diff --git a/Script/Library/RadioMessages.lua b/Script/Library/RadioMessages.lua index d595e98..a950125 100644 --- a/Script/Library/RadioMessages.lua +++ b/Script/Library/RadioMessages.lua @@ -85,12 +85,12 @@ Library.radioMessages = { pilotWarningSAMLaunch = { "Spike! SAM just launched, break!", "SAM up! Defensive now!", "Launch! SAM, coming fast, pump chaff, go cold!", "SAM in the air, break hard!", "SAM fired, visual smoke! Extend, extend!" }, pilotWingmanEngageAir = { - "$1, copy, engaging $2 now.", - "$1, tally one, pressing on $2.", - "$1, roger, comitting on $2.", - "$1, confirm, going after $2.", - "$1, affirm, moving in on $2." - }, + "$1, copy, engaging $2 now ($3).", + "$1, tally one, pressing on $2 ($3).", + "$1, roger, comitting on $2 ($3).", + "$1, confirm, going after $2 ($3).", + "$1, affirm, moving in on $2 ($3)." + }, -- "$2" should be "bandits" in audio version pilotWingmanEngageNoTarget = { "$1, negative tally, unable engage.", "$1, cannot comply, blind on target.", @@ -98,13 +98,18 @@ Library.radioMessages = { "$1, negative contact, unable to commit.", "$1, that's a no, not seeing any targets." }, - pilotWingmanEngageSurface = { - "$1, engaging surface threat, $2.", - "$1, rolling in on enemy position, $2.", - "$1, affirm, moving in on target, $2.", - "$1, on target, commencing attack on $2.", - "$1, weapons hot, engaging $2.", + pilotWingmanEngageStrike = { + "$1, copy, engaging target structure ($2).", + "$1, roger, moving in on the building now ($2).", + "$1, copy that, setting up for strike ($2)." }, + pilotWingmanEngageSurface = { + "$1, engaging $2 threat ($3).", + "$1, rolling in on $2 position ($3).", + "$1, affirm, moving in on $2 ($3).", + "$1, on target, commencing attack on $2 ($3).", + "$1, weapons hot, engaging $2 ($3).", + }, -- "$2" should be "target" in audio version -- pilotWingmanGoToMarker = { -- "$1, copy. Pushing to waypoint now.", -- "$1, on route to the coords, maintaining current alt.", @@ -317,6 +322,12 @@ Library.radioMessages = { "Flight, strike $1 in your sector.", "Flight, take the lead on enemy $1.", }, -- "$1" should be "ships" in audio version + playerWingmanEngageStrike = { + "Flight, take out target building.", + "Flight, hit target structure.", + "Flight, clear to hit target building.", + "Flight, strike target building, confirm visual.", + }, -- playerWingmanGoToMarker = { -- "Flight, proceed to waypoint.", -- "Flight, push to the hold point now.",