-- ==================================================================================== -- TUM.SUPPORTWINGMEN - HANDLES THE PLAYER'S WINGMEN -- ==================================================================================== -- ==================================================================================== TUM.supportWingmen = {} do TUM.supportWingmen.orderID = { ORBIT = 1, REJOIN = 2, ENGAGE_BANDITS = 3, } local wingmenGroupID = nil local wingmenUnitID = {} local WINGMEN_COUNT = 2 -- TODO: load from setting local function getWingmenGroup() if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return nil end -- No wingmen in multiplayer if not wingmenGroupID then return nil end local wingmenGroup = DCSEx.world.getGroupByID(wingmenGroupID) if not wingmenGroup then return nil end if #wingmenGroup:getUnits() == 0 then return nil end return wingmenGroup end local function getWingmanNumberAsWord(index) if not index then return "Flight" end return DCSEx.string.toStringNumber(index + 1, true) end local function getWingmanCallsign(wingmanIndex) if wingmanIndex then if wingmanIndex < 1 or wingmanIndex > #wingmenUnitID then return "Wingman" end local wingmanUnit = DCSEx.world.getUnitByID(wingmenUnitID[wingmanIndex]) if not wingmanUnit then return "Wingman" end return wingmanUnit:getCallsign() end for i=1,#wingmenUnitID do local wingmanUnit = DCSEx.world.getUnitByID(wingmenUnitID[i]) if wingmanUnit then return wingmanUnit:getCallsign() end end return "Flight" end local function isValidTarget(detectedTarget, attributes) attributes = attributes or {} if not detectedTarget then return false end if not detectedTarget.object then return false end if #attributes == 0 then return true end for _,a in ipairs(attributes) do if detectedTarget.object:hasAttribute(a) then return true end end return false end local function getDetectedTargets(wingmanIndex, attributes, maxRangeInNM) local maxRange = DCSEx.converter.nmToMeters(maxRangeInNM or 1000) local wingmenIndices = {} if wingmanIndex then wingmenIndices = { wingmanIndex } else for i=1,wingmanIndex do table.insert(wingmenIndices, i) end end -- local wingmenGroup = getWingmenGroup() -- trigger.action.outText("A", 1) -- if not wingmenGroup then return {} end -- trigger.action.outText("B", 1) -- local detectedTargets = {} -- for _,u in ipairs(wingmenGroup:getUnits()) do -- trigger.action.outText("C", 1) -- local ctrl = u:getController() -- if ctrl then -- trigger.action.outText("D", 1) -- local targets = ctrl:getDetectedTargets() -- Controller.Detection.VISUAL, Controller.Detection.OPTIC, Controller.Detection.RADAR, Controller.Detection.RWR, Controller.Detection.IRST) -- for _,t in ipairs(targets) do -- trigger.action.outText("E", 1) -- if isValidTarget(t, attributes) then -- trigger.action.outText("F", 1) -- table.insert(detectedTargets, t.object) -- end -- end -- end -- end return detectedTargets end local function doWingmenOrder(orderID) local player = world:getPlayer() if not player then return end if orderID == TUM.supportWingmen.orderID.ORBIT then TUM.radio.playForAll("playerWingmanOrbit", nil, player:getCallsign(), false) elseif orderID == TUM.supportWingmen.orderID.REJOIN then TUM.radio.playForAll("playerWingmanRejoin", nil, player:getCallsign(), false) elseif orderID == TUM.supportWingmen.orderID.ENGAGE_BANDITS then TUM.radio.playForAll("playerWingmanEngageBandits", nil, player:getCallsign(), false) end if not wingmenGroupID then return end local wingmenGroup = DCSEx.world.getGroupByID(wingmenGroupID) if not wingmenGroup then return end if #wingmenGroup:getUnits() == 0 then return end local wingmenCtrl = wingmenGroup:getController() if not wingmenCtrl then return end local wingmanCallsign = wingmenGroup:getUnit(1):getCallsign() local taskTable = nil if orderID == TUM.supportWingmen.orderID.ORBIT then taskTable = { id = "Orbit", params = { pattern = "Circle", point = DCSEx.math.vec3ToVec2(player:getPoint()), altitude = player:getPoint().y } } TUM.radio.playForAll("pilotWingmanOrbit", nil, wingmanCallsign, true) elseif orderID == TUM.supportWingmen.orderID.REJOIN then taskTable = { id = "Follow", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(world:getPlayer():getGroup()), pos = { x = -100, y = 0, z = -100 }, lastWptIndexFlag = false, lastWptIndex = -1 } } TUM.radio.playForAll("pilotWingmanRejoin", nil, wingmanCallsign, true) elseif orderID == TUM.supportWingmen.orderID.ENGAGE_BANDITS then local banditGroups = coalition.getGroups(TUM.settings.getEnemyCoalition(), Group.Category.AIRPLANE) if not banditGroups or #banditGroups == 0 then TUM.radio.playForAll("pilotWingmanEngageNoTarget", nil, wingmanCallsign, true) return end -- TODO: sort by nearest local targetGroup = banditGroups[1] taskTable = { id = "AttackGroup", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(targetGroup), } } TUM.radio.playForAll("pilotWingmanEngageBandits", nil, wingmanCallsign, true) end if not taskTable then return end wingmenCtrl:setTask(taskTable) end local function getWingmanController(wingmanIndex) if not wingmanIndex then local wingmenGroup = getWingmenGroup() if not wingmenGroup then return nil end return wingmenGroup:getController() end if wingmanIndex < 1 or wingmanIndex > #wingmenUnitID then return nil end local wingmanUnit = DCSEx.world.getUnitByID(wingmenUnitID[wingmanIndex]) if not wingmanUnit then return nil end return wingmanUnit:getController() end local function doWingmenCommandOrbit(args) local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanOrbit", { getWingmanNumberAsWord(args.index) }, player:getCallsign(), false) local wingmenCtrl = getWingmanController(args.index) if not wingmenCtrl then return end local point = nil if args.index then point = DCSEx.math.vec3ToVec2(DCSEx.world.getUnitByID(wingmenUnitID[args.index]):getPoint()) else point = DCSEx.world.getGroupCenter(getWingmenGroup()) end local taskTable = { id = "Orbit", params = { pattern = "Circle", point = point, -- altitude = player:getPoint().y } } wingmenCtrl:setTask(taskTable) TUM.radio.playForAll("pilotWingmanOrbit", { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) end local function doWingmenCommandRejoin(args) local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanRejoin", { getWingmanNumberAsWord(args.index) }, player:getCallsign(), false) local wingmenCtrl = getWingmanController(args.index) if not wingmenCtrl then return end local taskTable = { id = "Follow", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()), pos = { x = -100, y = 0, z = -100 }, lastWptIndexFlag = false, lastWptIndex = -1 } } wingmenCtrl:setTask(taskTable) TUM.radio.playForAll("pilotWingmanRejoin", { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) end local function doWingmenCommandEngage(args) local player = world:getPlayer() if not player then return end if args.radioSuffix then TUM.radio.playForAll("playerWingmanEngage"..args.radioSuffix, { getWingmanNumberAsWord(args.index) }, player:getCallsign(), false) end local wingmenCtrl = getWingmanController(args.index) if not wingmenCtrl then return end local targets = getDetectedTargets(args.index, args.attributes, args.maxRange) if not targets or #targets == 0 then TUM.radio.playForAll("pilotWingmanEngageNoTarget", { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) return end local taskTable = { id = "AttackGroup", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(targetGroup), } } wingmenCtrl:setTask(taskTable) -- Rejoin back once bandit has been shot down local rejoinBackTable = { id = "Follow", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()), pos = { x = -100, y = 0, z = -100 }, lastWptIndexFlag = false, lastWptIndex = -1 } } wingmenCtrl:pushTask(rejoinBackTable) if args.radioSuffix then TUM.radio.playForAll("pilotWingmanEngage"..args.radioSuffix, { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) end end local function doWingmenCommandReportTargets(attributes) local detectedTargets = getDetectedTargets(attributes) local reportText = "Detected targets:" if #detectedTargets == 0 then reportText = reportText.." none" else for _,t in ipairs(detectedTargets) do reportText = reportText.."\n - "..Library.objectNames.get(t) end end trigger.action.outText(reportText, 5) end local function doWingmenCommandReportStatus(args) args.noPlayerMessage = args.noPlayerMessage or false local player = world:getPlayer() if not player then return end if not args.noPlayerMessage then TUM.radio.playForAll("playerWingmanReportStatus", { getWingmanNumberAsWord(args.index) }, player:getCallsign(), false) end local wingmenGroup = getWingmenGroup() if not wingmenGroup then return end local statusMsg = "" local atLeastOneUnit = false for i,u in ipairs(wingmenGroup:getUnits()) do if not args.index or args.index == i then atLeastOneUnit = true if not args.index then statusMsg = statusMsg..u:getCallsign():upper().."\n" end if u:getLife() >= u:getLife0() then statusMsg = statusMsg.."- No damage sustained, fuel green" else statusMsg = statusMsg.."- Aircraft suffered damage, fuel green" end statusMsg = statusMsg.."\n- BRAA from you: "..DCSEx.dcs.getBRAA(u:getPoint(), DCSEx.math.vec3ToVec2(player:getPoint()), true) statusMsg = statusMsg.."\n- Armament: " local ammo = u:getAmmo() if #ammo == 0 then statusMsg = statusMsg.."None" else for j,a in ipairs(ammo) do if a.count and a.desc and (a.desc.displayName or a.desc.typeName) then local ammoName = a.desc.displayName or a.desc.typeName if j > 1 then statusMsg = statusMsg..", " end statusMsg = statusMsg..tostring(a.count).."x "..ammoName end end end statusMsg = statusMsg.."\n\n" end end if not atLeastOneUnit then return end if #statusMsg >= 2 then -- Remove trailing "\n\n" statusMsg = statusMsg:sub(1, #statusMsg - 2) end TUM.radio.playForAll("pilotWingmanReportStatus", { getWingmanNumberAsWord(args.index), statusMsg }, getWingmanCallsign(args.index), not args.noPlayerMessage) end local function createWingmen() TUM.supportWingmen.removeAll() -- Destroy all pre-existing wingmen TUM.log("Creating wingmen...") local player = world:getPlayer() if not player then return end -- Retrive player unit type local playerTypeName = player:getTypeName() if not Library.aircraft[playerTypeName] then TUM.log("Cannot spawn AI wingmen, aircraft \""..playerTypeName.."\" not found in the database.", TUM.logLevel.WARNING) return end local playerCategory = Group.Category.AIRPLANE if player:hasAttribute("Helicopters") then playerCategory = Group.Category.HELICOPTER end -- Player is a helicopter -- Generate wingman callsign local wingmanCallsign = DCSEx.envMission.getPlayerGroups()[1].units[1].callsign if type(wingmanCallsign) == "table" then wingmanCallsign[3] = nil wingmanCallsign["name"] = wingmanCallsign["name"]:sub(1, #wingmanCallsign["name"] - 1) if wingmanCallsign[4] then wingmanCallsign[4] = wingmanCallsign["name"] end else wingmanCallsign = DCSEx.unitCallsignMaker.getCallsign(playerTypeName) end local groupInfo = DCSEx.unitGroupMaker.create( TUM.settings.getPlayerCoalition(), playerCategory, DCSEx.math.randomPointInCircle(DCSEx.math.vec3ToVec2(player:getPoint()), 500, 250), { playerTypeName, playerTypeName }, { callsign = wingmanCallsign, callsignOffset = 1, silenced = true, skill = "Excellent", taskFollow = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()), unlimitedFuel = true } ) if not groupInfo then TUM.log("Failed to spawn AI wingmen", TUM.logLevel.WARNING) return end wingmenGroupID = groupInfo.groupID wingmenUnitID = DCSEx.table.deepCopy(groupInfo.unitsID) TUM.log("Spawned AI wingmen") TUM.radio.playForAll("pilotWingmanRejoin", { getWingmanNumberAsWord() }, getWingmanCallsign(), true) end local function doWingmenCommandGoToMapMarker(args) local player = world:getPlayer() if not player then return end TUM.radio.playForAll("playerWingmanGoToMarker", { getWingmanNumberAsWord(args.index) }, player:getCallsign(), false) local wingmenCtrl = getWingmanController(args.index) if not wingmenCtrl then return end local mapMarker = DCSEx.world.getMarkerByText("wingman") if not mapMarker then TUM.radio.playForAll("pilotWingmanGoToMarkerNoMarker", { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) return end local taskTable = { id = "Orbit", params = { pattern = "Circle", point = DCSEx.math.vec3ToVec2(mapMarker.pos), } } wingmenCtrl:setTask(taskTable) TUM.radio.playForAll("pilotWingmanGoToMarker", { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) end function TUM.supportWingmen.removeAll() if not wingmenGroupID then return end TUM.log("Removing all wingmen...") DCSEx.world.destroyGroupByID(wingmenGroupID) -- TODO: delayed "returned to base" message from wingmen? wingmenGroupID = nil wingmenUnitID = {} end local function createWingmanSubMenu(rootPath, wingmanIndex) local wingmanPath = missionCommands.addSubMenu(getWingmanNumberAsWord(wingmanIndex), rootPath) -- missionCommands.addCommand("Engage bandits", wingmanPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS) -- missionCommands.addCommand("Engage air defense", wingmanPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS) -- missionCommands.addCommand("Engage ground targets", wingmanPath, doWingmenOrder, TUM.supportWingmen.orderID.ENGAGE_BANDITS) missionCommands.addCommand("Engage bandits", wingmanPath, doWingmenCommandEngage, { index = wingmanIndex, attributes = { "Battle airplanes" }, maxRange = 60, radioSuffix = "Bandits" }) missionCommands.addCommand("Report targets", wingmanPath, doWingmenCommandReportTargets, { index = wingmanIndex }) missionCommands.addCommand("Report status", wingmanPath, doWingmenCommandReportStatus, { index = wingmanIndex, noPlayerMessage = false } ) missionCommands.addCommand("Go to map marker WINGMAN", wingmanPath, doWingmenCommandGoToMapMarker, { index = wingmanIndex } ) missionCommands.addCommand("Orbit at position", wingmanPath, doWingmenCommandOrbit, { index = wingmanIndex }) missionCommands.addCommand("Rejoin", wingmanPath, doWingmenCommandRejoin, { index = wingmanIndex }) end function TUM.supportWingmen.createMenu() if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer if WINGMEN_COUNT == 0 then return end local rootPath = missionCommands.addSubMenu("Wingmen") createWingmanSubMenu(rootPath, nil) for i=1,WINGMEN_COUNT do createWingmanSubMenu(rootPath, i) end end ------------------------------------- -- Called when an event is raised -- @param event The DCS World event ------------------------------------- function TUM.supportWingmen.onEvent(event) if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer if TUM.mission.getStatus() == TUM.mission.status.NONE then return end if not event.initiator then return end if Object.getCategory(event.initiator) ~= Object.Category.UNIT then return end if not event.initiator:getPlayerName() then return end if event.id == world.event.S_EVENT_TAKEOFF then -- Create wingmen on takeoff createWingmen() elseif event.id == world.event.S_EVENT_LAND then TUM.supportWingmen.removeAll() -- Remove wingmen on landing end end end