Increased AWACS aircraft cruise altitude

This commit is contained in:
Ambroise Garel
2025-07-30 15:20:24 +02:00
parent 6964bf2543
commit a55012e383
2 changed files with 9 additions and 5 deletions
+5 -1
View File
@@ -227,6 +227,10 @@ The core script is quite simple and small, I probably won't need too much help w
## Version history ## Version history
- **Next version** (coming soon)
- Increased AWACS altitude
- **0.2.250729** (07/29/2025) - **0.2.250729** (07/29/2025)
- **MAJOR CHANGE:** Added all new wingman system - **MAJOR CHANGE:** Added all new wingman system
- Far for perfect but a lot better than DCS's default wingmen - Far for perfect but a lot better than DCS's default wingmen
@@ -257,7 +261,7 @@ The core script is quite simple and small, I probably won't need too much help w
- Moved "Request objective coordinates" radio commands to new "Navigation" submenu, which will include additional navigational assist in future versions - Moved "Request objective coordinates" radio commands to new "Navigation" submenu, which will include additional navigational assist in future versions
- Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18) - Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18)
- "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits - "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits
- "Rifle!" and "Missile away!" radio calls now both used for any kind of A/G missiles (except antiship and antiradiation missiles, who - "Rifle!" and "Missile away!" radio calls now both used for any kind of A/G missiles (except antiship and antiradiation missiles, who
- Tons of internal logic bugfixes and tweaks - Tons of internal logic bugfixes and tweaks
- Tweaked XP bonus/penalty for various mission settings - Tweaked XP bonus/penalty for various mission settings
- Vastly improved the way AI units reports on contact tracks. According to range and sensors capabilities, can go from perfect ID (e.g. "Su-27") to very generic descriptions (e.g. "fighter" or even "aircraft") - Vastly improved the way AI units reports on contact tracks. According to range and sensors capabilities, can go from perfect ID (e.g. "Su-27") to very generic descriptions (e.g. "fighter" or even "aircraft")
+4 -4
View File
@@ -561,7 +561,7 @@ Library.aircraft = {
} }
}, },
["A-50"] = { ["A-50"] = {
["altitude"] = 4898, ["altitude"] = 11000,
["speed"] = 220, ["speed"] = 220,
["payload"] = { ["payload"] = {
["chaff"] = 192, ["chaff"] = 192,
@@ -2460,7 +2460,7 @@ Library.aircraft = {
["pylons"] = {} ["pylons"] = {}
}, },
["E-2C"] = { ["E-2C"] = {
["altitude"] = 4510, ["altitude"] = 9000,
["speed"] = 133.3, ["speed"] = 133.3,
["payload"] = { ["payload"] = {
["chaff"] = 120, ["chaff"] = 120,
@@ -2479,7 +2479,7 @@ Library.aircraft = {
["pylons"] = {} ["pylons"] = {}
}, },
["E-3A"] = { ["E-3A"] = {
["altitude"] = 4800, ["altitude"] = 11000,
["speed"] = 220, ["speed"] = 220,
["payload"] = { ["payload"] = {
["chaff"] = 120, ["chaff"] = 120,
@@ -7567,7 +7567,7 @@ Library.aircraft = {
} }
}, },
["KJ-2000"] = { ["KJ-2000"] = {
["altitude"] = 4898, ["altitude"] = 11000,
["speed"] = 220, ["speed"] = 220,
["payload"] = { ["payload"] = {
["fuel"] = 70000, ["fuel"] = 70000,