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Library.tasks.groundAttackTrucksConvoy = {
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taskFamily = DCSEx.enums.taskFamily.GROUND_ATTACK,
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description =
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{
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briefing = {
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"Intelligence confirms that an enemy convoy is transporting essential logistical supplies. Engaging this target is critical to degrading their operational capabilities.",
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"The designated convoy represents a significant threat to our frontline forces by sustaining enemy combat effectiveness; its neutralization is a priority.",
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"An enemy convoy is facilitating the movement of vital materiel. A successful strike will disrupt their supply chain and impede their operational tempo.",
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"The targeted convoy plays a pivotal role in enemy logistics. Effectively striking this formation will significantly impair their combat readiness.",
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"A convoy of enemy trucks is integral to enemy sustainment efforts. Your strike will contribute significantly to operational success."
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},
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short = "Destroy enemy truck convoy",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { DCSEx.enums.taskFlag.ALLOW_JTAC, DCSEx.enums.taskFlag.MOVING, DCSEx.enums.taskFlag.ON_ROADS },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = land.SurfaceType.LAND,
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targetCount = { 3, 4 },
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targetFamilies = { DCSEx.enums.unitFamily.GROUND_UNARMED },
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waypointInaccuracy = DCSEx.converter.nmToMeters(2.5)
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}
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