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Library.tasks.antiShipCorvette = {
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taskFamily = DCSEx.enums.taskFamily.ANTISHIP,
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description =
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{
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briefing = {
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"An enemy missile boat was detected within strike range of our troops. Neutralize it before it can launch.",
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"An enemy missile boat has entered our waters. You are authorized to engage and neutralize.",
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"An enemy corvette is operating within weapons release range of our task force. Its engagement is necessary to preempt an attack.",
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"An hostile craft possesses the capability to strike high-value naval assets. Its destruction is imperative to ensure fleet security.",
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"The target is a missile-equipped enemy vessel posing a direct threat to allied maritime operations. It must be destroyed at once."
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},
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short = "Sink enemy missile boat",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 0,
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surfaceType = land.SurfaceType.WATER,
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targetCount = { 1, 1 },
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targetFamilies = { DCSEx.enums.unitFamily.SHIP_MISSILE_BOAT },
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waypointInaccuracy = DCSEx.converter.nmToMeters(5.0)
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}
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