diff --git a/README.md b/README.md index 2d8bffb..d6dbc47 100644 --- a/README.md +++ b/README.md @@ -83,7 +83,7 @@ The exact content of the menu will depend on the current phase of the mission. - **SEAD**: Destroy enemy SAM sites. - **Strike**: Destroy enemy structures and civilian buildings occupied by enemy forces. - **Target location**: Where on the map will the targets be spawned? Approximate distance to possible regions is displayed in the menu. - - Missions taking place in enemy territory now award 25% more XP to account for increased SAM threat and proximity of enemy airbases. + - Missions taking place in enemy territory award 30% more XP to account for increased SAM threat and proximity of enemy airbases. - Make sure to pick a region not too far away from your starting location if you don't like long ingresses. - Picking a region very close to your starting location (for instance, the one where your airbase is located in) can also be a bad idea, as you might takeoff in range of an enemy SAM. - Be aware that targets of antiship strikes will always be spawned in open seas, which can be quite far if you picked a landlocked target zone. @@ -250,7 +250,7 @@ The core script is quite simple and small, I probably won't need too much help w - Increased minimum aircraft spawn altitude to avoir crashes in nearby hills - Infantry escaping from destroyed vehicles is now hidden on F10 map, as it should be - Interception objectives are now marked as complete when target is shot down - - Missions taking place in enemy territory now award 25% more XP to account for increased SAM threat and proximity of enemy airbases + - Missions taking place in enemy territory now award 30% more XP to account for increased SAM threat and proximity of enemy airbases - Moved "Request objective coordinates" radio commands to new "Navigation" submenu, which will include additional navigational assist in future versions - Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18) - "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits diff --git a/Script/The Universal Mission/PlayerScore.lua b/Script/The Universal Mission/PlayerScore.lua index 414257a..545057e 100644 --- a/Script/The Universal Mission/PlayerScore.lua +++ b/Script/The Universal Mission/PlayerScore.lua @@ -277,7 +277,7 @@ do local zoneName = TUM.settings.getValue(TUM.settings.id.TARGET_LOCATION, true) local tgtZone = DCSEx.zones.getByName(zoneName) if not tgtZone then return 0 end - if TUM.territories.getPointOwner(tgtZone) == TUM.settings.getEnemyCoalition() then return 0.25 end + if TUM.territories.getPointOwner(tgtZone) == TUM.settings.getEnemyCoalition() then return 0.3 end return 0 elseif settingID == TUM.settings.id.AI_CAP then if settingValue == 2 and TUM.settings.getValue(TUM.settings.id.ENEMY_AIR_FORCE) > 1 then return 0.15 end