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Library.tasks.antishipCargo = {
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taskFamily = DCSEx.enums.taskFamily.ANTISHIP,
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description =
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{
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briefing = {
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"Enemy cargo ships are delivering weapons and supplies to frontline units. Sinking them will disrupt their logistics and slow their advance.",
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"Cargo ships are moving fuel, ammo, and enemy reinforcements. Take them out to choke the enemy's front-line operations.",
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"Intel confirms that enemy cargo ships are carrying weapons and reinforcements. They should be destroyed immediately.",
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"Reconnaissance confirms that enemy cargo vessels are transporting materiel vital to the enemy's continued resistance. Interdiction is required.",
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"Logistical interdiction remains a top priority. A group of enemy cargo ships must be destroyed to limit their strategic reach."
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},
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short = "Sink enemy cargo ships",
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},
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conditions = {
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difficultyMinimum = 0,
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eras = {},
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},
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completionEvent = DCSEx.enums.taskEvent.DESTROY,
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flags = { },
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minimumDistance = DCSEx.converter.nmToMeters(10.0),
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safeRadius = 0,
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surfaceType = land.SurfaceType.WATER,
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targetCount = { 2, 2 },
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targetFamilies = { DCSEx.enums.unitFamily.SHIP_CARGO },
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waypointInaccuracy = DCSEx.converter.nmToMeters(5.0)
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}
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