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Now uses "Client" instead of "Player" slots for single-player
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@@ -205,12 +205,11 @@ do
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end
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end
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if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end
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-- if TUM.settings.getValue(TUM.settings.id.MULTIPLAYER) then return end
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-- When player dies in single-player, fail the mission
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if event.id == world.event.S_EVENT_CRASH or event.id == world.event.S_EVENT_EJECTION or event.id == world.event.S_EVENT_PILOT_DEAD then
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TUM.mission.endMission(TUM.mission.endCause.FAILED)
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end
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-- if event.id == world.event.S_EVENT_CRASH or event.id == world.event.S_EVENT_EJECTION or event.id == world.event.S_EVENT_PILOT_DEAD then
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-- TUM.mission.endMission(TUM.mission.endCause.FAILED)
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-- end
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end
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function TUM.mission.playMissionSummaryRadioMessage(onlyShowIncomplete, delayed)
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