neural2_O"] = 'en-GB-Neural2-O', -- Male
|
||||
-- US
|
||||
["en_US_Neural2_A"] = 'en-US-Neural2-A', -- Male
|
||||
["en_US_Neural2_C"] = 'en-US-Neural2-C', -- Female
|
||||
["en_US_Neural2_D"] = 'en-US-Neural2-D', -- Male
|
||||
["en_US_Neural2_E"] = 'en-US-Neural2-E', -- Female
|
||||
["en_US_Neural2_F"] = 'en-US-Neural2-F', -- Female
|
||||
["en_US_Neural2_G"] = 'en-US-Neural2-G', -- Female
|
||||
["en_US_Neural2_H"] = 'en-US-Neural2-H', -- Female
|
||||
["en_US_Neural2_I"] = 'en-US-Neural2-I', -- Male
|
||||
["en_US_Neural2_J"] = 'en-US-Neural2-J', -- Male
|
||||
-- DE
|
||||
["de_DE_Neural2_G"] = 'de-DE-Neural2-G', -- Female
|
||||
["de_DE_Neural2_H"] = 'de-DE-Neural2-H', -- Male
|
||||
-- AU
|
||||
["en_AU_Neural2_A"] = 'en-AU-Neural2-A', -- Female
|
||||
["en_AU_Neural2_B"] = 'en-AU-Neural2-B', -- Male
|
||||
["en_AU_Neural2_C"] = 'en-AU-Neural2-C', -- Female
|
||||
["en_AU_Neural2_D"] = 'en-AU-Neural2-D', -- Male
|
||||
-- IN
|
||||
["en_IN_Neural2_A"] = 'en-IN-Neural2-A', -- Female
|
||||
["en_IN_Neural2_B"] = 'en-IN-Neural2-B', -- Male
|
||||
["en_IN_Neural2_C"] = 'en-IN-Neural2-C', -- Male
|
||||
["en_IN_Neural2_D"] = 'en-IN-Neural2-D', -- Female
|
||||
},
|
||||
News = {
|
||||
["en_GB_News_G"] = 'en-GB-News-G', -- Female
|
||||
["en_GB_News_H"] = 'en-GB-News-H', -- Female
|
||||
["en_GB_News_I"] = 'en-GB-News-I', -- Female
|
||||
["en_GB_News_J"] = 'en-GB-News-J', -- Male
|
||||
["en_GB_News_K"] = 'en-GB-News-K', -- Male
|
||||
["en_GB_News_L"] = 'en-GB-News-L', -- Male
|
||||
["en_GB_News_M"] = 'en-GB-News-M', -- Male
|
||||
-- US
|
||||
["en_US_News_K"] = 'en-US-News-K', -- Female
|
||||
["en_US_News_L"] = 'en-US-News-L', -- Female
|
||||
["en_US_News_N"] = 'en-US-News-N', -- Male
|
||||
-- AU
|
||||
["en_AU_News_E"] = 'en-AU-News-E', -- Female
|
||||
["en_AU_News_F"] = 'en-AU-News-F', -- Female
|
||||
["en_AU_News_G"] = 'en-AU-News-G', -- Male
|
||||
},
|
||||
Casual = {
|
||||
["en_US_Casual_K"] = 'en-US-Casual-K', -- Male
|
||||
},
|
||||
Polyglot = {
|
||||
["en_US_Polyglot_1"] = 'en-US-Polyglot-1', -- Male
|
||||
["de_DE_Polyglot_1"] = 'de-DE-Polyglot-1', -- Male
|
||||
["en_AU_Polyglot_1"] = 'en-AU-Polyglot-1', -- Male
|
||||
},
|
||||
Studio = {
|
||||
-- Englisch (UK) - Studio
|
||||
["en_GB_Studio_B"] = 'en-GB-Studio-B', -- Male
|
||||
["en_GB_Studio_C"] = 'en-GB-Studio-C', -- Female
|
||||
-- Englisch (USA) - Studio
|
||||
["en_US_Studio_O"] = 'en-US-Studio-O', -- Female
|
||||
["en_US_Studio_Q"] = 'en-US-Studio-Q', -- Male
|
||||
-- DE
|
||||
["de_DE_Studio_B"] = 'de-DE-Studio-B', -- Male
|
||||
["de_DE_Studio_C"] = 'de-DE-Studio-C', -- Female
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -805,6 +805,33 @@ UTILS.kg2lbs = function( kg )
|
||||
return kg * 2.20462
|
||||
end
|
||||
|
||||
--- Convert latitude or longitude from degrees, minutes, seconds (DMS) to decimal degrees (DD).
|
||||
-- @param #number Degrees Degrees in grad.
|
||||
-- @param #number Minutes Minutes.
|
||||
-- @param #number Seconds Seconds.
|
||||
-- @return #number Latitude or Longitude in decimal degrees.
|
||||
UTILS.LLDMSToDD = function(Degrees, Minutes, Seconds)
|
||||
|
||||
local dd=tonumber(Degrees or 0) + tonumber(Minutes or 0)/60 + tonumber(Seconds or 0)/3600
|
||||
|
||||
return dd
|
||||
end
|
||||
|
||||
--- Convert latitude or longitude from degrees, minutes, seconds (DMS) given in text form to decimal degrees (DD).
|
||||
-- @param #string LatOrLongString Latitude or longitude passed as ttring in format `DD°MM'SS.SS"`.
|
||||
-- @return #number Latitude or Longitude in decimal degrees.
|
||||
UTILS.LLDMSstringToDD = function(LatOrLongString)
|
||||
|
||||
local hem=string.match(LatOrLongString, "(%a)")
|
||||
local Degrees=string.match(LatOrLongString, "(%d+)°")
|
||||
local Minutes=string.match(LatOrLongString, "(%d+)'")
|
||||
local Seconds=string.match(LatOrLongString, "([%d\.]+)\"")
|
||||
|
||||
local dd=UTILS.LLDMSToDD(Degrees, Minutes, Seconds)
|
||||
|
||||
return dd
|
||||
end
|
||||
|
||||
--[[acc:
|
||||
in DM: decimal point of minutes.
|
||||
In DMS: decimal point of seconds.
|
||||
@@ -1525,6 +1552,22 @@ function UTILS.Vec2Add(a, b)
|
||||
return {x=a.x+b.x, y=a.y+b.y}
|
||||
end
|
||||
|
||||
--- Multiply 2D vector by a scalar value.
|
||||
-- @param DCS#Vec2 a Vector in 2D with x, y components.
|
||||
-- @param #number c Scalar value.
|
||||
-- @return DCS#Vec2 Vector
|
||||
function UTILS.Vec2Mult(a, c)
|
||||
return {x=c*a.x, y=c*a.y}
|
||||
end
|
||||
|
||||
--- Multiply 3D vector by a scalar value.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @param #number c Scalar value.
|
||||
-- @return DCS#Vec3 Vector
|
||||
function UTILS.VecMult(a, c)
|
||||
return {x=c*a.x, y=c*a.y, z=c*a.z}
|
||||
end
|
||||
|
||||
--- Calculate the angle between two 3D vectors.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
|
||||
@@ -1545,6 +1588,24 @@ function UTILS.VecAngle(a, b)
|
||||
return math.deg(alpha)
|
||||
end
|
||||
|
||||
--- Calculate the angle between two 3D vectors.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
|
||||
-- @return #number Angle alpha between and b in degrees.
|
||||
function UTILS.VecAngleSigned(a, b)
|
||||
|
||||
local a=UTILS.VecSubstract(s1.p2.vec3, s1.p1.vec3)
|
||||
|
||||
local b=UTILS.VecSubstract(s2.p2.vec3, s2.p1.vec3)
|
||||
|
||||
local h1=UTILS.VecHdg(a)
|
||||
local h2=UTILS.VecHdg(b)
|
||||
|
||||
local angle=h1-h2 --UTILS.VecAngle(a, b)
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- Calculate "heading" of a 3D vector in the X-Z plane.
|
||||
-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
|
||||
-- @return #number Heading in degrees in [0,360).
|
||||
@@ -1567,6 +1628,20 @@ function UTILS.Vec2Hdg(a)
|
||||
return h
|
||||
end
|
||||
|
||||
--- Calculate the difference between two "heading", i.e. angles in [0,360) deg.
|
||||
-- @param DCS#Vec3 a Vector a.
|
||||
-- @param DCS#Vec3 a Vector b.
|
||||
-- @return #number Heading difference in degrees.
|
||||
function UTILS.VecHdgDiff(a, b)
|
||||
|
||||
local ha=math.deg(math.atan2(a.z, a.x))
|
||||
local hb=math.deg(math.atan2(b.z, b.x))
|
||||
|
||||
local angle=ha-hb
|
||||
|
||||
return angle
|
||||
end
|
||||
|
||||
--- Calculate the difference between two "heading", i.e. angles in [0,360) deg.
|
||||
-- @param #number h1 Heading one.
|
||||
-- @param #number h2 Heading two.
|
||||
@@ -1586,12 +1661,12 @@ function UTILS.HdgDiff(h1, h2)
|
||||
return math.abs(delta)
|
||||
end
|
||||
|
||||
--- Returns the heading from one vec3 to another vec3.
|
||||
-- @param DCS#Vec3 a From vec3.
|
||||
-- @param DCS#Vec3 b To vec3.
|
||||
--- Returns the heading from one vec2/vec3 to another vec2/vec3.
|
||||
-- @param DCS#Vec3 a From Vec2 or Vec3.
|
||||
-- @param DCS#Vec3 b To Vec2 or Vec3.
|
||||
-- @return #number Heading in degrees.
|
||||
function UTILS.HdgTo(a, b)
|
||||
local dz=b.z-a.z
|
||||
local dz=(b.z or b.y) - (a.z or a.y)
|
||||
local dx=b.x-a.x
|
||||
local heading=math.deg(math.atan2(dz, dx))
|
||||
if heading < 0 then
|
||||
@@ -2330,6 +2405,16 @@ function UTILS.IsLoadingDoorOpen( unit_name )
|
||||
return true
|
||||
end
|
||||
|
||||
if type_name == "UH-60L_DAP" and (unit:getDrawArgumentValue(401) == 1 or unit:getDrawArgumentValue(402) == 1) then
|
||||
BASE:T(unit_name .. " cargo door is open")
|
||||
return true
|
||||
end
|
||||
|
||||
if type_name == "UH-60L_DAP" and (unit:getDrawArgumentValue(38) > 0 or unit:getDrawArgumentValue(400) == 1 ) then
|
||||
BASE:T(unit_name .. " front door(s) are open")
|
||||
return true
|
||||
end
|
||||
|
||||
if type_name == "AH-64D_BLK_II" then
|
||||
BASE:T(unit_name .. " front door(s) are open")
|
||||
return true -- no doors on this one ;)
|
||||
@@ -3217,6 +3302,64 @@ function UTILS.BearingToCardinal(Heading)
|
||||
end
|
||||
end
|
||||
|
||||
--- Adjust given heading so that is is in [0, 360).
|
||||
-- @param #number Heading The heading in degrees.
|
||||
-- @return #number Adjust heading in [0,360).
|
||||
function UTILS.AdjustHeading360(Heading)
|
||||
|
||||
while Heading>=360 or Heading<0 do
|
||||
if Heading>=360 then
|
||||
Heading=Heading-360
|
||||
elseif Heading<0 then
|
||||
Heading=Heading+360
|
||||
end
|
||||
end
|
||||
|
||||
return Heading
|
||||
end
|
||||
|
||||
--- Transfroms a given 2D vector 3D.
|
||||
-- This takes care of ED's different conventions for 2D and 3D coordinate systems.
|
||||
-- @param DCS#Vec2 Vec Vector to be transformed. Can be any table/object that has at least x and y and optionally a z component.
|
||||
-- @param #boolean OnSurface If `true`, new vector's y-component (alt) is at surface height. Otherwise, it is set to 0.
|
||||
-- @return DCS#Vec3 Vector in 3D with x-, y- and z-components.
|
||||
function UTILS.VecTo3D(Vec, OnSurface)
|
||||
|
||||
local vec={x=0, y=0, z=0} --DCS#Vec3
|
||||
if Vec.z then
|
||||
-- Vector is 3D already ==> Nothing to do.
|
||||
vec.x=Vec.x
|
||||
vec.y=Vec.y
|
||||
vec.z=Vec.z
|
||||
else
|
||||
-- Vector is 2D
|
||||
vec.x=Vec.x
|
||||
vec.y=OnSurface and land.getHeight({x=Vec.x, y=Vec.y}) or 0
|
||||
vec.z=Vec.y
|
||||
end
|
||||
|
||||
return vec
|
||||
end
|
||||
|
||||
--- Transfroms a given 3D (or 2D) vector to 2D.
|
||||
-- This takes care of ED's different conventions for 2D and 3D coordinate systems.
|
||||
-- @param DCS#Vec3 Vec Vector to be transformed. Can be any table/object that has at least x and y and optionally a z component.
|
||||
-- @return DCS#Vec2 Vector in 2D with x- and y-components.
|
||||
function UTILS.VecTo2D(Vec)
|
||||
|
||||
local vec={x=0, y=0} --DCS#Vec2
|
||||
|
||||
if Vec.z then
|
||||
vec.x=Vec.x
|
||||
vec.y=Vec.z
|
||||
else
|
||||
vec.x=Vec.x
|
||||
vec.y=Vec.y
|
||||
end
|
||||
|
||||
return vec
|
||||
end
|
||||
|
||||
--- Create a BRAA NATO call string BRAA between two GROUP objects
|
||||
-- @param Wrapper.Group#GROUP FromGrp GROUP object
|
||||
-- @param Wrapper.Group#GROUP ToGrp GROUP object
|
||||
@@ -4127,6 +4270,45 @@ function UTILS.LCGRandom()
|
||||
return UTILS.lcg.seed / UTILS.lcg.m
|
||||
end
|
||||
|
||||
--- Create a table of grid-points for n points.
|
||||
-- @param #number startVec2 Starting DCS#Vec2 map coordinate, e.g. `{x=63598575,y=-63598575}`
|
||||
-- @param #number n Number of points to generate.
|
||||
-- @param #number spacingX Horizonzal spacing (meters).
|
||||
-- @param #number spacingY Vertical spacing (meters).
|
||||
-- @return #table Grid Table of DCS#Vec2 entries.
|
||||
function UTILS.GenerateGridPoints(startVec2, n, spacingX, spacingY)
|
||||
local points = {}
|
||||
local gridSize = math.ceil(math.sqrt(n))
|
||||
local count = 0
|
||||
local n = n or 1
|
||||
local spacingX = spacingX or 100
|
||||
local spacingY = spacingY or 100
|
||||
local startX = startVec2.x or 100
|
||||
local startY = startVec2.y or 100
|
||||
|
||||
for row = 0, gridSize - 1 do
|
||||
for col = 0, gridSize - 1 do
|
||||
if count >= n then
|
||||
break
|
||||
end
|
||||
|
||||
local point = {
|
||||
x = startX + (col * spacingX),
|
||||
y = startY + (row * spacingY)
|
||||
}
|
||||
|
||||
table.insert(points, point)
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
if count >= n then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return points
|
||||
end
|
||||
|
||||
--- Spawns a new FARP of a defined type and coalition and functional statics (fuel depot, ammo storage, tent, windsock) around that FARP to make it operational.
|
||||
-- Adds vehicles from template if given. Fills the FARP warehouse with liquids and known materiels.
|
||||
-- References: [DCS Forum Topic](https://forum.dcs.world/topic/282989-farp-equipment-to-run-it)
|
||||
@@ -4147,10 +4329,38 @@ end
|
||||
-- @param #string F10Text Text to display on F10 map if given. Handy to post things like the ADF beacon Frequency, Callsign and ATC Frequency.
|
||||
-- @param #boolean DynamicSpawns If true, allow Dynamic Spawns from this FARP.
|
||||
-- @param #boolean HotStart If true and DynamicSpawns is true, allow hot starts for Dynamic Spawns from this FARP.
|
||||
-- @param #number NumberPads If given, spawn this number of pads.
|
||||
-- @param #number SpacingX For NumberPads > 1, space this many meters horizontally. Defaults to 100.
|
||||
-- @param #number SpacingY For NumberPads > 1, space this many meters vertically. Defaults to 100.
|
||||
-- @return #list<Wrapper.Static#STATIC> Table of spawned objects and vehicle object (if given).
|
||||
-- @return #string ADFBeaconName Name of the ADF beacon, to be able to remove/stop it later.
|
||||
-- @return #number MarkerID ID of the F10 Text, to be able to remove it later.
|
||||
function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,Country,CallSign,Frequency,Modulation,ADF,SpawnRadius,VehicleTemplate,Liquids,Equipment,Airframes,F10Text,DynamicSpawns,HotStart)
|
||||
function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,Country,CallSign,Frequency,Modulation,ADF,SpawnRadius,VehicleTemplate,Liquids,Equipment,Airframes,F10Text,DynamicSpawns,HotStart,NumberPads,SpacingX,SpacingY)
|
||||
|
||||
local function PopulateStorage(Name,liquids,equip,airframes)
|
||||
local newWH = STORAGE:New(Name)
|
||||
if liquids and liquids > 0 then
|
||||
-- Storage fill-up
|
||||
newWH:SetLiquid(STORAGE.Liquid.DIESEL,liquids) -- kgs to tons
|
||||
newWH:SetLiquid(STORAGE.Liquid.GASOLINE,liquids)
|
||||
newWH:SetLiquid(STORAGE.Liquid.JETFUEL,liquids)
|
||||
newWH:SetLiquid(STORAGE.Liquid.MW50,liquids)
|
||||
end
|
||||
|
||||
if equip and equip > 0 then
|
||||
for cat,nitem in pairs(ENUMS.Storage.weapons) do
|
||||
for name,item in pairs(nitem) do
|
||||
newWH:SetItem(item,equip)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if airframes and airframes > 0 then
|
||||
for typename in pairs (CSAR.AircraftType) do
|
||||
newWH:SetItem(typename,airframes)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Set Defaults
|
||||
local farplocation = Coordinate
|
||||
@@ -4171,12 +4381,36 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
|
||||
local Country = Country or (Coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA)
|
||||
local ReturnObjects = {}
|
||||
|
||||
-- Spawn FARP
|
||||
local newfarp = SPAWNSTATIC:NewFromType(STypeName,"Heliports",Country) -- "Invisible FARP" "FARP"
|
||||
newfarp:InitShape(SShapeName) -- "invisiblefarp" "FARPS"
|
||||
newfarp:InitFARP(callsign,freq,mod,DynamicSpawns,HotStart)
|
||||
local spawnedfarp = newfarp:SpawnFromCoordinate(farplocation,0,Name)
|
||||
table.insert(ReturnObjects,spawnedfarp)
|
||||
-- many FARPs
|
||||
local NumberPads = NumberPads or 1
|
||||
local SpacingX = SpacingX or 100
|
||||
local SpacingY = SpacingY or 100
|
||||
local FarpVec2 = Coordinate:GetVec2()
|
||||
|
||||
if NumberPads > 1 then
|
||||
local Grid = UTILS.GenerateGridPoints(FarpVec2, NumberPads, SpacingX, SpacingY)
|
||||
for id,gridpoint in ipairs(Grid) do
|
||||
-- Spawn FARP
|
||||
local location = COORDINATE:NewFromVec2(gridpoint)
|
||||
local newfarp = SPAWNSTATIC:NewFromType(STypeName,"Heliports",Country) -- "Invisible FARP" "FARP"
|
||||
newfarp:InitShape(SShapeName) -- "invisiblefarp" "FARPS"
|
||||
newfarp:InitFARP(callsign,freq,mod,DynamicSpawns,HotStart)
|
||||
local spawnedfarp = newfarp:SpawnFromCoordinate(location,0,Name.."-"..id)
|
||||
table.insert(ReturnObjects,spawnedfarp)
|
||||
|
||||
PopulateStorage(Name.."-"..id,liquids,equip,airframes)
|
||||
end
|
||||
else
|
||||
-- Spawn FARP
|
||||
local newfarp = SPAWNSTATIC:NewFromType(STypeName,"Heliports",Country) -- "Invisible FARP" "FARP"
|
||||
newfarp:InitShape(SShapeName) -- "invisiblefarp" "FARPS"
|
||||
newfarp:InitFARP(callsign,freq,mod,DynamicSpawns,HotStart)
|
||||
local spawnedfarp = newfarp:SpawnFromCoordinate(farplocation,0,Name)
|
||||
table.insert(ReturnObjects,spawnedfarp)
|
||||
|
||||
PopulateStorage(Name,liquids,equip,airframes)
|
||||
end
|
||||
|
||||
-- Spawn Objects
|
||||
local FARPStaticObjectsNato = {
|
||||
["FUEL"] = { TypeName = "FARP Fuel Depot", ShapeName = "GSM Rus", Category = "Fortifications"},
|
||||
@@ -4210,29 +4444,6 @@ function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,
|
||||
table.insert(ReturnObjects,spawnedvehicle)
|
||||
end
|
||||
|
||||
local newWH = STORAGE:New(Name)
|
||||
if liquids and liquids > 0 then
|
||||
-- Storage fill-up
|
||||
newWH:SetLiquid(STORAGE.Liquid.DIESEL,liquids) -- kgs to tons
|
||||
newWH:SetLiquid(STORAGE.Liquid.GASOLINE,liquids)
|
||||
newWH:SetLiquid(STORAGE.Liquid.JETFUEL,liquids)
|
||||
newWH:SetLiquid(STORAGE.Liquid.MW50,liquids)
|
||||
end
|
||||
|
||||
if equip and equip > 0 then
|
||||
for cat,nitem in pairs(ENUMS.Storage.weapons) do
|
||||
for name,item in pairs(nitem) do
|
||||
newWH:SetItem(item,equip)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if airframes and airframes > 0 then
|
||||
for typename in pairs (CSAR.AircraftType) do
|
||||
newWH:SetItem(typename,airframes)
|
||||
end
|
||||
end
|
||||
|
||||
local ADFName
|
||||
if ADF and type(ADF) == "number" then
|
||||
local ADFFreq = ADF*1000 -- KHz to Hz
|
||||
@@ -4598,16 +4809,16 @@ function UTILS.DoStringIn(State,DoString)
|
||||
return net.dostring_in(State,DoString)
|
||||
end
|
||||
|
||||
--- Show a picture on the screen
|
||||
--- Show a picture on the screen to all
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, defaults to 1 (left), can be 0 (center) or 2 (right)
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, defaults to 1 (top), can be 0 (center) or 2 (bottom)
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, defaults to 0 (percent), can be 1 (pixels)
|
||||
function UTILS.ShowPicture(FileName, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToAll(FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
@@ -4617,16 +4828,142 @@ function UTILS.ShowPicture(FileName, Duration, ClearView, StartDelay, Horizontal
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture(getValueResourceByKey(\"%s\"), %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", FileName, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
net.dostring_in("mission", string.format("a_out_picture(\"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Coalition
|
||||
-- @param #number Coalition Coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToCoalition(Coalition, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_s(\"%s\", \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", coalName, FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Country
|
||||
-- @param #number Country Country ID, can be country.id.USA, country.id.RUSSIA, etc.
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToCountry(Country, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_c(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Country, FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Group
|
||||
-- @param Wrapper.Group#GROUP Group Group to show the picture to
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToGroup(Group, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_g(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Group:GetID(), FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Show a picture on the screen to Unit
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit to show the picture to
|
||||
-- @param #string FileName File name of the picture
|
||||
-- @param #number Duration Duration in seconds, defaults to 10
|
||||
-- @param #boolean ClearView If true, clears the view before showing the picture, defaults to false
|
||||
-- @param #number StartDelay Delay in seconds before showing the picture, defaults to 0
|
||||
-- @param #number HorizontalAlign Horizontal alignment of the picture, 0: Left, 1: Center, 2: Right
|
||||
-- @param #number VerticalAlign Vertical alignment of the picture, 0: Top, 1: Center, 2: Bottom
|
||||
-- @param #number Size Size of the picture in percent, defaults to 100
|
||||
-- @param #number SizeUnits Size units, 0 for % of original picture size, and 1 for % of window size
|
||||
function UTILS.ShowPictureToUnit(Unit, FilePath, Duration, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits)
|
||||
ClearView = ClearView or false
|
||||
StartDelay = StartDelay or 0
|
||||
HorizontalAlign = HorizontalAlign or 1
|
||||
VerticalAlign = VerticalAlign or 1
|
||||
Size = Size or 100
|
||||
SizeUnits = SizeUnits or 0
|
||||
|
||||
if ClearView then ClearView = "true" else ClearView = "false" end
|
||||
|
||||
net.dostring_in("mission", string.format("a_out_picture_u(%d, \"%s\", %d, %s, %d, \"%d\", \"%d\", %d, \"%d\")", Unit:GetID(), FilePath, Duration or 10, ClearView, StartDelay, HorizontalAlign, VerticalAlign, Size, SizeUnits))
|
||||
end
|
||||
|
||||
--- Load a mission file. This will replace the current mission with the one given carrying along the online clients.
|
||||
-- @param #string FileName Mission filename
|
||||
function UTILS.LoadMission(FileName)
|
||||
net.dostring_in("mission", string.format("a_load_mission(\"%s\")", FileName))
|
||||
end
|
||||
|
||||
--- Set the mission briefing for a coalition.
|
||||
-- @param #number Coalition Briefing coalition ID, can be coalition.side.BLUE, coalition.side.RED or coalition.side.NEUTRAL
|
||||
-- @param #string Text Briefing text, can contain newlines, will be converted formatted properly for DCS
|
||||
-- @param #string Picture Picture file path, can be a file in the DEFAULT folder inside the .miz
|
||||
function UTILS.SetMissionBriefing(Coalition, Text, Picture)
|
||||
Text = Text or ""
|
||||
Text = Text:gsub("\n", "\\n")
|
||||
Picture = Picture or ""
|
||||
local coalName = string.lower(UTILS.GetCoalitionName(Coalition))
|
||||
net.dostring_in("mission", string.format("a_set_briefing(\"%s\", \"%s\", \"%s\")", coalName, Picture, Text))
|
||||
end
|
||||
|
||||
--- Show a helper gate at a DCS#Vec3 position
|
||||
-- @param DCS#Vec3 pos The position
|
||||
-- @param number heading Heading in degrees, can be 0..359 degrees
|
||||
-- @param #number heading Heading in degrees, can be 0..359 degrees
|
||||
function UTILS.ShowHelperGate(pos, heading)
|
||||
net.dostring_in("mission",string.format("a_show_helper_gate(%s, %s, %s, %f)", pos.x, pos.y, pos.z, math.rad(heading)))
|
||||
end
|
||||
|
||||
--- Show a helper gate for a unit.
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit to show the gate for
|
||||
-- @param #number Flag Helper gate flag
|
||||
function UTILS.ShowHelperGateForUnit(Unit, Flag)
|
||||
net.dostring_in("mission",string.format("a_show_route_gates_for_unit(%d, \"%d\")", Unit:GetID(), Flag))
|
||||
end
|
||||
|
||||
--- Set the carrier illumination mode. -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
-- @param #number UnitID Carrier unit ID ( UNIT:GetID() )
|
||||
-- @param #number Mode Illumination mode, can be -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
function UTILS.SetCarrierIlluminationMode(UnitID, Mode)
|
||||
net.dostring_in("mission",string.format("a_set_carrier_illumination_mode(%d, %d)", UnitID, Mode))
|
||||
end
|
||||
|
||||
--- Shell a zone, zone must ME created
|
||||
-- @param #string name The name of the ME created zone
|
||||
-- @param #number power Equals kg of TNT, e.g. 75
|
||||
@@ -4745,3 +5082,161 @@ function UTILS.FindNearestPointOnCircle(Vec1,Radius,Vec2)
|
||||
|
||||
return {x=qx, y=qy}
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
-- @param #table Positions A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.
|
||||
-- @param DCS#Vec2 Anchor (Optional) DCS#Vec2 or DCS#Vec3 as anchor point to calculate offset of the units.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the units.
|
||||
-- @param #number Spacing (Optional) Minimum spacing between units in meters. Default is 5% of the search radius or 5 meters, whichever is larger.
|
||||
function UTILS.ValidateAndRepositionGroundUnits(Positions, Anchor, MaxRadius, Spacing)
|
||||
local units = Positions
|
||||
Anchor = Anchor or UTILS.GetCenterPoint(units)
|
||||
local gPos = { x = Anchor.x, y = Anchor.z or Anchor.y }
|
||||
local maxRadius = 0
|
||||
local unitCount = 0
|
||||
for _, unit in pairs(units) do
|
||||
local pos = { x = unit.x, y = unit.z or unit.y }
|
||||
local dist = UTILS.VecDist2D(pos, gPos)
|
||||
if dist > maxRadius then
|
||||
maxRadius = dist
|
||||
end
|
||||
unitCount = unitCount + 1
|
||||
end
|
||||
maxRadius = MaxRadius or math.max(maxRadius * 2, 10)
|
||||
local spacing = Spacing or math.max(maxRadius * 0.05, 5)
|
||||
if unitCount > 0 and maxRadius > 5 then
|
||||
local spots = UTILS.GetSimpleZones(UTILS.Vec2toVec3(gPos), maxRadius, spacing, 1000)
|
||||
if spots and #spots > 0 then
|
||||
local validSpots = {}
|
||||
for _, spot in pairs(spots) do -- Disposition sometimes returns points on roads, hence this filter.
|
||||
if land.getSurfaceType(spot) == land.SurfaceType.LAND then
|
||||
table.insert(validSpots, spot)
|
||||
end
|
||||
end
|
||||
spots = validSpots
|
||||
end
|
||||
|
||||
local step = spacing
|
||||
for _, unit in pairs(units) do
|
||||
local pos = { x = unit.x, y = unit.z or unit.y }
|
||||
local isOnLand = land.getSurfaceType(pos) == land.SurfaceType.LAND
|
||||
local isValid = false
|
||||
if spots and #spots > 0 then
|
||||
local si = 1
|
||||
local sid = 0
|
||||
local closestDist = 100000000
|
||||
local closestSpot
|
||||
for _, spot in pairs(spots) do
|
||||
local dist = UTILS.VecDist2D(pos, spot)
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestSpot = spot
|
||||
sid = si
|
||||
end
|
||||
si = si + 1
|
||||
end
|
||||
if closestSpot then
|
||||
if closestDist >= spacing then
|
||||
pos = closestSpot
|
||||
end
|
||||
isValid = true
|
||||
table.remove(spots, sid)
|
||||
end
|
||||
end
|
||||
|
||||
-- Failsafe calculation
|
||||
if not isValid and not isOnLand then
|
||||
|
||||
local h = UTILS.HdgTo(pos, gPos)
|
||||
local retries = 0
|
||||
while not isValid and retries < 500 do
|
||||
|
||||
local dist = UTILS.VecDist2D(pos, gPos)
|
||||
pos = UTILS.Vec2Translate(pos, step, h)
|
||||
|
||||
local skip = false
|
||||
for _, unit2 in pairs(units) do
|
||||
if unit ~= unit2 then
|
||||
local pos2 = { x = unit2.x, y = unit2.z or unit2.y }
|
||||
local dist2 = UTILS.VecDist2D(pos, pos2)
|
||||
if dist2 < 12 then
|
||||
isValid = false
|
||||
skip = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not skip and dist > step and land.getSurfaceType(pos) == land.SurfaceType.LAND then
|
||||
isValid = true
|
||||
break
|
||||
elseif dist <= step then
|
||||
break
|
||||
end
|
||||
|
||||
retries = retries + 1
|
||||
end
|
||||
end
|
||||
|
||||
if isValid then
|
||||
unit.x = pos.x
|
||||
if unit.z then
|
||||
unit.z = pos.y
|
||||
else
|
||||
unit.y = pos.y
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for statics.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
-- @param #table Positions A table of DCS#Vec2 or DCS#Vec3, can be a units table from the group template.
|
||||
-- @param DCS#Vec2 Position DCS#Vec2 or DCS#Vec3 initial spawn location.
|
||||
-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the static.
|
||||
-- @return DCS#Vec2 Initial Position if it's valid, else a valid spawn position. nil if no valid position found.
|
||||
function UTILS.ValidateAndRepositionStatic(Country, Category, Type, Position, ShapeName, MaxRadius)
|
||||
local coord = COORDINATE:NewFromVec2(Position)
|
||||
local st = SPAWNSTATIC:NewFromType(Type, Category, Country)
|
||||
if ShapeName then
|
||||
st:InitShape(ShapeName)
|
||||
end
|
||||
local sName = "s-"..timer.getTime().."-"..math.random(1,10000)
|
||||
local tempStatic = st:SpawnFromCoordinate(coord, 0, sName)
|
||||
if tempStatic then
|
||||
local sRadius = tempStatic:GetBoundingRadius(2) or 3
|
||||
tempStatic:Destroy()
|
||||
sRadius = sRadius * 0.5
|
||||
MaxRadius = MaxRadius or math.max(sRadius * 10, 100)
|
||||
local positions = UTILS.GetSimpleZones(coord:GetVec3(), MaxRadius, sRadius, 20)
|
||||
if positions and #positions > 0 then
|
||||
local closestSpot
|
||||
local closestDist = math.huge
|
||||
for _, spot in pairs(positions) do -- Disposition sometimes returns points on roads, hence this filter.
|
||||
if land.getSurfaceType(spot) == land.SurfaceType.LAND then
|
||||
local dist = UTILS.VecDist2D(Position, spot)
|
||||
if dist < closestDist then
|
||||
closestDist = dist
|
||||
closestSpot = spot
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if closestSpot then
|
||||
if closestDist >= sRadius then
|
||||
return closestSpot
|
||||
else
|
||||
return Position
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
-- @field #AIRBASE.Runway runwayLanding Runway used for landing.
|
||||
-- @field #AIRBASE.Runway runwayTakeoff Runway used for takeoff.
|
||||
-- @field Wrapper.Storage#STORAGE storage The DCS warehouse storage.
|
||||
-- @field #table taxiways Taxiways stored as PATHLINEs.
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- Wrapper class to handle the DCS Airbase objects:
|
||||
@@ -78,6 +79,7 @@ AIRBASE = {
|
||||
[Airbase.Category.SHIP] = "Ship",
|
||||
},
|
||||
activerwyno = nil,
|
||||
taxiways = {},
|
||||
}
|
||||
|
||||
--- Enumeration to identify the airbases in the Caucasus region.
|
||||
@@ -703,51 +705,56 @@ AIRBASE.SouthAtlantic={
|
||||
|
||||
--- Airbases of the Sinai map:
|
||||
--
|
||||
-- * AIRBASE.Sinai.Abu_Rudeis
|
||||
-- * AIRBASE.Sinai.Abu_Suwayr
|
||||
-- * AIRBASE.Sinai.Al_Bahr_al_Ahmar
|
||||
-- * AIRBASE.Sinai.Al_Ismailiyah
|
||||
-- * AIRBASE.Sinai.Al_Khatatbah
|
||||
-- * AIRBASE.Sinai.Al_Mansurah
|
||||
-- * AIRBASE.Sinai.Al_Rahmaniyah_Air_Base
|
||||
-- * AIRBASE.Sinai.As_Salihiyah
|
||||
-- * AIRBASE.Sinai.AzZaqaziq
|
||||
-- * AIRBASE.Sinai.Baluza
|
||||
-- * AIRBASE.Sinai.Ben_Gurion
|
||||
-- * AIRBASE.Sinai.Beni_Suef
|
||||
-- * AIRBASE.Sinai.Bilbeis_Air_Base
|
||||
-- * AIRBASE.Sinai.Bir_Hasanah
|
||||
-- * AIRBASE.Sinai.Birma_Air_Base
|
||||
-- * AIRBASE.Sinai.Borg_El_Arab_International_Airport
|
||||
-- * AIRBASE.Sinai.Cairo_International_Airport
|
||||
-- * AIRBASE.Sinai.Cairo_West
|
||||
-- * AIRBASE.Sinai.Difarsuwar_Airfield
|
||||
-- * AIRBASE.Sinai.El_Arish
|
||||
-- * AIRBASE.Sinai.El_Gora
|
||||
-- * AIRBASE.Sinai.El_Minya
|
||||
-- * AIRBASE.Sinai.Fayed
|
||||
-- * AIRBASE.Sinai.Gebel_El_Basur_Air_Base
|
||||
-- * AIRBASE.Sinai.Hatzerim
|
||||
-- * AIRBASE.Sinai.Hatzor
|
||||
-- * AIRBASE.Sinai.Hurghada_International_Airport
|
||||
-- * AIRBASE.Sinai.Inshas_Airbase
|
||||
-- * AIRBASE.Sinai.Jiyanklis_Air_Base
|
||||
-- * AIRBASE.Sinai.Kedem
|
||||
-- * AIRBASE.Sinai.Kibrit_Air_Base
|
||||
-- * AIRBASE.Sinai.Kom_Awshim
|
||||
-- * AIRBASE.Sinai.Melez
|
||||
-- * AIRBASE.Sinai.Nevatim
|
||||
-- * AIRBASE.Sinai.Ovda
|
||||
-- * AIRBASE.Sinai.Palmachim
|
||||
-- * AIRBASE.Sinai.Quwaysina
|
||||
-- * AIRBASE.Sinai.Ramon_Airbase
|
||||
-- * AIRBASE.Sinai.Ramon_International_Airport
|
||||
-- * AIRBASE.Sinai.Sde_Dov
|
||||
-- * AIRBASE.Sinai.Sharm_El_Sheikh_International_Airport
|
||||
-- * AIRBASE.Sinai.St_Catherine
|
||||
-- * AIRBASE.Sinai.Tel_Nof
|
||||
-- * AIRBASE.Sinai.Wadi_Abu_Rish
|
||||
-- * AIRBASE.Sinai.Wadi_al_Jandali
|
||||
-- * AIRBASE.SinaiMap.Abu_Rudeis
|
||||
-- * AIRBASE.SinaiMap.Abu_Suwayr
|
||||
-- * AIRBASE.SinaiMap.Al_Bahr_al_Ahmar
|
||||
-- * AIRBASE.SinaiMap.Al_Ismailiyah
|
||||
-- * AIRBASE.SinaiMap.Al_Khatatbah
|
||||
-- * AIRBASE.SinaiMap.Al_Mansurah
|
||||
-- * AIRBASE.SinaiMap.Al_Rahmaniyah_Air_Base
|
||||
-- * AIRBASE.SinaiMap.As_Salihiyah
|
||||
-- * AIRBASE.SinaiMap.AzZaqaziq
|
||||
-- * AIRBASE.SinaiMap.Baluza
|
||||
-- * AIRBASE.SinaiMap.Ben_Gurion
|
||||
-- * AIRBASE.SinaiMap.Beni_Suef
|
||||
-- * AIRBASE.SinaiMap.Bilbeis_Air_Base
|
||||
-- * AIRBASE.SinaiMap.Bir_Hasanah
|
||||
-- * AIRBASE.SinaiMap.Birma_Air_Base
|
||||
-- * AIRBASE.SinaiMap.Borg_El_Arab_International_Airport
|
||||
-- * AIRBASE.SinaiMap.Cairo_International_Airport
|
||||
-- * AIRBASE.SinaiMap.Cairo_West
|
||||
-- * AIRBASE.SinaiMap.Damascus_Intl
|
||||
-- * AIRBASE.SinaiMap.Difarsuwar_Airfield
|
||||
-- * AIRBASE.SinaiMap.El_Arish
|
||||
-- * AIRBASE.SinaiMap.El_Gora
|
||||
-- * AIRBASE.SinaiMap.El_Minya
|
||||
-- * AIRBASE.SinaiMap.Fayed
|
||||
-- * AIRBASE.SinaiMap.Gebel_El_Basur_Air_Base
|
||||
-- * AIRBASE.SinaiMap.Hatzerim
|
||||
-- * AIRBASE.SinaiMap.Hatzor
|
||||
-- * AIRBASE.SinaiMap.Hurghada_International_Airport
|
||||
-- * AIRBASE.SinaiMap.Inshas_Airbase
|
||||
-- * AIRBASE.SinaiMap.Jiyanklis_Air_Base
|
||||
-- * AIRBASE.SinaiMap.Kedem
|
||||
-- * AIRBASE.SinaiMap.Kibrit_Air_Base
|
||||
-- * AIRBASE.SinaiMap.Kom_Awshim
|
||||
-- * AIRBASE.SinaiMap.Melez
|
||||
-- * AIRBASE.SinaiMap.Mezzeh_Air_Base
|
||||
-- * AIRBASE.SinaiMap.Nevatim
|
||||
-- * AIRBASE.SinaiMap.Ovda
|
||||
-- * AIRBASE.SinaiMap.Palmachim
|
||||
-- * AIRBASE.SinaiMap.Quwaysina
|
||||
-- * AIRBASE.SinaiMap.Rafic_Hariri_Intl
|
||||
-- * AIRBASE.SinaiMap.Ramat_David
|
||||
-- * AIRBASE.SinaiMap.Ramon_Airbase
|
||||
-- * AIRBASE.SinaiMap.Ramon_International_Airport
|
||||
-- * AIRBASE.SinaiMap.Sde_Dov
|
||||
-- * AIRBASE.SinaiMap.Sharm_El_Sheikh_International_Airport
|
||||
-- * AIRBASE.SinaiMap.St_Catherine
|
||||
-- * AIRBASE.SinaiMap.Tabuk
|
||||
-- * AIRBASE.SinaiMap.Tel_Nof
|
||||
-- * AIRBASE.SinaiMap.Wadi_Abu_Rish
|
||||
-- * AIRBASE.SinaiMap.Wadi_al_Jandali
|
||||
--
|
||||
-- @field Sinai
|
||||
AIRBASE.Sinai = {
|
||||
@@ -769,6 +776,7 @@ AIRBASE.Sinai = {
|
||||
["Borg_El_Arab_International_Airport"] = "Borg El Arab International Airport",
|
||||
["Cairo_International_Airport"] = "Cairo International Airport",
|
||||
["Cairo_West"] = "Cairo West",
|
||||
["Damascus_Intl"] = "Damascus Intl",
|
||||
["Difarsuwar_Airfield"] = "Difarsuwar Airfield",
|
||||
["El_Arish"] = "El Arish",
|
||||
["El_Gora"] = "El Gora",
|
||||
@@ -784,15 +792,19 @@ AIRBASE.Sinai = {
|
||||
["Kibrit_Air_Base"] = "Kibrit Air Base",
|
||||
["Kom_Awshim"] = "Kom Awshim",
|
||||
["Melez"] = "Melez",
|
||||
["Mezzeh_Air_Base"] = "Mezzeh Air Base",
|
||||
["Nevatim"] = "Nevatim",
|
||||
["Ovda"] = "Ovda",
|
||||
["Palmachim"] = "Palmachim",
|
||||
["Quwaysina"] = "Quwaysina",
|
||||
["Rafic_Hariri_Intl"] = "Rafic Hariri Intl",
|
||||
["Ramat_David"] = "Ramat David",
|
||||
["Ramon_Airbase"] = "Ramon Airbase",
|
||||
["Ramon_International_Airport"] = "Ramon International Airport",
|
||||
["Sde_Dov"] = "Sde Dov",
|
||||
["Sharm_El_Sheikh_International_Airport"] = "Sharm El Sheikh International Airport",
|
||||
["St_Catherine"] = "St Catherine",
|
||||
["Tabuk"] = "Tabuk",
|
||||
["Tel_Nof"] = "Tel Nof",
|
||||
["Wadi_Abu_Rish"] = "Wadi Abu Rish",
|
||||
["Wadi_al_Jandali"] = "Wadi al Jandali",
|
||||
@@ -923,37 +935,51 @@ AIRBASE.Afghanistan = {
|
||||
|
||||
--- Airbases of the Iraq map
|
||||
--
|
||||
-- * AIRBASE.Iraq.Baghdad_International_Airport
|
||||
-- * AIRBASE.Iraq.Sulaimaniyah_International_Airport
|
||||
-- * AIRBASE.Iraq.Al_Sahra_Airport
|
||||
-- * AIRBASE.Iraq.Erbil_International_Airpor
|
||||
-- * AIRBASE.Iraq.Al_Taji_Airport
|
||||
-- * AIRBASE.Iraq.Al_Asad_Airbase
|
||||
-- * AIRBASE.Iraq.Al_Kut_Airbase
|
||||
-- * AIRBASE.Iraq.Al_Sahra_Airport
|
||||
-- * AIRBASE.Iraq.Al_Salam_Airbase
|
||||
-- * AIRBASE.Iraq.Balad_Airbase
|
||||
-- * AIRBASE.Iraq.Kirkuk_International_Airport
|
||||
-- * AIRBASE.Iraq.Bashur_Airport
|
||||
-- * AIRBASE.Iraq.Al_Taji_Airport
|
||||
-- * AIRBASE.Iraq.Al_Taquddum_Airport
|
||||
-- * AIRBASE.Iraq.Qayyarah_Airfield_West
|
||||
-- * AIRBASE.Iraq.Baghdad_International_Airport
|
||||
-- * AIRBASE.Iraq.Balad_Airbase
|
||||
-- * AIRBASE.Iraq.Bashur_Airport
|
||||
-- * AIRBASE.Iraq.Erbil_International_Airport
|
||||
-- * AIRBASE.Iraq.Sulaimaniyah_International_Airport
|
||||
-- * AIRBASE.Iraq.H2_Airbase
|
||||
-- * AIRBASE.Iraq.H3_Main_Airbase
|
||||
-- * AIRBASE.Iraq.H3_Northwest_Airbase
|
||||
-- * AIRBASE.Iraq.H3_Southwest_Airbase
|
||||
-- * AIRBASE.Iraq.K1_Base
|
||||
-- * AIRBASE.Iraq.Kirkuk_International_Airport
|
||||
-- * AIRBASE.Iraq.Mosul_International_Airport
|
||||
-- * AIRBASE.Iraq.Qayyarah_Airfield_West
|
||||
-- * AIRBASE.Iraq.Sulaimaniyah_International_Airport
|
||||
--
|
||||
-- @field Iraq
|
||||
AIRBASE.Iraq = {
|
||||
["Baghdad_International_Airport"] = "Baghdad International Airport",
|
||||
["Sulaimaniyah_International_Airport"] = "Sulaimaniyah International Airport",
|
||||
["Al_Sahra_Airport"] = "Al-Sahra Airport",
|
||||
["Erbil_International_Airport"] = "Erbil International Airport",
|
||||
["Al_Taji_Airport"] = "Al-Taji Airport",
|
||||
["Al_Asad_Airbase"] = "Al-Asad Airbase",
|
||||
["Al_Kut_Airport"] = "Al-Kut Airport",
|
||||
["Al_Sahra_Airport"] = "Al-Sahra Airport",
|
||||
["Al_Salam_Airbase"] = "Al-Salam Airbase",
|
||||
["Balad_Airbase"] = "Balad Airbase",
|
||||
["Kirkuk_International_Airport"] = "Kirkuk International Airport",
|
||||
["Bashur_Airport"] = "Bashur Airport",
|
||||
["Al_Taji_Airport"] = "Al-Taji Airport",
|
||||
["Al_Taquddum_Airport"] = "Al-Taquddum Airport",
|
||||
["Qayyarah_Airfield_West"] = "Qayyarah Airfield West",
|
||||
["Baghdad_International_Airport"] = "Baghdad International Airport",
|
||||
["Balad_Airbase"] = "Balad Airbase",
|
||||
["Bashur_Airport"] = "Bashur Airport",
|
||||
["Erbil_International_Airport"] = "Erbil International Airport",
|
||||
["H2_Airbase"] = "H-2 Airbase",
|
||||
["H3_Main_Airbase"] = "H-3 Main Airbase",
|
||||
["H3_Northwest_Airbase"] = "H-3 Northwest Airbase",
|
||||
["H3_Southwest_Airbase"] = "H-3 Southwest Airbase",
|
||||
["K1_Base"] = "K1 Base",
|
||||
["Kirkuk_International_Airport"] = "Kirkuk International Airport",
|
||||
["Mosul_International_Airport"] = "Mosul International Airport",
|
||||
["Qayyarah_Airfield_West"] = "Qayyarah Airfield West",
|
||||
["Sulaimaniyah_International_Airport"] = "Sulaimaniyah International Airport",
|
||||
}
|
||||
|
||||
|
||||
--- Airbases of the Germany Cold War map
|
||||
-- * AIRBASE.GermanyCW.Airracing_Frankfurt
|
||||
-- * AIRBASE.GermanyCW.Airracing_Frankfurt
|
||||
@@ -1430,6 +1456,32 @@ AIRBASE.SpotStatus = {
|
||||
RESERVED="Reserved",
|
||||
}
|
||||
|
||||
--- ICAO Codes.
|
||||
-- @type AIRBASE.ICAO
|
||||
AIRBASE.ICAO = {
|
||||
UGTB=AIRBASE.Caucasus.Tbilisi_Lochini,
|
||||
UGKO=AIRBASE.Caucasus.Kutaisi,
|
||||
UG5X=AIRBASE.Caucasus.Kobuleti,
|
||||
UG24=AIRBASE.Caucasus.Soganlug,
|
||||
UG27=AIRBASE.Caucasus.Vaziani,
|
||||
UGSS=AIRBASE.Caucasus.Sukhumi_Babushara,
|
||||
UG23=AIRBASE.Caucasus.Gudauta,
|
||||
URSS=AIRBASE.Caucasus.Sochi_Adler,
|
||||
URMO=AIRBASE.Caucasus.Beslan,
|
||||
URMN=AIRBASE.Caucasus.Nalchik,
|
||||
XRMF=AIRBASE.Caucasus.Mozdok,
|
||||
URMM=AIRBASE.Caucasus.Mineralnye_Vody,
|
||||
URKH=AIRBASE.Caucasus.Maykop_Khanskaya,
|
||||
URKK=AIRBASE.Caucasus.Krasnodar_Pashkovsky,
|
||||
URKL=AIRBASE.Caucasus.Krasnodar_Center,
|
||||
URKG=AIRBASE.Caucasus.Gelendzhik,
|
||||
URKN=AIRBASE.Caucasus.Novorossiysk,
|
||||
URKW=AIRBASE.Caucasus.Krymsk,
|
||||
URKA=AIRBASE.Caucasus.Anapa_Vityazevo,
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- Runway data.
|
||||
-- @type AIRBASE.Runway
|
||||
-- @field #string name Runway name.
|
||||
@@ -1550,6 +1602,17 @@ end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the true airbase center as seen in the ME. The position returned by the dcs object is is wrong and often at the start of the runway.
|
||||
-- @return DCS#Vec2 The center of the true center of the airbase if it contains runways, otherwise the default DCS object position.
|
||||
function AIRBASE:GetVec2()
|
||||
local runways = self:GetRunways()
|
||||
if runways and #runways > 0 then
|
||||
return runways[1].center:GetVec2()
|
||||
end
|
||||
return self:GetCoordinate():GetVec2()
|
||||
end
|
||||
|
||||
--- Get the category of this airbase. This is only a debug function because DCS 2.9 incorrectly returns heliports as airdromes.
|
||||
-- @param #AIRBASE self
|
||||
function AIRBASE:_GetCategory()
|
||||
@@ -1607,14 +1670,47 @@ end
|
||||
|
||||
--- Find a AIRBASE in the _DATABASE using the name of an existing DCS Airbase.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #string AirbaseName The Airbase Name.
|
||||
-- @param #string AirbaseName The name of the airbase. Can also be the ICAO code or the airbase ID.
|
||||
-- @return #AIRBASE self
|
||||
function AIRBASE:FindByName( AirbaseName )
|
||||
|
||||
local AirbaseFound = _DATABASE:FindAirbase( AirbaseName )
|
||||
|
||||
if not AirbaseFound then
|
||||
AirbaseFound=self:FindByICAO(AirbaseName)
|
||||
end
|
||||
|
||||
if not AirbaseFound then
|
||||
AirbaseFound=self:FindByID(AirbaseName)
|
||||
end
|
||||
|
||||
return AirbaseFound
|
||||
end
|
||||
|
||||
|
||||
--- Find an AIRBASE in the _DATABASE using the [International Civil Aviation Organization](https://en.wikipedia.org/wiki/ICAO_airport_code) (ICAO) airport code.
|
||||
-- The code consists of four characters. Typically, the first one or two letters of the ICAO code indicate the country and the remaining letters identify the airport.
|
||||
--
|
||||
-- **NOTE** that the ICAO code cannot be retrieved via the DCS API and has to be hard coded into the MOOSE code. Therefore, it is a rare occasion where
|
||||
-- @param #AIRBASE self
|
||||
-- @param #string AirbaseICAO The Airbase ICAO code.
|
||||
-- @return #AIRBASE self
|
||||
function AIRBASE:FindByICAO( AirbaseICAO )
|
||||
|
||||
if AirbaseICAO then
|
||||
|
||||
local name=AIRBASE.ICAO[AirbaseICAO]
|
||||
|
||||
env.info(string.format("FF ICAO=%s, Name=%s", tostring(AirbaseICAO), tostring(name)))
|
||||
|
||||
local Airbase=self:FindByName(name)
|
||||
return Airbase
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Find a AIRBASE in the _DATABASE by its ID.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #number id Airbase ID.
|
||||
@@ -1927,6 +2023,129 @@ function AIRBASE:IsShip()
|
||||
return self.isShip
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Taxi ways
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Add a taxiway from a given PATHLINE.
|
||||
-- @param #AIRBASE self
|
||||
-- @param Core.Pathline#PATHLINE TaxiPathline Pathline of the taxi way or name of pathline as #string.
|
||||
-- @param #string Name Name of the taxi way, *e.g.* "Alpha", or "Alpha-Kilo". Default is name of pathline.
|
||||
-- @return #AIRBASE self
|
||||
function AIRBASE:AddTaxiway(TaxiPathline, Name)
|
||||
|
||||
-- If passed as string, get pathline.
|
||||
if type(TaxiPathline)=="string" then
|
||||
TaxiPathline=PATHLINE:FindByName(TaxiPathline)
|
||||
end
|
||||
|
||||
-- Set name.
|
||||
Name=Name or TaxiPathline:GetName()
|
||||
|
||||
-- Create a deep copy.
|
||||
local taxiway=UTILS.DeepCopy(TaxiPathline) --Core.Pathline#PATHLINE
|
||||
|
||||
-- Set name.
|
||||
taxiway.name=Name
|
||||
|
||||
-- Add to taxiways.
|
||||
self.taxiways[Name]=taxiway
|
||||
|
||||
|
||||
--self:I(self.taxiways)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Find the shortest path using taxiways to get from given coodinates A to B on the airbase.
|
||||
-- Note that the taxi ways have to be manually added with the `AIRBASE:AddTaxiway()` function.
|
||||
-- @param #AIRBASE self
|
||||
-- @param Core.Point#COORDINATE StartCoord Start coordinate.
|
||||
-- @param Core.Point#COORDINATE EndCoord End coordinate.
|
||||
-- @return Core.Pathline#PATHLINE Shortest path on taxiways from `StartCoord` to `EndCoord`.
|
||||
-- @return #table Table of used taxi way pathlines.
|
||||
function AIRBASE:FindTaxiwaysFromAtoB(StartCoord, EndCoord)
|
||||
|
||||
-- Create A* pathfinding.
|
||||
local astar=ASTAR:New()
|
||||
|
||||
-- Add pathlines of taxiways of airport.
|
||||
for _,_taxiway in pairs(self.taxiways) do
|
||||
local taxiway=_taxiway --Core.Pathline#PATHLINE
|
||||
|
||||
astar:AddNodeFromPathlineName(taxiway)
|
||||
end
|
||||
|
||||
-- Set cost function.
|
||||
astar:SetCostDist2D()
|
||||
|
||||
-- Set valid neighbours to be on the same pathline or at most 10 meters between nodes to jump from one pathline/taxiway to another.
|
||||
astar:SetValidNeighbourPathline(10)
|
||||
|
||||
-- Set start and end coordinates.
|
||||
astar:SetStartCoordinate(StartCoord)
|
||||
astar:SetEndCoordinate(EndCoord)
|
||||
|
||||
-- Get pathline.
|
||||
local taxipath, nodes=astar:GetPathline()
|
||||
|
||||
local taxiways=astar:GetPathlinesFromNodes(nodes)
|
||||
|
||||
return taxipath, taxiways
|
||||
end
|
||||
|
||||
--- Get closest taxiway from a given reference coordinate.
|
||||
-- @param #AIRBASE self
|
||||
-- @param Core.Point#COORDINATE Coord Reference coordinate.
|
||||
-- @return Core.Pathline#PATHLINE Taxiway.
|
||||
-- @return #number Distance to taxiway in meters.
|
||||
-- @return Core.Point#COORDINATE Coordinate on taxiway closest to reference coordinate.
|
||||
-- @return Core.Pathline#PATHLINE.Segment Segment of the taxiway closest to the reference coordinate.
|
||||
function AIRBASE:GetClosestTaxiway(Coord)
|
||||
|
||||
local taxipath=nil
|
||||
local distmin=math.huge
|
||||
local coordmin=nil
|
||||
local segmin=nil
|
||||
|
||||
for name,_pathline in pairs(self.taxiways) do
|
||||
local pathline=_pathline --Core.Pathline#PATHLINE
|
||||
|
||||
local coord, dist, segment=pathline:GetClosestPoint3D(Coord)
|
||||
|
||||
if dist<distmin then
|
||||
taxipath=pathline
|
||||
coordmin=coord
|
||||
distmin=dist
|
||||
segmin=segment
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return taxipath, distmin, coordmin, segmin
|
||||
end
|
||||
|
||||
|
||||
--- Find the shortest path using taxiways to get from given parking spot to the starting point of a runway.
|
||||
-- Note that the taxi ways have to be manually added with the `AIRBASE:AddTaxiway()` function.
|
||||
-- @param #AIRBASE self
|
||||
-- @param #AIRBASE.ParkingSpot ParkingSpot Parking spot.
|
||||
-- @param #AIRBASE.Runway Runway The runway. If none is given, we take the active runway for takeoff.
|
||||
-- @return Core.Pathline#PATHLINE Shortest path on taxiways from `StartCoord` to `EndCoord`.
|
||||
-- @return #table Table of used taxi way pathlines.
|
||||
function AIRBASE:FindTaxiwaysParkingToRunway(ParkingSpot, Runway)
|
||||
|
||||
Runway=Runway or self:GetActiveRunwayTakeoff()
|
||||
|
||||
local StartCoord=ParkingSpot.Coordinate
|
||||
local EndCoord=Runway.position
|
||||
|
||||
local taxipath, taxiways=self:FindTaxiwaysFromAtoB(StartCoord,EndCoord)
|
||||
|
||||
return taxipath, taxiways
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Parking
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -4163,7 +4163,7 @@ function CONTROLLABLE:OptionRestrictBurner( RestrictBurner )
|
||||
|
||||
end
|
||||
|
||||
--- Sets Controllable Option for A2A attack range for AIR FIGHTER units.
|
||||
--- [AIR] Sets Controllable Option for A2A attack range for AIR FIGHTER units.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number range Defines the range
|
||||
-- @return #CONTROLLABLE self
|
||||
@@ -4188,6 +4188,66 @@ function CONTROLLABLE:OptionAAAttackRange( range )
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number meters The minimum height in meters.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionAAAMinFiringHeightMeters(meters)
|
||||
self:F2( { self.ControllableName } )
|
||||
local meters = meters or 20
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
if self:IsGround() then
|
||||
self:SetOption(27, meters)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number meters The maximum height in meters.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionAAAMaxFiringHeightMeters(meters)
|
||||
self:F2( { self.ControllableName } )
|
||||
local meters = meters or 1000
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
if DCSControllable then
|
||||
local Controller = self:_GetController()
|
||||
if Controller then
|
||||
if self:IsGround() then
|
||||
self:SetOption(29, meters)
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- [GROUND/AAA] Sets Controllable Option for Ground AAA minimum firing height.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number feet The minimum height in feet.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionAAAMinFiringHeightFeet(feet)
|
||||
self:F2( { self.ControllableName } )
|
||||
local feet = feet or 60
|
||||
return self:OptionAAAMinFiringHeightMeters(UTILS.FeetToMeters(feet))
|
||||
end
|
||||
|
||||
--- [GROUND/AAA] Sets Controllable Option for Ground AAA maximum firing height.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number feet The maximum height in feet.
|
||||
-- @return #CONTROLLABLE self
|
||||
function CONTROLLABLE:OptionAAAMaxFiringHeightfeet(feet)
|
||||
self:F2( { self.ControllableName } )
|
||||
local feet = feet or 3000
|
||||
return self:OptionAAAMaxFiringHeightMeters(UTILS.FeetToMeters(feet))
|
||||
end
|
||||
|
||||
--- Defines the range at which a GROUND unit/group is allowed to use its weapons automatically.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @param #number EngageRange Engage range limit in percent (a number between 0 and 100). Default 100.
|
||||
|
||||
@@ -108,6 +108,8 @@ DYNAMICCARGO.State = {
|
||||
-- @type DYNAMICCARGO.AircraftTypes
|
||||
DYNAMICCARGO.AircraftTypes = {
|
||||
["CH-47Fbl1"] = "CH-47Fbl1",
|
||||
["Mi-8MTV2"] = "CH-47Fbl1",
|
||||
["Mi-8MT"] = "CH-47Fbl1",
|
||||
}
|
||||
|
||||
--- Helo types possible.
|
||||
@@ -120,17 +122,30 @@ DYNAMICCARGO.AircraftDimensions = {
|
||||
["length"] = 11,
|
||||
["ropelength"] = 30,
|
||||
},
|
||||
["Mi-8MTV2"] = {
|
||||
["width"] = 6,
|
||||
["height"] = 6,
|
||||
["length"] = 15,
|
||||
["ropelength"] = 30,
|
||||
},
|
||||
["Mi-8MT"] = {
|
||||
["width"] = 6,
|
||||
["height"] = 6,
|
||||
["length"] = 15,
|
||||
["ropelength"] = 30,
|
||||
},
|
||||
}
|
||||
|
||||
--- DYNAMICCARGO class version.
|
||||
-- @field #string version
|
||||
DYNAMICCARGO.version="0.0.7"
|
||||
DYNAMICCARGO.version="0.0.9"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- TODO: A lot...
|
||||
-- DONE: Added Mi-8 type and dimensions
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
|
||||
@@ -231,6 +231,7 @@ GROUP.Attribute = {
|
||||
GROUND_AAA="Ground_AAA",
|
||||
GROUND_SAM="Ground_SAM",
|
||||
GROUND_SHORAD="Ground_SHORAD",
|
||||
GROUND_BALLISTICMISSILE="Ground_BallisticMissile",
|
||||
GROUND_OTHER="Ground_OtherGround",
|
||||
NAVAL_AIRCRAFTCARRIER="Naval_AircraftCarrier",
|
||||
NAVAL_WARSHIP="Naval_WarShip",
|
||||
@@ -2231,6 +2232,10 @@ function GROUP:Respawn( Template, Reset )
|
||||
|
||||
--UTILS.PrintTableToLog(Template)
|
||||
|
||||
if self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(Template.units)
|
||||
end
|
||||
|
||||
-- Spawn new group.
|
||||
self:ScheduleOnce(0.1,_DATABASE.Spawn,_DATABASE,Template)
|
||||
--_DATABASE:Spawn(Template)
|
||||
@@ -2639,6 +2644,8 @@ function GROUP:GetAttribute()
|
||||
local artillery=self:HasAttribute("Artillery")
|
||||
local tank=self:HasAttribute("Old Tanks") or self:HasAttribute("Modern Tanks") or self:HasAttribute("Tanks")
|
||||
local aaa=self:HasAttribute("AAA") and (not self:HasAttribute("SAM elements"))
|
||||
local ballisticMissile=artillery and self:HasAttribute("SS_missile")
|
||||
local shorad=self:HasAttribute("SR SAM")
|
||||
local ewr=self:HasAttribute("EWR")
|
||||
local ifv=self:HasAttribute("IFV")
|
||||
local sam=self:HasAttribute("SAM elements") or self:HasAttribute("Optical Tracker")
|
||||
@@ -2680,6 +2687,8 @@ function GROUP:GetAttribute()
|
||||
attribute=GROUP.Attribute.GROUND_SAM
|
||||
elseif aaa then
|
||||
attribute=GROUP.Attribute.GROUND_AAA
|
||||
elseif artillery and ballisticMissile then
|
||||
attribute=GROUP.Attribute.GROUND_BALLISTICMISSILE
|
||||
elseif artillery then
|
||||
attribute=GROUP.Attribute.GROUND_ARTILLERY
|
||||
elseif tank then
|
||||
@@ -3192,3 +3201,60 @@ function GROUP:IsAAA()
|
||||
end
|
||||
return isAAA
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function GROUP:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
|
||||
--- Get the bounding box of the group combining UNIT:GetBoundingBox() units.
|
||||
-- @param #GROUP self
|
||||
-- @return DCS#Box3 The bounding box of the GROUP.
|
||||
-- @return #nil The GROUP does not have any alive units.
|
||||
function GROUP:GetBoundingBox()
|
||||
local bbox = { min = { x = math.huge, y = math.huge, z = math.huge },
|
||||
max = { x = -math.huge, y = -math.huge, z = -math.huge }
|
||||
}
|
||||
|
||||
local Units = self:GetUnits() or {}
|
||||
if #Units == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
for _, unit in pairs(Units) do
|
||||
if unit and unit:IsAlive() then
|
||||
local ubox = unit:GetBoundingBox()
|
||||
|
||||
if ubox then
|
||||
if ubox.min.x < bbox.min.x then
|
||||
bbox.min.x = ubox.min.x
|
||||
end
|
||||
if ubox.min.y < bbox.min.y then
|
||||
bbox.min.y = ubox.min.y
|
||||
end
|
||||
if ubox.min.z < bbox.min.z then
|
||||
bbox.min.z = ubox.min.z
|
||||
end
|
||||
|
||||
if ubox.max.x > bbox.max.x then
|
||||
bbox.max.x = ubox.max.x
|
||||
end
|
||||
if ubox.max.y > bbox.max.y then
|
||||
bbox.max.y = ubox.max.y
|
||||
end
|
||||
if ubox.max.z > bbox.max.z then
|
||||
bbox.max.z = ubox.max.z
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return bbox
|
||||
end
|
||||
|
||||
@@ -361,15 +361,17 @@ function POSITIONABLE:GetCoord()
|
||||
-- Get the current position.
|
||||
local PositionableVec3 = self:GetVec3()
|
||||
|
||||
if self.coordinate then
|
||||
-- Update COORDINATE from 3D vector.
|
||||
self.coordinate:UpdateFromVec3( PositionableVec3 )
|
||||
else
|
||||
-- New COORDINATE.
|
||||
self.coordinate = COORDINATE:NewFromVec3( PositionableVec3 )
|
||||
end
|
||||
if PositionableVec3 then
|
||||
if self.coordinate then
|
||||
-- Update COORDINATE from 3D vector.
|
||||
self.coordinate:UpdateFromVec3( PositionableVec3 )
|
||||
else
|
||||
-- New COORDINATE.
|
||||
self.coordinate = COORDINATE:NewFromVec3( PositionableVec3 )
|
||||
end
|
||||
|
||||
return self.coordinate
|
||||
return self.coordinate
|
||||
end
|
||||
end
|
||||
|
||||
-- Error message.
|
||||
|
||||
@@ -753,7 +753,7 @@ function STORAGE:LoadFromFile(Path,Filename)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E("File for Liquids could not be found: "..tostring(Path).."\\"..tostring(Filename"_Liquids.csv"))
|
||||
self:E("File for Liquids could not be found: "..tostring(Path).."\\"..tostring(Filename).."_Liquids.csv")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -773,7 +773,7 @@ function STORAGE:LoadFromFile(Path,Filename)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E("File for Aircraft could not be found: "..tostring(Path).."\\"..tostring(Filename"_Aircraft.csv"))
|
||||
self:E("File for Aircraft could not be found: "..tostring(Path).."\\"..tostring(Filename).."_Aircraft.csv")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -805,7 +805,7 @@ function STORAGE:LoadFromFile(Path,Filename)
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E("File for Weapons could not be found: "..tostring(Path).."\\"..tostring(Filename"_Weapons.csv"))
|
||||
self:E("File for Weapons could not be found: "..tostring(Path).."\\"..tostring(Filename).."_Weapons.csv")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -377,6 +377,10 @@ function UNIT:ReSpawnAt(Coordinate, Heading)
|
||||
|
||||
--self:T( SpawnGroupTemplate )
|
||||
|
||||
if self.ValidateAndRepositionGroundUnits then
|
||||
UTILS.ValidateAndRepositionGroundUnits(SpawnGroupTemplate.units)
|
||||
end
|
||||
|
||||
_DATABASE:Spawn(SpawnGroupTemplate)
|
||||
end
|
||||
|
||||
@@ -1931,3 +1935,21 @@ end
|
||||
function UNIT:SetLife(Percent)
|
||||
net.dostring_in("mission",string.format("a_unit_set_life_percentage(%d, %f)", self:GetID(), Percent))
|
||||
end
|
||||
|
||||
--- Set the carrier illumination mode. -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
-- @param #UNIT self
|
||||
-- @param #number Mode Illumination mode, can be -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
|
||||
function UNIT:SetCarrierIlluminationMode(Mode)
|
||||
UTILS.SetCarrierIlluminationMode(self:GetID(), Mode)
|
||||
end
|
||||
|
||||
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
|
||||
--- NOTE: This is not a spawn randomizer.
|
||||
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
|
||||
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
|
||||
--- Uses UTILS.ValidateAndRepositionGroundUnits.
|
||||
-- @param #UNIT self
|
||||
-- @param #boolean Enabled Enable/disable the feature.
|
||||
function UNIT:SetValidateAndRepositionGroundUnits(Enabled)
|
||||
self.ValidateAndRepositionGroundUnits = Enabled
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user