From e0a2612572058bfc12a9a2517cb44514004985c5 Mon Sep 17 00:00:00 2001 From: Ambroise Garel <47314805+akaAgar@users.noreply.github.com> Date: Sun, 14 Sep 2025 15:36:07 +0200 Subject: [PATCH] Updated manual and README for version 0.3.250914 --- README.md | 52 ++++++++++++++---------- The Universal Mission - User's Manual.md | 8 ++-- 2 files changed, 36 insertions(+), 24 deletions(-) diff --git a/README.md b/README.md index 375a626..02167dd 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # The Universal Mission for DCS World -**Current version: open beta 0.2.250729** (see the "version history" section at the end of this file for a list of the latest changes) +**Current version: open beta 0.3.250914** (see the "version history" section at the end of this file for a list of the latest changes) **This is a BETA version, there may be bugs and there WILL be unbalanced stuff.** @@ -72,34 +72,24 @@ Please also note that PvP is not supported at the moment and that the mission wi ## Planned development -

Planned for next version (could be subject to change)

+

Planned for next version (can be subject to change)

- Additional content - - [x] Added new units (Currenthill unit pack) from DCS 2.9.19.13478 - - [x] Support for "Cold War Germany" theater -- AI improvements - - [ ] AI wingmen should engage tracking radars first when told to engage SAM sites, in order to disable the site ASAP + - [ ] More objectives types - Balance improvements - - [x] Enemy CAP respawn rate now decreases the more enemy planes are shot - [ ] Tweaked XP requirements for medals/promotions - Bug fixes - [ ] AWACS datalinked contacts not showing on SA pages - - [x] Some player callsigns causing a script error at startup - - [x] Fixed wrong filename in "enemy infantry killed" messages - Extras - - [x] First draft of the PDF manual + - [ ] GitHub page +- Improvements + - [ ] Better weather reports (cloud cover, rain, etc) - New features - - [x] Additional commands in the "navigation" menu - - [x] Vector to nearest airfield - - [x] Weather report - - [ ] Administrative settings - - [x] Use of "Client" slot instead of "Player" slot even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again - - [x] Mission now autostarts (if it wasn't started yet) when all players have taken off + - [ ] Administrative settings menu + - [ ] Friendly air defenses - Quality of life/minor tweaks - [ ] AI wingmen "Two was shot down!" call when witnessing another wingman killed - [ ] AI wingmen "Winchester!" call when out of ammo - - [x] Increased AWACS aircraft spawn altitude - - [x] Target coordinates radio message displayed for a longer time so players have the time to write them down or enter them in their flight computer ### High priority @@ -107,12 +97,9 @@ Please also note that PvP is not supported at the moment and that the mission wi - More "flavor" radio messages ("fence in" when player approaches the AO, etc) so the world will feel more alive - Better balancing of the player career awards and promotions - Better use of context for "ambient" radio messages (should only warn of a SAM launch if an AI pilot is there to witness it, etc) -- Friendly air defenses -- GitHub page - Improved score multiplier taking into account various aspects of mission difficulty (weather, nighttime ops...) - Laser designation of targets by JTAC - New objectives: helicopter (drop/pickup units...), CAP, CAS, OCA (airbase attack) -- PDF manual - Support for all missing DCS World theaters - Support for more factions and five different time periods (World War 2, Korea war, Vietnam war, late Cold war, Modern) @@ -168,6 +155,29 @@ The core script is quite simple and small, I probably won't need too much help w ## Version history +- **0.3.250914** (09/14/2025) + - **MAJOR CHANGE:** + - Use of "Client" slot instead of "Player" slot even in single-player missions, allowing the player to respawn on death/ejection instead of having to start the whole mission again + - "Player" should not be used anymore. Single-player missions must use a single "Client" slot instead + - Additional content + - Added new units (Currenthill unit pack) from DCS 2.9.19.13478 + - Support for "Cold War Germany" theater + - Balance improvements + - Enemy CAP respawn rate now decreases the more enemy planes are shot + - Bug fixes + - Some player callsigns causing a script error at startup + - Fixed wrong filename in "enemy infantry killed" messages + - Removed unused zones from the "autoexec.cfg" file + - Extras + - First draft of the PDF manual + - New features + - Additional commands in the "navigation" menu + - Vector to nearest airfield + - Weather report + - Mission now autostarts (if it wasn't started yet) when all players have taken off + - Quality of life/minor tweaks + - Increased AWACS aircraft spawn altitude + - Target coordinates radio message displayed for a longer time so players have the time to write them down or enter them in their flight computer - **0.2.250729** (07/29/2025) - **MAJOR CHANGE:** Added all new wingman system - Far for perfect but a lot better than DCS's default wingmen diff --git a/The Universal Mission - User's Manual.md b/The Universal Mission - User's Manual.md index 079152f..00f3b9d 100644 --- a/The Universal Mission - User's Manual.md +++ b/The Universal Mission - User's Manual.md @@ -5,7 +5,7 @@ User's manual

-The Universal Mission v0.2.250729
+The Universal Mission v0.3.250914
Created and maintained by Ambroise Garel (akaagarmail@gmail.com)

@@ -46,7 +46,7 @@ I hope you'll like it. - Can generate any kind of mission: ground attack, interception, strike, airbase attack, CAS, CAP, and more - Completely dynamic, no two missions are ever the same - Entirely self-contained inside a .miz file, no need for any external program -- More than 300 voiced radio messages for immersive and realistic coms +- More than 325 voiced radio messages for immersive and realistic coms - Supports both single-player and small-scale PvE on closed servers - Persistent single player career mode, with awards and promotions. Dying won't reset your progress, but you have to come back to base alive for your kills and completed objectives to be saved to your profile, so watch out for SAMs on your way home - All new AI wingman system, smarter and more immersive than DCS's original wingmen @@ -145,7 +145,9 @@ The exact content of the menu will depend on the current phase of the mission. - **Objectives**: Displays a list of special commands related to each of the mission's objectives. Be aware that some objectives may have no special commands associated with them. - **Smoke marker on target**: Asks for a friendly JTAC to pop a smoke marker on the target. Makes finding the target easier, but will cost you a small XP penalty. Only available for missions where a JTAC is available (it's pretty hard to throw a smoke grenade at an airplane or a ship in the middle of the sea). - **Navigation**: Displays a list of commands related to navigational assistance. + - **Navigation to nearest airbase**: Displays the coordinates of the nearest friendly airbase, its BRA ("fly X for Y") relative to the player's position and an estimated flight time and ETA. - **Navigation to objective [OBJECTIVE NAME]**: Displays the coordinates of the objective, its BRA ("fly X for Y") relative to the player's position and an estimated flight time and ETA. Some objectives types (e.g. strike missions) are provided with exact coordinates, but most will only have approximate coordiantes, so you'll have to search for targets yourself once in the objective area. + - **Weather update**: Displays information about the weather (wind speed, temperature...) at the player location. - **Flight**: Displays a list of commands for your wingmen. Only shown in single-player missions and if wingmen are available for this mission. - **Cover me!**: Tasks your wingmen to immediately engage any nearby air threats. - **Engage**: Tasks your wingmen to engage a certain type of targets. Targets must be detected by your wingmen (see "Report contacts" below), or they won't be able to engage them. @@ -174,7 +176,7 @@ The Universal Mission is designed to be easily editable to suit your preferences - Move it to another airbase, change its coalition (make sure blue players are spawned on an airbase located in a BLUFOR zone are red players are spawned on an airbase located in a REDFOR zone) - You may also add an aircraft carrier or a FARP for the player to take off from - Change its default loadout if you plan to play a specific kind of mission and don't want to lose time asking the ground crew to rearm your aircraft (e.g. if you know you want to play SEAD missions, you may as well stock up on AGM-88s) -- Change the skill level from "Player" to "Client" and add other aircraft to create a multiplayer mission to play with your friends. Keep in mind that the persistent career/player stats system will be disabled in multiplayer missions and that all player aircraft must belong to the same coalition (TUM does not support PvP) +- Add other aircraft to create a multiplayer mission to play with your friends. Keep in mind that the persistent career/player stats system will be disabled in multiplayer missions and that all player aircraft must belong to the same coalition (TUM does not support PvP)

Zones