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Added "cover me!" and additional "engage target" wingman commands
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@@ -278,36 +278,38 @@ Library.radioMessages = {
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"Command, confirm grid on objective $1."
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},
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playerWingmanEngageAirDefense = {
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"Flight, prioritize air defense, engage now.",
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"Flight, take down air defense systems.",
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"Flight, suppress air defense threats.",
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"Flight, air defense is yours, take it out.",
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"Flight, eliminate air defense positions."
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},
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"Flight, prioritize $1, engage now.",
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"Flight, take down $1 systems.",
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"Flight, suppress $1 threats.",
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"Flight, $1 is yours, take it out.",
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"Flight, eliminate $1 positions."
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}, -- "$1" should be "air defense" in audio version
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playerWingmanEngageBandits = {
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"Flight, engage bandits.",
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"Flight, you're cleared hot bandits.",
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"Flight, commit on bandits when ready.",
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"Flight, engage bandits, your discretion.",
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"Flight, you're free to engage bandits."
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"Flight, engage $1.",
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"Flight, you're cleared hot on $1.",
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"Flight, commit on $1 when ready.",
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"Flight, engage $1, your discretion.",
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"Flight, you're free to engage $1."
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}, -- "$1" should be "bandits" in audio version
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playerWingmanCoverMe = {
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"Flight, need cover now.",
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"Flight, keep my six clean.",
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"Flight, engaged defensive, cover me!",
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"Flight, break off and clear my tail.",
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"Flight, keep bandits off me."
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},
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playerWingmanEngageGround = {
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"Flight, engage ground targets.",
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"Flight, prosecute ground targets ahead.",
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"Flight, engage all ground contacts.",
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"Flight, strike vehicle positions.",
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"Flight, take the lead on ground targets.",
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},
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playerWingmanEngageHelicopters = {
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"Flight, you're cleared to prosecute helos.",
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"Flight, engage helos at your discretion.",
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"Flight, engage rotary contacts, break when done.",
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},
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"Flight, engage $1 targets.",
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"Flight, prosecute $1 targets ahead.",
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"Flight, engage all $1 contacts.",
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"Flight, strike $1 positions.",
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"Flight, take the lead on $1 targets.",
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}, -- "$1" should be "ground" in audio version
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playerWingmanEngageShips = {
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"Flight, engage enemy vessels now.",
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"Flight, strike ships in your sector.",
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"Flight, take the lead on sea targets.",
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},
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"Flight, engage enemy $1 now.",
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"Flight, strike $1 in your sector.",
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"Flight, take the lead on enemy $1.",
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}, -- "$1" should be "ships" in audio version
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playerWingmanGoToMarker = {
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"Flight, proceed to waypoint.",
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"Flight, push to the hold point now.",
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