-- ==================================================================================== -- TUM.WINGMENTASKING - HANDLES THE WINGMEN'S TASKING -- ==================================================================================== -- ==================================================================================== TUM.wingmenTasking = {} do TUM.wingmenTasking.DEFAULT_MARKER_TEXT = "wingman" local mapMarkerMissingWarningAlreadyDisplayed = false -- Was the "map marker missing" warning already displayed during the mission? local function getOrbitTaskTable(point2) return { id = "Orbit", params = { altitude = math.max(DCSEx.converter.feetToMeters(10000), world.getPlayer():getPoint().y), pattern = "Circle", point = point2, width = DCSEx.converter.nmToMeters(1.0) } } end -- local function doWingmenCommandEngage(args) -- local player = world:getPlayer() -- if not player then return end -- if args.radioSuffix then -- TUM.radio.playForAll("playerWingmanEngage"..args.radioSuffix, { getWingmanNumberAsWord(args.index) }, player:getCallsign(), false) -- end -- local wingmenCtrl = getWingmanController(args.index) -- if not wingmenCtrl then return end -- local targets = getDetectedContacts(args.index, args.attributes, args.maxRange) -- if not targets or #targets == 0 then -- TUM.radio.playForAll("pilotWingmanEngageNoTarget", { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) -- return -- end -- local taskTable = { -- id = "AttackGroup", -- params = { -- groupId = DCSEx.dcs.getObjectIDAsNumber(targetGroup), -- } -- } -- wingmenCtrl:setTask(taskTable) -- -- Rejoin back once bandit has been shot down -- local rejoinBackTable = { -- id = "Follow", -- params = { -- groupId = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()), -- pos = { x = -100, y = 0, z = -100 }, -- lastWptIndexFlag = false, -- lastWptIndex = -1 -- } -- } -- wingmenCtrl:pushTask(rejoinBackTable) -- if args.radioSuffix then -- TUM.radio.playForAll("pilotWingmanEngage"..args.radioSuffix, { getWingmanNumberAsWord(args.index) }, getWingmanCallsign(args.index), true) -- end -- end function TUM.wingmenTasking.commandGoToMapMarker(markerText, delayRadioAnswer) markerText = markerText or TUM.wingmenTasking.DEFAULT_MARKER_TEXT delayRadioAnswer = delayRadioAnswer or false if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer local mapMarker = DCSEx.world.getMarkerByText(markerText) if not mapMarker and not mapMarkerMissingWarningAlreadyDisplayed then trigger.action.outText("Map marker missing.\nYou must create a marker on the F10 map and set it text to \""..markerText:upper().."\" (without quotes) to communicate coordinates to your wingmen.", 10) mapMarkerMissingWarningAlreadyDisplayed = true end local wingmenCtrl = TUM.wingmen.getController() if not wingmenCtrl then return end if not mapMarker then TUM.radio.playForAll("pilotWingmanGoToMarkerNoMarker", { TUM.wingmen.getFirstWingmanNumber() }, TUM.wingmen.getFirstWingmanCallsign(), true) return end wingmenCtrl:setTask(getOrbitTaskTable(DCSEx.math.vec3ToVec2(mapMarker.pos))) TUM.radio.playForAll("pilotWingmanGoToMarker", { TUM.wingmen.getFirstWingmanNumber() }, TUM.wingmen.getFirstWingmanCallsign(), true) end function TUM.wingmenTasking.commandOrbit(delayRadioAnswer) delayRadioAnswer = delayRadioAnswer or false if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer local wingmenCtrl = TUM.wingmen.getController() if not wingmenCtrl then return end wingmenCtrl:setTask(getOrbitTaskTable(DCSEx.world.getGroupCenter(TUM.wingmen.getGroup()))) TUM.radio.playForAll("pilotWingmanOrbit", { TUM.wingmen.getFirstWingmanNumber() }, TUM.wingmen.getFirstWingmanCallsign(), delayRadioAnswer) end function TUM.wingmenTasking.commandRejoin(formationDistance, delayRadioAnswer) formationDistance = formationDistance or 800 delayRadioAnswer = delayRadioAnswer or false if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end -- No wingmen in multiplayer local player = world:getPlayer() if not player then return end local wingmenCtrl = TUM.wingmen.getController() if not wingmenCtrl then return end local taskTable = { id = "Follow", params = { groupId = DCSEx.dcs.getObjectIDAsNumber(player:getGroup()), lastWptIndexFlag = false, lastWptIndex = -1, pos = { x = -formationDistance, y = 0, z = -formationDistance } } } wingmenCtrl:setTask(taskTable) TUM.radio.playForAll("pilotWingmanRejoin", { TUM.wingmen.getFirstWingmanNumber() }, TUM.wingmen.getFirstWingmanCallsign(), delayRadioAnswer) end function TUM.wingmenTasking.commandReportContacts(groupCategory, noReportIfNoContacts, delayRadioAnswer) delayRadioAnswer = delayRadioAnswer or false noReportIfNoContacts = noReportIfNoContacts or false local detectedTargets = TUM.wingmen.getContacts(groupCategory) if not detectedTargets or #detectedTargets == 0 then if noReportIfNoContacts then return false end TUM.radio.playForAll("pilotWingmanReportContactsNoJoy", { TUM.wingmen.getFirstWingmanNumber() }, TUM.wingmen.getFirstWingmanCallsign(), true) return true else local reportText = "" for _,t in ipairs(detectedTargets) do reportText = reportText.."\n - "..tostring(t.size).."x "..t.type..", "..DCSEx.dcs.getBRAA(t.point2, DCSEx.math.vec3ToVec2(world:getPlayer():getPoint()), false, false, false).." from you" end TUM.radio.playForAll("pilotWingmanReportContacts", { TUM.wingmen.getFirstWingmanNumber(), reportText }, TUM.wingmen.getFirstWingmanCallsign(), delayRadioAnswer) return true end end function TUM.wingmenTasking.commandReportStatus(delayRadioAnswer) delayRadioAnswer = delayRadioAnswer or false local wingmenGroup = TUM.wingmen.getGroup() if not wingmenGroup then return end local statusMsg = "" for i,u in ipairs(wingmenGroup:getUnits()) do statusMsg = statusMsg..u:getCallsign():upper().."\n" if u:getLife() >= u:getLife0() then statusMsg = statusMsg.."- No damage sustained, fuel green" else statusMsg = statusMsg.."- Aircraft suffered damage, fuel green" end statusMsg = statusMsg.."\n- BRAA from you: "..DCSEx.dcs.getBRAA(u:getPoint(), DCSEx.math.vec3ToVec2(world:getPlayer():getPoint()), true) statusMsg = statusMsg.."\n- Armament: " local ammo = u:getAmmo() if #ammo == 0 then statusMsg = statusMsg.."None" else for j,a in ipairs(ammo) do if a.count and a.desc and (a.desc.displayName or a.desc.typeName) then local ammoName = a.desc.displayName or a.desc.typeName if j > 1 then statusMsg = statusMsg..", " end statusMsg = statusMsg..tostring(a.count).."x "..ammoName end end end if i < #wingmenGroup:getUnits() then statusMsg = statusMsg.."\n\n" end end TUM.radio.playForAll("pilotWingmanReportStatus", { TUM.wingmen.getFirstWingmanNumber(), statusMsg }, TUM.wingmen.getFirstWingmanCallsign(), delayRadioAnswer) end end