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Increased AWACS aircraft cruise altitude
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@@ -227,6 +227,10 @@ The core script is quite simple and small, I probably won't need too much help w
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## Version history
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- **Next version** (coming soon)
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- Increased AWACS altitude
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- **0.2.250729** (07/29/2025)
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- **MAJOR CHANGE:** Added all new wingman system
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- Far for perfect but a lot better than DCS's default wingmen
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@@ -257,7 +261,7 @@ The core script is quite simple and small, I probably won't need too much help w
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- Moved "Request objective coordinates" radio commands to new "Navigation" submenu, which will include additional navigational assist in future versions
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- Lowered MANPADS count and skill (MANPADS are overpowered in DCS, especially SA-18)
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- "New friendly/enemy aircraft taking off" radio messages now mention their BRAA relative to the player, number of bandits taking off now displayed as a word instead of digits
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- "Rifle!" and "Missile away!" radio calls now both used for any kind of A/G missiles (except antiship and antiradiation missiles, who
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- "Rifle!" and "Missile away!" radio calls now both used for any kind of A/G missiles (except antiship and antiradiation missiles, who
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- Tons of internal logic bugfixes and tweaks
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- Tweaked XP bonus/penalty for various mission settings
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- Vastly improved the way AI units reports on contact tracks. According to range and sensors capabilities, can go from perfect ID (e.g. "Su-27") to very generic descriptions (e.g. "fighter" or even "aircraft")
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