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Library.tasks.groundAttackArmorConvoy = {
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taskFamily = DCSEx.enums.taskFamily.GROUND_ATTACK,
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description =
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{
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briefing = {
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"An enemy armor column is moving toward our forward positions. Destroying it now will prevent a breakthrough and protect our ground forces.",
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"An enemy armor column is advancing rapidly toward our main supply route. If we don't stop them here, they'll cut off our logistics.",
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"You are to neutralize a key enemy armored unit before it reaches the battlefield. Hitting them now gives us the upper hand in the coming engagement.",
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"An armor column is heading toward a populated area. Eliminate the threat before it reaches the city and endangers civilians.",
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"This enemy armor column is the primary threat to our flank. Striking them now will stopp them from rolling through our defenses.",
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},
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short = "Destroy enemy armor column",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { DCSEx.enums.taskFlag.ALLOW_JTAC, DCSEx.enums.taskFlag.MOVING, DCSEx.enums.taskFlag.ON_ROADS },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 100,
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surfaceType = land.SurfaceType.LAND,
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targetCount = { 3, 4 },
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targetFamilies = { DCSEx.enums.unitFamily.GROUND_APC, DCSEx.enums.unitFamily.GROUND_APC, DCSEx.enums.unitFamily.GROUND_MBT },
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waypointInaccuracy = DCSEx.converter.nmToMeters(2.5)
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}
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