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Added wingman callsign to radio messages
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@@ -71,37 +71,37 @@ Library.radioMessages = {
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pilotWarningSAMLaunch = { "Spike! SAM just launched, break!", "SAM up! Defensive now!", "Launch! SAM, coming fast, pump chaff, go cold!", "SAM in the air, break hard!", "SAM fired, visual smoke! Extend, extend!" },
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pilotWingmanEngageBandits = {
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"Copy, engaging now.",
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"Tally one, pressing.",
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"Roger, comitting.",
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"Confirm, going after him.",
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"Affirm, moving in on bandits."
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"$1. Copy, engaging now.",
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"$1. Tally one, pressing.",
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"$1. Roger, comitting.",
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"$1. Confirm, going after him.",
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"$1. Affirm, moving in on bandits."
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},
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pilotWingmanEngageNoTarget = {
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"Negative tally, unable engage.",
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"Cannot comply, blind on target.",
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"No joy on targets, cannot proceed.",
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"Negative contact, unable to commit.",
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"That's a no, not seeing any targets."
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"$1. Negative tally, unable engage.",
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"$1. Cannot comply, blind on target.",
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"$1. No joy on targets, cannot proceed.",
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"$1. Negative contact, unable to commit.",
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"$1. That's a no, not seeing any targets."
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},
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pilotWingmanOrbit = {
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"Wilco, holding here.",
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"Copy, orbiting now.",
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"Roger, in the hold.",
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"Affirm, setting up the orbit.",
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"Orbiting at your pos."
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"$1. Wilco, holding here.",
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"$1. Copy, orbiting now.",
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"$1. Roger, in the hold.",
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"$1. Affirm, setting up the orbit.",
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"$1. Orbiting at your pos."
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},
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pilotWingmanRejoin = {
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"Off the perch, rejoining your side.",
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"Tally visual, coming to you.",
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"Clear, rejoining to route.",
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"Pushing up to formation.",
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"Visual, sliding back into position."
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"$1. Off the perch, rejoining your side.",
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"$1. Tally visual, coming to you.",
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"$1. Clear, rejoining to route.",
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"$1. Pushing up to formation.",
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"$1. Visual, sliding back into position."
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},
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pilotWingmanReportStatus = {
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"Flight, checking in.\n\n$1",
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"Flight, reporting.\n\n$1",
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"Flight, status report.\n\n$1",
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"$1. Checking in.\n\n$2",
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"$1. Reporting.\n\n$2",
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"$1. Status report.\n\n$2",
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},
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atcSafeLanding = { "Be advised: $1 is wheels down at $2 and clear of runway.", "All aircraft, $1 has landed at $2 and vacated active. Runway is open for next inbound.", "Traffic, $1 is on deck at $2 and heading to parking. Runway clear.", "All flights, $1 just rolled out at $2 and cleared the active.", "Heads up, $1 landed at $2 and moving to the ramp. Runway available for next approach." },
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@@ -220,34 +220,34 @@ Library.radioMessages = {
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"Command, pass coordinates for objective $1.",
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"Command, confirm grid on objective $1."
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},
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playerFlightEngageBandits = {
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"Flight, engage bandits.",
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"Flight, you're cleared hot bandits.",
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"Flight, commit on bandits when ready.",
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"Flight, engage bandits, your discretion.",
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"Flight, you're free to engage bandits."
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playerWingmanEngageBandits = {
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"$1, engage bandits.",
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"$1, you're cleared hot bandits.",
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"$1, commit on bandits when ready.",
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"$1, engage bandits, your discretion.",
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"$1, you're free to engage bandits."
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},
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playerFlightOrbit = {
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"Flight, orbit my position.",
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"Flight, set up an orbit on me.",
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"Flight, hold on me.",
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"Flight, anchor on my current pos.",
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"Flight, orbit overhead"
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playerWingmanOrbit = {
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"$1, orbit my position.",
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"$1, set up an orbit on me.",
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"$1, hold on me.",
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"$1, anchor on my current pos.",
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"$1, orbit overhead"
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},
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playerFlightRejoin =
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playerWingmanRejoin =
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{
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"Flight, rejoin my side",
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"Flight, push it up, rejoin formation.",
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"Flight, come back to route.",
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"Flight, tighten it up.",
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"Flight, rejoin tactical."
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"$1, rejoin my side",
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"$1, push it up, rejoin formation.",
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"$1, come back to route.",
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"$1, tighten it up.",
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"$1, rejoin tactical."
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},
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playerFlightReportStatus = {
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"Flight, confirm you're set.",
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"Flight, how are you looking?",
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"Flight, report in.",
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"Flight, status check.",
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"Flight, talk me through your state."
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playerWingmanReportStatus = {
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"$1, confirm you're set.",
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"$1, how are you looking?",
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"$1, report in.",
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"$1, status check.",
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"$1, talk me through your state."
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},
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playerJTACSmoke = {
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"$1, request smoke on objective $2, over.",
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