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Library.tasks.strikeScenery = {
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taskFamily = DCSEx.enums.taskFamily.STRIKE,
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description =
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{
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briefing = {
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"A civilian building is being used as an enemy command post. Take it out before they coordinate another strike.",
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"Intel confirms hostile forces are operating from inside a civilian structure. Neutralize it to stop further attacks.",
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"A civilian building has been repurposed as a weapons cache. Destroy it before those arms hit the front lines.",
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"Enemy anti-air control is housed in a civilian facility. Eliminate it to open the skies for our forces.",
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"Recon shows a civilian structure is shielding enemy leadership. Bringing it down cripples their chain of command."
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},
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short = "Destroy occupied building",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { DCSEx.enums.taskFlag.ALLOW_JTAC, DCSEx.enums.taskFlag.SCENERY_TARGET },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = land.SurfaceType.LAND,
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targetCount = { 1, 1 },
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targetFamilies = { DCSEx.enums.unitFamily.STATIC_SCENERY },
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waypointInaccuracy = 0.0
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}
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