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Library.tasks.groundAttackSSMissiles = {
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taskFamily = DCSEx.enums.taskFamily.GROUND_ATTACK,
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description =
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{
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briefing = {
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"Enemy missile launchers are targeting civilian and military infrastructure. Taking them out will cripple their long-range strike capability.",
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"Mobile TEL units are prepping for launch - this is a time-critical strike to neutralize the threat before missiles are airborne.",
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"Enemy missiles have already caused casualties among allied forces. Eliminating the launchers is essential for force protection.",
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"Destroying enemy missile launchers will degrade enemy morale and disrupt their command structure - it's a high-value tactical win.",
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"Missile launchers are being used to strike nearby towns. Your precision strike today will prevent further suffering and save lives.",
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},
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short = "Destroy enemy SS missiles",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { DCSEx.enums.taskFlag.ALLOW_JTAC },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = land.SurfaceType.LAND,
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targetCount = { 3, 4 },
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targetFamilies = { DCSEx.enums.unitFamily.GROUND_SS_MISSILE },
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waypointInaccuracy = DCSEx.converter.nmToMeters(2.5)
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}
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