Added "cover me!" and additional "engage target" wingman commands

This commit is contained in:
Ambroise Garel
2025-07-26 11:41:34 +02:00
parent 65e1c72824
commit 32d009b959
2 changed files with 90 additions and 44 deletions
+28 -26
View File
@@ -278,36 +278,38 @@ Library.radioMessages = {
"Command, confirm grid on objective $1."
},
playerWingmanEngageAirDefense = {
"Flight, prioritize air defense, engage now.",
"Flight, take down air defense systems.",
"Flight, suppress air defense threats.",
"Flight, air defense is yours, take it out.",
"Flight, eliminate air defense positions."
},
"Flight, prioritize $1, engage now.",
"Flight, take down $1 systems.",
"Flight, suppress $1 threats.",
"Flight, $1 is yours, take it out.",
"Flight, eliminate $1 positions."
}, -- "$1" should be "air defense" in audio version
playerWingmanEngageBandits = {
"Flight, engage bandits.",
"Flight, you're cleared hot bandits.",
"Flight, commit on bandits when ready.",
"Flight, engage bandits, your discretion.",
"Flight, you're free to engage bandits."
"Flight, engage $1.",
"Flight, you're cleared hot on $1.",
"Flight, commit on $1 when ready.",
"Flight, engage $1, your discretion.",
"Flight, you're free to engage $1."
}, -- "$1" should be "bandits" in audio version
playerWingmanCoverMe = {
"Flight, need cover now.",
"Flight, keep my six clean.",
"Flight, engaged defensive, cover me!",
"Flight, break off and clear my tail.",
"Flight, keep bandits off me."
},
playerWingmanEngageGround = {
"Flight, engage ground targets.",
"Flight, prosecute ground targets ahead.",
"Flight, engage all ground contacts.",
"Flight, strike vehicle positions.",
"Flight, take the lead on ground targets.",
},
playerWingmanEngageHelicopters = {
"Flight, you're cleared to prosecute helos.",
"Flight, engage helos at your discretion.",
"Flight, engage rotary contacts, break when done.",
},
"Flight, engage $1 targets.",
"Flight, prosecute $1 targets ahead.",
"Flight, engage all $1 contacts.",
"Flight, strike $1 positions.",
"Flight, take the lead on $1 targets.",
}, -- "$1" should be "ground" in audio version
playerWingmanEngageShips = {
"Flight, engage enemy vessels now.",
"Flight, strike ships in your sector.",
"Flight, take the lead on sea targets.",
},
"Flight, engage enemy $1 now.",
"Flight, strike $1 in your sector.",
"Flight, take the lead on enemy $1.",
}, -- "$1" should be "ships" in audio version
playerWingmanGoToMarker = {
"Flight, proceed to waypoint.",
"Flight, push to the hold point now.",